spider
spacer
     _____      Tom Clancy's
    |  _  \   _ _ _   _   _   _   __   __              ___   _  __    __
    | |_|  | / / \ \ | | | | | | |  \ /  \ |\  /|     |  _| | | \ \  / /
    |  _  /  | |_| | | | |  \| | |||/ |||| ||/\||      \ \  | |  \ \/ /
    | | \ \  | |-| | | | | |\  | |||\ |||| |    |      _\ \ | |  / /\ \
    |_|  \_\ |_| |_| |_| |_| \_| |__/ \__/ \_/\_/     |___| |_| /_/  \_\
                             
                               -LONE WOLF-


                             Type: FAQ/Walkthrough
                             Platform: Sony Playstation and PSone
                             By: Duncan Hardy (a.k.a. Supernova)
                             Email: supernova54321@hotmail.com
                             Version: Final
                                  _____________________
                                 |------CONTENTS-------|
                                 |_____________________|                    
                                 |1. Legal Information |
                                 |2. Updates           |
                                 |3. Introduction      |
                                 |4. Story             |
                                 |5. Walkthrough       |
                                 |6. Weapon List       |
                                 |7. General Strategies|            
                                 |8. Email             |
                                 |9. Credits           |
                                 |_____________________|
          ______.__  
         /_  _____/
          / /'
 /---------------------\
/--1.Legal Information--\
=================================================================================================
  This guide is protected by the Copyright Law. Anything copied from it must be done so with the 
consent of Duncan Hardy. This guide can only be found at the following sites:
www.gamefaqs.com  
www.cheatcc.com
faq.ign.com
Should you find it anywhere else, I would be grateful if you could notify me at the above 
address. You may print a section or the whole of this document, but only for reference purposes 
(i.e. to look at it while you're playing).
=================================================================================================

     ______.__  
    /_  _____/
     / /'
 /-----------\
/--2.Updates--\
=================================================================================================
Version 0.1 
Initial Release (submitted 6/9/02)
Only level one & two walkthrough at the moment! But rest assured that 
I'll soon have the other levels done. Finished writing story.
=================================================================================================
Version 0.2
Submitted 9/9/02
Added levels three and four (with maps). Added all the usual stuff that 
goes at the end of a FAQ (email, credits etc.) as well as some minor 
additions to the story. This guide can now be found at cheatcc.com!
=================================================================================================
Version 0.3
Submitted   19/9/02
Added an entire new section (Weapons) and mission five. Changed the 
general presentation somewhat. Although the walktrough is complete I'm 
considering adding the briefing from the game in as well as developing 
the mission guides (e.g. more strategies) and maybe adding a tips section. 
This guide can now be found at faqs.ign.com!
=================================================================================================
Version 0.4 (Final)
Submitted 28/9/02
Added briefings and tips section. Also, I've taken the 54321 off the 
end of my Gamefaqs alias because it looked stupid. The occasional bit 
of informationmay be added in the future, but otherwise no major changes 
will be made.
================================================================================================
 
       ______.__  
      /_  _____/
       / /'
 /----------------\
/--3.Introduction--\
=================================================================================================
  Welcome to my Rainbow Six: Lone Wolf walkthrough! Why Rainbow Six: Lone Wolf? 'Coz I've got 
the game and I've finished it and it's easy and no one else has written one and it's based on a 
great book by Tom Clancy and... er, that's it, but it explains how this walkthrough came into 
being. 
 The fact remains that this is one of the shortest First Person Shooters on the Playstation, nay,
ever. It has only five short levels! But it's damn hard at first, and this walkthrough is 
intended to help those hopelessly stuck. This is my first attempt at a complete walkthrough
(at least it will be eventually) so I hope it turns out okay! All right, here we go...
=================================================================================================
   
    ______.__  
   /_  _____/
    / /'
 /---------\
/--4.Story--\
=================================================================================================
 Anyone who's read Rainbow Six by Tom Clancy as I have will know that it is all about an 
international antiterrorism team called Rainbow. It is run by John Clark (a.k.a. "Rainbow Six"),
a once pro CIA agent who has now retired and runs Rainbow instead. The role of his team is to
combat global terrorism, and his son-in-law, Domingo Chavez, is the leader.
 The story in Rainbow Six: Lone wolf is totally original, but the characters are the same as in
the novel, and the element of strategy from previous Rainbow Six games is still present.

