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========================================================================
                 F I N A L   F A N T A S Y   V I I I                   
========================================================================
                 Final Fantasy VIII (US. Version) Part II
                              Version 1.7
                             By Scott Ong
                E-mail: kangning@mbox5.singnet.com.sg
                   http://members.xoom.com/scottong
World Map Source:   http://risland.virtualave.net
------------------------------------------------------------------------
ffviii_top

<<<< Disclaimer >>>> -please read it!-
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be 
published in magazines, articles and any other form of reproduction. 
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg) 
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for 
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that 
you did not sell it for cash! All my FAQs are not meant for sale! 
This is Part II of Final Fantasy VIII FAQ for the English version. Final 
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding tutorial about the junction system of FF8
and the walkthrough for FF8, please refer to Part I for more details 
which are also located in GameFAQs.

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History and Updates                                  ffviii_001
------------------------------------------------------------------------
-[Version 1.0]- . Done by Markweb
                . First appearance of FAQ
-[Version 1.1]- . Added a few more stuff, done by Markweb
-[Version 1.2]- . Re-vamp the layout to fix the word width
                . Added more information to most sections.
                . Corrects most errors done by Markweb.
-[Version 1.3]- . Expand the item list [that's a lot!]
                . Added Gameshark codes!
                . Correct some errors.
-[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group]
                . More corrections made on the FAQ.
-[Version 1.5]- . Added more strategies.
                . Added a method to remove card rules.
                . Added a frequently asked questions section.
-[Version 1.6]- . Edit my disclaimer
                . Corrected most typos and errors
                . Enable Search mode in the FAQ.
                . Added Infinite Money Trick under Secrets Section
                . Expanded Frequently Asked Questions Section
-[Version 1.7]- . Added a better strategy for defeating Adel.
                . Added few more strategies for the game.
                . Added information regarding the Pocketstation. The
                  information is taken from The Saint's FAQ. 

------------------------------------------------------------------------
The latest revisions of the FAQ can be found at:
------------------------------------------------------------------------
GameFAQs              http://www.gamefaqs.com
Scott's FAQ Page      http://members.xoom.com/scottong
Cheat Code Central    http://www.cheatcc.com

------------------------------------------------------------------------
* Currently, you can only get the latest revisions of the FAQ at 
  GameFAQs.
 ____
/ II \__________________________________________________________________
========================================================================
Author's Note                                                 ffviii_002
========================================================================
Well, it has been a long time since I have made an update for the FAQ.
Even though the FAQ is already completed, there are still errors that
required me to correct it. 

What's has been added to the FAQ?
- Frequently Asked Questions --> Well, for the past few months since
  FF8 has been released, I have received countless e-mails regarding 
  this game and I have decided to compile them. Otherwise, I will be
  repeated those answers over and over again. Of course, once I have  
  added the list of questions, I will not be answering them anymore.
  BTW, if you have any problems regarding weapon upgrading, please
  refer to the ultimate weapon upgrading guide in Part I.

- The third hint of Obel Lake Mystery --> thanks to one helpful 
  contributor who has told me about this third hint [well, can't expect
  that it is actually a joke...]. Refer to Obel Lake Mystery Section
  for more details.

- Search Mode --> A lot of FAQ readers have complained to me that the 
  FAQ being too long as it takes ages to search for the information that 
  you need. I have finally found a method, which is being obtained from 
  Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All 
  you just need to do the following: (Note: there are actually people 
  who tends to overlook this capability of WordPad and I myself is also 
  one of them ^_^;)

  ----------------------------------------------------------------------
  Method 1:
  From the toolbar, select Edit and choose Find. Enter the keyword.

  Method 2:
  Use the short-cut key Ctrl+F and you will see the Search Box popped
  up. Enter the keyword that you want to look for. 

  ----------------------------------------------------------------------
  But sometimes the keyword does not reached your desired destination,
  hence I have come up with a good idea and that's to add codes to the
  right side of the contents page. Just enter the following keyword:

  ffviii_xxx 

  where xxx stands for the 3-digit code for the section. The list of 
  code numbers can be found at the Table of Contents. But remember that
  you must enter the "ffviii_" in order for it to work, or you will 
  find that you will end up at other pages instead! 

- Note to all webmasters. If you want to post the FAQ on your site, make
  sure that you keep update and get the latest versions. I will always 
  sent my FAQs to GameFAQs. I will definitely not permit anyone else to 
  edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
  (http://www.ffnet.net) is an exception.

- Strangely enough, I have received e-mails regarding whether I am doing
  a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be 
  writing a FAQ for it due to several personal reasons. Anyway, I guess
  someone else will write a FAQ for that game. [But this means that you 
  can be ensured that there will be FAQs for Final Fantasy IX.] 

- I have corrected most of grammatical errors as being requested by 
  viewers. Thanks to them, otherwise I will not known the seriousness of
  the problems. I will try my best to correct errors for my other FAQs 
  once I have time. 

- I hoped that this may be the final update for this FAQ. BTW, I am no
  longer accepting strategies and questions regarding this FAQ. ALL the 
  stuffs that I know about FF8 can be found in this FAQ and Part II. If
  you have any recommendations, complaints, secrets regarding this game,
  and just e-mail to me and I will try my best to solve it.

- I am quite sorry for not answering any e-mails after my March 
  vacation as I have been rather busy with my assignments, projects
  and examinations. You should get your reply shortly. BTW, there will 
  be no reply for those who do not add "FF8" or "Final Fantasy VIII" as 
  I have deleted the e-mails that does not have this as a subject. [
  except for those that contains other game headings which I have 
  written a FAQ for...]

For this "possible" final update:
- This is probably going to the be last update of FAQ. I have gotten
  permission from The Saint about using some of Chocobo World
  information on the FAQ. For more details, I would recommend you to 
  take a look at his FAQs, which is also available at GameFAQs. 

                                                             [Scott Ong]

------------------------------------------------------------------------
 _____
/ III \_________________________________________________________________
========================================================================
Table of Contents                                             ffviii_003
========================================================================
I       Revision History and Updates                                001
II      Author's Note                                               002
III     Table of Contents                                           003
IV      Frequently Asked Questions                                  004

1.0     Guardian Forces                                             s01
        - 1.1      Introduction                                     005
        - 1.2      Management of GFs                                006
        - 1.3      How to get the GF?                               007
        - 1.4A     Non-Abilities GFs                                008
          1.4B     The GFs' Abilities List                          009
        - 1.5A     Command Abilities                                010
          1.5B     Party Abilities                                  011
          1.5C     Character Abilities                              012
          1.5D     Junction Abilities                               013
          1.5E     GF Abilities                                     014
          1.5F     Menu Abilities                                   015
              -    Magic Refinement                                 016
              -    Item Refinement                                  017

2.0     List of Magic                                               s02
          2.1      Curative Magic                                   018
          2.2      Elemental Magic                                  019
          2.3      Status Magic                                     020
          2.4      Support Magic                                    021
          2.5      Non-Elemental Magic                              022
          2.6      Junction Charts                                  023

3.0     Weapon Remodel / Limit Breaks                               s03
          3.1      Squall Leonhart                                  024
          3.2      Zell Dincht                                      025
          3.3      Quistis Trepe                                    026
          3.4      Selphie Tilmitt                                  027
          3.5      Rinoa Heartilly                                  028
          3.6      Irvine Kinneas                                   029
          3.7      Dream Party: Laguna, Kiros and Ward              
               a   Laguna Loire                                     030
               b   Ward Zaback                                      031
               c   Kiros Seagul                                     032
          3.8      Temporary Members: Seifer and Edea   
               a   Seifer Almasy                                    033
               b   Edea Kramer                                      034
          3.9      Weapon Ingredients Chart                         035
          3.10     Battle Meter                                     036

4.0     The Card Game                                               s04
          4.1      Getting the Cards                                037
          4.2      Basics of Triple Traid                           038
          4.3      The Card Rules        
             A     Pre-Game Card Rules                              039
             B     In-Game Card Rules                               040
             C     Card Game Trade Rules                            041
          4.4      Card Game Tips                                   042
          4.5      Card List Bestiary                               043
          4.6      Rare Card List                                   044

5.0     List of Items                                               s05
          5.1      Medicine Group                                   045
          5.2      Battle Items Group                               046
          5.3      Field Items Group                                047
          5.4      GF Medicine Group                                048
          5.5      GF Ability Item Group                            049
          5.6      Ammo Group                                       050
          5.7      Junk Group 
              A    Normal Items                                     051
              B    Blue Magic Items                                 052
              C    GF Comptability Items                            053
              D    Bonus Attributes Items                           054
          5.8      Magazine Group 
              A    Weapon Monthly                                   055
              B    Combat King                                      056
              C    Pet Pals                                         057
              D    Occult Fans                                      058

6.0     List of Monsters                                            s06
          6.1      List of Abbreviations                            059
          6.2      Monsters Besitary                                
             A     Cards Page 1                                     060
             B     Cards Page 2                                     061
             C     Cards Page 3                                     062
             D     Cards Page 4                                     063
             E     Cards Page 5                                     064
             F     Others                                           065
          6.3      Important Storylines.                            066

7.0     Sub Quests                                                  s07
          7.1      Timber Maniacs                                   067
          7.2      Missing Vase Pieces                              068
          7.3      Laguna's Statue at Shumi Village I               069
          7.4      Laguna's Statue at Shumi Village II              070
          7.5      Obel Lake Mystery                                071
          7.6      Getting Rare Cards Quest               
             A     Chocobo Forests: prove your affection!           072
             B     UFO Sighting Incident                            073
             C     Card Queen Quest                                 074
             D     CC Group Members                                 075
          7.7      Zell's Love Quest                                076
          7.8      Dollet: Bone Quest                               077
          7.9      Infinite Money Trick                             078

8.0     GF Enhancement Setup                                        079
        
9.0     Strategies                                                  s09
        9.1        Things that you should know...                   080
        9.2        Miscellaneous Strategies                         081
        9.3        BOSS Strategies                                  082
        9.4        Weapon Strategies                                083

10.0    Gameshark codes                                             084

11.0    Choco World [Mini-Pocketstation Guide]                      085
 
12.0    Contact the Author                                          086

13.0    Contributors and Credits                                    087

------------------------------------------------------------------------
 ____
/ IV \__________________________________________________________________
========================================================================
Frequently Asked Questions                                    ffviii_004
========================================================================
As you see, I still have a lot of other FAQs to manage. Hence it will be
best if you can add "FF8" as your subject so that I know that it is 
about Final Fantasy VIII. Lastly don't sent me any viruses/huge files.
If you have a strategy to contribute, just type it in the mail instead
add it to a text-file.

BTW, don't expect me to e-mail you the list of cards, where to get them
and other stuffs, you can get all these from the FAQs.

If you sent me a question which the answer can be found in the FAQ, I 
will most likely ask you to refer to the FAQ. As for certain quests such
as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type
out the entire information for you [as it can't be explain in a few 
paragraphs or so.]. Okay don't with the list [mostly repeated]:

------------------------------------------------------------------------
1.   How do you junction commands?
A:   You can ONLY junction commands (such as Magic, Item, Draw, etc.) 
     and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, 
     etc) if you have a GF equipped for the characters. To equip a GF,
     select the character and Junction from the main menu. Next pick a
     GF and you will be able to equip the command! You can more help 
     from the Tutorial Menu in the game.
------------------------------------------------------------------------

2.   How many GFs are there?
A:   There are a total of 16 GFs [GFs with abilities] and the 
     miscellaneous GFs. I have include the list and the brief method on 
     getting them. 

     The sixteen Guardian Forces
     -------------------------------------------------------------------
     Name             Method           Location/ Conditions        Disc
     -------------------------------------------------------------------
     Quezacotl        Access           Balamb Garden Network,       1~3
                                       Balamb Garden 2F 
                                       Classroom, Squall's desk

     Shiva            Access           Balamb Garden Network,       1~3
                                       Balamb Garden 2F
                                       Classroom, Squall's desk

     Ifrit            Defeat it        Fire Cavern                  1

     Siren            Draw             Dollet Communication         1
                                       Towers, BOSS: Elvoret

     Brothers         Defeat it        Tomb of Unknown King         1~4

     Diablos          Defeat it        Magicial Lamp - gain         1~4
                                       from Cid before SeeD
                                       mission. Use it.

     Carbuncle        Draw             President's Residence,       1
                                       Deling City, BOSS:
                                       Iguion

     Leviathan        Draw             Balamb Garden Basement,      2
                                       BOSS: NORG

     Pandemona        Draw             Balamb Town, BOSS:           2
                                       Fujin

     Cerberus         Defeat it        Galbadia Garden, Main Hall   2

     Alexander        Draw             Galbadia Garden,             2 
                                       Auditorium, BOSS: Edea      

     Doomtrain        Access           Solomon's Ring found at      3~4
                                       Tear's Point. Get 6x   
                                       Malboro's Tentacle, 6x
                                       Steel Pipe and 6x Remedy+

     Bahamut          Defeat it        Deep Sea Research Center,    3~4
                                       Must have Ragnarok airship.

     Cactuar          Defeat it        Cactuar's Island             3~4
                                       Must have Ragnarok airship.

     Tonberry         Defeat it        Centra Ruins, defeat 20      3~4
                                       Tonberries and King 
                                       Tonberry. Must get Odin
                                      
     Eden             Draw             Deep Sea Deposit, BOSS:      3~4
                                       Ultima Weapon. Must get
                                       Bahamut.
                                       Must have Ragnarok airship

     -------------------------------------------------------------------

     Miscellaneous GFs
     -------------------------------------------------------------------
     Name             Method           Location                    Disc
     -------------------------------------------------------------------
     Chicobo          Item             Summon Mother Chocobo.      2~4
                      (Gyshal Greens)  Use item, Gysahl Greens to
                                       summon it. Gysahl Greens 
                                       can brought from Chocoboy
                                       at Chocobo Forests.

     Moomba           Item             Get Friendship item using   2~4
                      (Friendship)     Pocketstation.

     Ko-Mogri         Command          Get Mog's Amulet using      2~4
                      (Mog's Amulet)   Pocketstation. Use the 
                                       item on one of the 16
                                       GFs. Use command to summon
                                       it.

     Phoenix          Item             Get it by solving puzzles   2~4
                      (Phoenix         at Shumi Village or 
                      Pinion)          WinHill. Get it by 
                                       refining 3x Mega Phoenix 
                                       --> 1x Phoenix Pinion via
                                       Siren's Tool-RF. 

     Odin             Battle           Defeat it at Centra Ruins.  2~4
                      (based on        It will appear randomly at
                      Luck and no.     beginning of the battle. 
                      of Death 
                      Spirit items)

     Gilgamesh        Battle           Defeat Seifer with Odin     3
                                       acquired. Note: Odin will
                                       be lost.

     -------------------------------------------------------------------

------------------------------------------------------------------------
3.   I had forgotten to draw a GF! Are there any other methods to get it?
A:   YES! You can get the GF by drawing it from the BOSSES found in the
     Ultimecia's Castle. Refer to Disc 4 walkthrough for more 
     information. I did not include in the walkthrough as this will
     help to avoid spoilers.
------------------------------------------------------------------------

------------------------------------------------------------------------
4.   I had sold the Magicial Lamp! Is there a method to get it later in
     game?
A:   Unfortunately no. In fact, that's the only Magicial Lamp you can 
     get from playing the game. You can get more Magicial Lamps as you
     can get it from the Pocketstation. [Refer to Pocketstation guides
     that found in GameFAQs. Note that I don't own a Pocketstation.]
------------------------------------------------------------------------

------------------------------------------------------------------------
5.   What is the purpose of SeeD tests?
A:   Note for all new players, you can only get cash through your SeeD
     salary. You will get your salary, once Squall has become an 
     official SeeD member after Dollet's test at Disc 1. The SeeD level
     will change if you do any of following:

     SeeD Test
     -------------------------------------------------------------------
     Method                                                Effect
     -------------------------------------------------------------------

     Answering SeeD tests with correct answers. Access     Increase 
     SeeD test from Tutorial menu --> TEST menu.           SeeD level.

     Continue with the story of the game                   Increase
                                                           SeeD level.
  
     Finish Train sequence in Disc 1 upon first try        SeeD level
                                                           +1

     Walking around the world map, field terrains without  Decrease
     doing anything.                                       SeeD level

     -------------------------------------------------------------------

     SeeD levels do not increase every time. In fact, it increases
     based on the number of steps that Squall walk on the terrains. 
     Hence, do not try to not overdo it as it will decrease your SeeD 
     level.

     The higher SeeD level, the more cash [in gil] that you will
     receive each time. For the test answers, refer to the walkthrough
     for disc 1.
------------------------------------------------------------------------

------------------------------------------------------------------------
6.   I have seen a UFO moving around in a random battle and nothing 
     happens..  What was that?
A:   It is the UFO Sighting Incident. There are four sighting spots
     which is being marked on the world map found at 
     . Just go there with Diablo's 
     Enc-None and move around to have a random battle. For more
     details, refer to the World Tour under the Disc 3 Walkthrough.
------------------------------------------------------------------------

------------------------------------------------------------------------
7.   Why I can't convert 100x Curse Spikes into Dark Matter through GF
     Siren's Tool-RF, in order learn Quistis' last Limit Break, 
     Shockwave Pulsar?
A:   In order to do that, GF Siren must reach LV 100. Otherwise, you 
     will not be able to do the refinement. As for the help in getting
     Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
------------------------------------------------------------------------

------------------------------------------------------------------------
8.   Is it true that you can't have both items obtained from stealing
     and defeat monsters?
A:   Yes. You can get only get one of the items. For example, let's 
     says you encountered a battle with 2x Adamantoises, you defeat 
     them without any characters using the Mug command. You will get 
     the item won from battle, such as Adamantine, Whisper, Orichalons 
     based on Squall's level.
     If you mug any of the Adamantoises, you will DEFINATELY NOT get 
     Adamantine [which can only be obtained by defeating both 
     Adamantoises]. Instead, you will get other items such as Whispers.
------------------------------------------------------------------------

------------------------------------------------------------------------
9.   How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
A:   To get Squall's ultimate weapon, you must have the following
     items:
     1x    Adamantine
     3x    Dragon Fang
     12x   Pulse Ammo

     << Recommended Methods >> - these are the easiest methods
     Adamantine - you can get this by defeat Adamantoises found shores 
     of Dollet, Long Horn Island [to find the location of Long Horn 
     Island, view the world map at http://risland.virtualave.net].

     Dragon Fang - head towards Trabia area where you find the Shumi 
     Village. Note that from the world map's point of view, you will
     find a row of mountains behind the village. Just walk closely 
     against mountains and you will encounter Blue Dragons. Defeat it
     to get Dragon Fang.

     Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
     via card playing and you can convert them into 2x Energy Crystals
     through Quezacotl's Card-Mod RF. Next convert the energy crystals 
     through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. 

     Now go to any of the junk shops found in the game and pay 2000 gil 
     to remodel Squall's gunblade into Lion Heart. 
------------------------------------------------------------------------

------------------------------------------------------------------------
10.  Where are the Islands closest to Heaven / Hell?
A:   It is kind of difficult to explain using words. You can get find the
     locations of them at . 
------------------------------------------------------------------------

------------------------------------------------------------------------
11.  I can't locate the Deep Sea Research Center! Where can I find it?
A:   To locate the Deep Sea Research Center, you need the Ragnarok 
     airship. Pilot the airship to the extreme low-left corner of the 
     world map. 

     Move the Ragnarok low by press Down button. When you move the 
     Ragnarok, you see water splashing... Next navigate around that 
     corner and you should find the Deep Sea Research Center. If you 
     have any problems, get the world map mentioned in the above URL.
------------------------------------------------------------------------

------------------------------------------------------------------------
12.  Why is there a screen showing "censored" when I used the Devour
     Command? 
A:   It was just like that! ^_^;
------------------------------------------------------------------------

------------------------------------------------------------------------
13.  Question on Card Games
A:   Well, it consists of a huge portion of my e-mails. Here is a 
     section for it:

     Rare Cards - it is true that there is only one version of rare
     cards, not after time compression has occurred. To get back the
     lost rare cards, you need to defeat the CC Group Members at 
     Ragnarok airship in Disc 4. (provided that you have defeat them 
     in Disc 2.). You can get them back even after you have refined the
     card using Quezacotl's Card-Mod.
   
     Card Queen - the Card Queen is really tough as she changes the
     card rules and moves from areas to areas, which made her an 
     extremely tough opponent. If you need more help, get FF8 FAQ
     Part II at http://www.gamefaqs.com and refer to the Card Queen's
     Side Quest.

     Obtaining cards - besides getting it by winning the card game, 
     you can also get cards by defeating enemies or using the card 
     command to convert dying enemies into cards [does not work on
     BOSS and human beings]

     Card Rules - It will be very difficult to explain the rules in
     a few sentences, hence there is a need to read the Card section
     of FF8 FAQ Part II.
------------------------------------------------------------------------

------------------------------------------------------------------------
14.  Tough Battles - answers found at my Monsters FAQ @ GameFAQs
A:   It seems that a lot of people are having trouble regarding combat
     in FF8. There are a few reasons for the toughness and one of them 
     is that monsters levelling up as your character does. There are 
     few methods to be stronger than your enemy:
     The hints are:
     - by remodelling the characters' weapons 
     - get stronger spells via item refining. 
     You can get a lot of rare items via cards. This means if you want 
     an easy life in the game, play cards often!
------------------------------------------------------------------------

------------------------------------------------------------------------
15.  Can I get into the cities during Disc 4?
A:   There is no way that you can get into the cities in Disc 4. Those
     barriers do not allow you to make contact with the city. I know
     the following question will definitely pop up if this happens...
     * how do I remodel my weapons? - you can remodel your weapons by 
       using GF Tonberry's Call Shop or Call Item Shop menu ability via
       the Ability menu. 
------------------------------------------------------------------------
    
------------------------------------------------------------------------
16.  I have sold the Magicial Lamp. Is there any other way to get it?
A:   Finally found the answers for this... You can't draw Diablos from
     any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in 
     Ultimecia's Castle]. Once you sold it, you got to reset if you 
     don't own a Pocketstation or Gameshark. It is still possible to 
     complete the game without GF Diablos, but it will definitely be 
     tougher.
------------------------------------------------------------------------

------------------------------------------------------------------------
17.  Where are weapon monthly magazines?
A:   You don't need these items as it is compulsory to remodel your 
     characters' weapon. In fact, the weapon's name will appear in the 
     Junk Shop's menu once you have obtained its requirements. Here is a 
     short list of weapon magazines:

     Weapon Monthly March  - you will get this by defeating Elvoret at
                             Dollet's Communication Tower in Disc 1.
     Weapon Monthly April  - you will get this from Squall's desk after
                             completing the sequence in Training 
                             Center. (after the ball dance)
     Weapon Monthly May    - you can find this in the sewers while 
                             controlling Rinoa. Refer to walkthrough for
                             more information.
     Weapon Monthly June   - defeat BGHZ51F2 at Missile Base
     Weapon Monthly July   - found it in Balamb Garden's Training Center
                             after Disc 2.
     Weapon Monthly August - found it near the Gargoyle in Trabia 
                             Garden.
------------------------------------------------------------------------

------------------------------------------------------------------------
18.  Why I can't get the second vase piece (found at the statue) in 
     Winhill?
A:   Well, this is really my error and thanks to those whom have help me
     in solving this and that is you really need to have Irvine in your 
     party. I guess it was perhaps due to the itching hands of 
     Irvine ^_^;) Remember the time when he messes up the guns in Zell's
     room [for those whom have Irvine in your party]
------------------------------------------------------------------------

------------------------------------------------------------------------
19.  Where can I locate the Tomb of Unknown King?
A:   It seems that this type of question is one of hardiest for me to
     answer. Imagine explaining the location using words. It was 
     actually located on a peninsula, which is northeast from Deling. The
     tomb is quite small in size and if you still have the problem, get
     the world map found at .
------------------------------------------------------------------------

------------------------------------------------------------------------
20.  How do I use the character's Limit Breaks?
A:   First of all, your characters need to get to "Crisis" conditions. 
     It will be fulfilled when:
     - the character's HP turns red/yellow
     - Aura is being cast on the character

     Next to use the Limit Break, just tap Circle button (menu button)
     and you will eventually see a golden triangle on the right side of
     "Attack" or "Mug". Press right and you will be able to execute the
     Limit Break.

     General Tip on getting Aura.
     Aura is a magic that allows your character to get Limit Breaks
     easily. To get Aura magic, you need to get Fury Fragments which 
     can be mugged from Blue Dragon found at the mountains near Shumi
     Village. [you don't need to stand on the mountain, just go near 
     it]. Next just convert the Fury Fragment into 5x Aura magic 
     through Leviathan's Supt Mag-RF
------------------------------------------------------------------------

Things can't be done without a gameshark/pocketstation:
- Get Apocalypse magic before the fight against True form of Ultemicia.
- Get another Magical Lamp besides the one you get it from Cid.
- Get Ribbon/Mog's Amulet/Friendship item.
- Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.

Things that never can be done...
- Enter towns in Disc 4
- Find the gateways to the chain road in front of Ultemicia before Disc
  4.
- Find the white SeeD Ship after come back from space visit.

------------------------------------------------------------------------

 _____
/ 1.0 \_________________________________________________________________
------------------------------------------------------------------------
Guardian Forces                                               ffviii_s01
------------------------------------------------------------------------
GFs are the returning summons from the previous FF series. Generally,
there are a lot of differences between them. GF stands for Guardian 
Force and it is a common abbreviation used in the game. 

Differences between the previous series:
- GFs have statues just like your characters. They can level up just 
  like your characters in gaining EXP and they can accquired AP to 
  learn abilities.
- Summon GFs does not requires MP. There is no MP required to summon
  GFs. Instead, the GF's stats will overlap the character's stats, 
  taking the Elem-Def-J and ST-Def-J from the character and also
  withstand from the enemy. Summon GFs require time and you need 
  the blue ATB bar drop to zero (or empty) and GF will be summoned. 
  Once GF's HP have drop to zero, the summon will be cancelled off.
- GF obtain methods can varies... such as defeating them, accquired
  them by meeting requirements, draw them from BOSSES.
- GFs are the strength of your characters as they gave your characters
  other abilities beside the Attack command.

------------------------------------------------------------------------
Frequently Asked Questions About GFs
------------------------------------------------------------------------
Here is the list of frequently asked questions about Guardian Forces. 
There are a total of 9 questions.

------------------------------------------------------------------------
Q1: I have forgetten to draw a GF, is there a way to get it back?
------------------------------------------------------------------------

Yes. But you can only get it back in Disc 4, from either one of BOSSES
in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it
is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I
(@ at GameFAQs, http://www.gamefaqs.com)

------------------------------------------------------------------------
Q2:  Why I don't see Med LV Up in Alexander's Ability list?
------------------------------------------------------------------------

You must obtain its prequisite in order to get its secondary ability.
I have expanded the list section, just accompany this purpose. Refer to
the abilities lists and description for more information. There are 
also certain cases that results lost of an ability:

Case #1
You may eliminate the Ability/ its prequisite through using an Amnesia 
Greens.

For this case, I can't help ^_^; Have to restart. You may need to try
to use another GF Item to replace that. As far I know, GF menu and
item refinements have no replacements. 

Case #2
You may use a GF Ability Item to cover up one of 22 slots. 

In this case, just use an Amnesia Greens to eliminate one of abilities
so that, there is avaliable space for the ability to "grow" on it. 
[Is there any better words?]

------------------------------------------------------------------------
Q3: I have sold the Magical Lamp, is it possible to get it back?
------------------------------------------------------------------------
No. But unless you have a Pocketstation or Gameshark. For gameshark, 
just make use of the item modifier code to do it. If you have a 
Pocketstation, you can get it via Choco World. To do that, refer to 
Pocketstation FAQs that are found at GameFAQs.

------------------------------------------------------------------------
Q4: How to I get GF Doomtrain?
------------------------------------------------------------------------

You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle,
6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and 
of course, the Solomon's Ring. Refer to GF Bestiary for more 
information

------------------------------------------------------------------------
Q5: Is it possible to get GF Griever?
------------------------------------------------------------------------

I don't know. But most likely it's not. There is a rumour regarding
Occult Fan III [Magic Issue], that you need 666 items to get this GF,
the ring shown in the picture is actually the Solomon's Ring and 666
stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a 
piece of displeasing news ^_^;]

------------------------------------------------------------------------
Q6:  How do I get Mog Amulet and Friendship item?
------------------------------------------------------------------------

Don't ask me about this.. These items can only be gotten through the 
Pocketstation. I am still trying to figure other methods besides 
gameshark.

------------------------------------------------------------------------
Q7: How do I boost a GF?
------------------------------------------------------------------------
Check the Boost Section under GF Abilities. Or you can get the in-game 
help [provided that you have gotten the Battle Meter]:

Tutorial -> Information -> Abilities -> GF Abilities -> Boost

------------------------------------------------------------------------
Q8: How do I get GF Gilgamesh?
------------------------------------------------------------------------
You must have gotten Odin before you reached the final battle at the
Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as 
Gilgamesh will finish it up for you. You will lose Odin as it is lost.

------------------------------------------------------------------------
Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark 
    Matter?
------------------------------------------------------------------------
GF Siren must reached LVL. 100 or you can unlock it by upgrading your 
Battle Meter at the D-District Prison. This is allocated from my 
previous save files.

------------------------------------------------------------------------
 _____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
Introduction                                                  ffviii_005
------------------------------------------------------------------------

                                                      No.  Name of GF
          __________________________________________  1.   Quezacotl
         | Name of GFs                              | 2.   Shiva
         |  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
         | |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
         | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
         | |___||___||___||___||___||___||___||___| | 6.   Diablos
         |  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
         | |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
         | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
         | |___||___||___||___||___||___||___||___| | 10.  Cerberus
         |__________________________________________| 11.  Alexander
                                                      12.  Doomtrain
                                                      13.  Bahamut
                                                      14.  Cactuar
                                                      15.  Tonberry
                                                      16.  Eden

------------------------------------------------------------------------
Typically, it just like the ASCII Art shown above. The GFs slot will be
occupied by the GF, once you have accquired it. GFs can be found during
your jounery. To ensure no difficulties in getting them, take a look at
the walkthrough and follow the instructions there and you should have 
no problems. Most GFs can obtained through drawing from BOSSES, so it
is best to have Draw Command equip GFs.

------------------------------------------------------------------------
The GF Status Screen.
------------------------------------------------------------------------
 _______                   _______________________________________
| Photo | Quezacotl       |Status                               P1|
|  of   | LV. 1           |    HP-J                   Complete!   |
|  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
|_______|                 |    Mag-J                  0 / 50 AP   |
                          |    Magic                  Complete!   |
Total EXP:     5,000 P    |    GF                     Complete!   |
EXP needed:    250 P      |    Draw                   Complete!   |
                          |    Card                   0 / 40 AP   |
                          |    Mag +20%               0 / 60 AP   |
                          |    GF HP +10%             0 / 40 AP   |
Learning                  |    SumMag +10%            0 / 40 AP   |
Vit-J                     |    Boost                  0 / 10 AP   |
10 / 50 AP                |    T Mag-RF               0 / 30 AP   |
                          |_______________________________________|

------------------------------------------------------------------------

------------------------------------------------------------------------
Which GFs have them?
------------------------------------------------------------------------
Here is a brief explaination of GF Status Screen. Quezacotl, Shiva, 
Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, 
Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are
the sixteen obtainable GFs and have this status screens. GFs such as 
Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin,
Gilgamesh and Phoenix does not have this screen. As for unattainable 
GFs such as Griever and Tiamat, you can't have them in your besitary.
------------------------------------------------------------------------

------------------------------------------------------------------------
What are Abilities?
------------------------------------------------------------------------
Abilities are skills that allows GFs to learn to enhance besides 
summoning it. There are six major classes and here are a summary of 
what each of them does:

Command - allows your character to have commands besides attack. All
the first 16 GFs have the four basic commands: Item, Magic, GF and
Draw. There are also other commands such as Card, Darkside, Absorb,
Devour, etc. Each commands have different effects, so it's your option
to test them out.

Junction - under the Junction screen you will see that you can could 
make use magic to boost up a character's statistics through Junction. 
But in order to junction magic, you must have an ability for that 
junction. E.g. You must have Str-J in order to junction magic to Str.
Elemental Combos and Status combos can be done using junction abilities
such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J.

Character - these abilities are rather hard to obtain. These abilities
allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc.
There are also some special abilities such as Auto-Haste, Auto-Shell, 
Mug, etc. These skills are pretty hard to mastered due to its high AP
Consumption [of course, not as exagrating as AP requirements for the
Materia in FF7.]. They can be equiped under the Ability section where
you could equipped commands. Most GFs have 2 abilities to equip. 
Except for GFs with Ability x3 and Ability x4. Well, the abbreviation
seems a bit clear, therefore no explaination ^_^;

GF - Abilities meant for GFs.. There are typically three types, SumMag,
GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable 
for GFs with a summon attack that has a elemental or non-elemental, 
except support element (e.g. Reflect, Triple/Double). Boost is a pretty
good ability.

Menu - A brand new innovation that has been included in this new epic 
RPG. The Menu ability allows you to do refinement of items and magic and
some even allows you to call item shop and get discounts, sell for 
higher prices, etc. Ability menus for magic are quite good as some magic
are very hard to obtained. One good example is Aura. Item refinement 
usually nabs you Medicine, Battle Items and GF Items.

Party - this ability can be activate through the same method for 
character ability. In fact it affects for the entire party. There are 
only four party ability in the game. Examples are Enc-Half [reduces 
encounter rate by half.]
------------------------------------------------------------------------

------------------------------------------------------------------------
How to learn Abilities?
------------------------------------------------------------------------
Pretty simple. Just select the GF that you wish to learn a particular 
ability using X button. Next you will have the status screen except you
can't see abilities screen instead you will find red bars that shows 
compatibility of GFs for the characters. The higher the comptability, 
the faster the GF will be summoned and the less crosses you will find 
during Boost. Press X once again and you will find the abilities page.
Each GF can only accquired a maximum of 22 abilities. Certain abilities
require a prequisite in order to get the new ability. So refer to the
GF besitary to find out more. Just simply select the ability that you
wished to learn with the cursor. Next gain AP in battles. Once the 
ability is mastered. A "Complete!" sign will replaced the requirements.

