|
|
 |
========================================================================
88888888888 8888888888 8888 8888 88888888888888
88888 88888 8888 8888 88 88 888
8888888 8888888 88888888 88 88 888
88888 88888 888888 88 88 888
88888 88888 8888 88 88 888
88888 88888 88 88888888888888
========================================================================
F I N A L F A N T A S Y V I I I
========================================================================
Final Fantasy VIII (US. Version) Part II
Version 1.7
By Scott Ong
E-mail: kangning@mbox5.singnet.com.sg
http://members.xoom.com/scottong
World Map Source: http://risland.virtualave.net
------------------------------------------------------------------------
ffviii_top
<<<< Disclaimer >>>> -please read it!-
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg)
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the English version. Final
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding tutorial about the junction system of FF8
and the walkthrough for FF8, please refer to Part I for more details
which are also located in GameFAQs.
<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website - http://www.squaresoft.com
<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History and Updates ffviii_001
------------------------------------------------------------------------
-[Version 1.0]- . Done by Markweb
. First appearance of FAQ
-[Version 1.1]- . Added a few more stuff, done by Markweb
-[Version 1.2]- . Re-vamp the layout to fix the word width
. Added more information to most sections.
. Corrects most errors done by Markweb.
-[Version 1.3]- . Expand the item list [that's a lot!]
. Added Gameshark codes!
. Correct some errors.
-[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group]
. More corrections made on the FAQ.
-[Version 1.5]- . Added more strategies.
. Added a method to remove card rules.
. Added a frequently asked questions section.
-[Version 1.6]- . Edit my disclaimer
. Corrected most typos and errors
. Enable Search mode in the FAQ.
. Added Infinite Money Trick under Secrets Section
. Expanded Frequently Asked Questions Section
-[Version 1.7]- . Added a better strategy for defeating Adel.
. Added few more strategies for the game.
. Added information regarding the Pocketstation. The
information is taken from The Saint's FAQ.
------------------------------------------------------------------------
The latest revisions of the FAQ can be found at:
------------------------------------------------------------------------
GameFAQs http://www.gamefaqs.com
Scott's FAQ Page http://members.xoom.com/scottong
Cheat Code Central http://www.cheatcc.com
------------------------------------------------------------------------
* Currently, you can only get the latest revisions of the FAQ at
GameFAQs.
____
/ II \__________________________________________________________________
========================================================================
Author's Note ffviii_002
========================================================================
Well, it has been a long time since I have made an update for the FAQ.
Even though the FAQ is already completed, there are still errors that
required me to correct it.
What's has been added to the FAQ?
- Frequently Asked Questions --> Well, for the past few months since
FF8 has been released, I have received countless e-mails regarding
this game and I have decided to compile them. Otherwise, I will be
repeated those answers over and over again. Of course, once I have
added the list of questions, I will not be answering them anymore.
BTW, if you have any problems regarding weapon upgrading, please
refer to the ultimate weapon upgrading guide in Part I.
- The third hint of Obel Lake Mystery --> thanks to one helpful
contributor who has told me about this third hint [well, can't expect
that it is actually a joke...]. Refer to Obel Lake Mystery Section
for more details.
- Search Mode --> A lot of FAQ readers have complained to me that the
FAQ being too long as it takes ages to search for the information that
you need. I have finally found a method, which is being obtained from
Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All
you just need to do the following: (Note: there are actually people
who tends to overlook this capability of WordPad and I myself is also
one of them ^_^;)
----------------------------------------------------------------------
Method 1:
From the toolbar, select Edit and choose Find. Enter the keyword.
Method 2:
Use the short-cut key Ctrl+F and you will see the Search Box popped
up. Enter the keyword that you want to look for.
----------------------------------------------------------------------
But sometimes the keyword does not reached your desired destination,
hence I have come up with a good idea and that's to add codes to the
right side of the contents page. Just enter the following keyword:
ffviii_xxx
where xxx stands for the 3-digit code for the section. The list of
code numbers can be found at the Table of Contents. But remember that
you must enter the "ffviii_" in order for it to work, or you will
find that you will end up at other pages instead!
- Note to all webmasters. If you want to post the FAQ on your site, make
sure that you keep update and get the latest versions. I will always
sent my FAQs to GameFAQs. I will definitely not permit anyone else to
edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
(http://www.ffnet.net) is an exception.
- Strangely enough, I have received e-mails regarding whether I am doing
a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be
writing a FAQ for it due to several personal reasons. Anyway, I guess
someone else will write a FAQ for that game. [But this means that you
can be ensured that there will be FAQs for Final Fantasy IX.]
- I have corrected most of grammatical errors as being requested by
viewers. Thanks to them, otherwise I will not known the seriousness of
the problems. I will try my best to correct errors for my other FAQs
once I have time.
- I hoped that this may be the final update for this FAQ. BTW, I am no
longer accepting strategies and questions regarding this FAQ. ALL the
stuffs that I know about FF8 can be found in this FAQ and Part II. If
you have any recommendations, complaints, secrets regarding this game,
and just e-mail to me and I will try my best to solve it.
- I am quite sorry for not answering any e-mails after my March
vacation as I have been rather busy with my assignments, projects
and examinations. You should get your reply shortly. BTW, there will
be no reply for those who do not add "FF8" or "Final Fantasy VIII" as
I have deleted the e-mails that does not have this as a subject. [
except for those that contains other game headings which I have
written a FAQ for...]
For this "possible" final update:
- This is probably going to the be last update of FAQ. I have gotten
permission from The Saint about using some of Chocobo World
information on the FAQ. For more details, I would recommend you to
take a look at his FAQs, which is also available at GameFAQs.
[Scott Ong]
------------------------------------------------------------------------
_____
/ III \_________________________________________________________________
========================================================================
Table of Contents ffviii_003
========================================================================
I Revision History and Updates 001
II Author's Note 002
III Table of Contents 003
IV Frequently Asked Questions 004
1.0 Guardian Forces s01
- 1.1 Introduction 005
- 1.2 Management of GFs 006
- 1.3 How to get the GF? 007
- 1.4A Non-Abilities GFs 008
1.4B The GFs' Abilities List 009
- 1.5A Command Abilities 010
1.5B Party Abilities 011
1.5C Character Abilities 012
1.5D Junction Abilities 013
1.5E GF Abilities 014
1.5F Menu Abilities 015
- Magic Refinement 016
- Item Refinement 017
2.0 List of Magic s02
2.1 Curative Magic 018
2.2 Elemental Magic 019
2.3 Status Magic 020
2.4 Support Magic 021
2.5 Non-Elemental Magic 022
2.6 Junction Charts 023
3.0 Weapon Remodel / Limit Breaks s03
3.1 Squall Leonhart 024
3.2 Zell Dincht 025
3.3 Quistis Trepe 026
3.4 Selphie Tilmitt 027
3.5 Rinoa Heartilly 028
3.6 Irvine Kinneas 029
3.7 Dream Party: Laguna, Kiros and Ward
a Laguna Loire 030
b Ward Zaback 031
c Kiros Seagul 032
3.8 Temporary Members: Seifer and Edea
a Seifer Almasy 033
b Edea Kramer 034
3.9 Weapon Ingredients Chart 035
3.10 Battle Meter 036
4.0 The Card Game s04
4.1 Getting the Cards 037
4.2 Basics of Triple Traid 038
4.3 The Card Rules
A Pre-Game Card Rules 039
B In-Game Card Rules 040
C Card Game Trade Rules 041
4.4 Card Game Tips 042
4.5 Card List Bestiary 043
4.6 Rare Card List 044
5.0 List of Items s05
5.1 Medicine Group 045
5.2 Battle Items Group 046
5.3 Field Items Group 047
5.4 GF Medicine Group 048
5.5 GF Ability Item Group 049
5.6 Ammo Group 050
5.7 Junk Group
A Normal Items 051
B Blue Magic Items 052
C GF Comptability Items 053
D Bonus Attributes Items 054
5.8 Magazine Group
A Weapon Monthly 055
B Combat King 056
C Pet Pals 057
D Occult Fans 058
6.0 List of Monsters s06
6.1 List of Abbreviations 059
6.2 Monsters Besitary
A Cards Page 1 060
B Cards Page 2 061
C Cards Page 3 062
D Cards Page 4 063
E Cards Page 5 064
F Others 065
6.3 Important Storylines. 066
7.0 Sub Quests s07
7.1 Timber Maniacs 067
7.2 Missing Vase Pieces 068
7.3 Laguna's Statue at Shumi Village I 069
7.4 Laguna's Statue at Shumi Village II 070
7.5 Obel Lake Mystery 071
7.6 Getting Rare Cards Quest
A Chocobo Forests: prove your affection! 072
B UFO Sighting Incident 073
C Card Queen Quest 074
D CC Group Members 075
7.7 Zell's Love Quest 076
7.8 Dollet: Bone Quest 077
7.9 Infinite Money Trick 078
8.0 GF Enhancement Setup 079
9.0 Strategies s09
9.1 Things that you should know... 080
9.2 Miscellaneous Strategies 081
9.3 BOSS Strategies 082
9.4 Weapon Strategies 083
10.0 Gameshark codes 084
11.0 Choco World [Mini-Pocketstation Guide] 085
12.0 Contact the Author 086
13.0 Contributors and Credits 087
------------------------------------------------------------------------
____
/ IV \__________________________________________________________________
========================================================================
Frequently Asked Questions ffviii_004
========================================================================
As you see, I still have a lot of other FAQs to manage. Hence it will be
best if you can add "FF8" as your subject so that I know that it is
about Final Fantasy VIII. Lastly don't sent me any viruses/huge files.
If you have a strategy to contribute, just type it in the mail instead
add it to a text-file.
BTW, don't expect me to e-mail you the list of cards, where to get them
and other stuffs, you can get all these from the FAQs.
If you sent me a question which the answer can be found in the FAQ, I
will most likely ask you to refer to the FAQ. As for certain quests such
as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type
out the entire information for you [as it can't be explain in a few
paragraphs or so.]. Okay don't with the list [mostly repeated]:
------------------------------------------------------------------------
1. How do you junction commands?
A: You can ONLY junction commands (such as Magic, Item, Draw, etc.)
and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover,
etc) if you have a GF equipped for the characters. To equip a GF,
select the character and Junction from the main menu. Next pick a
GF and you will be able to equip the command! You can more help
from the Tutorial Menu in the game.
------------------------------------------------------------------------
2. How many GFs are there?
A: There are a total of 16 GFs [GFs with abilities] and the
miscellaneous GFs. I have include the list and the brief method on
getting them.
The sixteen Guardian Forces
-------------------------------------------------------------------
Name Method Location/ Conditions Disc
-------------------------------------------------------------------
Quezacotl Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Shiva Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Ifrit Defeat it Fire Cavern 1
Siren Draw Dollet Communication 1
Towers, BOSS: Elvoret
Brothers Defeat it Tomb of Unknown King 1~4
Diablos Defeat it Magicial Lamp - gain 1~4
from Cid before SeeD
mission. Use it.
Carbuncle Draw President's Residence, 1
Deling City, BOSS:
Iguion
Leviathan Draw Balamb Garden Basement, 2
BOSS: NORG
Pandemona Draw Balamb Town, BOSS: 2
Fujin
Cerberus Defeat it Galbadia Garden, Main Hall 2
Alexander Draw Galbadia Garden, 2
Auditorium, BOSS: Edea
Doomtrain Access Solomon's Ring found at 3~4
Tear's Point. Get 6x
Malboro's Tentacle, 6x
Steel Pipe and 6x Remedy+
Bahamut Defeat it Deep Sea Research Center, 3~4
Must have Ragnarok airship.
Cactuar Defeat it Cactuar's Island 3~4
Must have Ragnarok airship.
Tonberry Defeat it Centra Ruins, defeat 20 3~4
Tonberries and King
Tonberry. Must get Odin
Eden Draw Deep Sea Deposit, BOSS: 3~4
Ultima Weapon. Must get
Bahamut.
Must have Ragnarok airship
-------------------------------------------------------------------
Miscellaneous GFs
-------------------------------------------------------------------
Name Method Location Disc
-------------------------------------------------------------------
Chicobo Item Summon Mother Chocobo. 2~4
(Gyshal Greens) Use item, Gysahl Greens to
summon it. Gysahl Greens
can brought from Chocoboy
at Chocobo Forests.
Moomba Item Get Friendship item using 2~4
(Friendship) Pocketstation.
Ko-Mogri Command Get Mog's Amulet using 2~4
(Mog's Amulet) Pocketstation. Use the
item on one of the 16
GFs. Use command to summon
it.
Phoenix Item Get it by solving puzzles 2~4
(Phoenix at Shumi Village or
Pinion) WinHill. Get it by
refining 3x Mega Phoenix
--> 1x Phoenix Pinion via
Siren's Tool-RF.
Odin Battle Defeat it at Centra Ruins. 2~4
(based on It will appear randomly at
Luck and no. beginning of the battle.
of Death
Spirit items)
Gilgamesh Battle Defeat Seifer with Odin 3
acquired. Note: Odin will
be lost.
-------------------------------------------------------------------
------------------------------------------------------------------------
3. I had forgotten to draw a GF! Are there any other methods to get it?
A: YES! You can get the GF by drawing it from the BOSSES found in the
Ultimecia's Castle. Refer to Disc 4 walkthrough for more
information. I did not include in the walkthrough as this will
help to avoid spoilers.
------------------------------------------------------------------------
------------------------------------------------------------------------
4. I had sold the Magicial Lamp! Is there a method to get it later in
game?
A: Unfortunately no. In fact, that's the only Magicial Lamp you can
get from playing the game. You can get more Magicial Lamps as you
can get it from the Pocketstation. [Refer to Pocketstation guides
that found in GameFAQs. Note that I don't own a Pocketstation.]
------------------------------------------------------------------------
------------------------------------------------------------------------
5. What is the purpose of SeeD tests?
A: Note for all new players, you can only get cash through your SeeD
salary. You will get your salary, once Squall has become an
official SeeD member after Dollet's test at Disc 1. The SeeD level
will change if you do any of following:
SeeD Test
-------------------------------------------------------------------
Method Effect
-------------------------------------------------------------------
Answering SeeD tests with correct answers. Access Increase
SeeD test from Tutorial menu --> TEST menu. SeeD level.
Continue with the story of the game Increase
SeeD level.
Finish Train sequence in Disc 1 upon first try SeeD level
+1
Walking around the world map, field terrains without Decrease
doing anything. SeeD level
-------------------------------------------------------------------
SeeD levels do not increase every time. In fact, it increases
based on the number of steps that Squall walk on the terrains.
Hence, do not try to not overdo it as it will decrease your SeeD
level.
The higher SeeD level, the more cash [in gil] that you will
receive each time. For the test answers, refer to the walkthrough
for disc 1.
------------------------------------------------------------------------
------------------------------------------------------------------------
6. I have seen a UFO moving around in a random battle and nothing
happens.. What was that?
A: It is the UFO Sighting Incident. There are four sighting spots
which is being marked on the world map found at
. Just go there with Diablo's
Enc-None and move around to have a random battle. For more
details, refer to the World Tour under the Disc 3 Walkthrough.
------------------------------------------------------------------------
------------------------------------------------------------------------
7. Why I can't convert 100x Curse Spikes into Dark Matter through GF
Siren's Tool-RF, in order learn Quistis' last Limit Break,
Shockwave Pulsar?
A: In order to do that, GF Siren must reach LV 100. Otherwise, you
will not be able to do the refinement. As for the help in getting
Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
------------------------------------------------------------------------
------------------------------------------------------------------------
8. Is it true that you can't have both items obtained from stealing
and defeat monsters?
A: Yes. You can get only get one of the items. For example, let's
says you encountered a battle with 2x Adamantoises, you defeat
them without any characters using the Mug command. You will get
the item won from battle, such as Adamantine, Whisper, Orichalons
based on Squall's level.
If you mug any of the Adamantoises, you will DEFINATELY NOT get
Adamantine [which can only be obtained by defeating both
Adamantoises]. Instead, you will get other items such as Whispers.
------------------------------------------------------------------------
------------------------------------------------------------------------
9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
A: To get Squall's ultimate weapon, you must have the following
items:
1x Adamantine
3x Dragon Fang
12x Pulse Ammo
<< Recommended Methods >> - these are the easiest methods
Adamantine - you can get this by defeat Adamantoises found shores
of Dollet, Long Horn Island [to find the location of Long Horn
Island, view the world map at http://risland.virtualave.net].
Dragon Fang - head towards Trabia area where you find the Shumi
Village. Note that from the world map's point of view, you will
find a row of mountains behind the village. Just walk closely
against mountains and you will encounter Blue Dragons. Defeat it
to get Dragon Fang.
Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
via card playing and you can convert them into 2x Energy Crystals
through Quezacotl's Card-Mod RF. Next convert the energy crystals
through Ifrit's Ammo-RF. You will get 20x Pulse Ammo.
Now go to any of the junk shops found in the game and pay 2000 gil
to remodel Squall's gunblade into Lion Heart.
------------------------------------------------------------------------
------------------------------------------------------------------------
10. Where are the Islands closest to Heaven / Hell?
A: It is kind of difficult to explain using words. You can get find the
locations of them at .
------------------------------------------------------------------------
------------------------------------------------------------------------
11. I can't locate the Deep Sea Research Center! Where can I find it?
A: To locate the Deep Sea Research Center, you need the Ragnarok
airship. Pilot the airship to the extreme low-left corner of the
world map.
Move the Ragnarok low by press Down button. When you move the
Ragnarok, you see water splashing... Next navigate around that
corner and you should find the Deep Sea Research Center. If you
have any problems, get the world map mentioned in the above URL.
------------------------------------------------------------------------
------------------------------------------------------------------------
12. Why is there a screen showing "censored" when I used the Devour
Command?
A: It was just like that! ^_^;
------------------------------------------------------------------------
------------------------------------------------------------------------
13. Question on Card Games
A: Well, it consists of a huge portion of my e-mails. Here is a
section for it:
Rare Cards - it is true that there is only one version of rare
cards, not after time compression has occurred. To get back the
lost rare cards, you need to defeat the CC Group Members at
Ragnarok airship in Disc 4. (provided that you have defeat them
in Disc 2.). You can get them back even after you have refined the
card using Quezacotl's Card-Mod.
Card Queen - the Card Queen is really tough as she changes the
card rules and moves from areas to areas, which made her an
extremely tough opponent. If you need more help, get FF8 FAQ
Part II at http://www.gamefaqs.com and refer to the Card Queen's
Side Quest.
Obtaining cards - besides getting it by winning the card game,
you can also get cards by defeating enemies or using the card
command to convert dying enemies into cards [does not work on
BOSS and human beings]
Card Rules - It will be very difficult to explain the rules in
a few sentences, hence there is a need to read the Card section
of FF8 FAQ Part II.
------------------------------------------------------------------------
------------------------------------------------------------------------
14. Tough Battles - answers found at my Monsters FAQ @ GameFAQs
A: It seems that a lot of people are having trouble regarding combat
in FF8. There are a few reasons for the toughness and one of them
is that monsters levelling up as your character does. There are
few methods to be stronger than your enemy:
The hints are:
- by remodelling the characters' weapons
- get stronger spells via item refining.
You can get a lot of rare items via cards. This means if you want
an easy life in the game, play cards often!
------------------------------------------------------------------------
------------------------------------------------------------------------
15. Can I get into the cities during Disc 4?
A: There is no way that you can get into the cities in Disc 4. Those
barriers do not allow you to make contact with the city. I know
the following question will definitely pop up if this happens...
* how do I remodel my weapons? - you can remodel your weapons by
using GF Tonberry's Call Shop or Call Item Shop menu ability via
the Ability menu.
------------------------------------------------------------------------
------------------------------------------------------------------------
16. I have sold the Magicial Lamp. Is there any other way to get it?
A: Finally found the answers for this... You can't draw Diablos from
any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in
Ultimecia's Castle]. Once you sold it, you got to reset if you
don't own a Pocketstation or Gameshark. It is still possible to
complete the game without GF Diablos, but it will definitely be
tougher.
------------------------------------------------------------------------
------------------------------------------------------------------------
17. Where are weapon monthly magazines?
A: You don't need these items as it is compulsory to remodel your
characters' weapon. In fact, the weapon's name will appear in the
Junk Shop's menu once you have obtained its requirements. Here is a
short list of weapon magazines:
Weapon Monthly March - you will get this by defeating Elvoret at
Dollet's Communication Tower in Disc 1.
Weapon Monthly April - you will get this from Squall's desk after
completing the sequence in Training
Center. (after the ball dance)
Weapon Monthly May - you can find this in the sewers while
controlling Rinoa. Refer to walkthrough for
more information.
Weapon Monthly June - defeat BGHZ51F2 at Missile Base
Weapon Monthly July - found it in Balamb Garden's Training Center
after Disc 2.
Weapon Monthly August - found it near the Gargoyle in Trabia
Garden.
------------------------------------------------------------------------
------------------------------------------------------------------------
18. Why I can't get the second vase piece (found at the statue) in
Winhill?
A: Well, this is really my error and thanks to those whom have help me
in solving this and that is you really need to have Irvine in your
party. I guess it was perhaps due to the itching hands of
Irvine ^_^;) Remember the time when he messes up the guns in Zell's
room [for those whom have Irvine in your party]
------------------------------------------------------------------------
------------------------------------------------------------------------
19. Where can I locate the Tomb of Unknown King?
A: It seems that this type of question is one of hardiest for me to
answer. Imagine explaining the location using words. It was
actually located on a peninsula, which is northeast from Deling. The
tomb is quite small in size and if you still have the problem, get
the world map found at .
------------------------------------------------------------------------
------------------------------------------------------------------------
20. How do I use the character's Limit Breaks?
A: First of all, your characters need to get to "Crisis" conditions.
It will be fulfilled when:
- the character's HP turns red/yellow
- Aura is being cast on the character
Next to use the Limit Break, just tap Circle button (menu button)
and you will eventually see a golden triangle on the right side of
"Attack" or "Mug". Press right and you will be able to execute the
Limit Break.
General Tip on getting Aura.
Aura is a magic that allows your character to get Limit Breaks
easily. To get Aura magic, you need to get Fury Fragments which
can be mugged from Blue Dragon found at the mountains near Shumi
Village. [you don't need to stand on the mountain, just go near
it]. Next just convert the Fury Fragment into 5x Aura magic
through Leviathan's Supt Mag-RF
------------------------------------------------------------------------
Things can't be done without a gameshark/pocketstation:
- Get Apocalypse magic before the fight against True form of Ultemicia.
- Get another Magical Lamp besides the one you get it from Cid.
- Get Ribbon/Mog's Amulet/Friendship item.
- Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.
Things that never can be done...
- Enter towns in Disc 4
- Find the gateways to the chain road in front of Ultemicia before Disc
4.
- Find the white SeeD Ship after come back from space visit.
------------------------------------------------------------------------
_____
/ 1.0 \_________________________________________________________________
------------------------------------------------------------------------
Guardian Forces ffviii_s01
------------------------------------------------------------------------
GFs are the returning summons from the previous FF series. Generally,
there are a lot of differences between them. GF stands for Guardian
Force and it is a common abbreviation used in the game.
Differences between the previous series:
- GFs have statues just like your characters. They can level up just
like your characters in gaining EXP and they can accquired AP to
learn abilities.
- Summon GFs does not requires MP. There is no MP required to summon
GFs. Instead, the GF's stats will overlap the character's stats,
taking the Elem-Def-J and ST-Def-J from the character and also
withstand from the enemy. Summon GFs require time and you need
the blue ATB bar drop to zero (or empty) and GF will be summoned.
Once GF's HP have drop to zero, the summon will be cancelled off.
- GF obtain methods can varies... such as defeating them, accquired
them by meeting requirements, draw them from BOSSES.
- GFs are the strength of your characters as they gave your characters
other abilities beside the Attack command.
------------------------------------------------------------------------
Frequently Asked Questions About GFs
------------------------------------------------------------------------
Here is the list of frequently asked questions about Guardian Forces.
There are a total of 9 questions.
------------------------------------------------------------------------
Q1: I have forgetten to draw a GF, is there a way to get it back?
------------------------------------------------------------------------
Yes. But you can only get it back in Disc 4, from either one of BOSSES
in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it
is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I
(@ at GameFAQs, http://www.gamefaqs.com)
------------------------------------------------------------------------
Q2: Why I don't see Med LV Up in Alexander's Ability list?
------------------------------------------------------------------------
You must obtain its prequisite in order to get its secondary ability.
I have expanded the list section, just accompany this purpose. Refer to
the abilities lists and description for more information. There are
also certain cases that results lost of an ability:
Case #1
You may eliminate the Ability/ its prequisite through using an Amnesia
Greens.
For this case, I can't help ^_^; Have to restart. You may need to try
to use another GF Item to replace that. As far I know, GF menu and
item refinements have no replacements.
Case #2
You may use a GF Ability Item to cover up one of 22 slots.
In this case, just use an Amnesia Greens to eliminate one of abilities
so that, there is avaliable space for the ability to "grow" on it.
[Is there any better words?]
------------------------------------------------------------------------
Q3: I have sold the Magical Lamp, is it possible to get it back?
------------------------------------------------------------------------
No. But unless you have a Pocketstation or Gameshark. For gameshark,
just make use of the item modifier code to do it. If you have a
Pocketstation, you can get it via Choco World. To do that, refer to
Pocketstation FAQs that are found at GameFAQs.
------------------------------------------------------------------------
Q4: How to I get GF Doomtrain?
------------------------------------------------------------------------
You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle,
6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and
of course, the Solomon's Ring. Refer to GF Bestiary for more
information
------------------------------------------------------------------------
Q5: Is it possible to get GF Griever?
------------------------------------------------------------------------
I don't know. But most likely it's not. There is a rumour regarding
Occult Fan III [Magic Issue], that you need 666 items to get this GF,
the ring shown in the picture is actually the Solomon's Ring and 666
stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a
piece of displeasing news ^_^;]
------------------------------------------------------------------------
Q6: How do I get Mog Amulet and Friendship item?
------------------------------------------------------------------------
Don't ask me about this.. These items can only be gotten through the
Pocketstation. I am still trying to figure other methods besides
gameshark.
------------------------------------------------------------------------
Q7: How do I boost a GF?
------------------------------------------------------------------------
Check the Boost Section under GF Abilities. Or you can get the in-game
help [provided that you have gotten the Battle Meter]:
Tutorial -> Information -> Abilities -> GF Abilities -> Boost
------------------------------------------------------------------------
Q8: How do I get GF Gilgamesh?
------------------------------------------------------------------------
You must have gotten Odin before you reached the final battle at the
Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as
Gilgamesh will finish it up for you. You will lose Odin as it is lost.
------------------------------------------------------------------------
Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark
Matter?
------------------------------------------------------------------------
GF Siren must reached LVL. 100 or you can unlock it by upgrading your
Battle Meter at the D-District Prison. This is allocated from my
previous save files.
------------------------------------------------------------------------
_____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
Introduction ffviii_005
------------------------------------------------------------------------
No. Name of GF
__________________________________________ 1. Quezacotl
| Name of GFs | 2. Shiva
| ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit
| | || || || || || || || | | 4. Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers
| |___||___||___||___||___||___||___||___| | 6. Diablos
| ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle
| | || || || || || || || | | 8. Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona
| |___||___||___||___||___||___||___||___| | 10. Cerberus
|__________________________________________| 11. Alexander
12. Doomtrain
13. Bahamut
14. Cactuar
15. Tonberry
16. Eden
------------------------------------------------------------------------
Typically, it just like the ASCII Art shown above. The GFs slot will be
occupied by the GF, once you have accquired it. GFs can be found during
your jounery. To ensure no difficulties in getting them, take a look at
the walkthrough and follow the instructions there and you should have
no problems. Most GFs can obtained through drawing from BOSSES, so it
is best to have Draw Command equip GFs.
------------------------------------------------------------------------
The GF Status Screen.
------------------------------------------------------------------------
_______ _______________________________________
| Photo | Quezacotl |Status P1|
| of | LV. 1 | HP-J Complete! |
| GF | HP 300 / 300 ||> Vit-J 0 / 50 AP |
|_______| | Mag-J 0 / 50 AP |
| Magic Complete! |
Total EXP: 5,000 P | GF Complete! |
EXP needed: 250 P | Draw Complete! |
| Card 0 / 40 AP |
| Mag +20% 0 / 60 AP |
| GF HP +10% 0 / 40 AP |
Learning | SumMag +10% 0 / 40 AP |
Vit-J | Boost 0 / 10 AP |
10 / 50 AP | T Mag-RF 0 / 30 AP |
|_______________________________________|
------------------------------------------------------------------------
------------------------------------------------------------------------
Which GFs have them?
------------------------------------------------------------------------
Here is a brief explaination of GF Status Screen. Quezacotl, Shiva,
Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona,
Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are
the sixteen obtainable GFs and have this status screens. GFs such as
Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin,
Gilgamesh and Phoenix does not have this screen. As for unattainable
GFs such as Griever and Tiamat, you can't have them in your besitary.
------------------------------------------------------------------------
------------------------------------------------------------------------
What are Abilities?
------------------------------------------------------------------------
Abilities are skills that allows GFs to learn to enhance besides
summoning it. There are six major classes and here are a summary of
what each of them does:
Command - allows your character to have commands besides attack. All
the first 16 GFs have the four basic commands: Item, Magic, GF and
Draw. There are also other commands such as Card, Darkside, Absorb,
Devour, etc. Each commands have different effects, so it's your option
to test them out.
Junction - under the Junction screen you will see that you can could
make use magic to boost up a character's statistics through Junction.
But in order to junction magic, you must have an ability for that
junction. E.g. You must have Str-J in order to junction magic to Str.
Elemental Combos and Status combos can be done using junction abilities
such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J.
Character - these abilities are rather hard to obtain. These abilities
allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc.
There are also some special abilities such as Auto-Haste, Auto-Shell,
Mug, etc. These skills are pretty hard to mastered due to its high AP
Consumption [of course, not as exagrating as AP requirements for the
Materia in FF7.]. They can be equiped under the Ability section where
you could equipped commands. Most GFs have 2 abilities to equip.
Except for GFs with Ability x3 and Ability x4. Well, the abbreviation
seems a bit clear, therefore no explaination ^_^;
GF - Abilities meant for GFs.. There are typically three types, SumMag,
GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable
for GFs with a summon attack that has a elemental or non-elemental,
except support element (e.g. Reflect, Triple/Double). Boost is a pretty
good ability.
Menu - A brand new innovation that has been included in this new epic
RPG. The Menu ability allows you to do refinement of items and magic and
some even allows you to call item shop and get discounts, sell for
higher prices, etc. Ability menus for magic are quite good as some magic
are very hard to obtained. One good example is Aura. Item refinement
usually nabs you Medicine, Battle Items and GF Items.
Party - this ability can be activate through the same method for
character ability. In fact it affects for the entire party. There are
only four party ability in the game. Examples are Enc-Half [reduces
encounter rate by half.]
------------------------------------------------------------------------
------------------------------------------------------------------------
How to learn Abilities?
------------------------------------------------------------------------
Pretty simple. Just select the GF that you wish to learn a particular
ability using X button. Next you will have the status screen except you
can't see abilities screen instead you will find red bars that shows
compatibility of GFs for the characters. The higher the comptability,
the faster the GF will be summoned and the less crosses you will find
during Boost. Press X once again and you will find the abilities page.
Each GF can only accquired a maximum of 22 abilities. Certain abilities
require a prequisite in order to get the new ability. So refer to the
GF besitary to find out more. Just simply select the ability that you
wished to learn with the cursor. Next gain AP in battles. Once the
ability is mastered. A "Complete!" sign will replaced the requirements.
------------------------------------------------------------------------
How to learn Abilities through using GF items?
------------------------------------------------------------------------
Not that it is not advisble to use GF items immediately before you have
gotten all GF abilities. Otherwise, you will not be able to obtain some
of GF abilities. To undo the wrong, just get Amnesia Greens and use it
on a GF and forget the ability that you have just added. Remember that
abilities that you have forgetten, can't be gotten back! Also have an
additional save file before you attempt to do this. Note that you can't
have the two of same ability. Example: you can't have two SumMag +30%
and this applies for any other abilities.
------------------------------------------------------------------------
Generally, there are a lot of problems regarding GF's HP. The
Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to
its low EXP requirements to level Up. GF Eden can easily get 9999 HP at
the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP
level compared a full EXP level Quezacotl. Certain GFs take ages to
level up. Bahamut and Eden are great examples of these.
Note: It is not compulsory that a GF has the same ability list as it has
from the beginning. You can overwrite them by using GF item,
Amnesia Greens.
------------------------------------------------------------------------
_____
/ 1.2 \_________________________________________________________________
========================================================================
Management of GFs ffviii_006
========================================================================
Here are several tips that I would like share on about management of
GFs.
------------------------------------------------------------------------
Tip #1 - All GFs into battles!
Always get ALL GFs into battles [not necessary to summon them, but
make sure that they are along with your characters to gain EXP]. They
gain HP Bonuses and they will inflict more damage when they are at
higher levels. You can easily use Junction Exchg under the Switch menu
to transfer the junction from one character to another.
------------------------------------------------------------------------
Tip #2 - Got for Rare Abilities first.
Always go after rare skills first (one good example is GF Diablos' Mug.
This skill is pretty handy if you need to get the rare items such as
Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very
useful add-ons for your party.
------------------------------------------------------------------------
Tip #3 - Junction Distribution
Distribute the G.Fs evenly to all characters. Make sure everyone has
junction to four basic factors:
Strength (Str) - affects character's attacking power.
Magic (Mag) - affects character's magic attacking power.
Vitality (Vit) - affects the character's defense from physical damage.
Hit Points (HP) - affects the character's HP. It is the life bar!
------------------------------------------------------------------------
Tip #4 - Get Boost first!
For those GFs with "Boost", always get them beforehand of all other
GF abilities. This ability can really does a lot of damage as if you
does up to a maximum of 4 times the damage compared to a normal summon.
------------------------------------------------------------------------
Tip #5 - Make use of AP won from BOSS fight.
Always check what abilities that you are learning before get into BOSS
battles. Always pick those high AP skills that require to master before
fighting them, thus making full use of the bonus.
------------------------------------------------------------------------
Tip #6 - Recover HP of GFs with GF Potions
Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I
guessed it was a hidden ability) Walk and Recover. Just walking around
the field map, allows you to restore HP of GFs slowly at a time.
------------------------------------------------------------------------
Tip #7 - Improve GF Compatibility
Summoning a GF many times using the same character, helps to improve the
GF's compatibility with the character. "Boost" will work best in this
case. GF compatibility affects the speed of the ATB bar of GF [the
higher the compatibility, the faster the GF will be summoned!] Of
course, there are generally alternate methods such as using
compatibility items [refer to Items section for more information] or
the ultimate compatibility booster item, LuvLuv G.
------------------------------------------------------------------------
_____
/ 1.2 \_________________________________________________________________
========================================================================
How to get the GF? ffviii_007
========================================================================
The list below comprises of the method to get them (briefly as I have
already explained in great detail in the walkthrough found in Part I)
I have also included the second draw method for certain GFs. Of course,
there are also GFs that I still not sure whether it is possible to get
them..
------------------------------------------------------------------------
E-mails about GFs
------------------------------------------------------------------------
GF Diablos - I have Received a lot of e-mails regarding a second method
as they have sold off the item Magical Lamp which teleports you to the
World of Darkness. If you know the method, besides this, kindly e-mail
me the method! You will be helping a lot of people out there! My
assumption is that you can draw it from the Mobile Type 8, Seifer or
Sphinxaur. Well, it is already known that you can get Magicial Lamp
through Pocketstation or Gameshark. As for directly from the game,
GF Gilgamesh - Is there another method in getting it? I am not sure..
GF Griever - that stupid Occult Fan III which reveals a ring that allows
you to summon the GF with 666 items. Actually, that is meant for the
Doomtrain ^_^; So seek another method...
------------------------------------------------------------------------
The GF List
------------------------------------------------------------------------
GF Name Where to obtain them?
------------------------------------------------------------------------
Quezacotl B-Garden 2F, at Balamb Garden Network, check the
(Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3 along with Shiva.
------------------------------------------------------------------------
Shiva B-Garden 2F, at Balamb Garden Network, check the
(Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3 along with Quezacotl
------------------------------------------------------------------------
Ifrit During your SeeD examinations at Fire Cavern.
Squall's field test. It's compulsory to have this
Disc: 1 GF
------------------------------------------------------------------------
Siren During Dollet Dukedom Mission at Communication
Towers, you need to draw from Elvoret after
Disc: 1 and 4 defeating Biggs and Wedge, not after X-ATM092
fight.
In Disc 4 at Ultimecia's Castle, draw from the
Tri-Point found in Wind Cellar. Refer to
walkthrough for more details.
------------------------------------------------------------------------
Brothers Defeat them at the Tomb of the Unknown King. The
tomb is found northeast from Deling City, on a
Disc: 1 ~ 4 peninsula. You must defeat Sacred in the east
chamber and unlock the north and west chamber in
order to enter their hideout in the middle. Defeat
them in order to get them.
------------------------------------------------------------------------
Diablos After graduating to become a full-pledged SeeD, you
will get an item (Magical Lamp) from Cid after your
Disc: 1 ~ 4 departure for the first SeeD mission. It will be
* provide lamp is automatically given to you. Access it from the item
avaliable. menu. You can also defeat it using Laguna's Party.
------------------------------------------------------------------------
Carbuncle During the assasination plan in Deling, Squall and
Irvine have sneaked into the President's Manison,
Disc: 1 and 4 in order to save Rinoa. You can draw from Iguion.
In Disc 4 at Ultimecia's Castle, draw it from
Krysta found in the balcony of the castle.
------------------------------------------------------------------------
Leviathan After liberated the MD System, Squall will be asked
to meet at the Lobby and proceed to the basement
Disc: 2 and 4 where you met The Garden Master: NORG. Just draw
it from NORG, must break the shield.
In Disc 4 at Ultimecia's Castle, make the Trauma
appear by solving the Art Gallery Puzzle and draw
from it.
------------------------------------------------------------------------
Pandemona During Galbadia Conquest at Balamb Garden, you need
to find the captain and you will eventually fight
Disc: 2 and 4 Raijin and 2x G-Soldiers. Defeat them and the next
fight, draw from Fujin at Balamb Hotel
In Disc 4, at Ultimecia's Castle, proceed to the
Flood Gate and enter the Prison Cell, examine the
key and draw it from the Red Giant
------------------------------------------------------------------------
Cerberus During the Garden Crash Incident, proceed to
Galbadia Garden's Hall [during your search for the
Disc: 2 and 4 KeyCard.] and you will find it there. Defeat it.
In Disc 4, at Ultimecia's Castle, get the Armory
Key and enter the Armory. Defeat Vysage, Lefty and
Righty. Draw from the BOSS, Gargantua.
------------------------------------------------------------------------
Alexander During the Garden Crash Incident, access to the 2F
(after defeat Seifer at 3F), proceed to the
Disc: 2 and 4 Authorium. Defeat Seifer and you will fight Edea.
Draw it from Edea
In Disc 4, at Ultimecia's Castle, get the Treasure
Vault Key and enter the Treasure Vault. You will
fight the Catolepas and draw Alexander from it.
------------------------------------------------------------------------
Doomtrain During your trip to Lunar Gate. Proceed to Tears'
Point and collect the Solomon's Ring found at the
Disc: 3 ~ 4 statue. Next you need to meet the requirements:
6x Steel Pipe - mug Wendigo, card-mod Elastoid.
* can't get the Refer to Monster Bestiary.
Solomon's Ring 6x Malboro Tentacle - defeat/mug Malboro, card-mod
after Lunatic Malboro. Refer to Monster Bestiary
Pandora has landed 6x Remedy+ - purchase 60x Remedies from any item
on top of Tears' shop. Get GF Alexander (see above) and get Med
Point. Data, followed by Med LV-Up and refine 60x
Remedies to Remedy+ in a 1:10 ratio.
------------------------------------------------------------------------
Bahamut After gotten Ragnarok, pilot it to southwest of the
World Map [the quarter-sized should be enough] and
Disc: 3 ~ 4 you find a building. Press X to land on the launch
pad. Enter. You will find a light column. Walk
while it is not lighten up. Next examine the column
and pick for the option in these order:
1st prompt: 1st option, vs Ruby Dragon
2nd prompt: 2nd option, vs Ruby Dragon, Back Attack
3rd prompt: 3rd option (hidden), vs Bahamut.
Defeat it to get the GF!
------------------------------------------------------------------------
Cactuar After getting Ragnarok, pilot it to the southeast
area. You will find a great yellow-white desert and
Disc: 3 ~ 4 that's known as the Khaskabald Desert. Southeast
from there, you will find a small island with a
small patch of yellow-white desert. Land Ragnarok
there and you need to find a small cactus icon.
Make contact with it and you will fight the Jumbo
Cactuar, at Cactuar Island. Defeat it to get this
GF.
------------------------------------------------------------------------
Tonberry After getting GF Odin, you need to get 20x Chef's
Knives as a signal of defeat for 20x Tonberries.
Disc: 2 ~ 4 To reduce battles, card-mod Tonberry and King
Tonberry's card to get Chef Knives. At the 20th
battle, you will battle the King Tonberry. Defeat
it to get this GF.
------------------------------------------------------------------------
Eden After getting GF Bahamut, you will be able to go
down the hole to reach for its underground
Disc: 3 ~ 4 facility. Just use the RSP in this method: 2-2-1-1
* have Zell in and have Zell dealt with the last machine.
your party. It's Next at the Deep Sea Deposit, you will encounter
not compulsory. the monsters in this order:
You can't run Screen 1: Tri-Face
from the sub Screen 2: Imp and Grendel
battles at Deep Screen 3: Behemoth
Sea Deposit Screen 4: Ruby Dragon
The Deep Sea Screen 5: 2x Iron Giants
Deposit quest can In the last steam machine. Use 10 RSP and fight
be done in Disc 4. the Ultima Weapon. Draw Eden from it.
In disc 4, at Ultemica's Castle, Proceed to the
Clock Tower and draw it from Tiamat.
------------------------------------------------------------------------
______
/ 1.4A \________________________________________________________________
========================================================================
Non-Abilities GFs ffviii_008
========================================================================
Some GFs obtained does not posses any abilities. Well, I have listed
them down here. Hope it helps you. In fact, I add more information and
also give some descriptions/tips.
------------------------------------------------------------------------
Odin After gotten Balamb Mobile Garden, proceed to the Centra
Continent. Find the Centra Ruins in one of islands. Next
Disc: 2 ~ 4 you will find a timer at the top right-hand corner. Find
and Odin within the given time limit. Just proceed the
You can't right ladder. Proceed up the elevator and you will find
summon Odin. two vertical ladders. Climb the one on the left and
In fact, it proceed north. Examine the blue orb and next climb down.
appears Activate the orb on the ground floor and climb up the
randomly, at spiral stairways. Find a gargoyle, take the ruby eye. Go
beginning of up the stairs. Now proceed to up the ladder on the left.
battles. I You will find another Gargoyle. Place the ruby eye and
guess it is you will get a five digit password. Now take both eyes.
based on the Next proceed to back to the first gargoyle and put in
luck stats both ruby eyes and the torch on the right lights up. Now
and *frequent input the password by using D-Pad and end with X. Now
encounter* enter chamber and defeat it the Odin
About it's Summon Attack: Zantesuken ["Cutting Iron Sword"]
Well, it is an instant killer weapon, however we can't have the Odin
use his Gungen Lance of FF7... The Zantesuken typically works on all
non-BOSSES except for Cactuars.
*frequent encounter* - Monsters that you encountered in a repetitive
battles. E.g. you have encounter a Mesmerize in the first battle. Next
you encounter another Mesmerize. Chances of Odin appearing, will be
increased greatly
------------------------------------------------------------------------
Gilgamesh Well, just get Odin before the boss fight against Seifer
at Lunatic Pandora in Disc 3. At the end of battle,
Disc: 3 Gilgamesh will replace Odin.