 WARNING: SPOILER ALERT! Rather than a complete copy from the instruction booklet I thought I'd 
write a brief summary of the story as the game progresses.

 Ding Chavez is the most skilled member of the Rainbow team, and when his organization was tipped
off by ex-criminal Xander about an arms ring run by terrorists in Solhier, Norway he was sent
to deal with them alone before they became a real threat.
 Xander was being held by the terrorists in the holiday village of Solhier, and the bad weather
conditions and nightfall provided a good cover for Chavez's infiltration of the town. He found
a secure path leading to Xander's hut and entered it.
 The next morning he took Xander from his cabin, but the alarm was sounded. Chavez was forced
to eliminate the terrorists who blocked his path as he escaped. Unfortunately, Xander was soon
recaptured, and taken into a cave in the mountains, heavily guarded by the terrorists.
 Chavez had to infiltrate the cave, negotiating the terrorists within and finally freeing Xander.
However, Xander refused to part with any information until his brother, also taken hostage,
was freed.
 In order to safely bring back Xander's brother Ding Chavez eliminated the terrorists in another
village West of Solhier and freed the hostage. His final challenge was to infiltrate the base
of the arms dealers now its location had been revealed. It took all his stealth and skill,
but eventually the Rainbow team triumphed once more.
                                         THE END
=================================================================================================

       ______.__  
      /_  _____/
       / /'
 /---------------\
/--5.Walkthrough--\
=================================================================================================
Mission One: Operation Arctic Phoenix
Objectives: Locate access path, Infiltrate Xander's cabin
Briefing: Jan. 15, 2001
Control - Operation Arctic Phoenix. A previously convicted terrorist, Xander Theissan, contacted 
us at 07:00 hours claiming to have information on the recent weapon imports into Russia. His 
current location is Solhier, a small resort town.
John Clark - This is a sensitive case, and could give us the edge on the terrorist activity in 
Russia. Xander claims the group that he used to be part of is monitoring him, eliminating the 
option to send an entire team out to Solhier. Ding Chavez, you have the knowledge to pull this 
mission off. You will travel alone, and it is imperative that you get to Xander without being 
detected. Enemy casualties are acceptable, but if you make yourpresence known this mission will 
be a failure. You'll go in at night to minimize the chances of detection. Weather reports for 
the region indicate a break in the heavy snowfall, giving you a window of opportunity. 
Kevin Sweeny - I have studied the case reports on Xander's interrogation two years ago and it is 
obvious he is a very intelligent man. With this comes arrogance, however: he is the kind of 
person who despises people who he feels are not as his equal. We do not know how he views 
Rainbow - be aware that he may have constructed this scenario with some ulterior motive. I advise
you to tread very carefully.
Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang                                                     KEY
  Slot two - Primary Magazine                 
Recommended Insertion Point: South of village shops  _                    e=enemy
     __                   __________            _____/ \___________        i=insertion point
    |  |________     ____|          |          |     _____/\____i__\       r=recommended
    |  |e____|  |   |  ____e___3__ g|________  |    |             | \      insertion point
   /            |___|g|________   |         e|_|    |             |  \     g=gate
  |       _____      4         |  |________         |___       ___|   \    d=door   
  |    __|     |               |           |   |      e |_____|       |      
  |   |        |e              |           |   |                  e   |
   \  |___     |               |           |   |                      \
   /      |____|     5         |           |   |                       \
  |                  /\        |           | 2 |                        |
  |                  \/        |           |   |                      e |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |               e     |   |
   \      |       |            |           |   |     ______   |      |   |
    |     |       d        ____|          _| e |    |      |  |      |   |
    |     d       |       |               |   ______|______|_e|_____ /   |
    |     |_______|       |_____    ______|  |           |     |    |    |
     \______________e___________|  |_r___1___|           |___    ___|    |
                                                             |_|i________|

Note: I apologise for the crudeness of the map, but it should help to understand the walkthrough.
I realise that it's slightly out of proportion, but it should aid you to locate the terrorists. 
The same applies for all the maps in this walkthrough.
 