------------------------------------------------------------------------
How to learn Abilities through using GF items?
------------------------------------------------------------------------
Not that it is not advisble to use GF items immediately before you have
gotten all GF abilities. Otherwise, you will not be able to obtain some
of GF abilities. To undo the wrong, just get Amnesia Greens and use it 
on a GF and forget the ability that you have just added. Remember that
abilities that you have forgetten, can't be gotten back! Also have an
additional save file before you attempt to do this. Note that you can't
have the two of same ability. Example: you can't have two SumMag +30%
and this applies for any other abilities. 
------------------------------------------------------------------------

Generally, there are a lot of problems regarding GF's HP. The 
Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to 
its low EXP requirements to level Up. GF Eden can easily get 9999 HP at 
the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP 
level compared a full EXP level Quezacotl. Certain GFs take ages to 
level up. Bahamut and Eden are great examples of these.

Note: It is not compulsory that a GF has the same ability list as it has
      from the beginning. You can overwrite them by using GF item, 
      Amnesia Greens.
------------------------------------------------------------------------
 _____
/ 1.2 \_________________________________________________________________
========================================================================
Management of GFs                                             ffviii_006
========================================================================
Here are several tips that I would like share on about management of 
GFs.

------------------------------------------------------------------------
Tip #1 - All GFs into battles!
Always get ALL GFs into battles [not necessary to summon them, but 
make sure that they are along with your characters to gain EXP]. They 
gain HP Bonuses and they will inflict more damage when they are at 
higher levels. You can easily use Junction Exchg under the Switch menu
to transfer the junction from one character to another.

------------------------------------------------------------------------
Tip #2 - Got for Rare Abilities first.
Always go after rare skills first (one good example is GF Diablos' Mug.
This skill is pretty handy if you need to get the rare items such as
Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very
useful add-ons for your party.

------------------------------------------------------------------------
Tip #3 - Junction Distribution
Distribute the G.Fs evenly to all characters. Make sure everyone has 
junction to four basic factors:

Strength (Str)  - affects character's attacking power.
Magic (Mag)     - affects character's magic attacking power.
Vitality (Vit)  - affects the character's defense from physical damage.
Hit Points (HP) - affects the character's HP. It is the life bar!

------------------------------------------------------------------------
Tip #4 - Get Boost first! 
For those GFs with "Boost", always get them beforehand of all other
GF abilities. This ability can really does a lot of damage as if you
does up to a maximum of 4 times the damage compared to a normal summon.

------------------------------------------------------------------------
Tip #5 - Make use of AP won from BOSS fight.
Always check what abilities that you are learning before get into BOSS 
battles. Always pick those high AP skills that require to master before 
fighting them, thus making full use of the bonus.

------------------------------------------------------------------------
Tip #6 - Recover HP of GFs with GF Potions
Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I 
guessed it was a hidden ability) Walk and Recover. Just walking around
the field map, allows you to restore HP of GFs slowly at a time.

------------------------------------------------------------------------
Tip #7 - Improve GF Compatibility
Summoning a GF many times using the same character, helps to improve the 
GF's compatibility with the character. "Boost" will work best in this 
case. GF compatibility affects the speed of the ATB bar of GF [the 
higher the compatibility, the faster the GF will be summoned!] Of 
course, there are generally alternate methods such as using 
compatibility items [refer to Items section for more information] or 
the ultimate compatibility booster item, LuvLuv G.
------------------------------------------------------------------------
 _____
/ 1.2 \_________________________________________________________________
========================================================================
How to get the GF?                                            ffviii_007
========================================================================
The list below comprises of the method to get them (briefly as I have
already explained in great detail in the walkthrough found in Part I)
I have also included the second draw method for certain GFs. Of course,
there are also GFs that I still not sure whether it is possible to get
them..

------------------------------------------------------------------------
E-mails about GFs
------------------------------------------------------------------------

GF Diablos - I have Received a lot of e-mails regarding a second method
as they have sold off the item Magical Lamp which teleports you to the
World of Darkness. If you know the method, besides this, kindly e-mail
me the method! You will be helping a lot of people out there! My 
assumption is that you can draw it from the Mobile Type 8, Seifer or
Sphinxaur. Well, it is already known that you can get Magicial Lamp
through Pocketstation or Gameshark. As for directly from the game,

GF Gilgamesh - Is there another method in getting it? I am not sure..

GF Griever - that stupid Occult Fan III which reveals a ring that allows
you to summon the GF with 666 items. Actually, that is meant for the
Doomtrain ^_^; So seek another method...
------------------------------------------------------------------------

The GF List
------------------------------------------------------------------------
GF Name              Where to obtain them?
------------------------------------------------------------------------
Quezacotl            B-Garden 2F, at Balamb Garden Network, check the
                     (Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3          along with Shiva.
------------------------------------------------------------------------
Shiva                B-Garden 2F, at Balamb Garden Network, check the 
                     (Tutorial) as Quistis has instructed you. Obtained
Disc: 1 ~ 3          along with Quezacotl
------------------------------------------------------------------------
Ifrit                During your SeeD examinations at Fire Cavern. 
                     Squall's field test. It's compulsory to have this
Disc: 1              GF
------------------------------------------------------------------------
Siren                During Dollet Dukedom Mission at Communication 
                     Towers, you need to draw from Elvoret after 
Disc: 1 and 4        defeating Biggs and Wedge, not after X-ATM092 
                     fight.
                     In Disc 4 at Ultimecia's Castle, draw from the
                     Tri-Point found in Wind Cellar. Refer to 
                     walkthrough for more details.
------------------------------------------------------------------------
Brothers             Defeat them at the Tomb of the Unknown King. The
                     tomb is found northeast from Deling City, on a 
Disc: 1 ~ 4          peninsula. You must defeat Sacred in the east 
                     chamber and unlock the north and west chamber in
                     order to enter their hideout in the middle. Defeat
                     them in order to get them.
------------------------------------------------------------------------
Diablos              After graduating to become a full-pledged SeeD, you
                     will get an item (Magical Lamp) from Cid after your
Disc: 1 ~ 4          departure for the first SeeD mission. It will be
* provide lamp is    automatically given to you. Access it from the item
avaliable.           menu. You can also defeat it using Laguna's Party.
------------------------------------------------------------------------
Carbuncle            During the assasination plan in Deling, Squall and 
                     Irvine have sneaked into the President's Manison, 
Disc: 1 and 4        in order to save Rinoa. You can draw from Iguion.
                     In Disc 4 at Ultimecia's Castle, draw it from
                     Krysta found in the balcony of the castle.
------------------------------------------------------------------------
Leviathan            After liberated the MD System, Squall will be asked
                     to meet at the Lobby and proceed to the basement 
Disc: 2 and 4        where you met The Garden Master: NORG. Just draw
                     it from NORG, must break the shield.
                     In Disc 4 at Ultimecia's Castle, make the Trauma 
                     appear by solving the Art Gallery Puzzle and draw
                     from it.
------------------------------------------------------------------------
Pandemona            During Galbadia Conquest at Balamb Garden, you need
                     to find the captain and you will eventually fight
Disc: 2 and 4        Raijin and 2x G-Soldiers. Defeat them and the next
                     fight, draw from Fujin at Balamb Hotel
                     In Disc 4, at Ultimecia's Castle, proceed to the
                     Flood Gate and enter the Prison Cell, examine the 
                     key and draw it from the Red Giant
------------------------------------------------------------------------
Cerberus             During the Garden Crash Incident, proceed to 
                     Galbadia Garden's Hall [during your search for the
Disc: 2 and 4        KeyCard.] and you will find it there. Defeat it.
                     In Disc 4, at Ultimecia's Castle, get the Armory
                     Key and enter the Armory. Defeat Vysage, Lefty and
                     Righty. Draw from the BOSS, Gargantua.
------------------------------------------------------------------------
Alexander            During the Garden Crash Incident, access to the 2F
                     (after defeat Seifer at 3F), proceed to the 
Disc: 2 and 4        Authorium. Defeat Seifer and you will fight Edea.
                     Draw it from Edea
                     In Disc 4, at Ultimecia's Castle, get the Treasure
                     Vault Key and enter the Treasure Vault. You will
                     fight the Catolepas and draw Alexander from it.
------------------------------------------------------------------------
Doomtrain            During your trip to Lunar Gate. Proceed to Tears'
                     Point and collect the Solomon's Ring found at the
Disc: 3 ~ 4          statue. Next you need to meet the requirements:
                     6x Steel Pipe - mug Wendigo, card-mod Elastoid. 
* can't get the      Refer to Monster Bestiary.
Solomon's Ring       6x Malboro Tentacle - defeat/mug Malboro, card-mod
after Lunatic        Malboro. Refer to Monster Bestiary
Pandora has landed   6x Remedy+ - purchase 60x Remedies from any item
on top of Tears'     shop. Get GF Alexander (see above) and get Med 
Point.               Data, followed by Med LV-Up and refine 60x 
                     Remedies to Remedy+ in a 1:10 ratio.
------------------------------------------------------------------------
Bahamut              After gotten Ragnarok, pilot it to southwest of the
                     World Map [the quarter-sized should be enough] and 
Disc: 3 ~ 4          you find a building. Press X to land on the launch
                     pad. Enter. You will find a light column. Walk 
                     while it is not lighten up. Next examine the column
                     and pick for the option in these order:
                     1st prompt: 1st option, vs Ruby Dragon
                     2nd prompt: 2nd option, vs Ruby Dragon, Back Attack
                     3rd prompt: 3rd option (hidden), vs Bahamut.
                     Defeat it to get the GF!
------------------------------------------------------------------------
Cactuar              After getting Ragnarok, pilot it to the southeast 
                     area. You will find a great yellow-white desert and
Disc: 3 ~ 4          that's known as the Khaskabald Desert. Southeast 
                     from there, you will find a small island with a 
                     small patch of yellow-white desert. Land Ragnarok 
                     there and you need to find a small cactus icon. 
                     Make contact with it and you will fight the Jumbo 
                     Cactuar, at Cactuar Island. Defeat it to get this
                     GF.
------------------------------------------------------------------------
Tonberry             After getting GF Odin, you need to get 20x Chef's
                     Knives as a signal of defeat for 20x Tonberries.
Disc: 2 ~ 4          To reduce battles, card-mod Tonberry and King 
                     Tonberry's card to get Chef Knives. At the 20th 
                     battle, you will battle the King Tonberry. Defeat 
                     it to get this GF.
------------------------------------------------------------------------
Eden                 After getting GF Bahamut, you will be able to go 
                     down the hole to reach for its underground 
Disc: 3 ~ 4          facility. Just use the RSP in this method: 2-2-1-1
* have Zell in       and have Zell dealt with the last machine.
your party. It's     Next at the Deep Sea Deposit, you will encounter
not compulsory.      the monsters in this order:

You can't run        Screen 1: Tri-Face
from the sub         Screen 2: Imp and Grendel
battles at Deep      Screen 3: Behemoth
Sea Deposit          Screen 4: Ruby Dragon
The Deep Sea         Screen 5: 2x Iron Giants
Deposit quest can    In the last steam machine. Use 10 RSP and fight
be done in Disc 4.   the Ultima Weapon. Draw Eden from it.
                     In disc 4, at Ultemica's Castle, Proceed to the
                     Clock Tower and draw it from Tiamat.
------------------------------------------------------------------------
 ______
/ 1.4A \________________________________________________________________
========================================================================
Non-Abilities GFs                                             ffviii_008
========================================================================
Some GFs obtained does not posses any abilities. Well, I have listed
them down here. Hope it helps you. In fact, I add more information and
also give some descriptions/tips.

------------------------------------------------------------------------
Odin           After gotten Balamb Mobile Garden, proceed to the Centra
               Continent. Find the Centra Ruins in one of islands. Next
Disc: 2 ~ 4    you will find a timer at the top right-hand corner. Find
               and Odin within the given time limit. Just proceed the
You can't      right ladder. Proceed up the elevator and you will find 
summon Odin.   two vertical ladders. Climb the one on the left and 
In fact, it    proceed north. Examine the blue orb and next climb down.
appears        Activate the orb on the ground floor and climb up the 
randomly, at   spiral stairways. Find a gargoyle, take the ruby eye. Go 
beginning of   up the stairs. Now proceed to up the ladder on the left.
battles. I     You will find another Gargoyle. Place the ruby eye and
guess it is    you will get a five digit password. Now take both eyes.
based on the   Next proceed to back to the first gargoyle and put in
luck stats     both ruby eyes and the torch on the right lights up. Now
and *frequent  input the password by using D-Pad and end with X. Now 
encounter*     enter chamber and defeat it the Odin

About it's Summon Attack: Zantesuken ["Cutting Iron Sword"]
Well, it is an instant killer weapon, however we can't have the Odin 
use his Gungen Lance of FF7... The Zantesuken typically works on all
non-BOSSES except for Cactuars. 

*frequent encounter* - Monsters that you encountered in a repetitive 
battles. E.g. you have encounter a Mesmerize in the first battle. Next
you encounter another Mesmerize. Chances of Odin appearing, will be 
increased greatly

------------------------------------------------------------------------
Gilgamesh     Well, just get Odin before the boss fight against Seifer
              at Lunatic Pandora in Disc 3. At the end of battle, 
Disc: 3       Gilgamesh will replace Odin.

Attacks [wow! One of the GFs that have multiple attacks!]
Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary.
Excalipoor - does 1 HP damage to all enemies.
Excalibur - does medium damage to all enemies.
Murasame - does high damage to all enemies [isn't it Sephiroth's sword?]

Encounter:
the Gilgamesh can encounter any part of battles.... even in BOSS fights
against Omega and Ultimecia, intervals of battles, beginning of battles.
The attack will differ based on the sword that it picks.

------------------------------------------------------------------------
Phoenix       This GF is much easier to obtained and you just need to 
              get a Phoenix Pinion and use Item command to summon it.
Disc: 2 ~ 4   You can get Phoenix Pinions through the following:
              -> 1 from Vase Piece Quest, refer to walkthrough
              -> 1 from Shumi Quest Part I, refer to walkthrough
              -> through refinement

              ----  Getting Mega Phoenix
              ;  50x Phoenix Down -> 1x Mega Phoenix [Med LV Up]
              ;  Buy from Esthar Shop!!! (Familiar)
              ;  1 from girl with pigtail in Library during NORG's Anger
              ;  1 from Grease Monkey during the Fisherman's Quest

              ----  Refinement through Siren's Tool-RF
              ;  3x Mega Phoenix -> 1x Phoenix Pinion.

Attack - Rebirth Flame
Don't look down on this attack. Not only it causes fire element damage
and it also cast Life on all characters. The Rebirth Flame can does 
pretty decent damage but weaker compared to Ifrit's Hell Fire. There
is a slight possibility.. where the Phoenix will be summoned!

------------------------------------------------------------------------
Chicobo       This GF is also quite easy to get. You need to get Gysahl
              Greens. But you must first proved your affection for it 
Disc: 2 ~ 4   by summoning a Mother Chocobo at a Chocobo Forests. [
              heck.. you can get ChocoBoy to help.]. To get Gysahl 
* advanced    Greens, here are the methods:
attacks       - Win as prize during the card battles against card 
available     battlers at D-District Prison [rare]
if you have   - Get one from the girl in Cafeteria during NORG's Anger.
level up in   - Get one from the Vase Piece Quest
Choco World   - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil 
                for 5x]
              - Take it from Chicobo at Chocobo Holy Area [after 
                complete the quest, paying 600 gil for each Gysahl 
                Greens.]
              Use Item command to summon the Chicobo.

Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle
ChocoFire is typically the main arsenal of Chicobo. However you can get
the additonal attacks through the Pocketstation, by level up your Boko
in the Choco World. 

ChocoFire   - does minimum damage to all enemies.
ChocoFlare  - does medium damage to all enemies.
ChocoMeteor - does multiple hits, random to all enemies. 
ChocoBuckle - does high damage against all enemies exceed 9999 HP 
              damage.

* Choco World is only accessible through Pocketstation.

------------------------------------------------------------------------
MiniMog        After you have gain access to Choco World, by summoning a 
               Chocobo in a Chocobo Forest. During this mini game, get 
Disc: 2 ~ 4    the Mog's Amulet. Now use it on one of 16 GFs and equip 
               MiniMog Command. You will be able to summon the MiniMog 
               using the command.

Attack: Mog's Dance
The MiniMog will start to dance and heal 1,500 HP all present GFs. 

* Choco World is only accessible through Pocketstation.

------------------------------------------------------------------------
Moomba         After you have gain access to Choco World, by summoning a
               Chocobo in a Chocobo Forest. During this mini game, get
               the Friendship item and you will be able to use this
               item in combat, same method as summon Phoenix or Chicobo.

Attack: MoombaMoomba
Well, a Moomba is being summoned as started to attack with its claws
and kicks one enemy. Damage varies as it depends on Luck and Speed.

* Choco World is only accessible through Pocketstation
------------------------------------------------------------------------
 ______
/ 1.4B \________________________________________________________________
========================================================================
GFs' Abilities List                                           ffviii_009
========================================================================
In this section, you will find a detailed list of abilities for the 16
main GFs [those with abilities]. This are initial list of abilities 
which includes the page number for the ability and the amount of AP 
needed to master the Ability. These abilities will be revealed for the
GF list as long as you do not use Amnesia Greens and replaced them with
a new ability.

------------------------------------------------------------------------
                                                       Q u e z a c o t l
------------------------------------------------------------------------
Summon Attack:       Thunder Storm 
                     Thunder elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Card             [40]         |   GF HP +20%       [70]          |
|   HP-J             [50]         |   Boost            [10]          |
|   Vit-J            [50]         |   Mag +20%         [60]          |
|   Mag-J            [Complete!]  |   Mag +40%         [120]         |
|   Elem-Atk-J       [160]        |   T Mag-RF         [30]          |
|   Elem-Def-J       [100]        |   Mid Mag-RF       [60]          |
|   Elem-Def-J x2    [130]        |   Card Mod         [80]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               S h i v a
------------------------------------------------------------------------
Summon Attack:       Diamond Dust
                     Ice elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Doom             [60]         |   GF HP +20%       [70]          |
|   Str-J            [50]         |   Boost            [10]          |
|   Vit-J            [50]         |   Vit +20%         [60]          |
|   Spr-J            [Complete!]  |   Vit +40%         [120]         |
|   Elem-Atk-J       [160]        |   Spr +20%         [60]          |
|   Elem-Def-J       [100]        |   Spr +40%         [120]         |
|   Elem-Def-J x2    [130]        |   I Mag-RF         [30]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               I f r i t 
------------------------------------------------------------------------
Summon Attack:       Hell Fire
                     Fire elemental damage against all enemies.
Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Mad Rush         [60]         |   GF HP +20%       [70]          |
|   HP-J             [50]         |   GF HP +30%       [140]         |
|   Str-J            [Complete!]  |   Str +20%         [60]          |
|   Elem-Atk-J       [Complete!]  |   Str +40%         [120]         |
|   Elem-Def-J       [100]        |   Str Bonus        [100]         |
|   Elem-Def-J x2    [130]        |   F Mag-RF         [30]          |
|   Boost            [10]         |   Ammo-RF          [60]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                               S i r e n
------------------------------------------------------------------------
Summon Attack:       Silent Voice
                     Non elemental damage against all enemies + Silence 
                     status.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Mag Bonus        [100]         |
|   Draw             [Complete!]  |   Boost            [10]          |
|   GF               [Complete!]  |   SumMag+10%       [40]          |
|   Item             [Complete!]  |   SumMag+20%       [70]          |
|   Treatment        [100]        |   SumMag+30%       [140]         |
|   Mag-J            [Complete!]  |   GFHP+10%         [40]          |
|   ST-Atk-J         [160]        |   GFHP+20%         [70]          |
|   ST-Def-J         [Complete!]  |   L Mag-RF         [30]          |
|   ST-Def-J x2      [130]        |   ST Med-RF        [30]          |
|   Mag +20%         [60]         |   Tool-RF          [30]          |
|   Mag +40%         [120]        |   Move-Find        [40]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         B r o t h e r s
------------------------------------------------------------------------
Summon Attack:   Brotherly Love
                 Earth elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   HP +40%          [120]         |
|   Draw             [Complete!]  |   HP +80%          [240]         |
|   GF               [Complete!]  |   HP Bonus         [100]         |
|   Item             [Complete!]  |   Cover            [100]         |
|   Defend           [100]        |   SumMag +10%      [40]          |
|   HP-J             [Complete!]  |   SumMag +20%      [70]          |
|   Str-J            [50]         |   SumMag +30%      [140]         |
|   Spr-J            [50]         |   GF HP +10%       [40]          |
|   Elem-Atk-J       [160]        |   GF HP +20%       [70]          |
|   Elem-Def-J       [100]        |   GF HP +30%       [140]         |
|   HP +20%          [60]         |   Boost            [10]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           D i a b l o s
------------------------------------------------------------------------
Summon Attack:    Dark Messenger 
                  Non elemental damage against all enemies. Remove 1/4
                  of current Hit Points against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Mag +40%         [120]         |
|   Draw             [Complete!]  |   HP +20%          [60]          |
|   GF               [Complete!]  |   HP +40%          [120]         |
|   Item             [Complete!]  |   HP +80%          [240]         |
|   Darkside         [100]        |   GF HP +10%       [40]          |
|   HP-J             [50]         |   GF HP +20%       [70]          |
|   Mag-J            [Complete!]  |   GF HP +30%       [140]         |
|   Hit-J            [120]        |   Time Mag-RF      [30]          |
|   Ability x3       [Complete!]  |   ST Mag-RF        [30]          |
|   Mug              [200]        |   Enc-Half         [30]          |
|   Mag +20%         [60]         |   Enc-None         [100]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       C a r b u n c l e
------------------------------------------------------------------------
Summon Attack:   Ruby Light
                 Reflect status cast on entire party.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   HP +20%          [60]          |
|   Draw             [Complete!]  |   HP +40%          [120]         |
|   GF               [Complete!]  |   Vit +20%         [60]          |
|   Item             [Complete!]  |   Vit +40%         [120]         |
|   HP-J             [50]         |   Vit Bonus        [100]         |
|   Vit-J            [Complete!]  |   Counter          [200]         |
|   Mag-J            [50]         |   Auto Reflect     [150]         |
|   ST-Atk-J         [160]        |   GF HP +10%       [40]          |
|   ST-Def-J         [100]        |   GF HP +20%       [70]          |
|   ST-Def-J x2      [130]        |   GF HP +30%       [140]         |
|   Ability x3       [Complete!]  |   Recov Med-RF     [30]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       L e v i a t h a n 
------------------------------------------------------------------------
Summon Attack:    Tsunami 
                  Water elemental attack against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Spr Bonus        [100]         |
|   Draw             [Complete!]  |   Auto Potion      [150]         |
|   GF               [Complete!]  |   SumMag +10%      [40]          |
|   Item             [Complete!]  |   SumMag +20%      [70]          |
|   Recover          [200]        |   SumMag +30%      [140]         |
|   Mag-J            [50]         |   GF HP +10%       [40]          |
|   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
|   Elem-Atk-J       [160]        |   GF HP +30%       [140]         |
|   Elem-Def-J x2    [Complete!]  |   Boost            [10]          |
|   Spr +20%         [60]         |   Supt Mag-RF      [30]          |
|   Spr +40%         [120]        |   GFRecov Med-RF   [60]          |
|_________________________________|__________________________________|
 

------------------------------------------------------------------------
                                                       P a n d e m o n a
------------------------------------------------------------------------
Summon Attack:    Tornado Zone
                  Wind elemental damage against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Str +40%         [120]         |
|   Draw             [Complete!]  |   Spd +20%         [60]          |
|   GF               [Complete!]  |   Spd +40%         [120]         |
|   Item             [Complete!]  |   Initiative       [160]         |
|   Absorb           [80]         |   SumMag +10%      [40]          |
|   Str-J            [Complete!]  |   SumMag +20%      [70]          |
|   Spd-J            [120]        |   SumMag +30%      [140]         |
|   Elem-Atk-J       [160]        |   GF HP +10%       [40]          |
|   Elem-Def-J       [100]        |   GF HP +20%       [70]          |
|   Elem-Def-J x2    [130]        |   GF HP +30%       [140]         |
|   Str +20%         [60]         |   Boost            [10]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         C e r b e r u s
------------------------------------------------------------------------
Summon Attack:    Counter Rockets 
                  Triple and Double status cast on entire party
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   ST-Def-J        [Complete!]    |
|   Draw             [Complete!]  |   ST-Def-J x2     [130]          |
|   GF               [Complete!]  |   ST-Def-J x4     [180]          |
|   Item             [Complete!]  |   Spd +20%        [60]           |
|   Str-J            [Complete!]  |   Spd +40%        [120]          |
|   Mag-J            [50]         |   Alert           [200]          |
|   Spr-J            [50]         |   Auto Haste      [150]          |
|   Spd-J            [120]        |   Expend x2-1     [250]          |
|   Hit-J            [Complete!]  |   GF HP +10%      [40]           |
|   Ability x3       [Complete!]  |   GF HP +20%      [70]           |
|   ST-Atk-J         [160]        |   GF HP +30%      [140]          |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       A l e x a n d e r
------------------------------------------------------------------------
Summon Attack:    Holy Judgment 
                  Holy elemental attack against all enemies
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Spr +20%         [60]          |
|   Draw             [Complete!]  |   SumMag +10%      [40]          |
|   GF               [Complete!]  |   SumMag +20%      [70]          |
|   Item             [Complete!]  |   SumMag +30%      [140]         |
|   Revive           [200]        |   GF HP +10%       [40]          |
|   Spr-J            [Complete!]  |   GF HP +20%       [70]          |
|   Ability x3       [Complete!]  |   GF HP +30%       [140]         |
|   Elem-Atk-J       [160]        |   Boost            [10]          |
|   Elem-Def-J       [Complete!]  |   Med Data         [200]         |
|   Elem-Def-J x2    [130]        |   High Mag-RF      [120]         |
|   Elem-Def-J x4    [180]        |   Med LV Up        [120]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                       D o o m t r a i n
------------------------------------------------------------------------
Summon Attack:    Runaway Train 
                  Poison elemental damage against all enemies + negative
                  status
*Note*
Negative status:  Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind,
                  Curse, Slow, and Stop
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Darkside         [100]        |   GF HP +10%       [40]          |
|   Absorb           [80]         |   GF HP +20%       [70]          |
|   Elem-Atk-J       [Complete!]  |   GF HP +30%       [140]         |
|   Elem-Def-J x4    [180]        |   GF HP +40%       [200]         |
|   ST-Atk-J         [Complete!]  |   Boost            [10]          |
|   ST-Def-J x4      [180]        |   Junk Shop        [Complete!]   |
|   Auto Shell       [250]        |   Forbid Med-RF    [200]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           B a h a m u t
------------------------------------------------------------------------
Summon Attack:    Mega Flare 
                  Non elemental damage against all enemies
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Ability x4       [Complete!]  |   GF HP +10%       [40]          |
|   Str +60%         [Complete!]  |   GF HP +20%       [70]          |
|   Mag +60%         [Complete!]  |   GF HP +30%       [140]         |
|   Mug              [200]        |   GF HP +40%       [200]         |
|   Auto Protect     [250]        |   Boost            [10]          |
|   Expend x2-1      [250]        |   Rare Item        [250]         |
|   Mov HP-Up        [200]        |   Forbid Mag-RF    [Complete!]   |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                           C a c t u a r
------------------------------------------------------------------------
Summon Attack:    1,000 Needles 
                  Non elemental attack against all enemies, 1000 units
                  of damage against all enemies.

** Let's says if Cactuar is at level x0 and it will does x000 damage.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   Eva-J            [200]         |
|   Draw             [Complete!]  |   Luck-J           [200]         |
|   GF               [Complete!]  |   Auto Potion      [150]         |
|   Item             [Complete!]  |   Expend x2-1      [250]         |
|   Defend           [100]        |   Initiative       [160]         |
|   Kamikaze         [100]        |   Mov HP-Up        [200]         |
|   HP Bonus         [Complete!]  |   Eva +30%         [200]         |
|   Str Bonus        [Complete!]  |   Luck +50%        [200]         |
|   Vit Bonus        [Complete!]  |   GFHP +10%        [40]          |
|   Mag Bonus        [Complete!]  |   GFHP +20%        [70]          |
|   Spr Bonus        [Complete!]  |   GFHP +30%        [140]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                         T o n b e r r y
------------------------------------------------------------------------
Summon Attack:     Chef's Knife 
                   Non elemental damage against one enemy at random.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   GF HP +10%       [40]          |
|   Lv Down          [Complete!]  |   GF HP +20%       [70]          |
|   Lv Up            [Complete!]  |   GF HP +30%       [140]         |
|   Eva +30%         [Complete!]  |   Boost            [10]          |
|   Luck +50%        [Complete!]  |   Haggle           [150]         |
|   Auto Potion      [150]        |   Familiar         [150]         |
|   Initiative       [160]        |   Sell-High        [200]         |
|   Mov HP-Up        [200]        |   Call Shop        [200]         |
|_________________________________|__________________________________|


------------------------------------------------------------------------
                                                                 E d e n
------------------------------------------------------------------------
Summon Attack:     Eternal Breath 
                   Non elemental attack against all enemies.
 ____________________________________________________________________
|             Page 1              |             Page 2               |
|   Magic            [Complete!]  |   SumMag +10%      [40]          |
|   Draw             [Complete!]  |   SumMag +20%      [70]          |
|   GF               [Complete!]  |   SumMag +30%      [140]         |
|   Item             [Complete!]  |   SumMag +40%      [200]         |
|   Mad Rush         [60]         |   GF HP +10%       [40]          |
|   Darkside         [100]        |   GF HP +20%       [70]          |
|   Devour           [Complete!]  |   GF HP +30%       [140]         |
|   Spd-J            [Complete!]  |   GF HP +40%       [200]         |
|   Eva-J            [Complete!]  |   Boost            [10]          |
|   Hit-J            [Complete!]  |   Expendx3-1       [250]         |
|   Luck +50%        [200]        |   GFAbl Med-RF     [30]          |
|_________________________________|__________________________________|

 ______
/ 1.5A \________________________________________________________________
========================================================================
Command Abilities (!)                                         ffviii_010
========================================================================
Command abilities are typically abilities that allows your character to
use it while in battle. Character has already known the attack command
and their Limit Breaks [based on certain citeria.] All the first 16 GFs
have actually the four main commands: Item, Magic, GF and Draw Command,
yet these items can be learnt too by using GF items. I have added the
items that allows you to learn the ability.

------------------------------------------------------------------------
                                                               M a g i c
------------------------------------------------------------------------
GFs:   All
Item:  Magic Scroll
Can't: No magic stocked in inventory
       Under Silence, Berserk, Confuse, Petrify, KO, Sleep status
AP:    n/a

It allows your character to cast Magic that is stocked in the 
character's Magic inventory. Each character has a maximum of 8 Magic 
pages and each page can stored up to 100x of the spells. Each slot is
only avaliable for one specific magic. When you activate the magic 
command, you will view something like the one shown below:
 ________________
|P1          Num |
|Fire        100 |  After you have select the command, just select the
|Blizzard    100 |  spell that you wished to cast, pressing the X
|Thunder     100 |  button. 
|Ultima      100 |
|________________|

When Triple or Double is cast, you will have additional boxes of 
commands:
 _________                GF Cerberus provides both Double/Triple 
| Attack  |  ________     status on the Entire party. Double allows
| Magic  >| |Single  |    you to cast 2x Magic [same spell] and Triple
| GF      | |Double  |    allows you to cast 3x Magic [same spell].
| Draw    | |Triple  |    This allows you to cast magic in a few turns
|_________| |________|    and at the same time, allow you to choose the
                          opponent/ally that you wished to cast the 
                          spell on.

------------------------------------------------------------------------
                                                                     G F
------------------------------------------------------------------------
GFs:   All
Item:  GF Scroll
Can't: GF's HP reached zero
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.
AP:    n/a

A command that allows you to summon a GF. Remember that you must equip
this command before you can use to summon GFs. This command is pretty 
helpful as it summons the most powerful weapons [err.. early in the 
game.]. After you have summon the GF, the GF's ATB will cover the
character's ATB. Well, the GF's ATB is moving in a different direction.
Once the GF's ATB has reached zero, the GF will be summoned.

------------------------------------------------------------------------
                                                                 D r a w
------------------------------------------------------------------------
GFs:   All
Item:  Draw Scroll
Can't: Have already 100x stocked in the magic inventory
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP:    n/a

One of the most important command. This command is the command that 
allows you to stock magic. This command is essential to draw magic from
the field screen or battle screen. In the field screen, you will give 
the spell that's found in the Draw Point and allow you whom to draw the
magic. In the combat screen. You need to do the following:
 _________
| Mug     |             
| Magic   |  _______                             _______
| Recover | |Stock  |  --> Monster's draw list  |Fira   |
| Draw   >| |Cast   |      e.g. Bite Bug        |Scan   |
|_________| |_______|                           |_______|

No matter what option you choose between Stock or Cast, you will 
still ended up at the Monster's draw list. Stock allows you to draw the
desired spell [up to a maximum of 9x per draw] and saves it in the 
character's magic inventory. Cast, on the hand, allows you to draw 1x
quantity and cast on the enemy/ally. Remember the Stock has a 
probability of failure as due to the character's low Mag stats or the
monster has died before the character gets his/her turn to draw. Cast
has no failure rate and each time, allows you to draw one quantity and
cast it immediately.

------------------------------------------------------------------------
                                                                 I t e m
------------------------------------------------------------------------
GFs:   All
Item:  Item Scroll
Can't: No items stocked in inventory
       Under Silence, Berserk, Confuse, KO, Petrify, Sleep status
AP:    n/a

Well, as the name suggest, I guess you know what this command allows you
to do. This command is quite important as it allows you to use items 
such as Phoenix Downs [restores Life, which you can't have Life magic
early in the game..], Potions, etc. It also includes items such as 
combat items (or battle items). Examples of combat items are Holy Stone,
Phoenix Pinion, etc. It works like the Magic command as you will be 
brought directly to the Item inventory pages [which you can also 
reorder..] 

