= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
_______________ Rurouni Sephiroth Proudly Presents
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/ / _
| _________/ | | ______ SNK©
___| | T H E K I N G O F / / __ \
/ |____ _ ____ _ _ ____ ____ ____ ____ | | | \
/____ | ___|| | / __\| |_| ||_ _|| ___|| \ | _| | |__| | _____
| | __| | || /__ | _ | | | | __|| / |__ \ \_ / / _ \
| | | | || /_ || | | | | | | |__ | |\ \ __| | | / / |_| /
| |_| |_| \____/|_| |_| |_| |____||_| \_\|____| / / \ /
| / / / / _ \
/ / D R E A M M A T C H N E V E R E N D S / / | | \
/ / \ |_| /
/ / ____ ___ ___ \_____/
= / / = = = = = = = = = = = = = = = = = = = | ___|/ _ \ / _ \ = = = = = = =
/ Created On : 23/7/1998 | __|/ |_| \| | | | Version 1.1
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|_| |_| |_| \___/\_\
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King Of Fighters 1998 Faq Copyrights and Legal Stuff
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
The King Of Fighters 1998 Faq is Copright to Rurouni Sephiroth . This faq is
only meant for internet and all non profitable/promotional uses , if you are
to put this faq in a webpage please do not remove the Faq Copyrights or edit
it in a way and made this faq yours . Please also inform the auth of this faq
( sephiroth ) where you are going to put this faq , all credits should be gi-
ven where it is due . King Of Fighters 1998 is a trademark of SNK . This faq
is the work Rurouni Sephiroth ©
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King Of Fighters 1998 Faq Copyrights and Legal Stuff
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|
- C o n t e n t s - | - Revision Update -
|
Basic Controls | This is the King Of Fighters 98
Characters' Movelists | Revision Faq version 1.1 , all the
Alt. Characters' Movelists | errors from the previous version
Additional Information | have been removed . If there are
Special Thanks | still errors , pls mail the author
|
- C o n t e n t s - | - Revision Update -
|
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B a s i c C o n t r o l s
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---------------------------------------------------------------------------
N o t a t i o n :
---------------------------------------------------------------------------
Button A : Light Punch
Button B : Light Kick
Button C : Heacy Punch
Button D : Heavy Kick
fw : Forward
df : Diagonal Forward or Down Forward
dn : Down
db : Diagonal Back or Down Back
bk : Back
ub : Up Back or Jump Backwards
u : Up
uf : Up Forward or Jump Forward
hcf : Half Circle Forward
qcf : Quarter Circle Forward
Hcb : Half Circle Back
qcb : Quarter Circle Back
dp : Dragon Punch
rdp : Reverse Dragon Punch
---------------------------------------------------------------------------
A d v a n c e M o d e :
---------------------------------------------------------------------------
Block or Guard : Hold Back or Down Back
Air Block : While In Air Hold Back or Down Back
Back Hop : Tap bk , bk
Dashing : Tap fw , fw
Low Jump : Tap uf or ub lightly
Normal Jump : uf or ub
Super Jump : Tap down then uf or ub
Forward Roll : Forward AB or Just AB
Back Roll : Back AB
Safe Landing : After Being Onto The Ground , Press AB
Guard Cancel : While Blocking Press AB
Guard Reversal : While Blocking Press CD
Super Heavy Attack : CD
Power Up : ABC
Taunt : Press Start
---------------------------------------------------------------------------
E x t r a M o d e
---------------------------------------------------------------------------
Block or Guard : Hold Back or Down Back
Air Block : While In Air Hold Back or Down Back
Back Hop : Tap bk , bk
Forward Hop : Tap fw , fw
Low Jump : Tap uf or ub lightly
Normal Jump : uf or ub
Super Jump : Tap down then uf or ub
Dodge : AB
Dodge Attack : A or B or C or D after Dodge
Guard Reversal : While Blocking Press CD
Super Heavy Attack : CD
Power Up : Hold ABC till Power gauge is full
Taunt : Press Start
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E n d
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P a r t n e r A s s i s t A t t a c k
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There are 5 different possiblities on whether a partner in your team will
assist you in a battle are as follows :
---------------------------------------------------------------------------
O f t e n H e l p i n g C o n d i t i o n s
---------------------------------------------------------------------------
1 . There is a team mate in your team that has not been defeated yet .
2 . The character who is in the battle is dizzy or being held .
3 . The team mates are in the screen .
---------------------------------------------------------------------------
N o r m a l H e l p i n g C o n d i t i o n s
---------------------------------------------------------------------------
4 . Including the above 3 condtions the energy gauge of the fighting one is
less than his opponent .