 1.As soon as you start press pause and turn on night vision (in future I'll take it for granted 
that you'll use night vision yourself without me reminding you). Now turn left to face the wall
and walk up to it. Strafe slowly right by repeatedly pressing R2 and take out your pistol. An
enemy will soon appear in the roofed corridor, so crouch and peep round the corner then fire like
there's no tomorrow. It will take a few tries but eventually you'll kill him before he kills
you. 
 2.Now enter the corridor and crouch, advancing slowly until the outline of another terrorist
becomes visible. Use the scope on your Sniper to pop him in one hit then stand up and aim right
through the opening to see another terrorist who you should deal with the same way. Now look
across the square - a sniper stands high up on the building opposite, so show him who the real
sniper is. Turn further right so you are looking between this building and the one you faced at
the beginning of the level. Press L2 repeatedly but don't touch the directional pad and soon 
another enemy can be seen behind a wall. Kill him then face the second enemy you killed and walk
over to that area, ignoring the two guards on the path behind (it's not necessary to kill them).
 3.Hold X to open the gate and you materialise on a path. Follow it until you see a terrorist 
with his back turned. Kill him for his incompetence and open the next gate further ahead. 
 4.Opposite you, behind the fountain is another victim for your sniper. Now look right a little 
and slowly move forward until you see another enemy who will also see you, so be quick with the 
rifle. 
 5.Walk over to the fountain then turn 135 degrees right to see another sniper who you should
kill (he's in between the two houses). Now go back to the fountain and walk forwards until you 
see the last enemy of the level. Near his body is the door you should open to finish the level.
================================================================================================ 
Mission Two: Operation Silent Shelter
Objectives: Rendez-vous with Xander, Retreat to extraction point
Briefing: Jan. 26 2001
Control - Operation Silent Shelter. The information obtained from Xander indicates that initial 
sceptism about him was unnecessary. Indeed, most of the information has already helped confirm 
several suspicions about the area. Rainbow will now take him under full protection. Rendez-vous 
at his house and escort him to a safe zone.
John Clark - There is evidence to suggest that despite your caution last night the terrorists 
have learned that Xander has turned informant. We don't have time to wait for nightfall: you must
extract Xander immediately. You know the town by now. Get to Xander's house immediately and 
escort him to safety.
Kevin Sweeny - The tape you recorded last night has proven useful in analysing Xander's current 
state of mind. His voice wavers at key moments, suggesting he is scared or lying. The possibility
that he is lying must be taken seriously, but given his experience at being deceitful, I wouldn't
expect it to be so easy to spot. My warning still stands. I do not trust this man, and I think 
you should be wary .
Recommended Kit:
  Primary weapon - 10mm MP5 10A2 Submachine Gun 
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: South of water fountain                      KEY

                                                      _                    e=enemy
     __                   __________            _____/ \___________        i=insertion point
    |  |________     ____|          |          |     _____/\_______\       r=recommended
    |  |_____|  |   |e i__________ g|________  |    |             | \      insertion point
   /            |___|g|________   |          |_|    |             |  \     g=gate
  |    e  _____                |  |________         |___       ___|   \    d=door   
  |  6 __|     |               |           |   |        |_____|       |      
  |   |        | e             |           |   |                      |
   \  |___     |               |           |   |                      \
   /      |____|               |           |   |                       \
  |                  /\        |           |   |                        |
  |    e             \/        |           |   |                        |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |              |      |   |
   \    5 |2      |            |           |   |     ______   |      |   |
    |     |       d        ____|          _|   |    |      |  |      |   |
    |     d     3 | e     |               |   ______|______|__|_____ /   |
    |    e|4______| 1     |_____    ______|  |           |     |    |    |
     \______________r___________|  |_________|           |___    ___|    |
                                                             |_|_________|

Note: Remember that no enemies appear until you 've entered Xanders hut.