------------------------------------------------------------------------
                                                                 C a r d
------------------------------------------------------------------------
GFs:   Quezacotl
Item:  Gambler's Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    40 

This command allows you to convert a dying monster into card. Certain
monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card
command can only be done when the monster's HP is low. The best way is
to use Quistis' Micro Missile, summon Diablos or cast Demi magic and
then use this command. About 1/20 chance, that you get a BOSS card...

------------------------------------------------------------------------
                                                                 D o o m
------------------------------------------------------------------------
GFs:   Shiva
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    60

It works like the Sudden Death and at the same time removes bonus magic
effects [Haste, Aura, Triple, Double, etc.] from the character. You will
find a 8 second counter above the monster's head. Once it reach zero, 
the monster is KO'd. Pretty effective against monsters that weak 
against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a 
curse status.

------------------------------------------------------------------------
                                                        M a d    R u s h
------------------------------------------------------------------------
GFs:   Ifrit, Eden
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    60

It is pretty risky.. The Mad Rush causes you to loses control of the
ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the
entire party. Berserk will still take effect even if the characters
are protected against it through ST-Def-J linked to 100x Berserk. I 
guess it is quite good as if you are desperate...

------------------------------------------------------------------------
                                                       T r e a t m e n t
------------------------------------------------------------------------
GFs:   Siren
Item:  Med Kit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

One of most useful command.. If you don't have the Ribbon or ST-Def-J 
x4, this command is a must. The Treatment command works like Esuna 
except it has a better off ability and that's even the character is 
under Silence, it is still usable! It just removes any negative status
and magical effects. 

Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,
                 Poison, Blind.
Magical effects: Slow, Stop, Vit 0

------------------------------------------------------------------------
                                                             D e f e n d
------------------------------------------------------------------------
GFs:   Brothers, Cactuar
Item:  Knight's code
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Well, I just can't understand why the characters needed to learn 
defense? I thought that they know it already. In the previous FF series,
every character knows how to defend... Anyway the Defend command only 
works for the particular turn. It allows physical damage dropped to zero
and halves magical damage.

------------------------------------------------------------------------
                                                         D a r k s i d e
------------------------------------------------------------------------
GFs:   Diablos, Doomtrain, Eden
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Quite a good command, if you know how to make use of it. The Darkside
just works like critical attack, doing 3 times more than usual, but
sacrificed 1/10 of the current HP. This command could be a killer with
you make used of Regen or ST-Atk-J linked to 100x Drain.

------------------------------------------------------------------------
                                                           R e c o v e r
------------------------------------------------------------------------
GFs:   Leviathan
Item:  Healing Ring
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    200

I guess this is the best command.. This command is quite useful as it
does a full recovery to one character. But beware that this can be also
a move to attack.. It works pretty fine against undead and monsters 
under Zombie status. But it also does a instant dead attack to 
characters under Zombie status. Recover is really a good ability that
you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga 
is a good magic for boosting Spirit]

------------------------------------------------------------------------
                                                             A b s o r b
------------------------------------------------------------------------
GFs:   Pandemona, Doomtrain
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

This command target at one enemy by taking off a bit of HP (about 10% 
of monster's current HP.) But it does not work quite well, if you did 
this on undead monsters, monsters under Zombie status. I guess it is
still quite a useful command, but don't over use it.

------------------------------------------------------------------------
                                                             R e v i v e
------------------------------------------------------------------------
GFs:   Alexander
Item:  Phoenix Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    200

The second best command. It does most of the time, resurrect dead ally
back to full health just like Full-Life. About 5% chance, you will see
it restoring Life just like Life magic or Phoenix Down. I guess this 
perhaps effect due to Luck or Magic stats. But I would rather use a
Phoenix Down than this command as it allows the characters to be 
revived but at critical status, hence doing Limit Breaks!

------------------------------------------------------------------------
                                                           L V   D o w n
------------------------------------------------------------------------
GFs:   Tonberry
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

Well, this aids you to weaken a strong foe but lower it's level and HP.
It also causes a change in the draw list, attributes of the monsters
[Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.
But it also allows you to nab items that can be obtained from it at 
lower levels such as M-Stone Piece. Most of the time, it halves the 
level and attributes. Monster at low levels have lesser skills too. Just
like the pesky Ruby Dragons. But it reduces the experience points 
gained.

------------------------------------------------------------------------
                                                               L V   U p
------------------------------------------------------------------------
GFs:   Tonberry
Item:  n/a
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

The opposite of LV Down. Extremely useful if you want to get third class
magic when your characters' levels are around 30+. But it could also be
dangerous.. but it gives you better magic to draw from, stronger 
monsters, more rare items, more EXP at the same time. I have actually
levelled up Ruby Dragons to level 100 and at the same time, giving Eden
some training. That will help to move Eden to Level 100 at a faster 
rate.

------------------------------------------------------------------------
                                                         K a m i k a z e
------------------------------------------------------------------------
GFs:   Cactuar
Item:  Bomb Spirit
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    100

Under any circumstances, don't ever use this command in a BOSS fight.
Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when 
character's HP is quite high.. about 3 times], but in turn sacrifices
a character. The character can't be revived and only be able to 
revived after the battle.

------------------------------------------------------------------------
                                                             D e v o u r
------------------------------------------------------------------------
GFs:   Eden
Item:  Hungry Cookpot
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

One of most useful commands. It works only against all enemies except
for BOSSES. Devour does an instant dead attack [but with a crappy hit
rate...] and may leads to bonuses or status. It can also help to build
up the characters.. Devour a Ruby Dragon raises all statistics! But
most monsters gives recovery to HP, status ailments or reduce HP! Refer
to Monster List for more information.

------------------------------------------------------------------------
                                                           M i n i M o g
------------------------------------------------------------------------
GFs:   n/a
Item:  Mog's Amulet
Can't: Under Confuse, Berserk, Sleep, Petrify, KO status
AP:    n/a

Allows you to summon MiniMog where the MiniMog will do the Mog's Dance
which heals all GFs in combat 1,500 HP. Obtainable through 
Pocketstation only.

------------------------------------------------------------------------

 ______
/ 1.5B \________________________________________________________________
------------------------------------------------------------------------
Party Abilities                                               ffviii_011
------------------------------------------------------------------------
Some people just don't bother pay attention to the Basic Tutorial found
in Part I. It explains on how to equip commands, abilities to your 
characters. So refer to Part I, which can also be found at GameFAQs.

Party Abilities works like character abilities except has a party 
effect.. For an example, Enc-None is equipped in one character's 
ability slot. The entire party will not encounter any monsters. But 
you must equip in at least one of the character's ability slot. 

------------------------------------------------------------------------
                                                       M o v e - F i n d
------------------------------------------------------------------------
GFs:        Siren
Item:       n/a
Prequisite: n/a
AP:         30

Allows you to uncover hidden draw points and save points. It works
well as some of the terrains in the game, looks complicated..

------------------------------------------------------------------------
                                                         E n c - H a l f
------------------------------------------------------------------------
GFs:        Diablos
Item:       n/a
Prequisite: n/a
AP:         30

Reduce monster encounter rate by 50% or half. Quite a good ability if
your characters' HP are running low or lack of curative magic, items,
etc. Quite good if you are sick of combat.

------------------------------------------------------------------------
                                                         E n c - N o n e
------------------------------------------------------------------------
GFs:        Diablos
Item:       n/a
Prequisite: Enc-Half
AP:         100

Allows your party do not encounter any enemies. Wow... Quite a good 
ability as it removes random battle status. Allows you to navigate 
around the field smoothly.. It is quite good when solving sub-quests 
such as Obel Lake Mystery or UFO sighting incident. Plus you can 
uncovered a lot of hidden draw points on the world map.

------------------------------------------------------------------------
                                                               A l e r t
------------------------------------------------------------------------
GFs:        Cerberus
Item:       n/a
Prequisite: n/a
AP:         200

Allows your party never have back attack status. Not much use in battle.
But it is great to use this while doing your quest at Deep Sea Research
Center. Well, I really hate this.. for as in FF7, you can just simply
tap the R2 and L2 and the characters will face the opponents.

------------------------------------------------------------------------
                                                       R a r e   I t e m
------------------------------------------------------------------------
GFs:        Rare Item
Item:       n/a
Prequisite: n/a
AP:         250

I could say that this ability is quite useful but not apply to finding
Blue Magic items. In effect, it increases the rate of getting rare 
items. For your convience, I have illustrate four good examples:

Name         Defeat                  Defeat (with Rare Item)
Wendigo      Steel Orb (Junk)        Strength Love, Steel Pipe (GF)
Bomb         Bomb Fragment (Junk)    Bomb Spirit (GF)
Bite Bug     M-Stone Piece, Magic    Wizard Stone (Junk)
             Stone (Junk)
Jelleye      Wizard Stone (Junk)     Wizard Stone, Healing Water (Junk)

But just like other abilities, it not necessary nab you GF items 
always, in fact, see the examples on Bite Bug and Jelleye. Therefore
in order to get Power Generator for Blitz, the best is to not equip
Rare Item as it increases the rate of GF Items, ability/ refinement 
items compared to Compatibility items and Blue Magic Items.

------------------------------------------------------------------------
 ______
/ 1.5C \________________________________________________________________
------------------------------------------------------------------------
Character Abilities                                           ffviii_012
------------------------------------------------------------------------
Character Abilities are actually bonuses to combat and junction. They 
allows your characters to have bonus abilities such as Mug and HP +80%.
They are extremely difficult to find as they are rare items and 
therefore you may required to get Bahamut's Rare Item and Mug for 
assistance.

------------------------------------------------------------------------
HP +20%                      GFs: Diablos, Carbuncle, Brothers
AP needed:  60               Does: Maximum HP increased by 20%
Prequisite: n/a              Item: Regen Ring
------------------------------------------------------------------------

HP +20% is quite a good Hit Points booster at the beginning as it could
increase the character's maximum HP by 20%. 

------------------------------------------------------------------------
HP +40%                      GFs: Diablos, Carbuncle, Brothers
AP needed:  120              Does: Maximum HP increased by 40%
Prequisite: HP +20%          Item: Giant's Ring
------------------------------------------------------------------------

HP +40% is really quite a good ability but if you equipped HP +20%, your
character can enjoyed a benefit of HP +60%! 

------------------------------------------------------------------------
HP +80%                      GFs: Diablos, Brothers
AP needed:  200              Does: Maximum HP increased by 80%
Prequisite: HP +40%          Item: Gaea's Ring
------------------------------------------------------------------------

Wow! Maximum HP increased by 80%! This ability is extremely helpful when 
you need to boost your character's HP to 9999. [which is essential for
BOSS Fights against the Omega..]

------------------------------------------------------------------------
Str +20%                     GFs: Ifrit, Pandemona, Shiva
AP needed:  60               Does: Strength increased by 20%
Prequisite: n/a              Item: Strength Love
------------------------------------------------------------------------

A great ability for early in the game. The maximum strength stats that
character can get is 255.. Even if you have gotten Squall to Level 100,
his strength stats is only 170+ at most with 100x Ultima junctioned. 
Therefore this ability is quite critical.

------------------------------------------------------------------------
Str +40%                     GFs: Ifrit
AP needed:  120              Does: Strength increased by 40%
Prequisite: Str +20%         Item: Power Wrist
------------------------------------------------------------------------

Str +40% is really a good ability and it will be a great booster for the
character's strength! 

------------------------------------------------------------------------
Str +60%                     GFs: Bahamut
AP needed:  n/a              Does: Strength increased by 60%
Prequisite: n/a              Item: Hyper Wrist
------------------------------------------------------------------------

An ability which could makes a character a strong ally. This ability can
increased a huge deal of strength for the character. Let's say if your
character strength stats is 100, you can get 160 strength stats with 
this ability.

------------------------------------------------------------------------
Vit +20%                     GFs: Shiva, Carbuncle
AP needed:  60               Does: Vitality increased by 20%
Prequisite: n/a              Item: Turtle Shell
------------------------------------------------------------------------

Remember this phrase.. A good attacker must has good defense. Vitality
is critical important against foes such as Ruby Dragon [its breath 
weapon does no elemental damage.. unlike in the Japanese version..]

------------------------------------------------------------------------
Vit +40%                     GFs: Shiva, Carbuncle
AP needed:  120              Does: Vitality increased by 40%
Prequisite: Vit +20%         Item: Orichalcon
------------------------------------------------------------------------

The best defense ability that you could get from GFs.. But there is a 
better ability which requires Adamantine. But Vit +40% is really more
than enough. If a monster's strength stats is 255, and the character's
defense is 110, that character will Received 145 points of damage.. 
Realized the importance of Vitality?

------------------------------------------------------------------------
Vit +60%                     GFs: n/a
AP needed:  n/a              Does: Vitality increased by 60%
Prequisite: n/a              Item: Adamantine
------------------------------------------------------------------------

Vit +60% is an extremely good ability. Vitality is pretty effective, 
but at the meanwhile, pretty hard to get..

------------------------------------------------------------------------
Mag +20%                     GFs: Quezacotl, Siren, Diablos
AP needed:  60               Does: Magic increased by 20%
Prequisite: n/a              Item: Circlet
------------------------------------------------------------------------

Quite an important ability.. It affects the amount of damage done by 
the character through the Magic command. The higher the magic stats, 
the more damage/healing will be done. Mag +20% is quite a good ability.

------------------------------------------------------------------------
Mag +40%                     GFs: Quezacotl, Siren, Diablos
AP needed:  120              Does: Magic increased by 40%
Prequisite: Mag +20%         Item: Hypno Crown
------------------------------------------------------------------------

It is a better ability compared to Mag +20%. In my opinion, this ability
is sufficient to provide enough help for good magic users such as Edea,
Selphie and Rinoa.

------------------------------------------------------------------------
Mag +60%                     GFs: Bahamut
AP needed:  n/a              Does: Magic increased by 60%
Prequisite: n/a              Item: Royal Crown
------------------------------------------------------------------------

Probably the best booster for Magic. This ability has a great effect in
turning weak magic users such as Quistis and Zell to good magic users..

------------------------------------------------------------------------
Spr +20%                     GFs: Shiva, Leviathan, Alexander
AP needed:  60               Does: Spirit increased by 20%
Prequisite: n/a              Item: Rune Armlet
------------------------------------------------------------------------

Spirit works like Vitality instead it increased defense against Magic.
Spr +20% is quite a good ability for characters with great spirit.

------------------------------------------------------------------------
Spr +40%                     GFs: Shiva, Leviathan
AP needed:  60               Does: Spirit increased by 40%
Prequisite: Spr +20%         Item: Force Armlet
------------------------------------------------------------------------

Spr +40% is the best ability that the GFs can provide you without any
customization. Spr +40% is more than enough.. but insufficient to reach
the 255 barrier.

------------------------------------------------------------------------
Spr +60%                     GFs: n/a
AP needed:  n/a              Does: Spirit increased by 60%
Prequisite: n/a              Item: Magic Armlet
------------------------------------------------------------------------

Spr +60% is another ability that can Received through modifying GFs.. 
But Spr +60% can be good but it may affect your healing rate 
dramatically..

------------------------------------------------------------------------
Spd +20%                     GFs: Cerberus, Pandemona
AP needed:  60               Does: Speed increased by 20%
Prequisite: n/a              Item: Jet Engine
------------------------------------------------------------------------

Speed is an important factor as it affects the number of turns that you
can used in a battle. Remember that the faster speed, the faster the 
ATB runs.

------------------------------------------------------------------------
Spd +40%                     GFs: Cerberus, Pandemona
AP needed:  60               Does: Speed increased by 40%
Prequisite: Spd +20%         Item: Rocket Engine
------------------------------------------------------------------------

Spd +40% is the best speed booster that you can get in the game. 

------------------------------------------------------------------------
Eva +30%                     GFs: Cactuar, Tonberry
AP needed:  200              Does: Evade increased by 30%
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Evade increased the probability that your character could dodge an 
attack. But sometimes it also allows your character to dodge magic. In
my opinion, it is nearly impossible to get 255 Eva stats as it is 
impossible unless you have used a gameshark.

------------------------------------------------------------------------
Luck +50%                    GFs: Cactuar, Tonberry, Eden
AP needed:  200              Does: Luck increased by 50%
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Are you lucky? It lowers the character's chances of being targetted and
increase the following:
- appearance of GF Odin and Gilgamesh. Phoenix, after your entire party 
  is wiped out [provided that you have Phoenix Pinions in your 
  inventory]
- increase the rate of critical. Seifer's criticals are the easiest to 
  distinguish as you will see a fire swipe instead of a normal swipe.
  Criticals are just like Deathblows in FF7 as only they inflicit more
  damage compared to normal attacks.
- Increase the use of Holy War-Trial, Hero-Trial, etc.

------------------------------------------------------------------------
Auto Potion                  GFs: Leviathan, Cactuar, Tonberry
AP needed:  150              Does: uses Potions upon being attacked.
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Well, sometimes this ability do more harm than help.. I was try to get 
a character in critical status as the result, I have used about 50 
Potions... The character will draw out a Potion [can be Mega Potion, X 
Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item
inventory. Your character will use items from the inventory. To prove it
to be more effective, equip Med Data...

------------------------------------------------------------------------
Auto Reflect                 GFs: Carbuncle
AP needed:  150              Does: have Reflect cast automatically.
Prequisite: n/a              Item: Glow Curtain
------------------------------------------------------------------------
 
I myself personally don't like Reflect as it only reflect certain 
spells. The character equipped with this ability will have the Reflect
status in the beginning. This status can still be removed from the 
character using Dispel.

------------------------------------------------------------------------
Auto Haste                   GFs: Cerberus
AP needed:  150              Does: have Haste cast automatically
Prequisite: n/a              Item: Accelerator
------------------------------------------------------------------------

A good ability in terms of combat. Having Haste being cast on the 
character (Haste increased 2 times the speed of the character's ATB), 
increased number of turns. Again this status can be removed through 
using Dispel. [Squall was equipped with this when I fought Griever..]

------------------------------------------------------------------------
Auto Shell                   GFs: Doomtrain
AP needed:  200              Does: Have Shell cast automatically
Prequisite: n/a              Item: Moon Curtain
------------------------------------------------------------------------

Shell works like Spirit except it halves damage by magic. Auto Shell is
pretty good against magic-based BOSSES such as Edea, Adel, the
Sorceresses. This status can also be removed through Dispel. Shell is
being cast once you have entered the combat.

------------------------------------------------------------------------
Auto Protect                 GFs: Bahamut
AP needed:  200              Does: Have Protect cast automatically
Prequisite: n/a              Item: Steel Curtain
------------------------------------------------------------------------

Protect works like Vitality except it halves damage by physical attacks.
Auto Protect is pretty good against physical attack monsters such as 
Ultima, Omega, Ruby Dragon's Breath. This status can also be removed
through Dispel. Protect is being cast once you entered the battle.

------------------------------------------------------------------------
Expend x2-1                  GFs: Cerberus, Bahamut, Cactuar
AP needed:  250              Does: cast 2 spells for price of 1
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

One of best abilities you can get from the game. Under Double, your
character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.)
in a row. Now with Expend x2-1, you will be able to cast 2 spells for
the price of one spell.

------------------------------------------------------------------------
Expend x3-1                  GFs: Eden
AP needed:  250              Does: cast 3 spells for price of 1
Prequisite: n/a              Item: Three Stars
------------------------------------------------------------------------

One of best abilities you can get from the game. Under Triple, your 
character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row.
Now with Expend x3-1, you will be able to cast 3 spells for the price
of one spell.

------------------------------------------------------------------------
Mug                          GFs: Diablos, Bahamut
AP needed:  200              Does: steal an item as you attack.
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Mug is a very important ability in the game as it nabs you important
items such as Power Generators, Steel Pipes, etc. But once an enemy is
mugged, you can't get any items after you have won the battle. It is 
just like a double edged sword. But you will nab in more quantity and 
this based on the character's strength. With the ability equipped, the
character's Attack command will be replaced with Mug.

------------------------------------------------------------------------
Cover                        GFs: Brothers
AP needed:  100              Does: protect ally from attacks.
Prequisite: n/a              Item: Knight's Code
------------------------------------------------------------------------

Cover is actually quite a good ability as helps to reduce damage. The
character will went in front of the character with a Defend position 
hence withstand the attack.. But remember that you must make sure that
the character does have any commands used.

------------------------------------------------------------------------
Counter                      GFs: Carbuncle
AP needed:  200              Does: counter attack when attacked.
Prequisite: n/a              Item: Monk's Code
------------------------------------------------------------------------

The character will counter with an Attack command when attacked. 
Elem-Atk-J, ST-Atk-J, Mug has effect on the attack. 

------------------------------------------------------------------------
Initiative                   GFs: Pandemona, Tonberry, Cactuar
AP needed:  160              Does: allow character to attack first
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Allows the equipped character to have a full ATB at the beginning, 
giving him/her the first opportunity to choose command. In terms of 
speed, this really a good ability as I use this, followed summoning GF
Cerberus.

------------------------------------------------------------------------
Med Data                     GFs: Alexander
AP needed:  200              Does: double usage of healing/support items
Prequisite: n/a              Item: Doc's Code
------------------------------------------------------------------------

Allows the equipped character to double the usage of an item. For 
example, a Potion normally healed 200 HP. With this equipped, the 
character uses a Potion but it heals 400 HP! Quite a good ability. As
for X-Potion maybe it works like a Megalixir [not sure..]. Also affects
Hero, Hero-Trial, Holy War-Trial and Holy War.

------------------------------------------------------------------------
Move HP-Up                   GFs: Tonberry, Cactuar, Bahamut
AP needed:  200              Does: Restore HP by walking.
Prequisite: n/a              Item: n/a
------------------------------------------------------------------------

Remember Cat's Bell in FF7? This works actually the same as Cat's Bell.
Just walking on the field, you could restore HP by 1 per step. That's
really a good ability when going down the Deep Sea Deposit..

------------------------------------------------------------------------
Return Damage                GFs: n/a
AP needed:  n/a              Does: returns 1/4 of damage when attack.
Prequisite: n/a              Item: Hundred Needles
------------------------------------------------------------------------

A hidden ability. This ability allows the equipped character to do some
counter without physically moving.. When the equipped character is 
attacked by a monster, 1/4 of damage will be returned to that monster
automatically. It does not differ from whether it is physical attack or 
magic.

------------------------------------------------------------------------
Ribbon                       GFs: n/a
AP needed:  n/a              Does: prevents all status abnormality.
Prequisite: n/a              Item: Ribbon
------------------------------------------------------------------------

Another hidden ability which can be only gotten from Pocketstation. It
works like a ST-Def-J with all status protected. [Blind, Berserk, 
Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow, 
Stop and Curse are all protected.]. It prevents all status abnormality.

------------------------------------------------------------------------
HP Bonus                     GFs: Brothers, Cactuar
AP needed:  100              Does: allows HP +30 for every level up.
Prequisite: HP +80%          Item: n/a
------------------------------------------------------------------------

Gains 30 bonus points for Hit Points as character level up. Let's says
the character have 1200 HP at a level of 20. With HP Bonus, the 
character, at Level 100 can have more than 3600 HP [additions are based
the character's normal levelling up.] [applies when equipped]

------------------------------------------------------------------------
Str Bonus                    GFs: Ifrit, Cactuar
AP needed:  100              Does: allows Str +1 for every level up.
Prequisite: Str +40%         Item: n/a
------------------------------------------------------------------------

Str Bonus is really a great ability especially for Selphie and Rinoa.
In fact, Squall really needs this in order to get Str 255.. Otherwise
Lion Heart will not be that devastating. For every level up, Str 
increased by 1. [applies when equipped.]

------------------------------------------------------------------------
Vit Bonus                    GFs: Carbuncle, Cactuar
AP needed:  100              Does: allows Vit +1 for every level up.
Prequisite: Vit +40%         Item: n/a
------------------------------------------------------------------------

Vit Bonus works just like the previous two bonuses instead it increase
Vit by 1 for every level up [when equipped.] This works when you need 
to get super strong characters.

------------------------------------------------------------------------
Mag Bonus                    GFs: Siren, Cactuar
AP needed:  100              Does: allows Mag +1 for every level up.
Prequisite: Mag +40%         Item: n/a
------------------------------------------------------------------------

Mag Bonus affects Magic stats. It can allow Quistis to be more effective
in using magic and does more damage. Mag Bonus increases Mag by 1 for 
every level up [applies to when it is equipped.]

------------------------------------------------------------------------
Spr Bonus                    GFs: Leviathan, Cactuar
AP needed:  100              Does: allows Spr +1 for every level up.
Prequisite: Spr +40%         Item: n/a
------------------------------------------------------------------------

Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every
level up [applies when it is equipped.]
------------------------------------------------------------------------

 ______
/ 1.5D \________________________________________________________________
========================================================================
Junction Abilities                                            ffviii_013
========================================================================
Junction magic to statistics, only causes an improvement in stats. 
However you can equipped Character and Party abilities through the 
ability menu of the Junction screen. All GFs, by default has 2 Ability
slots for you to equip abilities [not used in combat abilities]. However
certain GFs have better junctions such as Ability x3 and Ability x4.

Okay that's a brief introduction to Junction Abilities. Let's get 
started with the list:

Abilities
------------------------------------------------------------------------
------------------------------------------------------------------------
Ability x3                  GFs: Diablos, Carbuncle, Cerberus, Alexander
AP needed:  n/a             Does: Allows GF to have 3 ability slots
Prequisite: n/a             Item: n/a
------------------------------------------------------------------------

Ability x3 allows you to have 3 slots for equipping abilities such as 
Mug, Str +20%, Rare Item, Counter, etc.

------------------------------------------------------------------------
Ability x4                  GFs: Bahamut
AP needed:  n/a             Does: Allows GF to have 4 ability slots
Prequisite: n/a             Item: Rosetta Stone
------------------------------------------------------------------------

Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4
has 4 ability slots [twice the number of slots of a normal GF..] It
allows your characters to have a Mug, Str +40%, Alert, etc.

------------------------------------------------------------------------

Junction
------------------------------------------------------------------------
------------------------------------------------------------------------
Junction is extremely important in FF8. As it could change your 
character dramatically with strong attacking power. Junctioning requires
magic to change its effect dramatically.. The stronger the magic and
more quantity of that magic you have, the better the junction will be.

------------------------------------------------------------------------
HP-J                        GFs: Quezacotl, Ifrit, Brothers, Diablos and
                                 Carbuncle
AP needed:  50              Does: Allows you to junction magic to HP
Prequisite: n/a             Item: HP-J Scroll
------------------------------------------------------------------------

HP-J allows you to junction magic to booster Hit Points. The stronger 
the magic, the better the junction will be. Increased maximum HP 
capacity.

------------------------------------------------------------------------
Str-J                       GFs: Shiva, Ifrit, Brothers, Pandemona and
                                 Cerberus
AP needed:  50              Does: Allows you to junction magic to Str
Prequisite: n/a             Item: Str-J Scroll
------------------------------------------------------------------------

Str-J allows you to junction magic to booster Strength. The stronger the 
magic, the better the junction will be. Strength is critically important
as it affects the amount of damage the character does.

------------------------------------------------------------------------
Vit-J                       GFs: Quezacotl, Shiva, Carbuncle
AP needed:  50              Does: Allows you to junction magic to Vit
Prequisite: n/a             Item: Vit-J Scroll
------------------------------------------------------------------------

Vit-J allows you to junction magic to booster Vitality. The stronger 
the magic, the better the junction will be. Vitality is basically the
character's defence stats. The higher the stats, the less damage the
character will received from physical attacks.

------------------------------------------------------------------------
Mag-J                       GFs: Quezacotl, Siren, Carbuncle, Leviathan,
                                 Cerberus and Diablos
AP needed:  50              Does: Allows you to junction magic to Mag
Prequisite: n/a             Item: Mag-J Scroll
------------------------------------------------------------------------

Mag-J allows you to junction magic to booster Magic. The stronger the 
magic, the better the junction will be. Magic is the attacking power of
the character when he/ she uses magic. It also affects the healing 
effect/ draw rate of the character.

------------------------------------------------------------------------
Spr-J                       GFs: Shiva, Brothers, Leviathan, Cerberus
                                 and Alexander.
AP needed:  50              Does: Allows you to junction magic to Spr
Prequisite: n/a             Item: Spr-J Scroll
------------------------------------------------------------------------

Spr-J allows you to junction magic to booster Spirit. The stronger the 
magic, the better the junction will be. Spirit is the defensive power
against magical attacks. It also reduce healing rate of curative magic.

------------------------------------------------------------------------
Spd-J                       GFs: Pandemona, Cerberus, Eden
AP needed:  120             Does: Allows you to junction magic to Spd
Prequisite: n/a             Item: Spd-J Scroll
------------------------------------------------------------------------

Spd-J allows you to junction magic to booster Speed/Dexrity. The 
stronger the magic, the better the junction will be. The ATB will be 
moving faster as higher speed stats.

------------------------------------------------------------------------
Hit-J                       GFs: Diablos, Cerberus
AP needed:  120             Does: Allows you to junction magic to Hit%
Prequisite: n/a             Item: n/a
------------------------------------------------------------------------

Hit-J allows you to junction magic to booster Hit rate. The stronger 
the magic, the better the junction will be. A higher hit rate reduces 
the rate of misses. Projectile weapons normally carries a better hit
rate compared to normal weapons. Gunblade characters have a perfect hit
rate.

------------------------------------------------------------------------
Eva-J                       GFs: Cactuar, Eden
AP needed:  200             Does: Allows you to junction magic to Eva
Prequisite: n/a             Item: Aegis Amulet
------------------------------------------------------------------------

Eva-J allows you to junction magic to booster Evade. The stronger the 
magic, the better the junction will be. Evade is typically the rate that
the character will dodge from an attack. 

------------------------------------------------------------------------
Luck-J                      GFs: Cactuar
AP needed:  200             Does: Allows you to junction magic to Luck
Prequisite: n/a             Item: Luck-J Scroll
------------------------------------------------------------------------

Luck-J allows you to junction magic to booster Luck. The stronger the 
magic, the better the junction will be. Luck helps a lot in playing 
RPGs. In FF8, increase the rate of criticals, defense against status
that are not guarded, appearance of GF Odin and Gilgamesh, etc.

------------------------------------------------------------------------

Elemental/ Status Junction
------------------------------------------------------------------------
------------------------------------------------------------------------
Not much emphasis in the previous FF series... But in FF8, this is an 
ability that you must know.. Almost all monsters carries an elements and
each carries a different element. Elements are strong against opposite
elements: e.g. Fire is strong against Ice-element monsters. However if 
it is same element, it results no damage.. sometimes even healed the 
monster! Just remember that what element the monster use to attack you,
don't use that element. That's how I figured out Tiamat's weakness. I
have junction 100x Flare to absorb its Dark Flare.

------------------------------------------------------------------------
Elem-Atk-J                  GFs: Quezacotl, Shiva, Ifrit, Brothers, 
                                 Leviathan, Pandemona, Alexander, 
                                 Doomtrain.
AP needed:  160             Does: junction magic to Elem-Atk
Prequisite: all junctions   Item: Elem Atk
------------------------------------------------------------------------

Gives your character an attacking element. The more magic is being 
junctioned to it, the better the effect of Junction will be. For 
example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage
on Fire based monsters such as Bombs. But lesser/no damage/ damage 
absorbed against Ice based monsters such as Snow Lions. Refer to 
Monster List for more information.

------------------------------------------------------------------------
Elem-Def-J                  GFs: Quezacotl, Shiva, Ifrit, Brothers,
                                 Pandemona, Alexander
AP needed: 100              Does: junction magic to Elem-Def
Prequisite: all junctions   Item: n/a
------------------------------------------------------------------------

Opposite of Elem-Atk. Instead have an elemental based weapon, your 
character will have an elemental based armor. The better and more 
quantity of magic you have, the better the junction will be. Certain
magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse
affects all elements.

------------------------------------------------------------------------
Elem-Def-J x2               GFs: Quezacotl, Shiva, Ifrit, Leviathan,
                                 Pandemona, Alexander
AP needed:  130             Does: junction 2 magic to Elem-Def
Prequisite: Elem-Def-J      Item: n/a
------------------------------------------------------------------------

Just like Elem-Def-J, just that you will be able to junction 2 magic 
instead of 1 magic.

------------------------------------------------------------------------
Elem-Def-J x4               GFs: Alexander, Doomtrain
AP needed:  180             Does: junction 4 magic to Elem-Def
Prequisite: Elem-Def-J x2   Item: Elem Guard
------------------------------------------------------------------------

Just like Elem-Def-J, just that you will be able to junction 4 magic 
instead of 1 magic

------------------------------------------------------------------------
ST-Atk-J                    GFs: Siren, Carbuncle, Cerberus, Doomtrain
AP needed:  160             Does: junction magic to ST-Atk
Prequisite: all junctions   Item: Status Atk
------------------------------------------------------------------------

When using the Attack command, your character will be inflicit the 
junctioned status ailments at the same time. Blind and Sleep are the hot
favourites among all. Drain works well, but it really sucks when you
are fighting against undead and same elemental monster.

------------------------------------------------------------------------
ST-Def-J                    GFs: Siren, Carbuncle, Cerberus
AP needed:  100             Does: junction magic to ST-Def
Prequisite: all junctions   Item: n/a
------------------------------------------------------------------------

Opposite of ST-ATk-J. You can junction magic to the character so that 
the character will be immune against the particular status. [provide it
is 100x of that spell]. The higher number of spells, the better the 
junction will be.

------------------------------------------------------------------------
ST-Def-J x2                 GFs: Siren, Carbuncle, Cerberus
AP needed:  130             Does: junction 2 magics to ST-Def
Prequisite: ST-Def-J        Item: n/a
------------------------------------------------------------------------

Same as ST-Def-J and the only difference is that your character can be
protected against two status ailments instead of one.

------------------------------------------------------------------------
ST-Def-J x4                 GFs: Doomtrain, Cerberus
AP needed:  180             Does: junction 4 magics to ST-Def
Prequisite: ST-Def-J x2     Item: Status Guard
------------------------------------------------------------------------

Same as ST-Def-J and the only difference is that your character can be
protected against four status ailments instead of one.