Attacks [wow! One of the GFs that have multiple attacks!]
Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary.
Excalipoor - does 1 HP damage to all enemies.
Excalibur - does medium damage to all enemies.
Murasame - does high damage to all enemies [isn't it Sephiroth's sword?]
Encounter:
the Gilgamesh can encounter any part of battles.... even in BOSS fights
against Omega and Ultimecia, intervals of battles, beginning of battles.
The attack will differ based on the sword that it picks.
------------------------------------------------------------------------
Phoenix This GF is much easier to obtained and you just need to
get a Phoenix Pinion and use Item command to summon it.
Disc: 2 ~ 4 You can get Phoenix Pinions through the following:
-> 1 from Vase Piece Quest, refer to walkthrough
-> 1 from Shumi Quest Part I, refer to walkthrough
-> through refinement
---- Getting Mega Phoenix
; 50x Phoenix Down -> 1x Mega Phoenix [Med LV Up]
; Buy from Esthar Shop!!! (Familiar)
; 1 from girl with pigtail in Library during NORG's Anger
; 1 from Grease Monkey during the Fisherman's Quest
---- Refinement through Siren's Tool-RF
; 3x Mega Phoenix -> 1x Phoenix Pinion.
Attack - Rebirth Flame
Don't look down on this attack. Not only it causes fire element damage
and it also cast Life on all characters. The Rebirth Flame can does
pretty decent damage but weaker compared to Ifrit's Hell Fire. There
is a slight possibility.. where the Phoenix will be summoned!
------------------------------------------------------------------------
Chicobo This GF is also quite easy to get. You need to get Gysahl
Greens. But you must first proved your affection for it
Disc: 2 ~ 4 by summoning a Mother Chocobo at a Chocobo Forests. [
heck.. you can get ChocoBoy to help.]. To get Gysahl
* advanced Greens, here are the methods:
attacks - Win as prize during the card battles against card
available battlers at D-District Prison [rare]
if you have - Get one from the girl in Cafeteria during NORG's Anger.
level up in - Get one from the Vase Piece Quest
Choco World - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil
for 5x]
- Take it from Chicobo at Chocobo Holy Area [after
complete the quest, paying 600 gil for each Gysahl
Greens.]
Use Item command to summon the Chicobo.
Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle
ChocoFire is typically the main arsenal of Chicobo. However you can get
the additonal attacks through the Pocketstation, by level up your Boko
in the Choco World.
ChocoFire - does minimum damage to all enemies.
ChocoFlare - does medium damage to all enemies.
ChocoMeteor - does multiple hits, random to all enemies.
ChocoBuckle - does high damage against all enemies exceed 9999 HP
damage.
* Choco World is only accessible through Pocketstation.
------------------------------------------------------------------------
MiniMog After you have gain access to Choco World, by summoning a
Chocobo in a Chocobo Forest. During this mini game, get
Disc: 2 ~ 4 the Mog's Amulet. Now use it on one of 16 GFs and equip
MiniMog Command. You will be able to summon the MiniMog
using the command.
Attack: Mog's Dance
The MiniMog will start to dance and heal 1,500 HP all present GFs.
* Choco World is only accessible through Pocketstation.
------------------------------------------------------------------------
Moomba After you have gain access to Choco World, by summoning a
Chocobo in a Chocobo Forest. During this mini game, get
the Friendship item and you will be able to use this
item in combat, same method as summon Phoenix or Chicobo.
Attack: MoombaMoomba
Well, a Moomba is being summoned as started to attack with its claws
and kicks one enemy. Damage varies as it depends on Luck and Speed.
* Choco World is only accessible through Pocketstation
------------------------------------------------------------------------
______
/ 1.4B \________________________________________________________________
========================================================================
GFs' Abilities List ffviii_009
========================================================================
In this section, you will find a detailed list of abilities for the 16
main GFs [those with abilities]. This are initial list of abilities
which includes the page number for the ability and the amount of AP
needed to master the Ability. These abilities will be revealed for the
GF list as long as you do not use Amnesia Greens and replaced them with
a new ability.
------------------------------------------------------------------------
Q u e z a c o t l
------------------------------------------------------------------------
Summon Attack: Thunder Storm
Thunder elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Card [40] | GF HP +20% [70] |
| HP-J [50] | Boost [10] |
| Vit-J [50] | Mag +20% [60] |
| Mag-J [Complete!] | Mag +40% [120] |
| Elem-Atk-J [160] | T Mag-RF [30] |
| Elem-Def-J [100] | Mid Mag-RF [60] |
| Elem-Def-J x2 [130] | Card Mod [80] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
S h i v a
------------------------------------------------------------------------
Summon Attack: Diamond Dust
Ice elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Doom [60] | GF HP +20% [70] |
| Str-J [50] | Boost [10] |
| Vit-J [50] | Vit +20% [60] |
| Spr-J [Complete!] | Vit +40% [120] |
| Elem-Atk-J [160] | Spr +20% [60] |
| Elem-Def-J [100] | Spr +40% [120] |
| Elem-Def-J x2 [130] | I Mag-RF [30] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
I f r i t
------------------------------------------------------------------------
Summon Attack: Hell Fire
Fire elemental damage against all enemies.
Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Mad Rush [60] | GF HP +20% [70] |
| HP-J [50] | GF HP +30% [140] |
| Str-J [Complete!] | Str +20% [60] |
| Elem-Atk-J [Complete!] | Str +40% [120] |
| Elem-Def-J [100] | Str Bonus [100] |
| Elem-Def-J x2 [130] | F Mag-RF [30] |
| Boost [10] | Ammo-RF [60] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
S i r e n
------------------------------------------------------------------------
Summon Attack: Silent Voice
Non elemental damage against all enemies + Silence
status.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Mag Bonus [100] |
| Draw [Complete!] | Boost [10] |
| GF [Complete!] | SumMag+10% [40] |
| Item [Complete!] | SumMag+20% [70] |
| Treatment [100] | SumMag+30% [140] |
| Mag-J [Complete!] | GFHP+10% [40] |
| ST-Atk-J [160] | GFHP+20% [70] |
| ST-Def-J [Complete!] | L Mag-RF [30] |
| ST-Def-J x2 [130] | ST Med-RF [30] |
| Mag +20% [60] | Tool-RF [30] |
| Mag +40% [120] | Move-Find [40] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
B r o t h e r s
------------------------------------------------------------------------
Summon Attack: Brotherly Love
Earth elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | HP +40% [120] |
| Draw [Complete!] | HP +80% [240] |
| GF [Complete!] | HP Bonus [100] |
| Item [Complete!] | Cover [100] |
| Defend [100] | SumMag +10% [40] |
| HP-J [Complete!] | SumMag +20% [70] |
| Str-J [50] | SumMag +30% [140] |
| Spr-J [50] | GF HP +10% [40] |
| Elem-Atk-J [160] | GF HP +20% [70] |
| Elem-Def-J [100] | GF HP +30% [140] |
| HP +20% [60] | Boost [10] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
D i a b l o s
------------------------------------------------------------------------
Summon Attack: Dark Messenger
Non elemental damage against all enemies. Remove 1/4
of current Hit Points against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Mag +40% [120] |
| Draw [Complete!] | HP +20% [60] |
| GF [Complete!] | HP +40% [120] |
| Item [Complete!] | HP +80% [240] |
| Darkside [100] | GF HP +10% [40] |
| HP-J [50] | GF HP +20% [70] |
| Mag-J [Complete!] | GF HP +30% [140] |
| Hit-J [120] | Time Mag-RF [30] |
| Ability x3 [Complete!] | ST Mag-RF [30] |
| Mug [200] | Enc-Half [30] |
| Mag +20% [60] | Enc-None [100] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C a r b u n c l e
------------------------------------------------------------------------
Summon Attack: Ruby Light
Reflect status cast on entire party.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | HP +20% [60] |
| Draw [Complete!] | HP +40% [120] |
| GF [Complete!] | Vit +20% [60] |
| Item [Complete!] | Vit +40% [120] |
| HP-J [50] | Vit Bonus [100] |
| Vit-J [Complete!] | Counter [200] |
| Mag-J [50] | Auto Reflect [150] |
| ST-Atk-J [160] | GF HP +10% [40] |
| ST-Def-J [100] | GF HP +20% [70] |
| ST-Def-J x2 [130] | GF HP +30% [140] |
| Ability x3 [Complete!] | Recov Med-RF [30] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
L e v i a t h a n
------------------------------------------------------------------------
Summon Attack: Tsunami
Water elemental attack against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Spr Bonus [100] |
| Draw [Complete!] | Auto Potion [150] |
| GF [Complete!] | SumMag +10% [40] |
| Item [Complete!] | SumMag +20% [70] |
| Recover [200] | SumMag +30% [140] |
| Mag-J [50] | GF HP +10% [40] |
| Spr-J [Complete!] | GF HP +20% [70] |
| Elem-Atk-J [160] | GF HP +30% [140] |
| Elem-Def-J x2 [Complete!] | Boost [10] |
| Spr +20% [60] | Supt Mag-RF [30] |
| Spr +40% [120] | GFRecov Med-RF [60] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
P a n d e m o n a
------------------------------------------------------------------------
Summon Attack: Tornado Zone
Wind elemental damage against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Str +40% [120] |
| Draw [Complete!] | Spd +20% [60] |
| GF [Complete!] | Spd +40% [120] |
| Item [Complete!] | Initiative [160] |
| Absorb [80] | SumMag +10% [40] |
| Str-J [Complete!] | SumMag +20% [70] |
| Spd-J [120] | SumMag +30% [140] |
| Elem-Atk-J [160] | GF HP +10% [40] |
| Elem-Def-J [100] | GF HP +20% [70] |
| Elem-Def-J x2 [130] | GF HP +30% [140] |
| Str +20% [60] | Boost [10] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C e r b e r u s
------------------------------------------------------------------------
Summon Attack: Counter Rockets
Triple and Double status cast on entire party
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | ST-Def-J [Complete!] |
| Draw [Complete!] | ST-Def-J x2 [130] |
| GF [Complete!] | ST-Def-J x4 [180] |
| Item [Complete!] | Spd +20% [60] |
| Str-J [Complete!] | Spd +40% [120] |
| Mag-J [50] | Alert [200] |
| Spr-J [50] | Auto Haste [150] |
| Spd-J [120] | Expend x2-1 [250] |
| Hit-J [Complete!] | GF HP +10% [40] |
| Ability x3 [Complete!] | GF HP +20% [70] |
| ST-Atk-J [160] | GF HP +30% [140] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
A l e x a n d e r
------------------------------------------------------------------------
Summon Attack: Holy Judgment
Holy elemental attack against all enemies
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Spr +20% [60] |
| Draw [Complete!] | SumMag +10% [40] |
| GF [Complete!] | SumMag +20% [70] |
| Item [Complete!] | SumMag +30% [140] |
| Revive [200] | GF HP +10% [40] |
| Spr-J [Complete!] | GF HP +20% [70] |
| Ability x3 [Complete!] | GF HP +30% [140] |
| Elem-Atk-J [160] | Boost [10] |
| Elem-Def-J [Complete!] | Med Data [200] |
| Elem-Def-J x2 [130] | High Mag-RF [120] |
| Elem-Def-J x4 [180] | Med LV Up [120] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
D o o m t r a i n
------------------------------------------------------------------------
Summon Attack: Runaway Train
Poison elemental damage against all enemies + negative
status
*Note*
Negative status: Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind,
Curse, Slow, and Stop
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Darkside [100] | GF HP +10% [40] |
| Absorb [80] | GF HP +20% [70] |
| Elem-Atk-J [Complete!] | GF HP +30% [140] |
| Elem-Def-J x4 [180] | GF HP +40% [200] |
| ST-Atk-J [Complete!] | Boost [10] |
| ST-Def-J x4 [180] | Junk Shop [Complete!] |
| Auto Shell [250] | Forbid Med-RF [200] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
B a h a m u t
------------------------------------------------------------------------
Summon Attack: Mega Flare
Non elemental damage against all enemies
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Ability x4 [Complete!] | GF HP +10% [40] |
| Str +60% [Complete!] | GF HP +20% [70] |
| Mag +60% [Complete!] | GF HP +30% [140] |
| Mug [200] | GF HP +40% [200] |
| Auto Protect [250] | Boost [10] |
| Expend x2-1 [250] | Rare Item [250] |
| Mov HP-Up [200] | Forbid Mag-RF [Complete!] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
C a c t u a r
------------------------------------------------------------------------
Summon Attack: 1,000 Needles
Non elemental attack against all enemies, 1000 units
of damage against all enemies.
** Let's says if Cactuar is at level x0 and it will does x000 damage.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | Eva-J [200] |
| Draw [Complete!] | Luck-J [200] |
| GF [Complete!] | Auto Potion [150] |
| Item [Complete!] | Expend x2-1 [250] |
| Defend [100] | Initiative [160] |
| Kamikaze [100] | Mov HP-Up [200] |
| HP Bonus [Complete!] | Eva +30% [200] |
| Str Bonus [Complete!] | Luck +50% [200] |
| Vit Bonus [Complete!] | GFHP +10% [40] |
| Mag Bonus [Complete!] | GFHP +20% [70] |
| Spr Bonus [Complete!] | GFHP +30% [140] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
T o n b e r r y
------------------------------------------------------------------------
Summon Attack: Chef's Knife
Non elemental damage against one enemy at random.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | GF HP +10% [40] |
| Lv Down [Complete!] | GF HP +20% [70] |
| Lv Up [Complete!] | GF HP +30% [140] |
| Eva +30% [Complete!] | Boost [10] |
| Luck +50% [Complete!] | Haggle [150] |
| Auto Potion [150] | Familiar [150] |
| Initiative [160] | Sell-High [200] |
| Mov HP-Up [200] | Call Shop [200] |
|_________________________________|__________________________________|
------------------------------------------------------------------------
E d e n
------------------------------------------------------------------------
Summon Attack: Eternal Breath
Non elemental attack against all enemies.
____________________________________________________________________
| Page 1 | Page 2 |
| Magic [Complete!] | SumMag +10% [40] |
| Draw [Complete!] | SumMag +20% [70] |
| GF [Complete!] | SumMag +30% [140] |
| Item [Complete!] | SumMag +40% [200] |
| Mad Rush [60] | GF HP +10% [40] |
| Darkside [100] | GF HP +20% [70] |
| Devour [Complete!] | GF HP +30% [140] |
| Spd-J [Complete!] | GF HP +40% [200] |
| Eva-J [Complete!] | Boost [10] |
| Hit-J [Complete!] | Expendx3-1 [250] |
| Luck +50% [200] | GFAbl Med-RF [30] |
|_________________________________|__________________________________|
______
/ 1.5A \________________________________________________________________
========================================================================
Command Abilities (!) ffviii_010
========================================================================
Command abilities are typically abilities that allows your character to
use it while in battle. Character has already known the attack command
and their Limit Breaks [based on certain citeria.] All the first 16 GFs
have actually the four main commands: Item, Magic, GF and Draw Command,
yet these items can be learnt too by using GF items. I have added the
items that allows you to learn the ability.
------------------------------------------------------------------------
M a g i c
------------------------------------------------------------------------
GFs: All
Item: Magic Scroll
Can't: No magic stocked in inventory
Under Silence, Berserk, Confuse, Petrify, KO, Sleep status
AP: n/a
It allows your character to cast Magic that is stocked in the
character's Magic inventory. Each character has a maximum of 8 Magic
pages and each page can stored up to 100x of the spells. Each slot is
only avaliable for one specific magic. When you activate the magic
command, you will view something like the one shown below:
________________
|P1 Num |
|Fire 100 | After you have select the command, just select the
|Blizzard 100 | spell that you wished to cast, pressing the X
|Thunder 100 | button.
|Ultima 100 |
|________________|
When Triple or Double is cast, you will have additional boxes of
commands:
_________ GF Cerberus provides both Double/Triple
| Attack | ________ status on the Entire party. Double allows
| Magic >| |Single | you to cast 2x Magic [same spell] and Triple
| GF | |Double | allows you to cast 3x Magic [same spell].
| Draw | |Triple | This allows you to cast magic in a few turns
|_________| |________| and at the same time, allow you to choose the
opponent/ally that you wished to cast the
spell on.
------------------------------------------------------------------------
G F
------------------------------------------------------------------------
GFs: All
Item: GF Scroll
Can't: GF's HP reached zero
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.
AP: n/a
A command that allows you to summon a GF. Remember that you must equip
this command before you can use to summon GFs. This command is pretty
helpful as it summons the most powerful weapons [err.. early in the
game.]. After you have summon the GF, the GF's ATB will cover the
character's ATB. Well, the GF's ATB is moving in a different direction.
Once the GF's ATB has reached zero, the GF will be summoned.
------------------------------------------------------------------------
D r a w
------------------------------------------------------------------------
GFs: All
Item: Draw Scroll
Can't: Have already 100x stocked in the magic inventory
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP: n/a
One of the most important command. This command is the command that
allows you to stock magic. This command is essential to draw magic from
the field screen or battle screen. In the field screen, you will give
the spell that's found in the Draw Point and allow you whom to draw the
magic. In the combat screen. You need to do the following:
_________
| Mug |
| Magic | _______ _______
| Recover | |Stock | --> Monster's draw list |Fira |
| Draw >| |Cast | e.g. Bite Bug |Scan |
|_________| |_______| |_______|
No matter what option you choose between Stock or Cast, you will
still ended up at the Monster's draw list. Stock allows you to draw the
desired spell [up to a maximum of 9x per draw] and saves it in the
character's magic inventory. Cast, on the hand, allows you to draw 1x
quantity and cast on the enemy/ally. Remember the Stock has a
probability of failure as due to the character's low Mag stats or the
monster has died before the character gets his/her turn to draw. Cast
has no failure rate and each time, allows you to draw one quantity and
cast it immediately.
------------------------------------------------------------------------
I t e m
------------------------------------------------------------------------
GFs: All
Item: Item Scroll
Can't: No items stocked in inventory
Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP: n/a
Well, as the name suggest, I guess you know what this command allows you
to do. This command is quite important as it allows you to use items
such as Phoenix Downs [restores Life, which you can't have Life magic
early in the game..], Potions, etc. It also includes items such as
combat items (or battle items). Examples of combat items are Holy Stone,
Phoenix Pinion, etc. It works like the Magic command as you will be
brought directly to the Item inventory pages [which you can also
reorder..]
------------------------------------------------------------------------
C a r d
------------------------------------------------------------------------
GFs: Quezacotl
Item: Gambler's Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 40
This command allows you to convert a dying monster into card. Certain
monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card
command can only be done when the monster's HP is low. The best way is
to use Quistis' Micro Missile, summon Diablos or cast Demi magic and
then use this command. About 1/20 chance, that you get a BOSS card...
------------------------------------------------------------------------
D o o m
------------------------------------------------------------------------
GFs: Shiva
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 60
It works like the Sudden Death and at the same time removes bonus magic
effects [Haste, Aura, Triple, Double, etc.] from the character. You will
find a 8 second counter above the monster's head. Once it reach zero,
the monster is KO'd. Pretty effective against monsters that weak
against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a
curse status.
------------------------------------------------------------------------
M a d R u s h
------------------------------------------------------------------------
GFs: Ifrit, Eden
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 60
It is pretty risky.. The Mad Rush causes you to loses control of the
ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the
entire party. Berserk will still take effect even if the characters
are protected against it through ST-Def-J linked to 100x Berserk. I
guess it is quite good as if you are desperate...
------------------------------------------------------------------------
T r e a t m e n t
------------------------------------------------------------------------
GFs: Siren
Item: Med Kit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
One of most useful command.. If you don't have the Ribbon or ST-Def-J
x4, this command is a must. The Treatment command works like Esuna
except it has a better off ability and that's even the character is
under Silence, it is still usable! It just removes any negative status
and magical effects.
Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,
Poison, Blind.
Magical effects: Slow, Stop, Vit 0
------------------------------------------------------------------------
D e f e n d
------------------------------------------------------------------------
GFs: Brothers, Cactuar
Item: Knight's code
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Well, I just can't understand why the characters needed to learn
defense? I thought that they know it already. In the previous FF series,
every character knows how to defend... Anyway the Defend command only
works for the particular turn. It allows physical damage dropped to zero
and halves magical damage.
------------------------------------------------------------------------
D a r k s i d e
------------------------------------------------------------------------
GFs: Diablos, Doomtrain, Eden
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Quite a good command, if you know how to make use of it. The Darkside
just works like critical attack, doing 3 times more than usual, but
sacrificed 1/10 of the current HP. This command could be a killer with
you make used of Regen or ST-Atk-J linked to 100x Drain.
------------------------------------------------------------------------
R e c o v e r
------------------------------------------------------------------------
GFs: Leviathan
Item: Healing Ring
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 200
I guess this is the best command.. This command is quite useful as it
does a full recovery to one character. But beware that this can be also
a move to attack.. It works pretty fine against undead and monsters
under Zombie status. But it also does a instant dead attack to
characters under Zombie status. Recover is really a good ability that
you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga
is a good magic for boosting Spirit]
------------------------------------------------------------------------
A b s o r b
------------------------------------------------------------------------
GFs: Pandemona, Doomtrain
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
This command target at one enemy by taking off a bit of HP (about 10%
of monster's current HP.) But it does not work quite well, if you did
this on undead monsters, monsters under Zombie status. I guess it is
still quite a useful command, but don't over use it.
------------------------------------------------------------------------
R e v i v e
------------------------------------------------------------------------
GFs: Alexander
Item: Phoenix Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 200
The second best command. It does most of the time, resurrect dead ally
back to full health just like Full-Life. About 5% chance, you will see
it restoring Life just like Life magic or Phoenix Down. I guess this
perhaps effect due to Luck or Magic stats. But I would rather use a
Phoenix Down than this command as it allows the characters to be
revived but at critical status, hence doing Limit Breaks!
------------------------------------------------------------------------
L V D o w n
------------------------------------------------------------------------
GFs: Tonberry
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
Well, this aids you to weaken a strong foe but lower it's level and HP.
It also causes a change in the draw list, attributes of the monsters
[Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.
But it also allows you to nab items that can be obtained from it at
lower levels such as M-Stone Piece. Most of the time, it halves the
level and attributes. Monster at low levels have lesser skills too. Just
like the pesky Ruby Dragons. But it reduces the experience points
gained.
------------------------------------------------------------------------
L V U p
------------------------------------------------------------------------
GFs: Tonberry
Item: n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
The opposite of LV Down. Extremely useful if you want to get third class
magic when your characters' levels are around 30+. But it could also be
dangerous.. but it gives you better magic to draw from, stronger
monsters, more rare items, more EXP at the same time. I have actually
levelled up Ruby Dragons to level 100 and at the same time, giving Eden
some training. That will help to move Eden to Level 100 at a faster
rate.
------------------------------------------------------------------------
K a m i k a z e
------------------------------------------------------------------------
GFs: Cactuar
Item: Bomb Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: 100
Under any circumstances, don't ever use this command in a BOSS fight.
Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when
character's HP is quite high.. about 3 times], but in turn sacrifices
a character. The character can't be revived and only be able to
revived after the battle.
------------------------------------------------------------------------
D e v o u r
------------------------------------------------------------------------
GFs: Eden
Item: Hungry Cookpot
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
One of most useful commands. It works only against all enemies except
for BOSSES. Devour does an instant dead attack [but with a crappy hit
rate...] and may leads to bonuses or status. It can also help to build
up the characters.. Devour a Ruby Dragon raises all statistics! But
most monsters gives recovery to HP, status ailments or reduce HP! Refer
to Monster List for more information.
------------------------------------------------------------------------
M i n i M o g
------------------------------------------------------------------------
GFs: n/a
Item: Mog's Amulet
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP: n/a
Allows you to summon MiniMog where the MiniMog will do the Mog's Dance
which heals all GFs in combat 1,500 HP. Obtainable through
Pocketstation only.
------------------------------------------------------------------------
______
/ 1.5B \________________________________________________________________
------------------------------------------------------------------------
Party Abilities ffviii_011
------------------------------------------------------------------------
Some people just don't bother pay attention to the Basic Tutorial found
in Part I. It explains on how to equip commands, abilities to your
characters. So refer to Part I, which can also be found at GameFAQs.
Party Abilities works like character abilities except has a party
effect.. For an example, Enc-None is equipped in one character's
ability slot. The entire party will not encounter any monsters. But
you must equip in at least one of the character's ability slot.
------------------------------------------------------------------------
M o v e - F i n d
------------------------------------------------------------------------
GFs: Siren
Item: n/a
Prequisite: n/a
AP: 30
Allows you to uncover hidden draw points and save points. It works
well as some of the terrains in the game, looks complicated..
------------------------------------------------------------------------
E n c - H a l f
------------------------------------------------------------------------
GFs: Diablos
Item: n/a
Prequisite: n/a
AP: 30
Reduce monster encounter rate by 50% or half. Quite a good ability if
your characters' HP are running low or lack of curative magic, items,
etc. Quite good if you are sick of combat.
------------------------------------------------------------------------
E n c - N o n e
------------------------------------------------------------------------
GFs: Diablos
Item: n/a
Prequisite: Enc-Half
AP: 100
Allows your party do not encounter any enemies. Wow... Quite a good
ability as it removes random battle status. Allows you to navigate
around the field smoothly.. It is quite good when solving sub-quests
such as Obel Lake Mystery or UFO sighting incident. Plus you can
uncovered a lot of hidden draw points on the world map.
------------------------------------------------------------------------
A l e r t
------------------------------------------------------------------------
GFs: Cerberus
Item: n/a
Prequisite: n/a
AP: 200
Allows your party never have back attack status. Not much use in battle.
But it is great to use this while doing your quest at Deep Sea Research
Center. Well, I really hate this.. for as in FF7, you can just simply
tap the R2 and L2 and the characters will face the opponents.
------------------------------------------------------------------------
R a r e I t e m
------------------------------------------------------------------------
GFs: Rare Item
Item: n/a
Prequisite: n/a
AP: 250
I could say that this ability is quite useful but not apply to finding
Blue Magic items. In effect, it increases the rate of getting rare
items. For your convience, I have illustrate four good examples:
Name Defeat Defeat (with Rare Item)
Wendigo Steel Orb (Junk) Strength Love, Steel Pipe (GF)
Bomb Bomb Fragment (Junk) Bomb Spirit (GF)
Bite Bug M-Stone Piece, Magic Wizard Stone (Junk)
Stone (Junk)
Jelleye Wizard Stone (Junk) Wizard Stone, Healing Water (Junk)
But just like other abilities, it not necessary nab you GF items
always, in fact, see the examples on Bite Bug and Jelleye. Therefore
in order to get Power Generator for Blitz, the best is to not equip
Rare Item as it increases the rate of GF Items, ability/ refinement
items compared to Compatibility items and Blue Magic Items.
------------------------------------------------------------------------
______
/ 1.5C \________________________________________________________________
------------------------------------------------------------------------
Character Abilities ffviii_012
------------------------------------------------------------------------
Character Abilities are actually bonuses to combat and junction. They
allows your characters to have bonus abilities such as Mug and HP +80%.
They are extremely difficult to find as they are rare items and
therefore you may required to get Bahamut's Rare Item and Mug for
assistance.
------------------------------------------------------------------------
HP +20% GFs: Diablos, Carbuncle, Brothers
AP needed: 60 Does: Maximum HP increased by 20%
Prequisite: n/a Item: Regen Ring
------------------------------------------------------------------------
HP +20% is quite a good Hit Points booster at the beginning as it could
increase the character's maximum HP by 20%.
------------------------------------------------------------------------
HP +40% GFs: Diablos, Carbuncle, Brothers
AP needed: 120 Does: Maximum HP increased by 40%
Prequisite: HP +20% Item: Giant's Ring
------------------------------------------------------------------------
HP +40% is really quite a good ability but if you equipped HP +20%, your
character can enjoyed a benefit of HP +60%!
------------------------------------------------------------------------
HP +80% GFs: Diablos, Brothers
AP needed: 200 Does: Maximum HP increased by 80%
Prequisite: HP +40% Item: Gaea's Ring
------------------------------------------------------------------------
Wow! Maximum HP increased by 80%! This ability is extremely helpful when
you need to boost your character's HP to 9999. [which is essential for
BOSS Fights against the Omega..]
------------------------------------------------------------------------
Str +20% GFs: Ifrit, Pandemona, Shiva
AP needed: 60 Does: Strength increased by 20%
Prequisite: n/a Item: Strength Love
------------------------------------------------------------------------
A great ability for early in the game. The maximum strength stats that
character can get is 255.. Even if you have gotten Squall to Level 100,
his strength stats is only 170+ at most with 100x Ultima junctioned.
Therefore this ability is quite critical.
------------------------------------------------------------------------
Str +40% GFs: Ifrit
AP needed: 120 Does: Strength increased by 40%
Prequisite: Str +20% Item: Power Wrist
------------------------------------------------------------------------
Str +40% is really a good ability and it will be a great booster for the
character's strength!
------------------------------------------------------------------------
Str +60% GFs: Bahamut
AP needed: n/a Does: Strength increased by 60%
Prequisite: n/a Item: Hyper Wrist
------------------------------------------------------------------------
An ability which could makes a character a strong ally. This ability can
increased a huge deal of strength for the character. Let's say if your
character strength stats is 100, you can get 160 strength stats with
this ability.
------------------------------------------------------------------------
Vit +20% GFs: Shiva, Carbuncle
AP needed: 60 Does: Vitality increased by 20%
Prequisite: n/a Item: Turtle Shell
------------------------------------------------------------------------
Remember this phrase.. A good attacker must has good defense. Vitality
is critical important against foes such as Ruby Dragon [its breath
weapon does no elemental damage.. unlike in the Japanese version..]
------------------------------------------------------------------------
Vit +40% GFs: Shiva, Carbuncle
AP needed: 120 Does: Vitality increased by 40%
Prequisite: Vit +20% Item: Orichalcon
------------------------------------------------------------------------
The best defense ability that you could get from GFs.. But there is a
better ability which requires Adamantine. But Vit +40% is really more
than enough. If a monster's strength stats is 255, and the character's
defense is 110, that character will Received 145 points of damage..
Realized the importance of Vitality?
------------------------------------------------------------------------
Vit +60% GFs: n/a
AP needed: n/a Does: Vitality increased by 60%
Prequisite: n/a Item: Adamantine
------------------------------------------------------------------------
Vit +60% is an extremely good ability. Vitality is pretty effective,
but at the meanwhile, pretty hard to get..
------------------------------------------------------------------------
Mag +20% GFs: Quezacotl, Siren, Diablos
AP needed: 60 Does: Magic increased by 20%
Prequisite: n/a Item: Circlet
------------------------------------------------------------------------
Quite an important ability.. It affects the amount of damage done by
the character through the Magic command. The higher the magic stats,
the more damage/healing will be done. Mag +20% is quite a good ability.
------------------------------------------------------------------------
Mag +40% GFs: Quezacotl, Siren, Diablos
AP needed: 120 Does: Magic increased by 40%
Prequisite: Mag +20% Item: Hypno Crown
------------------------------------------------------------------------
It is a better ability compared to Mag +20%. In my opinion, this ability
is sufficient to provide enough help for good magic users such as Edea,
Selphie and Rinoa.
------------------------------------------------------------------------
Mag +60% GFs: Bahamut
AP needed: n/a Does: Magic increased by 60%
Prequisite: n/a Item: Royal Crown
------------------------------------------------------------------------
Probably the best booster for Magic. This ability has a great effect in
turning weak magic users such as Quistis and Zell to good magic users..
------------------------------------------------------------------------
Spr +20% GFs: Shiva, Leviathan, Alexander
AP needed: 60 Does: Spirit increased by 20%
Prequisite: n/a Item: Rune Armlet
------------------------------------------------------------------------
Spirit works like Vitality instead it increased defense against Magic.
Spr +20% is quite a good ability for characters with great spirit.
------------------------------------------------------------------------
Spr +40% GFs: Shiva, Leviathan
AP needed: 60 Does: Spirit increased by 40%
Prequisite: Spr +20% Item: Force Armlet
------------------------------------------------------------------------
Spr +40% is the best ability that the GFs can provide you without any
customization. Spr +40% is more than enough.. but insufficient to reach
the 255 barrier.
------------------------------------------------------------------------
Spr +60% GFs: n/a
AP needed: n/a Does: Spirit increased by 60%
Prequisite: n/a Item: Magic Armlet
------------------------------------------------------------------------
Spr +60% is another ability that can Received through modifying GFs..
But Spr +60% can be good but it may affect your healing rate
dramatically..
------------------------------------------------------------------------
Spd +20% GFs: Cerberus, Pandemona
AP needed: 60 Does: Speed increased by 20%
Prequisite: n/a Item: Jet Engine
------------------------------------------------------------------------
Speed is an important factor as it affects the number of turns that you
can used in a battle. Remember that the faster speed, the faster the
ATB runs.
------------------------------------------------------------------------
Spd +40% GFs: Cerberus, Pandemona
AP needed: 60 Does: Speed increased by 40%
Prequisite: Spd +20% Item: Rocket Engine
------------------------------------------------------------------------
Spd +40% is the best speed booster that you can get in the game.
------------------------------------------------------------------------
Eva +30% GFs: Cactuar, Tonberry
AP needed: 200 Does: Evade increased by 30%
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Evade increased the probability that your character could dodge an
attack. But sometimes it also allows your character to dodge magic. In
my opinion, it is nearly impossible to get 255 Eva stats as it is
impossible unless you have used a gameshark.
------------------------------------------------------------------------
Luck +50% GFs: Cactuar, Tonberry, Eden
AP needed: 200 Does: Luck increased by 50%
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Are you lucky? It lowers the character's chances of being targetted and
increase the following:
- appearance of GF Odin and Gilgamesh. Phoenix, after your entire party
is wiped out [provided that you have Phoenix Pinions in your
inventory]
- increase the rate of critical. Seifer's criticals are the easiest to
distinguish as you will see a fire swipe instead of a normal swipe.
Criticals are just like Deathblows in FF7 as only they inflicit more
damage compared to normal attacks.
- Increase the use of Holy War-Trial, Hero-Trial, etc.
------------------------------------------------------------------------
Auto Potion GFs: Leviathan, Cactuar, Tonberry
AP needed: 150 Does: uses Potions upon being attacked.
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Well, sometimes this ability do more harm than help.. I was try to get
a character in critical status as the result, I have used about 50
Potions... The character will draw out a Potion [can be Mega Potion, X
Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item
inventory. Your character will use items from the inventory. To prove it
to be more effective, equip Med Data...
------------------------------------------------------------------------
Auto Reflect GFs: Carbuncle
AP needed: 150 Does: have Reflect cast automatically.
Prequisite: n/a Item: Glow Curtain
------------------------------------------------------------------------
I myself personally don't like Reflect as it only reflect certain
spells. The character equipped with this ability will have the Reflect
status in the beginning. This status can still be removed from the
character using Dispel.
------------------------------------------------------------------------
Auto Haste GFs: Cerberus
AP needed: 150 Does: have Haste cast automatically
Prequisite: n/a Item: Accelerator
------------------------------------------------------------------------
A good ability in terms of combat. Having Haste being cast on the
character (Haste increased 2 times the speed of the character's ATB),
increased number of turns. Again this status can be removed through
using Dispel. [Squall was equipped with this when I fought Griever..]
------------------------------------------------------------------------
Auto Shell GFs: Doomtrain
AP needed: 200 Does: Have Shell cast automatically
Prequisite: n/a Item: Moon Curtain
------------------------------------------------------------------------
Shell works like Spirit except it halves damage by magic. Auto Shell is
pretty good against magic-based BOSSES such as Edea, Adel, the
Sorceresses. This status can also be removed through Dispel. Shell is
being cast once you have entered the combat.
------------------------------------------------------------------------
Auto Protect GFs: Bahamut
AP needed: 200 Does: Have Protect cast automatically
Prequisite: n/a Item: Steel Curtain
------------------------------------------------------------------------
Protect works like Vitality except it halves damage by physical attacks.
Auto Protect is pretty good against physical attack monsters such as
Ultima, Omega, Ruby Dragon's Breath. This status can also be removed
through Dispel. Protect is being cast once you entered the battle.
------------------------------------------------------------------------
Expend x2-1 GFs: Cerberus, Bahamut, Cactuar
AP needed: 250 Does: cast 2 spells for price of 1
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
One of best abilities you can get from the game. Under Double, your
character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.)
in a row. Now with Expend x2-1, you will be able to cast 2 spells for
the price of one spell.
------------------------------------------------------------------------
Expend x3-1 GFs: Eden
AP needed: 250 Does: cast 3 spells for price of 1
Prequisite: n/a Item: Three Stars
------------------------------------------------------------------------
One of best abilities you can get from the game. Under Triple, your
character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row.
Now with Expend x3-1, you will be able to cast 3 spells for the price
of one spell.
------------------------------------------------------------------------
Mug GFs: Diablos, Bahamut
AP needed: 200 Does: steal an item as you attack.
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Mug is a very important ability in the game as it nabs you important
items such as Power Generators, Steel Pipes, etc. But once an enemy is
mugged, you can't get any items after you have won the battle. It is
just like a double edged sword. But you will nab in more quantity and
this based on the character's strength. With the ability equipped, the
character's Attack command will be replaced with Mug.
------------------------------------------------------------------------
Cover GFs: Brothers
AP needed: 100 Does: protect ally from attacks.
Prequisite: n/a Item: Knight's Code
------------------------------------------------------------------------
Cover is actually quite a good ability as helps to reduce damage. The
character will went in front of the character with a Defend position
hence withstand the attack.. But remember that you must make sure that
the character does have any commands used.
------------------------------------------------------------------------
Counter GFs: Carbuncle
AP needed: 200 Does: counter attack when attacked.
Prequisite: n/a Item: Monk's Code
------------------------------------------------------------------------
The character will counter with an Attack command when attacked.
Elem-Atk-J, ST-Atk-J, Mug has effect on the attack.
------------------------------------------------------------------------
Initiative GFs: Pandemona, Tonberry, Cactuar
AP needed: 160 Does: allow character to attack first
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Allows the equipped character to have a full ATB at the beginning,
giving him/her the first opportunity to choose command. In terms of
speed, this really a good ability as I use this, followed summoning GF
Cerberus.
------------------------------------------------------------------------
Med Data GFs: Alexander
AP needed: 200 Does: double usage of healing/support items
Prequisite: n/a Item: Doc's Code
------------------------------------------------------------------------
Allows the equipped character to double the usage of an item. For
example, a Potion normally healed 200 HP. With this equipped, the
character uses a Potion but it heals 400 HP! Quite a good ability. As
for X-Potion maybe it works like a Megalixir [not sure..]. Also affects
Hero, Hero-Trial, Holy War-Trial and Holy War.
------------------------------------------------------------------------
Move HP-Up GFs: Tonberry, Cactuar, Bahamut
AP needed: 200 Does: Restore HP by walking.
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Remember Cat's Bell in FF7? This works actually the same as Cat's Bell.
Just walking on the field, you could restore HP by 1 per step. That's
really a good ability when going down the Deep Sea Deposit..
------------------------------------------------------------------------
Return Damage GFs: n/a
AP needed: n/a Does: returns 1/4 of damage when attack.
Prequisite: n/a Item: Hundred Needles
------------------------------------------------------------------------
A hidden ability. This ability allows the equipped character to do some
counter without physically moving.. When the equipped character is
attacked by a monster, 1/4 of damage will be returned to that monster
automatically. It does not differ from whether it is physical attack or
magic.
------------------------------------------------------------------------
Ribbon GFs: n/a
AP needed: n/a Does: prevents all status abnormality.
Prequisite: n/a Item: Ribbon
------------------------------------------------------------------------
Another hidden ability which can be only gotten from Pocketstation. It
works like a ST-Def-J with all status protected. [Blind, Berserk,
Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow,
Stop and Curse are all protected.]. It prevents all status abnormality.
------------------------------------------------------------------------
HP Bonus GFs: Brothers, Cactuar
AP needed: 100 Does: allows HP +30 for every level up.
Prequisite: HP +80% Item: n/a
------------------------------------------------------------------------
Gains 30 bonus points for Hit Points as character level up. Let's says
the character have 1200 HP at a level of 20. With HP Bonus, the
character, at Level 100 can have more than 3600 HP [additions are based
the character's normal levelling up.] [applies when equipped]
------------------------------------------------------------------------
Str Bonus GFs: Ifrit, Cactuar
AP needed: 100 Does: allows Str +1 for every level up.
Prequisite: Str +40% Item: n/a
------------------------------------------------------------------------
Str Bonus is really a great ability especially for Selphie and Rinoa.
In fact, Squall really needs this in order to get Str 255.. Otherwise
Lion Heart will not be that devastating. For every level up, Str
increased by 1. [applies when equipped.]
------------------------------------------------------------------------
Vit Bonus GFs: Carbuncle, Cactuar
AP needed: 100 Does: allows Vit +1 for every level up.
Prequisite: Vit +40% Item: n/a
------------------------------------------------------------------------
Vit Bonus works just like the previous two bonuses instead it increase
Vit by 1 for every level up [when equipped.] This works when you need
to get super strong characters.
------------------------------------------------------------------------
Mag Bonus GFs: Siren, Cactuar
AP needed: 100 Does: allows Mag +1 for every level up.
Prequisite: Mag +40% Item: n/a
------------------------------------------------------------------------
Mag Bonus affects Magic stats. It can allow Quistis to be more effective
in using magic and does more damage. Mag Bonus increases Mag by 1 for
every level up [applies to when it is equipped.]
------------------------------------------------------------------------
Spr Bonus GFs: Leviathan, Cactuar
AP needed: 100 Does: allows Spr +1 for every level up.
Prequisite: Spr +40% Item: n/a
------------------------------------------------------------------------
Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every
level up [applies when it is equipped.]
------------------------------------------------------------------------
______
/ 1.5D \________________________________________________________________
========================================================================
Junction Abilities ffviii_013
========================================================================
Junction magic to statistics, only causes an improvement in stats.
However you can equipped Character and Party abilities through the
ability menu of the Junction screen. All GFs, by default has 2 Ability
slots for you to equip abilities [not used in combat abilities]. However
certain GFs have better junctions such as Ability x3 and Ability x4.
Okay that's a brief introduction to Junction Abilities. Let's get
started with the list:
Abilities
------------------------------------------------------------------------
------------------------------------------------------------------------
Ability x3 GFs: Diablos, Carbuncle, Cerberus, Alexander
AP needed: n/a Does: Allows GF to have 3 ability slots
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Ability x3 allows you to have 3 slots for equipping abilities such as
Mug, Str +20%, Rare Item, Counter, etc.
------------------------------------------------------------------------
Ability x4 GFs: Bahamut
AP needed: n/a Does: Allows GF to have 4 ability slots
Prequisite: n/a Item: Rosetta Stone
------------------------------------------------------------------------
Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4
has 4 ability slots [twice the number of slots of a normal GF..] It
allows your characters to have a Mug, Str +40%, Alert, etc.
------------------------------------------------------------------------
Junction
------------------------------------------------------------------------
------------------------------------------------------------------------
Junction is extremely important in FF8. As it could change your
character dramatically with strong attacking power. Junctioning requires
magic to change its effect dramatically.. The stronger the magic and
more quantity of that magic you have, the better the junction will be.
------------------------------------------------------------------------
HP-J GFs: Quezacotl, Ifrit, Brothers, Diablos and
Carbuncle
AP needed: 50 Does: Allows you to junction magic to HP
Prequisite: n/a Item: HP-J Scroll
------------------------------------------------------------------------
HP-J allows you to junction magic to booster Hit Points. The stronger
the magic, the better the junction will be. Increased maximum HP
capacity.
------------------------------------------------------------------------
Str-J GFs: Shiva, Ifrit, Brothers, Pandemona and
Cerberus
AP needed: 50 Does: Allows you to junction magic to Str
Prequisite: n/a Item: Str-J Scroll
------------------------------------------------------------------------
Str-J allows you to junction magic to booster Strength. The stronger the
magic, the better the junction will be. Strength is critically important
as it affects the amount of damage the character does.