 1.Enter the cabin through the same door as you did in the previous mission (Arctic Phoenix). 
You'll see an opening on the right hand side in the hut, so walk into this bedroom place and the
alarm will be sounded and  laser grid in the house set off.
 2.Don't go into the next room just yet - if you look left through the window you'll see a 
terrorist with his back turned - easy prey. Unload a few rounds into him _then_ go back to the 
entrance area.
 3.You'll see some lasers, so crouch under the high one (the low lasers can't be avoided, so 
beware). In the next room is a fireplace on the right and windows on ths left, with a big laser
in the middle. Start to advance, and as soon as you hear "Hey, you!" retreat, as there are people
behind the windows. There is no easy way to avoid them, but I suggest waiting a while then 
venturing back into the room. The exit is to the right after the fireplace.
 4.In this room there is a door opposite and a window to the left. Go over to it and hopefully
a terrorist will be standing there - another easy kill. Now open the door and toss a flashbang
out with a QUICK tap of R1 (don't hold it down) and rush out and look left immediately. You 
should eliminate the stunned enemy here. Step back when the flashbang explodes (being careful of
the laser behind you). 
 5. Round the corner of the hut is a guard patrolling. You can either chuck a flashbang or go
all out and run from behind cover (I prefer the latter method) to deal with this threat. Beware,
as there is another guard nearby who may or may not rush up to you. If not you'll have to take
him out yourself by peeping round the corner and firing until you're sure he's dead.
 6.Move round the corner of the house next to the cabin to see _another_ patrolling threat, so
using the time old peep-round-the-corner-and-fire tactic send him to meet his friends. Walk over
to the gate and take out your flashbangs. Open it then run away to the left and while the gate 
is still open (not very long) and chuck in the flashbang. It takes practice and skill to execute
this, but if you manage killing the terrorist behind is easy. Just walk along the path to finish 
the mission.
=================================================================================================
Mission Three: Operation Rapid Fox
Objectives: Locate and free Xander
Briefing: Jan. 26 2001
Control - Operation Rapid Fox. Xander has been tracked as the terrorists headed north into the 
mountains. They were last seen entering a cave system there: this is probably the source of the 
weapons being smuggled across the border. Xander must be rescued from the cave systems. The 
mountain has been mined extensively in the past for its copper and zinc content: analysis of the 
old records suggests the terrorists are heading towards a disused section to escape.
John Clark - The terrorists have made a bold move seizing Xander in broad daylight. Either 
they're worried or overconfident. Doesn't matter which - either way you've got the edge. These 
caves go deep underground. If this is the way they've been smuggling weapons you should find a 
sizeable operation down there. Check your targets. You don't want to pop Xander by accident. Be 
on the lookout for guards dug into cover and don't fall for any obvious distractions.
Kevin Sweeny - Xander know how to delay his kidnappers, so you shouldn't be too far behind them. 
they will be alert for any attempted rescue, so be cautious.
Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: Beggining of cave (the only one anyway)      KEY

  |  | _______                                                             e=enemy
  |  |/       |                _____                                       r=recommended      
  | h         |_              |     \                                      insertion point      
  |             |     __      |  __  \                                     h=hostage (Xander)
  |  e  e       |    /  \     | |  |e \             ___ 
  |             |   /    |    | |  |   \    ___    /   \
  |             |  /     |    | |  |    \  /   \  /     \
  |_     e      | /       \  /  |  |     \/     \/       \ 
    | | |        /  4__/\  \/   |   \  3        e   ____ e\ 
    | |5|      _/   \_/  \     /     \      __     |    |  \____
     /   \    |      /    \   /       \    /  \ 2  |    | 1     |
    |  _  |   |   e |      \_/         \__/    \__ |    |      r|
    | | | |   |     |                           __||    |   ____|
    | | | |   |     e\                         |   |____|  |
    | | | |__/       /                         |__      ___|
    | |_|           |                             |    /
     \              |                             |___/
      |  ___________|
       \/