------------------------------------------------------------------------

 ______
/ 1.5E \________________________________________________________________
========================================================================
GF Abilities                                                  ffviii_014
========================================================================
Besides characters get upgrades, GFs too, also get upgrades in terms of
attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one
of useful abilities in the game.

------------------------------------------------------------------------
SumMag +10%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                Leviathan, Pandemona, Alexander, 
                                Doomtrain, Bahamut, Tonberry, Eden
AP needed:  40             Does: increase summon damage by 10%
Prequisite: n/a            Item: Steel Pipe
------------------------------------------------------------------------

It increase damage summoned by GFs by 10%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.

------------------------------------------------------------------------
SumMag +20%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                Leviathan, Pandemona, Alexander,
                                Doomtrain, Bahamut, Tonberry, Eden
AP needed:  70             Does: increase summon damage by 20%
Prequisite: SumMag +10%    Item: Star Fragment
------------------------------------------------------------------------

It increase damage summoned by GFs by 20%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.

------------------------------------------------------------------------
SumMag +30%                GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                Leviathan, Pandemona, Alexander,
                                Doomtrain, Bahamut, Tonberry, Eden
AP needed:  140            Does: increase summon damage by 30%
Prequisite: SumMag +20%    Item: Energy Crystal
------------------------------------------------------------------------

It increase damage summoned by GFs by 30%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.

------------------------------------------------------------------------
SumMag +40%                GFs: Doomtrain, Bahamut, Eden
AP needed:  200            Does: increase summon damage by 40%
Prequisite: SumMag +30%    Item: Samantha's Soul
------------------------------------------------------------------------

It increase damage summoned by GFs by 40%. The stronger the GF [or GFs
have attained higher levels], the more damage it will inflicit.
 
------------------------------------------------------------------------
GF HP +10%                 GFs: All GFs
AP needed:  40             Does: increase GF's HP by 10%
Prequisite: n/a            Item: Healing Mail
------------------------------------------------------------------------

It increases the GF's maximum HP by 10%.

------------------------------------------------------------------------
GF HP +20%                 GFs: All GFs
AP needed:  70             Does: increase GF's HP by 20%
Prequisite: GF HP +10%     Item: Silver Mail
------------------------------------------------------------------------

It increases the GF's maximum HP by 20%.

------------------------------------------------------------------------
GF HP +30%                 GFs: Brothers, Diablos, Carbuncle, Leviathan,
                                Pandemona, Alexander, Doomtrain, Bahamut
                                Cactuar, Tonberry and Eden
AP needed:  140            Does: increase GF's HP by 30%
Prequisite: GF HP +20%     Item: Gold Armor
------------------------------------------------------------------------

It increases the GF's maximum HP by 30%

------------------------------------------------------------------------
GF HP +40%                 GFs: Doomtrain, Bahamut, Eden
AP needed:  200            Does: increase GF's HP by 40%
Prequisite: GF HP +30%     Item: Diamond Armor
------------------------------------------------------------------------

It increases the GF's maximum HP by 40%

------------------------------------------------------------------------
Boost                      GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers
                                Leviathan, Pandemona, Alexander, 
                                Doomtrain, Bahamut, Cactuar, Tonberry,
                                Eden
AP needed:  10             Does: boost GF to inflict a higher damage
Prequisite: n/a            Item: n/a
------------------------------------------------------------------------

One of the greatest abilities in game. This ability can allow you to
inflict more damage. Remember that Boost is critically important as it
allows you to inflict roughly 3 times more.. You will first needed to
enter the combat and summon a GF (mentioned in "GFs"). Next you will
see a box with the summon attack's name. Hold down SELECT button and 
you will find a Square button [PSX's Square button], the counter says
75. Just tap Square repeatedly and the numbers will rise up! The 
higher the numbers, the stronger the summon will be. But there are 
generally obstacles. A red cross will appear between the summon.. Just
stop and wait for it to disappear. The highest Boost figure you can 
gone is 250 and I myself believed only GF Eden could do it. But it is
possible for other GFs. Provided you have high affection and a turbo
controller. With turbo on, just hold down turbo and watch the number
rises! I can't really tell when the Square is going to appear.. as it
is random.

------------------------------------------------------------------------
 ______
/ 1.5F \________________________________________________________________
========================================================================
Menu Abilities                                                ffviii_015
========================================================================
In the main menu, you will find a sub-header called "Ability". At the
beginning of the game, it is greyed-out. But it will become avaliable 
once you have at least mastered one menu ability.

Menu Ability are important as they could turn useless stuffs in 
valuable/ hard-to-find stuffs. But they can be really tedious and time-
consuming. Menu Abilities can only be used while you are not in combat.
Remember the all menu abilities can't be learned else where. Hence 
don't ever eliminate them.

There are many types of meny abilities and here is a unclassified 
group.. I don't know where to put them. Therefore I would called it a
"Miscellaneous Menu Abilities"

------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------
------------------------------------------------------------------------
Card-Mod-RF                   GFs: Quezacotl
AP needed:  80                Does: refine cards into items.
Prequisite: Card, all menu    Item: n/a
            abilties
------------------------------------------------------------------------

Card-Mod-RF is really a good skill as it convert cards into usable 
items. A lot of people dislike the idea of converting rare cards into 
items, but can't be helped for those without a Pocketstation. The 
Pocketstation really aids to nab some of rare items such as Ribbon and
Mog's Amulet which can't be obtained for those who don't owned a 
Pocketstation. Worst of all, even items such as Energy Crystal takes 
such a long time to get. As for the list, refer to card list section

------------------------------------------------------------------------
Junk Shop                     GFs: Doomtrain
AP needed:  n/a               Does: called a Junk shop at any spot.
Prequisite: n/a               Item: n/a
------------------------------------------------------------------------

Call Junk Shop allows you to call a Junk Shop no matter where you are.
A Junk Shop is actually a shop where you are allowed to remodel your 
weapons. 

------------------------------------------------------------------------
Haggle                        GFs: Tonberry
AP needed:  150               Does: gives you a discount of 25%
Prequisite: n/a               Item: n/a
------------------------------------------------------------------------

With this ability, you can get a discount of 25% of the items. Hmm.. 
you can buy items in huge quantity with that. [automatically take effect
once learnt]

------------------------------------------------------------------------
Familiar                      GFs: Tonberry
AP needed:  150               Does: allows you to buy rare items.
Prequisite: n/a               Item: n/a
------------------------------------------------------------------------

Wow.. quite a good ability when you need to get as many rare items such
as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll,
Weapon Mon 1st Issue, etc. [automatically take effect once learnt.]

------------------------------------------------------------------------
Sell High                     GFs: Tonberry
AP needed:  200               Does: selling price without discount
Prequisite: Familiar, Haggle  Item: n/a
------------------------------------------------------------------------

This ability will allows you to sell items at the usual price (half of 
the usual price of the item). [automatically take effect once learnt] 

------------------------------------------------------------------------
Call Shop                     GFs: Tonberry
AP needed:  200               Does: call item shop no matter where you
                                    are.
Prequisite: Sell High         Item: n/a
------------------------------------------------------------------------

This ability enables you to call any item shop (just choose from the
menu) that you have visited. 
------------------------------------------------------------------------

------------------------------------------------------------------------
Magic Refinement                                              ffviii_016
------------------------------------------------------------------------
I have just added/corrected a few miscellaneous bits of important 
information regarding some of the refinements.

------------------------------------------------------------------------
T Mag-RF [Thunder Magic Refinement]          GFs: Quezacotl       AP: 30
What it does: refine items into thunder and wind magic
Prequisite:   n/a
                          
 1x M-Stone Piece             = 5x Thunder
 1x Magic Stone               = 5x Thundara
 1x Wizard Stone              = 5x Thundaga
 1x Corel Fragement           = 20x Thundara
 1x Dynamo Stone              = 20x Thundaga
 1x Shear Feather             = 20x Aero
 1x Windmill                  = 20x Tornado

------------------------------------------------------------------------
I Mag-RF [Ice Magic Refinement]              GFs: Shiva           AP: 30
What it does: refine items into ice and water magic.
Prequisite:   n/a

 1x M-Stone Piece             = 5x Blizzard
 1x Magic Stone               = 5x Blizzara
 1x Wizard Stone              = 5x Blizzaga
 1x Arctic Wind               = 20x Blizzara
 1x North Wind                = 20x Blizzaga
 1x Fish Fin                  = 20x Water
 1x Water Crystal             = 50x Water

------------------------------------------------------------------------
F Mag-RF [Fire Magic Refinement]             GFs: Ifrit           AP: 30
What it does: refine items into fire and flare magic
Prequisite:   n/a

 1x M-Stone Piece             = 5x Fire
 1x Magic Stone               = 5x Fira
 1x Wizard Stone              = 5x Firaga
 1x Bomb Fragment             = 20x Fira
 1x Red Fang                  = 20x Firaga
 1x Bomb Spirit               = 100x Firaga
 1x Phoenix Pinion            = 100x Firaga
 1x Phoenix Spirit            = 100x Firaga
 1x Flare Stone               = 1x Flare
 1x Inferno Fang              = 20x Flare

------------------------------------------------------------------------
L Mag-RF [Life Magic Refinement]             GFs: Siren           AP: 30
What it does: refine items into recovery and life magic
Prequisite:   n/a

 1x M-Stone Piece             = 5x Cure
 1x Magic Stone               = 5x Cura
 1x Wizard Stone              = 5x Curaga
 1x Healing Water             = 20x Cura
 1x Whisper                   = 50x Curaga
 1x Healing Mail              = 20x Curaga
 1x Healing Ring              = 100x Curaga
 1x Tent                      = 10x Curaga
 1x Cottage                   = 20x Curaga
 1x Mesmerize Blade           = 20x Regen
 1x Life Ring                 = 20x Life
 1x Regen Ring                = 20x Full-Life
 1x Phoenix Spirit            = 100x Full-Life
 1x Moon Stone                = 20x Holy
 1x Holy Stone                = 1x Holy
 1x Holy Water                = 2x Zombie
 1x Zombie Powder             = 20x Zombie
 1x Saw Blade                 = 10x Death
 1x Dead Spirit               = 20x Death
 1x Chef's Knife              = 30x Death
 1x Death Stone               = 1x Death

------------------------------------------------------------------------
Time Mag-RF [Time Magic Refinement]          GFs: Diablos         AP: 30
What it does: refine items into time support and earth magic
Prequisite:   n/a

 1x M-Stone Piece             = 5x Slow
 1x Magic Stone               = 5x Haste
 1x Wizard Stone              = 5x Stop
 1x Lightweight               = 20x Haste
 1x Spider Web                = 20x Slow
 1x Aegis Amulet              = 100x Haste
 1x Accelerator               = 100x Haste
 1x Dino Bone                 = 20x Quake
 1x Steel Orb                 = 15x Demi
 1x Black Hole                = 30x Demi
 1x Dragon Fin                = 20x Double
 1x Rocket Engine             = 30x Triple
 1x Samantha Soul             = 60x Triple
 1x Three Stars               = 100x Triple

------------------------------------------------------------------------
ST Mag-RF (Status Magic Refinement)         GFs: Diablos          AP: 30
What it does: refines items into status-changing magic.
Prequisite:   n/a

 1x M-Stone Piece             = 5x Silence
 1x Magic Stone               = 5x Berserk
 1x Wizard Stone              = 5x Bio
 1x Eye Drops                 = 1x Blind
 1x Ochu Tentacle             = 30x Blind
 1x Betrayal Sword            = 20x Confuse
 1x Sleep Powder              = 20x Sleep
 1x Cockatrice Pinion         = 20x Break
 1x Soft                      = 3x Break
 1x Steel Pipe                = 20x Berserk
 1x Silence Powder            = 20x Silence
 1x Echo Screen               = 2x Silence
 1x Venom Fang                = 20x Bio
 1x Antidote                  = 1x Bio
 1x Malboro Tentacle          = 40x Bio
 1x Curse Spike               = 10x Pain
 1x Mystery Fluid             = 10x Meltdown

------------------------------------------------------------------------
Supt Mag-RF (Support Magic Refinement)      GFs: Leviathan        AP: 30
What it does: refines items into support magic.

 1x M-Stone Piece             = 5x Esuna
 1x Magic Stone               = 5x Dispel
 1x Wizard Stone              = 20x Dispel
 1x Dragon Fang               = 20x Esuna
 1x Remedy                    = 5x Esuna
 1x Med Kit                   = 100x Esuna
 1x Saw Blade                 = 20x Dispel
 1x Protect Stone             = 1x Protect
 1x Turtle Shell              = 30x Protect
 1x Giant Ring                = 60x Protect
 1x Steel Curtain             = 100x Protect
 1x Shell Stone               = 1x Shell
 1x Rune Armlet               = 40x Shell
 1x Barrier                   = 40x Shell
 1x Moon Curtain              = 100x Shell
 1x Dragon Skin               = 20x Reflect
 1x Glow Curtain              = 100x Reflect
 1x Vampire Fang              = 20x Drain
 1x Aura Stone                = 1x Aura
 1x Fury Fragment             = 5x Aura
 
------------------------------------------------------------------------
Forbid Mag-RF [Forbidden Magic Refinement]   GFs: Bahmaut         AP: 30
What it does: refine items into powerful magic
Prequisite:   n/a

 1x Meteor Stone              = 1x Meteor
 1x Star Fragment             = 5x Meteor
 1x Ultima Stone              = 1x Ultima
 5x Pulse Ammo                = 1x Ultima
 1x Energy Crystal            = 3x Ultima
 1x Dark Matter               = 100x Ultima

------------------------------------------------------------------------
Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl          AP: 60
What it does: refine primary class magic to secondary class magic
Prequisite:   T Mag-RF

 5x Blizzard                  = 1x Blizzara
 5x Fire                      = 1x Fira
 5x Thunder                   = 1x Thundara
 5x Cure                      = 1x Cura

------------------------------------------------------------------------
High Mag-RF (High Class Magic Refinement)    GF: Alexander       AP: 120
What it does: refine secondary class magic to high class magic
Prequisite:   n/a

 5x Blizzara                  = 1x Blizzaga
 5x Fira                      = 1x Firaga
 5x Thundara                  = 1x Thundaga
 5x Cura                      = 1x Curaga
10x Aero                      = 1x Tornado
10x Double                    = 1x Triple

------------------------------------------------------------------------

------------------------------------------------------------------------
Item Refinement                                               ffviii_017
------------------------------------------------------------------------
GFs Item are rarely dropped from monsters, even with Rare Item equipped.
The best method to get them is either through the Pocketstation [if you
owned one..] and the refinement process [non-Pocketstation owners will
have to suffer like me.]

------------------------------------------------------------------------
Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle         AP: 30
What it does: change items into recovery items
Prequisite:   n/a

 1x Healing Mail              = 6x Hi-Potion
 1x Healing Water             = 2x Hi-Potion
 4x Tent                      = 1x Mega Potion
 2x Cottage                   = 1x Mega Potion
 1x Healing Ring              = 20x Mega Potion
 1x Mesmerize Blade           = 20x Mega Potion
 1x Life Ring                 = 2x Phoenix Down
 1x Regen Ring                = 8x Phoenix Down
 1x Phoenix Spirit            = 100x Phoenix Down

------------------------------------------------------------------------
ST Med-RF (Status Medicine Refinement)     GF: Siren              AP: 30
What it does: refine item into status restoring items
Prequisite:   n/a

 1x Poison Powder             = 3x Antidotes
 1x Venom Fang                = 10x Antidotes
 1x Cockatrice Pinion         = 3x Soft
 1x Ochu Tentacle             = 3x Eye Drops
 1x Silence Powder            = 3x Echo Screen
 1x Zombie Powder             = 3x Holy Water
 5x Betrayal Sword            = 1x Remedy
 5x Sleep Powder              = 1x Remedy
 1x Dragon Fang               = 1x Remedy
 1x Malboro Tentacle          = 2x Remedy
 1x Med Kit                   = 20x Remedy

------------------------------------------------------------------------
Ammo-RF (Ammo Refinement)                  GF: Ifrit              AP: 30
What it does: refine items into ammo.
Prequisite:   F Mag-RF

 1x Screw                     = 8x Normal Ammo
 1x Normal Ammo               = 1x Fast Ammo
 1x Shotgun Ammo              = 2x Fast Ammo
 1x Bomb Fragment             = 20x Fire Ammo
 1x Red Fang                  = 40x Fire Ammo
 1x Fuel                      = 10x Fire Ammo
 1x Poison Powder             = 10x Dark Ammo
 1x Venom Fang                = 20x Dark Ammo
 1x Missile                   = 20x Demolition Ammo
 1x Running Fire              = 40x Demolition Ammo
 1x Cactus Thorn              = 40x Demolition Ammo
 1x Sharp Spike               = 10x AP Ammo
 1x Chef's Knife              = 20x AP Ammo
 1x Laser Cannon              = 5x Pulse Ammo
 1x Energy Crystal            = 10x Pulse Ammo
 1x Power Generator           = 20x Pulse Ammo

------------------------------------------------------------------------
Tool-RF (Tool Refinement)                   GF: Siren             AP: 30
What it does: change item into tools.
Prequisite:   n/a

 1x Healing Water             = 2x Tent
 1x Regen Ring                = 5x Tent
 1x Whisper                   = 1x Cottage
 1x Healing Ring              = 30x Cottage
 1x Diamond Armor             = 50x Cottage
 1x Rune Armlet               = 10x Shell Stone
 1x Force Armlet              = 30x Shell Stone
 1x Turtle Shell              = 10x Protect Stone
 1x Orihalcon                 = 30x Protect Stone
 1x Steel Pipe                = 1x Aura Stone
 1x Fury Fragment             = 2x Aura Stone
 1x Strength Love             = 2x Aura Stone
 1x Circlet                   = 2x Aura Stone
 1x Power Wrist               = 10x Aura Stone
 1x Hypno Crown               = 10x Aura Stone
 1x Dead Spirit               = 2x Death Stone
 1x Inferno Fang              = 2x Flare Stone
 1x Moon Stone                = 2x Holy Stone
 1x Star Fragment             = 2x Meteor Stone
 1x Energy Crystal            = 2x Ultima
 3x Mega Phoenix              = 1x Phoenix Pinion
 1x Magic Scroll              = 10x Wizard Stone
 1x GF Scroll                 = 10x Wizard Stone
 1x Draw Scroll               = 10x Wizard Stone
 1x Rosetta Stone             = 1x Shaman Stone
 1x Item Scroll               = 10x Wizard Stone
 1x Gambler Spirit            = 10x Wizard Stone
 1x Hungry Cookpot            = 1x Shaman Stone
 1x Mog Amulet                = 1x Shaman Stone
 1x Dark Matter               = 1x Shaman Stone
 1x Shaman Stone              = 1x LuvLuv G
100x Curse Spike              = 1x Dark Matter*

* This option is NOT shown under the GF information screen. But you must
  get GF Siren to level 100 and you can do the following refinement. 
  Well, maybe it is a hidden ability.
                                              
------------------------------------------------------------------------
Forbid Med-RF (Forbidden Medicine Refinement)   GF: Doomtrain    AP: 200
What it does: change items into hard-to-get items.

20x Mega Potion               = 1x Elixir
 1x Elem Atk                  = 4x Elixir
 1x Elem Guard                = 4x Elixir
 1x Status Atk                = 4x Elixir
 1x Status Guard              = 4x Elixir
 1x Doc's Code                = 1x Megalixir
 1x Med Kit                   = 2x Megalixir
 1x Gaea's Ring               = 1x HP Up
10x Hyper Wrist               = 1x Str Up
 1x Monk's Code               = 1x Str Up
 5x Adamantine                = 1x Vit Up
10x Royal Crown               = 1x Mag Up
10x Magic Armlet              = 1x Spr Up
 2x Aegis Amulet              = 1x Spd Up
50x Jet Engine                = 1x Spd Up
 5x Rocket Engine             = 1x Spd Up
 1x Hundred Needles           = 1x Spd Up
 1x Luck-J Scroll             = 1x Luck Up

------------------------------------------------------------------------
GFRecov Med-RF (GF Recovery Medicine Refinement) GF: Leviathan    AP: 30
What it does: refine items into GF recovery items.
Prequisite:   n/a

 1x Healing Water             = 2x G Hi-Potion
 1x Mesmerize Blade           = 2x G Hi-Potion
 1x Whisper                   = 4x G Hi-Potion
 1x Healing Ring              = 20x G Mega Potion
 1x Pet House                 = 2x G-Returner
 1x Life Ring                 = 2x G-Returner
 1x Regen Ring                = 6x G-Returner
 1x Phoenix Spirit            = 40x G-Returner
 1x Healing Mail              = 1x Pet House
 1x Silver Mail               = 2x Pet House
 1x Gold Armor                = 4x Pet House 
 1x Diamond Armor             = 16x Pet House

------------------------------------------------------------------------
Med LV Up (Medicine Level Up)                 GF: Alexander      AP: 120
What it does: refine items into higher-level items
Prequisite:   Med Data

 3x Potion                    = 1x Potion+
 3x Potion+                   = 1x Hi-Potion
 3x Hi-Potion                 = 1x Hi-Potion+
 3x Hi-Potion+                = 1x Mega Potion
 3x Mega Potion               = 1x X Potion
50x Phoenix Down              = 1x Mega Phoenix
10x Remedy                    = 1x Remedy+*
10x Remedy+                   = 1x Elixir
10x Hero-trial                = 1x Hero
10x Hero                      = 1x Holy War-trial
10x Holy War-trial            = 1x Holy War
10x Elixir                    = 1x Megalixir

* This ability is critical to get GF Doomtrain. Refer to GF Bestiary for
  more information.

------------------------------------------------------------------------
GFAbl Med-RF (GF Ability Medicine Refinement) GF: Eden           AP: 30
What it does: refine items into GF Ability items.
Prequisite:   n/a

 1x Dark Matter               = 1x Luck-J Scroll         
 2x HP Up                     = 1x HP-J Scroll           
 2x Str Up                    = 1x Str-J Scroll         
 2x Vit Up                    = 1x Vit-J Scroll          
 2x Mag Up                    = 1x Mag-J Scroll          
 2x Spr Up                    = 1x Spr-J Scroll           
 2x Spd Up                    = 1x Spd-J Scroll          
 2x Luck Up                   = 1x Luck-J Scroll         
 2x Moon Curtain              = 1x Monk's Code           
 5x Silver Mail               = 1x Gold Armor            
 5x Gold Armor                = 1x Diamond Armor         
 5x Holy War                  = 1x Knight's Code         
10x HP-J Scroll               = 1x Giant Ring          
10x Str-J Scroll              = 1x Power Wrist           
10x Vit-J Scroll              = 1x Orihalcon            
10x Mag-J Scroll              = 1x Hypno Crown          
10x Spr-J Scroll              = 1x Force Armlet
10x Spd-J Scroll              = 1x Accelerator        
10x Accelerator               = 1x Rocket Engine         
10x Elixir                    = 1x Doc's Code            
10x Giant Ring                = 1x Gaea's Ring           
10x Power Wrist               = 1x Hyper Wrist           
10x Orihalcon                 = 1x Adamantine            
10x Force Armlet              = 1x Magic Armlet          
10x Hypno Crown               = 1x Royal Crown           
20x Magic Armlet              = 1x Moon Curtain          
20x Adamantine                = 1x Steel Curtain         
20x Royal Crown               = 1x Status Attack         
20x Phoenix Pinion            = 1x Phoenix Spirit        
50x Barrier                   = 1x Aegis Amulet          
50x Energy Crystal            = 1x Samantha Soul         
100x Lightweight              = 1x Accelerator
100x Dragon Fang              = 1x Med Kit               
100x Malboro Tentacle         = 1x Moon Curtain          
100x Whisper                  = 1x Healing Ring          
100x Bomb Fragment            = 1x Bomb Spirit           
100x Dragon Skin              = 1x Glow Curtain           
100x Cactus Thorn             = 1x Hundred Needles       
 1x Shaman Stone              = 1x Rosetta Stone         

------------------------------------------------------------------------

Well, that's all. If you want to know what each item does, refer to the
Item Bestiary.
 _____
/ 2.0 \_________________________________________________________________
========================================================================
List of Magic                                                 ffviii_s02    
========================================================================
Magic is proved to be rather useful in all FF series. In FF8, you won't
have the Materia System in FF7. But instead you will be able to "draw"
them from sources of magic known as "draw points". Magic does not 
requires MP [Mind Points or Magic Points] anymore. Instead you can 
stocked them up from monsters too. Advance spells can be obtained from
stronger foes. Ability Points, in FF7, is used to level up Materia. 
Whereas in FF8, they are used for GF Abilities. 

------------------------------------------------------------------------
Frequently Asked Questions about Magic
------------------------------------------------------------------------
Here are frequently asked questions about Magic. Currently, there are
3 questions.

------------------------------------------------------------------------
Q1:  How to stock magic? ["3-Ways to stock Magic"]
------------------------------------------------------------------------
Use Draw command [for more details on Draw, refer to GF Abilities 
section]. You can either stock from the following 2 options:
- draw from a monster [refer to Monsters FAQ, or Monster Bestiary]
- draw from Draw Points [refer to Walkthrough]
The third method is through refinement such as T Mag-RF [refer to
GF Menu Abilities --> Magic Refinement for more details]

------------------------------------------------------------------------

------------------------------------------------------------------------
Q2:   Where can I get more Aura?
------------------------------------------------------------------------

Aura is a big headache.. can't be draw from BOSSES, except for
Seifer, during the fight at Lunatic Pandora in Disc 3. The last method
as the remember the "3-ways" to stock magic [refer to the question 
above] is through refinement. You can refine 1x Fury Fragment [defeat
low level Ruby Dragons or mug high levels Blue Dragons] and you can
get 5x Aura per Fury Fragment!

------------------------------------------------------------------------

------------------------------------------------------------------------
Q3:  Where can I find the Apocalyse?
------------------------------------------------------------------------

Sad to say, there may not have any other alternate methods beside draw
from the lower part of last BOSS. One method is through Game Shark, and
worst of all, my Game Shark is outdated ^_^;. Still figuring out 
another method. BTW, the method to get the most powerful spells are 
summarized under the Strategies Section against Weapons. Apocalyse is
the strongest booster from all magic. Since you can't get this, then
Ultima will be your best bet.
------------------------------------------------------------------------

------------------------------------------------------------------------
Elemental Arts
------------------------------------------------------------------------
Nothing pays off without any work... Elemental Arts is very important 
when comes to magic. 

1. NEVER ever use same-elemental based magic on the same-elemental 
   monsters. It will do not damage on them or they will absorb them [
   in other words, use it to regenerate lost HP]. One good example is 
   using Fire on the Ifrit.
2. Fire-based monsters are basically weak against Cold/Water-based
   spells. This also applies vice-versa.
3. Humans basically are weak against status disorder and Poison. 
   Poison, on the other hand, has no effect on mechanical beasts.
4. Lightning/Water/Cold works best against mechanical beasts. Fire 
   works quite well on Poison-based monsters. Wind works well against 
   flying creatures. [of course, there are some exceptions.] Wind
   is also great against Earth.
5. Holy works best against undead monsters. Healing magic is good 
   example of Holy-elemental spell.
6. The damage inflicts depends solemnly on the Magic attributes of 
   the character. Example, a character with Magic 136 will do more 
   damage than a character will Magic 79 with the same spell. This 
   also effects the drawing of magic spells. The higher the stats, 
   the more benefits the character will do with using magic.
7. This also applies to Magical defense [called Spirit]. You can 
   raises the stats by using sources such as Mag Up and Spr Up.
8. Element magic can sometimes cure your characters.. Just have a
   100x Firaga [must be ultimate class and have 100x of it] and
   junction it to Elem-Def-J. Next just draw any Fire element spell
   and your character will be healed. But not that the healing will
   not be that great if your character has higher Spirit than Magic.

Your characters can only uses Magic through Magic Command. However 
under status ailments such as KO, Petrify, Silence, Sleep, Confuse and
Berserk, the character can't be able to excute the command. There are
certain magic which can be activate by using stones. If you use an 
Aura Stone, it has the same effect as Aura. But stones are only 
avaliable for certain kind of spells.

There are generally five types of magic and they are summarised 
below:

------------------------------------------------------------------------
Status Magic: magic that carries a status ailment.
Element Magic: magic that carries an element
Curative Magic: magic that restores HP
Support Magic: magic that are used to aid your characters in combat
Non Element Magic: attacking magic that carries no element.
------------------------------------------------------------------------

 _____
/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------
Curative Magic                                                ffviii_018
------------------------------------------------------------------------
Curative Magic is extremely important as it aids your character by
restoring HP so that your character could withstand the battle longer.
Curative magic can be also attacking magic against undead. So remember
to remove Zombie status or you are in deep shit!

------------------------------------------------------------------------
                                                                 C u r e
------------------------------------------------------------------------
Weak recovery magic for one ally. Restores only a small portion of HP.
But it can very as effective as a Hi-Potion when your character has 
gotten high magic stats.

Refinement:
1x M-Stone Piece      -> 1x Cure [Siren's L Mag-RF]

------------------------------------------------------------------------
                                                                 C u r a
------------------------------------------------------------------------
Medium recovery magic for one ally. Restores roughly above 2/3 of the
character's maximum HP. Quite easy to get it later in the game. Cura
means "Cure 2"

Refinement:
1x Magic Stone        -> 1x Cura [Siren's L Mag-RF]
1x Healing Water      -> 20x Cura [Siren's L Mag-RF]
5x Cure               -> 1x Cura [Quezacotl's Mid Mag-RF]

------------------------------------------------------------------------
                                                             C u r a g a
------------------------------------------------------------------------
Strong recovery magic for one ally. Restores between 70% to 80% of the
character's maximum HP. This magic is extremely useful later in the 
game. Make sure all character have this magic. Curaga means "Cure 3"

Refinement:
1x Wizard Stone       -> 1x Curaga [Siren's L Mag-RF]
1x Whisper            -> 50x Curaga [Siren's L Mag-RF]
1x Healing Mail       -> 20x Curaga [Siren's L Mag-RF]
1x Healing Ring       -> 100x Curaga [Siren's L Mag-RF]
1x Tent               -> 10x Curaga [Siren's L Mag-RF]
1x Cottage            -> 20x Curaga [Siren's L Mag-RF]
5x Cura               -> 1x Curaga [Alexander's High Mag-RF]

------------------------------------------------------------------------
                                                       F u l l - C u r e
------------------------------------------------------------------------
Extremely strong recovery magic for all allies. Restores fully HP for 
all characters. Only Selphie could use this magic. You can only get 
this, by selecting it randomly through her Slots Limit Break.

------------------------------------------------------------------------
                                                               R e g e n 
------------------------------------------------------------------------
Great curative magic when comes to combat. This magic works extremely 
well when you are battling tough BOSSES. Regen recovers about 5% of the
character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however
can be removed, using Dispel and it will eventually wears off through
time lapse.

Refinement:
1x Mesmerize Blade    -> 20x Regen [Siren's L Mag-RF]

------------------------------------------------------------------------
                                                                 L i f e
------------------------------------------------------------------------
Weak life recovery magic. But in my opinion, I would rather use this 
than Full-Life as it allows your characters to unleashes their Limit 
Breaks. Life Magic removes K.O Status and also restores about 10% of
the character's HP. In this way, the character will be definately be in
Critical or Crisis status. Phoenix Downs typically works like Life.

Refinement:
1x Life Ring          -> 20x Life [Siren's L Mag-RF]

Elemental and Status Defense:
100x Life to Elem-Def-J [30% defense against all elements]
100x Life to ST-Def-J [20% defense against Death]

------------------------------------------------------------------------
                                                       F u l l - L i f e
------------------------------------------------------------------------
Extreme life recovery magic. Full-Life looks extremely alike Raise in
FFT or FF7. Not only removes the K.O Status but also brings the 
character back to full HP. But it does not work that most of the times,
I guess it has something do with the character's Mag stats.

Refinement
1x Regen Ring         -> 20x Full-Life [Siren's L Mag-RF]
1x Phoenix Spirit     -> 100x Full-Life [Siren's L Mag-RF]

Elemental and Status Defense:
100x Full-Life to Elem-Def-J [40% defense against all elements]
100x Full-Life to ST-Def-J [40% defense against Death]
------------------------------------------------------------------------

 _____
/ 2.2 \_________________________________________________________________
------------------------------------------------------------------------
Elemental Magic                                               ffviii_019
------------------------------------------------------------------------
Elemental Magic has rather famous in FF series such as Fire, Ice [in 
FF8, they called it Blizzard] and others. Most elemental magic provides 
booster against their respective elements. But the Elem-Atk-J and Elem
Def-J has nearly confuses almost everyone. For those whom have problems
regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction
Abilities for more info.

------------------------------------------------------------------------
                                                                 F i r e
------------------------------------------------------------------------
Weak fire magic against one enemy. Fire is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fire is quite a good
booster against Fire element in terms of Elemental Defense and Attack.

Refinement:
1x M-Stone Piece      -> 5x Fire [Ifrit's F Mag-RF]

Elemental/Status Junction Effects
100x Fire to Elem-Atk-J [50%]
100x Fire to Elem-Def-J [50%]

------------------------------------------------------------------------
                                                                 F i r a
------------------------------------------------------------------------
Medium fire magic against one enemy. Fira is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fira is quite a good
booster against Fire element in terms of Elemental Defense and Attack

Refinement:
1x Magic Stone        -> 5x Fira [Ifrit's F Mag-RF]
1x Bomb Fragment      -> 20x Fira [Ifrit's F Mag-RF]
5x Fire               -> 1x Fira [Quezacotl's Mid Mag-RF]

Elemental/Status Junction Effects
100x Fira to Elem-Atk-J [80%]
100x Fira to Elem-Def-J [80%]

------------------------------------------------------------------------
                                                             F i r a g a
------------------------------------------------------------------------
Strong fire magic against one enemy. Firaga is pretty weak against Fire
based monsters but strong against Ice/Cold element. Firaga is quite a 
good booster against Fire element in terms of Elemental Defense and 
Attack.