5. Never Help
---------------------------------------------------------------------------
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T e a m s M o v e L i s t s
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H e r o e s T e a m
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- K y o K u s a n a g i -
---------------------------------------------------------------------------
Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage : When Close , bk or fw + D
Air Drop : While in air , dn + A
Double Overhead Kick : fw + B
Double Foot Sweep : df + D
100 Shiki Oniyaki : dp + A or C
R.E.D Kick : rdp + B or D
212 Shiki Kotoyuki : hcb + B or D
75 Shiki : qcf + B , B or D , D
114 Shiki Ara Gami : qcf + A
128 Shiki Ku Kizu : qcf + A or C after Ara Gami
127 Shiki Yasabi : hcb + A or C after Ara Gami
Migiri Ugashi : Press A or C after Ku Kizu or Ya Sabi
125 Shiki Nana Se : Press B or D after Ku Kizu or Ya Sabi
115 Shiki Doku Gami : qcf + C
401 Shiki Tsumi Yomi : hcb + A or C after Doku Gami
402 Shiki Batsu Yomi : fw + A or C after Tsumi Yomi
910 Shiki Nue Tumi : qcb + A or C
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , qcf + A or C
Saishuu Kessen Ougi : qcf , qcf + A or C
---------------------------------------------------------------------------
- B e n i m a r u N i k a i d o -
---------------------------------------------------------------------------
Catch And Shoot : When Close , bk or fw + C
Front Suplex : When Close , bk or fw + D
Spinning Knee Drop : While Close in air , u + C or D
Foot Drill : While in air , dn + D
Hop Kick : fw + B
Rai Jin Ken : qcf + A or C
Tenku Rai Jin Ken : While in air , qcf + A or C
Shinkuu Kaka Te Goma : qcb + A or C
Iaido Kyaku : qcf + B or D
Super Inazuma Kyaku : dp + B or D
Triple Resist Kick : hcb + B or D
Benimaru Koreda : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
Raikoken : qcf , qcf + A or C
Eregutoritga : When Close , qcb x 2 + A or C
---------------------------------------------------------------------------
- G o r o D a i m o n -
---------------------------------------------------------------------------
Juji Shime : When Close , bk or fw + C
Tsukami Tataki Tsuke : When Close , bk or fw + C
Okuri Ashi Barai : When Close , bk or fw + D
Mallet Punch : fw + A
Uppercut Smash : df + C
Jirai Shin : dp + A or C
Evade Roll : qcb + B or D
Kumo Tsukami Nage : hcf + A
Kiri Kabu Gaeshi : hcf + C
Chou Oosoto Gari : When Close , dp + B or D
Tenchi Gaeshi : When Close , hcb , fw + A or C
Ura Nage : hcb , fw + B or D
Upper Counter : hcf + B
Lower Counter : hcf + D
Running Overhead Throw : hcb , fw + B or D
- D e s p e r a t i o n M o v e s -
Jigoku Gukuraku Otoshi : When Close , hcb , hcb + A or C
Mekko Mekki : When Close , hcf , hcf + B or D
Zoku Kiri Kabu Gaeshi : hcf + B or D after Mekko Kiri
Mekko Meki Ura Nage : dp + B or D after Zoku Kiri Kabu Gaeshi
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F a t a l F u r y T e a m
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- T e r r y B o g a r d -
---------------------------------------------------------------------------
Grasping Upper : When Close , bk or fw + C
Buster Throw : When Close , bk or fw + D
Rising Upper : df + C
Spinning Elbow Smash : fw + A
Power Wave : qcf + A or C
Burn Knuckle : qcb + A or C
Crack Shot : qcb + B or D
Rising Tackle : dp + A or C
Power Dunk : dp + B or D
Power Charge : hcf + B or D
- D e s p e r a t i o n M o v e s -
Power Geyser : qcb , qcf + A or C
High Angle Geyser : qcf , qcf + B or D
---------------------------------------------------------------------------
- A n d y B o g a r d -
---------------------------------------------------------------------------
Gou Rin Kai : When Close , bk or fw + C
Kakaekomi Nage : When Close , bk or fw + D
Uegesura : df + A
Overhead Kick : fw + B
Zan Ei Ken : db , fw + A or C
Ga Dan Kou : qcf + A or C after Zan Ei Ken
Hisho Ken : qcb + A or C
Shoryudan : dp + A or C
Kuhadan : hcf + B or D
Dam Breaker : When Close , hcf + A or C
Genei Shiranui : While in air , qcf + B or D
Genei Shiranui Shimo Agito : Press A or C after Genei Shiranui
Genei Shiranui Uwa Agito : Press B or D after Genei Shiranui
- D e s p e r a t i o n M o v e -
Chou Reppa Dan : qcb , hcf + B or D
Hishouseiken : qcf , qcf + A or C
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- J o e H i g a s h i -
---------------------------------------------------------------------------
Hiza Jigoku : When Close , bk or fw + C
Leg Throw : When Close , bk or fw + D
Low Kick : fw + B
Slide : df + B
Hurricane Upper : hcf + A or C
Bakuretsuken : Tap A or C rapidly
Bakuretsuken Finish : qcf + A or C after Bakuretsuken
Tiger Kick : dp + B or D
Slash Kick : hcf + B or D
Golden Heel : qcb + B or D
- D e s p e r a t i o n M o v e s -
Screw Upper : qcf , qcf + A or C
Exploding Hurricane Tiger Heel : qcf , hcb + A or C
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A r t O f F i g h t i n g T e a m
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- R y o S a k a z a k i -
---------------------------------------------------------------------------
Tani Otoshi : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
Over Head Smash : fw + A
Kohoken : qcf + A or C
Koho : dp + A or C
Moko Raijin Ko : qcb + A or C