------------------------------------------------------------------------
Vit-J GFs: Quezacotl, Shiva, Carbuncle
AP needed: 50 Does: Allows you to junction magic to Vit
Prequisite: n/a Item: Vit-J Scroll
------------------------------------------------------------------------
Vit-J allows you to junction magic to booster Vitality. The stronger
the magic, the better the junction will be. Vitality is basically the
character's defence stats. The higher the stats, the less damage the
character will received from physical attacks.
------------------------------------------------------------------------
Mag-J GFs: Quezacotl, Siren, Carbuncle, Leviathan,
Cerberus and Diablos
AP needed: 50 Does: Allows you to junction magic to Mag
Prequisite: n/a Item: Mag-J Scroll
------------------------------------------------------------------------
Mag-J allows you to junction magic to booster Magic. The stronger the
magic, the better the junction will be. Magic is the attacking power of
the character when he/ she uses magic. It also affects the healing
effect/ draw rate of the character.
------------------------------------------------------------------------
Spr-J GFs: Shiva, Brothers, Leviathan, Cerberus
and Alexander.
AP needed: 50 Does: Allows you to junction magic to Spr
Prequisite: n/a Item: Spr-J Scroll
------------------------------------------------------------------------
Spr-J allows you to junction magic to booster Spirit. The stronger the
magic, the better the junction will be. Spirit is the defensive power
against magical attacks. It also reduce healing rate of curative magic.
------------------------------------------------------------------------
Spd-J GFs: Pandemona, Cerberus, Eden
AP needed: 120 Does: Allows you to junction magic to Spd
Prequisite: n/a Item: Spd-J Scroll
------------------------------------------------------------------------
Spd-J allows you to junction magic to booster Speed/Dexrity. The
stronger the magic, the better the junction will be. The ATB will be
moving faster as higher speed stats.
------------------------------------------------------------------------
Hit-J GFs: Diablos, Cerberus
AP needed: 120 Does: Allows you to junction magic to Hit%
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Hit-J allows you to junction magic to booster Hit rate. The stronger
the magic, the better the junction will be. A higher hit rate reduces
the rate of misses. Projectile weapons normally carries a better hit
rate compared to normal weapons. Gunblade characters have a perfect hit
rate.
------------------------------------------------------------------------
Eva-J GFs: Cactuar, Eden
AP needed: 200 Does: Allows you to junction magic to Eva
Prequisite: n/a Item: Aegis Amulet
------------------------------------------------------------------------
Eva-J allows you to junction magic to booster Evade. The stronger the
magic, the better the junction will be. Evade is typically the rate that
the character will dodge from an attack.
------------------------------------------------------------------------
Luck-J GFs: Cactuar
AP needed: 200 Does: Allows you to junction magic to Luck
Prequisite: n/a Item: Luck-J Scroll
------------------------------------------------------------------------
Luck-J allows you to junction magic to booster Luck. The stronger the
magic, the better the junction will be. Luck helps a lot in playing
RPGs. In FF8, increase the rate of criticals, defense against status
that are not guarded, appearance of GF Odin and Gilgamesh, etc.
------------------------------------------------------------------------
Elemental/ Status Junction
------------------------------------------------------------------------
------------------------------------------------------------------------
Not much emphasis in the previous FF series... But in FF8, this is an
ability that you must know.. Almost all monsters carries an elements and
each carries a different element. Elements are strong against opposite
elements: e.g. Fire is strong against Ice-element monsters. However if
it is same element, it results no damage.. sometimes even healed the
monster! Just remember that what element the monster use to attack you,
don't use that element. That's how I figured out Tiamat's weakness. I
have junction 100x Flare to absorb its Dark Flare.
------------------------------------------------------------------------
Elem-Atk-J GFs: Quezacotl, Shiva, Ifrit, Brothers,
Leviathan, Pandemona, Alexander,
Doomtrain.
AP needed: 160 Does: junction magic to Elem-Atk
Prequisite: all junctions Item: Elem Atk
------------------------------------------------------------------------
Gives your character an attacking element. The more magic is being
junctioned to it, the better the effect of Junction will be. For
example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage
on Fire based monsters such as Bombs. But lesser/no damage/ damage
absorbed against Ice based monsters such as Snow Lions. Refer to
Monster List for more information.
------------------------------------------------------------------------
Elem-Def-J GFs: Quezacotl, Shiva, Ifrit, Brothers,
Pandemona, Alexander
AP needed: 100 Does: junction magic to Elem-Def
Prequisite: all junctions Item: n/a
------------------------------------------------------------------------
Opposite of Elem-Atk. Instead have an elemental based weapon, your
character will have an elemental based armor. The better and more
quantity of magic you have, the better the junction will be. Certain
magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse
affects all elements.
------------------------------------------------------------------------
Elem-Def-J x2 GFs: Quezacotl, Shiva, Ifrit, Leviathan,
Pandemona, Alexander
AP needed: 130 Does: junction 2 magic to Elem-Def
Prequisite: Elem-Def-J Item: n/a
------------------------------------------------------------------------
Just like Elem-Def-J, just that you will be able to junction 2 magic
instead of 1 magic.
------------------------------------------------------------------------
Elem-Def-J x4 GFs: Alexander, Doomtrain
AP needed: 180 Does: junction 4 magic to Elem-Def
Prequisite: Elem-Def-J x2 Item: Elem Guard
------------------------------------------------------------------------
Just like Elem-Def-J, just that you will be able to junction 4 magic
instead of 1 magic
------------------------------------------------------------------------
ST-Atk-J GFs: Siren, Carbuncle, Cerberus, Doomtrain
AP needed: 160 Does: junction magic to ST-Atk
Prequisite: all junctions Item: Status Atk
------------------------------------------------------------------------
When using the Attack command, your character will be inflicit the
junctioned status ailments at the same time. Blind and Sleep are the hot
favourites among all. Drain works well, but it really sucks when you
are fighting against undead and same elemental monster.
------------------------------------------------------------------------
ST-Def-J GFs: Siren, Carbuncle, Cerberus
AP needed: 100 Does: junction magic to ST-Def
Prequisite: all junctions Item: n/a
------------------------------------------------------------------------
Opposite of ST-ATk-J. You can junction magic to the character so that
the character will be immune against the particular status. [provide it
is 100x of that spell]. The higher number of spells, the better the
junction will be.
------------------------------------------------------------------------
ST-Def-J x2 GFs: Siren, Carbuncle, Cerberus
AP needed: 130 Does: junction 2 magics to ST-Def
Prequisite: ST-Def-J Item: n/a
------------------------------------------------------------------------
Same as ST-Def-J and the only difference is that your character can be
protected against two status ailments instead of one.
------------------------------------------------------------------------
ST-Def-J x4 GFs: Doomtrain, Cerberus
AP needed: 180 Does: junction 4 magics to ST-Def
Prequisite: ST-Def-J x2 Item: Status Guard
------------------------------------------------------------------------
Same as ST-Def-J and the only difference is that your character can be
protected against four status ailments instead of one.
------------------------------------------------------------------------
______
/ 1.5E \________________________________________________________________
========================================================================
GF Abilities ffviii_014
========================================================================
Besides characters get upgrades, GFs too, also get upgrades in terms of
attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one
of useful abilities in the game.
------------------------------------------------------------------------
SumMag +10% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
Leviathan, Pandemona, Alexander,
Doomtrain, Bahamut, Tonberry, Eden
AP needed: 40 Does: increase summon damage by 10%
Prequisite: n/a Item: Steel Pipe
------------------------------------------------------------------------
It increase damage summoned by GFs by 10%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.
------------------------------------------------------------------------
SumMag +20% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
Leviathan, Pandemona, Alexander,
Doomtrain, Bahamut, Tonberry, Eden
AP needed: 70 Does: increase summon damage by 20%
Prequisite: SumMag +10% Item: Star Fragment
------------------------------------------------------------------------
It increase damage summoned by GFs by 20%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.
------------------------------------------------------------------------
SumMag +30% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
Leviathan, Pandemona, Alexander,
Doomtrain, Bahamut, Tonberry, Eden
AP needed: 140 Does: increase summon damage by 30%
Prequisite: SumMag +20% Item: Energy Crystal
------------------------------------------------------------------------
It increase damage summoned by GFs by 30%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.
------------------------------------------------------------------------
SumMag +40% GFs: Doomtrain, Bahamut, Eden
AP needed: 200 Does: increase summon damage by 40%
Prequisite: SumMag +30% Item: Samantha's Soul
------------------------------------------------------------------------
It increase damage summoned by GFs by 40%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.
------------------------------------------------------------------------
GF HP +10% GFs: All GFs
AP needed: 40 Does: increase GF's HP by 10%
Prequisite: n/a Item: Healing Mail
------------------------------------------------------------------------
It increases the GF's maximum HP by 10%.
------------------------------------------------------------------------
GF HP +20% GFs: All GFs
AP needed: 70 Does: increase GF's HP by 20%
Prequisite: GF HP +10% Item: Silver Mail
------------------------------------------------------------------------
It increases the GF's maximum HP by 20%.
------------------------------------------------------------------------
GF HP +30% GFs: Brothers, Diablos, Carbuncle, Leviathan,
Pandemona, Alexander, Doomtrain, Bahamut
Cactuar, Tonberry and Eden
AP needed: 140 Does: increase GF's HP by 30%
Prequisite: GF HP +20% Item: Gold Armor
------------------------------------------------------------------------
It increases the GF's maximum HP by 30%
------------------------------------------------------------------------
GF HP +40% GFs: Doomtrain, Bahamut, Eden
AP needed: 200 Does: increase GF's HP by 40%
Prequisite: GF HP +30% Item: Diamond Armor
------------------------------------------------------------------------
It increases the GF's maximum HP by 40%
------------------------------------------------------------------------
Boost GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
Leviathan, Pandemona, Alexander,
Doomtrain, Bahamut, Cactuar, Tonberry,
Eden
AP needed: 10 Does: boost GF to inflict a higher damage
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
One of the greatest abilities in game. This ability can allow you to
inflict more damage. Remember that Boost is critically important as it
allows you to inflict roughly 3 times more.. You will first needed to
enter the combat and summon a GF (mentioned in "GFs"). Next you will
see a box with the summon attack's name. Hold down SELECT button and
you will find a Square button [PSX's Square button], the counter says
75. Just tap Square repeatedly and the numbers will rise up! The
higher the numbers, the stronger the summon will be. But there are
generally obstacles. A red cross will appear between the summon.. Just
stop and wait for it to disappear. The highest Boost figure you can
gone is 250 and I myself believed only GF Eden could do it. But it is
possible for other GFs. Provided you have high affection and a turbo
controller. With turbo on, just hold down turbo and watch the number
rises! I can't really tell when the Square is going to appear.. as it
is random.
------------------------------------------------------------------------
______
/ 1.5F \________________________________________________________________
========================================================================
Menu Abilities ffviii_015
========================================================================
In the main menu, you will find a sub-header called "Ability". At the
beginning of the game, it is greyed-out. But it will become avaliable
once you have at least mastered one menu ability.
Menu Ability are important as they could turn useless stuffs in
valuable/ hard-to-find stuffs. But they can be really tedious and time-
consuming. Menu Abilities can only be used while you are not in combat.
Remember the all menu abilities can't be learned else where. Hence
don't ever eliminate them.
There are many types of meny abilities and here is a unclassified
group.. I don't know where to put them. Therefore I would called it a
"Miscellaneous Menu Abilities"
------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------
------------------------------------------------------------------------
Card-Mod-RF GFs: Quezacotl
AP needed: 80 Does: refine cards into items.
Prequisite: Card, all menu Item: n/a
abilties
------------------------------------------------------------------------
Card-Mod-RF is really a good skill as it convert cards into usable
items. A lot of people dislike the idea of converting rare cards into
items, but can't be helped for those without a Pocketstation. The
Pocketstation really aids to nab some of rare items such as Ribbon and
Mog's Amulet which can't be obtained for those who don't owned a
Pocketstation. Worst of all, even items such as Energy Crystal takes
such a long time to get. As for the list, refer to card list section
------------------------------------------------------------------------
Junk Shop GFs: Doomtrain
AP needed: n/a Does: called a Junk shop at any spot.
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Call Junk Shop allows you to call a Junk Shop no matter where you are.
A Junk Shop is actually a shop where you are allowed to remodel your
weapons.
------------------------------------------------------------------------
Haggle GFs: Tonberry
AP needed: 150 Does: gives you a discount of 25%
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
With this ability, you can get a discount of 25% of the items. Hmm..
you can buy items in huge quantity with that. [automatically take effect
once learnt]
------------------------------------------------------------------------
Familiar GFs: Tonberry
AP needed: 150 Does: allows you to buy rare items.
Prequisite: n/a Item: n/a
------------------------------------------------------------------------
Wow.. quite a good ability when you need to get as many rare items such
as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll,
Weapon Mon 1st Issue, etc. [automatically take effect once learnt.]
------------------------------------------------------------------------
Sell High GFs: Tonberry
AP needed: 200 Does: selling price without discount
Prequisite: Familiar, Haggle Item: n/a
------------------------------------------------------------------------
This ability will allows you to sell items at the usual price (half of
the usual price of the item). [automatically take effect once learnt]
------------------------------------------------------------------------
Call Shop GFs: Tonberry
AP needed: 200 Does: call item shop no matter where you
are.
Prequisite: Sell High Item: n/a
------------------------------------------------------------------------
This ability enables you to call any item shop (just choose from the
menu) that you have visited.
------------------------------------------------------------------------
------------------------------------------------------------------------
Magic Refinement ffviii_016
------------------------------------------------------------------------
I have just added/corrected a few miscellaneous bits of important
information regarding some of the refinements.
------------------------------------------------------------------------
T Mag-RF [Thunder Magic Refinement] GFs: Quezacotl AP: 30
What it does: refine items into thunder and wind magic
Prequisite: n/a
1x M-Stone Piece = 5x Thunder
1x Magic Stone = 5x Thundara
1x Wizard Stone = 5x Thundaga
1x Corel Fragement = 20x Thundara
1x Dynamo Stone = 20x Thundaga
1x Shear Feather = 20x Aero
1x Windmill = 20x Tornado
------------------------------------------------------------------------
I Mag-RF [Ice Magic Refinement] GFs: Shiva AP: 30
What it does: refine items into ice and water magic.
Prequisite: n/a
1x M-Stone Piece = 5x Blizzard
1x Magic Stone = 5x Blizzara
1x Wizard Stone = 5x Blizzaga
1x Arctic Wind = 20x Blizzara
1x North Wind = 20x Blizzaga
1x Fish Fin = 20x Water
1x Water Crystal = 50x Water
------------------------------------------------------------------------
F Mag-RF [Fire Magic Refinement] GFs: Ifrit AP: 30
What it does: refine items into fire and flare magic
Prequisite: n/a
1x M-Stone Piece = 5x Fire
1x Magic Stone = 5x Fira
1x Wizard Stone = 5x Firaga
1x Bomb Fragment = 20x Fira
1x Red Fang = 20x Firaga
1x Bomb Spirit = 100x Firaga
1x Phoenix Pinion = 100x Firaga
1x Phoenix Spirit = 100x Firaga
1x Flare Stone = 1x Flare
1x Inferno Fang = 20x Flare
------------------------------------------------------------------------
L Mag-RF [Life Magic Refinement] GFs: Siren AP: 30
What it does: refine items into recovery and life magic
Prequisite: n/a
1x M-Stone Piece = 5x Cure
1x Magic Stone = 5x Cura
1x Wizard Stone = 5x Curaga
1x Healing Water = 20x Cura
1x Whisper = 50x Curaga
1x Healing Mail = 20x Curaga
1x Healing Ring = 100x Curaga
1x Tent = 10x Curaga
1x Cottage = 20x Curaga
1x Mesmerize Blade = 20x Regen
1x Life Ring = 20x Life
1x Regen Ring = 20x Full-Life
1x Phoenix Spirit = 100x Full-Life
1x Moon Stone = 20x Holy
1x Holy Stone = 1x Holy
1x Holy Water = 2x Zombie
1x Zombie Powder = 20x Zombie
1x Saw Blade = 10x Death
1x Dead Spirit = 20x Death
1x Chef's Knife = 30x Death
1x Death Stone = 1x Death
------------------------------------------------------------------------
Time Mag-RF [Time Magic Refinement] GFs: Diablos AP: 30
What it does: refine items into time support and earth magic
Prequisite: n/a
1x M-Stone Piece = 5x Slow
1x Magic Stone = 5x Haste
1x Wizard Stone = 5x Stop
1x Lightweight = 20x Haste
1x Spider Web = 20x Slow
1x Aegis Amulet = 100x Haste
1x Accelerator = 100x Haste
1x Dino Bone = 20x Quake
1x Steel Orb = 15x Demi
1x Black Hole = 30x Demi
1x Dragon Fin = 20x Double
1x Rocket Engine = 30x Triple
1x Samantha Soul = 60x Triple
1x Three Stars = 100x Triple
------------------------------------------------------------------------
ST Mag-RF (Status Magic Refinement) GFs: Diablos AP: 30
What it does: refines items into status-changing magic.
Prequisite: n/a
1x M-Stone Piece = 5x Silence
1x Magic Stone = 5x Berserk
1x Wizard Stone = 5x Bio
1x Eye Drops = 1x Blind
1x Ochu Tentacle = 30x Blind
1x Betrayal Sword = 20x Confuse
1x Sleep Powder = 20x Sleep
1x Cockatrice Pinion = 20x Break
1x Soft = 3x Break
1x Steel Pipe = 20x Berserk
1x Silence Powder = 20x Silence
1x Echo Screen = 2x Silence
1x Venom Fang = 20x Bio
1x Antidote = 1x Bio
1x Malboro Tentacle = 40x Bio
1x Curse Spike = 10x Pain
1x Mystery Fluid = 10x Meltdown
------------------------------------------------------------------------
Supt Mag-RF (Support Magic Refinement) GFs: Leviathan AP: 30
What it does: refines items into support magic.
1x M-Stone Piece = 5x Esuna
1x Magic Stone = 5x Dispel
1x Wizard Stone = 20x Dispel
1x Dragon Fang = 20x Esuna
1x Remedy = 5x Esuna
1x Med Kit = 100x Esuna
1x Saw Blade = 20x Dispel
1x Protect Stone = 1x Protect
1x Turtle Shell = 30x Protect
1x Giant Ring = 60x Protect
1x Steel Curtain = 100x Protect
1x Shell Stone = 1x Shell
1x Rune Armlet = 40x Shell
1x Barrier = 40x Shell
1x Moon Curtain = 100x Shell
1x Dragon Skin = 20x Reflect
1x Glow Curtain = 100x Reflect
1x Vampire Fang = 20x Drain
1x Aura Stone = 1x Aura
1x Fury Fragment = 5x Aura
------------------------------------------------------------------------
Forbid Mag-RF [Forbidden Magic Refinement] GFs: Bahmaut AP: 30
What it does: refine items into powerful magic
Prequisite: n/a
1x Meteor Stone = 1x Meteor
1x Star Fragment = 5x Meteor
1x Ultima Stone = 1x Ultima
5x Pulse Ammo = 1x Ultima
1x Energy Crystal = 3x Ultima
1x Dark Matter = 100x Ultima
------------------------------------------------------------------------
Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl AP: 60
What it does: refine primary class magic to secondary class magic
Prequisite: T Mag-RF
5x Blizzard = 1x Blizzara
5x Fire = 1x Fira
5x Thunder = 1x Thundara
5x Cure = 1x Cura
------------------------------------------------------------------------
High Mag-RF (High Class Magic Refinement) GF: Alexander AP: 120
What it does: refine secondary class magic to high class magic
Prequisite: n/a
5x Blizzara = 1x Blizzaga
5x Fira = 1x Firaga
5x Thundara = 1x Thundaga
5x Cura = 1x Curaga
10x Aero = 1x Tornado
10x Double = 1x Triple
------------------------------------------------------------------------
------------------------------------------------------------------------
Item Refinement ffviii_017
------------------------------------------------------------------------
GFs Item are rarely dropped from monsters, even with Rare Item equipped.
The best method to get them is either through the Pocketstation [if you
owned one..] and the refinement process [non-Pocketstation owners will
have to suffer like me.]
------------------------------------------------------------------------
Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle AP: 30
What it does: change items into recovery items
Prequisite: n/a
1x Healing Mail = 6x Hi-Potion
1x Healing Water = 2x Hi-Potion
4x Tent = 1x Mega Potion
2x Cottage = 1x Mega Potion
1x Healing Ring = 20x Mega Potion
1x Mesmerize Blade = 20x Mega Potion
1x Life Ring = 2x Phoenix Down
1x Regen Ring = 8x Phoenix Down
1x Phoenix Spirit = 100x Phoenix Down
------------------------------------------------------------------------
ST Med-RF (Status Medicine Refinement) GF: Siren AP: 30
What it does: refine item into status restoring items
Prequisite: n/a
1x Poison Powder = 3x Antidotes
1x Venom Fang = 10x Antidotes
1x Cockatrice Pinion = 3x Soft
1x Ochu Tentacle = 3x Eye Drops
1x Silence Powder = 3x Echo Screen
1x Zombie Powder = 3x Holy Water
5x Betrayal Sword = 1x Remedy
5x Sleep Powder = 1x Remedy
1x Dragon Fang = 1x Remedy
1x Malboro Tentacle = 2x Remedy
1x Med Kit = 20x Remedy
------------------------------------------------------------------------
Ammo-RF (Ammo Refinement) GF: Ifrit AP: 30
What it does: refine items into ammo.
Prequisite: F Mag-RF
1x Screw = 8x Normal Ammo
1x Normal Ammo = 1x Fast Ammo
1x Shotgun Ammo = 2x Fast Ammo
1x Bomb Fragment = 20x Fire Ammo
1x Red Fang = 40x Fire Ammo
1x Fuel = 10x Fire Ammo
1x Poison Powder = 10x Dark Ammo
1x Venom Fang = 20x Dark Ammo
1x Missile = 20x Demolition Ammo
1x Running Fire = 40x Demolition Ammo
1x Cactus Thorn = 40x Demolition Ammo
1x Sharp Spike = 10x AP Ammo
1x Chef's Knife = 20x AP Ammo
1x Laser Cannon = 5x Pulse Ammo
1x Energy Crystal = 10x Pulse Ammo
1x Power Generator = 20x Pulse Ammo
------------------------------------------------------------------------
Tool-RF (Tool Refinement) GF: Siren AP: 30
What it does: change item into tools.
Prequisite: n/a
1x Healing Water = 2x Tent
1x Regen Ring = 5x Tent
1x Whisper = 1x Cottage
1x Healing Ring = 30x Cottage
1x Diamond Armor = 50x Cottage
1x Rune Armlet = 10x Shell Stone
1x Force Armlet = 30x Shell Stone
1x Turtle Shell = 10x Protect Stone
1x Orihalcon = 30x Protect Stone
1x Steel Pipe = 1x Aura Stone
1x Fury Fragment = 2x Aura Stone
1x Strength Love = 2x Aura Stone
1x Circlet = 2x Aura Stone
1x Power Wrist = 10x Aura Stone
1x Hypno Crown = 10x Aura Stone
1x Dead Spirit = 2x Death Stone
1x Inferno Fang = 2x Flare Stone
1x Moon Stone = 2x Holy Stone
1x Star Fragment = 2x Meteor Stone
1x Energy Crystal = 2x Ultima
3x Mega Phoenix = 1x Phoenix Pinion
1x Magic Scroll = 10x Wizard Stone
1x GF Scroll = 10x Wizard Stone
1x Draw Scroll = 10x Wizard Stone
1x Rosetta Stone = 1x Shaman Stone
1x Item Scroll = 10x Wizard Stone
1x Gambler Spirit = 10x Wizard Stone
1x Hungry Cookpot = 1x Shaman Stone
1x Mog Amulet = 1x Shaman Stone
1x Dark Matter = 1x Shaman Stone
1x Shaman Stone = 1x LuvLuv G
100x Curse Spike = 1x Dark Matter*
* This option is NOT shown under the GF information screen. But you must
get GF Siren to level 100 and you can do the following refinement.
Well, maybe it is a hidden ability.
------------------------------------------------------------------------
Forbid Med-RF (Forbidden Medicine Refinement) GF: Doomtrain AP: 200
What it does: change items into hard-to-get items.
20x Mega Potion = 1x Elixir
1x Elem Atk = 4x Elixir
1x Elem Guard = 4x Elixir
1x Status Atk = 4x Elixir
1x Status Guard = 4x Elixir
1x Doc's Code = 1x Megalixir
1x Med Kit = 2x Megalixir
1x Gaea's Ring = 1x HP Up
10x Hyper Wrist = 1x Str Up
1x Monk's Code = 1x Str Up
5x Adamantine = 1x Vit Up
10x Royal Crown = 1x Mag Up
10x Magic Armlet = 1x Spr Up
2x Aegis Amulet = 1x Spd Up
50x Jet Engine = 1x Spd Up
5x Rocket Engine = 1x Spd Up
1x Hundred Needles = 1x Spd Up
1x Luck-J Scroll = 1x Luck Up
------------------------------------------------------------------------
GFRecov Med-RF (GF Recovery Medicine Refinement) GF: Leviathan AP: 30
What it does: refine items into GF recovery items.
Prequisite: n/a
1x Healing Water = 2x G Hi-Potion
1x Mesmerize Blade = 2x G Hi-Potion
1x Whisper = 4x G Hi-Potion
1x Healing Ring = 20x G Mega Potion
1x Pet House = 2x G-Returner
1x Life Ring = 2x G-Returner
1x Regen Ring = 6x G-Returner
1x Phoenix Spirit = 40x G-Returner
1x Healing Mail = 1x Pet House
1x Silver Mail = 2x Pet House
1x Gold Armor = 4x Pet House
1x Diamond Armor = 16x Pet House
------------------------------------------------------------------------
Med LV Up (Medicine Level Up) GF: Alexander AP: 120
What it does: refine items into higher-level items
Prequisite: Med Data
3x Potion = 1x Potion+
3x Potion+ = 1x Hi-Potion
3x Hi-Potion = 1x Hi-Potion+
3x Hi-Potion+ = 1x Mega Potion
3x Mega Potion = 1x X Potion
50x Phoenix Down = 1x Mega Phoenix
10x Remedy = 1x Remedy+*
10x Remedy+ = 1x Elixir
10x Hero-trial = 1x Hero
10x Hero = 1x Holy War-trial
10x Holy War-trial = 1x Holy War
10x Elixir = 1x Megalixir
* This ability is critical to get GF Doomtrain. Refer to GF Bestiary for
more information.
------------------------------------------------------------------------
GFAbl Med-RF (GF Ability Medicine Refinement) GF: Eden AP: 30
What it does: refine items into GF Ability items.
Prequisite: n/a
1x Dark Matter = 1x Luck-J Scroll
2x HP Up = 1x HP-J Scroll
2x Str Up = 1x Str-J Scroll
2x Vit Up = 1x Vit-J Scroll
2x Mag Up = 1x Mag-J Scroll
2x Spr Up = 1x Spr-J Scroll
2x Spd Up = 1x Spd-J Scroll
2x Luck Up = 1x Luck-J Scroll
2x Moon Curtain = 1x Monk's Code
5x Silver Mail = 1x Gold Armor
5x Gold Armor = 1x Diamond Armor
5x Holy War = 1x Knight's Code
10x HP-J Scroll = 1x Giant Ring
10x Str-J Scroll = 1x Power Wrist
10x Vit-J Scroll = 1x Orihalcon
10x Mag-J Scroll = 1x Hypno Crown
10x Spr-J Scroll = 1x Force Armlet
10x Spd-J Scroll = 1x Accelerator
10x Accelerator = 1x Rocket Engine
10x Elixir = 1x Doc's Code
10x Giant Ring = 1x Gaea's Ring
10x Power Wrist = 1x Hyper Wrist
10x Orihalcon = 1x Adamantine
10x Force Armlet = 1x Magic Armlet
10x Hypno Crown = 1x Royal Crown
20x Magic Armlet = 1x Moon Curtain
20x Adamantine = 1x Steel Curtain
20x Royal Crown = 1x Status Attack
20x Phoenix Pinion = 1x Phoenix Spirit
50x Barrier = 1x Aegis Amulet
50x Energy Crystal = 1x Samantha Soul
100x Lightweight = 1x Accelerator
100x Dragon Fang = 1x Med Kit
100x Malboro Tentacle = 1x Moon Curtain
100x Whisper = 1x Healing Ring
100x Bomb Fragment = 1x Bomb Spirit
100x Dragon Skin = 1x Glow Curtain
100x Cactus Thorn = 1x Hundred Needles
1x Shaman Stone = 1x Rosetta Stone
------------------------------------------------------------------------
Well, that's all. If you want to know what each item does, refer to the
Item Bestiary.
_____
/ 2.0 \_________________________________________________________________
========================================================================
List of Magic ffviii_s02
========================================================================
Magic is proved to be rather useful in all FF series. In FF8, you won't
have the Materia System in FF7. But instead you will be able to "draw"
them from sources of magic known as "draw points". Magic does not
requires MP [Mind Points or Magic Points] anymore. Instead you can
stocked them up from monsters too. Advance spells can be obtained from
stronger foes. Ability Points, in FF7, is used to level up Materia.
Whereas in FF8, they are used for GF Abilities.
------------------------------------------------------------------------
Frequently Asked Questions about Magic
------------------------------------------------------------------------
Here are frequently asked questions about Magic. Currently, there are
3 questions.
------------------------------------------------------------------------
Q1: How to stock magic? ["3-Ways to stock Magic"]
------------------------------------------------------------------------
Use Draw command [for more details on Draw, refer to GF Abilities
section]. You can either stock from the following 2 options:
- draw from a monster [refer to Monsters FAQ, or Monster Bestiary]
- draw from Draw Points [refer to Walkthrough]
The third method is through refinement such as T Mag-RF [refer to
GF Menu Abilities --> Magic Refinement for more details]
------------------------------------------------------------------------
------------------------------------------------------------------------
Q2: Where can I get more Aura?
------------------------------------------------------------------------
Aura is a big headache.. can't be draw from BOSSES, except for
Seifer, during the fight at Lunatic Pandora in Disc 3. The last method
as the remember the "3-ways" to stock magic [refer to the question
above] is through refinement. You can refine 1x Fury Fragment [defeat
low level Ruby Dragons or mug high levels Blue Dragons] and you can
get 5x Aura per Fury Fragment!
------------------------------------------------------------------------
------------------------------------------------------------------------
Q3: Where can I find the Apocalyse?
------------------------------------------------------------------------
Sad to say, there may not have any other alternate methods beside draw
from the lower part of last BOSS. One method is through Game Shark, and
worst of all, my Game Shark is outdated ^_^;. Still figuring out
another method. BTW, the method to get the most powerful spells are
summarized under the Strategies Section against Weapons. Apocalyse is
the strongest booster from all magic. Since you can't get this, then
Ultima will be your best bet.
------------------------------------------------------------------------
------------------------------------------------------------------------
Elemental Arts
------------------------------------------------------------------------
Nothing pays off without any work... Elemental Arts is very important
when comes to magic.
1. NEVER ever use same-elemental based magic on the same-elemental
monsters. It will do not damage on them or they will absorb them [
in other words, use it to regenerate lost HP]. One good example is
using Fire on the Ifrit.
2. Fire-based monsters are basically weak against Cold/Water-based
spells. This also applies vice-versa.
3. Humans basically are weak against status disorder and Poison.
Poison, on the other hand, has no effect on mechanical beasts.
4. Lightning/Water/Cold works best against mechanical beasts. Fire
works quite well on Poison-based monsters. Wind works well against
flying creatures. [of course, there are some exceptions.] Wind
is also great against Earth.
5. Holy works best against undead monsters. Healing magic is good
example of Holy-elemental spell.
6. The damage inflicts depends solemnly on the Magic attributes of
the character. Example, a character with Magic 136 will do more
damage than a character will Magic 79 with the same spell. This
also effects the drawing of magic spells. The higher the stats,
the more benefits the character will do with using magic.
7. This also applies to Magical defense [called Spirit]. You can
raises the stats by using sources such as Mag Up and Spr Up.
8. Element magic can sometimes cure your characters.. Just have a
100x Firaga [must be ultimate class and have 100x of it] and
junction it to Elem-Def-J. Next just draw any Fire element spell
and your character will be healed. But not that the healing will
not be that great if your character has higher Spirit than Magic.
Your characters can only uses Magic through Magic Command. However
under status ailments such as KO, Petrify, Silence, Sleep, Confuse and
Berserk, the character can't be able to excute the command. There are
certain magic which can be activate by using stones. If you use an
Aura Stone, it has the same effect as Aura. But stones are only
avaliable for certain kind of spells.
There are generally five types of magic and they are summarised
below:
------------------------------------------------------------------------
Status Magic: magic that carries a status ailment.
Element Magic: magic that carries an element
Curative Magic: magic that restores HP
Support Magic: magic that are used to aid your characters in combat
Non Element Magic: attacking magic that carries no element.
------------------------------------------------------------------------
_____
/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------
Curative Magic ffviii_018
------------------------------------------------------------------------
Curative Magic is extremely important as it aids your character by
restoring HP so that your character could withstand the battle longer.
Curative magic can be also attacking magic against undead. So remember
to remove Zombie status or you are in deep shit!
------------------------------------------------------------------------
C u r e
------------------------------------------------------------------------
Weak recovery magic for one ally. Restores only a small portion of HP.
But it can very as effective as a Hi-Potion when your character has
gotten high magic stats.
Refinement:
1x M-Stone Piece -> 1x Cure [Siren's L Mag-RF]
------------------------------------------------------------------------
C u r a
------------------------------------------------------------------------
Medium recovery magic for one ally. Restores roughly above 2/3 of the
character's maximum HP. Quite easy to get it later in the game. Cura
means "Cure 2"
Refinement:
1x Magic Stone -> 1x Cura [Siren's L Mag-RF]
1x Healing Water -> 20x Cura [Siren's L Mag-RF]
5x Cure -> 1x Cura [Quezacotl's Mid Mag-RF]
------------------------------------------------------------------------
C u r a g a
------------------------------------------------------------------------
Strong recovery magic for one ally. Restores between 70% to 80% of the
character's maximum HP. This magic is extremely useful later in the
game. Make sure all character have this magic. Curaga means "Cure 3"
Refinement:
1x Wizard Stone -> 1x Curaga [Siren's L Mag-RF]
1x Whisper -> 50x Curaga [Siren's L Mag-RF]
1x Healing Mail -> 20x Curaga [Siren's L Mag-RF]
1x Healing Ring -> 100x Curaga [Siren's L Mag-RF]
1x Tent -> 10x Curaga [Siren's L Mag-RF]
1x Cottage -> 20x Curaga [Siren's L Mag-RF]
5x Cura -> 1x Curaga [Alexander's High Mag-RF]
------------------------------------------------------------------------
F u l l - C u r e
------------------------------------------------------------------------
Extremely strong recovery magic for all allies. Restores fully HP for
all characters. Only Selphie could use this magic. You can only get
this, by selecting it randomly through her Slots Limit Break.
------------------------------------------------------------------------
R e g e n
------------------------------------------------------------------------
Great curative magic when comes to combat. This magic works extremely
well when you are battling tough BOSSES. Regen recovers about 5% of the
character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however
can be removed, using Dispel and it will eventually wears off through
time lapse.
Refinement:
1x Mesmerize Blade -> 20x Regen [Siren's L Mag-RF]
------------------------------------------------------------------------
L i f e
------------------------------------------------------------------------
Weak life recovery magic. But in my opinion, I would rather use this
than Full-Life as it allows your characters to unleashes their Limit
Breaks. Life Magic removes K.O Status and also restores about 10% of
the character's HP. In this way, the character will be definately be in
Critical or Crisis status. Phoenix Downs typically works like Life.
Refinement:
1x Life Ring -> 20x Life [Siren's L Mag-RF]
Elemental and Status Defense:
100x Life to Elem-Def-J [30% defense against all elements]
100x Life to ST-Def-J [20% defense against Death]
------------------------------------------------------------------------
F u l l - L i f e
------------------------------------------------------------------------
Extreme life recovery magic. Full-Life looks extremely alike Raise in
FFT or FF7. Not only removes the K.O Status but also brings the
character back to full HP. But it does not work that most of the times,
I guess it has something do with the character's Mag stats.
Refinement
1x Regen Ring -> 20x Full-Life [Siren's L Mag-RF]
1x Phoenix Spirit -> 100x Full-Life [Siren's L Mag-RF]
Elemental and Status Defense:
100x Full-Life to Elem-Def-J [40% defense against all elements]
100x Full-Life to ST-Def-J [40% defense against Death]
------------------------------------------------------------------------
_____
/ 2.2 \_________________________________________________________________
------------------------------------------------------------------------
Elemental Magic ffviii_019
------------------------------------------------------------------------
Elemental Magic has rather famous in FF series such as Fire, Ice [in
FF8, they called it Blizzard] and others. Most elemental magic provides
booster against their respective elements. But the Elem-Atk-J and Elem
Def-J has nearly confuses almost everyone. For those whom have problems
regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction
Abilities for more info.
------------------------------------------------------------------------
F i r e
------------------------------------------------------------------------
Weak fire magic against one enemy. Fire is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fire is quite a good
booster against Fire element in terms of Elemental Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Fire [Ifrit's F Mag-RF]
Elemental/Status Junction Effects
100x Fire to Elem-Atk-J [50%]
100x Fire to Elem-Def-J [50%]
------------------------------------------------------------------------
F i r a
------------------------------------------------------------------------
Medium fire magic against one enemy. Fira is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fira is quite a good
booster against Fire element in terms of Elemental Defense and Attack
Refinement:
1x Magic Stone -> 5x Fira [Ifrit's F Mag-RF]
1x Bomb Fragment -> 20x Fira [Ifrit's F Mag-RF]
5x Fire -> 1x Fira [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Fira to Elem-Atk-J [80%]
100x Fira to Elem-Def-J [80%]
------------------------------------------------------------------------
F i r a g a
------------------------------------------------------------------------
Strong fire magic against one enemy. Firaga is pretty weak against Fire
based monsters but strong against Ice/Cold element. Firaga is quite a
good booster against Fire element in terms of Elemental Defense and
Attack.
Refinement:
1x Wizard Stone -> 5x Firaga [Ifrit's F Mag-RF]
1x Red Fang -> 20x Firaga [Ifrit's F Mag-RF]
1x Bomb Spirit -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Pinion -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Spirit -> 100x Firaga [Ifrit's F Mag-RF]
5x Fira -> 1x Firaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Firaga to Elem-Atk-J [100%]
100x Firaga to Elem-Def-J [120%]
------------------------------------------------------------------------
B l i z z a r d
------------------------------------------------------------------------
Weak ice magic against one enemy. Blizzard is pretty weak against Ice
based monsters but strong against Fire element. Blizzard is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Blizzard [Shiva's I Mag-RF]
Elemental/Status Junction Effects
100x Blizzard to Elem-Atk-J [50%]
100x Blizzard to Elem-Def-J [50%]
------------------------------------------------------------------------
B l i z z a r a
------------------------------------------------------------------------
Medium Ice magic against one enemy. Blizzara is pretty weak against Ice
based monsters but strong against Fire element. Blizzara is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x Magic Stone -> 5x Blizzara [Shiva's I Mag-RF]
1x Arctic Wind -> 20x Blizzara [Shiva's I Mag-RF]
5x Blizzard -> 1x Blizzara [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Blizzara to Elem-Atk-J [80%]
100x Blizzara to Elem-Def-J [80%]
------------------------------------------------------------------------
B l i z z a g a
------------------------------------------------------------------------
Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice
based monsters but strong against Fire element. Blizzaga is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x Wizard Stone -> 5x Blizzaga [Shiva's I Mag-RF]
1x North Wind -> 20x Blizzaga [Shiva's I Mag-RF]
5x Blizzara -> 1x Blizzaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Blizzaga to Elem-Atk-J [100%]
100x Blizzaga to Elem-Def-J [120%]
------------------------------------------------------------------------
W a t e r
------------------------------------------------------------------------
Medium Water magic against one enemy. Water is pretty strong against
monsters in the desert except for monsters that use Water element
attacks. A good magic to boost for Water Element in terms of Elemental
Defense and Attack.
Refinement:
1x Fish Fin -> 20x Water [Shiva's I Mag-RF]
1x Water Crystal -> 50x Water [Shiva's I Mag-RF]
Elemental/Status Junction Effects
100x Water to Elem-Atk-J [100%]
100x Water to Elem-Def-J [150%]
------------------------------------------------------------------------
T h u n d e r
------------------------------------------------------------------------
Weak thunder magic against one enemy. Thunder works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thunder is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Thunder [Quezacotl's T Mag-RF]
Elemental/Status Junction Effects
100x Thunder to Elem-Atk-J [50%]
100x Thunder to Elem-Def-J [50%]
------------------------------------------------------------------------
T h u n d a r a
------------------------------------------------------------------------
Medium thunder magic against one enemy. Thundara works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thundara is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x Magic Stone -> 5x Thundara [Quezacotl's T Mag-RF]
1x Coral Fragment -> 20x Thundara [Quezacotl's T Mag-RF]
5x Thunder -> 1x Thundara [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Thundara to Elem-Atk-J [80%]
100x Thundara to Elem-Def-J [80%]
------------------------------------------------------------------------
T h u n d a g a
------------------------------------------------------------------------
Strong thunder magic against one enemy. Thundaga works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thundaga is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x Wizard Stone -> 5x Thundaga [Quezacotl's T Mag-RF]
1x Dynamo Stone -> 20x Thundaga [Quezacotl's T Mag-RF]
5x Thundara -> 1x Thundaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Thundaga to Elem-Atk-J [100%]
100x Thundaga to Elem-Def-J [120%]
------------------------------------------------------------------------
A e r o
------------------------------------------------------------------------
Medium Wind magic against one enemy. Aero works well against flying
monsters, earth based monsters except for monsters that use Wind
element attacks. Aero is quite a good booster against Wind, in terms
of Elemental Defense and Attack.
Refinement:
1x Shear Feather -> 20x Aero [Quezacotl's T Mag-RF]
Elemental/Status Junction Effects
100x Aero to Elem-Atk-J [80%]
100x Aero to Elem-Def-J [80%]
------------------------------------------------------------------------
T o r n a d o
------------------------------------------------------------------------
Strong Wind magic against all enemies. Tornado works well against flying
monsters, earth based monsters except for monsters that use Wind element
attacks. Tornado is a very good booster against Wind, in terms of
Elemental Defense and Attack.
Refinement:
1x Windmill -> 20x Tornado [Quezacotl's T Mag-RF]
10x Aero -> 1x Tornado [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Tornado to Elem-Atk-J [100%]
100x Tornado to Elem-Def-J [200%]
------------------------------------------------------------------------
H o l y
------------------------------------------------------------------------
Strong Holy magic against one foe. Holy works extremely well against
most enemies [especially, undead]. The only exception is the Omega
Weapon. Holy is a very good booster against Holy, in terms of Elemental
Defense and Attack. A Holy Stone just works like Holy
Refinement:
1x Holy Stone -> 1x Holy [Siren's L Mag-RF]
1x Moon Stone -> 20x Holy [Siren's L Mag-RF]
Elemental/Status Junction Effects
100x Holy to Elem-Atk-J [100%]
100x Holy to Elem-Def-J [200%]
100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie,
Sleep, Berserk and Poison)
------------------------------------------------------------------------
Q u a k e
------------------------------------------------------------------------
Strong Earth magic against all enemies. Quake works against all enemies
on the ground except for flying enemies and earth based monsters. Quake
is a good booster against Earth, in terms of Elemental Defense and
Attack.