Refinement:
1x Wizard Stone       -> 5x Firaga [Ifrit's F Mag-RF]
1x Red Fang           -> 20x Firaga [Ifrit's F Mag-RF]
1x Bomb Spirit        -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Pinion     -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Spirit     -> 100x Firaga [Ifrit's F Mag-RF]
5x Fira               -> 1x Firaga [Alexander's High Mag-RF]

Elemental/Status Junction Effects
100x Firaga to Elem-Atk-J [100%]
100x Firaga to Elem-Def-J [120%]

------------------------------------------------------------------------
                                                         B l i z z a r d
------------------------------------------------------------------------
Weak ice magic against one enemy. Blizzard is pretty weak against Ice
based monsters but strong against Fire element. Blizzard is quite a good
booster against Ice in terms of Elemental Defense and Attack.

Refinement:
1x M-Stone Piece      -> 5x Blizzard [Shiva's I Mag-RF]

Elemental/Status Junction Effects
100x Blizzard to Elem-Atk-J [50%]
100x Blizzard to Elem-Def-J [50%]

------------------------------------------------------------------------
                                                         B l i z z a r a
------------------------------------------------------------------------
Medium Ice magic against one enemy. Blizzara is pretty weak against Ice
based monsters but strong against Fire element. Blizzara is quite a good
booster against Ice in terms of Elemental Defense and Attack.

Refinement:
1x Magic Stone        -> 5x Blizzara [Shiva's I Mag-RF]
1x Arctic Wind        -> 20x Blizzara [Shiva's I Mag-RF]
5x Blizzard           -> 1x Blizzara [Quezacotl's Mid Mag-RF]

Elemental/Status Junction Effects
100x Blizzara to Elem-Atk-J [80%]
100x Blizzara to Elem-Def-J [80%]

------------------------------------------------------------------------
                                                         B l i z z a g a
------------------------------------------------------------------------
Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice
based monsters but strong against Fire element. Blizzaga is quite a good 
booster against Ice in terms of Elemental Defense and Attack.

Refinement:
1x Wizard Stone       -> 5x Blizzaga [Shiva's I Mag-RF]
1x North Wind         -> 20x Blizzaga [Shiva's I Mag-RF]
5x Blizzara           -> 1x Blizzaga [Alexander's High Mag-RF]

Elemental/Status Junction Effects
100x Blizzaga to Elem-Atk-J [100%]
100x Blizzaga to Elem-Def-J [120%]

------------------------------------------------------------------------
                                                               W a t e r
------------------------------------------------------------------------
Medium Water magic against one enemy. Water is pretty strong against
monsters in the desert except for monsters that use Water element 
attacks. A good magic to boost for Water Element in terms of Elemental
Defense and Attack.

Refinement:
1x Fish Fin           -> 20x Water [Shiva's I Mag-RF]
1x Water Crystal      -> 50x Water [Shiva's I Mag-RF]

Elemental/Status Junction Effects
100x Water to Elem-Atk-J [100%]
100x Water to Elem-Def-J [150%]

------------------------------------------------------------------------
                                                           T h u n d e r
------------------------------------------------------------------------
Weak thunder magic against one enemy. Thunder works well against 
mechanical beasts except for monsters that use Thunder element attacks.
Thunder is quite a good booster against Thunder, in terms of Elemental 
Defense and Attack.

Refinement:
1x M-Stone Piece      -> 5x Thunder [Quezacotl's T Mag-RF]

Elemental/Status Junction Effects
100x Thunder to Elem-Atk-J [50%]
100x Thunder to Elem-Def-J [50%]

------------------------------------------------------------------------
                                                         T h u n d a r a
------------------------------------------------------------------------
Medium thunder magic against one enemy. Thundara works well against 
mechanical beasts except for monsters that use Thunder element attacks.
Thundara is quite a good booster against Thunder, in terms of Elemental 
Defense and Attack.

Refinement:
1x Magic Stone        -> 5x Thundara [Quezacotl's T Mag-RF]
1x Coral Fragment     -> 20x Thundara [Quezacotl's T Mag-RF]
5x Thunder            -> 1x Thundara [Quezacotl's Mid Mag-RF]

Elemental/Status Junction Effects
100x Thundara to Elem-Atk-J [80%]
100x Thundara to Elem-Def-J [80%]

------------------------------------------------------------------------
                                                         T h u n d a g a
------------------------------------------------------------------------
Strong thunder magic against one enemy. Thundaga works well against 
mechanical beasts except for monsters that use Thunder element attacks.
Thundaga is quite a good booster against Thunder, in terms of Elemental 
Defense and Attack.

Refinement:
1x Wizard Stone       -> 5x Thundaga [Quezacotl's T Mag-RF]
1x Dynamo Stone       -> 20x Thundaga [Quezacotl's T Mag-RF]
5x Thundara           -> 1x Thundaga [Alexander's High Mag-RF]

Elemental/Status Junction Effects
100x Thundaga to Elem-Atk-J [100%]
100x Thundaga to Elem-Def-J [120%]

------------------------------------------------------------------------
                                                                 A e r o
------------------------------------------------------------------------
Medium Wind magic against one enemy. Aero works well against flying 
monsters, earth based monsters except for monsters that use Wind 
element attacks. Aero is quite a good booster against Wind, in terms
of Elemental Defense and Attack.

Refinement:
1x Shear Feather      -> 20x Aero [Quezacotl's T Mag-RF]

Elemental/Status Junction Effects
100x Aero to Elem-Atk-J [80%]
100x Aero to Elem-Def-J [80%]

------------------------------------------------------------------------
                                                           T o r n a d o
------------------------------------------------------------------------
Strong Wind magic against all enemies. Tornado works well against flying
monsters, earth based monsters except for monsters that use Wind element
attacks. Tornado is a very good booster against Wind, in terms of 
Elemental Defense and Attack.

Refinement:
1x Windmill           -> 20x Tornado [Quezacotl's T Mag-RF]
10x Aero              -> 1x Tornado [Alexander's High Mag-RF]

Elemental/Status Junction Effects
100x Tornado to Elem-Atk-J [100%]
100x Tornado to Elem-Def-J [200%]

------------------------------------------------------------------------
                                                                 H o l y
------------------------------------------------------------------------
Strong Holy magic against one foe. Holy works extremely well against 
most enemies [especially, undead]. The only exception is the Omega 
Weapon. Holy is a very good booster against Holy, in terms of Elemental
Defense and Attack. A Holy Stone just works like Holy

Refinement:
1x Holy Stone         -> 1x Holy [Siren's L Mag-RF]
1x Moon Stone         -> 20x Holy [Siren's L Mag-RF]

Elemental/Status Junction Effects
100x Holy to Elem-Atk-J [100%]
100x Holy to Elem-Def-J [200%]
100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie, 
                             Sleep, Berserk and Poison)

------------------------------------------------------------------------
                                                               Q u a k e
------------------------------------------------------------------------
Strong Earth magic against all enemies. Quake works against all enemies
on the ground except for flying enemies and earth based monsters. Quake
is a good booster against Earth, in terms of Elemental Defense and 
Attack.

Refinement:
1x Dino Bone          -> 20x Quake [Diablos' Time Mag-RF]

Elemental/Status Junction Effects
100x Quake to Elem-Atk-J [100%]
100x Quake to Elem-Def-J [200%]

------------------------------------------------------------------------
                                                                   B i o
------------------------------------------------------------------------
Average Poison magic against one enemy. As the enemy moves, about 1%
of the monster's HP is be deducted [showing effects of poisoned.]. Bio
is indead a special spell as it is partial elemental and status magic.
Bio works well against human beings but weak against Poison based 
monsters and mechanical beasts [can't they be poisoned?]. Bio will have
a time lapse and still remains on the World Map [but no HP reduction,
as no command is used]. Bio can be removed by using Antidote, Remedy,
Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save
Point]. Bio is quite a good booster against Poison, in terms of 
Elemental and Status junctions.

Refinement:
1x Wizard Stone       -> 5x Bio
1x Venom Fang         -> 20x Bio
1x Antidote           -> 1x Bio
1x Malboro Tentacle   -> 40x Bio

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Antidote, Elixir, or Megalixir / Use 
  Treatment command. [other characters/oneself]
- Time Lapse

Elemental/Status Junction Effects
100x Bio to Elem-Atk-J [100%] 
100x Bio to Elem-Def-J [150%]
100x Bio to ST-Atk-J [100%] (Poison)
100x Bio to ST-Def-J [100%] (Poison)

------------------------------------------------------------------------
 _____
/ 2.3 \_________________________________________________________________
------------------------------------------------------------------------
Status Magic                                                  ffviii_020
------------------------------------------------------------------------
Status Magic is critically important in FF8. Even though it is puny 
useless in the Final Dungeon [Ultimecia's Castle], it really possesses
a great importance in FF8. Status ailments such as Death, Silence, 
Confuse, Berserk, Sleep, etc are extremely danagerous if they are not 
guarded. Fortunately, there is always a method in removing them. But as
the saying goes, "Prevention is better than cure", you can be protected
against status ailments through ST-Def-J or equipped the secret 
character ability, Ribbon [obtainable through Pocketstation only]

------------------------------------------------------------------------
                                                           B e r s e r k
------------------------------------------------------------------------
Causes a character become red-hot and keep on using the Attack command 
once the ATB is full. Berserk can be regarded as support magic, but I
would regard it as status magic as it does not allows you to control the
character. 

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
  command. [other characters]
- Time Lapse
- Battle Ends

Refinement:
1x Magic Stone        -> 5x Berserk (Diablos' ST Mag-RF)
1x Steel Pipe         -> 20x Berserk (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Berserk to ST-Atk-J [100%] (Berserk)
100x Berserk to ST-Def-J [100%] (Berserk)

------------------------------------------------------------------------
                                                               B l i n d
------------------------------------------------------------------------
A dark cloud of smoke appears around one character's head. Hit rate is
reduce by about 30% to 50%. This status ailment is pretty worthless 
against character's with perfect hit rate such as Squall, Seifer and 
Selphie (provided you have gotten her Strange Vision)

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Eye Drop or Megalixir / Use 
  Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends

Refinement:
1x Eye Drops          -> 1x Blind (Diablos' ST Mag-RF)
1x Ochu Tentacle      -> 30x Blind (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Blind to ST-Atk-J [100%] (Darkness)
100x Blind to ST-Atk-J [100%] (Darkness)

------------------------------------------------------------------------
                                                               B r e a k
------------------------------------------------------------------------
Causes ATB to stop and turns grey. Character turns into stone [or the
term that Squaresoft uses "Petrified"]. Break is another deadly magic as
it could turn an enemy into a rock, hence instantly ended the battle, 
giving you no EXP, AP and items. Once all party members are petrified,
it's gameover. 

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Soft, Elixir, Megalixir / Use 
  Treatment Command [other characters]
- Time Lapse 
- Battle Ends [but you need to revive the character.]

Refinement:
1x Cockatrice Pinion  -> 20x Break
1x Soft               -> 3x Break

Elemental/Status Junction Effects
100x Break to ST-Atk-J [100%] (Petrify)
100x Break to ST-Def-J [100%] (Petrify)

------------------------------------------------------------------------
                                                           C o n f u s e
------------------------------------------------------------------------
Causes the characters to turn in circles on the spot. You will lose 
control of that character. That character will attack anyone including
himself/herself and its random. A very dangerous situation when your
strongest character [with highest Str stats] are under "Confuse" status.

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
  command. [other characters]
- Time Lapse
- Battle Ends

Refinement:
1x Betrayal Sword   -> 20x Confuse (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Confuse to ST-Atk-J [100%] (Confusion)
100x Confuse to ST-Def-J [100%] (Confusion)

------------------------------------------------------------------------
                                                               D e a t h
------------------------------------------------------------------------
A devil protudes from the ground and attacks with it deadly spear, hence
causes a deadly attack and causes the targeted enemy's Hit Points 
dropped to zero instantly. This magic is extremely dangerous and even 
the toughest boss has it.

Remove through
- Cast Life, Full-Life/ Use a Phoenix Down, Phoenix Pinion, Mega Phoenix
  / Use Revive Command [other characters]

Refinement:
1x Saw Blade     -> 10x Death (Siren's L Mag-RF)
1x Dead Spirit   -> 20x Death (Siren's L Mag-RF)
1x Chef's Knife  -> 30x Death (Siren's L Mag-RF)
1x Death Stone   -> 1x Death (Siren's L Mag-RF)

Elemental/Status Junction Effects
100x Death to ST-Atk-J [100%] (Death)
100x Death to ST-Def-J [100%] (Death)

------------------------------------------------------------------------
                                                                 P a i n
------------------------------------------------------------------------
A curse scripting of words and hence a fusion of dark energy gathers...
causing a fixture of status ailments (Silence, Poison and Darkness).
This spell is quite hard to get it, but it is really good as it is only
magic that allows you to inflict three statues at one go.

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir / Use Treatment
  command. [other characters/oneself] Echo Screen, Antidote and Eye 
  Drops removes Silence, Poison and Darkness respectively.
- Time Lapse
- Battle Ends

Refinement: 
1x Curse Spike        -> 10x Pain (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Pain to ST-Atk-J [100%] (Poison, Darkness, Silence)
100x Pain to ST-Def-J [100%] (Poison, Darkness, Silence)

------------------------------------------------------------------------
                                                           S i l e n c e
------------------------------------------------------------------------
Disables GF, Magic, Draw and Item commands. A speech bubble with "..."
appears. This one of the most damaging status if you are very dependant
on magic. So better guard against it.

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir, Echo Screen / Use 
  Treatment command. [other characters]. Note: Treatment command is 
  still usable by the effected character.
- Time Lapse
- Battle Ends

Refinement:
1x M-Stone Piece      -> 5x Silence (Diablos' ST Mag-RF)
1x Silence Powder     -> 20x Silence (Diablos' ST Mag-RF)
1x Echo Screen        -> 2x Silence (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Silence to ST-Atk-J [100%] (Silence)
100x Silence to ST-Def-J [100%] (Silence)

------------------------------------------------------------------------
                                                               S l e e p
------------------------------------------------------------------------
Causes the ATB to stop. A symbol, "ZZZZ" appears at the character's 
forehead. Remember that the character can't defend himself/herself. 
However, the character can be awake with a critical attack (100%) OR
normal attack (about 80%).

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
  command. [other characters]
- Being attacked
- Time Lapse
- Battle Ends

Refinement:
1x Sleep Powder       -> 20x Sleep (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
100x Sleep to ST-Atk-J [100%] (Sleep)
100x Sleep to ST-Def-J [100%] (Sleep)

------------------------------------------------------------------------
                                                                 S l o w
------------------------------------------------------------------------
A purple clock appears. Causes ATB to turn dark blue and moves slower. 
Under this status, only ATB moves slower than usual [1/2 the normal ATB
speed]

Remove through:
- Cast Haste/Esuna / Use Remedy, Remedy+, Elixir, or Megalixir / Use 
  Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends

Refinement:
1x M-Stone Piece     -> 5x Slow (Diablos' Time Mag-RF)
1x Spider Web        -> 20x Slow (Diablos' Time Mag-RF)

Elemental/Status Junction Effects
100x Slow to ST-Atk-J [100%] (Slow)
100x Slow to ST-Def-J [100%] (Slow)

------------------------------------------------------------------------
                                                                 S t o p
------------------------------------------------------------------------
A huge grey clock appears. Causes the ATB to greyed out. Character
freezes and stop movement. Unable to uses commands and attack.

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment
  command. [other characters]
- Time Lapse
- Battle Ends

Refinement:
1x Wizard Stone       -> 5x Stop (Diablos' Time Mag-RF)

Elemental/Status Junction Effects
100x Stop to ST-Atk-J [100%] (Stop)
100x Stop to ST-Def-J [100%] (Slow)

------------------------------------------------------------------------
                                                             Z o m b i e
------------------------------------------------------------------------
Characters becomes dull-green in colour (yucks!) and turns into an 
undead, recieves damage from Holy element [include Cure/Cura/Curaga/
Regen/Life/Full-Life/Full Cure]

Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Elixir, Holy Water or Megalixir / 
  Use Treatment command. [other characters/oneself]
- Time Lapse
- Battle Ends

Refinement:
1x Holy Water       -> 2x Zombie (Siren's L Mag-RF)
1x Zombie Powder    -> 20x Zombie (Siren's L Mag-RF)

Elemental/Status Junction Effects
100x Zombie to ST-Atk-J [100%] (Zombie)
100x Zombie to ST-Atk-J [100%] (Zombie)
------------------------------------------------------------------------
 _____
/ 2.4 \_________________________________________________________________
------------------------------------------------------------------------
Support Magic                                                 ffviii_021
------------------------------------------------------------------------
Support Magic works like a hand aiding your characters, providing them
with bonus but only during combat. Support Magic is really important as
it could effect the outcome of the battle. One of the support magic, 
Aura allows your character to use their Limit Breaks instantly.

------------------------------------------------------------------------
                                                                 A u r a 
------------------------------------------------------------------------
A beam of golden light surrounds one character, hence turning that 
character golden yellow. Just tap Circle and you will be unleash your
limit breaks any time!

Remove through:
- Cast Dispel
- Cast status magic, Berserk, Silence, Confuse, Break and Sleep.
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Aura Stone         -> 1x Aura (Leviathan's Supt Mag-RF)
1x Fury Fragment      -> 5x Aura (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Aura to ST-Def-J [100%] (Curse)

------------------------------------------------------------------------
                                                             D o u b l e
------------------------------------------------------------------------
Purple or pink electronic waves form a hexagon and surrounds one ally,
hence word "Double" appears. When you use Magic, the character will be
able to cast two magic of the same spell in one turn. Works in 
conjunction with Expend x2-1

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Dragon Fin       -> 20x Double (Diablos' Time Mag-RF)

Elemental/Status Junction Effects
n/a

------------------------------------------------------------------------
                                                             D i s p e l
------------------------------------------------------------------------
One of the most important magic if an enemy loves to use Support Magic.
Dispel can removes any support magic [magical effects to be exact]. 
Sorceress Edea have a fond of using them during her meetings with the 
SeeD. Dispel is critically important against Iron Giants.

Remove through:
n/a

Refinement:
1x Wizard Stone     -> 20x Dispel (Leviathan's Supt Mag-RF)
1x Saw Blade        -> 20x Dispel (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Dispel to ST-Def-J [50%] (Absorption)

------------------------------------------------------------------------
                                                               D r a i n
------------------------------------------------------------------------
A ball of energy enters the monster and hence returns to the character,
hence reduce the Hit Points of the target enemy. If you uses this magic
on undead, you will reach negative Hit Points.. [which means damage!]

Remove through:
n/a

Refinement:
1x Vampire Fang       -> 20x Drain (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Drain to ST-Atk-J [100%] (Absorption)
100x Drain to ST-Def-J [100%] (Absorption)

------------------------------------------------------------------------
                                                               E s u n a
------------------------------------------------------------------------
One of most important magic when you want to combat monsters that uses
Status ailments. Esuna is typically very important as it removes any
status ailments and negative magical effects. But make sure the 
character that uses the spell is protected against Silence.

Remove through:
n/a

Refinement:
1x M-Stone Piece    -> 5x Esuna (Leviathan's Supt Mag-RF)
1x Dragon Fang      -> 20x Esuna (Leviathan's Supt Mag-RF)
1x Remedy           -> 5x Esuna (Leviathan's Supt Mag-RF)
1x Med Kit          -> 100x Esuna (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Esuna to ST-Def-J [20%] (Poison, Petrify, Slow, Silence, Berserk
                              Sleep, Slow and Confuse)

------------------------------------------------------------------------
                                                               F l o a t
------------------------------------------------------------------------
Allows your character to float in mid-air. During the flight, the 
character will have higher evade and earth magic [Quake] will become
useless against the characters.

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
n/a

Elemenetal/Status Junction Effects
100x Float to Elem-Def-J [50%] (Earth)

------------------------------------------------------------------------
                                                               H a s t e
------------------------------------------------------------------------
A golden clock appears on the character, hence ATB becomes red, hence
moving twice as normal. There are signs of responsiveness.

Remove through:
- Cast Dispel, Slow
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Magic Stone       -> 5x Haste (Diablos' Time Mag-RF)
1x Lightweight       -> 20x Haste (Diablos' Time Mag-RF)
1x Aegis Amulet      -> 100x Haste (Diablos' Time Mag-RF)
1x Accelerator       -> 100x Haste (Diablos' Time Mag-RF)

Elemental/Status Junction Effects
n/a

------------------------------------------------------------------------
                                                         M e l t d o w n
------------------------------------------------------------------------
A white beam of energy that stretches one opponent, hence lowering 
Vitality. Does a decent amount of damage.. If the opponent turns pink,
the opponent's defense is Vit 0. 

Remove through:
- Cast Esuna
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Mystery Fluid      -> 10x Meltdown (Diablos' ST Mag-RF)

Elemental/Status Junction Effects
n/a

------------------------------------------------------------------------
                                                           P r o t e c t
------------------------------------------------------------------------
A blue transulcent barrier appears in front of the character. The 
barrier doubles the character's defense against physical damage. Pretty
effective against Ruby Dragon's Breath.

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Protect Stone      -> 1x Protect (Leviathan's Supt Mag-RF)
1x Turtle Shell       -> 30x Protect (Leviathan's Supt Mag-RF)
1x Giant Ring         -> 60x Protect (Leviathan's Supt Mag-RF)
1x Steel Curtain      -> 100x Protect (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Protect to Elem-Def-J [Fire, Ice and Thunder]

------------------------------------------------------------------------
                                                           R e f l e c t
------------------------------------------------------------------------
Reflect is really useless... It only allows you to reflect certain magic
[those weak ones, including curative magic] and allows the enemy to 
attack with the stronger ones like Apocalypse, Ultima, Aero, Flare, 
Holy, Meteor, Tornado, Water, Dispel, Quake, Death and Zombie

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Dragon Skin        -> 20x Reflect [Leviathan's Supt Mag-RF]
1x Glow Curtain       -> 100x Reflect [Leviathan's Supt Mag-RF]

Elemental/Status Junction Effects
100x Reflect to ST-Def-J [25%] (Poison, Petrify, Slow, Stop, Slow, 
                                Confusion, Silence, Berserk, Curse, 
                                Sleep)

------------------------------------------------------------------------
                                                                 S c a n
------------------------------------------------------------------------
Scan is typically a form of information seeker. It allows you to see 
information on the targeted foe such as their attributes for strength 
[STR], Intelligence [INT], Dexterity [DEX], defense [DEF], spirit  [SPI] 
and evasion [EVA]. It also gives information on it's weakness and a 
short description of the foe. A sonar appears from the character's body 
and thus focus on the monster with the words "TARGET". This followed
by a detailed information on the stats of the targeted monster. Press 
"Triangle" to cancel this effect. You can turn around the monster while
shown with the screen. You will have this effect for the first time 
round, but you can have it forever, but change "Always" through Config
menu.

------------------------------------------------------------------------
                                                               S h e l l
------------------------------------------------------------------------
A pink globe surrounds one ally, hence increases the character's defense
against magical attacks. Magical attacks also includes all forms of 
magic, including curative magic. Shell reduces the damage by half, but
I would still consider it as good for reducing damage from Meteor and
Ultima.

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Shell Stone      -> 1x Shell (Leviathan's Supt Mag-RF)
1x Rune Armlet      -> 40x Shell (Leviathan's Supt Mag-RF)
1x Barrier          -> 40x Shell (Leviathan's Supt Mag-RF)
1x Moon Curtain     -> 100x Shell (Leviathan's Supt Mag-RF)

Elemental/Status Junction Effects
100x Shell to Elem-Def-J [20%] (all elements)

------------------------------------------------------------------------
                                                             T r i p l e
------------------------------------------------------------------------
One of best support magic you can find in this epic. Triple allows the
character to cast three same magic spell in one turn. To me, it just 
like the All Materia in FF7 [heck, I still prefers that..] Works in
conjunction with Triple.

Remove through:
- Cast Dispel
- Cast Status magic, Berserk, Silence, Confuse, Break and Sleep
- Time Lapse
- KO Status
- Battle ends

Refinement:
1x Rocket Engine   -> 50x Triple (Diablos' Time Mag-RF)
1x Samantha Soul   -> 60x Triple (Diablos' Time Mag-RF)
1x Three Stars     -> 100x Triple (Diablos' Time Mag-RF)
10x Double         -> 1x Triple (Alexander's High Mag-RF)

Elemental/Status Junction Effects
n/a
------------------------------------------------------------------------
 _____
/ 2.5 \_________________________________________________________________
------------------------------------------------------------------------
Non-Elemental Magic                                           ffviii_022
------------------------------------------------------------------------
Obviously, these are the cream of crop.. They are extremely strong and
normally does group effects. They also great in junction magic. Due to
these benefits, there will always be a reason for them to be difficult
to obtain.

------------------------------------------------------------------------
                                                     A p o c a l y p s e
------------------------------------------------------------------------
The most devastating magic in the game. Apocalypse cannot be obtained by
drawing from BOSSES except for Ultimecia [the final combat..]. The 
method to obtained this spell is still unknown. [still figuring..]. 
Apocalypse is just like Ultima with a better summoning effect and does
damage to all enemies.

Remove through:
n/a

Refinement:
n/a

Elemental/Status Junction Effects
100x Apocalypse to Elem-Def-J [100%] (all elements)

------------------------------------------------------------------------
                                                                 D e m i
------------------------------------------------------------------------
A good magic as it could lowers HP of a foe. Demi can inflict a quarter
of the monster's current HP. For monsters with HP above 9999, Demi can
easily does 9999 damage each time. A pretty useful spell and quite easy
to obtain.

Remove through:
n/a

Refinement:
1x Steel Orb          -> 15x Demi (Diablos' Time Mag-RF)
1x Black Hole         -> 30x Demi (Diablos' Time Mag-RF)

Elemental/Status Junction Effects
n/a 

------------------------------------------------------------------------
                                                               F l a r e
------------------------------------------------------------------------
A beam of thermal energy attacks one foe causing tremedous damage. Flare
is very destructive and you make the most of it by having a Triple to
Flare Combo.

Remove through:
n/s

Refinement:
1x Flare Stone        -> 1x Flare (Ifrit's F Mag-RF)
1x Inferno Fang       -> 20x Flare (Ifrit's F Mag-RF)

Elemental/Status Junction Effects
100x Flare to Elem-Def-J [80%] (Fire, Ice and Thunder)

------------------------------------------------------------------------
                                                             M e t e o r
------------------------------------------------------------------------
One of the forbidden magic. The monsters will be brought to space and 
followed by a meteorite shower against all enemies. It does multiple hit
and attacks at random (meaning of the enemy will have endure more hits.)
The rate of being hit can be done by increasing the character's Luck.

Remove through:
n/a

Refinement:
1x Meteor Stone       -> 1x Meteor (Bahamut's Forbid Mag-RF)
1x Star Fragment      -> 5x Meteor (Bahamut's Forbid Mag-RF)

Elemental/Status Junction Effects
100x Meteor to Elem-Def-J [150%] (Earth and Wind)

------------------------------------------------------------------------
                                                             U l t i m a
------------------------------------------------------------------------
Perhaps the best spell that you can draw in the game. Normally only the
toughest BOSSES have it and it is really a high price to pay (at Shumi
Village, you need to pay 5,000 gil in order to draw from the draw point)
Ultima does damage to all enemies and the damage will be varies from
the character's Magic stats.

Remove through:
n/a

Refinement:
1x Ultima Stone      -> 1x Ultima (Bahamut's Forbid Mag-RF)
1x Energy Crystal    -> 3x Ultima (Bahamut's Forbid Mag-RF)
5x Pulse Ammo        -> 1x Ultima (Bahamut's Forbid Mag-RF)
1x Dark Matter       -> 100x Ultima (Bahamut's Forbid Mag-RF)

Elemental/Status Junction Effects
100x Ultima to Elem-Def-J [100%] (all elements)
------------------------------------------------------------------------

 _____
/ 2.6 \_________________________________________________________________
------------------------------------------------------------------------
Junction Charts                                               ffviii_023
------------------------------------------------------------------------
After a days of hard work, I managed to pile the statistics into the 
chart you seen below. Note that the statistics bonus are based on 100x
of the magic spell. If you have less than 100x, the bonus will not be
same as the chart shown below. Of course, there may be errors. So kindly
inform me if you find one. I guess I don't have to explain what the
abbreviations mean as they are actually the same abbreviations that you
find in the game.

------------------------------------------------------------------------
Attributes Junction Chart [to the 9 basic attributes Junctions]
------------------------------------------------------------------------

 ______________________________________________________________________
| Name       | HP  | Str | Vit  | Mag  | Spr | Spd | Eva | Hit  | Luck |
|____________|_____|_____|______|______|_____|_____|_____|______|______|
| Aero       | 300 |  17 |  10  |  16  | 10  | 20  |  8  |  22  |  15  |
| Apocalypse |4200 |  80 |  80  |  80  | 90  | 30  | 12  |  30  |  30  |
| Aura       |3400 |  70 |  22  |  24  | 24  | 10  |  2  |  50  |  40  |
| Berserk    | 300 |  13 |   8  |  14  |  8  |  5  |  2  |   4  |   3  |
| Bio        | 700 |  24 |  15  |  24  | 15  |  5  |  2  |   4  |   4  |
| Blind      | 100 |   6 |   5  |  12  | 10  |  3  |  2  |  30  |   2  |
| Blizzard   | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Blizzara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Blizzaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Break      |1000 |  20 |  20  |  34  | 35  | 10  |  4  |  10  |  12  |
| Cure       | 200 |   4 |  15  |   4  | 15  |  3  |  2  |   2  |   2  |
| Cura       | 500 |   8 |  28  |   8  | 28  |  4  |  2  |   3  |   3  |
| Curaga     |2200 |  20 |  65  |  20  | 65  | 10  |  4  |  10  |  10  |
| Confuse    | 700 |  22 |  18  |  28  | 18  | 18  |  4  |   8  |   8  |
| Death      |1800 |  22 |  22  |  38  | 58  | 10  |  4  |  10  |  38  |
| Demi       |1600 |  34 |  18  |  36  | 18  | 12  |  4  |  14  |  10  |
| Dispel     |1000 |  12 |  36  |  16  | 60  |  8  |  4  |   8  |  14  |
| Double     | 200 |  15 |   6  |  18  |  6  | 10  |  4  |  40  |   2  |
| Drain      | 400 |  13 |  30  |  20  | 24  |  6  |  2  |   5  |   4  |
| Esuna      | 500 |   6 |  36  |  12  | 36  |  3  |  2  |   3  |  10  |
| Fire       | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Fira       | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Firaga     |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Flare      |3200 |  56 |  26  |  44  | 26  | 12  |  4  |  26  |  12  |
| Float      | 200 |   8 |  15  |   8  | 15  | 16  |  4  |  12  |  20  |
| Full-Life  |4800 |  20 |  80  |  20  | 85  |  8  |  4  |   8  |  20  |
| Haste      | 500 |  12 |  16  |  20  | 20  | 50  |  8  |  10  |  10  |
| Holy       |3800 |  55 |  28  |  45  | 48  | 10  |  8  |  24  |  14  |
| Life       |1200 |   8 |  50  |  10  | 50  |  4  |  2  |   3  |   4  |
| Meltdown   |1500 |  24 |  80  |  20  | 20  |  3  |  2  |  12  |   8  |
| Meteor     |4600 |  75 |  34  |  52  | 34  | 30  | 12  |  40  |  22  |
| Pain       |2800 |  42 |  36  |  60  | 45  |  4  |  2  |   4  |  40  |
| Protect    | 400 |   6 |  40  |  10  | 18  |  3  |  2  |   3  |  14  |
| Quake      |2600 |  40 |  20  |  40  | 20  |  7  |  3  |  30  |  12  |
| Reflect    |2000 |  14 |  46  |  20  | 72  | 10  |  4  |   8  |  16  |
| Regen      |2600 |  18 |  70  |  18  | 60  |  8  |  4  |  12  |   8  |
| Scan       | 100 |   5 |   5  |   5  |  5  |  3  |  2  |   3  |   3  |
| Shell      | 400 |   6 |  18  |  10  | 40  |  3  |  2  |   3  |  14  |
| Sleep      | 100 |   6 |   5  |   8  | 10  |  4  |  4  |   3  |   2  |
| Slow       | 500 |  12 |  16  |  20  | 20  | 40  |  8  |  10  |  10  |
| Stop       | 800 |  18 |  20  |  30  | 24  | 48  | 10  |  20  |  10  |
| Thunder    | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Thundara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Thundaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Triple     |2400 |  70 |  10  |  70  | 10  | 70  | 16  | 150  |  30  |
| Tornado    |3000 |  48 |  24  |  42  | 24  | 33  | 13  |  38  |  14  |
| Ultima     |6000 | 100 |  82  | 100  | 95  | 60  | 24  |  60  |  64  |
| Water      | 300 |  20 |  14  |  18  | 14  | 12  |  4  |  18  |  13  |
| Zombie     | 800 |  15 |  24  |  15  | 12  |  2  |  1  |   2  |   2  |
|____________|_____|_____|______|______|_____|_____|_____|______|______|

------------------------------------------------------------------------
Elemental Junction Attack/Defense
------------------------------------------------------------------------
This chart provides you with the information regarding Elem-Def and Elem
-Atk. Remember that elements are critical important as they could 
increase your characters' attacking power. Even though with a Str stats
of 255, Squall [or any other character] still can't get 9999 HP damage
per attack. The only way to do this by having elements junctioned to
the character's Elem-Atk-J or casting Meltdown to force Vitality to 
drop to zero. In the actual screen, you will not see a 100% at elemental
defense. Instead you will see star replacing it. If the magic gives you
a 150% defense, you will see a 50% at the slot with a green star on the
right. Only 200% elemental defense will give a 100% on the slot and a
star on the right.