Koho : dp + A or C after Moko Raijin Ko
HienShipukyaku : hcb + B or D
Moko Raijin Satsu : qcf + B or D
Kyogukenryu Renbuken : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Ryukoranbu : qcf , hcb + A or C
Tenchi Hahoken : qcf , qcf + A or C
---------------------------------------------------------------------------
- R o b e r t G a r c i a -
---------------------------------------------------------------------------
Ryuutobi Kyaku : When Close , bk or fw + C
Kubi Kiri Nage : When Close , bk or fw + D
Ryuu Han Shuu : fw + B
Dragon Hook Kick : fw + A
Ryuu Geki Ken : qcf + A or C
Ryuu Ga : dp + A or C
Ryuu Zan Shou : dp + B or D
HienShipukyaku : hcb + B or D
HienRyuuJinKyaku : While in air , qcb + B or D
Kyoukukenryu Renbukyaku : When Close , hcf + B orD
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Ryukoranbu : qcf , hcb + A or C
Mu ei Shipuu Juu Dan Kyaku : qcf , qcf + B or D
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- Y u r i S a k a z a k i -
---------------------------------------------------------------------------
Oni Harite : When Close , bk or fw + C
Silent Nage : When Close , bk or fw + D
Tsubame Otoshi : While Close in air , u + C or D
Butt Attack : fw + B
Kohoken : qcf + A or C
Raihoken : qcf + B or D
Yuri Chou Upper : dp + A or C
Double Yuri Chou Upper : dp + A or C after Yuri Chou Upper - Heavy
Yuri Chou Knuckle : qcb + A or C
Yuri Chou Kyaku : qcb + B or D
Hundred Blow Slap : hcb + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Hienhouohkyaku : qcf , hcb + B or D
Hien Rekkou : qcf , qcf + A or C
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I k a r i T e a m
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- L e o n a -
---------------------------------------------------------------------------
Leona Crush : When Close , bk or fw + C
Orient Buckler : When Close , bk or fw + D
Heidern Inferno : While Close in air , u + C or D
Strike Kick : fw + B
Moon Slasher : dn , Charge , up + A or C
Ground Saber : bk , Charge , fw + B or D
Sonic Kick : fw + D after Heavy Ground Saber
X Caliber : dn , Charge , up + B or D
Baltic Launcher : bk , Charge , fw + A or C
Ice Slasher : qcb + A or C
Earring Bomb : hcb + B or D
- D e s p e r a t i o n M o v e s -
V Slasher : While in air qcf , hcb + A or C
Revolver Spark : qcb , qcf + B or D
Gravity Storm : qcf , qcf + A or C
---------------------------------------------------------------------------
- R a l f J o n e s -
---------------------------------------------------------------------------
Dynamite Headbutt : When Close , bk or fw + C
Northern Light Bomb : When Close , bk or fw + D
Vulcan Punch : Tap A or C rapidly
Gatling Attack : bk , Charge , fw + A or C
Blitzkrieg Punch : dn , Charge , up + A or C
Air Blitzkrieg Punch : While in air , qcf + A or C
Ralf Kick : bk , Charge , fw + B or D
Super Argentina Breaker : When Close , hcf + B or D
- D e s p e r a t i o n M o v e s -
Super Vulcan Punch : qcf , hcb + A or C
Umanori Vulcan Punch : qcb , hcf + B or D
Galactica Phantom : qcf , qcf + A or C
---------------------------------------------------------------------------
- C l a r k S t e e l -
---------------------------------------------------------------------------
Pyramid Driver : When Close , bk or fw + C
Fisherman Buster : When Close , bk or fw + D
Death Lake Dive : While Close in air , u + C or D
Stomping : fw + B
Vulcan Punch : Tap A or C rapidly
Rolling Cradle : hcf + A or C
Napalm Stretch : dp + A or C
Frankensteiner : When Close , dp + B or D
Super Argentina Breaker : When Close , hcf + B or D
Flashing Elbow Drop : qcf + A or C after Special Slams
- D e s p e r a t i o n M o v e s -
Ultra Argentina BackBreaker : When Close , hcb , hcb + A or C
Running Three : hcf , hcf + A or C
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P s y c h o S o l d i e r T e a m
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- A t h e n a A s a m i y a -
---------------------------------------------------------------------------
Bit Throw : When Close , bk or fw + C
Psychic Throw : When Close , bk or fw + D
Psychic Shoot : While Close in air , u + C or D
Renkan Tai : fw + B
Phoenix Drop : While in air , dn + B
Psycho Ball Attack : qcb + A or C
Phoenix Arrow : While in air , qcb + B or D
Psycho Sword : dp + A or C
Air Psycho Sword : While in air , dp + A or C
Psycho Reflector : hcb + B
Neo Psycho Reflector : hcb + D
Psychic Teleport : qcf + B or D
Super Psychic Throw : When Close , hcf + C
- D e s p e r a t i o n M o v e s -
Shinning Crystal Bit : hcb , hcb + A or C
Air Shinning Crystal Bit : While in air , hcb , hcb + A or C
Crystal Shoot : qcb + A or C after Shinning Crystal Bit
Phoenix Fang Arrow : While in air , qcf x 2 + B or D
---------------------------------------------------------------------------
- S i e K e n s o u -
---------------------------------------------------------------------------
Hakkei : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
2 Handed Overhead Smash : fw + A
Leaping Spin Kick : fw + B
Chou Kyuu Dan : qcb + A or C
Ryuu Gaki Sai : rdp + B or D
Ryuurenga Chiryuu : hcf + A
Ryuurenga Tenryuu : hcf + C
Ryuusou Geki : While in air , qcb + A or C
Ryuu Renda : When Close , dp + A or C rapidly
- D e s p e r a t i o n M o v e s -