 1. Put on your night vision and walk past all the crates. Look right and slowly advance until
you see the first enemy. Snipe him, as he shouldn't even see you.
 2. Turn around and take the left path. This leads to a raised area with a crate. Once you reach 
the crate crouch and move forward until you can see the torso of another guard. Take aim, fire,
then return to the first guy's body.
 3. Follow the winding path until you reach a beam with a light hanging from it. Through here
is a large expanse with an enemy who can't even see you at the other end. Deal with him and move
on.
 4. You'll soon come across another cavern, and there is a wall of rock sticking out which will
provide cover from the enemies within. Press L1 to aim and R2 to strafe out slowly, and as soon
as one of the bad guys comes into sight, shoot (remember that there are two of them).
 5. You'll soon come to a fork: take the right path and you will soon come across a doorway. 
Through it you should be able to see two enemies across the room, both behind crates. Shoot them
both then put your back to the left side of the doorway. You should be able to see a terrorist
who will immediately see you. Be quick, as it would be a shame to die at this point. When you've
killed him the room should be clear so run over to Xander and wait for him to get up and...hey 
presto! Mission complete!
=================================================================================================
Mission Four: Operation Stone Feather
Objectives: Locate Theissan cabin, free Xander's brother
Briefing: Jan. 28, 2001
Control - Operation Stone Feather. Xander is refusing to disclose any more information until he 
is certain that his brother is safe. His last known location was a resort chalet to the west. If 
the terrorists have taken him he must be rescued.
John Clark - It's not much of a resort - more like a collection of chalets. There is a small 
pathway between the houses, but that might be dangerous. This is a nighttime mission. Be 
extremely careful. If the terrorists spot you, they'll shoot the hostage. If you have to 
neutralize someone, use a silenced weapon.
Kevin Sweeny - Hostage situations are always sensitive. In most cases the terrorists become 
nervous, and if not handled correctly will kill a hostage. In this case there is only one, so 
hopefully they will not expend their insurance too readily. With tensions running high they are 
likely to guard the hostage very closely , so check your targets.
Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: North of Extraction Point                    KEY          
                             _____________
                       _____/ _           \                                e=enemy
                      /  | | | |  _____    \___                            i=insertion point
                     |   | | | | | h   |       \                           r=recommended 
                     |   |_| |_| |_e_d_| __     \                          insertion point 
                     |            e_3__ |  |     |                         h=hostage 
                     |  ___       |    ||  | __  |                         (Xander's brother) 
                   __| |   |      |____||__||  | |                         d=door
                __/    |___|  e            2|  | |
               /    __e           _         |__| |
              /    |___|      _  | | ___e        |
             /  ___    _     | | | ||    |e     e|
            /  |   | e| |    | | |_||____|      1|
           | e |___|  | |    |_|              /\r\
           |          |_|  __________________/
           |    e     ____/
           |         /
           |     ___/
           |  __/
           /i/            

 1. As soon as the loading screen disappears, press R1 like crazy, do nothing else! This will 
kill a terrorist who would otherwise have killed you. Now crouch, put on night vision and turn
towards another enemy who you should eliminate quickly. Look to where his body lies and strafe
right until you see another target who you should deal with in the same way. This can be tricky-
I recommend the use of a flashbang to help.
 2. Walk near to his body and turn right between the two cabins. Take a left, crouch and slowly
advance until you see another bad guy next to the hostage's house. Empty a round into him then 
run to to the door (don't open it though). 
 3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. Open the door, run in
and look left to see a dazed terrorist. Shoot him, go up to the hostage then start to leave the
house. He'll follow, so just wait a few seconds while he makes his way to the extraction point 
and it's mission complete!
(That must be the shortest mission walkthrough ever in the history of video games...however, it
is the best path in this very short level).
=================================================================================================
Mission Five: Operation Cold Talon
Objectives: Neutralize all terrorist activity in the base
Briefing: Jan. 30, 2001
Control - Operation Cold Talon. Xander has now revealed the location of the terrorists' base of 
operations - a farmhouse in the valley several miles as from Solhier. Infiltrate the farmhouse 
and seize the weapons cache located within.
John Clark - Finally we have the information we need. The farmhouse is their regional 
headquarters - losing it will set them back years. Shut them down, and about a dozen countries 
get a whole lot safer. You'll have the cover of some very nasty weather. The rain and sleet will 
help conceal you. To maximize the number of targets, though, you'll need to hit them during the 
day.
Kevin Sweeny - The terrorists will feel secure in their base here: successful infiltration will 
require unsettling their equilibrium.
Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: North of Barn                                 
 (Thanks to KAZAA for telling about this weapons set, which I used but changed slightly).
                            