Refinement:
1x Dino Bone -> 20x Quake [Diablos' Time Mag-RF]
Elemental/Status Junction Effects
100x Quake to Elem-Atk-J [100%]
100x Quake to Elem-Def-J [200%]
------------------------------------------------------------------------
B i o
------------------------------------------------------------------------
Average Poison magic against one enemy. As the enemy moves, about 1%
of the monster's HP is be deducted [showing effects of poisoned.]. Bio
is indead a special spell as it is partial elemental and status magic.
Bio works well against human beings but weak against Poison based
monsters and mechanical beasts [can't they be poisoned?]. Bio will have
a time lapse and still remains on the World Map [but no HP reduction,
as no command is used]. Bio can be removed by using Antidote, Remedy,
Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save
Point]. Bio is quite a good booster against Poison, in terms of
Elemental and Status junctions.
Refinement:
1x Wizard Stone -> 5x Bio
1x Venom Fang -> 20x Bio
1x Antidote -> 1x Bio
1x Malboro Tentacle -> 40x Bio
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Antidote, Elixir, or Megalixir / Use
Treatment command. [other characters/oneself]
- Time Lapse
Elemental/Status Junction Effects
100x Bio to Elem-Atk-J [100%]
100x Bio to Elem-Def-J [150%]
100x Bio to ST-Atk-J [100%] (Poison)
100x Bio to ST-Def-J [100%] (Poison)
------------------------------------------------------------------------
_____
/ 2.3 \_________________________________________________________________
------------------------------------------------------------------------
Status Magic ffviii_020
------------------------------------------------------------------------
Status Magic is critically important in FF8. Even though it is puny
useless in the Final Dungeon [Ultimecia's Castle], it really possesses
a great importance in FF8. Status ailments such as Death, Silence,
Confuse, Berserk, Sleep, etc are extremely danagerous if they are not
guarded. Fortunately, there is always a method in removing them. But as
the saying goes, "Prevention is better than cure", you can be protected
against status ailments through ST-Def-J or equipped the secret
character ability, Ribbon [obtainable through Pocketstation only]
------------------------------------------------------------------------
B e r s e r k
------------------------------------------------------------------------
Causes a character become red-hot and keep on using the Attack command
once the ATB is full. Berserk can be regarded as support magic, but I
would regard it as status magic as it does not allows you to control the
character.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
command. [other characters]
- Time Lapse
- Battle Ends
Refinement:
1x Magic Stone -> 5x Berserk (Diablos' ST Mag-RF)
1x Steel Pipe -> 20x Berserk (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Berserk to ST-Atk-J [100%] (Berserk)
100x Berserk to ST-Def-J [100%] (Berserk)
------------------------------------------------------------------------
B l i n d
------------------------------------------------------------------------
A dark cloud of smoke appears around one character's head. Hit rate is
reduce by about 30% to 50%. This status ailment is pretty worthless
against character's with perfect hit rate such as Squall, Seifer and
Selphie (provided you have gotten her Strange Vision)
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Eye Drop or Megalixir / Use
Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends
Refinement:
1x Eye Drops -> 1x Blind (Diablos' ST Mag-RF)
1x Ochu Tentacle -> 30x Blind (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Blind to ST-Atk-J [100%] (Darkness)
100x Blind to ST-Atk-J [100%] (Darkness)
------------------------------------------------------------------------
B r e a k
------------------------------------------------------------------------
Causes ATB to stop and turns grey. Character turns into stone [or the
term that Squaresoft uses "Petrified"]. Break is another deadly magic as
it could turn an enemy into a rock, hence instantly ended the battle,
giving you no EXP, AP and items. Once all party members are petrified,
it's gameover.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Soft, Elixir, Megalixir / Use
Treatment Command [other characters]
- Time Lapse
- Battle Ends [but you need to revive the character.]
Refinement:
1x Cockatrice Pinion -> 20x Break
1x Soft -> 3x Break
Elemental/Status Junction Effects
100x Break to ST-Atk-J [100%] (Petrify)
100x Break to ST-Def-J [100%] (Petrify)
------------------------------------------------------------------------
C o n f u s e
------------------------------------------------------------------------
Causes the characters to turn in circles on the spot. You will lose
control of that character. That character will attack anyone including
himself/herself and its random. A very dangerous situation when your
strongest character [with highest Str stats] are under "Confuse" status.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
command. [other characters]
- Time Lapse
- Battle Ends
Refinement:
1x Betrayal Sword -> 20x Confuse (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Confuse to ST-Atk-J [100%] (Confusion)
100x Confuse to ST-Def-J [100%] (Confusion)
------------------------------------------------------------------------
D e a t h
------------------------------------------------------------------------
A devil protudes from the ground and attacks with it deadly spear, hence
causes a deadly attack and causes the targeted enemy's Hit Points
dropped to zero instantly. This magic is extremely dangerous and even
the toughest boss has it.
Remove through
- Cast Life, Full-Life/ Use a Phoenix Down, Phoenix Pinion, Mega Phoenix
/ Use Revive Command [other characters]
Refinement:
1x Saw Blade -> 10x Death (Siren's L Mag-RF)
1x Dead Spirit -> 20x Death (Siren's L Mag-RF)
1x Chef's Knife -> 30x Death (Siren's L Mag-RF)
1x Death Stone -> 1x Death (Siren's L Mag-RF)
Elemental/Status Junction Effects
100x Death to ST-Atk-J [100%] (Death)
100x Death to ST-Def-J [100%] (Death)
------------------------------------------------------------------------
P a i n
------------------------------------------------------------------------
A curse scripting of words and hence a fusion of dark energy gathers...
causing a fixture of status ailments (Silence, Poison and Darkness).
This spell is quite hard to get it, but it is really good as it is only
magic that allows you to inflict three statues at one go.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir / Use Treatment
command. [other characters/oneself] Echo Screen, Antidote and Eye
Drops removes Silence, Poison and Darkness respectively.
- Time Lapse
- Battle Ends
Refinement:
1x Curse Spike -> 10x Pain (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Pain to ST-Atk-J [100%] (Poison, Darkness, Silence)
100x Pain to ST-Def-J [100%] (Poison, Darkness, Silence)
------------------------------------------------------------------------
S i l e n c e
------------------------------------------------------------------------
Disables GF, Magic, Draw and Item commands. A speech bubble with "..."
appears. This one of the most damaging status if you are very dependant
on magic. So better guard against it.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir, Echo Screen / Use
Treatment command. [other characters]. Note: Treatment command is
still usable by the effected character.
- Time Lapse
- Battle Ends
Refinement:
1x M-Stone Piece -> 5x Silence (Diablos' ST Mag-RF)
1x Silence Powder -> 20x Silence (Diablos' ST Mag-RF)
1x Echo Screen -> 2x Silence (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Silence to ST-Atk-J [100%] (Silence)
100x Silence to ST-Def-J [100%] (Silence)
------------------------------------------------------------------------
S l e e p
------------------------------------------------------------------------
Causes the ATB to stop. A symbol, "ZZZZ" appears at the character's
forehead. Remember that the character can't defend himself/herself.
However, the character can be awake with a critical attack (100%) OR
normal attack (about 80%).
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
command. [other characters]
- Being attacked
- Time Lapse
- Battle Ends
Refinement:
1x Sleep Powder -> 20x Sleep (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
100x Sleep to ST-Atk-J [100%] (Sleep)
100x Sleep to ST-Def-J [100%] (Sleep)
------------------------------------------------------------------------
S l o w
------------------------------------------------------------------------
A purple clock appears. Causes ATB to turn dark blue and moves slower.
Under this status, only ATB moves slower than usual [1/2 the normal ATB
speed]
Remove through:
- Cast Haste/Esuna / Use Remedy, Remedy+, Elixir, or Megalixir / Use
Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends
Refinement:
1x M-Stone Piece -> 5x Slow (Diablos' Time Mag-RF)
1x Spider Web -> 20x Slow (Diablos' Time Mag-RF)
Elemental/Status Junction Effects
100x Slow to ST-Atk-J [100%] (Slow)
100x Slow to ST-Def-J [100%] (Slow)
------------------------------------------------------------------------
S t o p
------------------------------------------------------------------------
A huge grey clock appears. Causes the ATB to greyed out. Character
freezes and stop movement. Unable to uses commands and attack.
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
command. [other characters]
- Time Lapse
- Battle Ends
Refinement:
1x Wizard Stone -> 5x Stop (Diablos' Time Mag-RF)
Elemental/Status Junction Effects
100x Stop to ST-Atk-J [100%] (Stop)
100x Stop to ST-Def-J [100%] (Slow)
------------------------------------------------------------------------
Z o m b i e
------------------------------------------------------------------------
Characters becomes dull-green in colour (yucks!) and turns into an
undead, recieves damage from Holy element [include Cure/Cura/Curaga/
Regen/Life/Full-Life/Full Cure]
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Holy Water or Megalixir /
Use Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends
Refinement:
1x Holy Water -> 2x Zombie (Siren's L Mag-RF)
1x Zombie Powder -> 20x Zombie (Siren's L Mag-RF)
Elemental/Status Junction Effects
100x Zombie to ST-Atk-J [100%] (Zombie)
100x Zombie to ST-Atk-J [100%] (Zombie)
------------------------------------------------------------------------
_____
/ 2.4 \_________________________________________________________________
------------------------------------------------------------------------
Support Magic ffviii_021
------------------------------------------------------------------------
Support Magic works like a hand aiding your characters, providing them
with bonus but only during combat. Support Magic is really important as
it could effect the outcome of the battle. One of the support magic,
Aura allows your character to use their Limit Breaks instantly.
------------------------------------------------------------------------
A u r a
------------------------------------------------------------------------
A beam of golden light surrounds one character, hence turning that
character golden yellow. Just tap Circle and you will be unleash your
limit breaks any time!
Remove through:
- Cast Dispel
- Cast status magic, Berserk, Silence, Confuse, Break and Sleep.
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Aura Stone -> 1x Aura (Leviathan's Supt Mag-RF)
1x Fury Fragment -> 5x Aura (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Aura to ST-Def-J [100%] (Curse)
------------------------------------------------------------------------
D o u b l e
------------------------------------------------------------------------
Purple or pink electronic waves form a hexagon and surrounds one ally,
hence word "Double" appears. When you use Magic, the character will be
able to cast two magic of the same spell in one turn. Works in
conjunction with Expend x2-1
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Dragon Fin -> 20x Double (Diablos' Time Mag-RF)
Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
D i s p e l
------------------------------------------------------------------------
One of the most important magic if an enemy loves to use Support Magic.
Dispel can removes any support magic [magical effects to be exact].
Sorceress Edea have a fond of using them during her meetings with the
SeeD. Dispel is critically important against Iron Giants.
Remove through:
n/a
Refinement:
1x Wizard Stone -> 20x Dispel (Leviathan's Supt Mag-RF)
1x Saw Blade -> 20x Dispel (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Dispel to ST-Def-J [50%] (Absorption)
------------------------------------------------------------------------
D r a i n
------------------------------------------------------------------------
A ball of energy enters the monster and hence returns to the character,
hence reduce the Hit Points of the target enemy. If you uses this magic
on undead, you will reach negative Hit Points.. [which means damage!]
Remove through:
n/a
Refinement:
1x Vampire Fang -> 20x Drain (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Drain to ST-Atk-J [100%] (Absorption)
100x Drain to ST-Def-J [100%] (Absorption)
------------------------------------------------------------------------
E s u n a
------------------------------------------------------------------------
One of most important magic when you want to combat monsters that uses
Status ailments. Esuna is typically very important as it removes any
status ailments and negative magical effects. But make sure the
character that uses the spell is protected against Silence.
Remove through:
n/a
Refinement:
1x M-Stone Piece -> 5x Esuna (Leviathan's Supt Mag-RF)
1x Dragon Fang -> 20x Esuna (Leviathan's Supt Mag-RF)
1x Remedy -> 5x Esuna (Leviathan's Supt Mag-RF)
1x Med Kit -> 100x Esuna (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Esuna to ST-Def-J [20%] (Poison, Petrify, Slow, Silence, Berserk
Sleep, Slow and Confuse)
------------------------------------------------------------------------
F l o a t
------------------------------------------------------------------------
Allows your character to float in mid-air. During the flight, the
character will have higher evade and earth magic [Quake] will become
useless against the characters.
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
n/a
Elemenetal/Status Junction Effects
100x Float to Elem-Def-J [50%] (Earth)
------------------------------------------------------------------------
H a s t e
------------------------------------------------------------------------
A golden clock appears on the character, hence ATB becomes red, hence
moving twice as normal. There are signs of responsiveness.
Remove through:
- Cast Dispel, Slow
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Magic Stone -> 5x Haste (Diablos' Time Mag-RF)
1x Lightweight -> 20x Haste (Diablos' Time Mag-RF)
1x Aegis Amulet -> 100x Haste (Diablos' Time Mag-RF)
1x Accelerator -> 100x Haste (Diablos' Time Mag-RF)
Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
M e l t d o w n
------------------------------------------------------------------------
A white beam of energy that stretches one opponent, hence lowering
Vitality. Does a decent amount of damage.. If the opponent turns pink,
the opponent's defense is Vit 0.
Remove through:
- Cast Esuna
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Mystery Fluid -> 10x Meltdown (Diablos' ST Mag-RF)
Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
P r o t e c t
------------------------------------------------------------------------
A blue transulcent barrier appears in front of the character. The
barrier doubles the character's defense against physical damage. Pretty
effective against Ruby Dragon's Breath.
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Protect Stone -> 1x Protect (Leviathan's Supt Mag-RF)
1x Turtle Shell -> 30x Protect (Leviathan's Supt Mag-RF)
1x Giant Ring -> 60x Protect (Leviathan's Supt Mag-RF)
1x Steel Curtain -> 100x Protect (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Protect to Elem-Def-J [Fire, Ice and Thunder]
------------------------------------------------------------------------
R e f l e c t
------------------------------------------------------------------------
Reflect is really useless... It only allows you to reflect certain magic
[those weak ones, including curative magic] and allows the enemy to
attack with the stronger ones like Apocalypse, Ultima, Aero, Flare,
Holy, Meteor, Tornado, Water, Dispel, Quake, Death and Zombie
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Dragon Skin -> 20x Reflect [Leviathan's Supt Mag-RF]
1x Glow Curtain -> 100x Reflect [Leviathan's Supt Mag-RF]
Elemental/Status Junction Effects
100x Reflect to ST-Def-J [25%] (Poison, Petrify, Slow, Stop, Slow,
Confusion, Silence, Berserk, Curse,
Sleep)
------------------------------------------------------------------------
S c a n
------------------------------------------------------------------------
Scan is typically a form of information seeker. It allows you to see
information on the targeted foe such as their attributes for strength
[STR], Intelligence [INT], Dexterity [DEX], defense [DEF], spirit [SPI]
and evasion [EVA]. It also gives information on it's weakness and a
short description of the foe. A sonar appears from the character's body
and thus focus on the monster with the words "TARGET". This followed
by a detailed information on the stats of the targeted monster. Press
"Triangle" to cancel this effect. You can turn around the monster while
shown with the screen. You will have this effect for the first time
round, but you can have it forever, but change "Always" through Config
menu.
------------------------------------------------------------------------
S h e l l
------------------------------------------------------------------------
A pink globe surrounds one ally, hence increases the character's defense
against magical attacks. Magical attacks also includes all forms of
magic, including curative magic. Shell reduces the damage by half, but
I would still consider it as good for reducing damage from Meteor and
Ultima.
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Shell Stone -> 1x Shell (Leviathan's Supt Mag-RF)
1x Rune Armlet -> 40x Shell (Leviathan's Supt Mag-RF)
1x Barrier -> 40x Shell (Leviathan's Supt Mag-RF)
1x Moon Curtain -> 100x Shell (Leviathan's Supt Mag-RF)
Elemental/Status Junction Effects
100x Shell to Elem-Def-J [20%] (all elements)
------------------------------------------------------------------------
T r i p l e
------------------------------------------------------------------------
One of best support magic you can find in this epic. Triple allows the
character to cast three same magic spell in one turn. To me, it just
like the All Materia in FF7 [heck, I still prefers that..] Works in
conjunction with Triple.
Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends
Refinement:
1x Rocket Engine -> 50x Triple (Diablos' Time Mag-RF)
1x Samantha Soul -> 60x Triple (Diablos' Time Mag-RF)
1x Three Stars -> 100x Triple (Diablos' Time Mag-RF)
10x Double -> 1x Triple (Alexander's High Mag-RF)
Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
_____
/ 2.5 \_________________________________________________________________
------------------------------------------------------------------------
Non-Elemental Magic ffviii_022
------------------------------------------------------------------------
Obviously, these are the cream of crop.. They are extremely strong and
normally does group effects. They also great in junction magic. Due to
these benefits, there will always be a reason for them to be difficult
to obtain.
------------------------------------------------------------------------
A p o c a l y p s e
------------------------------------------------------------------------
The most devastating magic in the game. Apocalypse cannot be obtained by
drawing from BOSSES except for Ultimecia [the final combat..]. The
method to obtained this spell is still unknown. [still figuring..].
Apocalypse is just like Ultima with a better summoning effect and does
damage to all enemies.
Remove through:
n/a
Refinement:
n/a
Elemental/Status Junction Effects
100x Apocalypse to Elem-Def-J [100%] (all elements)
------------------------------------------------------------------------
D e m i
------------------------------------------------------------------------
A good magic as it could lowers HP of a foe. Demi can inflict a quarter
of the monster's current HP. For monsters with HP above 9999, Demi can
easily does 9999 damage each time. A pretty useful spell and quite easy
to obtain.
Remove through:
n/a
Refinement:
1x Steel Orb -> 15x Demi (Diablos' Time Mag-RF)
1x Black Hole -> 30x Demi (Diablos' Time Mag-RF)
Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
F l a r e
------------------------------------------------------------------------
A beam of thermal energy attacks one foe causing tremedous damage. Flare
is very destructive and you make the most of it by having a Triple to
Flare Combo.
Remove through:
n/s
Refinement:
1x Flare Stone -> 1x Flare (Ifrit's F Mag-RF)
1x Inferno Fang -> 20x Flare (Ifrit's F Mag-RF)
Elemental/Status Junction Effects
100x Flare to Elem-Def-J [80%] (Fire, Ice and Thunder)
------------------------------------------------------------------------
M e t e o r
------------------------------------------------------------------------
One of the forbidden magic. The monsters will be brought to space and
followed by a meteorite shower against all enemies. It does multiple hit
and attacks at random (meaning of the enemy will have endure more hits.)
The rate of being hit can be done by increasing the character's Luck.
Remove through:
n/a
Refinement:
1x Meteor Stone -> 1x Meteor (Bahamut's Forbid Mag-RF)
1x Star Fragment -> 5x Meteor (Bahamut's Forbid Mag-RF)
Elemental/Status Junction Effects
100x Meteor to Elem-Def-J [150%] (Earth and Wind)
------------------------------------------------------------------------
U l t i m a
------------------------------------------------------------------------
Perhaps the best spell that you can draw in the game. Normally only the
toughest BOSSES have it and it is really a high price to pay (at Shumi
Village, you need to pay 5,000 gil in order to draw from the draw point)
Ultima does damage to all enemies and the damage will be varies from
the character's Magic stats.
Remove through:
n/a
Refinement:
1x Ultima Stone -> 1x Ultima (Bahamut's Forbid Mag-RF)
1x Energy Crystal -> 3x Ultima (Bahamut's Forbid Mag-RF)
5x Pulse Ammo -> 1x Ultima (Bahamut's Forbid Mag-RF)
1x Dark Matter -> 100x Ultima (Bahamut's Forbid Mag-RF)
Elemental/Status Junction Effects
100x Ultima to Elem-Def-J [100%] (all elements)
------------------------------------------------------------------------
_____
/ 2.6 \_________________________________________________________________
------------------------------------------------------------------------
Junction Charts ffviii_023
------------------------------------------------------------------------
After a days of hard work, I managed to pile the statistics into the
chart you seen below. Note that the statistics bonus are based on 100x
of the magic spell. If you have less than 100x, the bonus will not be
same as the chart shown below. Of course, there may be errors. So kindly
inform me if you find one. I guess I don't have to explain what the
abbreviations mean as they are actually the same abbreviations that you
find in the game.
------------------------------------------------------------------------
Attributes Junction Chart [to the 9 basic attributes Junctions]
------------------------------------------------------------------------
______________________________________________________________________
| Name | HP | Str | Vit | Mag | Spr | Spd | Eva | Hit | Luck |
|____________|_____|_____|______|______|_____|_____|_____|______|______|
| Aero | 300 | 17 | 10 | 16 | 10 | 20 | 8 | 22 | 15 |
| Apocalypse |4200 | 80 | 80 | 80 | 90 | 30 | 12 | 30 | 30 |
| Aura |3400 | 70 | 22 | 24 | 24 | 10 | 2 | 50 | 40 |
| Berserk | 300 | 13 | 8 | 14 | 8 | 5 | 2 | 4 | 3 |
| Bio | 700 | 24 | 15 | 24 | 15 | 5 | 2 | 4 | 4 |
| Blind | 100 | 6 | 5 | 12 | 10 | 3 | 2 | 30 | 2 |
| Blizzard | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 |
| Blizzara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 |
| Blizzaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
| Break |1000 | 20 | 20 | 34 | 35 | 10 | 4 | 10 | 12 |
| Cure | 200 | 4 | 15 | 4 | 15 | 3 | 2 | 2 | 2 |
| Cura | 500 | 8 | 28 | 8 | 28 | 4 | 2 | 3 | 3 |
| Curaga |2200 | 20 | 65 | 20 | 65 | 10 | 4 | 10 | 10 |
| Confuse | 700 | 22 | 18 | 28 | 18 | 18 | 4 | 8 | 8 |
| Death |1800 | 22 | 22 | 38 | 58 | 10 | 4 | 10 | 38 |
| Demi |1600 | 34 | 18 | 36 | 18 | 12 | 4 | 14 | 10 |
| Dispel |1000 | 12 | 36 | 16 | 60 | 8 | 4 | 8 | 14 |
| Double | 200 | 15 | 6 | 18 | 6 | 10 | 4 | 40 | 2 |
| Drain | 400 | 13 | 30 | 20 | 24 | 6 | 2 | 5 | 4 |
| Esuna | 500 | 6 | 36 | 12 | 36 | 3 | 2 | 3 | 10 |
| Fire | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 |
| Fira | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 |
| Firaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
| Flare |3200 | 56 | 26 | 44 | 26 | 12 | 4 | 26 | 12 |
| Float | 200 | 8 | 15 | 8 | 15 | 16 | 4 | 12 | 20 |
| Full-Life |4800 | 20 | 80 | 20 | 85 | 8 | 4 | 8 | 20 |
| Haste | 500 | 12 | 16 | 20 | 20 | 50 | 8 | 10 | 10 |
| Holy |3800 | 55 | 28 | 45 | 48 | 10 | 8 | 24 | 14 |
| Life |1200 | 8 | 50 | 10 | 50 | 4 | 2 | 3 | 4 |
| Meltdown |1500 | 24 | 80 | 20 | 20 | 3 | 2 | 12 | 8 |
| Meteor |4600 | 75 | 34 | 52 | 34 | 30 | 12 | 40 | 22 |
| Pain |2800 | 42 | 36 | 60 | 45 | 4 | 2 | 4 | 40 |
| Protect | 400 | 6 | 40 | 10 | 18 | 3 | 2 | 3 | 14 |
| Quake |2600 | 40 | 20 | 40 | 20 | 7 | 3 | 30 | 12 |
| Reflect |2000 | 14 | 46 | 20 | 72 | 10 | 4 | 8 | 16 |
| Regen |2600 | 18 | 70 | 18 | 60 | 8 | 4 | 12 | 8 |
| Scan | 100 | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 3 |
| Shell | 400 | 6 | 18 | 10 | 40 | 3 | 2 | 3 | 14 |
| Sleep | 100 | 6 | 5 | 8 | 10 | 4 | 4 | 3 | 2 |
| Slow | 500 | 12 | 16 | 20 | 20 | 40 | 8 | 10 | 10 |
| Stop | 800 | 18 | 20 | 30 | 24 | 48 | 10 | 20 | 10 |
| Thunder | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 |
| Thundara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 |
| Thundaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
| Triple |2400 | 70 | 10 | 70 | 10 | 70 | 16 | 150 | 30 |
| Tornado |3000 | 48 | 24 | 42 | 24 | 33 | 13 | 38 | 14 |
| Ultima |6000 | 100 | 82 | 100 | 95 | 60 | 24 | 60 | 64 |
| Water | 300 | 20 | 14 | 18 | 14 | 12 | 4 | 18 | 13 |
| Zombie | 800 | 15 | 24 | 15 | 12 | 2 | 1 | 2 | 2 |
|____________|_____|_____|______|______|_____|_____|_____|______|______|
------------------------------------------------------------------------
Elemental Junction Attack/Defense
------------------------------------------------------------------------
This chart provides you with the information regarding Elem-Def and Elem
-Atk. Remember that elements are critical important as they could
increase your characters' attacking power. Even though with a Str stats
of 255, Squall [or any other character] still can't get 9999 HP damage
per attack. The only way to do this by having elements junctioned to
the character's Elem-Atk-J or casting Meltdown to force Vitality to
drop to zero. In the actual screen, you will not see a 100% at elemental
defense. Instead you will see star replacing it. If the magic gives you
a 150% defense, you will see a 50% at the slot with a green star on the
right. Only 200% elemental defense will give a 100% on the slot and a
star on the right.
* Applies to Elemental Defense only.
Absorption? Yes! As along your characters have a star and prove the
monster's magic is stronger than your characters' Spirit, you can absorb
the damage, hence healing one's HP. If your characters got 150%
elemental defense against Water, a monster cast water on it and does
2000 HP. You will absorb the same damage, plus half of the damage, which
makes 3000 HP. [2000 x 150% = 3000]
* Applies to Elemental Attack only.
You can inflict a lot more with this combo. Let's say if your character
has 255 strength stats and have 100x Firaga to Elem-Atk-J. If you battle
a Snow Lion and your character does 4500 HP without elemental attack.
With Elemental attack, you character can inflict 4500 x 120%, which
means 9999 HP attack. I have managed to figure out this, when I first
saw all my character does 9999 HP to the Jumbo Cactuar. But if you use
the same elemental combo [100x Firaga to Elem-Atk-J] on a fire based
monster and your character does 2000 HP damage, he/she will get
2000 x 120% damage! Be alert when using this..
____________________________________________________________
| Name | Elemental | Elem-Atk | Elem-Def |
|____________|_________________________|__________|__________|
| Ultima | All elements | - | 100% |
| Apocalypse | All elements | - | 100% |
| Meteor | Earth and Wind | - | 150% |
| Flare | Fire, Ice and Thunder | - | 80% |
| Fire | Fire | 50% | 50% |
| Fira | Fire | 80% | 80% |
| Firaga | Fire | 100% | 120% |
| Blizzard | Ice | 50% | 50% |
| Blizzara | Ice | 80% | 80% |
| Blizzaga | Ice | 100% | 120% |
| Thunder | Thunder | 50% | 50% |
| Thundara | Thunder | 80% | 80% |
| Thundaga | Thunder | 100% | 120% |
| Water | Water | 100% | 150% |
| Aero | Wind | 80% | 80% |
| Holy | Holy | 100% | 200% |
| Bio | Poison | 100% | 150% |
| Quake | Earth | 100% | 200% |
| Tornado | Wind | 100% | 200% |
| Life | All elements | - | 30% |
| Full-life | All elements | - | 40% |
| Protect | Fire, Ice & Thunder | - | 20% |
| Shell | All elements | - | 20% |
| Float | Earth | - | 50% |
|____________|_________________________|__________|__________|
------------------------------------------------------------------------
Status Attack/Defense Junction
------------------------------------------------------------------------
Status Magic can really be killer when you are battling strong monsters
such as Ruby Dragons, T-Rexaurs, Behemoths, Elynoles, etc. But no matter
how strong they, they will still be effected by status ailments. The
only area where you could ignore them is during battles against BOSSES
in the final dungeon at Ultimecia's Castle. The Omega Weapon may be
invincible as it has an 100x Ultima to Elem-Def-J but still weak
against status changes [or it will be invincible!]
Support Magic
These magic are simply damaging as they help in boostering up the
character's attributes in combat. Protect may looks weak, but it
actually doubles the character's defense. Of course, in FF8, the most
useful magic will be Aura as it allows your characters to use Limit
Breaks. BTW, they only last for a short period of time.
Magic Effect
Aura allows your character to use Limit Breaks more easily.
Haste doubles the speed of ATB.
Protect doubles the character's defence
Shell doubles the character's magical defense
Reflect reflects certain magic.. [check Magic: Reflect]
Double allows character to cast two magic in a row.
Triple allows character to cast three magic in a row
Float doubles the character's evasion
Regen restores a portion as the character reaches his/her
turn.
Meltdown causes opponent's Vitality dropped to zero
* Dispel could remove all the above mentioned magic.
________________________________________________________________
| Status Magic Junction |
|________________________________________________________________|
| Name | Status ailments | ST ATK | ST DEF |
|__________|________________________________|__________|_________|
| Aura | Curse | - | 100% |
| Berserk | Berserk | 100% | 100% |
| Blind | Darkness | 100% | 100% |
| Bio | Poison | 100% | 100% |
| Confuse | Confusion | 100% | 100% |
| Pain | Poison, Curse, Silence | 100% | 100% |
| Death | Death | 100% | 100% |
| Drain | Absorb | 100% | 100% |
| Break | Petrify | 100% | 100% |
| Reflect | Poison, Petrify, Stop, Slow | - | 25% |
| | Confusion, Silence, Berserk, | | |
| | Curse and Sleep | | |
| Silence | Silence | 100% | 100% |
| Sleep | Sleep | 100% | 100% |
| Slow | Slow | 100% | 100% |
| Stop | Stop | 100% | 100% |
| Zombie | Zombie [Undead] | 100% | 100% |
|__________|________________________________|__________|_________|
| Despell | Absorb | - | 50% |
| Esuna | Poison, Petrify, Slow, Silence | - | 20% |
| | Berserk, Sleep, Stop & Confuse | | |
| Holy | Death, Drain, Confuse, Curse | - | 40% |
| | Zombie, Sleep, Berserk & Poison| | |
| Life | Death | - | 20% |
| Full-life| Death | - | 40% |
|__________|________________________________|__________|_________|
That's all, I have done for the magic section. Let's move on to the
next section
------------------------------------------------------------------------
_____
/ 3.0 \_________________________________________________________________
========================================================================
Weapon Remodelling / Limit Breaks. ffviii_s03
========================================================================
Weapon Remodelling is very useful [extremely important to the main lead,
Squall Leonhart] as it increases the character's weapon attacking power
and hit rate. In the previous FF series, you can easily buy the weapons
from a weapon shop. But in FF8, you need to do the following in order
to tune up your weapons [or remodel]
------------------------------------------------------------------------
3 SIMPLE Steps to remodel a weapon:
------------------------------------------------------------------------
1. Gathered up the ingredients for the weapons! For those whom are
playing for the first time, I would recommend you to get the Weapon
Monthly manuals. These manuals will give you a detail list of the
requirements. The manuals will instantly unlock the weapon's name.
The other way is, by having the required ingredients. Refer to each
character's section to know where to get the ingredients. I would
recommend you to check the Monster Bestiary.
2. Next find a Junk Shop.. There are a lot of them. And it does not
matter which shop you go.. Or you can make use Doomtrain's Call
Junk Shop Menu Ability [refer to GF Abilities]
Locations of Junk Shops
Balamb Junk Shop - left of the screen of the town center.
Deling Junk Shop - in the Parade road
Dollet Junk Shop - found within Noutilus
FH Junk Shop - found on the right of town center, cross the
planks
Esthar Junk Shop - it's Don Juan's Shop!
Man at Garden - it's the Card Magician Joker! You will find him
at the Training Center (randomly)
------------------------------------------------------------------------
I hopefully you basically know the menu setup look like. If not, refer
to the diagrams below [this diagram looks indentical to the Junk Shop
menu]:
___________________________________________________
| Title of Junk Shop |
|___________________________________________________|
| Squall Leonhart |
|___________________________________________________|
| | |
| Steel Pipe | Revolver 100 |
| 1 (3) | |> Keer Trigger 200 |
| | Cutting Trigger 400 |
| Screws | Flame Saber 600 |
| 2 (30) | |
| |___________________________________|
| | Strength 45% -> 48%^ |
| | Accuracy 255% -> 255% |
|_______________|___________________________________|
Well, time for some explainations. The numbers in the brackets are
those that you have in your ITEM inventory. If the numbers on the left
exceed the numbers in the brackets, then you will be unable to perform
an upgrade.
Just in case, my English is a bit too hard to understand...
_ _ _ _ _ the name of the ingredient
____/_____________
| Adamantine |
| 1 (0) |
| \_ _ _ _ _ avaliable in your item inventory
|__ requirements
In this above case, you can't perform an upgrade. The weapon [as you
may guess it's the Lion Heart]. Why, you don't have the item produce an
upgrade. (0) is definately less than 1. It is pretty easy to understand.
If that's not clear, there's nothing I can do...
Note that you can de-graded your weapon back to it's original form, but
the used materials will be gone forever. If the number 48 is yellow in
colour, that means there is an increase in attacking power. But if the
colour of the digits is red, that means that your previous upgraded
weapon is much better than the weapon you have choosen to upgrade to.
[For example, Flame Saber is obviously a better weapon compared to the
Cutting Trigger.]. The numbers next to the name of the weapon is price
to pay in order to remodel them.
VERY IMPORTANT NOTE (regarding combats)
You can't get an item from a monster by winning IF you had steal from a
monster during combat. How to equiped Mug? Refer to Basic Tutorial.
Examples:
1. You fought 2x Adamantoise and you mug one of them [get an item,
let's say Whisper for an example.]. You will not get Adamantine
even though you have defeat the other one. Adamantine can be ONLY
obtained if you defeat BOTH Adamantoise and do not mug them!
2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and
when you defeat it you get nothing.
3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
[level 80 and above]
========================================================================
Learning Limit Breaks
========================================================================
In FF7, you learn Limit Breaks by using them. In FF8, individual
characters have different ways in learning them. Plus, there is no more
Limit Break guages. Typically you need to get them into crisis level.
All characters can use their Limit Breaks once they are in crisis level.
What is Crisis Level? There are a lot of mistakes made by me on this...
All characters has a Limit Break guage just like the characters of FF7,
the only difference is that it is invisible. Limit Guage builds up once
the character is under attack [especially heavy attacks]. As different
characters have different behaviour status. I believe that Seifer could
probably under the Fury status, which explains why he can get his Limit
Breaks so easily..
As your characters are in danger, the coloring of HP will changes from
white to the following colours: (all are based on my own estimation)
- yellow [if character's HP is between 85% to 15% of the maximum HP]
- red [if character's HP is between 1% to 5% of maximum HP]
Once you see this, just do the following below:
__________ ____________
|Attack |>| |Renzoukuken | e.g. Squall Leonhart.
|Magic | |____________|
|GF |
|Draw | You need to hold Right, in order to see the name of the
|__________| character's Limit Break. Different character have
different names for their Limit Breaks. Press X to select
it.
Notes on getting Limit Breaks:
o Use an Aura on the character - refer to magic besitary in getting it.
o Use an Aura Stone on the character - refer to Items in getting it.
o Seifer is an exception of all characters, he can excute his Limit
Breaks with the party's HP depleted to 83%.
_____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Squall Leonhart ffviii_024
------------------------------------------------------------------------
Age: 17
Sex: Male
Height: 5'10" [177 cm]
Birthdate: August 23
Blood Type: AB
Weapon: Gunblade
Limit Break: Renzoukuken
Initial Weapon: Revolver
Occupation: SeeD Mercernary (Balamb)
Description: The story's hero unsociable and expressionless. The hero
of the game, a cadet in the SeeD special forces attached
to Balamb Garden. Antisocial and stone-faced. Besides
his aloof personality, he is very self centered and a
person who hates influenced deeply by strangers.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Squall Leonhart. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
R e v o l v e r Price: 100 gil, ATK: - HIT: 255%
------------------------------------------------------------------------
Name: M-Stone Piece
Quanitity needed: 6x
What it does: Stone with a litte Magic Power
Where to get it: Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece
1x Bite Bug's Card -> 1x M-Stone Piece
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 2x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
S h e a r T r i g g e r Price: 200 gil, ATK: +4, HIT: 255%
------------------------------------------------------------------------
Name: Steel Pipe
Quanitity needed: 1x
What it does: GF learns SumMag +10% Ability
Where to get it: Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
Dollet- Hasberry Plains
Card Mod: 1x Elastoid's Card -> 1x Steel Pipe
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 6x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
C u t t i n g T r i g g e r Price: 400 gil, ATK: +10 HIT: 255%
------------------------------------------------------------------------
Name: Mesmerize Blade
Quanitity needed: 1x
What it does: Long, sharp blade
Where to get it: Defeat/Steal Mesmerize
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
Plains, Trabia Canyon, Trabia Crater
Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 6x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
F l a m e S a b e r Price: 600 gil, ATK: +12 HIT: 255%
------------------------------------------------------------------------
Name: Betrayal Sword
Quanitity needed: 1x
What it does: Sword that betrays allies
Where to get it: Mug Blitz/ Defeat Forbidden
Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains
Esthar- Grandidi Forest.
Forbidden - Esthar-Grandidi Forest, Centra Ruins
Card Mod: 1x Forbidden's Card -> 1x Betrayal Sword
Refinement: n/a
------------------------------------------------------------------------
Name: Turtle Shell
Quanitity needed: 1x
What it does: GF learns Vit +20% Ability
Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
Adamantoise - shores of Long Horn Island
Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 4x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
T w i n L a n c e Price: 800 gil, ATK: +15 HIT: 255%
------------------------------------------------------------------------
Name: Dino Bone
Quanitity needed: 1x
What it does: Large dinosaur bone
Where to get it: Defeat or Mug T-Rexaur
Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training
Center, Island closest to Hell
Card Mod: 1x Armaddo's Card -> 1x Dino Bone
2x T-Rexaur's Card -> 1x Dino Bone
Refinement: n/a
------------------------------------------------------------------------
Name: Red Fang
Quanitity needed: 2x
What it does: Dragon's fang with a Fire element
Where to get it: Defeat or Mug Hexdragons/Chimera
Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest
Hell, Great Plains of Esthar (before gotten Ragnarok)
Chimera - Esthar- Khashabald Desert, Island closest
Hell.
Card Mod: 3x Hexdragon's Card -> 1x Red Fang
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 12x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
P u n i s h m e n t Price: 1000 gil, ATK: +18, HIT: 255%
------------------------------------------------------------------------
Name: Chef's Knife
Quanitity needed: 1x
What it does: Tonberry's knife
Where to get it: Defeat or Mug Tonberry
Encounter Monster: Centra Ruins
Card Mod: 1x Tonberry's Card -> 1x Chef's Knife
1x King Tonberry's Card -> 1x Chef's Knife
Refinement: n/a
------------------------------------------------------------------------
Name: Star Fragment
Quanitity needed: 2x
What it does: GF learns SumMag +20% Ability
Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
Training Center, Island closest to Hell
Card Mod: 3x Iron Giant's Card -> 1x Star Fragment
Refinement: n/a
------------------------------------------------------------------------
Name: Turtle Shell
Quanitity needed: 1x
What it does: GF learns Vit +20% Ability
Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
Adamantoise - shores of Long Horn Island
Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 8x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
L i o n H e a r t Price: 2000 gil, ATK: +26 HIT: 255%
------------------------------------------------------------------------
Name: Adamantine
Quantity needed: 1x
What it does: GF learns Vit +60% Ability
Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH
(Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
area of Galbadia. North from the forest at Dollet,
you will find a stretch of land that resembles a
horn. You will encounter it on the shores (rarely)
Card Mod: Minotaur's Card --> 6x Adamantine
Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name: Dragon Fang
Quantity needed: 4x
What it does: Dragon's fang with strong recovery force
Where to get it: Defeat 1x Blue Dragon
Encounter Monster: - Island closest to Hell (about 1/10 chance)
- Winter Island (where you find the Shumi Tribe),
go near the mountains. (about 3/10 chance)
Card Mod: n/a
Refine: n/a
------------------------------------------------------------------------
Name: Pulse Ammo
Quantity needed: 12x
What it does: Ammo that contains powerful energy
Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
* 1x Power Generator --> 20x Pulse Ammo
* 1x Laser Cannon --> 5x Pulse Ammo
* 1x Energy Crystal --> 10x Pulse Ammo
Encounter Monster: I would recommend you to get Energy Crystal as there
is a huge variety of monsters that possess it. The
rest considered "extremely" rare. To get Energy
Crystal:
- Defeat Level 80 and above Ruby Dragons/ Behemoths
- Defeat Level 50 and above Elynoles
I would go for Elynoles as there is a secret area
where you can encounter them to as much as you
want!
If you have problem doing that, level up to level 80
and the commonly found Ruby Dragons. [you can
encounter more frequently at hilltops of Esthar.]
Card Mod: 10x Elynole's Card --> 1x Energy Crystal
Refine: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Squall Leonhart's Limit Breaks
========================================================================
As the main character will always have the most powerful Limit Breaks,
Squall is no exception. He can inflict as much as 180,000+ damage with
his ultimate Limit Break, Lion Heart. [enough to eliminate any monster
from the face of the earth..]
Renzoukuken is the name of Squall's Limit Break. Renzoukuken means "
Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's
Omnislash of FF7.
As Gunblade is Squall's main attacking weapon, there are two features
in this weapon. Squall could actually trigger his gunblade, giving him
the ability to inflict more damage. To do this, you must trigger his
gunblade, by pressing the R1 button.
Just when Squall is using his Limit Breaks, a guage similar to the
one below, will popped up at the lower screen.
___________________________
| | X | _ _ _ _ _ |
|_____|___|_________________|
You will see flashes of light and driving passes the box marked "X", to
do a trigger, just tap R1 when the light reaches the box. You will next
see - - - - being replaced with a number of hits. Someone has told me
that if you trigger at the box while watching Squall hitting the
monster will be much easier. If you triggered at the box, Squall can do
a lot more damage compared to a normal attack. The maximum number of
hits Squall can do, is 7. Normally, you will see a flashing blast at
the seventh hit.
Now I first jump to Squall's configuration screen before telling you
about finishing blows. Here is an ASCII art of the screen.
________________________________________
| Gunblade Auto | ON | OFF | If you set Gunblade Auto ON,
|_________________________|______|_______| Renzoukuken will be done
| Renzoukuken Indicator | ON | OFF | automatically by the
|_________________________|______|_______| computer. Choosing OFF allows
|Special | you to trigger yourself.
| Rough Divide Fated Circle | The Renzoukuken [ASCII art
| Blasting Zone Lion Heart | above] indictator will be
|________________________________________| visible if you choose "ON".
About 1/6 chance, you see Squall execute one of his finishing blows. The
chance will depend on Squall's current HP to maximum HP and also his
members' current HP to maximum HP. You will learn new finishing blows,
by remodel Squall's gunblade into a stronger gunblade. Of course, the
better the gunblade, the better the Limit Break. The advance Limit
Breaks to be executed varies as depend on the opponent's attributes,
crisis level and luck. A lot of e-mails asking me how to get Lion Heart
Limit Break each time, but it is impossible or Squaresoft will might as
well have one Limit Break for each gunblade.
_____
/ III \_________________________________________________________________
------------------------------------------------------------------------
List of Finishing Blows
------------------------------------------------------------------------
Name: Rough Divide
Description:
This move looks great as Squall uses the move that he has used during
the battle with Seifer at the opening CGI. Squall just glides his
gunblade across the ground and lift it, thus a blast appears from the
ground.
Area effect: Single opponent
Learnt: Revolver
Rating: 7/10
------------------------------------------------------------------------
Name: Fated Circle
Description:
After Squall has finished the Renzoukuken, Squall helds his gunblade on
his shoulders and leap up in mid-air and followed by a quick spin,
forming sparks of fire on his opponents.
Area effect: All opponents.