Shin Ryuu Tenbu Kyaku : qcf , hcb + D
Shin Ryuu Seiou Rekkyaku : qcf , hcb + B
Sen Ki Hakkei : When Close , qcf x 2 + A or C
Mighty Bun : qcb x 2 + B or D
---------------------------------------------------------------------------
- C h i n G e n t s a i -
---------------------------------------------------------------------------
Alcoholic Forcing : When Close , bk or fw + C
Gyaku Kyaku Nage : When Close , bk or fw + D
Sui Hou Hyoutan Shuu : fw + A
Hyoutan Geki : qcb + A or C
Ryuu Rin Hou Rai : dp + A or C
Kaiten Tekikuu Tochiken : hcf + B or D
Suikan Kanau : dn , dn A or C
Kaiten Tekikuu Tochiken : fw + B or D after Suikan Kanau
Chou Shuu Rikugyo : fw + A or C after Suikan Kanau
Houge Tsusui : dn , dn B or D
Kaiten Tekikuu Tochiken : fw + B or D after Houge Tsusui
Ruujya Hanhou : up + B
Rikyo Hanhou : up + D
Drunken Ghost : qcf + A or C
- D e s p e r a t i o n M o v e s -
Goranenpoh : qcf x 2 + A or C
Gouenshpurai : qcf , hcb + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
N e o F e m a l e T e a m
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---------------------------------------------------------------------------
- C h i z u r u K a g u r a -
---------------------------------------------------------------------------
Rei Getsu : When Close , bk or fw + C
Kai Ten : When Close , bk or fw + D
Sousou : fw + A
Sousou : fw + B
Sousou : df + B
Hyakkatsu Tenjin No Kotowari : dp + A or C
Shinsoku No Norito : hcb + A or B or C or D
Shinsoku No Tenzui : qcb + A or B or C od D after Nokori
Tamayura No Shitsune : qcf + A or C
Thousand Needles : dn , dn + A or B or C or D
- D e s p e r a t i o n M o v e s -
Reigi No Ishizue : qcb , qcf + A or C
Sanrai No Fujin : qcf , qcf + B or D
---------------------------------------------------------------------------
- M a i S h i r a n u i -
---------------------------------------------------------------------------
Shiranui Gourin : When Close , bk or fw + C
Kaze Kurumaboshi : When Close , bk or fw + D
Yume Sakura : While Close in air , u + C or D
Benitsuru No Mai : df + B
Black Spaarow Dance : fw + B
Flying Cartwheel Drop : While in air dn + A
Kachousen : qcf + A or C
Ryuu En Bu : qcb + A or C
Hisho Ryuu En Jin : dp + B or D
Musasabi No Mai : dn , Charge , up + A or C
Tenku Musasabi No Mai : While in air , qcb + A or C
Hissatsu Shinobi Bachi : hcf + B or D
Hakuru No Mai : dp + A or C
- D e s p e r a t i o n M o v e s -
Chou Hissatsu Shinobibachi : qcb , hcf + B or D
Hou No Mai : qcb , qcb + A or C
Sui Chou No Mai : qcf , qcf + A or C
---------------------------------------------------------------------------
- K i n g -
---------------------------------------------------------------------------
Hold Rush : When Close , bk or fw + C
Hook Buster : When Close , bk or fw + D
Sliding Kick : df + D
Trap Shot : dp + B or D
Venom Strike : qcf + B or D
Double Strike : qcf x 2 + B or D
Tornado Kick : hcb + B or D
Surprise Rose : dp + A or C
Mirage Kick : hcb + A or C
- D e s p e r a t i o n M o v e s -
Illusion Dance : qcf , qcb + B or D
Silent Flash : qcb , qcb + B or D
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T h e K o r e a n T e a m
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- K i m K a p h w a n -
---------------------------------------------------------------------------
Kubi Kiwane Otoshi : When Close , bk or fw + C
Sakkyaku Nage : When Close , bk or fw + D
Dora Yup Chagi : fw + A
Neri Chagi : fw + B
Hienzan : qcb + B or D
Hangetsuzan : dn , Charge , up + B or D
Ten Sou Zan : Tap dn + D after Hangetsuzan
Ryuusei Raku : bk , Charge , fw + B or D
Hishou Kyaku : While in air , qcf + B or D
Kusajin : dn , Charge , up + A or C
Triple Slash : qcb + A or C x 3 ( multipart )
Ground Eraser : dn , dn + B or D
- D e s p e r a t i o n M o v e s -
Houou Kyaku : qcb , hcf + B or D
Tenku Houou Kyaku : While in air , qcb , hcf + B or D
Houou Tenbuken : While in air , qcf , hcb + B or D
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- C h a n K o e h a n -
---------------------------------------------------------------------------
Hagan Geki : When Close , bk or fw + C
Kusari Jime : When Close , bk or fw + D
Hiki Nige : df + A
Tekkyuu Funsaigeki : bk , Charge , fw + A or C
Tekkyuu Daikaiten : Tap A or C rapidly
Tekkyuu Hienzan : dn , Charge , up + B or D
Big Destroyer Throw : When Close , hcb ,f + A or C
- D e s p e r a t i o n M o v e s -
Tekkyuu Dai Bousou : qcf , hcb + A or C
Tekkyuu Dai Assatus : qcf , qcf + A or C
---------------------------------------------------------------------------
- C h o i B o u n g e -
---------------------------------------------------------------------------
Zujo Sashi : When Close , bk or fw + C
Geketsu Tsuki : When Close , bk or fw + D
Ni Dan Zan : fw + A
Toorima Geri : fw + B
Tatsumaki Shipuu Zan : dn , Charge , up + A or C
Hishou Kuu Retsu Zan : dn , Charge , up + B or D
Shissou Hishou Zan : bk , Charge , fw + A or C
Senpuuhien Sashi : bk , Charge , fw + B or D
Hokouhenkan : Any Direction + Punch / Kick x 4
Hishou Kyaku : While in air , qcf + B or D
Rotating Flying Monkey : qcb + A or C
Surprise Monkey Slash : Tap A or C after Rotating Flying Monkey
- D e s p e r a t i o n M o v e s -
Shin ! Chouzetsu Tatsumaki Shinkuu Zan : hcb x 2 + A or C