* Applies to Elemental Defense only.
Absorption? Yes! As along your characters have a star and prove the 
monster's magic is stronger than your characters' Spirit, you can absorb
the damage, hence healing one's HP. If your characters got 150% 
elemental defense against Water, a monster cast water on it and does 
2000 HP. You will absorb the same damage, plus half of the damage, which
makes 3000 HP. [2000 x 150% = 3000]

* Applies to Elemental Attack only.
You can inflict a lot more with this combo. Let's say if your character
has 255 strength stats and have 100x Firaga to Elem-Atk-J. If you battle
a Snow Lion and your character does 4500 HP without elemental attack. 
With Elemental attack, you character can inflict 4500 x 120%, which 
means 9999 HP attack. I have managed to figure out this, when I first
saw all my character does 9999 HP to the Jumbo Cactuar. But if you use
the same elemental combo [100x Firaga to Elem-Atk-J] on a fire based
monster and your character does 2000 HP damage, he/she will get 
2000 x 120% damage! Be alert when using this..

  ____________________________________________________________
 | Name       |  Elemental              | Elem-Atk | Elem-Def |
 |____________|_________________________|__________|__________|
 | Ultima     | All elements            |     -    |   100%   |
 | Apocalypse | All elements            |     -    |   100%   |
 | Meteor     | Earth and Wind          |     -    |   150%   |
 | Flare      | Fire, Ice and Thunder   |     -    |    80%   |
 | Fire       | Fire                    |    50%   |    50%   |
 | Fira       | Fire                    |    80%   |    80%   |
 | Firaga     | Fire                    |   100%   |   120%   |
 | Blizzard   | Ice                     |    50%   |    50%   |
 | Blizzara   | Ice                     |    80%   |    80%   |
 | Blizzaga   | Ice                     |   100%   |   120%   |
 | Thunder    | Thunder                 |    50%   |    50%   |
 | Thundara   | Thunder                 |    80%   |    80%   |
 | Thundaga   | Thunder                 |   100%   |   120%   |
 | Water      | Water                   |   100%   |   150%   |
 | Aero       | Wind                    |    80%   |    80%   |
 | Holy       | Holy                    |   100%   |   200%   |
 | Bio        | Poison                  |   100%   |   150%   |
 | Quake      | Earth                   |   100%   |   200%   |
 | Tornado    | Wind                    |   100%   |   200%   |
 | Life       | All elements            |    -     |    30%   |
 | Full-life  | All elements            |    -     |    40%   |
 | Protect    | Fire, Ice & Thunder     |    -     |    20%   |
 | Shell      | All elements            |    -     |    20%   |
 | Float      | Earth                   |    -     |    50%   |
 |____________|_________________________|__________|__________| 
            
------------------------------------------------------------------------
Status Attack/Defense Junction 
------------------------------------------------------------------------
Status Magic can really be killer when you are battling strong monsters
such as Ruby Dragons, T-Rexaurs, Behemoths, Elynoles, etc. But no matter
how strong they, they will still be effected by status ailments. The 
only area where you could ignore them is during battles against BOSSES 
in the final dungeon at Ultimecia's Castle. The Omega Weapon may be 
invincible as it has an 100x Ultima to Elem-Def-J but still weak 
against status changes [or it will be invincible!]

Support Magic  
These magic are simply damaging as they help in boostering up the 
character's attributes in combat. Protect may looks weak, but it 
actually doubles the character's defense. Of course, in FF8, the most
useful magic will be Aura as it allows your characters to use Limit
Breaks. BTW, they only last for a short period of time.

Magic            Effect
Aura             allows your character to use Limit Breaks more easily.
Haste            doubles the speed of ATB.
Protect          doubles the character's defence
Shell            doubles the character's magical defense
Reflect          reflects certain magic.. [check Magic: Reflect]
Double           allows character to cast two magic in a row.
Triple           allows character to cast three magic in a row
Float            doubles the character's evasion
Regen            restores a portion as the character reaches his/her 
                 turn.
Meltdown         causes opponent's Vitality dropped to zero

* Dispel could remove all the above mentioned magic. 
    ________________________________________________________________
   | Status Magic Junction                                          |
   |________________________________________________________________|
   | Name     | Status ailments                |  ST ATK  |  ST DEF |
   |__________|________________________________|__________|_________|
   | Aura     | Curse                          |     -    |  100%   |
   | Berserk  | Berserk                        |  100%    |  100%   |
   | Blind    | Darkness                       |  100%    |  100%   |
   | Bio      | Poison                         |  100%    |  100%   |
   | Confuse  | Confusion                      |  100%    |  100%   |
   | Pain     | Poison, Curse, Silence         |  100%    |  100%   |
   | Death    | Death                          |  100%    |  100%   |
   | Drain    | Absorb                         |  100%    |  100%   |
   | Break    | Petrify                        |  100%    |  100%   |
   | Reflect  | Poison, Petrify, Stop, Slow    |   -      |   25%   |
   |          | Confusion, Silence, Berserk,   |          |         |
   |          | Curse and Sleep                |          |         |
   | Silence  | Silence                        |  100%    |  100%   |
   | Sleep    | Sleep                          |  100%    |  100%   |
   | Slow     | Slow                           |  100%    |  100%   |
   | Stop     | Stop                           |  100%    |  100%   |
   | Zombie   | Zombie [Undead]                |  100%    |  100%   |
   |__________|________________________________|__________|_________|
   | Despell  | Absorb                         |   -      |   50%   |
   | Esuna    | Poison, Petrify, Slow, Silence |   -      |   20%   |
   |          | Berserk, Sleep, Stop & Confuse |          |         |
   | Holy     | Death, Drain, Confuse, Curse   |   -      |   40%   |
   |          | Zombie, Sleep, Berserk & Poison|          |         |
   | Life     | Death                          |   -      |   20%   |
   | Full-life| Death                          |   -      |   40%   |
   |__________|________________________________|__________|_________|


That's all, I have done for the magic section. Let's move on to the
next section
------------------------------------------------------------------------

 _____
/ 3.0 \_________________________________________________________________
========================================================================
Weapon Remodelling / Limit Breaks.                            ffviii_s03
========================================================================
Weapon Remodelling is very useful [extremely important to the main lead,
Squall Leonhart] as it increases the character's weapon attacking power
and hit rate. In the previous FF series, you can easily buy the weapons
from a weapon shop. But in FF8, you need to do the following in order
to tune up your weapons [or remodel]

------------------------------------------------------------------------
3 SIMPLE Steps to remodel a weapon:
------------------------------------------------------------------------

1. Gathered up the ingredients for the weapons! For those whom are 
   playing for the first time, I would recommend you to get the Weapon
   Monthly manuals. These manuals will give you a detail list of the
   requirements. The manuals will instantly unlock the weapon's name.
   The other way is, by having the required ingredients. Refer to each
   character's section to know where to get the ingredients. I would
   recommend you to check the Monster Bestiary.

2. Next find a Junk Shop.. There are a lot of them. And it does not
   matter which shop you go.. Or you can make use Doomtrain's Call
   Junk Shop Menu Ability [refer to GF Abilities]

   Locations of Junk Shops
   Balamb Junk Shop - left of the screen of the town center. 
   Deling Junk Shop - in the Parade road
   Dollet Junk Shop - found within Noutilus
   FH Junk Shop     - found on the right of town center, cross the 
                      planks
   Esthar Junk Shop - it's Don Juan's Shop!
   Man at Garden    - it's the Card Magician Joker! You will find him
                      at the Training Center (randomly)

------------------------------------------------------------------------
I hopefully you basically know the menu setup look like. If not, refer
to the diagrams below [this diagram looks indentical to the Junk Shop
menu]:
   ___________________________________________________
  |                 Title of Junk Shop                |
  |___________________________________________________|
  |  Squall Leonhart                                  |
  |___________________________________________________| 
  |               |                                   |  
  | Steel Pipe    |    Revolver            100        | 
  | 1        (3)  | |> Keer Trigger        200        |
  |               |    Cutting Trigger     400        |
  | Screws        |    Flame Saber         600        |
  | 2        (30) |                                   |
  |               |___________________________________|
  |               | Strength 45%  -> 48%^             |
  |               | Accuracy 255% -> 255%             |
  |_______________|___________________________________|

Well, time for some explainations. The numbers in the brackets are 
those that you have in your ITEM inventory. If the numbers on the left 
exceed the numbers in the brackets, then you will be unable to perform 
an upgrade. 

Just in case, my English is a bit too hard to understand...

      _ _ _ _ _ the name of the ingredient
 ____/_____________
| Adamantine       |
| 1           (0)  |
  |             \_ _ _ _ _ avaliable in your item inventory
  |__ requirements

In this above case, you can't perform an upgrade. The weapon [as you
may guess it's the Lion Heart]. Why, you don't have the item produce an
upgrade. (0) is definately less than 1. It is pretty easy to understand.

If that's not clear, there's nothing I can do...

Note that you can de-graded your weapon back to it's original form, but 
the used materials will be gone forever. If the number 48 is yellow in 
colour, that means there is an increase in attacking power. But if the 
colour of the digits is red, that means that your previous upgraded 
weapon is much better than the weapon you have choosen to upgrade to. 
[For example, Flame Saber is obviously a better weapon compared to the 
Cutting Trigger.]. The numbers next to the name of the weapon is price
to pay in order to remodel them.

VERY IMPORTANT NOTE (regarding combats)
You can't get an item from a monster by winning IF you had steal from a 
monster during combat. How to equiped Mug? Refer to Basic Tutorial.

Examples:
1. You fought 2x Adamantoise and you mug one of them [get an item, 
   let's say Whisper for an example.]. You will not get Adamantine 
   even though you have defeat the other one. Adamantine can be ONLY
   obtained if you defeat BOTH Adamantoise and do not mug them!
2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and 
   when you defeat it you get nothing.
3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury
   Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal
   [level 80 and above]

========================================================================
Learning Limit Breaks
========================================================================

In FF7, you learn Limit Breaks by using them. In FF8, individual 
characters have different ways in learning them. Plus, there is no more
Limit Break guages. Typically you need to get them into crisis level.
All characters can use their Limit Breaks once they are in crisis level.

What is Crisis Level? There are a lot of mistakes made by me on this...
All characters has a Limit Break guage just like the characters of FF7,
the only difference is that it is invisible. Limit Guage builds up once
the character is under attack [especially heavy attacks]. As different
characters have different behaviour status. I believe that Seifer could
probably under the Fury status, which explains why he can get his Limit
Breaks so easily..

As your characters are in danger, the coloring of HP will changes from
white to the following colours: (all are based on my own estimation)
- yellow [if character's HP is between 85% to 15% of the maximum HP]
- red [if character's HP is between 1% to 5% of maximum HP]

Once you see this, just do the following below:
 __________   ____________ 
|Attack  |>| |Renzoukuken |   e.g. Squall Leonhart.
|Magic     | |____________|
|GF        | 
|Draw      | You need to hold Right, in order to see the name of the
|__________| character's Limit Break. Different character have 
             different names for their Limit Breaks. Press X to select
             it.

Notes on getting Limit Breaks:
o Use an Aura on the character - refer to magic besitary in getting it.
o Use an Aura Stone on the character - refer to Items in getting it.
o Seifer is an exception of all characters, he can excute his Limit 
  Breaks with the party's HP depleted to 83%.

 _____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Squall Leonhart                                               ffviii_024
------------------------------------------------------------------------
Age:            17
Sex:            Male
Height:         5'10" [177 cm]
Birthdate:      August 23
Blood Type:     AB
Weapon:         Gunblade
Limit Break:    Renzoukuken
Initial Weapon: Revolver
Occupation:     SeeD Mercernary (Balamb)
Description:    The story's hero unsociable and expressionless. The hero
                of the game, a cadet in the SeeD special forces attached 
                to Balamb Garden. Antisocial and stone-faced. Besides 
                his aloof personality, he is very self centered and a 
                person who hates influenced deeply by strangers. 

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Squall Leonhart. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
R e v o l v e r                         Price: 100 gil, ATK: - HIT: 255%
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  6x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   2x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S h e a r   T r i g g e r             Price: 200 gil, ATK: +4, HIT: 255%
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x 
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   6x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C u t t i n g   T r i g g e r         Price: 400 gil, ATK: +10 HIT: 255%
------------------------------------------------------------------------
Name:              Mesmerize Blade
Quanitity needed:  1x
What it does:      Long, sharp blade
Where to get it:   Defeat/Steal Mesmerize 
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                   Plains, Trabia Canyon, Trabia Crater
Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   6x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
F l a m e    S a b e r               Price: 600 gil,  ATK: +12 HIT: 255%
------------------------------------------------------------------------
Name:              Betrayal Sword
Quanitity needed:  1x
What it does:      Sword that betrays allies
Where to get it:   Mug Blitz/ Defeat Forbidden
Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains
                   Esthar- Grandidi Forest. 
                   Forbidden - Esthar-Grandidi Forest, Centra Ruins
Card Mod:          1x Forbidden's Card -> 1x Betrayal Sword
Refinement:        n/a
------------------------------------------------------------------------
Name:              Turtle Shell
Quanitity needed:  1x
What it does:      GF learns Vit +20% Ability
Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
                   Adamantoise - shores of Long Horn Island
Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   4x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
T w i n    L a n c e                  Price: 800 gil, ATK: +15 HIT: 255%
------------------------------------------------------------------------
Name:              Dino Bone
Quanitity needed:  1x
What it does:      Large dinosaur bone
Where to get it:   Defeat or Mug T-Rexaur
Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training
                   Center, Island closest to Hell
Card Mod:          1x Armaddo's Card -> 1x Dino Bone
                   2x T-Rexaur's Card -> 1x Dino Bone
Refinement:        n/a
------------------------------------------------------------------------
Name:              Red Fang
Quanitity needed:  2x
What it does:      Dragon's fang with a Fire element
Where to get it:   Defeat or Mug Hexdragons/Chimera
Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest
                   Hell, Great Plains of Esthar (before gotten Ragnarok)
                   Chimera - Esthar- Khashabald Desert, Island closest
                   Hell.
Card Mod:          3x Hexdragon's Card -> 1x Red Fang
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   12x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
P u n i s h m e n t                 Price: 1000 gil, ATK: +18, HIT: 255%
------------------------------------------------------------------------
Name:              Chef's Knife
Quanitity needed:  1x
What it does:      Tonberry's knife
Where to get it:   Defeat or Mug Tonberry
Encounter Monster: Centra Ruins
Card Mod:          1x Tonberry's Card -> 1x Chef's Knife
                   1x King Tonberry's Card -> 1x Chef's Knife
Refinement:        n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quanitity needed:  2x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                   T-Rexaur - Balamb- Accuald Plains (forest), B-Garden 
                   Training Center, Island closest to Hell
Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
Refinement:        n/a
------------------------------------------------------------------------
Name:              Turtle Shell
Quanitity needed:  1x
What it does:      GF learns Vit +20% Ability
Where to get it:   Mug/Defeat Armaddo or defeat low-level Adamantoise
Encounter Monster: Armaddo - Tomb of Unknown King
                   Adamantoise - shores of Long Horn Island
Card Mod:          3x Adamantoise's Card -> 1x Turtle Shell
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
L i o n    H e a r t                 Price: 2000 gil, ATK: +26 HIT: 255%
------------------------------------------------------------------------
Name:              Adamantine 
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a 
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Dragon Fang
Quantity needed:   4x
What it does:      Dragon's fang with strong recovery force
Where to get it:   Defeat 1x Blue Dragon
Encounter Monster: - Island closest to Hell (about 1/10 chance)
                   - Winter Island (where you find the Shumi Tribe), 
                     go near the mountains. (about 3/10 chance)
Card Mod:          n/a
Refine:            n/a
------------------------------------------------------------------------
Name:              Pulse Ammo
Quantity needed:   12x
What it does:      Ammo that contains powerful energy
Where to get it:   Through Ifrit's Ammo-RF [you must gotten F Mag-RF]
                   * 1x Power Generator --> 20x Pulse Ammo
                   * 1x Laser Cannon    -->  5x Pulse Ammo
                   * 1x Energy Crystal  --> 10x Pulse Ammo
Encounter Monster: I would recommend you to get Energy Crystal as there
                   is a huge variety of monsters that possess it. The 
                   rest considered "extremely" rare. To get Energy 
                   Crystal: 
                   - Defeat Level 80 and above Ruby Dragons/ Behemoths
                   - Defeat Level 50 and above Elynoles
                   I would go for Elynoles as there is a secret area
                   where you can encounter them to as much as you 
                   want!
                   If you have problem doing that, level up to level 80
                   and the commonly found Ruby Dragons. [you can 
                   encounter more frequently at hilltops of Esthar.]
Card Mod:          10x Elynole's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Squall Leonhart's Limit Breaks
========================================================================
As the main character will always have the most powerful Limit Breaks,
Squall is no exception. He can inflict as much as 180,000+ damage with
his ultimate Limit Break, Lion Heart. [enough to eliminate any monster 
from the face of the earth..]

Renzoukuken is the name of Squall's Limit Break. Renzoukuken means "
Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's
Omnislash of FF7.

As Gunblade is Squall's main attacking weapon, there are two features
in this weapon. Squall could actually trigger his gunblade, giving him
the ability to inflict more damage. To do this, you must trigger his
gunblade, by pressing the R1 button.

Just when Squall is using his Limit Breaks, a guage similar to the
one below, will popped up at the lower screen. 
 ___________________________
|     | X |  _ _ _ _ _      |
|_____|___|_________________|

You will see flashes of light and driving passes the box marked "X", to
do a trigger, just tap R1 when the light reaches the box. You will next
see - - - - being replaced with a number of hits. Someone has told me 
that if you trigger at the box while watching Squall hitting the 
monster will be much easier. If you triggered at the box, Squall can do
a lot more damage compared to a normal attack. The maximum number of 
hits Squall can do, is 7. Normally, you will see a flashing blast at 
the seventh hit. 

Now I first jump to Squall's configuration screen before telling you 
about finishing blows. Here is an ASCII art of the screen.
 ________________________________________  
| Gunblade Auto           | ON   |  OFF  | If you set Gunblade Auto ON,
|_________________________|______|_______| Renzoukuken will be done 
| Renzoukuken Indicator   | ON   |  OFF  | automatically by the 
|_________________________|______|_______| computer. Choosing OFF allows
|Special                                 | you to trigger yourself.
|  Rough Divide        Fated Circle      | The Renzoukuken [ASCII art
|  Blasting Zone       Lion Heart        | above] indictator will be 
|________________________________________| visible if you choose "ON".

About 1/6 chance, you see Squall execute one of his finishing blows. The
chance will depend on Squall's current HP to maximum HP and also his
members' current HP to maximum HP. You will learn new finishing blows, 
by remodel Squall's gunblade into a stronger gunblade. Of course, the
better the gunblade, the better the Limit Break. The advance Limit 
Breaks to be executed varies as depend on the opponent's attributes,
crisis level and luck. A lot of e-mails asking me how to get Lion Heart
Limit Break each time, but it is impossible or Squaresoft will might as 
well have one Limit Break for each gunblade.

 _____
/ III \_________________________________________________________________
------------------------------------------------------------------------
List of Finishing Blows 
------------------------------------------------------------------------
Name:        Rough Divide
Description:
This move looks great as Squall uses the move that he has used during
the battle with Seifer at the opening CGI. Squall just glides his 
gunblade across the ground and lift it, thus a blast appears from the
ground.
Area effect: Single opponent
Learnt:      Revolver
Rating:      7/10
------------------------------------------------------------------------
Name:        Fated Circle
Description:
After Squall has finished the Renzoukuken, Squall helds his gunblade on 
his shoulders and leap up in mid-air and followed by a quick spin, 
forming sparks of fire on his opponents.
Area effect: All opponents.
Learnt:      Shear Trigger
Rating:      8/10
------------------------------------------------------------------------
Name:        Blasting Zone
Description:
Squall held his gunblade vertically upwards and followed by a 
generation of energy surrounding him. Next a beam of light appears from
his gunblade and receives the outer atmosphere of the world, followed
by a deep cut on the ground on all opponents.
Area effect: All opponents.
Learnt:      Flame Saber, Twin Lance, Punishment 
Rating:      9/10
------------------------------------------------------------------------
Name:        Lion Heart
Description:
Squall held his gunblade facing downwards followed by a cloud of wind
generating and starts a rushing series of 16x slashes on his opponent
[9999 HP each!]. This is obvious the most damaging attack in FF8! I 
forgot that there is another addition of 9999 HP damage after he has
excuted the Lion Heart! [this depends on Squall's Strength stats and
monster's Vit]
Area effect: Single opponent.
Learnt:      Lion Heart
Rating:      10/10 [actually it deserves more than 10!]
------------------------------------------------------------------------

 _____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Zell Dincht                                                   ffviii_025
------------------------------------------------------------------------
Age:            17
Sex:            Male
Height:         5'6" [167cm]
Birthdate:      March 17th
Blood Type:     B
Weapon:         Glove
Limit Break:    Duel
Initial Weapon: Metal Knuckle
Occupation:     SeeD Mercenary (Balamb)
Description:    A master of comprehensive wrestling skills whom was 
                admitted to the Garden. He has entered the Garden when 
                he was only 13 years old out of admiration of his 
                grandfather, who was an excellent soldier. He is the 
                type who does everything with enthusiasm, but the 
                reason is his weak point. However, at heart he is 
                gentle and has a serious personality.

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Zell Dincht. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
M e t a l   K n u c k l e                Price: 100 gil, ATK: - HIT: 98%
------------------------------------------------------------------------
Name:              Fish Fin
Quanitity needed:  1x
What it does:      Fish's Fin
Where to get it:   Defeat Fastitocalon-F 
Encounter Monster: Shores of the World
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  4x
What it does:      Stone with a little Magic power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
M a v e r i c k                         Price: 200 gil, ATK: +3 HIT: 99%
------------------------------------------------------------------------
Name:              Dragon Fin
Quanitity needed:  1x
What it does:      Very hard dragon's scale
Where to get it:   Mug/ Defeat Grendel
Encounter Monster: Island closest to Hell, Timber- Shenand Hills 
                   (hilltops)
Card Mod:          1x Grendel's Card -> 1x Dragon Fin
Refinement:        n/a
------------------------------------------------------------------------
Name:              Spider Web 
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it:   Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod:          1x Caterchipillar -> 1x Spider Web
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
G a u n t l e t                        Price: 400 gil, ATK: +8 HIT: 101%
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  1x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              Fury Fragment
Quanitity needed:  1x
What it does:      Stone that contains morale
Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near 
                   mountains], Island closest Hell
                   Red Dragon - Island closest to Hell, Centra- Lenown
                   Plains [forests], Esthar - Nortes Mountains
Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
E h r g e i z                         Price: 800 gil, ATK: +13 HIT: 103%
------------------------------------------------------------------------
Name:              Adamantine 
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a 
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  4x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------
Name:              Fury Fragment
Quanitity needed:  1x
What it does:      Stone that contains morale
Where to get it:   Mug Blue Dragon / Defeat low Levels Ruby Dragon
Encounter Monster: Blue Dragon - Trabia -Winter Island [near 
                   mountains], Island closest Hell
                   Red Dragon - Island closest to Hell, Centra- Lenown
                   Plains [forests], Esthar - Nortes Mountains
Card Mod:          1x Blue Dragon's Card -> 1x Fury Fragment
Refinement:        n/a
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Zell Dincht's Limit Breaks
========================================================================
Zell's Limit Breaks are just like Tifa of FF7. However, his Limit 
Breaks has much options for you to chain. Zell is really a good player 
as his Limit Breaks allows you to put in more fun in battles. His Limit
Breaks are quite easy to get compared to Squall. You just need to find
items known as Combat King Volumes. Refer to Item Bestiary for the
detailed information about them.

Like Squall, Zell also has finishing blows and they are too damaging.
BTW, Zell also has a status screen where you could set the character's 
Limit Breaks. 
 ______________________________________________________
| Auto Duel                        |   ON    |   OFF   |
|__________________________________|_________|_________|
|                                                      | Auto Duel "ON"
|  Punch Rush        Circle, X                         | allows the
|  Booya             Forward, Back                     | computer to
|  Heel Drop         Up, Down                          | chain the 
|  Mach Kick         Back, Back, Circle                | attacks for 
|  Dolphin Blow*     L1, R1, L1, R1                    | Zell. 
|  Meteor Strike*    Down, Circle, Up, Circle          | 
|  Burning Rave      Down, Down, Down, Down, Circle    | * they are
|  Meteor Barret*    Up, X, Down, Triangle, Circle     |   finishing
|  Different Beat*   Triangle, Square, X, Circle, Up   |   Limit 
|  Final Heaven*     Up, Forward, Down, Back, Triangle |   Breaks
|______________________________________________________|

Normally, here are the sequences that you see while excuting Zell's
Limit Breaks.

1.  Zell will do his Punch Rush.
2.  Next, a box containing the input of keys will appear. Enter any of
    these combinations before ending of Zell's Rush Fists. E.g. Booya
3.  Now you will unleash the chosen up and chain it again until the time
    has reached 00:00.
4.  Note that you need to chain up within the given time and time will
    flickes. It should looked something like this:
  ___________________
 |    ___   ____     | 
 |   /   \ |___      |  This means that you must chain up within
 |   |   |     |     |  22 seconds or the time will pass...
 |   \___/ ____/  22 |
 |___________________|
 |    ___            |
 |   /   \  |  |     |  The time passes as you chain your combos, also
 |   |   |  |__|_    |  this applies when you are not keying into 
 |   \___/     |  30 |  buttons. So do it fast [anyway the keys are
 |___________________|  shown when Zell is doing his Limit Breaks]. 
 |    ___            |
 |   /   \   /|      |  You must finish the combination of keys before
 |   |   |    |      |  Zell finishes the move or the combo will stop.
 |   \___/  __|__ 12 |
 |___________________|
 |    ___    ___     |  The combo will automatically ends when the
 |   /   \  /   \    |  following happens:
 |   |   |  |   |    |  .   When the timer hits 00:00 [shown on the
 |   \___/  \___/ 00 |      left]
 |___________________|  .   When Zell has unleashes finishing blows,
                            except for Punch Rush, Booya, Heel Drop, 
                            Mach Kick, Meteor Strike and the Dolphin 
                            Blow

Well, I have summarised in the chart below on how to get the required
Limit Break and the magazine issue needed for the technique. As for 
methods on getting the magazines, refer to Item section

Forward means Right 
Back means Left
  _____________________________________________________________________
 | Limit Break     | Button Combination              | Magazine Issue  |
 |-----------------|---------------------------------|-----------------|
 | Punch Rush      | Circle, X                       | Initial Attack  |
 | Booya           | Forward, Back                   | Initial Attack  |
 | Heel Drop       | Up, Down                        | Initial Attack  |
 | Mach Kick       | Back, Back, Circle              | Initial Attack  |
 | Dolphin Blow    | L1, R1, L1, R1                  | Combat King 001 |
 | Meteor Strike   | Down, Circle, Up, Circle        | Combat King 002 |
 | Burning Rave*   | Down, Down, Down, Down, Circle  | Initial Attack  |
 | Meteor Barret*  | Up, X, Down, Triangle, Circle   | Combat King 003 |
 | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
 | My Final Heaven*| Up, Forward, Down, Back,        | Combat King 005 |
 |                 | Triangle                        |                 |
 |_________________|_________________________________|_________________|

* they are also known as "Finishing blows".

------------------------------------------------------------------------
Name:        Burning Rave
Description:
Well, Zell gathers his power, forming a huge shield and thus sparks of
fire appear from his arm. Zell then punches the ground and thus forming
a ground wave and followed by a blast to all opponents.
Area Effect: All opponents
Rating:      7/10
------------------------------------------------------------------------
Name:        Meteor Barret
Description:
My personal favorite. Zell jumps into mid-air and gather green bolts of
energy and thus rushes to his opponent with a dashing punch and passes
through the opponent and followed by an explosion.
Area Effect: One opponent
Rating:      8/10
------------------------------------------------------------------------
Name:        Different Beat
Description:
One nice trademark! Zell just simply kicks up his opponent into mid-
air and starts with some swift knee bashes and finally ends with a 
knee stomp. 
Area Effect: One opponent
Rating:      9/10
------------------------------------------------------------------------
Name:        My Final Heaven
Description:
Another great trademark.. wouldn't spoil it, watch for yourself.
Area Effect: All opponents
Rating:      10/10
------------------------------------------------------------------------

------------------------------------------------------------------------
NOTES about Zell's Duel
------------------------------------------------------------------------
Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does
not does Water damage]. Here are some minor descriptions of Zell's other
Limit Breaks:

Punch Rush: Zell rushes forward to an opponent and does a fury of 
            punches. I could say his fighting style is a bit different
            compared to Tifa.
Booya:      Zell waves his hands and followed by a knee jab at one
            opponent.
Heel Drop:  Zell raises his leg and followed by a slashing down heel
            drop against one opponent.
Mach Kick:  Zell turns and does a back turn kick against one enemy,
            the most damage non-finishing blow, Limit Break that you
            could accquired early in the game.
Dolphin  :  Zell raises an uppercut followed by a dolphin rising up..
Blow        Agree with Kao Megura, Squaresoft must be running out of
            ideas... Dolphin Blow does damage to all opponents.
Meteor   :  Most damaging skill against non-BOSS. The Meteor Strike
Strike      removes 1/4 of the monster's current HP. Zell lifted up
            his opponent, followed by an aerial stomp.

There are a lot of combinations which can get you to have new Limit
Breaks. They are quite easy and if you put them into practice, you
could excute them well.

------------------------------------------------------------------------
Using Finishing Blow: Burning Rave 
------------------------------------------------------------------------
1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike 
(preferred as Meteor Strike as it does more damage) -> [Burning Rave.]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.]

------------------------------------------------------------------------
Using Finishing Blow: Meteor Barret 
------------------------------------------------------------------------
1. Punch Rush, Dolphin Blow -> [Meteo Blast]
If the timer starts between 9'33 to 12'00
1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret]
2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,
   Mach Kick -> [Meteor Barret]

------------------------------------------------------------------------
Using Finishing Blow: Different Beat 
------------------------------------------------------------------------
1. Booya, Meteor Strike, Booya --> [Different Beat]
If the timer starts between 9'33 to 12'00
1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat]

------------------------------------------------------------------------
Using Finishing Blow: My Final Heaven
------------------------------------------------------------------------
1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven]
If the timer starts between 9'33 to 12'00
2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven]

------------------------------------------------------------------------
Using The Armageddon Fist 
------------------------------------------------------------------------
by Kaze Yagami (yagami@pacific.net.sg)
The Armageddon Fist is done by using Punch Rush and Booya. Some of the
readers say that Heel Drop will be better as it inflicit more damage as
compared to the Booya. You just need to switch between Booya and Rush
Punch and the enemy will be dead meat in no time. As the combo can be
done repeatedly many times, it can accumulated to heavy amount of 
damage.

 _____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Quistis Trepe                                                 ffviii_026
------------------------------------------------------------------------
Age:            18
Sex:            Female
Height:         5'6" [172cm]
Birthdate:      October 4
Blood Type:     A
Weapon:         Whip
Limit Break:    Blue Magic
Initial Weapon: Chain Whip
Occupation:     Instructor -> SeeD Mercenary (Balamb)
Description:    An Elite who serves as Squall's advisor. She has joined
                SeeD at the age of 15 and is now the guidance counselor
                of Squall and his friends. In opposition to her cool 
                spirit and strong facade, she gets depressed easily 
                about trivial matters since she is unused to setbacks.

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Quistis Trepe. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
C h a i n   W h i p                     Price: 100 gil, ATK: - HIT: 103%
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  2x
What it does:      Stone with a little Magic power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------
Name:              Spider Web 
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Ultra Waves
Where to get it:   Mug / Defeat Caterchipillar
Encounter Monster: Balamb- Accauld Plains [forests]
Card Mod:          1x Caterchipillar -> 1x Spider Web
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S l a y i n g   T a i l                Price: 200 gil, ATK: +3 HIT: 104%
------------------------------------------------------------------------
Name:              Magic Stone 
Quanitity needed:  2x
What it does:      Stone with Magic Power
Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
                   Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod:          1x Grat's Card -> 1x Magic Stone
                   1x Buel's Card -> 1x Magic Stone
                   1x Jelleye's Card -> 1x Magic Stone
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
R e d   S c o r p i o n                Price: 400 gil, ATK: +8 HIT: 106%
------------------------------------------------------------------------
Name:              Ochu Tentacle
Quanitity needed:  2x
What it does:      Strong, flexible tentacle
Where to get it:   Defeat/Mug Ochu
Encounter Monster: Timber- Vaunly Canyon [giant forests], Island 
                   closest Heaven, Trabia - Hawkwind Plains [forests]
Card Mod:          1x Ochu's Card -> 1x Ochu Tentacle
Refinement:        n/a
------------------------------------------------------------------------
Name:              Dragon Skin
Quanitity needed:  2x
What it does:      Durable dragon skin
Where to get it:   Defeat HedgeVipers [rare item]
Encounter Monster: Dollet- Hasberry Plains [forests, hills]
Card Mod:          n/a
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S a v e   T h e   Q u e e n          Price: 800 gil, ATK: +13, HIT: 110%
------------------------------------------------------------------------
Name:              Malboro Tentacle
Quanitity needed:  2x 
What it does:      Allows Quistis to learn Blue Magic, Bad Breath
Where to get it:   Defeat/ Steal Malboro
Encounter Monster: Island closest to Heaven, Island closest Hell, 
                   Esthar- Grandidi Forest
Card Mod:          4x Malboro's Card -> 1x Malboro Tentacle
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  4x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Energy Crystal
Quantity needed:   4x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island 
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Quistis Trepe's Limit Breaks
========================================================================
Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn
16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so
indeed hard to get and it really takes time to get them. But they are
worth it. The Power Generator, which allows Quistis to learn Ray-Bomb
is indeed devasating and you need to take ages just to get it. How? Read
on. 