Learnt: Shear Trigger
Rating: 8/10
------------------------------------------------------------------------
Name: Blasting Zone
Description:
Squall held his gunblade vertically upwards and followed by a
generation of energy surrounding him. Next a beam of light appears from
his gunblade and receives the outer atmosphere of the world, followed
by a deep cut on the ground on all opponents.
Area effect: All opponents.
Learnt: Flame Saber, Twin Lance, Punishment
Rating: 9/10
------------------------------------------------------------------------
Name: Lion Heart
Description:
Squall held his gunblade facing downwards followed by a cloud of wind
generating and starts a rushing series of 16x slashes on his opponent
[9999 HP each!]. This is obvious the most damaging attack in FF8! I
forgot that there is another addition of 9999 HP damage after he has
excuted the Lion Heart! [this depends on Squall's Strength stats and
monster's Vit]
Area effect: Single opponent.
Learnt: Lion Heart
Rating: 10/10 [actually it deserves more than 10!]
------------------------------------------------------------------------
_____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Zell Dincht ffviii_025
------------------------------------------------------------------------
Age: 17
Sex: Male
Height: 5'6" [167cm]
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Limit Break: Duel
Initial Weapon: Metal Knuckle
Occupation: SeeD Mercenary (Balamb)
Description: A master of comprehensive wrestling skills whom was
admitted to the Garden. He has entered the Garden when
he was only 13 years old out of admiration of his
grandfather, who was an excellent soldier. He is the
type who does everything with enthusiasm, but the
reason is his weak point. However, at heart he is
gentle and has a serious personality.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Zell Dincht. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
M e t a l K n u c k l e Price: 100 gil, ATK: - HIT: 98%
------------------------------------------------------------------------
Name: Fish Fin
Quanitity needed: 1x
What it does: Fish's Fin
Where to get it: Defeat Fastitocalon-F
Encounter Monster: Shores of the World
Card Mod: n/a
Refinement: n/a
------------------------------------------------------------------------
Name: M-Stone Piece
Quanitity needed: 4x
What it does: Stone with a little Magic power
Where to get it: Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece
1x Bite Bug's Card -> 1x M-Stone Piece
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
M a v e r i c k Price: 200 gil, ATK: +3 HIT: 99%
------------------------------------------------------------------------
Name: Dragon Fin
Quanitity needed: 1x
What it does: Very hard dragon's scale
Where to get it: Mug/ Defeat Grendel
Encounter Monster: Island closest to Hell, Timber- Shenand Hills
(hilltops)
Card Mod: 1x Grendel's Card -> 1x Dragon Fin
Refinement: n/a
------------------------------------------------------------------------
Name: Spider Web
Quanitity needed: 1x
What it does: Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it: Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod: 1x Caterchipillar -> 1x Spider Web
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
G a u n t l e t Price: 400 gil, ATK: +8 HIT: 101%
------------------------------------------------------------------------
Name: Dragon Skin
Quanitity needed: 1x
What it does: Durable dragon skin
Where to get it: Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod: n/a
Refinement: n/a
------------------------------------------------------------------------
Name: Fury Fragment
Quanitity needed: 1x
What it does: Stone that contains morale
Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near
mountains], Island closest Hell
Red Dragon - Island closest to Hell, Centra- Lenown
Plains [forests], Esthar - Nortes Mountains
Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
E h r g e i z Price: 800 gil, ATK: +13 HIT: 103%
------------------------------------------------------------------------
Name: Adamantine
Quantity needed: 1x
What it does: GF learns Vit +60% Ability
Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH
(Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
area of Galbadia. North from the forest at Dollet,
you will find a stretch of land that resembles a
horn. You will encounter it on the shores (rarely)
Card Mod: Minotaur's Card --> 6x Adamantine
Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name: Dragon Skin
Quanitity needed: 4x
What it does: Durable dragon skin
Where to get it: Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod: n/a
Refinement: n/a
------------------------------------------------------------------------
Name: Fury Fragment
Quanitity needed: 1x
What it does: Stone that contains morale
Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near
mountains], Island closest Hell
Red Dragon - Island closest to Hell, Centra- Lenown
Plains [forests], Esthar - Nortes Mountains
Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment
Refinement: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Zell Dincht's Limit Breaks
========================================================================
Zell's Limit Breaks are just like Tifa of FF7. However, his Limit
Breaks has much options for you to chain. Zell is really a good player
as his Limit Breaks allows you to put in more fun in battles. His Limit
Breaks are quite easy to get compared to Squall. You just need to find
items known as Combat King Volumes. Refer to Item Bestiary for the
detailed information about them.
Like Squall, Zell also has finishing blows and they are too damaging.
BTW, Zell also has a status screen where you could set the character's
Limit Breaks.
______________________________________________________
| Auto Duel | ON | OFF |
|__________________________________|_________|_________|
| | Auto Duel "ON"
| Punch Rush Circle, X | allows the
| Booya Forward, Back | computer to
| Heel Drop Up, Down | chain the
| Mach Kick Back, Back, Circle | attacks for
| Dolphin Blow* L1, R1, L1, R1 | Zell.
| Meteor Strike* Down, Circle, Up, Circle |
| Burning Rave Down, Down, Down, Down, Circle | * they are
| Meteor Barret* Up, X, Down, Triangle, Circle | finishing
| Different Beat* Triangle, Square, X, Circle, Up | Limit
| Final Heaven* Up, Forward, Down, Back, Triangle | Breaks
|______________________________________________________|
Normally, here are the sequences that you see while excuting Zell's
Limit Breaks.
1. Zell will do his Punch Rush.
2. Next, a box containing the input of keys will appear. Enter any of
these combinations before ending of Zell's Rush Fists. E.g. Booya
3. Now you will unleash the chosen up and chain it again until the time
has reached 00:00.
4. Note that you need to chain up within the given time and time will
flickes. It should looked something like this:
___________________
| ___ ____ |
| / \ |___ | This means that you must chain up within
| | | | | 22 seconds or the time will pass...
| \___/ ____/ 22 |
|___________________|
| ___ |
| / \ | | | The time passes as you chain your combos, also
| | | |__|_ | this applies when you are not keying into
| \___/ | 30 | buttons. So do it fast [anyway the keys are
|___________________| shown when Zell is doing his Limit Breaks].
| ___ |
| / \ /| | You must finish the combination of keys before
| | | | | Zell finishes the move or the combo will stop.
| \___/ __|__ 12 |
|___________________|
| ___ ___ | The combo will automatically ends when the
| / \ / \ | following happens:
| | | | | | . When the timer hits 00:00 [shown on the
| \___/ \___/ 00 | left]
|___________________| . When Zell has unleashes finishing blows,
except for Punch Rush, Booya, Heel Drop,
Mach Kick, Meteor Strike and the Dolphin
Blow
Well, I have summarised in the chart below on how to get the required
Limit Break and the magazine issue needed for the technique. As for
methods on getting the magazines, refer to Item section
Forward means Right
Back means Left
_____________________________________________________________________
| Limit Break | Button Combination | Magazine Issue |
|-----------------|---------------------------------|-----------------|
| Punch Rush | Circle, X | Initial Attack |
| Booya | Forward, Back | Initial Attack |
| Heel Drop | Up, Down | Initial Attack |
| Mach Kick | Back, Back, Circle | Initial Attack |
| Dolphin Blow | L1, R1, L1, R1 | Combat King 001 |
| Meteor Strike | Down, Circle, Up, Circle | Combat King 002 |
| Burning Rave* | Down, Down, Down, Down, Circle | Initial Attack |
| Meteor Barret* | Up, X, Down, Triangle, Circle | Combat King 003 |
| Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
| My Final Heaven*| Up, Forward, Down, Back, | Combat King 005 |
| | Triangle | |
|_________________|_________________________________|_________________|
* they are also known as "Finishing blows".
------------------------------------------------------------------------
Name: Burning Rave
Description:
Well, Zell gathers his power, forming a huge shield and thus sparks of
fire appear from his arm. Zell then punches the ground and thus forming
a ground wave and followed by a blast to all opponents.
Area Effect: All opponents
Rating: 7/10
------------------------------------------------------------------------
Name: Meteor Barret
Description:
My personal favorite. Zell jumps into mid-air and gather green bolts of
energy and thus rushes to his opponent with a dashing punch and passes
through the opponent and followed by an explosion.
Area Effect: One opponent
Rating: 8/10
------------------------------------------------------------------------
Name: Different Beat
Description:
One nice trademark! Zell just simply kicks up his opponent into mid-
air and starts with some swift knee bashes and finally ends with a
knee stomp.
Area Effect: One opponent
Rating: 9/10
------------------------------------------------------------------------
Name: My Final Heaven
Description:
Another great trademark.. wouldn't spoil it, watch for yourself.
Area Effect: All opponents
Rating: 10/10
------------------------------------------------------------------------
------------------------------------------------------------------------
NOTES about Zell's Duel
------------------------------------------------------------------------
Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does
not does Water damage]. Here are some minor descriptions of Zell's other
Limit Breaks:
Punch Rush: Zell rushes forward to an opponent and does a fury of
punches. I could say his fighting style is a bit different
compared to Tifa.
Booya: Zell waves his hands and followed by a knee jab at one
opponent.
Heel Drop: Zell raises his leg and followed by a slashing down heel
drop against one opponent.
Mach Kick: Zell turns and does a back turn kick against one enemy,
the most damage non-finishing blow, Limit Break that you
could accquired early in the game.
Dolphin : Zell raises an uppercut followed by a dolphin rising up..
Blow Agree with Kao Megura, Squaresoft must be running out of
ideas... Dolphin Blow does damage to all opponents.
Meteor : Most damaging skill against non-BOSS. The Meteor Strike
Strike removes 1/4 of the monster's current HP. Zell lifted up
his opponent, followed by an aerial stomp.
There are a lot of combinations which can get you to have new Limit
Breaks. They are quite easy and if you put them into practice, you
could excute them well.
------------------------------------------------------------------------
Using Finishing Blow: Burning Rave
------------------------------------------------------------------------
1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike
(preferred as Meteor Strike as it does more damage) -> [Burning Rave.]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.]
------------------------------------------------------------------------
Using Finishing Blow: Meteor Barret
------------------------------------------------------------------------
1. Punch Rush, Dolphin Blow -> [Meteo Blast]
If the timer starts between 9'33 to 12'00
1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret]
2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,
Mach Kick -> [Meteor Barret]
------------------------------------------------------------------------
Using Finishing Blow: Different Beat
------------------------------------------------------------------------
1. Booya, Meteor Strike, Booya --> [Different Beat]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat]
------------------------------------------------------------------------
Using Finishing Blow: My Final Heaven
------------------------------------------------------------------------
1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven]
If the timer starts between 9'33 to 12'00
2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven]
------------------------------------------------------------------------
Using The Armageddon Fist
------------------------------------------------------------------------
by Kaze Yagami (yagami@pacific.net.sg)
The Armageddon Fist is done by using Punch Rush and Booya. Some of the
readers say that Heel Drop will be better as it inflicit more damage as
compared to the Booya. You just need to switch between Booya and Rush
Punch and the enemy will be dead meat in no time. As the combo can be
done repeatedly many times, it can accumulated to heavy amount of
damage.
_____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Quistis Trepe ffviii_026
------------------------------------------------------------------------
Age: 18
Sex: Female
Height: 5'6" [172cm]
Birthdate: October 4
Blood Type: A
Weapon: Whip
Limit Break: Blue Magic
Initial Weapon: Chain Whip
Occupation: Instructor -> SeeD Mercenary (Balamb)
Description: An Elite who serves as Squall's advisor. She has joined
SeeD at the age of 15 and is now the guidance counselor
of Squall and his friends. In opposition to her cool
spirit and strong facade, she gets depressed easily
about trivial matters since she is unused to setbacks.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Quistis Trepe. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
C h a i n W h i p Price: 100 gil, ATK: - HIT: 103%
------------------------------------------------------------------------
Name: M-Stone Piece
Quanitity needed: 2x
What it does: Stone with a little Magic power
Where to get it: Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece
1x Bite Bug's Card -> 1x M-Stone Piece
Refinement: n/a
------------------------------------------------------------------------
Name: Spider Web
Quanitity needed: 1x
What it does: Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it: Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod: 1x Caterchipillar -> 1x Spider Web
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
S l a y i n g T a i l Price: 200 gil, ATK: +3 HIT: 104%
------------------------------------------------------------------------
Name: Magic Stone
Quanitity needed: 2x
What it does: Stone with Magic Power
Where to get it: Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod: 1x Grat's Card -> 1x Magic Stone
1x Buel's Card -> 1x Magic Stone
1x Jelleye's Card -> 1x Magic Stone
Refinement: n/a
------------------------------------------------------------------------
Name: Sharp Spike
Quanitity needed: 1x
What it does: Long, sharp claw
Where to get it: Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
Desert.
Card Mod: 1x Death Claw's Card -> 1x Sharp Spike
1x Grand Mantis' Card -> 1x Sharp Spike
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
R e d S c o r p i o n Price: 400 gil, ATK: +8 HIT: 106%
------------------------------------------------------------------------
Name: Ochu Tentacle
Quanitity needed: 2x
What it does: Strong, flexible tentacle
Where to get it: Defeat/Mug Ochu
Encounter Monster: Timber- Vaunly Canyon [giant forests], Island
closest Heaven, Trabia - Hawkwind Plains [forests]
Card Mod: 1x Ochu's Card -> 1x Ochu Tentacle
Refinement: n/a
------------------------------------------------------------------------
Name: Dragon Skin
Quanitity needed: 2x
What it does: Durable dragon skin
Where to get it: Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod: n/a
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
S a v e T h e Q u e e n Price: 800 gil, ATK: +13, HIT: 110%
------------------------------------------------------------------------
Name: Malboro Tentacle
Quanitity needed: 2x
What it does: Allows Quistis to learn Blue Magic, Bad Breath
Where to get it: Defeat/ Steal Malboro
Encounter Monster: Island closest to Heaven, Island closest Hell,
Esthar- Grandidi Forest
Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle
Refinement: n/a
------------------------------------------------------------------------
Name: Sharp Spike
Quanitity needed: 4x
What it does: Long, sharp claw
Where to get it: Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
Desert.
Card Mod: 1x Death Claw's Card -> 1x Sharp Spike
1x Grand Mantis' Card -> 1x Sharp Spike
Refinement: n/a
------------------------------------------------------------------------
Name: Energy Crystal
Quantity needed: 4x
What it does: GF learns SumMag +30% Ability
Where to get it: Defeat Behemoth (rare).
Defeat Elnoyle.
Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
Ruby Dragon - Esthar- Nortes Mountains /Island
closest Hell.
Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal
Refine: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Quistis Trepe's Limit Breaks
========================================================================
Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn
16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so
indeed hard to get and it really takes time to get them. But they are
worth it. The Power Generator, which allows Quistis to learn Ray-Bomb
is indeed devasating and you need to take ages just to get it. How? Read
on.
Once Quistis is ready to use her Limit Breaks, you see the following
diagrams:
__________ ____________
|Attack |> || Blue Magic | Just select the Limit Break "Blue Magic"
|Magic ||____________| will do the trick ^_^;
|GF | You should a lot of Limit Break pages
|Recover | shown below. Empty slots will be cover up
|__________| the next Blue Magic. But they will be
arranged in the following order:
_____________________________________________________________________
| Laser Eye P1| Degenerator P2| Gatling Gun P3| Homing Laser P4|
| Ultra Waves | Aqua Breath | Fire Breath | Mighty Guard |
| Electrocute | Micro Missile | Bad Breath | Shockwave Pulsar |
| LV? Death | Acid | White Wind | Raybomb |
|________________|________________|________________|__________________|
To learn the above 16 Limit Breaks, you must get items [Junk type]
known as Blue Magic and access through the Item Menu [all other
characters will be greyed out, so don't worry of giving it to a wrong
character.] Now to get them? Refer to Bestiary below. BTW, Blue Magic
are actually Enemy Skills from FF7, but they are learnt through using
Blue Magic Items, not get it by monsters.
------------------------------------------------------------------------
List of Blue Magic
------------------------------------------------------------------------
Name: Laser Eye
What it does?: Non-elemental damage against one enemy.
Area Effect: Single
Item required: n/a (Initial)
Getting the Item: n/a
Card Mod: n/a
------------------------------------------------------------------------
Name: Ultra Waves
What it does?: Non-elemental damage against all enemies. But causes
Slow or Stop.
Area Effect: All
Item required: Spider Web
Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld
Plains of Balamb Continent.
Card Mod: 1x Caterchipillar's Card -> 1x Spider Web.
------------------------------------------------------------------------
Name: Electrocute
What it does?: Thunder element damage against all enemies.
Area Effect: All
Item required: Coral Fragment
Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers,
Steal/Defeat Cockatrice found in Galbadia- Montersou
Plateau [forests]
Card Mod: 1x Creeps' Card -> 1x Coral Fragment
Note: Monsters that carries a Thunder Element will absorb the damage.
------------------------------------------------------------------------
Name: LV? Death
What it does?: Cast Death and Doom to all enemies.
Area Effect: All
Item required: Curse Spike
Getting the Item: Steal/Defeat Tri-Face found at the Island closest
Heaven
Defeat Forbidden found in Centra Ruins, Esthar-
Nortes Mountains with Rare Item equipped
Card Mod: 1x Tri-Face's Card -> 1x Curse Spike
Note: does not work on BOSSES and undead.
------------------------------------------------------------------------
Name: Degenerator
What it does?: Removes an monster from the battlefield
Area Effect: All
Item required: Black Hole
Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream
Sequence at Centra-Evacuation Site
Card Mod: 1x Gesper's Card -> 1x Black Hole
1x Diablos' Card -> 100x Black Hole
Note: Degenerator does not work on any BOSSES. It works on all monsters
except for Tonberry.
------------------------------------------------------------------------
Name: Aqua Breath
What it does?: Water-elemental damage against all opponents
Area Effect: All
Item required: Water Crystal
Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of
Galbadia. [outside D-District Prison]
Defeat Chimera found in Esthar's Khashabald Desert
Card Mod: 1x Fastitocalon's Card -> 1x Water Crystal
5x Fastitocalon-F's Card -> 1x Water Crystal
Note: Monsters with water-elemental will absorb the damage.
------------------------------------------------------------------------
Name: Micro Missile
What it does?: Non-elemental damage + 1/4 of monsters' total HP.
Area Effect: All
Item required: Missile
Getting the Item: Steal/Defeat GIM52N found in D-District Prison,
Galbadia's attack at Balamb Garden, Galbadia's attack
at Esthar City.
Card Mod: n/a
Note: Micro Missile does not work on BOSSES.
------------------------------------------------------------------------
Name: Acid
What it does?: Non-Elemental Damage + chances of lower Vit to zero.
Area Effect: Single
Item required: Mystery Fluid
Getting the Item: Mug Gayla found in Trabia- Bika Snowfields.
Card Mod: 1x Gayla's Card -> 1x Mystery Fluid
------------------------------------------------------------------------
Name: Gatling Gun
What it does?: Non-Elemental damage against one enemy.
Area Effect: Single
Item required: Running Fire
Getting the Item: Defeat Iron Giants found in Esthar City after gotten
Ragnarok.
Mug/Defeat SAM08G found in D-District Prison,
Galbadia Missile Base, Galbadia attacks at Balamb and
Esthar City.
Card Mod: 1x SAM08G's Card -> 1x Running Fire
------------------------------------------------------------------------
Name: Fire Breath
What it does?: Fire element damage against all enemies.
Area Effect: All
Item required: Inferno Fang
Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest
to Hell and Esthar- Nortes Mountains.
Defeat Hexdragon found in Island closest to Hell/
Esthar- Grandidi Forests with Rare Item equipped.
Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang
Note: Fire based monsters absorb the damage
------------------------------------------------------------------------
Name: Bad Breath
What it does?: Cast status ailments of Confuse, Berserk, Sleep,
Silence, Vit 0, Poison, Darkness, Curse, Doom and
Slow
Area Effect: All
Item required: Malboro Tentacle
Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/
Esthar- Grandidi Forest
Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle
Note: Does not work Poison elemental monsters and BOSS at Ultimecia's
Castle.
------------------------------------------------------------------------
Name: White Wind
What it does?: Cures and full heals all allies according to Quistis'
maximum HP.
Area Effect: All (ally)
Item required: Whisper
Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores
of Long Horn Island.
Card Mod: n/a
------------------------------------------------------------------------
Name: Homing Laser
What it does?: Does non-elemental damage against one enemy.
Area Effect: Single
Item required: Laser Cannon
Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora,
Defeat Behelmel at Galbadia- Montersou Plateau (rare
item must be equipped, even though it is high to get)
Card Mod: n/a
------------------------------------------------------------------------
Name: Mighty Guard
What it does?: Cast Haste, Protect, Shell on allies. Aura and Regen
is sometimes being cast.
Area Effect: All (ally)
Item required: Barrier
Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar
after gotten Ragnarok.
Card Mod: 10x Behemoth's Card -> 1x Barrier
Note: causes no effect when the characters are under Invincible status.
------------------------------------------------------------------------
Name: Shockwave Pulsar
What it does?: Does over 9999 non-elemental damage to all enemies.
Area Effect: All
Item required: Dark Matter
Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to
refine them into Dark Matter. Siren must be at Level
100 to do this.
Get through Pocketstation.
Card Mod: n/a
------------------------------------------------------------------------
Name: Ray-Bomb
What it does?: Does non elemental damage to all enemies.
Area Effect: All
Item required: Power Generator
Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert
area] (make Rare Item not equipped, even though it is
very rare.) Only about 4% chance to nab the item.
Find it during Zell's Quest at Lunatic Pandora [refer
to walkthrough], must trigger trap doors]
Get it through Pocketstation
Card Mod: n/a
------------------------------------------------------------------------
_____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
Selphie Tilmitt ffviii_028
------------------------------------------------------------------------
Age: 17
Sex: Female
Height: 5'1" [157cm]
Birthdate: July 16
Blood Type: B
Weapon: Nunchaku
Limit Break: Slots
Initial Weapon: Flail
Occupation: Trabia Cadet -> SeeD Mercenary (Balamb)
Description: A naive girl with flightily nature and capable
character. A girl with skilled personality to the extent
that you can't believe that she's a student at the
military academy. Usually she has a carefree way of
speaking and is frequently disturbed by the pace of her
surroundings.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Selphie Tilmitt. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
F l a i l Price: 100 gil, ATK: - HIT: 98%
------------------------------------------------------------------------
Name: Bomb Fragment
Quanitity needed: 1x
What it does: Stone with Fire element
Where to get it: Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod: 1x Bomb's Card -> 1x Bomb Fragment
Refinement: n/a
------------------------------------------------------------------------
Name: M-Stone Piece
Quanitity needed: 2x
What it does: Stone with a litte Magic Power
Where to get it: Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece
1x Bite Bug's Card -> 1x M-Stone Piece
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
M o r n i n g S t a r Price: 200 gil, ATK: +3 HIT: 99%
------------------------------------------------------------------------
Name: Steel Orb
Quanitity needed: 2x
What it does: Steel orb with graviational power
Where to get it: Defeat Wendigo
Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry
Plains.
Card Mod: 1x Wendigo's Card -> 1x Steel Orb
Refinement: n/a
------------------------------------------------------------------------
Name: Sharp Spike
Quanitity needed: 1x
What it does: Long, sharp claw
Where to get it: Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
Desert.
Card Mod: 1x Death Claw's Card -> 1x Sharp Spike
1x Grand Mantis' Card -> 1x Sharp Spike
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
C r e s c e n t W i s h Price: 400 gil, ATK: +8 HIT:101%
------------------------------------------------------------------------
Name: Inferno Fang
Quanitity needed: 1x
What it does: Allows Quistis to learn Blue Magic, Fire Breath
Where to get it: Defeat/Mug Ruby Dragon
Encounter Monster: Centra- Lenown's Plains, Island closest to Hell,
Esthar- Nortes Mountains
Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang
Refinement: n/a
------------------------------------------------------------------------
Name: Life Ring
Quanitity needed: 1x
What it does: Ring with Life force
Where to get it: Mug Mesmerize
Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains
Card Mod: 5x Torama's Card -> 1x Life Ring
Refinement: n/a
------------------------------------------------------------------------
Name: Sharp Spike
Quanitity needed: 4x
What it does: Long, sharp claw
Where to get it: Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
Desert.
Card Mod: 1x Death Claw's Card -> 1x Sharp Spike
1x Grand Mantis' Card -> 1x Sharp Spike
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
S t r a n g e V i s i o n Price: 1000 gil, ATK: +13 HIT: 255%
------------------------------------------------------------------------
Name: Adamantine
Quantity needed: 1x
What it does: GF learns Vit +60% Ability
Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH
(Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
area of Galbadia. North from the forest at Dollet,
you will find a stretch of land that resembles a
horn. You will encounter it on the shores (rarely)
Card Mod: Minotaur's Card --> 6x Adamantine
Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name: Curse Spike
Quanitity needed: 2x
What it does: Allows Quistis to learn Blue Magic, LV? Death
Where to get it: Steal/Defeat Tri-Face
Encounter Monster: Deep Sea Deposit, Island closest Hell
Card Mod: 1x Tri-Face's Card -> 1x Curse Spike
Refinement: n/a
------------------------------------------------------------------------
Name: Star Fragment
Quanitity needed: 3x
What it does: GF learns SumMag +20% Ability
Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
T-Rexaur - Balamb- Accuald Plains (forest), B-Garden
Training Center, Island closest to Hell
Card Mod: 3x Iron Giant's Card -> 1x Star Fragment
Refinement: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Selphie Tilmitt's Limit Breaks
========================================================================
Selphie's Limit Break is regarded as most powerful Limit that you can
find in the game. But it will reduce the fun that you could possible
enjoy in the game. The End wipes out everything except for undead and
Ultimecia.. Even Omega and Ultima have the fear on that spell. As the
saying goes "you work for what you get.", quite a piece of bad news
huh? You may take ages just to get her spells. Learning her Limit
Breaks is unique. You need to get her Limit Breaks during your selection
of spells.
Executing her Limit Breaks is just others.. You need to get her into
Crisis condition, cast Aura or use Aura Stone, so that she could uses
her Limit Breaks. Once she was be able to use to her Limit Breaks, you
should see something similar below..
_________ ________
|Attack |>| | Slots | Just push right, once you see the triangle.
|Magic | |________| Next press X again and select slots and you
|GF | will have a diagram below:
|Item |
|_________|
___________ ___________ ____________
| Firaga 3| | Aura 2 | |Full-Cure 1 | (1) choose
| | | | | | "Do over"
| Do over | --> | Do over | --> | Do over |
| Use | (1) | Use | (1) | Use |
|___________| |___________| |____________|
The diagram is NOT exactly the same. It is just an example. You may
take countless time, using "Do over" to get the rare magic spells.
Those rare spells are her Limit Breaks. You NEED TO use them in order
to Selphie learn her Limit Breaks. Generally there is a trick in
selecting spells effectively without worrying enemies that is going
to attack your party.
Okay, Selphie can virtually cast any type of spells, including
Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast
under "Firaga 3x" she will cast Firaga three times and attack any
enemies at random. What I am trying to say, you will not get the
chance to cast in the order that you like.
Anyway, here is the trick in getting spells.
1) First of all get Selphie to critical status or cast Aura/ use Aura
Stone
2) Tap Circle to change turns, have the next member use a magic and
meantime return Selphie and have her excute her Limit Break.
3) Before the other member cast the spell, open the Playstation lid
immediately!
4) The character whom is casting the spell looks freezed.. in her/his
casting pose. Now you could happily selecting your spells!
5) After finished selecting your desired spells, choose to cast.
6) Close the Playstation Lid and the freezed member will start to
cast the spell! And it is followed by Selphie casting her Limit
Break!
------------------------------------------------------------------------
List of Limit Breaks
------------------------------------------------------------------------
Name: Full-Cure
What it does?: Recovers fully all HP for the entire party, hence also
removing status ailments. Does not work for characters
under Undead status. Those characters will be
instantly killed off.
Area Effect: All
Chances: 70%
------------------------------------------------------------------------
Name: Wall
What it does?: A rock of wall appears in front of the entire party,
hence giving them the protective barrier of magical
and physical defense. (Protect and Shell)
Area Effect: All
Chances: 50%
------------------------------------------------------------------------
Name: Rapture
What it does?: A pair of wings appearing on the all enemies, hence
lifting them away from battles. Some monsters are
can be lifted away, due to mass and their elements.
Typically does not work on Earth elemental monsters,
BOSSES and Tonberry
Area Effect: All
Chances: 45%
------------------------------------------------------------------------
Name: The End
What it does?: Instant dead attack, regardless of Death protection.
Works on any monsters, except for Undead and Ultimecia
Area Effect: All
Chances: 15%
------------------------------------------------------------------------
_____
/ 3.5 \_________________________________________________________________
------------------------------------------------------------------------
Rinoa Heartilly ffviii_028
------------------------------------------------------------------------
Age: 17
Sex: Female
Height: 5'4" [163 cm]
Birthdate: March 3rd
Weapon: Blaster Edge
Limit Break: Combine
Initial Weapon: Pinwheel
Occupation: Princess of "The Forest Owls"
Description: A beautiful and enigmatic woman, kind-hearted and
driven to succeed. A cheerful girl who possesses a
"mood-making" liveliness and gentleness that touches
people without discrimination. She's honest about her
feelings and readily speaks what she thinks. However,
in time, she ends up becoming warped... By the way,
Rinoa has a pet dog called Angelo.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Rinoa Heartilly. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
P i n W h e e l Price: 100 gil, ATK: - HIT: 99%
------------------------------------------------------------------------
Name: M-Stone Piece
Quanitity needed: 3x
What it does: Stone with a litte Magic Power
Where to get it: Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece
1x Bite Bug's Card -> 1x M-Stone Piece
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
V a l k y r i e Price: 200 gil, ATK: +3 HIT: 101%
------------------------------------------------------------------------
Name: Shear Feather
Quanitity needed: 1x
What it does: Bird's feather that files on wind
Where to get it: Defeat Thrustaveis
Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon
Card Mod: 1x Thrustaveis' Card -> 1x Shear Feather
Refinement: n/a
------------------------------------------------------------------------
Name: Magic Stone
Quanitity needed: 1x
What it does: Stone with Magic Power
Where to get it: Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod: 1x Grat's Card -> 1x Magic Stone
1x Buel's Card -> 1x Magic Stone
1x Jelleye's Card -> 1x Magic Stone
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
R i s i n g S u n Price: 400 gil, ATK: +7 HIT: 103%
------------------------------------------------------------------------
Name: Saw Blade
Quanitity needed: 1x
What it does: Serrated blade
Where to get it: Defeat/Mug Behelmel
Encounter Monster: Galbadia- Montersou Plateau
Card Mod: 1x Behelmel's Card -> 1x Saw Blade
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 8x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
C a r d i n a l Price: 600 gil, ATK: +13 HIT: 104%
------------------------------------------------------------------------
Name: Cockatrice Pinion
Quanitity needed: 1x
What it does: Feather with petrifying power
Where to get it: Defeat/Mug Cockatrice
Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar-
Nortes Mountains.
Card Mod: 1x Cockatrice's Card -> 1x Cockatrice Pinion
1x Iguion's Card -> 1x Cockatrice Pinion
Refinement: n/a
------------------------------------------------------------------------
Name: Sharp Spike
Quanitity needed: 1x
What it does: Long, sharp claw
Where to get it: Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
Desert.
Card Mod: 1x Death Claw's Card -> 1x Sharp Spike
1x Grand Mantis' Card -> 1x Sharp Spike
Refinement: n/a
------------------------------------------------------------------------
Name: Mesmerize Blade
Quanitity needed: 1x
What it does: Long, sharp blade
Where to get it: Defeat/Steal Mesmerize
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
Plains, Trabia Canyon, Trabia Crater
Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
S h o o t i n g S t a r Price: 1000 gil, ATK: +17 HIT: 107%
------------------------------------------------------------------------
Name: Windmill
Quantity needed: 2x
What it does: Windmill containing wind energy
Where to get: Defeat Abyss Worm/ Thrustaevis
Encounter Monster: Abyss Worm
Galbadia- Dingo Desert (Outside D-District Prison)
Esthar- Khaskabald Desert
Thrustaveis
Great Plains of Galbadia
Galbadia- Montersou Plateau (hilltops)
Card Mod: 1x Abyss Worm's Card -> 1x Windmill
1x Pandemona's Card -> 100x Windmill
Refine: n/a
------------------------------------------------------------------------
Name: Regen Ring
Quantity needed: 2x
What it does: GF learns HP +20% Ability
Where to get: Defeat Torama
Defeat Chimera
Defeat Mesmerize
Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
Chimera: Island closest to Heaven/ Khaskabald Desert
Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
Card Mod: 10x Chimera -> 1x Regen Ring
Refine: n/a
------------------------------------------------------------------------
Name: Force Armlet
Quantity needed: 1x
What it does: GF learns Spr +40% Ability
Where to get: Defeat Malboro/Ochu
Brought at Esthar Pet Shop with Familiar for
20,000 gil.
Encounter Monster: Malboro/Ochu - Island closest to Heaven
Card Mod: n/a
Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref]
------------------------------------------------------------------------
Name: Energy Crystal
Quantity needed: 2x
What it does: GF learns SumMag +30% Ability
Where to get it: Defeat Behemoth (rare).
Defeat Elnoyle.
Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
Ruby Dragon - Esthar- Nortes Mountains /Island
closest Hell.
Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal
Refine: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Rinoa Heartilly's Limit Breaks
========================================================================
Rinoa's method of learning Limit Breaks is rather unique too. She learns
new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo
tutorial on the move.] Of course, Angelo has accquired some of her moves
initially. Angelo does not only appears when Rinoa is using her Limit
Breaks, also while she is in trouble.
During the space jounery, Rinoa has received her Sorceress powers, and
hence gain a powerful Limit Breaks Angel Wings, or known as "Varly".
This Limit Break increases her Magic to 255! Becomes extremely damaging
while casting spells... But you will lost control of her..
------------------------------------------------------------------------
Before Space Incident At Disc 3, while at Ragnarok
_________ ________ _________ ____________
|Attack |>| |Combine | |Attack |>| |Angel Wings |
|Magic | |________| |Magic | |____________|
|GF | |GF |
|Draw | |Draw |
|_________| |_________|
After Rinoa have been rescued....
_________ ___________
|Attack |>| |Combine |
|Magic | |Angel Wings|
|GF | |___________|
|Draw |
|_________|
------------------------------------------------------------------------
Rinoa's Limit Break has been classified into three groups and they are:
------------------------------------------------------------------------
Angelo's Limit Break
------------------------------------------------------------------------
These Limit Breaks cannot be using through your command. It appears
while Rinoa is in trouble. I myself believe that Angelo is the perhaps
the fourth character and she is in the back row of your party. She will
automatically help Rinoa when her owner is trouble. All of them appears
in random and you need to depend on Luck a lot.
------------------------------------------------------------------------
Name: Angelo Rush
What it does?:
Angelo counterattacks against one enemy, where Rinoa is under attack
repetively, whether the attacks are magical or physical.
Area Effect: Single
Vol needed: Initial
------------------------------------------------------------------------
Name: Angelo Recover
What it does?:
Angelo uses an item to restore HP for any ally, who is in critical
condition. This might depends on the items you have: E.g. a Hi-Potion+
can restores a whoopy 2000. It's always a rounded number. [i.e. 2000,
1000, etc.]
Area Effect: Single (ally)
Vol needed: Pet Pals Vol. 5
------------------------------------------------------------------------
Name: Angelo Reverse
What it does?:
Angelo revives any wounded character with a Phoenix Down, but not using
the Phoenix Downs in the inventory. The character will be revived with
1/10 of the HP and still under critical status.
Area Effect: Single (ally)
Vol needed: Pet Pals Vol. 4
------------------------------------------------------------------------
Name: Angelo Search
What it does?:
Angelo sniffs the battlefield (quite amusing while seeing Angelo
sniffing on snow..) She will then start digging and searching for items
and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To
encounted this often, boost Rinoa's Luck through Luck-J and have a
longer than usual fight. Angelo can get typical and rare items. [e.g.
Tent, Regen Ring, etc.]
Area Effect: n/a
Vol needed: Pet Pals Vol. 2
------------------------------------------------------------------------
------------------------------------------------------------------------
Limit Breaks: Combine
------------------------------------------------------------------------
These Limit Breaks can be execute directly by using Limit Breaks, just
like using your characters. Rinoa need to get to critical status and she
will be able to execute the Limit Breaks. [or use Aura]
------------------------------------------------------------------------
Name: Angelo Cannon
What it does?:
Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then
fires Angelo at all enemies creating an explosion. [like using a sling-
shot] After done with the damage, Rinoa awards Angelo a biscuit. If
Rinoa's strength is maxed out, then this will damage all enemies for
9999 HP, making it better than Angelo Strike later in the game.
Area Effect: All
Vol needed: Initial
------------------------------------------------------------------------
Name: Angelo Strike
What it does?:
Angelo jumps in and sniffs an enemy, jumps at it and bites it while
bringing it into the air, spinning it in a 360 degrees motion, a few
times and brings the enemy back to the ground. Rinoa then awards Angelo
with a biscuit. Early in the game this does more damage than Angelo
Cannon, but if Rinoa's strength is maxed out, then this will only damage
one enemy for 9999 HP so its worse than Angelo Cannon later in the game
if Rinoa's strength is maxed out. It also allows you to nab rare items
such as Hero-trial.
Area Effect: Single
Vol needed: Pet Pals Vol. 1
------------------------------------------------------------------------
Name: Invincible Moon
What it does?:
Rinoa summons Angelo and throws a biscuit which Angelo catches with her
mouth. Next, Angelo jump pass-by the moon [reminds me of Red XIII of
FF7] and a curtain of white light surrounds the party giving them an
"Invincible status" The characters will looks like partially transparent
hence having the same effect as a Holy War or Holy War Trial.
The Invincible status seems to last longer depending on what level
Rinoa is at and her Magic stats. During this status, Rinoa can try to do
Angel Wing (if she had aura or was critical before) but it will "miss"
since she's stuck on invincible status at first. The Invincible status
may causes all magic to cause a "MISS" except for GF Commands and
Curative magic (except Regen).
Area Effect: All (Allies)
Vol needed: Pet Pals Vol. 3
------------------------------------------------------------------------
Name: Wishing Star
What it does/:
Rinoa and Angelo run together as the background of the battle field
becomes star filled. Shooting stars that are actually Rinoa riding
Angelo hit all the enemies and it is around 10-20 times. The more speed
Rinoa has in her stats the more hits this will do and the more strength
Rinoa has, the more damage each hit will do.
Area Effect: All
Vol needed: Pet Pals Vol. 6
------------------------------------------------------------------------
------------------------------------------------------------------------
Rinoa's Limit Break: Angel Wing
------------------------------------------------------------------------
A Limit Break which can only be gained in Disc 3 at Ragnarok during the
Space Incident. The Limit Break causes you to lose the control of Rinoa.
But all her stats rises up [especially Magic] and thus doing 3000+ for
Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can
cast any spells which are not in her inventory. The only difference is
that you can't control and she can only cast a spell once her ATB bar is
full. One more thing to note.. She does not cast Support and Recovery
Magic except for Dispel. Partially resembles Edea, huh?
_____
/ 3.6 \_________________________________________________________________
------------------------------------------------------------------------
Irvine Kinneas ffviii_029
------------------------------------------------------------------------
Age: 18
Sex: Male
Height: 6'0" [185cm]
Birthdate: November 24th
Blood Type: O
Weapon: Shotgun
Limit Break: Shot
Initial Weapon: Valiant
Occupation: SeeD Mercernary (Galbadia)
Description: A young man, well-liked by women whose strongest point
is his marksmanship. A cadet at the Galbadia Garden, he
self-styles himself as the "No. 1 gunslinger in the
Garden" His shooting arm seems sure and he is the girls'
favorite because he is full of confidence. He seems
callous to simple men, but in truth, he is unexpectedly
sensitive and seems to have a serious personality.
After a short listing about this character, time for the ingredient
list:
___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Irvine Kinneas. It includes the
requirements for each weapons, the price to remodel and also the
attributes bonus for each weapon.
------------------------------------------------------------------------
V a l i a n t Price: 100 gil, ATK: - HIT: 105%
------------------------------------------------------------------------
Name: Steel Pipe
Quanitity needed: 1x
What it does: GF learns SumMag +10% Ability
Where to get it: Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
Dollet- Hasberry Plains
Card Mod: 1x Elastoid's Card -> 1x Steel Pipe
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 4x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
U l y s s e s Price: 200 gil, ATK: +3 HIT: 108%
------------------------------------------------------------------------
Name: Steel Pipe
Quanitity needed: 1x
What it does: GF learns SumMag +10% Ability
Where to get it: Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
Dollet- Hasberry Plains
Card Mod: 1x Elastoid's Card -> 1x Steel Pipe
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 2x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
Name: Bomb Fragment
Quanitity needed: 1x
What it does: Stone with Fire element
Where to get it: Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod: 1x Bomb's Card -> 1x Bomb Fragment
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
B i s m a r c k Price: 400 gil, ATK: +8 HIT: 112%
------------------------------------------------------------------------
Name: Steel Pipe
Quanitity needed: 1x
What it does: GF learns SumMag +10% Ability
Where to get it: Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
Dollet- Hasberry Plains
Card Mod: 1x Elastoid's Card -> 1x Steel Pipe
Refinement: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 8x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
Name: Dynamo Stone
Quanitity needed: 4x
What it does: Stone with Thunder Element
Where to get it: Defeat Blitz/ Defeat Cockatrice
Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests
Cockatrice: Galbadia- Montersou Plateau, Esthar-
Nortes Mountains
Card Mod: 1x Blitz's Card -> 1x Dynamo Stone
Refinement: n/a
------------------------------------------------------------------------
------------------------------------------------------------------------
E x e t o r Price: 800 gil, ATK: +13 HIT: 122%
------------------------------------------------------------------------
Name: Dino Bone
Quantity needed: 2x
What it does: Large dinosaur bone
Where to get it: Defeat T-Rexaur [mug at low-levels]
Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
Hell/ Balamb Garden- Training Center
Card Mod: 1x Armadodo's Card -> 1x Dino Bone
2x T-Rexaur's Card -> 1x Dino Bone
1x Sacred's Card -> 100x Dino Bones
Refine: n/a
------------------------------------------------------------------------
Name: Moon Stone
Quantity needed: 1x
What it does: Holy moon stone with monsters living inside
Where to get it: Mug Torama / Mug Elnoyle.
Encounter Monster: Both - Esthar City
Torama - Great Plains of Esthar/ Deep Sea Deposit
Card Mod: n/a
Refine: n/a
------------------------------------------------------------------------
Name: Star Fragment
Quantity needed: 2x
What it does: GF learns SumMag +20% Ability
Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs
Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
Esthar City.
T-Rexaur - Balamb Garden- Training Center/ Balamb-
Accauld Plains/ Island closest to Hell
Card Mod: 3x Iron Giant -> 1x Star Fragment
Refine: n/a
------------------------------------------------------------------------
Name: Screws
Quantity needed: 18x
What it does: Use to remodel weapons
Where to get it: Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet-
Hasberry Plains/ Great Plains of Galbadia/ Timber-
Vaulny Canyon.
Card Mod: 1x Geezard's Card -> 5x Screws
Refine: n/a
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Irvine Kinneas' Limit Breaks
========================================================================
It looks kinda strange for me.. I myself don't think you can get new
Limit Breaks just get his ammo. You must also tune up his weapon in
order get the new Limit Breaks. His ammo is really easy to get compared
to other characters. His attacks are superbly strong. But they also
carries a couple of good elementals. In order to use his Limit Breaks,
you must get Ammo. To get stronger or better Ammo, you must have GF
Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo.