Hououkyaku : qcf , hcb + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
O r o c h i T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- Y a s h i r o N a n a k a s e -
---------------------------------------------------------------------------
Lever Blow : When Close , bk or fw + C
Hatchet Throw : When Close , bk or fw + D
Light Sledge Hammer : fw + A
Step In Kick : fw + B
Sledge Hammer : qcb + A or C
Upper Duel : dp + A or C
Jet Counter : hcf + A or C
Jet Counter Steel : qcf + A or C after Jet Counter
Mighty Missle Bash : hcb + A or C
- D e s p e r a t i o n M o v e s -
Million Bash Stream : qcb , hcf + A or C rapidly
Final Impact : qcf , qcf + A or C ( Hold To Power Up )
---------------------------------------------------------------------------
- S h e r m i e -
---------------------------------------------------------------------------
Shermie Flash Original : When Close , bk or fw + C
Front Flash : When Close , bk or fw + D
Shermie Stand : fw + B
Shermie Spiral : When Close , qcf + A or C
Shermie Catch : dp + B or D
Shermie Shoot : hcf + B or D
Shermie Hold : qcb + A or C
Axle Spin Kick : qcb + B or D
Shermie Kick : qcf + B or D after Special Slams
- D e s p e r a t i o n M o v e s -
Shermie Flash : When Close , hcb , hcb + A or C
Shermie Carnival : When Close , hcf , hcf + A or C
---------------------------------------------------------------------------
- C h r i s -
---------------------------------------------------------------------------
Step Turn : When Close , bk or fw + C
Aerial Drop : When Close , bk or fw + D
Spinning Array : fw + A
Reaper Swing Kick : fw + B
Carlio Kick : df + B
Hunting Air : dp + B or D
Shooting Dancer Thrust : hcb + A or C
Shooting Step : hcb + B or D
Gliding Stomp : While in air , qcf + B or D
Dashing Attack : qcf + A or C
Scramble Dash : qcf + B or D
Position Shift : dp + A or C
- D e s p e r a t i o n M o v e s -
Chain Slide Touch : qcf , qcf + A or C
Twister Driver : qcb , qcb + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
9 7 S p e c i a l T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- R y u j i Y a m a z a k i -
---------------------------------------------------------------------------
Shime Age : When Close , bk or fw + C
Bun Nage : When Close , bk or fw + D
Bussashi : fw + A
Hebi Tsukai : qcb + A
Hebi Tsukai : qcb + B
Hebi Tsukai : qcb + C
Hebi Tsukai Cancel : Press D after Hebi Tsukai
Bai Gaeshi : qcf + A or C
Sakai No Aikuchi : dp + A or C
Bakudan Bachiki : When Close , hcb , fw + A or C
Foot Crunch : dp + B
Sunakake : dp + D
Sadomazo : hcf + B or D
- D e s p e r a t i o n M o v e s -
Gullotine : qcf , qcf + A or C
Yondan Drill : When Close , hcb , hcb + A or C Rapidly
----------------------------------------------------------------------------
- B l u e M a r y -
----------------------------------------------------------------------------
Victor Nage : When Close , bk or fw + C
Head Throw : When Close , bk or fw + D
Hammer Arch : fw + A
Climbing Arrow : df + B
Double Ring : fw + B
Spin Fall : qcf + B or D
M.Spider : qcf + A or C
Straight Slicer : bk , Charge , fw + B or D
Stun Slice : qcf + B or D after Straight Slicer
Vertical Arrow : dp + B or D
M.Snatcher : dp + B or D after Vertical Arrow
M.Head Buster : qcb + D
M.Counter : qcb + B
Backbreaker : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
M.Typhoon : When Close , hcb , hcb + B or D
M.Surprise Rose : qcf , qcb + A or C
M.Dynamite Swing : qcf , qcf + B or D
----------------------------------------------------------------------------
- B i l l y K a n e -
----------------------------------------------------------------------------
Jigoku Otoshi : When Close , bk or fw + C
Ibbon Zuri Nage : When Close , bk or fw + D
Dai Kaiten Geri : fw + A
Boukoutobi Geri : fw + B
Senpuukon : Tap A rapidly
Shuutenrenhakon : Tap C rapidly
Sansetsukon Choudanuchi : hcf + A or C
Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi
Kyou Shuu Hishou Kon : dp + B or D
Senen Sa Kon : dp + A or C
Ka Ryuu Tsugeki Kon : qcb + B
Sui Ryuu Tsugeki Kon : qcb + D
- D e s p e r a t i o n M o v e s -
Chou Kaen Senpuu Kon : qcf , hcb + A or C
Tasienpuu : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Y a g a m i T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- I o r i Y a g a m i -
---------------------------------------------------------------------------
Sakahagi : When Close , bk or fw + C
Gyaku Sakahagi : When Close , bk or fw + D
Yumebiki : fw + A , A
Gou Fu In " Shingami " : fw + B
Yuri Ori : While in air , bk + B
100 Shiki Oniyaki : dp + A or C
108 Shiki Yamabarai : qcf + A or C
117 Shiki Aoi Hana : qcb + A or C x 3
212 Shiki Kototsuki In : hcb + B or D
Kuzukaze : When Close , hcb , fw + A or C
Tsumakushi : dp + B or D
- D e s p e r a t i o n M o v e s -
Kin 1211 Shiki Ya Otome : qcf , hcb + A or C
Ura 180 Shiki Ya Sakazuki : qcb , qcf + A or C
---------------------------------------------------------------------------
- M a t u r e -
---------------------------------------------------------------------------
Death Blow : When Close , bk or fw + C
Back Rush : When Close , bk or fw + D
Kurimatori : fw + B
Death Claws : qcb + A or C x 3
De Side : hcf + B or D
Metal Massacre : qcb + B or D
Despair : qcf + A or C