                                                            | |
                            _______________________________/   \
       ____________________/                             |      |           
      /                                                  |      |
     /    3   ____________e_______________d_            r|      |          
    |        |                              |  e     1___|       \           KEY
     \       |                              |        |_                                
      |      |                              |          |                     e=enemy
      |      |                              |         _|                     d=door
     /       |                              |        |___                    i=insertion point
    |        |                              |           e|                   r=recommended
     \       |            _____________d____|         ___|                   insertion point
      |___   |           |                   e       |_
      |   |  |           |                     2       | 
      |  /   |___________|                      |     _|
      | |     e |_|      |                      |    |___
      | |       |        |          e/           \_______|_| |
       \ \      |________|          |                        |
        \ \                        /                  i      |         
         \ \______________________/                          |
          \__________e____________                           |
                                  \_______                   |
                                           \_________________|


                                   INSIDE THE HOUSE
                                          1F
                      ____________________________________ddd______
                     | | | | | |  / |   |       |____|             |
                     |_|_|_|_|_| /__|   |   |                      |
                     |          |___|   |   |__           e        |
                     |         5        |   |  |                   |
                     |_                     |  |____________       |
                     |_|____4_______    |   |               |      |
                     |              |   |   |_______________|______|
                     |___   ___   _ |   |                          |
                     |___| |___| |_||   |_________________ddd______|
                     |___________e__    |
                     |                  |
                     |                  |
                     | ___        ___   |
                     ||___|      |___|  |   
                     |____e_____________|


                                        2F
                                __________________
                               |                  |
                               |                  |
                               |   ___            |
                               |  |   |   e       |
                               |  |   |           |
                               |__|___|______     | 
                               |             |    |
                               |             |    |
                               |____         |    |
                               |    |        |    |
                               |____|______  |    |
                               |              e   |
                               |     |_______ ____|
                               |     |       |____|
                               |_____|       |_5__|

 1. There is an enemy immediately in front of you when you egin. Crouch and stay still until he's
gone then do the necessary things (e.g. put on night vision and change trigger group). When he 
returns shoot him straight away. Wait awhile and hopefully at least two enemies will come to 
examine his body.
 2. When they are dealt with look left and walk around this area dealing with various threats. 
One terrorist is in between the barns, so strafe and shoot to kill him. Another walks along the 
edge of the cliff and another is opposite on the other side of the chicken pen (don't approach 
too much and hopefully he won't even see you). Don't worry too much about ammo, make survival 
your priority.
 3. Walk around the house, leaning over the cliff with your pistol out on the way. An enemy will 
walk across below you, so use your vantage point to pop him in the head a couple of times. Now go
to where 3 is marked on the map and blast away at the enemy patrolling here. There may be another
from inside the house, so beware. If not, take out the flashbangs, hold down R1 then press X to 
open the door. Release the trigger button then run away until you hear an explosion. Quickly 
return and take out the dazed terrorist. 
 4. Follow the corridor until you see a doorway on your right. Enter and go to the other doorway 
on the left. Here you should see some crates and an enemy behind. Shoot him in the head with your
pistol (the position you need to be in in order to do this is marked as 4 on the map.) Now enter 
this room, go up to his body and look through the doorway on your right. Position yourself so 
that you can throw a flashbang into the room. Chuck one in then run in and kill the stunned 
enemy.
 5. Go to the stairs behind you and start to climb them. As soon as you hear "Hey, you!" retreat.
Position yourself so that you can see the bottom half of a person if they were standing at the 
top of the stairs, but they can't see you. Soon an enemy will stand in exactly that position, so 
kill him with minimum hassle. Climb up the stairs again, and retreat once more when the other 
terrorist spots you. Repeat the process to kill him too, and finish the mission and the game. You
will then be congratulated by John Clark, and the credits will appear. Congratulations! 
You've finished Rainbow Six: Lone Wolf! (Yeah, I know there are more impressive things to do, but
at least you now have an excuse to sell the game - if you can find anyone gullible enough to buy 
it).
=================================================================================================

       ______.__  
      /_  _____/
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/--6.Weapons List--\
=================================================================================================
Weapon: 5.56mm M4 Assault Rifle

Trigger Group: Single, triple or fully-automatic

Game Description: A compact version of the M-16, the M4 Carbine is commonly used when the 
firepower of an assault rifle is needed, but the weight and size is not. It is commonly used by
US and Israeli special forces. It comes standard with a single and full auto trigger group.