_________ _________ __________________ _____________________
|Attack |>| | Shot | | Num | | Num |
|Magic | |_________| | Normal Ammo 100 | | Demolition Ammo 100 |
|GF | | Shotgun Ammo 100 | | Fast Ammo 100 |
|Draw | | Dark Ammo 100 | | AP Ammo 100 |
|_________| | Fire Ammo 100 | | Pulse Ammo 100 |
|__________________| |_____________________|
___________
| Dark Ammo |
| 100 | The Limit Screen will appear as shown on left. You will
| _______ | see a blue ATB [represented by the rectangle]. You can
| |_______| | only shoot within that interval. You will stop the
|___________| Limit Break when the following happens:
1) Used up all ammo
2) Press Triangle
3) Timer bar runs out.
------------------------------------------------------------------------
Name: Normal Ammo
What it does?: Normal Ammo
Area Effect: Single
Comments: Irvine's basic attacking ammo. You can get this from all
Item Shops, won during combat. The ammo is quite cheap
and do a hefty 2000+ damage when Irvine's strength is 255
Learnt: Normal Shot, Variant
------------------------------------------------------------------------
Name: Shotgun Ammo
What it does?: Ammo that attacks all opponents
Area Effect: All
Comments: Shotgun Ammo is pretty useful, compared to Normal Ammo.
It is only a bit more expensive, yet it does damage to
all enemies.
Learnt: Scattered Shot, Variant
------------------------------------------------------------------------
Name: Dark Ammo
What it does: Ammo with status changing effect.
Area Effect: Single
Comments: Another great ammo that causes a series of status
ailments [namely Poison, Darkness, Silence] which is the
same as to Pain. But it is still consider as a great
ammo.
Learnt: Dark Shot, Ulysses
------------------------------------------------------------------------
Name: Fire Ammo
What it does: Ammo with Fire element
Area Effect: All
Comments: This ammo works fine especially monsters that you could
find in Trabia Continent. It does damage to all enemies
and carries a Fire element.
Learnt: Fire Shot, Ulysses
------------------------------------------------------------------------
Name: Demolition Ammo
What it does: Ammo 3 times more powerful than Normal Ammo
Area Effect: Single
Comments: A great ammo as you can does a whooping 6000+ damage with
this ammo, plus this ammo can be brought from a shop,
once you accquired GF Tonberry's Familiar.
Learnt: Canister Shot, Bismarck
------------------------------------------------------------------------
Name: Fast Ammo
What it does: Ammo for rapid fire
Area Effect: Single
Comments: This ammo has extremely fast shooting fire, fancy turning
Irvine's shotgun in a machine gun. This ammo is quite
easy to get, but it runs out easily. So remember to stock
them up, once you got the chance.
Learnt: Quick Shot, Bismarck.
------------------------------------------------------------------------
Name: AP Ammo
What it does: Armor-piercing ammo
Area Effect: Single
Comments: The second best ammo after Pulse Ammo, rather easy to get
and only through GF Ifrit's Ammo-RF. AP stands for "Armor
Piercing" and it can does 9999 HP damage when Irvine has
255 Strength stats. It has a sensible recharge rate.
Learnt: Armor Shot, Exetor
------------------------------------------------------------------------
Name: Pulse Ammo
What it does: Ammo that contains powerful energy
Area Effect: Single
Comments: Does 9999 HP damage regardless of Irvine's strength stats
and enemy's defense. This ammo is extremely dangerous and
it is also very hard to get. Only rare items such as
Power Generator, Energy Crystal, etc allows you to get
this.
Learnt: Hyper Shot, Exetor
------------------------------------------------------------------------
_____
/ 3.7 \_________________________________________________________________
------------------------------------------------------------------------
Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul
------------------------------------------------------------------------
During the game, you will definately required to switch party. You will
be able to use Laguna, Kiros and Ward for combat. They also have Limit
Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to
learn Limit Breaks, as they have only 1 Limit Break.
______
/ 3.7a \________________________________________________________________
------------------------------------------------------------------------
Laguna Loire ffviii_030
------------------------------------------------------------------------
Age: 27
Sex: Male
Height: 5'11" [181 cm]
Birthdate: January 3rd
Blood Type: B
Weapon: Machine Gun
Limit Break: Desparado
Initial Weapon: Machine Gun
Occupation: Soldier --> Jounralist --> President of Esthar
Description: A hot-blooded man who fights with a pen instead a sword.
Kind out of compassion for humanity, he's a man full of
courage who helps the faint-hearted and crushes the
arrogant. A journalist of military origins, he swapped
his sword for a pen and fights boldly against the evils
of the world.
------------------------------------------------------------------------
L i m i t B r e a k
------------------------------------------------------------------------
Name: Desperado
What it does?:
Laguna will use a grenade and throw it to the crowd of enemy. Next
Laguna jump and hang on a rope and swinging around with it and does
rapid fire with his machine gun. Does approximately 4x the damage of his
normal attacks. However, the damage was limited to 9999 HP.
Area Effect: All
------------------------------------------------------------------------
______
/ 3.7b \________________________________________________________________
------------------------------------------------------------------------
Ward Zaback ffviii_031
------------------------------------------------------------------------
Age: 25
Sex: Male
Height: 217 cm
Birthdate: February 25th
Blood Type: A
Weapon: Harpoon
Limit Break: Massive Anchor
Initial Weapon: Harpoon
Occupation: Soldier --> Janitor --> Minister of Esthar
Description: Ex-Galbadian soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Dream
Sequences. Don't look down on him, as he looks huge
and scary. He has work as a janitor in the D-District
Prison.. (funny guy huh?)
------------------------------------------------------------------------
L i m i t B r e a k
------------------------------------------------------------------------
Name: Massive Anchor
What it does?:
Ward throw his harpoon into mid and next he leaps to mid-air following
by his attack. And lands along with his harpoon at all enemies for
massive damage.
Area Effect: All
------------------------------------------------------------------------
______
/ 3.7c \________________________________________________________________
------------------------------------------------------------------------
Kiros Seagul ffviii_032
------------------------------------------------------------------------
Age: 23
Sex: Male
Height: 191 cm
Birthdate: July 6th
Blood Type: O
Weapons: Daggers
Limit Break: Blood Pain
Initial Weapon: Katal
Occupation: Soldier --> Minister of Esthar
Description: Ex-Galbadian soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's dream
sequence. He is rather a helpful lad in Laguna's friend.
He is considered as Laguna's most concerning friend
where he consults Laguna for his failure in love with
a pianoist called Julia Heartilly.
------------------------------------------------------------------------
L i m i t B r e a k
------------------------------------------------------------------------
Name: Blood Pain
What it does?:
Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with
a series of quick slashes which are embedded with red light and does
damage to one enemy.
Area Effect: Single
------------------------------------------------------------------------
_____
/ 3.8 \_________________________________________________________________
------------------------------------------------------------------------
Temporary Members: Seifer and Edea
------------------------------------------------------------------------
There are also certain members that would joing your party temporarily.
There are two characters and here is their "service time":
------------------------------------------------------------------------
Seifer Almasy Disc 1, Dollet Dukedom Mission, while removing
Galbadia threat from the town. Unable to use him
after defeat sub-boss, Anacondour.
------------------------------------------------------------------------
Edea Kramer Disc 3, After Rinoa has met with a mishap,
recruitable through your journey to Esthar. She
leaves your party after gotten Ragnarok [or during
your visit to Lunar Base at outer space to be more
exact, but she will be still avaliable at the Switch
screen]
------------------------------------------------------------------------
______
/ 3.8a \________________________________________________________________
------------------------------------------------------------------------
Seifer Almasy ffviii_033
------------------------------------------------------------------------
Age: 18
Sex: Male
Height: 6'1" (188 cm)
Birthdate: December 22nd
Blood Type: A
Weapon: Gunblade
Limit Break: Cross Sword >> No Mercy
Initial Weapon: Hyperion
Occupation: Balamb Cadet -> Sorceress' Knight
Description: A troublemaker who views Squall as his rival. A SeeD
cadet who is treated as a problem child because he
lacks composure and the ability to follow orders, even
though he has the disposition to excel. On the other
hand, he appreciates Squall's abilities highly and
adamantly considers him a rival.
------------------------------------------------------------------------
L i m i t B r e a k
-----------------------------------------------------------------------
Name: No Mercy
What it does:
Seifer held his gunblade 45 degrees down and generates an energy blade.
Next he just turn his gunblade and the energy ball attacks all enemies.
Has a hidden R1 trigger function
Area Effect: All
-----------------------------------------------------------------------
As you advance later in the game, you will see him using his new Limit
Breaks.
______
/ 3.8b \________________________________________________________________
------------------------------------------------------------------------
Edea Kramer ffviii_034
------------------------------------------------------------------------
Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
great power of magic and is consider the best user when comes to magic.
She is rather mysterious and secretive. As if she is final boss, you
will find out soon.....
Limit Break: Ice Strike
Weapon: Magic.
Occupation: Sorceress -> Matron
------------------------------------------------------------------------
L i m i t B r e a k
-----------------------------------------------------------------------
Name: Ice Strike
What it does?:
Remember what she do to Squall at the end of Disc 1? That's her Limit
Breaks. Edea summons a set of icicles and throw them to the sky and
they all come rushing down to one enemy. Carries an Ice element.
Area Effect: Single
-----------------------------------------------------------------------
_____
/ 3.9 \________________________________________________________________
-----------------------------------------------------------------------
Ingredient List Chart ffviii_035
-----------------------------------------------------------------------
Here you will find a list of ingredients [including method on how to
get them], where to locate the monsters, etc. I only include those
monster which possesses those ingredient more frequently.
______________________________________________________________________
| Item Name | How and where to whom to get it |
|________________|_____________________________________________________|
| Screw | Steal or defeat Geezard at Galbadia Continent, it |
| | rather easy to find it. Dollet- Hasberry Plains |
| | [grasslands]. It is an ugly monster with a grey |
| | belly. |
|________________|_____________________________________________________|
| Steel Pipe | Stealing from the Wendigo [the yellow-green gorilla]|
| | forests found in Dollet- Hasberry Plains or the |
| | Great Plains of Galbadia. [dark red desert] |
|________________|_____________________________________________________|
| Dragon Skin | Defeat or steal Anacondaur [remember the Dollet's |
| | sub BOSS? It is found in forests of Timber- Vaunly |
| | Canyon and it is rather rare. |
| | Defeat Blue Dragon at Island closest to Hell or |
| | near mountains of Winter Island. (rare) |
|________________|_____________________________________________________|
| Adamantine | Win it from those Adamantoises at the shores of Long|
| | Horn Island found in the upper continent of Galbadia|
| | Adamantine can only be gotten if you defeat both of |
| | without stealing from one of them. |
|________________|_____________________________________________________|
| Inferno Fang | Defeat/Steal Ruby Dragon and Hexadragon |
| | at Island Closest to Hell or at Esthar- Nortes |
| | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ |
| | Hexdragon]. |
|________________|_____________________________________________________|
| Life Ring | Defeat/Steal from Mesmerize at Trabia- Bika |
| | Snowfields. Defeat/Steal Turtapod at Esthar- City |
| | after gotten Ragnarok |
|________________|_____________________________________________________|
| Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100 |
| | Ruby Dragon at Lenown Plains, Island Closest to Hell|
| | Behemoth at Esthar and Elnoyle inside Esthar near |
| | the save point towards the location where the |
| | Ragnarok lands low encounter rate also at Deep Sea |
| | Deposit the last stairs area before fighting the |
| | Ultima Weapon. |
|________________|_____________________________________________________|
| Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and |
| | Island closest to Heaven near Esthar's Grandidi |
| | Forest. |
|________________|_____________________________________________________|
| Windmill | Defeat/steal from Thrustaevis at Galbadia |
| | Defeat/Steal from Abyss Worm found in Dingo Desert |
| | of Galbadia. |
|________________|_____________________________________________________|
| Shear Feather | Same as above. Defeat/steal from Death Claw found |
| | at Lenown Plains and Grandidi Forest |
|________________|_____________________________________________________|
| Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon. |
| | Defeat Ruby & Blue Dragon at Island Closest to Hell |
| | Armadodo can be encountered at Tomb of the Unknown |
| | King. |
|________________|_____________________________________________________|
| Red Fang | Defeat/Steal from Ruby Dragon and Hexadragon |
| | found at the Island closest to Hell. |
|________________|_____________________________________________________|
| Dino Bone | You can get this by defeating the T-Rexaur, found at|
| | the Training Center of Balamb Garden or the forests |
| | of Balamb- Accauld Plains. |
|________________|_____________________________________________________|
| Spider Web | Defeat/steal from Caterchipillar found in Balamb- |
| | Accauld Plains. |
|________________|_____________________________________________________|
| Cockatrice | You can get this by defeating the Cockatrice |
| Pinion | found at Esthar- Nortes Mountains/Sollet Mts and |
| | forests of Galbadia's Montersou Plateau. |
|________________|_____________________________________________________|
| Dynamo Stone | Defeat/Steal from Blitz at Centra- Lenown Plains, |
| | desert that is surrounding Edea's House. |
|________________|_____________________________________________________|
| Steel Orb | Defeat the GIM47N [yellow robot] at Fisherman |
| | Horizon during Galbadia Attack or D-District Prison |
| | Defeat Wendigo which is found at Hasberry Plains of |
| | Dollet and deserts of the Great Plains of Galbadia. |
|________________|_____________________________________________________|
| Moon Stone | Steal from Elnoyle or Torama found in Esthar City |
| | after you have gotten Ragnarok. |
|________________|_____________________________________________________|
| Sharp Spike | Defeat/steal from the Grand Mantis at Lenown Plains |
| | of Centra Continent. |
|________________|_____________________________________________________|
| Saw Blade | Defeat/steal from the Belhelmel found in th deserts |
| | Galbadia's Montersou Plateau. |
|________________|_____________________________________________________|
| Curse Spike | Defeat/steal from the Tri-Face at Deep Sea Deposit |
| | and Island Closest to Heaven, Defeat Imp at Esthar |
| | or Deep Sea Deposit, Defeat Forbidden at Centra |
| | Ruins or Esthar- Grandidi Forest, Nortes Mountains |
|________________|_____________________________________________________|
| Pulse Ammo | Use Ifrit Ammo-RF and change 1x Energy Crystal to |
| | 10x Pulse Ammo. Refer to Ammo-RF for more details. |
|________________|_____________________________________________________|
| Fish Fin | Defeat/steal against Fastitocalon, anywhere at the |
| | shorelines. You can also defeat Fastitocalons found |
| | Galbadia- Dingo Desert. |
|________________|_____________________________________________________|
| Force Armlet | Buy this at Esthar Pet Shop with Tonberry's Familiar|
| | ability learnt. You can also get this by defeating |
| | Malboro found at Island Closest to Hell/Heaven |
|________________|_____________________________________________________|
| Regen Ring | Defeat Vysage and its group at Winhill Bluffs |
| | Defeat/steal against Torama or Turtapod at Esthar |
| | City or Great Plains of Esthar after gotten Ragnarok|
|________________|_____________________________________________________|
| Chef's Knife | Defeat/Steal against Tonberry at Centra Ruins |
|________________|_____________________________________________________|
| Star Fragment | Defeat/Steal against Iron Giants at Deep Sea Deposit|
| | Found them at Esthar City after you have defeated |
| | Ultima Weapon. |
| | Defeat Tri-face at Island Closest to Heaven |
| | Defeat Ruby or Blue Dragon in Island Closest to Hell|
|________________|_____________________________________________________|
| Bomb Fragment | Defeat/steal from Bomb found in the Fire Cavern |
|________________|_____________________________________________________|
| Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins |
| | Esthar- Nortes Mountains / Sollet Mountains |
|________________|_____________________________________________________|
| Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika |
| | Snowfields or Great Plains of Esthar [before space |
| | incident.] |
|________________|_____________________________________________________|
| Malboro | Defeat/Steal Malboro found in the Island closest |
| Tentacle | to Hell/Heaven or Esthar's Grandidi Forest. |
|________________|_____________________________________________________|
| Dragon Fin | Defeat/steal from Grendel found in the hilltops of |
| | Winhill Bluffs or the Island Closest to Hell. |
|________________|_____________________________________________________|
| Turtle Shell | Steal from the Adamantoise found at Long Horn Island|
| | Steal at Armadodo at Centra Ruins and Tomb of the |
| | Unknown King |
|________________|_____________________________________________________|
| Dragon Fang | Defeat the Blue Dragon found near the mountains of |
| | Winter Island and Island closest to Hell |
|________________|_____________________________________________________|
If you think that you still have trouble in getting them, don't use the
chart and look in the character's weapon list. And please! No more
e-mails regarding Lion Heart.
______
/ 3.10 \________________________________________________________________
------------------------------------------------------------------------
The Battle Meter ffviii_036
------------------------------------------------------------------------
* View through Information under Tutorial Menu.
This is not an item! It is a record book that records everything about
your combat, like the number of monsters that the character kills, how
many times your characters have been KO, etc.
The Battle Meter can be gotten Cid Kramer at the Headmaster Office at
the 3F of Balamb Garden when Squall becomes an official SeeD mercenary.
You need to talk to Cid in order to get this. This is only obtainable
in Disc 1.
In Disc 2, you are need to defeat the Battle Master in 10F of
D-District Prison [through a card game] to enchance it. The last
enhancement can only be gotten by defeating CC Group Magician Joker
at the Balamb-Training Center [through a card game] in Disc 2 too.
Here is a summary of the upgrades:
------------------------------------------------------------------------
Cid given Battle Meter Upgrade Battle Meter Upgrade
Battle Meter at Desert Prison at Balamb, CC Joker
_____________________________________________________________
| Battle Report | Character Report | GF Report |
|_________________|_____________________|_____________________|
| | | |
| Walked 2109039 | Squall | Quezacotl |
| | Total Killed 213 | Total Killed 176 |
| Battles 1490 | KO'd 0 | KO'd 0 |
| | | |
| Won 1486 | Zell | Shiva |
| | Total Killed 189 | Total Killed 110 |
| Escape 4 | KO'd 0 | KO'd 0 |
|_________________|_____________________|_____________________|
------------------------------------------------------------------------
What is a Battle Report?
Typically, it is a summary of your entire party. Like number of steps
that your party have walked, how many battles you have encounter, how
many battles won, and lastly how many battles you have escaped. Also
includes information about cities of the world.
What is a Character Report?
It's a summary report about your character ranging from Squall to
Selphie which includes the total number of monsters killed and how many
times the character has KO'd. Also include fact files about Seifer and
Edea. Also give you important information regarding Limit Breaks, the 4
basic command, how to control your members and learning their Limit
Breaks. Also includes profiles of Dr. Odine, Dobe, etc.
What is a GF Report?
GF Report is pretty similiar compared to the Character Report, except it
reports only about GF like the number of monsters killed also including
the number of times, the GF KO'd. It also includes a detailed besitary
regarding Abilities and list of menu refinements [which I have gotten
from and jointed down under Abilities section.]
That's all about the battle meter. Crucial for those whom are new in
the game.
_____
/ 4.0 \_________________________________________________________________
========================================================================
The Card Game ffviii_037
========================================================================
About Triple Triad and the Cards
Cards are really popular in FF8. You can battle against players in
cities and towns. They are scattered all over the world. The card game
was created by a man named Orlan and the game rules are made by him. In
order to play the card game, you must have at least 5 cards. Of course,
there may be a question that you would like to ask me: why play the
card game? It is extremely important for those who do have a
Pocketstation. Remember that cards are the easiest methods to get rare
items.
To begin...
You need to get at least 5 cards in order to start an adventure of
Triple Triad. You can get 7 cards from the Card Spade at the elevator
junction of 2F of Balamb Garden in Disc 1. Just press Square instead of
X to start a card game.
------------------------------------------------------------------------
Frequently Asked Questions regarding Cards
------------------------------------------------------------------------
Here are the frequently asked questions about cards. There are a total
of 3 questions
------------------------------------------------------------------------
Q1: How does card game look like?
------------------------------------------------------------------------
A: The objective of the card game is to get as many cards as possible
to your side. Each player is only allowed to use 5 cards for one
match of Triple. The card game is being played on the 3x3 board.
To beat the opponent's card, your card's attributes must be
stronger than your opponent's. The primary objective is to use the
attributes of the card to defeat a defending cards. Cards can't
change side if they are on the defensive side. The reading of the
attributes is based on the direction where the opponent's defending
card was placed. If it is placed at the north, then the north
attribute of the card will be taken into account.
The cards consists of four numbers arranged in diamond shape. The
attributes varies from 1 to A. Each card consists of a character in
the game, monsters and even the BOSS. BTW, not forgetting the GFs.
GFs and Characters cards are considered rare cards as you can only
get 1 before you reached Disc 4. As for methods on getting them,
refer to sections below.
As you advance in the game, you will get to see advance rules such
as Same, Plus, Same Wall, etc. All the card rules and trade rules
will be discussed in detail in the next few sections.
------------------------------------------------------------------------
Q2: How do I remove the Random Rule?
------------------------------------------------------------------------
A: For those whom are new to the game, take some time to read about the
Card Game under the Tutorial Menu. Remember just as what the Card
Queen says, your action affects the region rules. So play card games
in cities you fancy and does not possess the rule that you want.
Balamb area is perhaps the most favourite area as it has only few
rules. Just keep on the playing and once the rule is no longer in
use for a long time, it will be removed. But I myself like the
Random rule, save me troubles for selecting cards. It is a matter
of convience ^_^;. Another method is by paying cash to the Card
Queen. She will remove the card rules for regions with a lot of
rules and add card rules for regions with few rules. But you can't
change her decision as you wanted.
------------------------------------------------------------------------
Q3: What happened when you have gotten all cards?
------------------------------------------------------------------------
There is nothing much to say... Just a yellow star being marked next to
the card menu and marksthat you have completed the card game.
------------------------------------------------------------------------
Well, if certain questions becoming more frequently asked, I may added
them here.
_____
/ 4.1 \_________________________________________________________________
------------------------------------------------------------------------
Getting Cards ffviii_038
------------------------------------------------------------------------
You must have at least 5 cards to play a card game. There are no limit
[if you can reach 8020 cards...] that you can keep. You can collect at
least 100 cards for each gene [or type]. There are certain cards that
are rare to find. But they really worth it as they could complete your
card collection and the same time, nab you great times through
Quezacotl's Card-Mod RF.
You can get cards through the following methods:
1) Find them or trade for them during your journey. [quite rare]
2) Defeat other card players. [most commonly used]
3) Use the Card Comand. You can get BOSS Cards too. [quite common]
4) Through quests, especially for rare cards [not quite common]
_____
/ 4.2 \_________________________________________________________________
------------------------------------------------------------------------
Basics of Triple Triad ffviii_039
------------------------------------------------------------------------
As you start to play a Card Game, you will have a prompt of whether to
play the game. Just choose YES and you will see the list of rules and
in addition the game rules and trade rules. You can choose either "Yes"
to continue or "No" to decline.
The former areas such as Balamb, Dollet and Deling will have few rules
unlike rules such as Lunar and Esthar which is rather tedious. So the
best way, is to practice. "Practice makes Perfect!"
The early card rules are very simple. The objective to win the card
game is have more cards turned blue than your opponent. There are many
trade rules and card rules, which I will be explaining later.
Is there a condition to start a card game? Yes! You must at least
accquired five cards. If you got more than five cards, you will be
allowed to choose your own cards or the Random rule is applied in that
region, the computer will does it for you.
A yellow pyramid, which is actually a dice for the game which
determines whom will go first. Next you will be allowed to select your
own cards [if Random rule is not avaliable] and should get a screen like
this:
_________________________
| Name NUM |
| Geezard 1 | You just need to select the card that you
| Funguar 1 | wished to use and you are needed to pick
| Bite Bug 1 | 5 cards. Just select them, and you will
| Gesper 1 | find them place in your column. To unselect
| Fastitocalon-F 1 | a card, press Triangle. Okay, let's proceed
| Gayla 1 | to the ASCII art of Triple Triad's Board.
| |
------------------------------------------------------------------------
Opponent's Cards Triple Triad Board Player's Cards
______ _______________________ ______
#1 | | | | | | | | #1
| | | | | | | |
|======| | 1 | 2 | 3 | |======|
#2 | | | | | | | | #2
| | |_______|_______|_______| | |
|======| | | | | |======|
#3 | | | | | | | | #3
| | | 4 | 5 | 6 | | |
|======| | | | | |======|
#4 | | |_______|_______|_______| | | #4
| | | | | | | |
|======| | | | | |======|
#5 | | | 7 | 8 | 9 | | | #5
| | | | | | | |
|______| |_______|_______|_______| |______|
__ ____________________ __
|__ | Card Name Showed | |__
__| |____________________| __|
------------------------------------------------------------------------
What the abbreviations means?
Player's Card - Refer to the cards you could control to play the
game. Remember that you can't take cards that are in
your card inventory.
Opponent's Card - The five cards used by your opponent to challenge
you. Same applies to the opponent, as he/she also
can't take cards that are in his/her inventory. I
would assumed that each opponent has infinite number
of cards.
#1-#5 - The number of cards found in each players deck. You
are allowed to use one card during each time. The
game ends when the nine spots of the board are being
occupied by the cards.
5 - Number of cards, that the player currently
controlled. This feature has another function and it
is actually the SCORE in the card game. To win the
game, you must get a score of 6 and above. The
highest score is 9.
Card Name Showed - During the card game, it shows the NAME of the card,
that you choose to put in to board. And during
special circumstances, they are coloured:
Yellow - cards that you have previously owned but
lost
Blue - cards that you haven't gain
Grey - cards that you can't have them as you have
gotten 100x.
White - cards that you have gotten and below 100
cards.
------------------------------------------------------------------------
Have you ever wonder why this card game is called 'Triple Triad'?
Typically, it's a rectangle board marked with 3 x 3 squares (3 rows and
3 columns).
Now I have explained the board, it's time to proceed onto the cards. It
seems that Elementals have a great deal of importance in the card game
too. Some cards carries elemental such as the eight basic elements [
Fire, Ice, Thunder, Water, Wind, Earth, Poison and Holy]
Of course, they will be brought into consideration once the Elemental
rule is added to the card game. Well, forget about the elements for the
time bein., Instead, I will explain the features of a card.
------------------------------------------------------------------------
Explanations about the card itself
------------------------------------------------------------------------
_____________
| _______E | E - Stands for Elemental of the card. I guess
| 5 | || you should know by now. The Monsters, BOSS
|2 2| || , GFs and Characters are being represented
| 5 |Picture || by the cards.
| | || Picture - Picture/drawing of the monster, BOSS, GF
| |________|| or character.
|_____________| 5
2 2 - Think these numbers as the attributes for
5 the cards. The higher the numbers, the
more powerful the card will be.
------------------------------------------------------------------------
Now, the Elemental and Picture does not possess a great importance of
the card, instead focus on the digits. The higher the digits are, the
more powerful the card will be. The highest number in the game is A and
lowest number is 1. [A stands for 10]
To cover a card, you must attack with the corresponding opposite
direction. To attack the south of the card, your card's north attributes
must be higher than the attributes of the opponent's south attributes.
North The attributes are arranged in this order, right?
West East To attack the card, you must focus on the cards
South attributes. Now I will explain the rule:
------------------------------------------------------------------------
Tutorial #1: Turning a Card from opponent to your side.
------------------------------------------------------------------------
Before you get too confused, there is a matter that I must clear. You
can only change the card to your side, while its your turn to place a
card on the board.
Don't worry if your number is smaller than the card, it will remain
unchanged, as it isn't the opponent's turn to attack your card. So I
hoped you get it: "CARDS CAN ONLY BE CHANGED UPON ATTACKING!"
Explaination
A B Well, if you have problems with this,
____________________________ you will be in deep shit for the entire
| ____ | ____ | card game. Let's says A is the card of
| 5 | | | 5 | | | your opponent. You need to place a card
|2 [2] | p | |{3} A | p | | on the right of it, to change it to
| 5 |____| | 8 |____| | your side. Therefore you must be
| | | focused on the east attributes (marked
|_____________|______________| with a []). To change that card, your
card's attributes must be higher than
2, as shown on the left. Therefore as
long the west attributes of your card
(marked with a {}) is higher than 2,
you can turn the card over.
Hint: If you don't understand what the above diagram is trying to say,
don't read down. The above information must be fully understood.
_____
/ 4.3 \_________________________________________________________________
------------------------------------------------------------------------
The Card Rules
------------------------------------------------------------------------
As every game has a rule, I will try to explains the rules. Squaresoft
had tried to make the card game for interesting by adding some rules.
But I guess some of the rules are just too much...
At the beginning of the card game, you will be given a list of rules.
Those were be the rules that you need to pay attention to it while
playing the game. To review the rules. Press Circle while it is your
turn.
There are many types of rules and I have divided them into two
categories:
------------------------------------------------------------------------
Pre-Game Rules: rules that take effect for the game from the beginning
to the end.
In-Game Rules : rules that take effect while playing the game, like
how you are going to attack, and some special rules.
Trade Rules : How the cards are being traded after the card game has
ended.
------------------------------------------------------------------------
______
/ 4.3a \________________________________________________________________
------------------------------------------------------------------------
Pre-Game Rules ffviii_039
------------------------------------------------------------------------
Pre-Game Rules are rules that take effect for the game from the
beginning until the end of the game.
------------------------------------------------------------------------
Name of Rule: OPEN
What it does?: The cards will placed on each players' deck with them
opened. You can see the player's card, and hence your
cards can be seen too.
Comments: Nothing much. If the OPEN rule is not added, you will
see the opponents' card placed at the deck area with
the back cover of the card instead.
------------------------------------------------------------------------
Name of Rule: RANDOM
What it does?: The computer will choose your cards randomnly before the
came game started. In other words, you will not be
allowed to choose your cards.
Comments: Pretty damaging when you are weak in using PLUS and SAME
rule. But if you are expert in them, you can easily
defeat your opponents. In my opinion, I think that weak
cards [Level 1 ~5 cards] have good attributes for the
PLUS and SAME.
------------------------------------------------------------------------
Name of Rule: ELEMENTAL
What it does?: Elemental icons will be placed on the board and the
following effect took place:
- a non-elemental card placed on any element, the
attributes will be decreased by 1 [the picture will be
covered with a -1] (refer to Fig 4.1)
Figure 4.1: Non-elemental card on an element.
________ __________
| A | | A ____ | After being placed
|3 A | normally... |3 A |- 1 || over an element.
| 3 | | 3 | || A becomes 9, 3
9 | becomes 2. hence
2 9 <- make the
2 attributes...
- a Fire elemental card was placed on Ice element, all
the attributes will be decresed by one. (refer to Fig
4.2) Hence, in other words, cards with a different
elemental will have the attributes reduced by 1.
Figure 4.2: Elemental cards placed on an opposing element
__________ __________
| 9 Fire| | 9 _Fire| After being placed
|8 6 | normally.. |8 6 | || on an opposite
| 2 | | 2 | -1 || element, all
8 | attributes will be
7 5 <- reduced by one
1
- a Fire elemental card placed a Fire, all the attributes
will be raised by one! Hence, meaning Elements will
give cards with same elemental a raise of +1. (refer to
Fig 4.3)
Figure 4.3: Elemental cards placed on same element
__________ __________
| 9 Fire| | 9 _Fire| After being placed on
|8 6 | normally.. |8 6 | || its corresponding
| 2 | | 2 | +1 || element, all
A | attributes will be
9 7 <- increased by 1
3
------------------------------------------------------------------------
______
/ 4.3b \________________________________________________________________
------------------------------------------------------------------------
In-Game Card Rules ffviii_040
------------------------------------------------------------------------
In-Game Rules are rules that take its effects while attackng. Take
effects as the game start. These rules are deadly as they could cause
you to lost a game.
Just note that a COMBO is actually a combination of SAME and PLUS.
------------------------------------------------------------------------
Name of Rule: Basic or Default [can't remove this rule]
What it does?: Attacking card changes defending card to its side if
its attacking attributes are higher than the defending
attributes.
Comments: If you don't understand this rule, you ought to be
shot!
Explaination
A B Well, if you have problems with this,
____________________________ you will be in deep shit for the entire
| ____ | ____ | card game. Let's says A is the card of
| 5 | | | 5 | | | your opponent. You need to place a card
|2 [2] | p | |{3} A | p | | on the right of it, to change it to
| 5 |____| | 8 |____| | your side. Therefore you must be
| | | focused on the east attributes (marked
|_____________|______________| with a []). To change that card, your
card's attributes must be higher than
2, as shown on the left. Therefore as
long the west attributes of your card
(marked with a {}) is higher than 2,
you can turn the card over.
------------------------------------------------------------------------
Name of Rule: SAME
What it does?: Changes the card as long as the attributes of the
attacking side are the same, applies to three cards
involvement.
Figure 4.4: Explaining the SAME Rule
Abbreviations:
* Attacking card
XX Spot where the attacking card should be placed.
-a Defending card A
-b Defending card B
[] Attributes to be focused for defending site
{} Attributes to be focused for attacking site
________ To excute a same rule, you must have two
| 6 -a| opponent's cards on the board. [the cards
| 3 2 | must be on the board, before your card
| [7] | is being placed. There are a lot of
_______ |________|________ combinations besides the one shown on the
| {7} | | 1 | left. In the diagram, all cards will be
| 5 {3}| XX |[3] 6 | changed to the attacking side as the
| 4 | --> | 4 | North attributes {7} and the East
|_____*_| |______-b| attributes {3} of attacking card are the
same as the south attributes [7] of
Defending card A and the west attributes
Fig 4.4 [3]of Defending card B.
------------------------------------------------------------------------
Name of Rule: PLUS
What it does?: Changes the card as long as the sum of attacking
attributes A against defending attributes A is equal to
the sum of attacking attributes B against defending
attributes B. [mathematics....]. Applies to three cards
involvement.
Figure 4.5: Explaining the SAME Rule
Abbreviations:
* Attacking card
XX Spot where the attacking card should be placed.
-a Defending card A
-b Defending card B
[] Attributes to be focused for defending site
{} Attributes to be focused for attacking site
________
| 1 -a| This one requires a bit more of
| 5 5 | thinking compared to the other rules
| [4] | Just focus on the bracketed attributes
________|________| _______ as they are involving the rule. Now
| 3 | | {5} | look at the North attributes of the
| 6 [6] | XX | {3} 4 | attacking card and South attributes of
| 3 | <-- | 4 | Defending Card A (adding up: {5}+[4]=9).
|______-b| |______*| Now divert attention to the next two
combinations: West attributes of
Attacking Card and the East attributes
of Defending Card (adding up: {3}+[6]=9).
Hence PLUS Rule take effect! All cards
turn to attacking side.
Addition Method: Subtracting Method:
{5} + [4] = 9 Defending card sides [6] - [4] = 2
{3} + [6] = 9 Attacking card sides {5} - {3} = 2
------------------------------------------------------------------------
Why the Subtracting Method is more recommended?
------------------------------------------------------------------------
For the first method, you must look for the other cards to know the sum.
This can results to confusion for the game.
Whereas for the second method [subtraction method], you just need to
subtract the larger number - smaller number and compared with the
difference of affected attributes [in this case, the south attributes
(dA) and the east attributes (dB) of the defending cards.
------------------------------------------------------------------------
Name of Rule: SAME WALL
What it does: Changes the cards as long as the attributes are the same.
E.g. three card with 3s as its north attributes placed on
the squares 1, 2 and 3. Cards with "As" in the north will
turn any cards to their side.
Figure 4.6: Explaining SAME WALL
Opponent's Cards Player's Cards
_______ _______________________ _______
| | | | | | | |
| [3] | | {3} | | {3} | | [3] |
C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| P1
| 3 | | 3 | | 5 | | [2] |
|_______| |_______|_______|_______| |_______|
| | | | | | | |
| 7 | | | | | | [3] | P2
C2 | 1 2 | | 4 | 5 | 6 | |[6] 7 |
| [2] | | | | | | 3 |
|_______| |_______|_______|_______| |_______|
| | | | | | | |
| 3 | | 2 | | 9 | | 7 |
| 9 6 | |{6} 3 | 8 | 9 {5}| | 4 2 |
| A | | {2} | | {2} | | 7 |
|_______| |_______|_______|_______| |_______|
{#} - are numbers in corners/wall of the Triple Triad, must be same
numbers, so to accomplished of forming a wall.
[#] - are numbers of the attacker, that must be set to the same side
of the board in order to defeat the defending cards.
Example taken from above:
_______ _______________________ _______ _______
| | | | | | | | | |
| [3] | | {3} | | {3} | | [3] | | [A] |
C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| | 3 [A]|
| 3 | | 3 | | 5 | | [2] | | 3 |
|_______| |_______|_______|_______| |_______| |_______|
P1 Edea's Card
Ether C1 or P1 is put into Battle Area 2, both cards that are already
in the Battle Area, will changes color or being defeated by defeated
by the attacking C1 or P1, as the top area will be comprises of 3 in
as the north attributes hence forming a "wall".
If Edea's card or any card that it upper north number is "A" and that
card is put into Square No. 2, all cards will change as it overwrites
every other cards, no matter how high its blocking side even 'A'.
------------------------------------------------------------------------
Name of Rule: SAME/SAME PLUS
What it does?: This rule is a combination of SAME and PLUS.
The "Combo Rule" this rule is combination of
both SAME and PLUS rule. But this time is continuous if effect
this rule is powerful it can even defeat powerful cards
Figure 4.7: Explaing SAME/SAME PLUS
Opponent's Card Player's Card
_______ _______________________ _______
| | | | | | | |
| (1) | | 2 | | 4 | | 3 |
C1 |(6) (2)| A-| 4 9 | 2 | A 4 |-C |(2) (1)| P1
| (1) | | 9 | | 9 | | 4 |
|_______| |_______|_______|_______| |_______|
| | | | | | | |
| 1 | | 8 | | A | | 8 | P2
C2 |(2) (1)| B-| 4 4 | 5 | 8 7 |-D |(8) (4)|
| (3) | | A | | 2 | | (3) |
|_______| |_______|_______|_______| |_______|
| | | |
| | 9 | 3 |-E
| 7 | 9 5 | 4 5 |
| | 2 | 4 |
|_______|_______|_______|
|
F
For an example,
Let's say if C1 is put into Square 7, all the cards (with a letter on
its edge) B, F, E, D and C change into opponent's side. It is a
simultaneous event after C1 attacks B & F [PLUS rule, focus on Square
4 and 8]. Now here is the COMBO sequence!
F's east attributes "5" is greater than E's west attributes "4" and
hence causing it to change color as the opponent.
Next E's north attributes "3" is greater than D's south attributes "2",
D will also changes its color too.
Now for the last SAME, D's north attributes "A" is greater than C's
south attributes "9" and the hence the card will also changes like
others.
This is an excellent card rule as it enables you to combine cards
using Combo.
------------------------------------------------------------------------
Name of Rule: SUDDEN DEATH
What it doee?: It will causes the game will continue if the game is tie
or Draw until one of the player win. Of course, if no
SUDDEN DEATH, the game will automatically ends whether
it is a DRAW, WIN or LOSE. Note that you will get the
cards that you have changed to your side during the
previous round.
E.g.
After first round...
------------------------------------------------------------------------
Opponent's Card | STATUS | Player's Card | STATUS
(Initial) | | (Initial) |
------------------------------------------------------------------------
Belhelmel | remains | Minotaur | change side.
Chubby Chocobo | change side | Sacred | remains
Geezard | remains | Bite Bug | change side
Cockatrice | remains | Zell | remains
Chicobo | change side | Squall | remains
------------------------------------------------------------------------
Therefore in the next round, the player will controls Sacred, Zell,
Squall, Chubby Chocobo and Chicobo cards. Minotaur will be under the
opponent's control along with Bite Bug, Belhelmel, Geezard and
Cockatrice.
______
/ 4.3d \________________________________________________________________
------------------------------------------------------------------------
Card Game Trade Rules ffviii_041
------------------------------------------------------------------------
Each time, you played FF8, you will experience different trade rule,
based on the people are how subjective in guarding their cards. I have
been experiencing a Trade Rule: One, all time... Until, I have started
out with the Card Queen's Quest. The Card Queen's action typically
affects the trade rule.
ONE: Winner will be allowed to select one card from the defeated
card player's five cards
DIRECT: Remember my explaination on the Sudden Death rule? This rule
works like that. The players will get the cards that he/she
has changed to his/her side during the card game. Lost cards
[cards that changed to the opponent's side] will trade to your
opponent.
E.g.
------------------------------------------------------------------------
Player's Cards || Opponent's Card
-------------------------------||---------------------------------------
Cactuar | Change Side || Angelo | Change Side
Jumbo Cactuar | Change Side || Ruby Dragon | Remains
Tonberry | Change Side || Blue Dragon | Remains
Ifrit | Remains || Hexdragon | remains
Thurstaevis | Remains || Creeps | remains
-------------------------------||---------------------------------------
Even though you lose..
You will get Ifrit, Thurstaveis and Angelo
Whereas the opponent will get Cactuar, Jumbo Cactuar, Tonberry,
Hexdragon, Blue Dragon, Hexdragon and Creeps.
DIFF: Winner receive defeated cards from the loser
according to the Card Score.
Card's Score
Win lose Choose a card
7 - 3 = 2 Winner could choose 2 cards
6 - 4 = 1 Winner could choose 1 card
9 - 1 = 4 Winner could choose 4 cards
8 - 2 = 3 Winner could choose 3 cards
ALL: Winner will receive all cards from the defeated player
------------------------------------------------------------------------
Spreading/ Abolishment Rules
------------------------------------------------------------------------
Abolished
Status: The rule will be removed from the region
Causes: Rule not familiar with region
Rule is not being used too often.
Spread
Status: The rule will be added to the region
Causes: Rule is being used too often.
Player want to add it.
The third method is by paying the Card Queen to add or remove rules.
_____
/ 4.4 \_________________________________________________________________
------------------------------------------------------------------------
Card Game Tips ffviii_042
------------------------------------------------------------------------
1. Understand the rules. If not familiar, test it out and practice!
Of course, read the Cards Tutorial or the above sections.
2. Choose your card wisely if random rule is not implemented. That's
why Random Rule is great sometimes!
3. If the rules that you currently use are unfamiliar to other player
that player also can change the rule that you are currently used.
4. Rules also changed according to the number of cards that you
currently own. The more cards you have, the rules will become more
unfavourable to you for the most of the time.
5. Avoid getting greedy just to defeat another card. Don't try to
defeat a card and then lost a card game! Focus on the weak ends of
the cards and take note of the additional rules.
6. Try to take advantage of controlling the game. Force the opponent to
follow you that you want him to be doing.
7. Avoid exposing the weak side of your card if you don't have the
advantage or you don't have another card to recover it.
8. Take advantage of collecting cards early in the game
9. Take control of the hot spots Area 2,4,5,6 & 8 if you are
offensive.
10. Take control of each corner. If you are a player that loves to
use the Combo Rule
11. Take advantage of Elemental Rule these is pretty helpful
Eg. If Square #2 and 4 are being placed by element of Fire and
Water. You can put your card at Square 1 for defensive side.
as the Elements act as a barrier.
12. If you are winning too much because of the rule that you used
that player also can prevent you of using the same rule.
13. Sometimes it needs a little luck to win the game. Therefore, good
luck in playing.
14. If you are weak in calculations, have a calculator or use the
subtraction method.
15. If you have forgetten the rule, just press Circle to view the
rules again.
16. The Card rules remover trick! You can remove any card rules by
having a card game with the man at Balamb Dock. You will be able to
remove the rule as he will mentions by let's play with Balamb rules
along with his hometown rules.
_____
/ 4.5 \_________________________________________________________________
------------------------------------------------------------------------
Card List Bestiary ffviii_043
------------------------------------------------------------------------
Here you will find the list of cards, excluding the methods to gain
them. I have listed their attributes and the Card Mod-RF exchange rate.
I have also added the elements of the card.
Basically, the cards have been categories into four sections:
------------------------------------------------------------------------
M o n s t e r s Page 1 ~ 5
------------------------------------------------------------------------
Generally, there are the cards of all monsters. However not all
monsters are included in the game. They are Raldo, Esthar Soldier,
G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
Pupu's Card is a rare card. Refer to Getting Rare Cards for more
information. All monster's card except for PuPu's card can be gotten
through defeating other players or Card Command
------------------------------------------------------------------------
B O S S Page 6 ~ 7
------------------------------------------------------------------------
Cards for all BOSSES found in the game except for Ultimecia and Griever.