Sacrilege : dp + A or C
Ebony Tears : qcf , hcb + A or C
- D e s p e r a t i o n M o v e s -
Nocturnal Lights : qcf , qcf + A or C
Heaven's Gate : qcb , qcf + B or D
---------------------------------------------------------------------------
- V i c e -
---------------------------------------------------------------------------
Death Blow : When Close , bk or fw + C
Back Rush : When Close , bk or fw + D
Monsuto Roshitei : fw + A
Outrage : qcb + B or D
Rave Fest : While in air , qcb + B or D
Gore Fest : When Close , hcb , fw + C
De Side : hcf + B or D
Black End : When Close , hcf + A or C
Mayhem : qcb + A or C
Mithen's Robe : qcf + A or C after Mayhem or Black End
- D e s p e r a t i o n M o v e s -
Withering Surface : qcf , qcf + A or C
Negative Gain : When Close , hcb , hcb B + D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
M i d d l e A g e d T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- H e i d e r n -
---------------------------------------------------------------------------
Ridoherucha : When Close , bk or fw + C
Exploding Pin : When Close , bk or fw + D
Heidern Inferno : While Close in air , u + C or D
Shuta Narunageru : fw + B
Cross Cuter : bk , Charge , fw + A or C
Moon Slasher : dn , Charge , up + A or C
Neck Rolling : dn , Charge , up + B or D
Storm Bringer : When Close , hcb + A or C
Killing Bringer : hcb + B or D
- D e s p e r a t i o n M o v e s -
Final Bringer : qcf , qcf + A or C
Heidern's End : qcb , hcf + B or D
---------------------------------------------------------------------------
- T a k u m a S a k a z a k i -
---------------------------------------------------------------------------
Big Punishment : When Close , bk or fw + C
Over Shoulder Throw : When Close , bk or fw + D
Ghost Ride : fw + A
Glass Cut : fw + B
Kohoken : qcf + A or C
Zan Retsu Ken : fw , bk , fw + A or C
Hien Shippuu Kyaku : db , charge , fw + B or D
Shoran Kyaku : hcb + B or D
Guard Shot : qcb + A or C
Haoshokoken : fw , hcf + A or C
- D e s p e r a t i o n M o v e s -
Ryukoranbu : qcf , hcb + A or C
Shin . Onikamiki : When Close , qcf , qcf + A or C
---------------------------------------------------------------------------
- S a i s h u K u s a n a g i -
---------------------------------------------------------------------------
Hikiritsuchi : When Close , bk or fw + C
Over Shoulder Drop : When Close , bk or fw + D
Hammer Drop : fw + A
Kufutsuchi : fw + B
108 Shiki Yamabarai : qcf + A or C
100 Shiki Oniyaki : dp + A or C
Wave Smash : hcb + B or D
Broken Wheels : dp + B or D
Overflame : qcb + A or C x 2
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , hcf + A or C
Tsumugari : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
9 4 U s a T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- H e a v y D -
---------------------------------------------------------------------------
Storm Explosion : When Close , bk or fw + C
Reverse Storm Explosion : When Close , bk or fw + D
Rose Crush : fw + A
R.S.D : qcf + A or C
Soul Flower : qcb + B or D
Blast Uppercut : qcf + B or D
Shadow : dn , dn + A or C
Dancing Beat : When Close , dp + A o C
Ducking Combination : qcb + A or C x 2
- D e s p e r a t i o n M o v e s -
Crazy D : qcb , hcf + A or C
Magnum D : qcf , qcf + A or C
---------------------------------------------------------------------------
- L u c k y G l a u b e r -
---------------------------------------------------------------------------
Dunk Explosion : When Close , bk or fw + C
Lucky Rush : When Close , bk or fw + D
Dunk Drop : While in air , dn + A
Lucky Kick : fw + B
Death Bound : qcf + A or C
Cyclone Break : qcb + B or D
Lucky Vision : qcf + B or D
Death Dunk : qcb + A or C
Death Shoot : dn , dn + A or B or C or D
Death Heel : dp + B or D
- D e s p e r a t i o n M o v e s -
Hell Bound : qcf , qcf + A or C
Lucky Driver : qcf , qcb + B or D
---------------------------------------------------------------------------
- B r i a n B a t t l e r -
---------------------------------------------------------------------------
Atomic Drop : When Close , bk or fw + C
Roll Buster : When Close , bk or fw + D
Buster Tomahawk : While in air , dn + A
Brian Tornado : hcf + A or C
Hyper Tackle : hcf + B or D
Screw Body Press : While in air , qcf + A or C
Brian Hammer : qcb + A or C
Double Hammer : qcb + A or C after Brian Hammer
DDT : qcb + A or C after Double Hammer
Tiger Driver : hcf + A or C after Brian Hammer
Samurai Bomb : dn , dn A or C after Tiger Driver
Super Exploding Driver : dn , dn , dn + A or C after Tiger Driver
Exploding Bomb : dn , up + A or C after Exploding Driver
Rocket Tackle : dp + B or D
- D e s p e r a t i o n M o v e s -
Big Bang Tackle : qcf , qcf + A or C
American Super Nova : qcf , qcf + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
S o l o E n t r i e s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- R u g a l B e r n s t e i n -
---------------------------------------------------------------------------
Scorpion Drop : When Close , bk or fw + C
Scorpion Throw : When Close , bk or fw + D
Devil Tomahawk : fw + B
Reppuken : qcf + A or C
Kaiser Wave : fw , hcf + A or C
Dark Barrier : qcf + B or D
Genocide Cutter : dp + B or D
God Press : hcb + A or C
- D e s p e r a t i o n M o v e s -
Gigatec Pressure : qcb , hcf + A or C