My Comments: I find this to be a little inacurate, and because of a quick fire rate your clip 
empties in seconds. It makes a lot of noise, and is therefore useless for stealth missions (which
most are in this game). Anything it can do the SD10 can do better and more silently. Not highly
recommended.
=================================================================================================
Weapon: 10mm MP5 10A2 Submachine Gun

Trigger Group: Single, triple or fully-automatic

Game Description: The preferred Submachine Gun of counter-terrorist operatives around the world,
Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing on full 
automatic. Rainbow uses the 9mm MP5A4 fitted with single, triple and full-auto trigger group.

My Comments: This ideal for mowing enemies down, especially at close range, which is why I use
it in level two. However, its accuracy falters at long range, and it can take 15-20 bullets to
kill an enemy fifteen metres away. Always useful if you need to be sure of killing a terrorist
before he kills you, but at the price of almost an entire magazine.
=================================================================================================
Weapon: 10mm SD10 Submachine Gun

Trigger Group: Single, triple or fully-automatic

Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D. Its integral
silencer is so effective that the report of the bullet is miniscule compared to the click of
the bolt operating. Rainbow uses the MP55D5 whenever both accuracy and stealth are essential.

My Comments: This Submachine Gun is more reliable, silent and accurate than its noisier brother,
but at the cost of firing rate. No enemies hear it because, as the game boasts, it is very 
silent. As the focus of the game is essentially on stealth, this is a real bonus. If only it had
the range of a sniper rifle this would be the only weapon you would need in the whole game.
=================================================================================================
Weapon: 12 Gauge SPA5-12 Shotgun

Trigger Group: Single shot

Game Description: The SPA5-12 is a fully automatic combat shotgun capable of emptying its nine-
round clip in 2.255. This makes it ideal for quickly clearing a room of all hostiles.

My Comments: Bah. This is pretty much useless. Only about two enemies in the entire game are 
close enough to warrant the use of a close range weapon, and those too far will take 5-6 shots to
kill, by which time you'll be mincemeat. You have to use the make-it-known-that-you're-here-then-
retreat-and-pick-them-off-when-they-come tactic to successfully finish any of the five missions
in the game, and there has to be a handy wall for this to work. The only good thing about this is
that it kills in one shot if the enemy is close enough.
=================================================================================================
Weapon: 7.62mm PSG-1 Sniper Rifle

Trigger Group: Single shot

Game Description: Arguably the most accurate off-the-shelf sniper rifle available. A favourite
of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 
7.62mm round.

My Comments: Because this is the only long range weapon in the game, and because most enemies in
the game are more easily killed from a distance (most don't even see you if you're far enough 
away) this is an indispensable gun. You can finish the game with it if you want, no trouble. It
kills in one shot, and the only possible disadvantage is if an enemy near you has seen you you 
probably won't have time to take aim before you die.
=================================================================================================
Weapon: 0.45CAL M23 SD Pistol

Trigger Group: Single shot

Game Description: The specially designed sound and flash suppressor on this HK MK23 virtually
eliminates muzzle flash and provides more than 35DB (Decibels) of sound reduction. An essential
part of any Rainbow mission requiring both firepower and discretion.

My Comments: This does not do as much damage as the 9mm Beretta, and has a smaller clip (13 
bullets compared to 20 in the 9mm) but it is silenced, so it won't bring enemies rushing forth
if you use it. It takes about five shots to kill, but that counts for both close and long range,
so at least you'll know what to expect. I usually take this, as it allows for a more stealthy
approach.  
=================================================================================================
Weapon: 9mm 92FS

Trigger Group: Single shot

Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its primary advantage is 
low recoil and a large magazie compared to te bulkier .45. 

My Comments: You can fire pretty fast with this, faster than with the silenced pistol, but don't 
forget that nearby enemies will hear you. It has a large magazine and can kill in three shots
if you're close enough to the target. Avoid in stealth missions when enemies are close by. 
=================================================================================================
Weapon: Flashbang

Trigger Group: N/A

Game Description: Capable of stunning adversaries wit a combination of bright flash and loud 
report, flashbangs are commonly tossed into rooms to "prepare" rooms prior to entry. The valuable
seconds gained while potential hostiles from the stun effects can mean the difference between 
life and death  to a tactical team. Also known as distraction devices or stun grenades. 