Cards of BOSS can be gotten by defeating other players and uses the
Card command, refer to Monster's FAQ or Monster Bestiary for more
information.
------------------------------------------------------------------------
G u a r d i a n F o r c es Page 8 ~ 9
------------------------------------------------------------------------
Cards of your GFs. Most of them can be gotten through defeating a GF.
You may also need to defeat some of best card players found in the game.
GF Cards can be gotten through quests such as Chocobo Forests Quest.
Refers to Rare Cards List for more information.
------------------------------------------------------------------------
C h a r a c t e r s Page 10
------------------------------------------------------------------------
Cards of main cast of the game. Including the Dream Party member's
card, along Seifer and Ward's Card. These cards are pretty hard to get
as they got great attributes. Refer to Rare Cards List for more
information
------------------------------------------------------------------------
Okay, let's continued with the card list and of course, it will be quite
tiring to type out in full, hence I have made used of abbreviations and
symbols:
------------------------------------------------------------------------
Legend
------------------------------------------------------------------------
E - card containing elemental
Numbers - card attributes
CM - Quezacotl's Card-Mod RF for refine cards into items.
: # - number of cards needed
___________________________________________________________
| Card Page 01 | Card Page 02 |
|_____________________________|_____________________________|
| 1 Card Stat E-none | 7 Card Stat E-none |
| 5 4 | 1 1 |
| 1 | 3 |
| Name: Geezard | Name: Grat |
| CM 1 = 5 Screw | CM: 1 = 1 Magic Stone |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 6 Card Stat E-none |
| 3 1 | 3 2 |
| 1 | 2 |
| Name: Fungaur | Name: Buel |
| CM: 1 = 1 M-Stone Piece | CM: 1 = 1 Magic Stone |
|_____________________________|_____________________________|
| 1 Card Stat E-none | 5 Card Stat E-none |
| 5 3 | 4 3 |
| 3 | 3 |
| Name: Bite Bug | Name: Mesmerize |
| CM: 1 = 1 M-Stone Piece | CM :1 = 1 Mesmerize Blade |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 6 Card Stat E-Ice |
| 2 1 | 3 1 |
| 1 | 4 |
| Name: Red Bat | Name: Glacial Eye |
| CM: 1 = 1 Vampire Fang | CM :1 = 1 Arctic Wind |
|_____________________________|_____________________________|
| 2 Card Stat E-none | 3 Card Stat E-none |
| 5 3 | 3 4 |
| 1 | 5 |
| Name: Blobra | Name: Belhelmel |
| CM: 4 = 1 Rune Armlet | CM :1 = 1 Saw Blade |
|_____________________________|_____________________________|
| 2 Card Stat E-Thunder | 5 Card Stat E-Wind |
| 4 1 | 5 3 |
| 4 | 2 |
| Name: Gayla | Name: Thrustaevis |
| CM: 1 = 1 Mystery Fluid | CM :1 = 1 Shear Feather |
|_____________________________|_____________________________|
| 1 Card Stat E-none | 5 Card Stat E-Poison |
| 1 5 | 5 1 |
| 4 | 3 |
| Name: Gesper | Name: Anacondaur |
| CM: 1 = 1 Black Hole | CM :1 = 1 Venom Fang |
|_____________________________|_____________________________|
| 3 Card Stat E-Earth | 5 Card Stat E-Thunder |
| 1 5 | 2 2 |
| 2 | 5 |
| Name: Fastitocalon-F | Name: Creeps |
| CM: 5 = 1 Water Crystal | CM: 1 = 1 Coral Fragment |
|_____________________________|_____________________________|
| 2 Card Stat E-none | 4 Card Stat E-Thunder |
| 1 1 | 2 4 |
| 6 | 5 |
| Name: Blood Soul | Name: Grendel |
| CM: 1 = 1 Zombie Powder | CM:1 = 1 Dragon Fin |
|_____________________________|_____________________________|
| 4 Card Stat E-none | 3 Card Stat E-none |
| 3 2 | 7 2 |
| 4 | 1 |
| Name: Caterchipillar | Name: Jelleye |
| CM: 1 = 1 Spider Web | CM: 1 = 1 Magic Stone |
|_____________________________|_____________________________|
| 2 Card Stat E-Thunder | 5 Card Stat E-none |
| 6 1 | 3 2 |
| 2 | 5 |
| Name: Cockatrice | Name: Grand Mantis |
| CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike |
|_____________________________|_____________________________|
___________________________________________________________
| Card Page 03 | Card Page 04 |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 2 Card Stat E-none |
| 2 6 | 7 3 |
| 3 | 6 |
| Name: Forbidden | Name: Turtapod |
| CM: 1 = 1 Betrayal Sword | CM: 5 = 1 Healing Mail |
|_____________________________|_____________________________|
| 6 Card Stat E-Earth | 6 Card Stat E-none |
| 6 3 | 5 5 |
| 1 | 4 |
| Name: Armadodo | Name: Vysage |
| CM: 1 = 1 Dino Bone | CM: 1 = 1 Wizard Stone |
|_____________________________|_____________________________|
| 3 Card Stat E-Poison | 4 Card Stat E-none |
| 5 5 | 7 6 |
| 5 | 2 |
| Name: Tri-Face | Name: T-Rexaur |
| CM: 1 = 1 Curse Spike | CM: 2 = 1 Dino Bone |
|_____________________________|_____________________________|
| 7 Card Stat E-Earth | 2 Card Stat E-Fire |
| 3 5 | 3 7 |
| 1 | 6 |
| Name: Fastitocalon | Name: Bomb |
| CM: 1 = 1 Water Crystal | CM: 1 = 1 Bomb Fragment |
|_____________________________|_____________________________|
| 7 Card Stat E-Ice | 1 Card Stat E-Thunder |
| 3 1 | 7 6 |
| 5 | 4 |
| Name: Snow Lion | Name: Blitz |
| CM: 1 = 1 North Wind | CM: 1 = 1 Dynamo Stone |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 7 Card Stat E-none |
| 3 6 | 6 3 |
| 3 | 1 |
| Name: Ochu | Name: Wendigo |
| CM: 1 = 1 Ochu Tentacle | CM: 1 = 1 Steel Orb |
|_____________________________|_____________________________|
| 5 Card Stat E-Fire | 7 Card Stat E-none |
| 4 6 | 4 4 |
| 2 | 4 |
| Name: SAM08G | Name: Torama |
| CM: 1 = 1 Running Fire | CM :5 = 1 Life Ring |
|_____________________________|_____________________________|
| 4 Card Stat E-Fire | 3 Card Stat E-none |
| 2 4 | 6 7 |
| 7 | 3 |
| Name: Death Claw | Name: Imp |
| CM: 1 = 1 Sharp Spike | CM: 1 = 1 Wizard Stone |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 6 Card Stat E-Poison |
| 3 2 | 3 2 |
| 6 | 7 |
| Name: Cactuar | Name: Blue Dragon |
| CM: 1 = 1 Cactus Thorn | CM: 1 = 1 Fury Fragment |
|_____________________________|_____________________________|
| 3 Card Stat E-none | 4 Card Stat E-Earth |
| 4 6 | 6 5 |
| 4 | 6 |
| Name: Tonberry | Name: Adamantoise |
| CM: 1 = 1 Chef's Knife | CM: 3 = 1 Turtle Shell |
|_____________________________|_____________________________|
| 7 Card Stat E-Earth | 7 Card Stat E-Fire |
| 5 2 | 3 5 |
| 3 | 4 |
| Name: Abyss Worm | Name: Hexadragon |
| CM: 1 = 1 Windmill | CM: 3 = 1 Red Fang |
|_____________________________|_____________________________|
___________________________________________________________
| CARD PAGE 05 | CARD PAGE 06 |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 2 Card Stat E-none |
| 5 5 | 4 8 |
| 6 | 8 |
| Name: Iron Giant | Name: Fujin & Raijin |
| CM: 3 = 1 Star Fragment | CM: 1 = 1 X-Potion |
|_____________________________|_____________________________|
| 3 Card Stat E-none | 7 Card Stat E-Wind |
| 7 6 | 4 8 |
| 5 | 3 |
| Name: Behemoth | Name: Elvoret |
| CM: 10 = 1 Barrier | CM: 1 = 10 Death Stones |
|_____________________________|_____________________________|
| 7 Card Stat E-Water | 4 Card Stat E-none |
| 3 6 | 3 8 |
| 5 | 7 |
| Name: Chimera | Name: X-ATM092 |
| CM: 10 = 1 Regen Ring | CM: 2 = 1 Turtle Shell |
|_____________________________|_____________________________|
| 3 Card Stat E-none | 7 Card Stat E-none |
| 1 A | 5 2 |
| 2 | 8 |
| Name: PuPu | Name: Granaldo |
| CM: 1 = 1 Hungry Cookpot | CM: 1 = 1 G-Returner |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 1 Card Stat E-Poison |
| 7 2 | 3 8 |
| 6 | 8 |
| Name: Elastoid | Name: Gerogero |
| CM: 1 = 1 Steel Pipe | CM: 10 = 1 Circlet |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 8 Card Stat E-none |
| 4 5 | 2 2 |
| 7 | 8 |
| Name: GIM47N | Name: Iguion |
| CM: 1 = 10 Fast Ammo | CM: 1 = 1 Cockatrice Pinion |
|_____________________________|_____________________________|
| 7 Card Stat E-Poison | 6 Card Stat E-none |
| 2 7 | 5 8 |
| 4 | 4 |
| Name: Malboro | Name: Abadon |
| CM: 4 = 1 Malboro Tentacle | CM: 1 = 30 Dark Ammo |
|_____________________________|_____________________________|
| 7 Card Stat E-Fire | 4 Card Stat E-none |
| 4 2 | 6 8 |
| 7 | 5 |
| Name: Ruby Dragon | Name: Trauma |
| CM: 10 = 1 Inferno Fang | CM: 1 = 30 Demolition Ammo |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 1 Card Stat E-none |
| 6 3 | 8 8 |
| 7 | 4 |
| Name: Elnoyle | Name: Oilboyle |
| CM: 10 = 1 Energy Crystal | CM: 1 = 30 Fire Ammo |
|_____________________________|_____________________________|
| 4 Card Stat E-none | 6 Card Stat E-none |
| 4 6 | 4 5 |
| 7 | 8 |
| Name: Tonberry King | Name: Shumi Tribe |
| CM: 1 = 1 Chef's Knife | CM: 5 = 1 Gambler Spirit |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 7 Card Stat E-none |
| 7 6 | 1 5 |
| 2 | 8 |
| Name: Wedge & Biggs | Name: Krysta |
| CM: 1 = 1 X-Potion | CM: 1 = 10 Holy Stone |
|_____________________________|_____________________________|
___________________________________________________________
| CARD PAGE 07 | CARD PAGE 08 |
|_____________________________|_____________________________|
| 8 Card Stat E-none | 4 Card Stat E-none |
| 8 4 | 9 4 |
| 4 | 8 |
| Name: Propagator | Name: Chubby Chocobo |
| CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 LuvLuv G |
|_____________________________|_____________________________|
| 8 Card Stat E-none | 9 Card Stat E-none |
| 4 8 | 3 6 |
| 4 | 7 |
| Name: Jumbo Cactuar E-none | Name: Angelo |
| CM: 1 = 1 Cactus Thorn | CM: 1 = 100 Elixir |
|_____________________________|_____________________________|
| 8 Card Stat E-Thunder | 3 Card Stat E-none |
| 8 5 | 6 7 |
| 2 | 9 |
| Name: Tri-Point | Name: Gilgamesh |
| CM: 40 = 1 Jet Engine | CM: 1 = 10 Holy War |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 9 Card Stat E-none |
| 8 6 | 2 3 |
| 6 | 9 |
| Name: Gargantua | Name: MiniMog |
| CM: 10 = 1 Strength Love | CM: 1 = 100 Pet House |
|_____________________________|_____________________________|
| 8 Card Stat E-none | 9 Card Stat E-none |
| 3 6 | 4 4 |
| 7 | 8 |
| Name: Mobile Type 8 | Name: Chicobo |
| CM: 1 = 10 Shell Stone | CM: 1 = 100 Gysahl Greens |
|_____________________________|_____________________________|
| 8 Card Stat E-none | 2 Card Stat E-Thunder |
| 8 3 | 4 9 |
| 5 | 9 |
| Name: Sphinxuar | Name: Quezacotl |
| CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 Dynamo Stone |
|_____________________________|_____________________________|
| 8 Card Stat E-none | 6 Card Stat E-Ice |
| 4 8 | 9 7 |
| 5 | 4 |
| Name: Tiamat | Name: Shiva |
| CM: 1 = 10 Flare Stone | CM: 1 = 100 North Wind |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 9 Card Stat E-Fire |
| 5 7 | 8 6 |
| 8 | 2 |
| Name: BGH251F2 | Name: Ifrit |
| CM: 1 = 10 Protect Stone | CM: 1 = 3 Elem Atk |
|_____________________________|_____________________________|
| 6 Card Stat E-none | 8 Card Stat E-none |
| 7 8 | 2 9 |
| 4 | 6 |
| Name: Red Giant | Name: Siren |
| CM: 1 = 5 Meteor Stone | CM: 1 = 3 Status Atk |
|_____________________________|_____________________________|
| 1 Card Stat E-none | 5 Card Stat E-Earth |
| 7 8 | 9 1 |
| 7 | 9 |
| Name: Catoblepas | Name: Sacred |
| CM: 1 = 5 Rename Card | CM: 1 = 100 Dino Bone |
|_____________________________|_____________________________|
| 7 Card Stat E-none | 9 Card Stat E-Earth |
| 8 7 | 9 5 |
| 2 | 2 |
| Name: Ultima Weapon | Name: Minotaur |
| CM: 1 = 1 Ultima Stone | CM: 1 = 10 Adamantine |
|_____________________________|_____________________________|
___________________________________________________________
| CARD PAGE 09 | CARD PAGE 10 |
|_____________________________|_____________________________|
| 8 Card Stat E-none | A Card Stat E-none |
| 4 4 | 8 7 |
| A | 2 |
| Name: Carbuncle | Name: Ward |
| CM: 1 = 3 Glow Curtain | CM: 1 = 3 Gaea's Ring |
|_____________________________|_____________________________|
| 5 Card Stat E-none | 6 Card Stat E-none |
| 3 A | A 7 |
| 8 | 6 |
| Name: Diablos | Name: Kiros |
| CM: 1 = 100 Black Holes | CM: 1 = 3 Accelerator |
|_____________________________|_____________________________|
| 7 Card Stat E-Water | 5 Card Stat E-none |
| 7 A | 9 A |
| 1 | 3 |
| Name: Leviathan | Name: Laguna |
| CM: 1 = 3 Doc's Code | CM: 1 = 100 Hero |
|_____________________________|_____________________________|
| 8 Card Stat E-none | A Card Stat E-none |
| 5 A | 4 8 |
| 3 | 6 |
| Name: Odin | Name: Selphie |
| CM: 1 = 100 Dead Spirit | CM: 1 = 3 Elem Guard |
|_____________________________|_____________________________|
| A Card Stat E-Wind | 9 Card Stat E-none |
| 7 1 | 2 6 |
| 7 | A |
| Name: Pandemona | Name: Quistis |
| CM: 1 = 100 Windmill | CM: 1 = 3 Samantha Soul |
|_____________________________|_____________________________|
| 7 Card Stat E-none | 2 Card Stat E-none |
| A 4 | A 6 |
| 6 | 9 |
| Name: Cerberus | Name: Irvine |
| CM: 1 = 100 Lightweight | CM: 1 = 3 Rocket Engine |
|_____________________________|_____________________________|
| 9 Card Stat E-Holy | 8 Card Stat E-none |
| 2 A | 6 5 |
| 4 | A |
| Name: Alexander | Name: Zell |
| CM:1 = 3 Moon Curtain | CM: 1 = 3 Hyper Wrist |
|_____________________________|_____________________________|
| 7 Card Stat E-Fire | 4 Card Stat E-none |
| A 2 | A A |
| 7 | 2 |
| Name: Phoenix | Name: Rinoa |
| CM: 1 = 3 Phoenix Spirit | CM: 1 = 3 Magic Armlet |
|_____________________________|_____________________________|
| A Card Stat E-none | A Card Stat E-none |
| 6 8 | 3 A |
| 2 | 3 |
| Name: Bahamut | Name: Edea |
| CM: 1 = 100 Megalixir | CM: 1 = 3 Royal Crown |
|_____________________________|_____________________________|
| 3 Card Stat E-Poison | 6 Card Stat E-none |
| A 1 | 4 9 |
| A | A |
| Name: Doomtrain | Name: Seifer |
| CM: 1 = 3 Status Guard | CM: 1 = 3 Diamond Armor |
|_____________________________|_____________________________|
| 4 Card Stat E-none | A Card Stat E-none |
| A 4 | 9 6 |
| 9 | 4 |
| Name: Eden | Name: Squall |
| CM: 1 = 3 Monk's Code | CM: 1 = 3 Three Stars |
|_____________________________|_____________________________|
In this section, you will find the entire list of cards along with the
attributes, elemental status and the refinement through Card Mod-RF [It
can be gotten from GF Quezacotl once you have learn Card Command]
_____
/ 4.7 \_________________________________________________________________
------------------------------------------------------------------------
Rare Cards Location ffviii_044
------------------------------------------------------------------------
A rare card means a card that there is only one of its kind [as for my
assumption for the 2nd rare card, forget about it. I will be discussing
about it later.] But they are extremely tough to get, requires long
hours of game play. Getting them is really a tough work. BTW, if you
don't want to collect in Disc 1 ~ 3, you can get them all in Disc 4! But
make sure you have challenged the CC Group in Disc 2 or Disc 3 in Balamb
Garden.
___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Rare Card Getting It
------------------------------------------------------------------------
PuPu Refer to UFO Sighting Incident Quest for more
information. You must choose to give the PuPu 5x
Elixirs. As for getting Elixirs, refer to the Item
refinement for more information.
------------------------------------------------------------------------
Chubby Chocobo Lose the Chicobo's Card to the Card Queen as on her
request, next proceed to Balamb Garden. Outside the
Library you will find a man sitting there. Defeat
him for the card.
------------------------------------------------------------------------
Angelo Win from Watts during the train ride to Timber in
Disc 1 [remember the place where you first defeat
the fake President?]
Or win from Watts at the White SeeD in Disc 3.
------------------------------------------------------------------------
Gilgamesh Defeat 4 CC Suits, Jack and Magician Joker. Next
proceed to the Infirmary and defeat Dr. Kadowaki.
Head to the Dormitory and choose to rest. During
nighttime, Master King will eventually appears and
"he" will challenges you. If you loses, you could
challenge "him" at the bridge of Balamb Garden.
------------------------------------------------------------------------
MiniMog Defeat the boy, dressing in blue, running around the
Balamb Garden's Hall. You may need to chase him ^_^;
------------------------------------------------------------------------
Chicobo Refer to Chocobo Forest: prove your affection for
Chocobos for more details. Just dug out all the
Stone [they acts as a proof for your character as
affection]. Next proceed to the Chocobo's Holy
Region and watch a Chocobo Dance. Talk to the
Chicobo to get the Card.
------------------------------------------------------------------------
Quezacotl Defeat Mayor Dobe found in the Windmill of
Fisherman's Horizons [after eliminating Galbadia
threat], in a card game.
------------------------------------------------------------------------
Shiva Give Zone, the naughty magazine, Girl Next Door
under no charges and he will give you Shiva's card
along with a Rename Card. The Girl Next Door is
found next to the counter at Timber Maniacs. You
can get as long as you haven't proceed to Esthar.
------------------------------------------------------------------------
Ifrit Defeat GF Ifrit at Fire Cavern during your field
test and you will get the card. You need to reclaim
the card from Martine in FH while getting Rinoa's
Card
------------------------------------------------------------------------
Siren Win from the Card Master found at Dollet Pub 2F.
You need to answer him correctly and defeat him
once. Next he will take you to his battle arena.
Defeat him for Siren's Card.
------------------------------------------------------------------------
Sacred Received as a prize for defeating both Sacred and
Minotaur at the Tomb of the Unknown King.
------------------------------------------------------------------------
Minotuar Received from dead king's soul at the Tomb of the
Unknown King after the combat against the Brothers.
------------------------------------------------------------------------
Carbuncle Defeat Jack, Club, Diamond and Spade found in Balamb
Area. Next proceed to the cockpit and challenge Xu
[CC Group Heart] and defeat her in a card game for
the card.
------------------------------------------------------------------------
Diablos Defeat Diablos by using the Magical Lamp (Cid has
given to you) to engage combat. Received the card as
a prize
------------------------------------------------------------------------
Leviathan Win a card game against the CC Group Magician Joker
at Balamb Garden's Training Center.
------------------------------------------------------------------------
Odin Defeat Odin at Centra Ruins. Refer to GF Bestiary
for information.
------------------------------------------------------------------------
Pandemona Win a card game against the Hotel Owner who is found
in front of Balamb Hotel talking to a girl in Disc 2.
------------------------------------------------------------------------
Cerberus Defeat Cerberus at Disc 2, during the siege at
Galbadia Garden. Found in Galbadia Garden's Hall.
------------------------------------------------------------------------
Alexander Win from Piet at Lunar Base in Disc 3. Or win from
him at the crashed Lunar Base at the southern tip
of Esthar, found somewhere near Abadon Snowfields.
------------------------------------------------------------------------
Phoenix Lose Alexander's Card to the Card Queen and she will
give you a hint. Refer to Card Queen's Quest for
more information.
------------------------------------------------------------------------
Bahamut Received card as prize by defeating the Bahamut at
Deep Sea Research Center in Disc 3.
------------------------------------------------------------------------
Doomtrain Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Eden Received card as prize by defeating Ultima Weapon at
Deep Sea Deposit in Disc 3.
------------------------------------------------------------------------
Ward Win a card game against Dr. Odine at Esthar
Presidential Palace [before heading to Lunar Gate]
and Odine's Laboratory [while Zell is saving Esthar]
------------------------------------------------------------------------
Kiros Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Laguna Win a card game against Ellone at Lunar Base at
Disc 3
------------------------------------------------------------------------
Selphie Win a card game against Selphie's friend at the
Gargoyle [a statue with a fountain] of Trabia
Garden at Disc 2 or 3
------------------------------------------------------------------------
Quistis Win a card game from any of the Trepe Groupies in
Balamb Garden. 2F Classroom will allows you to win
the card from Trepe Groupie 2. You can also get the
card by winning from Trepe Groupie 1 [found in
Cafeteria]
------------------------------------------------------------------------
Irvine Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Zell Win a card game against Ma Dincht [Zell's Mother]
at his house from Disc 2 to 3 onwards.
------------------------------------------------------------------------
Rinoa Choose to lose Ifrit's card against General Caraway,
and play another card game he will then used Rinoa's
card and win it from him. Ifrit's card can be
recovered from Martine in FH.
------------------------------------------------------------------------
Edea Win a card game against Edea at Edea's House in Disc
3.
------------------------------------------------------------------------
Seifer Win a card game against Cid during the following
sequences:
- when Squall is asked to apologize to owner of FH.
- while he is at Edea's House.
------------------------------------------------------------------------
Squall Win a card game from Laguna at Esthar- President's
Office or at the Passenger seat in Ragnarok at Disc
3
------------------------------------------------------------------------
* The Quests will be described in detail under Secrets Section.
____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Getting Rare Cards for infinite times at the Ragnarok in Disc 4
------------------------------------------------------------------------
Note: In order for this to work, you must defeat the CC Group along with
Card King in Balamb Garden, aka. complete the card quests.
Summary
Now defeating Great Sorceress of the past, you will be brought to the
huge chain. The chain leads to the Ultemicia's Castle, the final dungeon
of the game. Next you will find three doors on the left. Just proceed on
to the top-left hand door [press X while facing it from the chain to
jump onto the ledge.] You will reach the shores of the Great Grandidi
Forests [Actually, it is a world map location name for it.] The entire
forests is the Grandidi Forests. Inside this forest, you will face the
strongest foes of all time ranging from Mesmerize to Malboros! Just
equip GF Diablos' Enc None to avoid the random battles. Note that the
Chocobo Holy Region is located northwest from here. Board the Chocobo
and use to get out of the forests. Proceed eastwards and down the shores
on the right side of Esthar Continent. Note that Chocobos can cross
shallow waters. Proceed on until you have reached the Centra Continent-
Khashabald Desert. There you will find the Ragnarok there along with the
fourth door to the great chain. Board Ragnarok, press Circle and hold
down Triangle... You should have a sequence where Squall and company
meets up the CC Group Heart, Xu. Now you will be play the card game with
the CC Group Members. They have all the rare cards. Note that you can
only complete your collection once. I.e. Once you have the Ifrit's Card,
the CC Group Members do not use the Ifrit's Card. Refer to Disc 4
walkthrough for Part I.
_____
/ 5.0 \_________________________________________________________________
========================================================================
List of Items ffviii_s05
========================================================================
Wonder why I haven't made a update over the past few weeks? That is
due to this section. It was really pain taking compared to other
sections, which has took me only a mere few days to complete them. The
Item Bestiary has been messed up with Markweb. Anyway, I have managed
to complete and "repair" a portion of them. Hopefully, that they are
still easy read.
I have managed to break them in to several categories, just to make it
more readable. As one of the readers say that he really experience
problems in finding information regarding to the items that he want to
know about. Therefore, I have also embedded the searching for the item
list.
Just use the Find option from the toolbar of Wordpad and enter
"item_xxx" under the Find field. Just replace the xxx with the 3 digit
code number for that item. Hence, happy searching!
item_000
........................................................................
Name Function Digit
........................................................................
Potion Restores HP by 200 001
Potion+ Restores HP by 400 002
Hi-Potion Restores HP by 1000 003
Hi-Potion+ Restores HP by 2000 004
X-Potion Fully Restores HP 005
Mega Potion Restores HP by 1000 to all 006
Phoenix Down Removes KO Status 007
Mega Phoenix Removes KO Status from all members 008
Elixir Fully Restores abnormal status and HP 009
Megalixir Fully Restores abnormal status and HP to all 010
Antidote Cures Poison 011
Soft Cures Petrify 012
Eye Drops Cures Darkness 013
Echo Screen Cures Silence 014
Holy Water Cures Zombie, Curse 015
Remedy Cures abnormal status 016
Remedy+ Cures abnormal status and magic effects 017
Hero-trial Makes character invisible sometimes 018
Hero Makes character invisible 019
Holy War-trial Makes all party members invisible sometimes 020
Holy War Makes all party members invisible 021
Gysahl Greens Chocobo related...? 022
Phoenix Pinion When used in battle.. 023
Magical Lamp You should save your game before using it! 024
Solomon's Ring An old, mysterious ring. 025
Friendship When used in battle.. 026
Shell Stone Same effect as Shell 027
Protect Stone Same effect as Protect 028
Aura Stone Same effect as Aura 029
Death Stone Same effect as Death 030
Holy Stone Same effect as Holy 031
Flare Stone Same effect as Flare 032
Meteor Stone Same effect as Meteor 033
Ultima Stone Same effect as Ultima 034
Tent Fully restores abnormal status and HP to all 035
Pet House Restores HP to all GFs 036
Cottage Same effect as Tent plus restores all GFs 037
G-Potion Restores 200 HP to GF 038
G-Hi-Potion Restores 1000 HP to GF 039
G-Mega-Potion Restores 1000 HP to all GFs 040
G-Returner Revives GF from KO 041
Rename Card Changes GF name 042
Pet's Nametag Changes Pet's name 043
Amnesia Greens Makes GF forget an ability 044
Magic Scroll GF learns Magic Ability 045
GF Scroll GF learns GF Ability 046
Item Scroll GF learns Item Ability 047
Draw Scroll GF learns Draw Ability 048
Gambler Spirit GF learns Card Ability 049
Med Kit GF learns Treatment Ability 050
Healing Ring GF learns Recover Ability 051
Phoenix Spirit GF learns Revive Ability 052
Bomb Spirit GF learns Kamikaze Ability 053
Hungry Cookpot GF learns Devour Ability 054
Mog's Amulet GF learns MiniMog Ability 055
HP-J Scroll GF learns HP-J Ability 056
Str-J Scroll GF learns Str-J Ability 057
Vit-J Scroll GF learns Vit-J Ability 058
Mag-J Scroll GF learns Mag-J Ability 059
Spr-J Scroll GF learns Spr-J Ability 060
Luck-J Scroll GF learns Luck-J Ability 061
Spd-J Scroll GF learns Spd-J Ability 062
Aegis Amulet GF learns Eva-J Ability 063
Elem Atk GF learns Elem-Atk-J Ability 064
Elem Guard GF learns Elem-Def-J x4 Ability 065
Status Atk GF learns ST-Atk-J Ability 066
Status Guard GF learns ST-Def-J x4 Ability 067
Rosetta Stone GF learns Ability x4 Ability 068
Steel Pipe GF learns SumMag +10% Ability 069
Star Fragment GF learns SumMag +20% Ability 070
Energy Crystal GF learns SumMag +30% Ability 071
Samantha Soul GF learns SumMag +40% Ability 072
Healing Mail GF learns GF HP +10% Ability 073
Silver Mail GF learns GF HP +20% Ability 074
Gold Armor GF learns GF HP +30% Ability 075
Diamond Armor GF learns GF HP +40% Ability 076
Regen Ring GF learns HP +20% Ability 077
Giant Ring GF learns HP +40% Ability 078
Gaea's Ring GF learns HP +80% Ability 079
Strength Love GF learns Str +20% Ability 080
Power Wrist GF learns Str +40% Ability 081
Hyper Wrist GF learns Str +60% Ability 082
Turtle Shell GF learns Vit +20% Ability 083
Orihalcon GF learns Vit +40% Ability 084
Adamantine GF learns Vit +60% Ability 085
Circlet GF learns Mag +20% Ability 086
Hypno Crown GF learns Mag +40% Ability 087
Royal Crown GF learns Mag +60% Ability 088
Rune Armlet GF learns Spr +20% Ability 089
Force Armlet GF learns Spr +40% Ability 090
Magic Armlet GF learns Spr +60% Ability 091
Jet Engine GF learns Spd +20% Ability 092
Rocket Engine GF learns Spd +40% Ability 093
Moon Curtain GF learns Auto Shell Ability 094
Glow Curtain GF learns Auto Reflect Ability 095
Steel Curtain GF learns Auto Protect Ability 096
Accelerator GF learns Auto Haste Ability 097
Monk's Code GF learns Counter Ability 098
Knight's Code GF learns Cover Ability 099
Doc's Code GF learns Med Data Ability 100
Hundred Needles GF learns Damage Return Ability 101
Three Stars GF learns Expend x3-1 Ability 102
Ribbon GF learns Ribbon Ability 103
Normal Ammo Normal Ammo 104
Shotgun Ammo Ammo that attacks all opponents 105
Dark Ammo Ammo with status changing effects 106
Fire Ammo Ammo with fire element 107
Demolition Ammo Ammo 3 times more powerful than Normal Ammo 108
Fast Ammo Ammo for rapid fire 109
AP Ammo Armor-Piercing Ammo 110
Pulse Ammo Ammo that contains powerful energy 111
M-Stone Piece Stone with little Magic Power 112
Magic Stone Stone with Magic Power 113
Wizard Stone Stong with strong Magic Power 114
Ochu Tentacle Strong, flexible tentacle 115
Healing Water Water with life force 116
Cockatrice Pinion Feather with petrifying power 117
Zombie Powder Powder with Zombie 118
Lightweight Shoes to make your feet light 119
Sharp Spike Long, sharp claw 120
Screw Use to remodel weapons 121
Saw Blade Serrated Blade 122
Mesmerize Blade Long, sharp blade 123
Vampire Fang Fang that makes Vampire attack 124
Fury Fragment Stone that contains morale 125
Betrayal Sword Sword that betrays allies 126
Sleep Powder Induce sleep 127
Life Ring Ring with life force 128
Dragon Fang Dragon's fang with recovery force 129
Fuel Fuel for rental car 130
Girl Next Door Naughty Magazine 131
Sorceress Letter Edea's introduction letter 132
Death Spirit Contains Death 133
Chocobo's Tag Changes Chocobo's name 134
Spider Web Allows Quistis to learn Blue Magic, Ultra Waves 135
Coral Fragment Allows Quistis to learn Blue Magic, Electrocute 136
Curse Spike Allows Quistis to learn Blue Magic, LV? Death 137
Black Hole Allows Quistis to learn Blue Magic, Degenerator 138
Water Crystal Allows Quistis to learn Blue Magic, Aqua Breath 139
Missile Allows Quistis to learn Blue Magic, Micro Missile 140
Mystery Fluid Allows Quistis to learn Blue Magic, Acid 141
Running Fire Allows Quistis to learn Blue Magic, Gatling Gun 142
Inferno Fang Allows Quistis to learn Blue Magic, Fire Breath 143
Laser Cannon Allows Quistis to learn Blue Magic, Homing Laser 144
Barrier Allows Quistis to learn Blue Magic, Mighty Guard 145
Whisper Allows Quistis to learn Blue Magic, Wind Whisper 146
Malboro Tentacle Allows Quistis to learn Blue Magic, Bad Breath 147
Power Generator Allows Quistis to learn Blue Magic, Ray-Bomb 148
Dark Matter Allows Quistis to learn Blue Magic, Shockwave 149
Pulsar
Bomb Fragment Stone with Fire element 150
Red Fang Dragon's fang with Fire element 151
Arctic Wind Contains Ice element wind 152
North Wind Contains Strong Ice element wind 153
Dynamo Stone Stone with Thunder element 154
Shear Feather Bird's feather that files on wind 155
Venom Fang Poisonous monster fang 156
Steel Orb Steel Orb with gravitional power 157
Moon Stone Holy moon stone with monsters living inside 158
Dino Bone Large dinosaur bone 159
Windmill Windmill containing wind energy 160
Dragon Skin Durable dragon skin 161
Fish Fin Fish's fin 162
Dragon Fin Very hard dragon's scale 163
Silence Powder Powder contain Silence 164
Poison Powder Powder contain Poison 165
Chef's Knife Tonberry's knife 166
Cactus Thorn Cactuar's Thorn 167
Shaman Stone Stone with mystical power 168
LuvLuv G Raises compatibility with all GFs 169
HP Up Raises Hit Points (+10) 170
Str Up Raises Strength (+1) 171
Vit Up Raises Vitality (+1) 172
Mag Up Raises Magic (+1) 173
Spr Up Raises Spirit (+1) 174
Spd Up Raises Speed (+1) 175
Luck Up Raises Luck (+1) 176
........................................................................
_____
/ 5.1 \_________________________________________________________________
------------------------------------------------------------------------
Medicine Group ffviii_045
------------------------------------------------------------------------
Items possess a great importance as they allows you to restore HP and
MP for the past FF series. But in FF8, even though, you no longer
required MP you still need them as they possess great importance,
regardless of getting items, completing quests and perhaps It aids you
to past through the game smoothly.
_ _
| | The icon of this group looks something like this..
/___\
------------------------------------------------------------------------
Notes about Medicine Group
------------------------------------------------------------------------
Medicine Group can be used from the field or battle [through Item
command]. They can't be used when the character is under Silence
status. Most Medicine Group can be gotten through buying from Item
Shops. You can get rare items such as Mega Potion, Mega Phoenix, Elixir
if you have accquired GF Tonberry's Familiar ability. Items labelled
with "+" can only be obtained through Pocketstation or Alexander's Med
LV Up. The main refinement abilities that allows you to get these
items are the following:
: Siren's ST Med-RF (requires 30 AP)
: Alexander's Med LV Up (requires 120 AP and Med Data [200 AP])
: Carbuncle's Recov Med-RF (requires 30 AP)
And of course, you can get most of them through shopping and it will be
your loss with GF Tonberry and the four great menu abilities [Call Item
Shop, Haggle, Sell-High and Familiar]
L i s t
------------------------------------------------------------------------
Name of Item What it does? Sell
------------------------------------------------------------------------
Potion Restores HP by 200 75
Potion+ Restores HP by 400 150
Hi-Potion Restores HP by 1000 375
Hi-Potion+ Restores HP by 2000 750
X-Potion Fully Restores HP 3750
Mega Potion Restores HP by 1000 to all 7500
Phoenix Down Removes KO Status 375
Mega Phoenix Removes KO Status from all members 7500
Elixir Fully Restores abnormal status and HP 3750
Megalixir Fully Restores abnormal status and HP to all 7500
Antidote Cures Poison 75
Soft Cures Petrify 75
Eye Drops Cures Darkness 75
Echo Screen Cures Silence 75
Holy Water Cures Zombie, Curse 75
Remedy Cures abnormal status 750
Remedy+ Cures abnormal status and magic effects 1500
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Medicine Item Besitary
------------------------------------------------------------------------
Notes about medicine items:
- You must give the character at least one GF with Item command. Equip
Item command to use items.
- Healing items such as Potion and Hi-Potion restores a fixed amount of
HP unlike healing spells such as Cure/Cura/Curaga. There is no item
that regenerate HP like Regen.
- You can get items via mugging, item refinement, buying from shops with
advance abilities such as Familiar, which can be gotten from Tonberry.
- Items can be used as weapons too. For example, since healing items
reduces HP of undead monsters, it can be used a weapon. Phoenix Downs
is instant death attack against Undead.
- Items have no effect on KO'd characters, exceptions are Mega Phoenix
and Phoenix Downs.
========================================================================
Potion item_001
========================================================================
Methods in Gaining
Combat: Mug/Defeat LV 1 ~ 10 G-Solder/ Esthar Soldier
Refinement: n/a
Function: Restores HP by 200
Card Mod: n/a
* Found at Card Master's Room
* Received it from Forest Fox before leaving for Galbadia Garden
* You can buy this from all Item Shops.
* You start the game with 6x Potions.
* It will restore HP by 200. If the character is under Zombie status,
it will reduce HP by 200.
========================================================================
Potion+ item_002
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 3x Potion : 1 Potion+ (Alexander's Med LV Up)
Function: Restores HP by 400 [support]
Card Mod: n/a
* You can also get this time from Angelo Search, Pocketstation and
Gameshark. You can't get any of these via your normal course of the
game [you did not use refinement.]
* It will restore HP by 400. If the character is under Zombie status,
it will reduce HP by 400.
========================================================================
Hi-Potion item_003
========================================================================
Methods in Gaining
Combat: Mug/Defeat LV 11 ~ 20 G-Soldier / Esthar Soldier
Defeat Elite Soldiers during battle at Balamb in Disc 2.
Refinement: 3x Potion+ : 1x Hi-Potion (Alexander's Med LV Up)
1x Healing Mail : 6x Hi-Potion (Carbuncle's Recov Med-RF)
1x Healing Water : 2x Hi-Potion (Carbuncle's Recov Med-RF)
Fucntion: Restores HP by 1000
Card Mod: n/a
* You can buy this item from most Item Shops
* It will restore HP by 1000. If the character is under Zombie status,
it will reduce HP by 1000.
========================================================================
Hi-Potion+ item_004
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 3x Hi-Potion : 1x Hi-Potion+ (Alexander's Med LV Up)
Function: Restores HP by 2000
Card Mod: n/a
* You can get this item from Angelo Search, Pocketstation or Gameshark.
* It will restore HP by 2000. If the character is under Zombie status,
it will reduce HP by 2000.
========================================================================
X-Potion item_005
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 3x Hi-Potion+ : 1x X-Potion (Alexander's Med LV Up)
Function: Fully Restores HP
Card Mod: 1x Biggs and Wedge's Card : 1x X-Potion
1x Fujin and Raijin's Card : 1x X-Potion
* You will get one from a cadet in Balamb Garden's Quad in Disc 2.
* You can buy this from Esthar Shop!!! with Familiar acquired.
* The key difference between X-Potion and Elixir is that X-Potions do
not restore negative status like Poison and Zombie.
* It is also an instant dead attack against undead.
========================================================================
Mega Potion item_006
========================================================================
Methods in Gaining
Combat: Defeat Seifer at Disc 2, 3F of Galbadia Garden.
Refinement: 3x X-Potion : 1x Mega Potion (Alexander's Med LV Up)
4x Tent : 1x Mega Potion (Carbuncle's Recov Med-RF)
2x Cottage: 1x Mega Potion (Carbuncle's Recov Med-RF)
Function: Restores 1000 HP to all
Card Mod: n/a
* You can get it from the Balamb Garden Cadet found in the gate of
Balamb Garden.
* You can buy this item from Esthar Shop!!! with Familiar acquired.
* They can be sold for higher prices.
========================================================================
Phoenix Down item_007
========================================================================
Methods in Gaining
Combat: Mug low levels [1 ~19] Elite Soldier/ Esthar Soldier/
G-Soldier / Esthar Soldier (cyborg) / Flapper
Refinement: 1x Life Ring : 2x Phoenix Down (Carbuncle's Recov Med-RF)
1x Regen Ring : 8x Phoenix Down (Carbuncle's Recov Med-RF)
Function: Removes KO Status
Card Mod: n/a
* Received one from Forest Fox before heading for Galbadia Garden.
* You can buy this from all Item Shops.
* Great against Undead as a weapon since it isn't costly compared to
X-Potions.
* It revives a wounded character and gives him/her a portion of their
life [about 10%]. Does not effect on characters who are not KO'd.
========================================================================
Mega Phoenix item_008
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 50x Phoenix Down : 1x Mega Phoenix (Alexander's Med LV Up)
Function: Removes KO Status to all
Card Mod: n/a
* You can get a Mega Phoenix from the ponytail girl found in Balamb
Garden Library.
* You can get another one from Grease Monkey during quest at FH.
* You can buy this from Esthar Shop!!! with Familiar and Call Shop
acquired.
* This item is required to get Phoenix Pinions [which allows you to
summon GF Phoenix].
* Only work unless one character is still alive. Revives wounded
characters and gives him/her a portion of their life [about 10%].
Does no effect on characters who are not KO'd.
========================================================================
Elixir item_009
========================================================================
Methods in Gaining
Combat: Defeat Elvoret found in Dollet Communication Towers.
Mug Edea at Deling City
Refinement: 10x Remedy+ : 1x Elixir (Alexander's Med LV Up)
20x Mega Potions : 1x Elixir (Doomtrain's Forbid Med-RF)
1x Elem Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
1x Elem Guard : 4x Elixir (Doomtrain's Forbid Med-RF)
1x Status Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
1x Status Guard : 4x Elixir (Doomtrain's Forbid Med-RF)
Function: Fully restores abnormal status and HP
Card Mod: 1x Angelo's Card : 100x Elixir
* Received it from Dr Kadowaki in Balamb Garden-Training Center if you
choose to help them.
* You need 5x of this item for the UFO Sighting Incident in order to
get PuPu's Card.
* It is a great item and can be sold for high price. But it is rather
hard to get. The best way is make use of the Card-Mod RF of Angelo's
card and get it back from the CC Group Members in Disc 4.
========================================================================
Megalixir item_010
========================================================================
Methods in Gaining
Combat: Mug Fujin during BOSS Fights at Balamb [Disc 2] and Lunatic
Pandora [Disc 3]
Defeat Sphinxaur at Ultimecia's Castle grand hall.
Mug Rinoa during battle against Adel in Lunatic Pandora of
Disc 4.
Refinement: 10x Elixir : 1x Megalixir (Alexander's Med LV Up)
1x Doc's Code : 1x Megalixir (Doomtrain's Forbid Med-RF)
1x Med Kit : 2x Megalixir (Doomtrain's Forbid Med-RF)
Function: Fully restores abnormal status and HP to all
Card Mod: 1x Bahamut's Card : 100x Megalixir
* Received one from Master Fisherman through FH Quest.
* For those who do not want to use Hero/Holy Wars/Hero-trial/Holy
War-trial, you really need them to battle the Omega Weapon.
* This is even better than Elixir as it does a group effect.