Dead End Screamer : qcf , qcf + B or D
---------------------------------------------------------------------------
- S h i n g o Y a b u k i -
---------------------------------------------------------------------------
Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage Fukanzen : When Close , bk or fw + D
Gou Fu You Kakkodake : fw + B
Aragami Mikansei : qcf + A
Dokugami Mikansei : qcf + C
Oniyaki Mikansei : dp + A or C
Oburukurma Mikansei : qcb + B or D
Shingo Kick : hcf + B or D
Hiji Otoshi : qcb + A or C ( Counter )
Nieuda : When Close , dp + B or D
- D e s p e r a t i o n M o v e s -
Burning Shingo : qcb , hcf + A or C
Tackle Dash : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
A l t e r n a t e C h a r a c t e r s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- O r o c h i Y a s h i r o -
---------------------------------------------------------------------------
Baku : When Close , bk or fw + C
Beki : When Close , bk or fw + D
Bu : fw + B
Light Sledge Hammer : fw + A
Kujiku Daichi : qcb + A or C
Musebu Daichi : hcf + B or D
Odoro Daichi : When Close , hcf + A or C
Niragu Daichi : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
Ankokou Jigoku Gokuraku Otoshi : When Close , hcb , hcb + A or C
Araburu Daichi : When Close , hcf , hcb + A or C
Hoeru Daichi : qcf , qcf + A or C
---------------------------------------------------------------------------
- O r o c h i S h e r m i e -
---------------------------------------------------------------------------
Hagu Rai : When Close , bk or fw + C
En Rai : When Close , bk or fw + D
Kou Rai : fw + B
Mugetsu No Raigumo : hcf + A or B or C or D
Yatanagi No Muchi : qcb + A or C
Shajitsu No Odori : qcb + B or D
Raijin No Tsue : While in air , qcf + B or D
- D e s p e r a t i o n M o v e s -
Ankoku Raikouken : qcf qcf + A or C
Shuukumei Genei Shinshi : qcb , qcf + B or D
---------------------------------------------------------------------------
- O r o c h i C h r i s -
---------------------------------------------------------------------------
Chi No Batsu : When Close , bk or fw + C
Ten No Tsumi : When Close , bk or fw + D
Muyou No Ono : fw + A
Reaper Swing Kick : fw + B
Taiyou O Iru Honoo : qcf + A or C
Kagami O Hofuru Honoo : qcb + A or C
Tsuki O Tsumu Honoo : dp + A or C
Shishi O Kamu Honoo : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Ankoku Orochi Nagi : qcb , hcf + A or C
Daichi O Harau Gou Ka : qcf , qcf + A or C
---------------------------------------------------------------------------
- R b s 2 T e r r y B o g a r d -
---------------------------------------------------------------------------
Grasping Upper : When Close , bk or fw + C
Buster Throw : When Close , bk or fw + D
Rising Upper : df + A
Spinning Elbow Smash : fw + C
Power Wave : qcf + A or C
Crack Shot : qcb + B or D
Burn Knuckle : qcb + A or C
Rising Tackle : dp + A or C
Fire Kick : qcf + B or D
- D e s p e r a t i o n M o v e s -
Power Geyser : qcb , hcf + A or C
---------------------------------------------------------------------------
- R b s 2 A n d y B o g a r d -
---------------------------------------------------------------------------
Gou Rin Kai : When Close , bk or fw + C
Kakaekomi Nage : When Close , bk or fw + D
Zan Ei Ken : db , fw + A or C
Hisho Ken : qcb + A or C
Shoryudan : dp + A or C
Kuhadan : hcf + B or D
- D e s p e r a t i o n M o v e s -
Dan Da Dan : qcf x 2 + A or C Rapidly
Chou Reppa Dan : qcb , hcf + A or C
---------------------------------------------------------------------------
- R b s 2 J o e H i g a s h i -
---------------------------------------------------------------------------
Hiza Jigoku : When Close , bk or fw + C
Leg Throw : When Close , bk or fw + D
Hurricane Upper : qcf + A or C
Bakuretsuken : Tap A or C rapidly
Bakuretsuken Finish : qcf + A or C after Bakuretsuken
Tiger Kick : dp + B or D
Slash Kick : hcf + B or D
- D e s p e r a t i o n M o v e s -
Screw Upper : qcf x 2 + A or C
---------------------------------------------------------------------------
- R b s 2 M a i S h i r a n u i -
---------------------------------------------------------------------------
Shiranui Gourin : When Close , bk or fw + C
Kaze Kurumaboshi : When Close , bk or fw + D
Yume Sakura : While Close in air , u + C or D
Kachousen : qcf + A or C
Ryuu En Bu : qcb + A or C
Musasabi No Mai : dn , Charge , up + A or C
Tenku Musasabi No Mai : While in air , qcb + A or C
Night Bird : qcb + B or D
High Angle Tackle : hcf + B or D
- D e s p e r a t i o n M o v e s -
Chou Hissatsu Shinobibachi : qcb , hcf + B or D
Flower Hurricane : qcf x 2 + A or C
---------------------------------------------------------------------------
- R b s 2 B i l l y K a n e -
---------------------------------------------------------------------------
Jigoku Otoshi : When Close , bk or fw + C
Ibbon Zuri Nage : When Close , bk or fw + D
Senpuukon : Tap A rapidly
Shuutenrenhakon : Tap C rapidly
Sansetsukon Choudanuchi : hcf + A or C
Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi
Kyou Shuu Hishou Kon : dp + B or D
Senen Sa Kon : dp + A or C
Ka Ryuu Tsugeki Kon : qcb + B
Sui Ryuu Tsugeki Kon : qcb + D
- D e s p e r a t i o n M o v e s -
Chou Kaen Senpuu Kon : qcf , hcb + A or C