Once Quistis is ready to use her Limit Breaks, you see the following
diagrams:
 __________  ____________
|Attack |> || Blue Magic |  Just select the Limit Break "Blue Magic"
|Magic     ||____________|  will do the trick ^_^;
|GF        |                You should a lot of Limit Break pages
|Recover   |                shown below. Empty slots will be cover up
|__________|                the next Blue Magic. But they will be 
                            arranged in the following order:
                            
 _____________________________________________________________________
| Laser Eye    P1| Degenerator  P2| Gatling Gun  P3| Homing Laser   P4|
| Ultra Waves    | Aqua Breath    | Fire Breath    | Mighty Guard     |
| Electrocute    | Micro Missile  | Bad Breath     | Shockwave Pulsar |
| LV? Death      | Acid           | White Wind     | Raybomb          |
|________________|________________|________________|__________________|

To learn the above 16 Limit Breaks, you must get items [Junk type] 
known as Blue Magic and access through the Item Menu [all other 
characters will be greyed out, so don't worry of giving it to a wrong
character.] Now to get them? Refer to Bestiary below. BTW, Blue Magic
are actually Enemy Skills from FF7, but they are learnt through using
Blue Magic Items, not get it by monsters.

------------------------------------------------------------------------
List of Blue Magic
------------------------------------------------------------------------
Name:             Laser Eye
What it does?:    Non-elemental damage against one enemy.
Area Effect:      Single
Item required:    n/a (Initial)
Getting the Item: n/a
Card Mod:         n/a
------------------------------------------------------------------------
Name:             Ultra Waves
What it does?:    Non-elemental damage against all enemies. But causes
                  Slow or Stop.
Area Effect:      All
Item required:    Spider Web
Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld
                  Plains of Balamb Continent.
Card Mod:         1x Caterchipillar's Card -> 1x Spider Web.
------------------------------------------------------------------------
Name:             Electrocute
What it does?:    Thunder element damage against all enemies. 
Area Effect:      All
Item required:    Coral Fragment
Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers,
                  Steal/Defeat Cockatrice found in Galbadia- Montersou
                  Plateau [forests]
Card Mod:         1x Creeps' Card -> 1x Coral Fragment

Note: Monsters that carries a Thunder Element will absorb the damage.
------------------------------------------------------------------------
Name:             LV? Death
What it does?:    Cast Death and Doom to all enemies.
Area Effect:      All
Item required:    Curse Spike
Getting the Item: Steal/Defeat Tri-Face found at the Island closest 
                  Heaven
                  Defeat Forbidden found in Centra Ruins, Esthar- 
                  Nortes Mountains with Rare Item equipped
Card Mod:         1x Tri-Face's Card -> 1x Curse Spike

Note: does not work on BOSSES and undead.
------------------------------------------------------------------------
Name:             Degenerator
What it does?:    Removes an monster from the battlefield
Area Effect:      All
Item required:    Black Hole
Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream 
                  Sequence at Centra-Evacuation Site
Card Mod:         1x Gesper's Card -> 1x Black Hole
                  1x Diablos' Card -> 100x Black Hole

Note: Degenerator does not work on any BOSSES. It works on all monsters
      except for Tonberry.
------------------------------------------------------------------------
Name:             Aqua Breath
What it does?:    Water-elemental damage against all opponents
Area Effect:      All
Item required:    Water Crystal
Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of 
                  Galbadia. [outside D-District Prison]
                  Defeat Chimera found in Esthar's Khashabald Desert
Card Mod:         1x Fastitocalon's Card -> 1x Water Crystal
                  5x Fastitocalon-F's Card -> 1x Water Crystal

Note: Monsters with water-elemental will absorb the damage.
------------------------------------------------------------------------
Name:             Micro Missile
What it does?:    Non-elemental damage + 1/4 of monsters' total HP.
Area Effect:      All
Item required:    Missile
Getting the Item: Steal/Defeat GIM52N found in D-District Prison,
                  Galbadia's attack at Balamb Garden, Galbadia's attack
                  at Esthar City.
Card Mod:         n/a

Note: Micro Missile does not work on BOSSES.
------------------------------------------------------------------------
Name:             Acid   
What it does?:    Non-Elemental Damage + chances of lower Vit to zero.
Area Effect:      Single
Item required:    Mystery Fluid
Getting the Item: Mug Gayla found in Trabia- Bika Snowfields.
Card Mod:         1x Gayla's Card -> 1x Mystery Fluid
------------------------------------------------------------------------
Name:             Gatling Gun
What it does?:    Non-Elemental damage against one enemy.
Area Effect:      Single
Item required:    Running Fire
Getting the Item: Defeat Iron Giants found in Esthar City after gotten
                  Ragnarok.
                  Mug/Defeat SAM08G found in D-District Prison, 
                  Galbadia Missile Base, Galbadia attacks at Balamb and
                  Esthar City.
Card Mod:         1x SAM08G's Card -> 1x Running Fire
------------------------------------------------------------------------
Name:             Fire Breath
What it does?:    Fire element damage against all enemies.
Area Effect:      All
Item required:    Inferno Fang
Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest 
                  to Hell and Esthar- Nortes Mountains.
                  Defeat Hexdragon found in Island closest to Hell/
                  Esthar- Grandidi Forests with Rare Item equipped.
Card Mod:         10x Ruby Dragon's Card -> 1x Inferno Fang

Note: Fire based monsters absorb the damage
------------------------------------------------------------------------
Name:             Bad Breath
What it does?:    Cast status ailments of Confuse, Berserk, Sleep, 
                  Silence, Vit 0, Poison, Darkness, Curse, Doom and 
                  Slow
Area Effect:      All
Item required:    Malboro Tentacle
Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/ 
                  Esthar- Grandidi Forest
Card Mod:         4x Malboro's Card -> 1x Malboro Tentacle

Note: Does not work Poison elemental monsters and BOSS at Ultimecia's
      Castle.
------------------------------------------------------------------------
Name:             White Wind
What it does?:    Cures and full heals all allies according to Quistis'
                  maximum HP.
Area Effect:      All (ally)
Item required:    Whisper
Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores
                  of Long Horn Island.
Card Mod:         n/a
------------------------------------------------------------------------
Name:             Homing Laser
What it does?:    Does non-elemental damage against one enemy.
Area Effect:      Single
Item required:    Laser Cannon
Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora,
                  Defeat Behelmel at Galbadia- Montersou Plateau (rare
                  item must be equipped, even though it is high to get)
Card Mod:         n/a
------------------------------------------------------------------------
Name:             Mighty Guard
What it does?:    Cast Haste, Protect, Shell on allies. Aura and Regen
                  is sometimes being cast.
Area Effect:      All (ally) 
Item required:    Barrier
Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar
                  after gotten Ragnarok.
Card Mod:         10x Behemoth's Card -> 1x Barrier

Note: causes no effect when the characters are under Invincible status.
------------------------------------------------------------------------
Name:             Shockwave Pulsar
What it does?:    Does over 9999 non-elemental damage to all enemies. 
Area Effect:      All
Item required:    Dark Matter
Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to
                  refine them into Dark Matter. Siren must be at Level
                  100 to do this.
                  Get through Pocketstation.
Card Mod:         n/a
------------------------------------------------------------------------
Name:             Ray-Bomb
What it does?:    Does non elemental damage to all enemies.
Area Effect:      All
Item required:    Power Generator
Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert 
                  area] (make Rare Item not equipped, even though it is
                  very rare.) Only about 4% chance to nab the item.
                  Find it during Zell's Quest at Lunatic Pandora [refer
                  to walkthrough], must trigger trap doors]
                  Get it through Pocketstation
Card Mod:         n/a
------------------------------------------------------------------------

 _____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
Selphie Tilmitt                                               ffviii_028
------------------------------------------------------------------------
Age:            17
Sex:            Female
Height:         5'1" [157cm]
Birthdate:      July 16
Blood Type:     B
Weapon:         Nunchaku
Limit Break:    Slots
Initial Weapon: Flail 
Occupation:     Trabia Cadet -> SeeD Mercenary (Balamb)
Description:    A naive girl with flightily nature and capable 
                character. A girl with skilled personality to the extent 
                that you can't believe that she's a student at the 
                military academy. Usually she has a carefree way of 
                speaking and is frequently disturbed by the pace of her 
                surroundings.

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Selphie Tilmitt. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
F l a i l                                Price: 100 gil, ATK: - HIT: 98%
------------------------------------------------------------------------
Name:              Bomb Fragment
Quanitity needed:  1x
What it does:      Stone with Fire element
Where to get it:   Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
Refinement:        n/a
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  2x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
M o r n i n g   S t a r                 Price: 200 gil, ATK: +3 HIT: 99%
------------------------------------------------------------------------
Name:              Steel Orb
Quanitity needed:  2x
What it does:      Steel orb with graviational power
Where to get it:   Defeat Wendigo
Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry
                   Plains.
Card Mod:          1x Wendigo's Card -> 1x Steel Orb
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C r e s c e n t   W i s h               Price: 400 gil, ATK: +8 HIT:101%
------------------------------------------------------------------------
Name:              Inferno Fang
Quanitity needed:  1x
What it does:      Allows Quistis to learn Blue Magic, Fire Breath
Where to get it:   Defeat/Mug Ruby Dragon
Encounter Monster: Centra- Lenown's Plains, Island closest to Hell,
                   Esthar- Nortes Mountains
Card Mod:          10x Ruby Dragon's Card -> 1x Inferno Fang
Refinement:        n/a
------------------------------------------------------------------------
Name:              Life Ring
Quanitity needed:  1x
What it does:      Ring with Life force
Where to get it:   Mug Mesmerize 
Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains
Card Mod:          5x Torama's Card -> 1x Life Ring
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  4x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S t r a n g e   V i s i o n          Price: 1000 gil, ATK: +13 HIT: 255%
------------------------------------------------------------------------
Name:              Adamantine 
Quantity needed:   1x
What it does:      GF learns Vit +60% Ability
Where to get it:   Defeat 2x Adamantoise / Mug BGH251F2 during FH 
                   (Disc 2)
Encounter Monster: Long Horn Island, it's located in the north-western
                   area of Galbadia. North from the forest at Dollet,
                   you will find a stretch of land that resembles a 
                   horn. You will encounter it on the shores (rarely)
Card Mod:          Minotaur's Card --> 6x Adamantine
Refine:            10 Orihalcons -> 1x Adamantine [GFAbil Med-RF].
------------------------------------------------------------------------
Name:              Curse Spike
Quanitity needed:  2x
What it does:      Allows Quistis to learn Blue Magic, LV? Death
Where to get it:   Steal/Defeat Tri-Face
Encounter Monster: Deep Sea Deposit, Island closest Hell
Card Mod:          1x Tri-Face's Card -> 1x Curse Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quanitity needed:  3x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giants/ Defeat level 100 T-Rexaurs
Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City
                   T-Rexaur - Balamb- Accuald Plains (forest), B-Garden 
                   Training Center, Island closest to Hell
Card Mod:          3x Iron Giant's Card -> 1x Star Fragment
Refinement:        n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Selphie Tilmitt's Limit Breaks
========================================================================
Selphie's Limit Break is regarded as most powerful Limit that you can
find in the game. But it will reduce the fun that you could possible 
enjoy in the game. The End wipes out everything except for undead and
Ultimecia.. Even Omega and Ultima have the fear on that spell. As the
saying goes "you work for what you get.", quite a piece of bad news
huh? You may take ages just to get her spells. Learning her Limit 
Breaks is unique. You need to get her Limit Breaks during your selection
of spells. 

Executing her Limit Breaks is just others.. You need to get her into
Crisis condition, cast Aura or use Aura Stone, so that she could uses
her Limit Breaks. Once she was be able to use to her Limit Breaks, you
should see something similar below..
  _________   ________
 |Attack |>| | Slots  | Just push right, once you see the triangle. 
 |Magic    | |________| Next press X again and select slots and you
 |GF       |            will have a diagram below:
 |Item     |
 |_________|
   ___________       ___________       ____________
  | Firaga   3|     | Aura    2 |     |Full-Cure 1 | (1) choose
  |           |     |           |     |            |    "Do over"
  |  Do over  | --> |  Do over  | --> | Do over    |
  |   Use     | (1) |   Use     | (1) |   Use      |
  |___________|     |___________|     |____________|

The diagram is NOT exactly the same. It is just an example. You may
take countless time, using "Do over" to get the rare magic spells. 
Those rare spells are her Limit Breaks. You NEED TO use them in order
to Selphie learn her Limit Breaks. Generally there is a trick in 
selecting spells effectively without worrying enemies that is going
to attack your party.

Okay, Selphie can virtually cast any type of spells, including 
Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast
under "Firaga 3x" she will cast Firaga three times and attack any 
enemies at random. What I am trying to say, you will not get the 
chance to cast in the order that you like. 

Anyway, here is the trick in getting spells.
1) First of all get Selphie to critical status or cast Aura/ use Aura
   Stone
2) Tap Circle to change turns, have the next member use a magic and
   meantime return Selphie and have her excute her Limit Break.
3) Before the other member cast the spell, open the Playstation lid
   immediately!
4) The character whom is casting the spell looks freezed.. in her/his
   casting pose. Now you could happily selecting your spells!
5) After finished selecting your desired spells, choose to cast.
6) Close the Playstation Lid and the freezed member will start to 
   cast the spell! And it is followed by Selphie casting her Limit
   Break!

------------------------------------------------------------------------
List of Limit Breaks
------------------------------------------------------------------------
Name:             Full-Cure
What it does?:    Recovers fully all HP for the entire party, hence also
                  removing status ailments. Does not work for characters
                  under Undead status. Those characters will be 
                  instantly killed off.
Area Effect:      All
Chances:          70%
------------------------------------------------------------------------
Name:             Wall
What it does?:    A rock of wall appears in front of the entire party,
                  hence giving them the protective barrier of magical
                  and physical defense. (Protect and Shell)
Area Effect:      All
Chances:          50%
------------------------------------------------------------------------
Name:             Rapture
What it does?:    A pair of wings appearing on the all enemies, hence
                  lifting them away from battles. Some monsters are
                  can be lifted away, due to mass and their elements.
                  Typically does not work on Earth elemental monsters,
                  BOSSES and Tonberry
Area Effect:      All
Chances:          45%
------------------------------------------------------------------------
Name:             The End
What it does?:    Instant dead attack, regardless of Death protection.
                  Works on any monsters, except for Undead and Ultimecia
Area Effect:      All
Chances:          15%
------------------------------------------------------------------------
 _____
/ 3.5 \_________________________________________________________________
------------------------------------------------------------------------
Rinoa Heartilly                                               ffviii_028
------------------------------------------------------------------------
Age:            17
Sex:            Female
Height:         5'4" [163 cm]
Birthdate:      March 3rd 
Weapon:         Blaster Edge
Limit Break:    Combine
Initial Weapon: Pinwheel
Occupation:     Princess of "The Forest Owls"
Description:    A beautiful and enigmatic woman, kind-hearted and 
                driven to succeed. A cheerful girl who possesses a 
                "mood-making" liveliness and gentleness that touches 
                people without discrimination. She's honest about her 
                feelings and readily speaks what she thinks. However, 
                in time, she ends up becoming warped... By the way, 
                Rinoa has a pet dog called Angelo.

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Rinoa Heartilly. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
P i n    W h e e l                       Price: 100 gil, ATK: - HIT: 99%
------------------------------------------------------------------------
Name:              M-Stone Piece
Quanitity needed:  3x
What it does:      Stone with a litte Magic Power
Where to get it:   Defeat Level 1~10 Bite Bug
Encounter Monster: Balamb- Accuald Plains
Card Mod:          1x Fungaur's Card -> 1x M-Stone Piece
                   1x Bite Bug's Card -> 1x M-Stone Piece
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
V a l k y r i e                        Price: 200 gil, ATK: +3 HIT: 101%
------------------------------------------------------------------------
Name:              Shear Feather
Quanitity needed:  1x
What it does:      Bird's feather that files on wind
Where to get it:   Defeat Thrustaveis
Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon
Card Mod:          1x Thrustaveis' Card -> 1x Shear Feather
Refinement:        n/a
------------------------------------------------------------------------
Name:              Magic Stone 
Quanitity needed:  1x
What it does:      Stone with Magic Power
Where to get it:   Defeat Level 11~29 Bite Bug or Jelleye
Encounter Monster: Bite Bug: Balamb- Accuald Plains
                   Jelleye: Centra - Lenown's Plains, Serengetti Plains
Card Mod:          1x Grat's Card -> 1x Magic Stone
                   1x Buel's Card -> 1x Magic Stone
                   1x Jelleye's Card -> 1x Magic Stone
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
R i s i n g   S u n                    Price: 400 gil, ATK: +7 HIT: 103%
------------------------------------------------------------------------
Name:              Saw Blade
Quanitity needed:  1x
What it does:      Serrated blade
Where to get it:   Defeat/Mug Behelmel
Encounter Monster: Galbadia- Montersou Plateau
Card Mod:          1x Behelmel's Card -> 1x Saw Blade
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
C a r d i n a l                       Price: 600 gil, ATK: +13 HIT: 104%
------------------------------------------------------------------------
Name:              Cockatrice Pinion
Quanitity needed:  1x
What it does:      Feather with petrifying power
Where to get it:   Defeat/Mug Cockatrice
Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar- 
                   Nortes Mountains.
Card Mod:          1x Cockatrice's Card -> 1x Cockatrice Pinion
                   1x Iguion's Card -> 1x Cockatrice Pinion
Refinement:        n/a
------------------------------------------------------------------------
Name:              Sharp Spike
Quanitity needed:  1x
What it does:      Long, sharp claw
Where to get it:   Defeat/Mug Grand Mantis
Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald
                   Desert.
Card Mod:          1x Death Claw's Card -> 1x Sharp Spike
                   1x Grand Mantis' Card -> 1x Sharp Spike
Refinement:        n/a
------------------------------------------------------------------------
Name:              Mesmerize Blade
Quanitity needed:  1x
What it does:      Long, sharp blade
Where to get it:   Defeat/Steal Mesmerize 
Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind
                   Plains, Trabia Canyon, Trabia Crater
Card Mod:          1x Mesmerize's Card -> 1x Mesmerize Blade
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
S h o o t i n g   S t a r            Price: 1000 gil, ATK: +17 HIT: 107%
------------------------------------------------------------------------
Name:              Windmill
Quantity needed:   2x
What it does:      Windmill containing wind energy
Where to get:      Defeat Abyss Worm/ Thrustaevis
Encounter Monster: Abyss Worm 
                   Galbadia- Dingo Desert (Outside D-District Prison)
                   Esthar- Khaskabald Desert 
                   Thrustaveis
                   Great Plains of Galbadia
                   Galbadia- Montersou Plateau (hilltops)
Card Mod:          1x Abyss Worm's Card -> 1x Windmill
                   1x Pandemona's Card -> 100x Windmill
Refine:            n/a
------------------------------------------------------------------------
Name:              Regen Ring
Quantity needed:   2x
What it does:      GF learns HP +20% Ability
Where to get:      Defeat Torama
                   Defeat Chimera
                   Defeat Mesmerize
Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry)
                   Chimera: Island closest to Heaven/ Khaskabald Desert
                   Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains.
Card Mod:          10x Chimera -> 1x Regen Ring
Refine:            n/a
------------------------------------------------------------------------
Name:              Force Armlet
Quantity needed:   1x
What it does:      GF learns Spr +40% Ability
Where to get:      Defeat Malboro/Ochu 
                   Brought at Esthar Pet Shop with Familiar for
                   20,000 gil.
Encounter Monster: Malboro/Ochu - Island closest to Heaven
Card Mod:          n/a 
Refine:            10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref]
------------------------------------------------------------------------
Name:              Energy Crystal
Quantity needed:   2x
What it does:      GF learns SumMag +30% Ability
Where to get it:   Defeat Behemoth (rare).
                   Defeat Elnoyle.
                   Defeat Ruby Dragon (Level 80 and above)
Encounter Monster: Behemoth/Elnoyle - Esthar City
                   Ruby Dragon - Esthar- Nortes Mountains /Island 
                   closest Hell.
Card Mod:          10x Elnoyle's Card --> 1x Energy Crystal
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Rinoa Heartilly's Limit Breaks
========================================================================
Rinoa's method of learning Limit Breaks is rather unique too. She learns
new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo
tutorial on the move.] Of course, Angelo has accquired some of her moves 
initially. Angelo does not only appears when Rinoa is using her Limit
Breaks, also while she is in trouble.

During the space jounery, Rinoa has received her Sorceress powers, and
hence gain a powerful Limit Breaks Angel Wings, or known as "Varly".
This Limit Break increases her Magic to 255! Becomes extremely damaging
while casting spells... But you will lost control of her..

------------------------------------------------------------------------
Before Space Incident         At Disc 3, while at Ragnarok
 _________   ________          _________   ____________
|Attack |>| |Combine |        |Attack |>| |Angel Wings |
|Magic    | |________|        |Magic    | |____________|      
|GF       |                   |GF       |
|Draw     |                   |Draw     |
|_________|                   |_________|

                After Rinoa have been rescued....
                      _________   ___________
                     |Attack |>| |Combine    |
                     |Magic    | |Angel Wings|
                     |GF       | |___________|
                     |Draw     |
                     |_________|


------------------------------------------------------------------------
Rinoa's Limit Break has been classified into three groups and they are:

------------------------------------------------------------------------
Angelo's Limit Break
------------------------------------------------------------------------
These Limit Breaks cannot be using through your command. It appears 
while Rinoa is in trouble. I myself believe that Angelo is the perhaps 
the fourth character and she is in the back row of your party. She will
automatically help Rinoa when her owner is trouble. All of them appears
in random and you need to depend on Luck a lot.

------------------------------------------------------------------------
Name:          Angelo Rush
What it does?: 
Angelo counterattacks against one enemy, where Rinoa is under attack 
repetively, whether the attacks are magical or physical.
Area Effect:   Single
Vol needed:    Initial

------------------------------------------------------------------------
Name:          Angelo Recover
What it does?:
Angelo uses an item to restore HP for any ally, who is in critical 
condition. This might depends on the items you have: E.g. a Hi-Potion+ 
can restores a whoopy 2000. It's always a rounded number. [i.e. 2000,
1000, etc.]
Area Effect:   Single (ally)
Vol needed:    Pet Pals Vol. 5

------------------------------------------------------------------------
Name:          Angelo Reverse
What it does?: 
Angelo revives any wounded character with a Phoenix Down, but not using 
the Phoenix Downs in the inventory. The character will be revived with
1/10 of the HP and still under critical status.
Area Effect:   Single (ally)
Vol needed:    Pet Pals Vol. 4

------------------------------------------------------------------------
Name:          Angelo Search
What it does?: 
Angelo sniffs the battlefield (quite amusing while seeing Angelo 
sniffing on snow..) She will then start digging and searching for items
and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To 
encounted this often, boost Rinoa's Luck through Luck-J and have a 
longer than usual fight. Angelo can get typical and rare items. [e.g.
Tent, Regen Ring, etc.]
Area Effect:   n/a
Vol needed:    Pet Pals Vol. 2

------------------------------------------------------------------------

------------------------------------------------------------------------
Limit Breaks: Combine
------------------------------------------------------------------------
These Limit Breaks can be execute directly by using Limit Breaks, just
like using your characters. Rinoa need to get to critical status and she
will be able to execute the Limit Breaks. [or use Aura]

------------------------------------------------------------------------
Name:          Angelo Cannon
What it does?:
Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then 
fires Angelo at all enemies creating an explosion. [like using a sling-
shot] After done with the damage, Rinoa awards Angelo a biscuit. If 
Rinoa's strength is maxed out, then this will damage all enemies for 
9999 HP, making it better than Angelo Strike later in the game. 
Area Effect:   All
Vol needed:    Initial

------------------------------------------------------------------------
Name:          Angelo Strike
What it does?:
Angelo jumps in and sniffs an enemy, jumps at it and bites it while 
bringing it into the air, spinning it in a 360 degrees motion, a few 
times and brings the enemy back to the ground. Rinoa then awards Angelo 
with a biscuit. Early in the game this does more damage than Angelo 
Cannon, but if Rinoa's strength is maxed out, then this will only damage 
one enemy for 9999 HP so its worse than Angelo Cannon later in the game 
if Rinoa's strength is maxed out. It also allows you to nab rare items
such as Hero-trial.
Area Effect:   Single
Vol needed:    Pet Pals Vol. 1

------------------------------------------------------------------------
Name:          Invincible Moon
What it does?:
Rinoa summons Angelo and throws a biscuit which Angelo catches with her 
mouth. Next, Angelo jump pass-by the moon  [reminds me of Red XIII of
FF7] and a curtain of white light surrounds the party giving them an 
"Invincible status" The characters will looks like partially transparent
hence having the same effect as a Holy War or Holy War Trial.
 
The Invincible status seems to last longer depending on what level 
Rinoa is at and her Magic stats. During this status, Rinoa can try to do 
Angel Wing (if she had aura or was critical before) but it will "miss" 
since she's stuck on invincible status at first. The Invincible status
may causes all magic to cause a "MISS" except for GF Commands and 
Curative magic (except Regen).
Area Effect:   All (Allies)
Vol needed:    Pet Pals Vol. 3

------------------------------------------------------------------------
Name:           Wishing Star
What it does/:
Rinoa and Angelo run together as the background of the battle field 
becomes star filled. Shooting stars that are actually Rinoa riding 
Angelo hit all the enemies and it is around 10-20 times. The more speed 
Rinoa has in her stats the more hits this will do and the more strength 
Rinoa has, the more damage each hit will do.
Area Effect:   All
Vol needed:    Pet Pals Vol. 6
------------------------------------------------------------------------

------------------------------------------------------------------------
Rinoa's Limit Break: Angel Wing
------------------------------------------------------------------------
A Limit Break which can only be gained in Disc 3 at Ragnarok during the
Space Incident. The Limit Break causes you to lose the control of Rinoa.
But all her stats rises up [especially Magic] and thus doing 3000+ for
Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can 
cast any spells which are not in her inventory. The only difference is
that you can't control and she can only cast a spell once her ATB bar is
full. One more thing to note.. She does not cast Support and Recovery
Magic except for Dispel. Partially resembles Edea, huh?
 _____
/ 3.6 \_________________________________________________________________
------------------------------------------------------------------------
Irvine Kinneas                                                ffviii_029
------------------------------------------------------------------------
Age:            18
Sex:            Male
Height:         6'0" [185cm]
Birthdate:      November 24th
Blood Type:     O
Weapon:         Shotgun
Limit Break:    Shot
Initial Weapon: Valiant
Occupation:     SeeD Mercernary (Galbadia)
Description:    A young man, well-liked by women whose strongest point 
                is his marksmanship. A cadet at the Galbadia Garden, he 
                self-styles himself as the "No. 1 gunslinger in the 
                Garden" His shooting arm seems sure and he is the girls' 
                favorite because he is full of confidence. He seems 
                callous to simple men, but in truth, he is unexpectedly 
                sensitive and seems to have a serious personality.

After a short listing about this character, time for the ingredient 
list:
 ___
/ I \___________________________________________________________________
========================================================================
List of Weapons
========================================================================
These are the list of weapons for Irvine Kinneas. It includes the 
requirements for each weapons, the price to remodel and also the 
attributes bonus for each weapon.

------------------------------------------------------------------------
V a l i a n t                           Price: 100 gil, ATK: - HIT: 105%
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x 
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   4x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
U l y s s e s                          Price: 200 gil, ATK: +3 HIT: 108%
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x 
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   2x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------
Name:              Bomb Fragment
Quanitity needed:  1x
What it does:      Stone with Fire element
Where to get it:   Mug/Defeat Bomb
Encounter Monster: Fire Cavern
Card Mod:          1x Bomb's Card -> 1x Bomb Fragment
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
B i s m a r c k                        Price: 400 gil, ATK: +8 HIT: 112%
------------------------------------------------------------------------
Name:              Steel Pipe
Quanitity needed:  1x 
What it does:      GF learns SumMag +10% Ability
Where to get it:   Mug Wendigo
Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling]
                   Dollet- Hasberry Plains
Card Mod:          1x Elastoid's Card -> 1x Steel Pipe
Refinement:        n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   8x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------
Name:              Dynamo Stone
Quanitity needed:  4x
What it does:      Stone with Thunder Element
Where to get it:   Defeat Blitz/ Defeat Cockatrice
Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests
                   Cockatrice: Galbadia- Montersou Plateau, Esthar- 
                   Nortes Mountains
Card Mod:          1x Blitz's Card -> 1x Dynamo Stone
Refinement:        n/a
------------------------------------------------------------------------

------------------------------------------------------------------------
E x e t o r                           Price: 800 gil, ATK: +13 HIT: 122%
------------------------------------------------------------------------
Name:              Dino Bone
Quantity needed:   2x
What it does:      Large dinosaur bone
Where to get it:   Defeat T-Rexaur [mug at low-levels]
Encounter Monster: Balamb- Accauld Plains (forests), Island closest to
                   Hell/ Balamb Garden- Training Center
Card Mod:          1x Armadodo's Card -> 1x Dino Bone
                   2x T-Rexaur's Card -> 1x Dino Bone
                   1x Sacred's Card -> 100x Dino Bones
Refine:            n/a
------------------------------------------------------------------------
Name:              Moon Stone
Quantity needed:   1x
What it does:      Holy moon stone with monsters living inside
Where to get it:   Mug Torama / Mug Elnoyle.
Encounter Monster: Both - Esthar City
                   Torama - Great Plains of Esthar/ Deep Sea Deposit
Card Mod:          n/a
Refine:            n/a
------------------------------------------------------------------------
Name:              Star Fragment
Quantity needed:   2x
What it does:      GF learns SumMag +20% Ability
Where to get it:   Mug Iron Giant/ Defeat high levels T-Rexaurs
Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/
                   Esthar City.
                   T-Rexaur - Balamb Garden- Training Center/ Balamb-
                   Accauld Plains/ Island closest to Hell
Card Mod:          3x Iron Giant -> 1x Star Fragment
Refine:            n/a
------------------------------------------------------------------------
Name:              Screws
Quantity needed:   18x
What it does:      Use to remodel weapons
Where to get it:   Mug or defeat Geezard / Defeat GIM-47N
Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- 
                   Hasberry Plains/ Great Plains of Galbadia/ Timber-
                   Vaulny Canyon.
Card Mod:          1x Geezard's Card -> 5x Screws
Refine:            n/a
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Irvine Kinneas' Limit Breaks
========================================================================
It looks kinda strange for me.. I myself don't think you can get new
Limit Breaks just get his ammo. You must also tune up his weapon in 
order get the new Limit Breaks. His ammo is really easy to get compared
to other characters. His attacks are superbly strong. But they also 
carries a couple of good elementals. In order to use his Limit Breaks,
you must get Ammo. To get stronger or better Ammo, you must have GF 
Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo.

 _________   _________     __________________   _____________________
|Attack |>| | Shot    |   |              Num | |                 Num |
|Magic    | |_________|   | Normal Ammo  100 | | Demolition Ammo 100 |
|GF       |               | Shotgun Ammo 100 | | Fast Ammo       100 |
|Draw     |               | Dark Ammo    100 | | AP Ammo         100 |
|_________|               | Fire Ammo    100 | | Pulse Ammo      100 |
                          |__________________| |_____________________|
 ___________
| Dark Ammo |
|   100     |  The Limit Screen will appear as shown on left. You will
|  _______  |  see a blue ATB [represented by the rectangle]. You can   
| |_______| |  only shoot within that interval. You will stop the
|___________|  Limit Break when the following happens:
               1) Used up all ammo
               2) Press Triangle
               3) Timer bar runs out.

------------------------------------------------------------------------
Name:          Normal Ammo
What it does?: Normal Ammo 
Area Effect:   Single 
Comments:      Irvine's basic attacking ammo. You can get this from all
               Item Shops, won during combat. The ammo is quite cheap
               and do a hefty 2000+ damage when Irvine's strength is 255
Learnt:        Normal Shot, Variant 
------------------------------------------------------------------------
Name:          Shotgun Ammo
What it does?: Ammo that attacks all opponents
Area Effect:   All
Comments:      Shotgun Ammo is pretty useful, compared to Normal Ammo.
               It is only a bit more expensive, yet it does damage to 
               all enemies.
Learnt:        Scattered Shot, Variant
------------------------------------------------------------------------
Name:          Dark Ammo
What it does:  Ammo with status changing effect.
Area Effect:   Single
Comments:      Another great ammo that causes a series of status 
               ailments [namely Poison, Darkness, Silence] which is the
               same as to Pain. But it is still consider as a great 
               ammo.
Learnt:        Dark Shot, Ulysses
------------------------------------------------------------------------
Name:          Fire Ammo
What it does:  Ammo with Fire element
Area Effect:   All
Comments:      This ammo works fine especially monsters that you could
               find in Trabia Continent. It does damage to all enemies
               and carries a Fire element.
Learnt:        Fire Shot, Ulysses
------------------------------------------------------------------------
Name:          Demolition Ammo
What it does:  Ammo 3 times more powerful than Normal Ammo
Area Effect:   Single
Comments:      A great ammo as you can does a whooping 6000+ damage with
               this ammo, plus this ammo can be brought from a shop, 
               once you accquired GF Tonberry's Familiar.
Learnt:        Canister Shot, Bismarck
------------------------------------------------------------------------
Name:          Fast Ammo
What it does:  Ammo for rapid fire
Area Effect:   Single
Comments:      This ammo has extremely fast shooting fire, fancy turning
               Irvine's shotgun in a machine gun. This ammo is quite 
               easy to get, but it runs out easily. So remember to stock
               them up, once you got the chance.
Learnt:        Quick Shot, Bismarck.
------------------------------------------------------------------------
Name:          AP Ammo
What it does:  Armor-piercing ammo
Area Effect:   Single
Comments:      The second best ammo after Pulse Ammo, rather easy to get
               and only through GF Ifrit's Ammo-RF. AP stands for "Armor
               Piercing" and it can does 9999 HP damage when Irvine has
               255 Strength stats. It has a sensible recharge rate.
Learnt:        Armor Shot, Exetor
------------------------------------------------------------------------
Name:          Pulse Ammo
What it does:  Ammo that contains powerful energy
Area Effect:   Single
Comments:      Does 9999 HP damage regardless of Irvine's strength stats
               and enemy's defense. This ammo is extremely dangerous and
               it is also very hard to get. Only rare items such as 
               Power Generator, Energy Crystal, etc allows you to get 
               this.
Learnt:        Hyper Shot, Exetor
------------------------------------------------------------------------

 _____
/ 3.7 \_________________________________________________________________
------------------------------------------------------------------------
Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul
------------------------------------------------------------------------
During the game, you will definately required to switch party. You will
be able to use Laguna, Kiros and Ward for combat. They also have Limit 
Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to 
learn Limit Breaks, as they have only 1 Limit Break.
 ______
/ 3.7a \________________________________________________________________
------------------------------------------------------------------------
Laguna Loire                                                  ffviii_030
------------------------------------------------------------------------
Age:            27
Sex:            Male
Height:         5'11" [181 cm]
Birthdate:      January 3rd
Blood Type:     B
Weapon:         Machine Gun
Limit Break:    Desparado
Initial Weapon: Machine Gun
Occupation:     Soldier --> Jounralist --> President of Esthar
Description:    A hot-blooded man who fights with a pen instead a sword.
                Kind out of compassion for humanity, he's a man full of
                courage who helps the faint-hearted and crushes the 
                arrogant. A journalist of military origins, he swapped
                his sword for a pen and fights boldly against the evils 
                of the world. 