Unfortunately, it does not revives dead characters.
========================================================================
Antidote item_011
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 1x Poison Powder : 3x Antidote (Siren's ST Med-RF)
1x Venom Fang : 10x Antidote (Siren's ST Med-RF)
Function: Cures Poison
Card Mod: n/a
* You will get one from Forest Fox on your departure to Galbadia Garden.
* It is only an one-time effect. It does not cause your character to
immune against Poison. There are few methods to allow immunity
against Poison and they are:
- Equip Ribbon Ability
- Junction 100x Bio to ST-Def-J /ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.
========================================================================
Soft item_012
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 1x Cockatrice Pinion : 3x Soft (Siren's ST Med-RF)
Function: Cures Petrify
Card Mod: n/a
* You will get one from Forest Fox on your departure to Galbadia Garden.
* One of the most important of all status curing items. This item
provides an one-time effect. It does not cause your character to be
immune against Petrify. There are few methods to allow immunity
against Poison and they are:
- Equip Ribbon Ability
- Junction 100x Break to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
The consequences are devastating as once the entire party is
petrified, it will be a game over.
* Has no effect on other status and KO'd characters.
========================================================================
Eye Drops item_013
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 1x Ochu Tentacle : 3x Eye Drops (Siren's ST Med-RF)
Function: Cures Darkness
Card Mod: n/a
* Kinda useless for characters with 255% hit rate especially Gunblade
users and Selphie with her ultimate weapon.
* It provides an one-time effect. It does not cause your character to be
immune against Darkness. There are few methods to allow immunity
against Darkness and they are:
- Equip Ribbon Ability
- Junction 100x Blind to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.
========================================================================
Echo Screen item_014
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 1x Silence Powder : 3x Echo Screen (Siren's ST Med-RF)
Function: Cures Silence
Card Mod: n/a
* Quite an important item if you relies on Magic/GF/Draw/Item command
* It provides an one-time effect. It does not cause your character to be
immune against Silence. There are few methods to allow immunity
against Silence and they are:
- Equip Ribbon Ability
- Junction 100x Silence to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.
========================================================================
Holy Water item_015
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 1x Zombie Powder : 3x Holy Water (Siren's ST Med-RF)
Function: Cures Zombie, Curse
Card Mod: n/a
* You need to use item if your character is under Undead/Zombie status
otherwise, your curative magic and healing items does damage. Not
forgeting Phoenix Down /Mega Phoenix /X-Potion/Elixir/Megalixir
causes an INSTANT DEATH ATTACK.
* It provides an one-time effect. It does not cause your character to
be immune against Undead/Zombie. There are few methods to allow
immunity against Undead/Zombie and they are:
- Equip Ribbon Ability
- Junction 100x Zombie to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.
========================================================================
Remedy item_016
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 5x Betrayal Sword : 1x Remedy (Siren's ST Med-RF)
5x Sleep Powder : 1x Remedy (Siren's ST Med-RF)
1x Dragon Fang : 1x Remedy (Siren's ST Med-RF)
1x Malboro Tentacle : 2x Remedy (Siren's ST Med-RF)
1x Med Kit : 20x Remedy (Siren's ST Med-RF)
Function: Cures abnormal status
Card Mod: n/a
* Received it from Forest Fox leader before heading for Galbadia Garden.
* Received it from Garden female cadet at Balamb Garden- Training Center
in Disc 2.
* Has no effect on KO'd characters.
* It provides an one-time effect. It does not cause your character to be
immune against any abnormal status.
========================================================================
Remedy+ item_017
========================================================================
Methods in Gaining
Combat: n/a
Refinement: 10x Remedy : 1x Remedy+ (Alexander's Med LV Up)
Function: Cures abnormal status and magical effects.
Card Mod: n/a
* You can only get this item from Alexander's Med LV Up Menu. [You need
to master Med Data first, in addition a free slot for Med LV Up. Next
master Med LV Up and select it through the Ability menu. Select the
item [Remedy] and convert it into Remedy+. Note that you need at least
Remedy, or else the refinement can't work.
* This item is a better Remedy as it also removes magical status such as
Vit 0, which caused by Meltdown.
* This item is one of the requirements to summon GF Doomtrain. You need
at least 6 of them to meet up with the requirements. Refer to
Solomon's Ring [code: 025] for more information.
........................................................................
_____
/ 5.2 \_________________________________________________________________
------------------------------------------------------------------------
Battle Items Group ffviii_046
------------------------------------------------------------------------
Battle Items are typically items that only usable in combat unlike Junk.
They are extremely good as they can does a lot of damage such as Hero,
Holy War, Phoenix Pinion, Gysahl Greens, Holy Stone, etc.
_
//___ This group's icon should look something like the ASCII Art on
|____| the left..
------------------------------------------------------------------------
Notes on Battle Items Group
------------------------------------------------------------------------
These are the items that are usable in combat. [it really sucks
compared to FF7 where you can uses items such as Grenade, Right Arm,
etc.] These items are rather hard to get as they can't be obtained
through the battles (except for BOSS fights) and the best method is
either through the Pocketstation / refinement. Here are some of the
important refinement abilities:
Alexander's Med LV Up [120 AP, requires Med Data (200 AP)]
Siren's Tool-RF [30 AP]
Except for the Magical Lamp and Solomon's Ring, the remainder can be
used repetitive [as long you have them stocked in the items inventory]
Magical Lamp allows you to obtain Diablos (refer to GF bestiary)
Solmon's Ring allows you to obtain Doomtrain (refer to GF bestiary)
Hero-trial and Friendship is only obtainable through the Pocketstation.
The remainding items can be obtained through refinement, completing
quests, modified your cards into Items, etc.
------------------------------------------------------------------------
Name of Item What it does Sell
------------------------------------------------------------------------
Hero-trial Makes character invisible sometimes 7
Hero Makes character invisible 7500
Holy War-trial Makes all party members invisible sometimes 7
Holy War Makes all party members invisible 15000
Gysahl Greens Chocobo related...? 7
Phoenix Pinion When used in battle.. 7
Magical Lamp You should save your game before using it! 7
Solomon's Ring An old, mysterious ring. 7
Friendship* When used in battle.. 7
Shell Stone Same effect as Shell 7
Protect Stone Same effect as Protect 7
Aura Stone Same effect as Aura 7
Death Stone Same effect as Death 7
Holy Stone Same effect as Holy 7
Flare Stone Same effect as Flare 7
Meteor Stone Same effect as Meteor 7
Ultima Stone Same effect as Ultima 7
------------------------------------------------------------------------
* Obtainable only through Pocketstation
========================================================================
Hero-trial item_018
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Makes character invisible sometimes
Card Mod: n/a
* Has only 50% chance rate of being invisible. I guess it is based on
Luck.
* Has no effect on KO'd characters.
* You can get this item through Angelo Search.
* Causes one character to be invisible that physical attacks and
magicial attacks [attacking, support, status, time Magic except for
recovery Magic] will causes a MISS or does zero damage. Recovery magic
except for Regen, Life, Full-life will cause a miss. GF Commands such
as Recovery also works.
* Can get more of this through Pocketstation.
========================================================================
Hero item_019
========================================================================
Methods in gaining
Combat: Mug Seifer during your encounter with him at Galbadia
Garden [Disc 2] and Lunatic Pandora [Disc 3]
Refinement: 10x Hero-trial : 1x Hero [Alexander's Med LV Up]
Function: Makes character invisible
Card Mod: 1x Laguna's Card : 100x Laguna's Card
* Causes one character to be invisible that physical attacks and
magicial attacks [attacking, support, status, time Magic except for
recovery Magic] will causes a MISS or does zero damage. Recovery magic
except for Regen, Life, Full-life will cause a miss. GF Commands such
as Recovery also works.
* The most preferred method of getting Hero is by modifying the Laguna's
Card and get it back in Disc 4 by battling the CC Group in the
Ragnarok.
========================================================================
Holy War-trial item_020
========================================================================
Methods in gaining
Combat: n/a
Refinement: 10x Hero : 1x Holy War Trial [Alexander's Med LV Up]
Function: Makes party members invisible sometimes
Card Mod: n/a
* Has only ~50% chance of being invisible for the entire party. Based
on Luck.
* Causes entire party to be invisible that physical attacks and
magicial attacks [attacking, support, status, time Magic except for
recovery Magic] will causes a MISS or does zero damage. Recovery magic
except for Regen, Life, Full-life will cause a miss. GF Commands such
as Recovery also works.
* Same as Hero-trial and the difference is that it affects the entire
party.
========================================================================
Holy War item_021
========================================================================
Methods in gaining
Combat: n/a
Refinement: 10x Holy War-trial : 1x Holy War [Alexander's Med LV Up]
Function: Makes party members invisible
Card Mod: 1x Gilgamesh's Card : 10x Holy War
* Causes entire party to be invisible that physical attacks and magicial
attacks [attacking, support, status, time Magic except for recovery
Magic] will causes a MISS or does zero damage. Recovery magic except
for Regen, Life, Full-life will cause a miss. GF Commands Recovery
also works.
* If you want an easy battle against Omega, this item would be your best
bet.
* The most preferred method of getting Holy War is by modifying the
Gilgamesh Card and get it back in Disc 4 by battling the CC Group in
the Ragnarok.
========================================================================
Gysahl Greens item_022
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Chocobo related..? Just summon a Mother Chocobo at any of
the Chocobo forests and you will be able to summon Chicobo.
Gets advance through levelling up Boko in Choco World via
Pocketstation
Card Mod: 1x Chicobo's Card : 100x Gysahl Greens
* Note that you can pay 1x Gysahl Greens from the ChocoBoy in any of the
Chocobo Forests. Sometimes it is not in a single quantity but you can
buy: 10x Gysahl Greens for 6000 gil, 5x Gysahl Greens for 3000 gil.
You can only buy Gysahl Greens from the ChocoBoy, provided that you
haven't solved the puzzle in that particular Chocobo Forests.
* After completing the Chocobo Forests Quest and obtained Chicobo's
card, you can still obtained from the Chicobo in the Chocobo Holy
Region each time you entered the forest. But of course, you will have
600 gil being snatched away ^_^;
* Can get a prize by winning card games against Battle Masters in
D-District Prison [Disc 2]
* Gotten it from Balamb Garden female student in Cafeteria.
* The most preferred method of getting Gysahl Greens is by modifying
the Chicobo Card and get it back in Disc 4 by battling the CC Group
in the Ragnarok.
========================================================================
Phoenix Pinion item_023
========================================================================
Methods in gaining
Combat: n/a
Refinement: When used in battle... Allows you to summon GF Phoenix.
GF Phoenix does Fire element damage to all enemies and casts
Life on all party members.
Function: 3x Mega Phoenix : 1x Phoenix Pinion [Siren's Tool-RF]
Card Mod: n/a
* You can get one by finding all the stones for Laguna's statue at the
Shumi Village.
* You can get a second one at Missing Vase Pieces in Winhill [not
during Laguna's Dream Sequence.]
* Found it at Lunatic Pandora in Disc 3 [refer to Walkthrough (or Part
I) for more information]
* The Phoenix Pinion has the chances of being used when your party is
being wiped out by the enemy. Hence, it is quite reasonable to give
at least one of the members, the item command.
* The best method of getting Phoenix Pinions to refine Mega Phoenix
[which can be bought from Esthar Shop!!! with Familiar] through
Siren's Tool-RF.
========================================================================
Magical Lamp item_024
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: A cursed lamp.. Transports the current party to the World of
Darkness and you will battle GF Diablos. Defeat GF Diablos
to have it as your ally.
Card Mod: n/a
* You will get this item upon your trip to Balamb Town for your first
SeeD Mission and it will be forced to be given to you by Cid Kramer.
* A lot of e-mails have regarding about this item.. Is there is another
alternate way of getting Magical Lamp? Yes! You can get this item
through the Pocketstation. As for Angelo Search, I am still testing
for it.
* You can use this item anytime even during Laguna's Dream Sequences.
========================================================================
Solomon's Ring item_025
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: A mysterious ring. Allows you to summon GF Doomtrain as your
ally by getting its requirements: 6x Steel Pipe, 6x Remedy+,
and 6x Malboro Tentacle. Just press X to select it from
menu.
Card Mod: n/a
* This item can be gotten from Tear's Point before your trip to Space.
After returning to space, you will be unable to get the item. However,
in Disc 4, you will be able to retrieve it.
* Item not working even with all requirements? I myself haven't
encounter that before.. But I assume it will be usable as long as you
was not in the effected area by Lunar Cry [Esthar City and Great
Plains of Esthar] or maybe the Centra Crater [where you find the
Centra Ruins]
* You need to have all the requirements met otherwise, you can't summon
GF Doomtrain. Refer to Remedy+ [code: 000], Steel Pipe [code: 000] and
Malboro Tentacles [code: 000] for more information on get these
requirements.
========================================================================
Friendship item_026
========================================================================
Methods in gaining
Combat: n/a (obtainable through Pocketstation)
Refinement: n/a
Function: When used in battle.. Allows you to summon Moomba where it
does it attacks, carrying non-elemental damage to all
enemies.
Card Mod: n/a
* Available via Pocketstation only.
* The Friendship, like Gysahl Greens [code: 022] and Phoenix Pinion [
code: 023], is an item that produced a one-time effect. That means in
order to summon Moomba another time, you need to use another
Friendship item. You can only summon Moomba during combat through the
item menu.
========================================================================
Shell Stone item_027
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during the space journey in Disc 3.
Refinement: 1x Rune Armlet : 10x Shell Stone (Siren's Tool-RF)
1x Force Armlet : 30x Shell Stone (Siren's Tool-RF)
Function: Same effect as Shell. Allows your character to cast Shell
onto ally or oneself.
Card Mod: 1x Mobile Type 8's Card : 10x Shell Stone
* Shell Stone typically works like Shell except you cast it through the
Item command instead. I would preferred Shell as it is much easier to
obtain and you could enhance it with Triple/Double Magic.
* You can also gotten a couple of these, by solving the puzzles in the
Chocobo Forests.
* The most preferred method of getting Shell Stone is by modifying the
Mobile Type 8's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
========================================================================
Protect Stone item_028
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during the space journey in Disc 3.
Refinement: 1x Turtle Shell : 10x Protect Stone (Siren's Tool-RF)
1x Orihalcon : 30x Protect Stone (Siren's Tool-RF)
Function: Same effect as Protect. Allows your character to cast
Protect onto ally or oneself.
Card Mod: 1x BGH251F2's Card : 10x Protect Stone
* Protect Stone works like Protect, except you cast it through the Item
command instead. I would preferred Protect as it is much easier to
obtain and you could enhance it with Triple/Double Magic.
* You can also gotten a couple of these, through solving puzzles in the
Chocobo Forests.
* The most preferred method of getting Protect Stone is by modifying the
BGH251F2's Card. You can get it by having card games with CC Group or
known players such as Cid or Dr. Kadowaki.
========================================================================
Aura Stone item_029
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during the space journey in Disc 3.
Refinement: 1x Steel Pipe : 1x Aura Stone (Siren's Tool-RF)
1x Fury Fragment : 2x Aura Stone (Siren's Tool-RF)
1x Strength Love : 2x Aura Stone (Siren's Tool-RF)
1x Circlet : 2x Aura Stone (Siren's Tool-RF)
1x Power Wrist : 10x Aura Stone (Siren's Tool-RF)
1x Hypno Crown : 10x Aura Stone (Siren's Tool-RF)
Function: Same effect as Aura. Allows your character to cast Aura
onto ally or oneself.
Card Mod: n/a
* Aura Stone works like Aura, except you cast it through the Item
command instead. I would preferred Aura Stone compared to Aura as it
is much easier to obtained when you have problems in finding Fury
Fragments or Draw Points containing Aura.
* You can also gotten a couple of these, through solving puzzles in the
Chocobo Forests.
* The best method to get more Aura Stones is by refining Steel Pipes
[which can be mugged from Wendigo] through Siren's Tool-RF.
========================================================================
Death Stone item_030
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during the space journey in Disc 3
Refinement: 1x Dead Spirit : 2x Death Stone (Siren's Tool-RF)
Function: Same effect as Death.
Card Mod: 1x Elvoret's Card : 10x Death Stone
* Death Stone works like Death, except you cast it through the Item
Command. I would preferred Death over Death Stone as it is much
easier to obtain and would be devastating with Triple/Double Magic.
* You can also gotten a couple of these, through solving the puzzles
in the Chocobo Forests.
* The most preferred method of getting Death Stone is by modifying the
Elvoret's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
========================================================================
Holy Stone item_031
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during the space journey in Disc 3.
Defeat the Last Sorceress during Time Compression in Disc 4.
Refinement: 1x Moon Stone : 2x Holy Stone (Siren's Tool-RF)
Function: Same effect as Holy
Card Mod: 1x Krysta's Card : 10x Holy Stone
* You will get this as a prize by completing the Missing Vase Pieces.
* You can also gotten a couple of these through solving the puzzles in
the Chocobo Forests.
* The most preferred method of getting Holy Stone is by modifying the
Krysta's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
========================================================================
Flare Stone item_032
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during space journey in Disc 3.
Defeat BOSS Abadon in Great Salt Lake of Disc 3.
Refinement: 1x Inferno Fang : 2x Flare Stone (Siren's Tool-RF)
Function: Same effect as Flare
Card Mod: 1x Tiamat's Card : 10x Flare Stone
* You can also gotten a couple of these through solving the puzzles in
the Chocobo Forests
* The most preferred method of getting Flare Stone is by modifying the
Tiamat's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
========================================================================
Meteor Stone item_033
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during space journey in Disc 3.
Defeat the last Sorceress during Time Compression in Disc 4.
Refinement: 1x Star Fragment : 2x Meteor Stone (Siren's Tool-RF)
Function: Same effect as Meteor
Card Mod: 1x Red Giant's Card : 5x Meteor Stone
* You can also gotten a couple of these through solving the puzzles in
the Chocobo Forests.
* The most preferred method of getting Meteor Stone is by modifying the
Red Giant's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
========================================================================
Ultima Stone item_034
========================================================================
Methods in gaining
Combat: Defeat BOSS Propagator during your visit at the Ragnarok
during space journey in Disc 3.
Defeat BOSS Ultima Weapon at Deep Sea Deposit
Refinement: 1x Energy Crystal : 2x Ultima Stone (Siren's Tool-RF)
Function: Same effect as Ultima
Card Mod: 1x Ultima Weapon's Card : 2x Ultima Stone
* You can also gotten a couple of these through solving the puzzles in
the Chocobo Forests.
* The most preferred method of getting Ultima Stone is by modifying the
Ultima Weapon's Card. You can get it by having card games with CC
Group or known players such as Cid or Dr. Kadowaki.
........................................................................
_____
/ 5.3 \_________________________________________________________________
------------------------------------------------------------------------
Field Items Group ffviii_047
------------------------------------------------------------------------
Field items are typically items that are only activated once on the
World Map or at the Save Point. There are three kinds and they all
provide an entire party effect.
_
/|\ The icon of the group looks something like this.
/_|_\
L i s t
------------------------------------------------------------------------
Name of Item What it does? Sell
------------------------------------------------------------------------
Tent Fully restores abnormal status and HP to all 750
Pet House Restores HP to all GFs 375
Cottage Same effect as Tent plus restores all GFs 670
------------------------------------------------------------------------
========================================================================
Tent item_035
========================================================================
Methods in gaining
Combat: Mug Level 30 ~40 Elite Soldiers/ Esthar Soldiers [rare]
Refinement: 1x Healing Water : 2x Tent (Siren's Tool-RF)
1x Regen Ring : 5x Tent (Siren's Tool-RF)
Function: Fully restores abnormal status and HP to all, usable only
at World Map or Save Point.
Card Mod: n/a
* Received from male cadet in the Parking Lot of Balamb Garden at Disc
2.
* Found in a box in D-District Prison in Disc 2.
* You can buy this from most stores.
========================================================================
Pet House item_036
========================================================================
Methods in gaining
Combat: n/a
Refinement: 1x Healing Mail : 1x Pet House (Leviathan's GFRecov Med-RF)
1x Silver Mail : 2x Pet House (Leviathan's GFRecov Med-RF)
1x Gold Armor : 4x Pet House (Leviathan's GFRecov Med-RF)
1x Diamond Armor : 16x Pet House (Leviathan's GFRecov
Med-RF)
Function: Restores HP to all GFs
Card Mod: 1x MiniMog's Card : 100x Pet House
* Found in a box in D-District Prison in Disc 2.
* You can buy these from GF Item Shops like the one in Timber.
========================================================================
Cottage item_037
========================================================================
Methods in gaining
Combat: Mug Level 50 ~ 60 Elite Soldiers or Esthar Soldiers (cyborg)
Defeat Elynole at Communication Towers.
Refinement: 1x Whisper : 1x Cottage (Siren's Tool-RF)
1x Healing Ring : 30x Cottage (Siren's Tool-RF)
1x Diamond Armor : 50x Cottage (Siren's Tool-RF)
Function: Same effect as Tent plus restores HP to all GFs.
Card Mod: n/a
* Found one in a box in D-District Prison in Disc 2.
* The best group item healer! You can buy these from Esthar Shop!!! with
Familiar Ability learnt.
........................................................................
_____
/ 5.4 \_________________________________________________________________
------------------------------------------------------------------------
GF Medicine Group ffviii_048
------------------------------------------------------------------------
Like characters, GFs needs items to restores HP and the items are known
as GF recovery items. Although GFs have auto-walk and recover, they
still requires these items as they provide more effective healing.
G-Returners are commonly won by defeating most GFs while in Disc 1.
You can get most of these through Leviathan's GFRecov Med-RF [30 AP].
G-Mega Potions are generally the best items for GFs, unlike Elixir and
Megalixir for your characters.
L i s t
------------------------------------------------------------------------
Name of Item What it does? Sell
------------------------------------------------------------------------
G-Potion Restores 200 HP to GF 75
G-Hi-Potion Restores 1000 HP to GF 225
G-Mega-Potion Restores 1000 HP to all GFs 37
G-Returner Revives GF from KO 187
Rename Card Changes GF name 37
Pet's Nametag Changes Pet's name 187
Amnesia Greens Makes GF forget an ability 375
------------------------------------------------------------------------
========================================================================
G-Potion item_038
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Restores 200 HP to GF
Card Mod: n/a
* You can buy this from Item and Pet Shops.
* You can only use this item while not in combat. If you want to heal
GFs during combat, you have to use MiniMog Command.
========================================================================
G-Hi-Potion item_039
========================================================================
Methods in gaining
Combat: Defeat Sacred in the Tomb of Unknown King in Disc 1.
Refinement: 1x Healing Water : 2x G-Hi-Potion (GFRecov Med-RF)
1x Mesmerize Blade : 2x G-Hi-Potion (GFRecov Med-RF)
1x Whisper : 4x G-Hi-Potion (GFRecov Med-RF)
Function: Restores 1000 HP to GF
Card Mod: n/a
* Quite easy to get as you can buy it from Pet Shops and Item Shops
* You can only use this item while not in combat. If you want to heal
GFs during combat, you have to use MiniMog Command.
========================================================================
G-Mega Potion item_040
========================================================================
Methods in gaining
Combat: Defeat GF Odin in Centra Ruins in Disc 2/ Disc 3
Refinement: 1x Healing Ring : 20x G-Mega Potion (GFRecov Med-RF)
Function: Restores 1000 HP to all GFs
Card Mod: 1x Sphinxuar : 1x G-Mega Potion
1x Propagator : 1x G-Mega Potion
* Perhaps the hardest GF healing items to get. The recommended way is
through modifying Sphinxuar's or Propagator's Card.
* You can only use this item while not in combat. If you want to heal
GFs during combat, you have to use MiniMog Command.
========================================================================
G-Returner item_041
========================================================================
Methods in gaining
Combat: Defeat GF Ifrit, Elvoret, Diablos, Minotaur [both fights]
and Cerberus.
Refinement: 1x Pet House : 2x G-Returner (GFRecov Med-RF)
1x Life Ring : 2x G-Returner (GFRecov Med-RF)
1x Regen Ring : 6x G-Returner (GFRecov Med-RF)
1x Phoenix Spirit : 40x G-Returner (GFRecov Med-RF)
Function: Revives GF from KO
Card Mod: 1x Granaldo's Card : 1x G-Returner
* You can buy most of these from Item Shops and Pet Shops.
* Remember to revive dead GFs before going back to battle.
========================================================================
Rename Card item_042
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Changes GF's name
Card Mod: 1x Catoblepas' Card : 5x Rename Card
* You can get one from D-District Prison when you refuse to submit.
* You can get another one by trading the Shiva Card for Girl Next Door.
========================================================================
Pet's Nametag item_043
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Changes pet's name
Card Mod: n/a
* Found this item at the D-District Prison [before rescuing Squall]
* This allows you to change Angelo's Name.
========================================================================
Amnesia Greens item_044
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: Allows GF to forget an ability
Card Mod: n/a
* You can buy this from all Pet Shops. Extremely important when you want
to customize your GFs.
* Notes on Amnesia Greens: Amnesia Greens are used to remove unwanted
abilities. For example, you want a GF to learn Str +60% but the GF
ability slots is being fully occupied. Amnesia Greens allows you to
remove BUT BE CAUTION when using it. Once an ability is removed, you
can't get it back any more.
* Please wait for the GFs to master all its Ability before you use this
item. Let's says Alexander has gotten 21 of 22 abilities through the
initial ability list. The only ability that has not been uncovered is
the Med LV Up Menu Ability. You need to wait to master its prequisite
Med Data before you can learn this. If the slot is being replaced by
another ability let's says Str +60%, Alexander can't have additional
space for Med LV Up, hence Alexander can't learn Med LV Up. Therefore,
it highly recommended that you can all the 22 initial abilities before
modifying them. If you have made the above mistake, use Amnesia Greens
to remove any ability except for its prequisite. After doing this,
check the menu and Med LV Up should appear on the ability list.
........................................................................
_____
/ 5.5 \_________________________________________________________________
------------------------------------------------------------------------
GF Ability Items ffviii_049
------------------------------------------------------------------------
GFs can be customized by using these items known as ability items. They
normally are hard to find as you required the Rare Item to get them.
The most powerful ones such as Samnatha Soul can only be obtained
through refinement known as GFAbl Med-RF from GF Eden.
_ _
| | It should look like the ASCII Art on the left. It also
/G F\ applies to GF Medicine Items.
GFs can have only a maximum of 22 Abilities. The first time you got the
GFs, only about 75% of GF Ability screen are filled and the list has
left out a lot of them. Note that GFs requires additional slots to learn
advance abilities from its prequisite abilities. Example: GF needs to
learn SumMag +10% in order to get its prequisite SumMag +20%. There are
a lot of abilities and also includes the rarely find abilities such as
Ribbon (via Pocketstation only) and Hundred Needles [allows GFs to
learn Damage Return]. Mog's Amulet [allows GFs to learn MiniMog] is
also another item that can be only obtained from Pocketstation.
Once you have gotten the item, it does not mean that you can use that
ability. Instead they must be learnt. You may required to use Amnesia
Greens which can be brought from all Pet Shops to forget abilities.
Next replace the empty slot with the item that allows GF to learn the
ability. Note that GFs can't have duplicated abilities such as 2x
SumMag +10%. Once the item is used, the GFs will takes no AP to learn
it as it is automatically learnt.
L i s t
------------------------------------------------------------------------
Name of Item What it does? Sell
------------------------------------------------------------------------
Magic Scroll GF learns Magic Ability 1875
GF Scroll GF learns GF Ability 1875
Item Scroll GF learns Item Ability 1875
Draw Scroll GF learns Draw Ability 1875
Gambler Spirit GF learns Card Ability 3750
Med Kit GF learns Treatment Ability 3750
Healing Ring GF learns Recover Ability 3750
Phoenix Spirit GF learns Revive Ability 3750
Bomb Spirit GF learns Kamikaze Ability 7500
Hungry Cookpot GF learns Devour Ability 7500
Mog's Amulet GF learns MiniMog Ability 7500
HP-J Scroll GF learns HP-J Ability 3750
Str-J Scroll GF learns Str-J Ability 3750
Vit-J Scroll GF learns Vit-J Ability 3750
Mag-J Scroll GF learns Mag-J Ability 3750
Spr-J Scroll GF learns Spr-J Ability 3750
Luck-J Scroll GF learns Luck-J Ability 3750
Spd-J Scroll GF learns Spd-J Ability 18750
Aegis Amulet GF learns Eva-J Ability 18750
Elem Atk GF learns Elem-Atk-J Ability 18750
Elem Guard GF learns Elem-Def-J x4 Ability 18750
Status Atk GF learns ST-Atk-J Ability 18750
Status Guard GF learns ST-Def-J x4 Ability 18750
Rosetta Stone GF learns Ability x4 Ability 18750
Steel Pipe GF learns SumMag +10% Ability 112
Star Fragment GF learns SumMag +20% Ability 187
Energy Crystal GF learns SumMag +30% Ability 375
Samantha Soul GF learns SumMag +40% Ability 750
Healing Mail GF learns GF HP +10% Ability 112
Silver Mail GF learns GF HP +20% Ability 187
Gold Armor GF learns GF HP +30% Ability 375
Diamond Armor GF learns GF HP +40% Ability 750
Regen Ring GF learns HP +20% Ability 112
Giant Ring GF learns HP +40% Ability 1500
Gaea's Ring GF learns HP +80% Ability 11250
Strength Love GF learns Str +20% Ability 112
Power Wrist GF learns Str +40% Ability 1500
Hyper Wrist GF learns Str +60% Ability 11250
Turtle Shell GF learns Vit +20% Ability 112
Orihalcon GF learns Vit +40% Ability 1500
Adamantine GF learns Vit +60% Ability 11250
Circlet GF learns Mag +20% Ability 112
Hypno Crown GF learns Mag +40% Ability 1500
Royal Crown GF learns Mag +60% Ability 11250
Rune Armlet GF learns Spr +20% Ability 112
Force Armlet GF learns Spr +40% Ability 1500
Magic Armlet GF learns Spr +60% Ability 11250
Jet Engine GF learns Spd +20% Ability 1500
Rocket Engine GF learns Spd +40% Ability 11250
Moon Curtain GF learns Auto Shell Ability 15000
Glow Curtain GF learns Auto Reflect Ability 15000
Steel Curtain GF learns Auto Protect Ability 15000
Accelerator GF learns Auto Haste Ability 18750
Monk's Code GF learns Counter Ability 18750
Knight's Code GF learns Cover Ability 15000
Doc's Code GF learns Med Data Ability 15000
Hundred Needles GF learns Damage Return Ability 15000
Three Stars GF learns Expend x3-1 Ability 18750
Ribbon* GF learns Ribbon Ability 37500
------------------------------------------------------------------------
*these items can only be obtained through the Pocketstation.
========================================================================
Magic Scroll item_045
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns Magic Ability
Card Mod: n/a
GFs: All
* You can get this item through buying from Timber Pet Shop. Note that
all GFs can't use this item, unless you have removed the Magic Ability
* With this item, your equipped character can use the Magic Command.
========================================================================
GF Scroll item_046
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns GF Ability
Card Mod: n/a
GFs: All
* You can get this item through buying from Timber Pet Shop. Note that
all GFs can't use this item, unless you have removed the GF Ability.
* With this item, your equipped character can use the GF Command.
========================================================================
Draw Scroll item_047
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns Draw Ability
Card Mod: n/a
GFs: All
* You can get this item through buying from Timber Pet Shop. Note that
all GFs can't use this item, unless you have removed the Draw Ability.
* With this item, your equipped character can use the Draw Command.
========================================================================
Item Scroll item_048
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns Item Ability
Card Mod: n/a
GFs: All
* You can get this item through buying from Timber Pet Shop. Note that
all GFs can't use this, unless you have removed the Item Ability.
* With this item, your equipped character can use the Item Command.
========================================================================
Gambler Spirit item_049
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns Card Ability
Card Mod: 3x Shumi Tribe : 1x Gambler Spirit
GFs: Quezacotl [60 AP]
* This item can be obtained through the above methods or Pocketstation.
* You can use this to allow GF to learn Card Command. Once it is being
used, you don't need to accquired AP to master this ability.
* The most preferred way to get Gambler Spirit is through card
modification where you modify Shumi Tribe's Card.
========================================================================
Med Kit item_050
========================================================================
Methods in gaining
Combat: n/a
Refinement: 100x Dragon Fang : 1x Med Kit [GFAbl Med-RF]
Function: GF learns Treatment Ability
Card Mod: n/a
GFs: Siren [100 AP]
* This item can be obtained only through the above methods or via
Pocketstation. Refer to Command Ability: Med Kit for more information.
* Dragon Fang can be obtained by defeating Blue Dragon that find in
Trabia- Winter Island region. Just move close to the mountains and you
will encounter them.
========================================================================
Healing Ring item_051
========================================================================
Methods in gaining
Combat: n/a
Refinement: 100x Whisper : 1x Healing Ring [GFAbl Med-RF]
Function: GF learns Recover Ability
Card Mod: n/a
GFs: Leviathan [200 AP]
* This item can only be obtained through the above methods or via
Pocketstation. Refer to Command Ability: Recover for more information.
* Whisper can be obtained by defeating a single Adamantoise. You can
also get this by stealing from Adamantoise. However, it practically
takes ages to get 100x Whispers.
========================================================================
Phoenix Spirit item_052
========================================================================
Methods in gaining
Combat: n/a
Refinement: 20x Phoenix Pinion : 1x Phoenix Spirit [GFAbl Med-RF]
Function: GF learns Revive Ability
Card Mod: 1x Phoenix : 3x Phoenix Spirit
GFs: Alexander [200 AP]
* This item can only be obtained through the above methods or via
Pocketstation. Refer to Command Ability: Revive for more information.
* The most preferred method of get Phoenix Spirits is by getting the
Phoenix's Card. Modified the card and get it back by defeating CC
Group members in Disc 4 at the Ragnarok.
========================================================================
Bomb Spirit item_053
========================================================================
Methods in gaining
Combat: Mug Level 100 Bombs [rare item equipped]
Refinement: 100x Bomb Fragment : 1x Bomb Spirit [GFAbl Med-RF]
Function: GF learns Kamikaze Ability
Card Mod: n/a
GFs: Cactuar [100 AP]
* This item can only be obtained through the above methods or via
Pocketstation. Refer to Command Ability: Kamikaze for more
information.
* Bomb Fragment can be obtained by defeating/mugging Bombs found at
the Fire Cavern or forests near the southeastern Chocobo Forests.
========================================================================
Hungry Cookpot item_054
========================================================================
Methods in gaining
Combat: Give 5x Elixir to PuPu [during UFO Sighting Incident and
card-mod the card.]
Refinement: n/a
Function: GF learns Devour Ability
Card Mod: 1x PuPu : 1x Hungry Cookpot
GFs: Eden
* This item can only be obtained through the above methods or via
Pocketstation. Refer to Command Ability: Devour for more information.
* Well, there is only one method and it is get the PuPu's Card.
========================================================================
Mog's Amulet item_055
========================================================================
Methods in gaining
Combat: n/a
Refinement: n/a
Function: GF learns MiniMog Ability
Card Mod: n/a
GFs: n/a
* This item can only be obtained through the Choco World of
Pocketstation and you must unlock GF MiniMog before you could use the
item.
* The Mog's Amulet allows you to use the MiniMog Command.
========================================================================
HP-J Scroll item_056
========================================================================
Methods in gaining
Combat: n/a
Refinement: 2x HP Up : 1x HP-J Scroll [GFAbl Med-RF]
Function: GF learns HP-J Ability
Card Mod: n/a
GFs: Quezacotl, Ifrit, Brothers, Diablos, Carbuncle [50 AP]
* This item can be brought from Esthar Pet Shop when you have acquired
GF Tonberry's Familiar Ability.
========================================================================
Str-J Scroll item_057
========================================================================
Methods in gaining
Combat: n/a
Refinement: 2x Str Up : 1x Str-J Scroll [GFAbl Med-RF]
Function: GF learns Str-J Ability
Card Mod: n/a
GFs: Shiva, Ifrit, Brothers, Pandemona, Cerberus [50 AP]
* This item can be brought from Esthar Pet Shop when you have acquired
GF Tonberry's Familiar Ability.
========================================================================
Vit-J Scroll item_058
========================================================================
Methods in gaining
Combat: n/a
Refinement: 2x Vit Up : 1x Vit-J Scroll [GFAbl Med-RF]
Function: GF learns Vit-J Ability
Card Mod: n/a
GFs: Quezacotl, Shiva, Carbuncle [50 AP]
* This item can be brought from Esthar Pet Shop when you have acquired
GF Tonberry's Familiar Ability.
========================================================================
Mag-J Scroll item_059
========================================================================
Methods in gaining
Combat: n/a
Refinement: 2x Mag Up : 1x Mag-J Scroll [GFAbl Med-RF]
Function: GF learns Mag-J Ability
Card Mod: n/a
GFs: Quezacotl, Siren, Carbuncle, Diablos, Leviathan, Cerberus
[50 AP]
* This item can be brought from Esthar Pet Shop when you have acquired
GF Tonberry's Familiar Ability.
========================================================================
Spr-J Scroll item_060
========================================================================
Methods in gaining
Combat: n/a
Refinement: 2x Spr Up : 1x Spr-J Scroll [GFAbl Med-RF]
Function: GF learns Spr-J Ability
Card Mod: n/a
GFs: Shiva, Brothers, Leviathan, Cerberus, Alexander
* This item can be brought from Esthar Pet Shop when you have acquired
GF Tonberry's Familiar Ability.
========================================================================
Spd-J Scroll item_061
========================================================================
Methods in gaining
Combat: Mug Cerberus at Galbadia Garden in Disc 2.
Refinement: 2x Spd Up : 1x Spd-J Scroll [GFAbl Med-RF]
Function: GF learns Spd-J Ability
Card Mod: n/a
GFs: Pandemona, Cerberus, Eden
* This item can be found in Lunatic Pandora during Zell's quest at
Disc 3, refer to Part I for more information.
========================================================================
Luck-J Scroll item_062
========================================================================
Methods in gaining
Combat: Mug Odin at Centra Ruins
Refinement: 2x Luck Up : 1x Luck-J Scroll [GFAbl Med-RF]
Function: GF learns Luck-J Ability
Card Mod: n/a
GFs: Cactuar [200 AP]
* This item can be found by solving the hint no. 2 for Obel Lake
Mystery.
========================================================================
Aegis Amulet item_063
========================================================================
Methods in gaining
Combat: Defeat/Mug UFO? during UFO sighting Incident.
Refinement: 50x Barrier : 1x Aegis Amulet [GFAbl Med-RF]
Function: GF learns Eva-J Ability
Card Mod: n/a
GFs: Eden, Cactuar [200 AP]
* This item can be gotten from the above methods or via the
Pocketstation.
* Barrier can be obtained defeat/steal Behemoths found in the Great
Plains of Esthar after you have gotten Ragnarok.
========================================================================
Elem Atk item_064
========================================================================
Methods in gaining
Combat: Defeat Trauma in Art Gallery in Ultimecia's Castle.
Refinement: n/a
Function: GF learns Elem-Atk-J Ability
Card Mod: 1x Ifrit : 3x Elem Atk
GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona,
Alexander.
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Elem Atks is by getting the
Ifrit's Card. Modified the card and get it back by defeating CC
Group members in Disc 4 at the Ragnarok.
========================================================================
Elem Guard item_065
========================================================================
Methods in gaining
Combat: Defeat Krysta found in Balcony of Ultimecia's Castle
Refinement: n/a
Function: GF learns Elem-Def-J x4 Ability
Card Mod: 1x Selphie : 3x Elem Guard
GFs: Doomtrain, Alexander.
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Elem Guards is by getting the
Selphie's Card. Modified the card and get it back by defeating CC
Group members in Disc 4 at the Ragnarok.
========================================================================
Status Atk item_066
========================================================================
Methods in gaining
Combat: Defeat Catoblepas in Treasure Vault of Ultimecia's Castle.
Refinement: 20x Royal Crown : 1x Status Atk (GFAbl Med-RF)
Function: GF learns ST-Atk-J Ability
Card Mod: 1x Siren : 3x Status Atk
GFs: Siren, Carbuncle, Cerberus, Doomtrain
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Status Atk is by getting the
Siren's Card. Modified the card and get it back by defeating CC
Group members in Disc 4 at the Ragnarok.
========================================================================
Status Guard item_067
========================================================================
Methods in gaining
Combat: Defeat Tiamat found in the Clock Tower of Ultimecia's Castle
Refinement: n/a
Function: GF learns ST-Def-J x4 Ability
Card Mod: 1x Doomtrain : 3x Status Guard
GFs: Doomtrain, Cerberus
* You can get one by solving the part II quest of the Shumi Village,
you must solved Part I Shumi Quest: Finding Ingredients before you
can proceed on with Part II.
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Status Guards is by getting the
Doomtrain's Card. Modified the card and get it back by defeating CC
Group members in Disc 4 at the Ragnarok.
========================================================================
Rosetta Stone item_068
========================================================================
Methods in gaining
Combat: n/a
Refinement: 1x Shaman Stone : 1x Rosetta Stone [GFAbl Med-RF]
Function: GF learns Ability x4 Ability
Card Mod: n/a
GFs: Bahamut
* You can get one by solving the Water Gate Quest in the Ultimecia's
Castle. Refer to Part I for more information.
* You can also get another one from Cheryl's Shop in Esthar Shopping
Mall. You need to visit it many times and you will get it as a free
gift. [Works only once]
* This item can be only gotten via the above methods or Pocketstation.
* Shaman Stone can be obtained by changing Dark Matter (1x) through
Siren's Tool-RF]. That's the best method you can get Rosetta Stone.
You can get more of these from the Choco World via Pocketstation.
========================================================================
Steel Pipe item_069
========================================================================
Methods in gaining
Combat: Mug LV 20 and above Wendigo
Refinement: n/a
Function: GF learns SumMag +10% Ability
Card Mod: 1x Elastoid : 1x Steel Pipe
GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
* Steel Pipe is required to summon Doomtrain as a requirement for
the Solomon's Ring. You need 6x of them. You can also get it from
stealing Elastoid.
* The most preferred method of get Steel Pipes is by modifying the
Elastoid's Card. You can get this card from most card players.
========================================================================
Star Fragment item_070
========================================================================
Methods in gaining
Combat: Mug LV 40 Iron Giant or Defeat LV 100 T-Rexaur [with rare
item equipped]
Refinement: n/a
Function: GF learns SumMag +20% Ability
Card Mod: 3x Iron Giant : 1x Star Fragment
GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
* One of hardiest items to get, but it is quite good, in terms being
refined into rare magic such as Meteor.
* The most prefered method of getting Star Fragment is by stealing
from Iron Giants found in Esthar City Area after you have gotten
Ragnarok or you can modify 3x Iron Giant's Card to get it.
========================================================================
Energy Crystal item_071
========================================================================
Methods in gaining
Combat: Defeat LV 100 Ruby Dragons/Behemoths/Elynoles
Refinement: n/a
Function: GF learns SumMag +30% Ability
Card Mod: 10x Elynoles : 1x Energy Crystal
GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden
* Very difficult to nab as you need to defeat the toughest BOSS.
* The best method is proceed to the secret area in Esthar [after getting
Ragnarok, you will find a black man in the city.] Talk to the black
man and you will battle the Elynoles. Remember this: DON'T MUG THE
ELYNOLE or you will get Moon Stones instead. Ruby Dragon and Behemoths
has a lower rate of giving you this item, therefore Elynoles are your
best bet.
========================================================================
Samantha Soul item_072
========================================================================
Methods in gaining
Combat: Mug BOSS Adel at Lunatic Pandora in Disc 4
Refinement: 50x Energy Crystal : 1x Samantha Soul [GFAbl Med-RF]
Function: GF learns SumMag +40% Ability
Card Mod: 1x Quistis : 3x Samantha Soul
GFs: Doomtrain, Bahamut, Eden
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Samantha Souls is by getting the
Quistis' Card. Modified the card and get it back |