Salamander Stream : qcf x 2 + A or C
---------------------------------------------------------------------------
- K o f 9 5 R y o S a k a z a k i -
---------------------------------------------------------------------------
Tani Otoshi : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
Over Head Smash : fw + C
Kohoken : qcf + A or C
Tenku Kohoken : While in air , qcf + A or C
Koho : dp + A or C
Zan Retsu Ken : fw , bk , fw + A or C
HienShipukyaku : db , fw + B or D
Kyogukenryu Renbuken : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
---------------------------------------------------------------------------
- K o f 9 5 R o b e r t G a r c i a -
---------------------------------------------------------------------------
Ryuutobi Kyaku : When Close , bk or fw + C
Kubi Kiri Nage : When Close , bk or fw + D
Ryuu Han Shuu : fw + B
Ryuu Geki Ken : qcf + A or C
Ryuu Ga : dp + A or C
Genei Kyaku : fw , bk , fw + B or D
HienShipukyaku : db , fw + B or D
HienRyuuJinKyaku : While in air , qcb + B or D
Kyoukukenryu Renbukyaku : When Close , hcf + B orD
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
---------------------------------------------------------------------------
- K o f 9 5 Y u r i S a k a z a k i -
---------------------------------------------------------------------------
Oni Harite : When Close , bk or fw + C
Silent Nage : When Close , bk or fw + D
Tsubame Otoshi : While Close in air , u + C or D
Butt Attack : fw + B
Kohoken : qcf + A or C
Raikou Ken : qcf + B or D
Yuri Chou Upper : dp + A or C
Hundred Blow Slap : hcb + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Hienhouohkyaku : qcf , hcb + B or D
Hien Rekkou : qcf x 2 + A or C
---------------------------------------------------------------------------
- K o f 9 5 K y o K u s a n a g i -
---------------------------------------------------------------------------
Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage : When Close , bk or fw + D
Double Overhead Kick : fw + D
Double Foot Sweep : df + D
100 Shiki Oniyaki : dp + A or C
Twilight Ride : rdp + B or D
212 Shiki Kotoyuki : hcb + B or D
75 Shiki : qcf + B , B or D , D
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , qcf + A or C
Saishuu Kessen Ougi : qcf x 2 + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
A d d i t i o n a l I n f o s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- F r i e n d s h i p -
---------------------------------------------------------------------------
Press start in the characters selection screen to see the frienship between
each other . Depending on the friendship , you will recieve different amoun
of Stock left from a previous battle . If its a " Happy Face " then you wil
recieve all the stock left from a battle , if its other " faces " you see ,
you will recieve one or none at all .
---------------------------------------------------------------------------
- A l t e r n a t e C h a r a c t e r s -
---------------------------------------------------------------------------
In order to access the alternate character , you will have to hold on to
start before you choose them . Here are the list of the alternate character
available : Kyo Kusanagi , Terry Bogard , Andy Bogard , Joe Higashi , Ryo
Sakzaki , Robert Garcia , Yuri Sakazaki , Yashiro Nanakase , Shermie and
Chris .
---------------------------------------------------------------------------
- N e w V i c t o r y P o s e -
---------------------------------------------------------------------------
Press and hold D after beating a comp or and opponent to see the character's
new victory pose .
---------------------------------------------------------------------------
---------------------------------------------------------------------------
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
S p e c i a l T h a n k s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Special Thanks Goes to Kao Megura ( kmegura@yahoo.com ) for his FAQ on 97 , I
used it as a reference for the move names . A big THANKIE to my good buddy
Madman Cafe for helping out alot in this FAQ , if he didnt helped me out i
dont think that this FAQ will ever make it . If there are any doubts or
mistakes in the faq please send an email to me . So thats all for now , please
wait for the release of " Ultimate Guide To KOF 98 Combos " . Till then Adios
my friends .
For more infos on games , codes and Faqs please visit :
http://home.pacific.net.sg/~sephiroth
This is strictly a Dengeki Extremists Production 1998 , all copyright goes
to me and SNK © .
http://home.pacific.net.sg/~sephiroth
sephiroth@pacific.net.sg
Made in Singapore All Rights Reserved © .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t ©
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Several years before the Gulf War, a female journalist did a story on gender roles in Kuwait. She noted that there it was customary for women to walk 10 feet behind their husbands. After the war, she returned to Kuwait and was pleased to observe that now the men walked 10 feet behind their wives. She approached a woman at the airport and asked, "What enabled Kuwaiti women to achieve this role reversal?" The Kuwaiti woman replied, "Land mines." |
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