My Comments: This is an immensly useful weapon. You throw it like a grenade, and its blast 
radius is quite large. Its effects last about ten seconds, which is plenty of time for you to
blast the victims. Almost every level in the game has several situations where they come in 
handy. The only disadvantage is that if you are near the explosion you will see white (the 
equivalent of being "stunned") for ages. Also, you only get three per mission. 
=================================================================================================
Weapon: Frag Grenade

Trigger Group: N/A

Game Description: the M6I Fragmentation Grenade is the standard issue grenade used by infantry 
around the world. While its blast radius is small, an overhand throw is still necessary to safely
clear the blast radius in the open.

My Comments: I rarely use these, because in order to kill an enemy with one you need to be in a
position which will make you vulnerable, and considering how quickly you die on this game this is
not good. the blast radius is very small, so an enemy has to be really near to it when it blows
to be killed by it.
=================================================================================================

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 /----------------------\
/--7.General Strategies--\
=================================================================================================
 Although I have a mission walkthrough, this does not tell you everything you might need to know,
so this section will have some general strategies for you. If you have any useful tips, email me.

-Night vision is your best friend. There is only one mission in the game where it is light, and 
even then night vision will illuminate enemies (even if it makes the screen go a little fuzzy).
-Your secondary weapon can be more useful than you might think. It takes more shots to kill an
opponent, but it saves primary ammo if the enemy can't see you, so you're safe to fire without 
them attacking back use your secondary gun.
-Ammo is never really an issue in this game. Although enemies don't drop ammo as long as you 
choose primary magazine in one slot you won't run out. Especially with sniper, where you 
practically never have to reload at all. 
-In missions three and four the terrorists never kill the hostage whatever happens, which is very
boring but makes it easier.

Glitches:
 There are some glitches in the game that I thought I'd list here for fun. If you've found any 
more, please email me and tell me about it so I can put it here.

-Climb up logs: In mission five, opposite the nrthern insertion point there are some logs stacked
on top of each other. For some reason you can climb up these. A sniper post maybe?
-Floating bodies: Also in mission five, you can get a terrorist's body to float. Go to the bottom
of the stairs in the house and shoot the guy at the top. If he falls forwards when he dies his 
body will float in mid-air.
-Walk through doors without opening them: In any level with doors, go up to a door and run 
forwards into it (but don't press X!) You may find that you're trapped in the door. Move around 
a little then face the other side and if you can free yourself you'll walk out the other side 
without opening the door!
=================================================================================================




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 /---------\
/--8.Email--\
=================================================================================================
 If for some reason you wish to email me (preferably it will have something to do with Rainbow
Six: Lone Wolf or this walkthrough) do so at the address at the top of this FAQ. I accept
contributions/suggestions and if I add them to this document you will be given full credit (as
you can see, the credits list is somewhat small at the moment, so please, if you have an idea,
email me). If you spot a mistake/something I've missed out and are correct you will also be
credited. If you're stuck and my walkthrough isn't detailed enough write and I'll help if I can.
HOWEVER.. Don't send me junk mail, spam, advertisments etc. because I'M NOT INTERESTED!
Also, make the subject something like "Rainbow Six: Lone Wolf".
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 /-----------\
/--9.Credits--\
=================================================================================================
www.gamefaqs.com and www.cheatcc.com for wanting this FAQ.

KAZAA, for giving a weapons recommendation for mission 5.

You, for wanting to read it , thus giving it a reason to exist.

Myself, for having spent about six hours writing it. 
=================================================================================================

jokes



jokes


A woman gives birth to a baby, and afterwards, the doctor comes in, and he says, "I have to tell you something about your baby."

The woman sits up in bed and says, "What's wrong with my baby, Doctor? What's wrong??"

The doctor says, "Well, now, nothing's wrong, exactly, but your baby is a little bit different. Your baby is a hermaphrodite."

The woman says, "A hermaphrodite.... what's that???"

The doctor says, "Well, it means your baby has the... er... features...of a male and a female."

The woman turns pale. She says, "Oh my god! You mean it has a penis AND a brain?"

Untitled Document



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