------------------------------------------------------------------------
L i m i t     B r e a k 
------------------------------------------------------------------------
Name:          Desperado
What it does?:
Laguna will use a grenade and throw it to the crowd of enemy. Next 
Laguna jump and hang on a rope and swinging around with it and does 
rapid fire with his machine gun. Does approximately 4x the damage of his
normal attacks. However, the damage was limited to 9999 HP.
Area Effect:   All
------------------------------------------------------------------------
 ______
/ 3.7b \________________________________________________________________
------------------------------------------------------------------------
Ward Zaback                                                   ffviii_031
------------------------------------------------------------------------
Age:            25
Sex:            Male
Height:         217 cm
Birthdate:      February 25th
Blood Type:     A
Weapon:         Harpoon
Limit Break:    Massive Anchor
Initial Weapon: Harpoon
Occupation:     Soldier --> Janitor --> Minister of Esthar
Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                You can only use him in battles during Laguna's Dream
                Sequences. Don't look down on him, as he looks huge 
                and scary. He has work as a janitor in the D-District
                Prison.. (funny guy huh?)

------------------------------------------------------------------------
L i m i t    B r e a k
------------------------------------------------------------------------
Name:          Massive Anchor
What it does?:
Ward throw his harpoon into mid and next he leaps to mid-air following
by his attack. And lands along with his harpoon at all enemies for 
massive damage.
Area Effect:   All
------------------------------------------------------------------------
 ______
/ 3.7c \________________________________________________________________
------------------------------------------------------------------------
Kiros Seagul                                                  ffviii_032
------------------------------------------------------------------------
Age:            23
Sex:            Male
Height:         191 cm
Birthdate:      July 6th
Blood Type:     O
Weapons:        Daggers
Limit Break:    Blood Pain
Initial Weapon: Katal
Occupation:     Soldier --> Minister of Esthar
Description:    Ex-Galbadian soldier. He is one of Laguna's best pals.
                You can only use him in battles during Laguna's dream
                sequence. He is rather a helpful lad in Laguna's friend. 
                He is considered as Laguna's most concerning friend 
                where he consults Laguna for his failure in love with 
                a pianoist called Julia Heartilly.

------------------------------------------------------------------------
L i m i t   B r e a k
------------------------------------------------------------------------
Name:          Blood Pain
What it does?:
Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with
a series of quick slashes which are embedded with red light and does
damage to one enemy.
Area Effect:   Single
------------------------------------------------------------------------
 _____
/ 3.8 \_________________________________________________________________
------------------------------------------------------------------------
Temporary Members: Seifer and Edea 
------------------------------------------------------------------------
There are also certain members that would joing your party temporarily.
There are two characters and here is their "service time":

------------------------------------------------------------------------

 Seifer Almasy     Disc 1, Dollet Dukedom Mission, while removing 
                   Galbadia threat from the town. Unable to use him
                   after defeat sub-boss, Anacondour. 

------------------------------------------------------------------------

 Edea Kramer       Disc 3, After Rinoa has met with a mishap, 
                   recruitable through your journey to Esthar. She
                   leaves your party after gotten Ragnarok [or during
                   your visit to Lunar Base at outer space to be more
                   exact, but she will be still avaliable at the Switch
                   screen]
------------------------------------------------------------------------
 ______
/ 3.8a \________________________________________________________________
------------------------------------------------------------------------
Seifer Almasy                                                 ffviii_033
------------------------------------------------------------------------
Age:            18
Sex:            Male
Height:         6'1" (188 cm)
Birthdate:      December 22nd
Blood Type:     A
Weapon:         Gunblade
Limit Break:    Cross Sword >> No Mercy
Initial Weapon: Hyperion
Occupation:     Balamb Cadet -> Sorceress' Knight
Description:    A troublemaker who views Squall as his rival. A SeeD 
                cadet who is treated as a problem child because he 
                lacks composure and the ability to follow orders, even 
                though he has the disposition to excel. On the other 
                hand, he appreciates Squall's abilities highly and 
                adamantly considers him a rival. 

------------------------------------------------------------------------
L i m i t   B r e a k
-----------------------------------------------------------------------
Name:         No Mercy
What it does:
Seifer held his gunblade 45 degrees down and generates an energy blade.
Next he just turn his gunblade and the energy ball attacks all enemies.
Has a hidden R1 trigger function
Area Effect:  All
-----------------------------------------------------------------------

As you advance later in the game, you will see him using his new Limit
Breaks. 
 ______
/ 3.8b \________________________________________________________________
------------------------------------------------------------------------
Edea Kramer                                                   ffviii_034
------------------------------------------------------------------------
Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
great power of magic and is consider the best user when comes to magic.
She is rather mysterious and secretive. As if she is final boss, you 
will find out soon.....

Limit Break: Ice Strike
Weapon:      Magic.
Occupation:  Sorceress -> Matron

------------------------------------------------------------------------
L i m i t   B r e a k
-----------------------------------------------------------------------
Name:          Ice Strike
What it does?: 
Remember what she do to Squall at the end of Disc 1? That's her Limit
Breaks. Edea summons a set of icicles and throw them to the sky and
they all come rushing down to one enemy. Carries an Ice element.
Area Effect:   Single
-----------------------------------------------------------------------

 _____
/ 3.9 \________________________________________________________________
-----------------------------------------------------------------------
Ingredient List Chart                                        ffviii_035
-----------------------------------------------------------------------
Here you will find a list of ingredients [including method on how to 
get them], where to locate the monsters, etc. I only include those 
monster which possesses those ingredient more frequently.

 ______________________________________________________________________
|   Item Name    | How and where to whom to get it                     |
|________________|_____________________________________________________|
|   Screw        | Steal or defeat Geezard at Galbadia Continent, it   |
|                | rather easy to find it. Dollet- Hasberry Plains     |
|                | [grasslands]. It is an ugly monster with a grey     |
|                | belly.                                              |
|________________|_____________________________________________________|
|  Steel Pipe    | Stealing from the Wendigo [the yellow-green gorilla]|
|                | forests found in Dollet- Hasberry Plains or the     |
|                | Great Plains of Galbadia. [dark red desert]         |  
|________________|_____________________________________________________|
|  Dragon Skin   | Defeat or steal Anacondaur [remember the Dollet's   |
|                | sub BOSS? It is found in forests of Timber- Vaunly  |
|                | Canyon and it is rather rare.                       |
|                | Defeat Blue Dragon at Island closest to Hell or     |
|                | near mountains of Winter Island. (rare)             |
|________________|_____________________________________________________|
|  Adamantine    | Win it from those Adamantoises at the shores of Long|
|                | Horn Island found in the upper continent of Galbadia|
|                | Adamantine can only be gotten if you defeat both of |
|                | without stealing from one of them.                  |
|________________|_____________________________________________________|
|  Inferno Fang  | Defeat/Steal Ruby Dragon and Hexadragon             |
|                | at Island Closest to Hell or at Esthar- Nortes      |
|                | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ |
|                | Hexdragon].                                         |
|________________|_____________________________________________________|
|   Life Ring    | Defeat/Steal from Mesmerize at Trabia- Bika         |
|                | Snowfields. Defeat/Steal Turtapod at Esthar- City   |
|                | after gotten Ragnarok                               |
|________________|_____________________________________________________|
| Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100  |
|                | Ruby Dragon at Lenown Plains, Island Closest to Hell|
|                | Behemoth at Esthar and Elnoyle inside Esthar near   |
|                | the save point towards the location where the       |
|                | Ragnarok lands low encounter rate also at Deep Sea  |
|                | Deposit the last stairs area before fighting the    |
|                | Ultima Weapon.                                      |
|________________|_____________________________________________________|
|  Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and   |
|                | Island closest to Heaven near Esthar's Grandidi     |
|                | Forest.                                             |
|________________|_____________________________________________________|
|  Windmill      | Defeat/steal from Thrustaevis at Galbadia           |
|                | Defeat/Steal from Abyss Worm found in Dingo Desert  |
|                | of Galbadia.                                        |
|________________|_____________________________________________________|
|  Shear Feather | Same as above. Defeat/steal from Death Claw found   |
|                | at Lenown Plains and Grandidi Forest                |
|________________|_____________________________________________________|
|  Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon.          |
|                | Defeat Ruby & Blue Dragon at Island Closest to Hell |
|                | Armadodo can be encountered at Tomb of the Unknown  |
|                | King.                                               |
|________________|_____________________________________________________|
|  Red Fang      | Defeat/Steal from Ruby Dragon and Hexadragon        |
|                | found at the Island closest to Hell.                |
|________________|_____________________________________________________|
|  Dino Bone     | You can get this by defeating the T-Rexaur, found at|
|                | the Training Center of Balamb Garden or the forests |
|                | of Balamb- Accauld Plains.                          |
|________________|_____________________________________________________|
|  Spider Web    | Defeat/steal from Caterchipillar found in Balamb-   |
|                | Accauld Plains.                                     |
|________________|_____________________________________________________|
|  Cockatrice    | You can get this by defeating the Cockatrice        |
|      Pinion    | found at Esthar- Nortes Mountains/Sollet Mts and    |
|                | forests of Galbadia's Montersou Plateau.            |
|________________|_____________________________________________________|
|  Dynamo Stone  | Defeat/Steal from Blitz at Centra- Lenown Plains,   |
|                | desert that is surrounding Edea's House.            |
|________________|_____________________________________________________|
|   Steel Orb    | Defeat the GIM47N [yellow robot] at Fisherman       |
|                | Horizon during Galbadia Attack or D-District Prison |
|                | Defeat Wendigo which is found at Hasberry Plains of |
|                | Dollet and deserts of the Great Plains of Galbadia. |
|________________|_____________________________________________________|
|  Moon Stone    | Steal from Elnoyle or Torama found in Esthar City   |
|                | after you have gotten Ragnarok.                     |
|________________|_____________________________________________________|
|  Sharp Spike   | Defeat/steal from the Grand Mantis at Lenown Plains |
|                | of Centra Continent.                                |
|________________|_____________________________________________________|
|  Saw Blade     | Defeat/steal from the Belhelmel found in th deserts |
|                | Galbadia's Montersou Plateau.                       |
|________________|_____________________________________________________|
|  Curse Spike   | Defeat/steal from the Tri-Face at Deep Sea Deposit  |
|                | and Island Closest to Heaven, Defeat Imp at Esthar  |
|                | or Deep Sea Deposit, Defeat Forbidden at Centra     |
|                | Ruins or Esthar- Grandidi Forest, Nortes Mountains  |
|________________|_____________________________________________________|   
|  Pulse Ammo    | Use Ifrit Ammo-RF and change 1x Energy Crystal to   |
|                | 10x Pulse Ammo. Refer to Ammo-RF for more details.  |
|________________|_____________________________________________________|
|  Fish Fin      | Defeat/steal against Fastitocalon, anywhere at the  |
|                | shorelines. You can also defeat Fastitocalons found |
|                | Galbadia- Dingo Desert.                             |
|________________|_____________________________________________________|
|  Force Armlet  | Buy this at Esthar Pet Shop with Tonberry's Familiar|
|                | ability learnt. You can also get this by defeating  |
|                | Malboro found at Island Closest to Hell/Heaven      |
|________________|_____________________________________________________|
|  Regen Ring    | Defeat Vysage and its group at Winhill Bluffs       |
|                | Defeat/steal against Torama or Turtapod at Esthar   |
|                | City or Great Plains of Esthar after gotten Ragnarok|
|________________|_____________________________________________________|
|  Chef's Knife  | Defeat/Steal against Tonberry at Centra Ruins       |
|________________|_____________________________________________________|
| Star Fragment  | Defeat/Steal against Iron Giants at Deep Sea Deposit|
|                | Found them at Esthar City after you have defeated   |
|                | Ultima Weapon.                                      |
|                | Defeat Tri-face at Island Closest to Heaven         |
|                | Defeat Ruby or Blue Dragon in Island Closest to Hell|
|________________|_____________________________________________________|
| Bomb Fragment  | Defeat/steal from Bomb found in the Fire Cavern     |
|________________|_____________________________________________________|
| Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins      |
|                | Esthar- Nortes Mountains / Sollet Mountains         |
|________________|_____________________________________________________|
| Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika        |
|                | Snowfields or Great Plains of Esthar [before space  |
|                | incident.]                                          |
|________________|_____________________________________________________|
| Malboro        | Defeat/Steal Malboro found in the Island closest    |
| Tentacle       | to Hell/Heaven or Esthar's Grandidi Forest.         |
|________________|_____________________________________________________|
| Dragon Fin     | Defeat/steal from Grendel found in the hilltops of  |
|                | Winhill Bluffs or the Island Closest to Hell.       |
|________________|_____________________________________________________|
|  Turtle Shell  | Steal from the Adamantoise found at Long Horn Island|
|                | Steal at Armadodo at Centra Ruins and Tomb of the   |
|                | Unknown King                                        |
|________________|_____________________________________________________|
|  Dragon Fang   | Defeat the Blue Dragon found near the mountains of  |
|                | Winter Island and Island closest to Hell            |
|________________|_____________________________________________________|
 
If you think that you still have trouble in getting them, don't use the
chart and look in the character's weapon list. And please! No more 
e-mails regarding Lion Heart.

 ______
/ 3.10 \________________________________________________________________
------------------------------------------------------------------------
The Battle Meter                                              ffviii_036
------------------------------------------------------------------------
* View through Information under Tutorial Menu.

This is not an item! It is a record book that records everything about
your combat, like the number of monsters that the character kills, how
many times your characters have been KO, etc.

The Battle Meter can be gotten Cid Kramer at the Headmaster Office at
the 3F of Balamb Garden when Squall becomes an official SeeD mercenary.
You need to talk to Cid in order to get this. This is only obtainable
in Disc 1.

In Disc 2, you are need to defeat the Battle Master in 10F of 
D-District Prison [through a card game] to enchance it. The last 
enhancement can only be gotten by defeating CC Group Magician Joker
at the Balamb-Training Center [through a card game] in Disc 2 too.

Here is a summary of the upgrades:
------------------------------------------------------------------------
 Cid given         Battle Meter Upgrade   Battle Meter Upgrade  
 Battle Meter      at Desert Prison       at Balamb, CC Joker   
 _____________________________________________________________
|  Battle Report  | Character Report    |   GF Report         |
|_________________|_____________________|_____________________|
|                 |                     |                     |
|  Walked 2109039 |  Squall             |  Quezacotl          |
|                 |  Total Killed 213   |  Total Killed 176   |
|  Battles 1490   |  KO'd         0     |  KO'd         0     |
|                 |                     |                     |
|  Won     1486   |  Zell               |  Shiva              |
|                 |  Total Killed 189   |  Total Killed 110   |
|  Escape  4      |  KO'd         0     |  KO'd         0     |
|_________________|_____________________|_____________________|

------------------------------------------------------------------------
What is a Battle Report?
Typically, it is a summary of your entire party. Like number of steps
that your party have walked, how many battles you have encounter, how
many battles won, and lastly how many battles you have escaped. Also
includes information about cities of the world.

What is a Character Report? 
It's a summary report about your character ranging from Squall to 
Selphie which includes the total number of monsters killed and how many 
times the character has KO'd. Also include fact files about Seifer and
Edea. Also give you important information regarding Limit Breaks, the 4
basic command, how to control your members and learning their Limit
Breaks. Also includes profiles of Dr. Odine, Dobe, etc.

What is a GF Report?
GF Report is pretty similiar compared to the Character Report, except it
reports only about GF like the number of monsters killed also including
the number of times, the GF KO'd. It also includes a detailed besitary
regarding Abilities and list of menu refinements [which I have gotten
from and jointed down under Abilities section.]

That's all about the battle meter. Crucial for those whom are new in
the game. 
 _____
/ 4.0 \_________________________________________________________________
========================================================================
The Card Game                                                 ffviii_037
========================================================================
About Triple Triad and the Cards
Cards are really popular in FF8. You can battle against players in 
cities and towns. They are scattered all over the world. The card game 
was created by a man named Orlan and the game rules are made by him. In 
order to play the card game, you must have at least 5 cards. Of course, 
there may be a question that you would like to ask me: why play the 
card game? It is extremely important for those who do have a 
Pocketstation. Remember that cards are the easiest methods to get rare 
items.

To begin...
You need to get at least 5 cards in order to start an adventure of 
Triple Triad. You can get 7 cards from the Card Spade at the elevator
junction of 2F of Balamb Garden in Disc 1. Just press Square instead of
X to start a card game. 

------------------------------------------------------------------------
Frequently Asked Questions regarding Cards
------------------------------------------------------------------------
Here are the frequently asked questions about cards. There are a total
of 3 questions

------------------------------------------------------------------------
Q1: How does card game look like?
------------------------------------------------------------------------
A:  The objective of the card game is to get as many cards as possible
    to your side. Each player is only allowed to use 5 cards for one
    match of Triple. The card game is being played on the 3x3 board.
    To beat the opponent's card, your card's attributes must be 
    stronger than your opponent's. The primary objective is to use the
    attributes of the card to defeat a defending cards. Cards can't
    change side if they are on the defensive side. The reading of the
    attributes is based on the direction where the opponent's defending
    card was placed. If it is placed at the north, then the north 
    attribute of the card will be taken into account.

    The cards consists of four numbers arranged in diamond shape. The
    attributes varies from 1 to A. Each card consists of a character in
    the game, monsters and even the BOSS. BTW, not forgetting the GFs.
    GFs and Characters cards are considered rare cards as you can only
    get 1 before you reached Disc 4. As for methods on getting them, 
    refer to sections below.

    As you advance in the game, you will get to see advance rules such
    as Same, Plus, Same Wall, etc. All the card rules and trade rules 
    will be discussed in detail in the next few sections.

------------------------------------------------------------------------
Q2: How do I remove the Random Rule?
------------------------------------------------------------------------
A:  For those whom are new to the game, take some time to read about the
    Card Game under the Tutorial Menu. Remember just as what the Card 
    Queen says, your action affects the region rules. So play card games
    in cities you fancy and does not possess the rule that you want. 
    Balamb area is perhaps the most favourite area as it has only few 
    rules. Just keep on the playing and once the rule is no longer in 
    use for a long time, it will be removed. But I myself like the 
    Random rule, save me troubles for selecting cards. It is a matter 
    of convience ^_^;. Another method is by paying cash to the Card 
    Queen. She will remove the card rules for regions with a lot of 
    rules and add card rules for regions with few rules. But you can't
    change her decision as you wanted.

------------------------------------------------------------------------
Q3: What happened when you have gotten all cards?
------------------------------------------------------------------------
There is nothing much to say... Just a yellow star being marked next to 
the card menu and marksthat you have completed the card game.

------------------------------------------------------------------------
Well, if certain questions becoming more frequently asked, I may added
them here.

 _____
/ 4.1 \_________________________________________________________________
------------------------------------------------------------------------
Getting Cards                                                 ffviii_038
------------------------------------------------------------------------
You must have at least 5 cards to play a card game. There are no limit
[if you can reach 8020 cards...] that you can keep. You can collect at
least 100 cards for each gene [or type]. There are certain cards that 
are rare to find. But they really worth it as they could complete your
card collection and the same time, nab you great times through 
Quezacotl's Card-Mod RF.

You can get cards through the following methods:
1) Find them or trade for them during your journey. [quite rare]
2) Defeat other card players. [most commonly used]
3) Use the Card Comand. You can get BOSS Cards too. [quite common]
4) Through quests, especially for rare cards [not quite common]
 _____
/ 4.2 \_________________________________________________________________
------------------------------------------------------------------------
Basics of Triple Triad                                        ffviii_039
------------------------------------------------------------------------
As you start to play a Card Game, you will have a prompt of whether to
play the game. Just choose YES and you will see the list of rules and
in addition the game rules and trade rules. You can choose either "Yes"
to continue or "No" to decline.

The former areas such as Balamb, Dollet and Deling will have few rules
unlike rules such as Lunar and Esthar which is rather tedious. So the
best way, is to practice. "Practice makes Perfect!"

The early card rules are very simple. The objective to win the card 
game is have more cards turned blue than your opponent. There are many
trade rules and card rules, which I will be explaining later.

Is there a condition to start a card game? Yes! You must at least 
accquired five cards. If you got more than five cards, you will be 
allowed to choose your own cards or the Random rule is applied in that
region, the computer will does it for you. 

A yellow pyramid, which is actually a dice for the game which 
determines whom will go first. Next you will be allowed to select your
own cards [if Random rule is not avaliable] and should get a screen like
this:
 _________________________
| Name                NUM |
| Geezard              1  | You just need to select the card that you
| Funguar              1  | wished to use and you are needed to pick
| Bite Bug             1  | 5 cards. Just select them, and you will
| Gesper               1  | find them place in your column. To unselect
| Fastitocalon-F       1  | a card, press Triangle. Okay, let's proceed
| Gayla                1  | to the ASCII art of Triple Triad's Board.
|                         |


------------------------------------------------------------------------

   Opponent's Cards       Triple Triad Board      Player's Cards
            ______     _______________________     ______
        #1 |      |   |       |       |       |   |      | #1
           |      |   |       |       |       |   |      |
           |======|   |   1   |   2   |   3   |   |======|
        #2 |      |   |       |       |       |   |      | #2
           |      |   |_______|_______|_______|   |      |
           |======|   |       |       |       |   |======|
        #3 |      |   |       |       |       |   |      | #3
           |      |   |   4   |   5   |   6   |   |      |
           |======|   |       |       |       |   |======|
        #4 |      |   |_______|_______|_______|   |      | #4
           |      |   |       |       |       |   |      |
           |======|   |       |       |       |   |======|
        #5 |      |   |   7   |   8   |   9   |   |      | #5
           |      |   |       |       |       |   |      |
           |______|   |_______|_______|_______|   |______|
              __        ____________________         __
             |__       |  Card Name Showed  |       |__
              __|      |____________________|        __|

------------------------------------------------------------------------

What the abbreviations means?
Player's Card    - Refer to the cards you could control to play the 
                   game. Remember that you can't take cards that are in
                   your card inventory.

Opponent's Card  - The five cards used by your opponent to challenge 
                   you. Same applies to the opponent, as he/she also 
                   can't take cards that are in his/her inventory. I
                   would assumed that each opponent has infinite number
                   of cards.

#1-#5            - The number of cards found in each players deck. You
                   are allowed to use one card during each time. The 
                   game ends when the nine spots of the board are being 
                   occupied by the cards.

5                - Number of cards, that the player currently 
                   controlled. This feature has another function and it 
                   is actually the SCORE in the card game. To win the 
                   game, you must get a score of 6 and above. The 
                   highest score is 9.

Card Name Showed - During the card game, it shows the NAME of the card, 
                   that you choose to put in to board. And during 
                   special circumstances, they are coloured:
                   Yellow - cards that you have previously owned but 
                            lost
                   Blue   - cards that you haven't gain
                   Grey   - cards that you can't have them as you have
                            gotten 100x.
                   White  - cards that you have gotten and below 100
                            cards.

------------------------------------------------------------------------

Have you ever wonder why this card game is called 'Triple Triad'? 
Typically, it's a rectangle board marked with 3 x 3 squares (3 rows and 
3 columns). 

Now I have explained the board, it's time to proceed onto the cards. It 
seems that Elementals have a great deal of importance in the card game 
too. Some cards carries elemental such as the eight basic elements [
Fire, Ice, Thunder, Water, Wind, Earth, Poison and Holy]

Of course, they will be brought into consideration once the Elemental 
rule is added to the card game. Well, forget about the elements for the
time bein., Instead, I will explain the features of a card.


------------------------------------------------------------------------
Explanations about the card itself
------------------------------------------------------------------------

 _____________
|    _______E |    E       - Stands for Elemental of the card. I guess 
| 5 |        ||              you should know by now. The Monsters, BOSS
|2 2|        ||              , GFs and Characters are being represented
| 5 |Picture ||              by the cards.
|   |        ||   Picture  - Picture/drawing of the monster, BOSS, GF
|   |________||              or character. 
|_____________|     5           
                  2   2    - Think these numbers as the attributes for
                    5        the cards. The higher the numbers, the 
                             more powerful the card will be.

------------------------------------------------------------------------

Now, the Elemental and Picture does not possess a great importance of 
the card, instead focus on the digits. The higher the digits are, the
more powerful the card will be. The highest number in the game is A and
lowest number is 1. [A stands for 10]

To cover a card, you must attack with the corresponding opposite 
direction. To attack the south of the card, your card's north attributes
must be higher than the attributes of the opponent's south attributes.

      North          The attributes are arranged in this order, right?
West         East    To attack the card, you must focus on the cards
      South          attributes. Now I will explain the rule:


------------------------------------------------------------------------
Tutorial #1: Turning a Card from opponent to your side.
------------------------------------------------------------------------
Before you get too confused, there is a matter that I must clear. You
can only change the card to your side, while its your turn to place a
card on the board. 

Don't worry if your number is smaller than the card, it will remain 
unchanged, as it isn't the opponent's turn to attack your card. So I
hoped you get it: "CARDS CAN ONLY BE CHANGED UPON ATTACKING!"

                                 Explaination
          A             B        Well, if you have problems with this,
   ____________________________  you will be in deep shit for the entire 
  |       ____  |        ____  | card game. Let's says A is the card of  
  | 5    |    | |   5   |    | | your opponent. You need to place a card 
  |2 [2] | p  | |{3}  A | p  | | on the right of it, to change it to 
  | 5    |____| |   8   |____| | your side. Therefore you must be  
  |             |              | focused on the east attributes (marked
  |_____________|______________| with a []). To change that card, your
                                 card's attributes must be higher than
                                 2, as shown on the left. Therefore as
                                 long the west attributes of your card
                                 (marked with a {}) is higher than 2,
                                 you can turn the card over.

Hint: If you don't understand what the above diagram is trying to say, 
      don't read down. The above information must be fully understood.
 _____
/ 4.3 \_________________________________________________________________
------------------------------------------------------------------------
The Card Rules
------------------------------------------------------------------------
As every game has a rule, I will try to explains the rules. Squaresoft
had tried to make the card game for interesting by adding some rules.
But I guess some of the rules are just too much...

At the beginning of the card game, you will be given a list of rules. 
Those were be the rules that you need to pay attention to it while 
playing the game. To review the rules. Press Circle while it is your 
turn.

There are many types of rules and I have divided them into two 
categories:

------------------------------------------------------------------------
Pre-Game Rules: rules that take effect for the game from the beginning
                to the end.
In-Game Rules : rules that take effect while playing the game, like 
                how you are going to attack, and some special rules.
Trade Rules   : How the cards are being traded after the card game has
                ended.
------------------------------------------------------------------------
 ______
/ 4.3a \________________________________________________________________
------------------------------------------------------------------------
Pre-Game Rules                                                ffviii_039
------------------------------------------------------------------------
Pre-Game Rules are rules that take effect for the game from the 
beginning until the end of the game.

------------------------------------------------------------------------
Name of Rule:  OPEN   
What it does?: The cards will placed on each players' deck with them
               opened. You can see the player's card, and hence your
               cards can be seen too. 
Comments:      Nothing much. If the OPEN rule is not added, you will 
               see the opponents' card placed at the deck area with 
               the back cover of the card instead.

------------------------------------------------------------------------
Name of Rule:  RANDOM 
What it does?: The computer will choose your cards randomnly before the 
               came game started. In other words, you will not be 
               allowed to choose your cards.
Comments:      Pretty damaging when you are weak in using PLUS and SAME
               rule. But if you are expert in them, you can easily 
               defeat your opponents. In my opinion, I think that weak 
               cards [Level 1 ~5 cards] have good attributes for the 
               PLUS and SAME.

------------------------------------------------------------------------
Name of Rule:  ELEMENTAL 
What it does?: Elemental icons will be placed on the board and the 
               following effect took place:
               - a non-elemental card placed on any element, the
                 attributes will be decreased by 1 [the picture will be
                 covered with a -1] (refer to Fig 4.1)
          
            Figure 4.1: Non-elemental card on an element.
               ________                 __________  
              | A      |               | A   ____ | After being placed
              |3 A     |  normally...  |3 A |- 1 || over an element.
              | 3      |               | 3  |    || A becomes 9, 3 
                                 9         |        becomes 2. hence
                                2 9      <-         make the 
                                 2                  attributes...

               - a Fire elemental card was placed on Ice element, all 
                 the attributes will be decresed by one. (refer to Fig 
                 4.2) Hence, in other words, cards with a different 
                 elemental will have the attributes reduced by 1.
                 
            Figure 4.2: Elemental cards placed on an opposing element
               __________              __________
              | 9    Fire|            | 9   _Fire| After being placed
              |8 6       | normally.. |8 6 |    || on an opposite
              | 2        |            | 2  | -1 || element, all 
                                8         |        attributes will be
                               7 5      <-         reduced by one
                                1
               - a Fire elemental card placed a Fire, all the attributes               
                 will be raised by one! Hence, meaning Elements will 
                 give cards with same elemental a raise of +1. (refer to
                 Fig 4.3)

            Figure 4.3: Elemental cards placed on same element
               __________              __________
              | 9    Fire|            | 9   _Fire| After being placed on
              |8 6       | normally.. |8 6 |    || its corresponding
              | 2        |            | 2  | +1 || element, all 
                                A         |        attributes will be 
                               9 7      <-         increased by 1
                                3

------------------------------------------------------------------------
 ______
/ 4.3b \________________________________________________________________
------------------------------------------------------------------------
In-Game Card Rules                                            ffviii_040
------------------------------------------------------------------------
In-Game Rules are rules that take its effects while attackng. Take 
effects as the game start. These rules are deadly as they could cause 
you to lost a game.

Just note that a COMBO is actually a combination of SAME and PLUS.

------------------------------------------------------------------------
Name of Rule:   Basic or Default [can't remove this rule]
What it does?:  Attacking card changes defending card to its side if 
                its attacking attributes are higher than the defending
                attributes.
Comments:       If you don't understand this rule, you ought to be 
                shot!

                                 Explaination
          A             B        Well, if you have problems with this,
   ____________________________  you will be in deep shit for the entire 
  |       ____  |        ____  | card game. Let's says A is the card of  
  | 5    |    | |   5   |    | | your opponent. You need to place a card 
  |2 [2] | p  | |{3}  A | p  | | on the right of it, to change it to 
  | 5    |____| |   8   |____| | your side. Therefore you must be  
  |             |              | focused on the east attributes (marked
  |_____________|______________| with a []). To change that card, your
                                 card's attributes must be higher than
                                 2, as shown on the left. Therefore as
                                 long the west attributes of your card
                                 (marked with a {}) is higher than 2,
                                 you can turn the card over.

------------------------------------------------------------------------
Name of Rule:  SAME 
What it does?: Changes the card as long as the attributes of the 
               attacking side are the same, applies to three cards
               involvement.

Figure 4.4: Explaining the SAME Rule

Abbreviations:
*    Attacking card
XX   Spot where the attacking card should be placed.
-a   Defending card A
-b   Defending card B
[]   Attributes to be focused for defending site
{}   Attributes to be focused for attacking site

            ________           To excute a same rule, you must have two
           |   6  -a|          opponent's cards on the board. [the cards    
           | 3   2  |          must be on the board, before your card
           |  [7]   |          is being placed. There are a lot of  
   _______ |________|________  combinations besides the one shown on the 
  |  {7}  |         |   1    | left. In the diagram, all cards will be
  | 5  {3}|    XX   |[3]  6  | changed to the attacking side as the 
  |   4   |  -->    |   4    | North attributes {7} and the East 
  |_____*_|         |______-b| attributes {3} of attacking card are the 
                               same as the south attributes [7] of  
                               Defending card A and the west attributes
           Fig 4.4             [3]of Defending card B. 

------------------------------------------------------------------------
Name of Rule:  PLUS 
What it does?: Changes the card as long as the sum of attacking 
               attributes A against defending attributes A is equal to 
               the sum of attacking attributes B against defending 
               attributes B. [mathematics....]. Applies to three cards
               involvement.

Figure 4.5: Explaining the SAME Rule

Abbreviations:
*    Attacking card
XX   Spot where the attacking card should be placed.
-a   Defending card A
-b   Defending card B
[]   Attributes to be focused for defending site
{}   Attributes to be focused for attacking site
          ________
         |   1  -a|            This one requires a bit more of
         | 5   5  |            thinking compared to the other rules
         |  [4]   |            Just focus on the bracketed attributes
 ________|________|  _______   as they are involving the rule. Now
|   3    |          |   {5} |  look at the North attributes of the
| 6  [6] |   XX     | {3} 4 |  attacking card and South attributes of
|   3    |      <-- |    4  |  Defending Card A (adding up: {5}+[4]=9).
|______-b|          |______*|  Now divert attention to the next two
                               combinations: West attributes of 
                               Attacking Card and the East attributes 
                               of Defending Card (adding up: {3}+[6]=9).
                               Hence PLUS Rule take effect! All cards 
                               turn to attacking side.
    
   Addition Method:         Subtracting Method:
   {5} + [4] = 9            Defending card sides  [6] - [4] = 2
   {3} + [6] = 9            Attacking card sides  {5} - {3} = 2

------------------------------------------------------------------------
Why the Subtracting Method is more recommended?
------------------------------------------------------------------------
For the first method, you must look for the other cards to know the sum.
This can results to confusion for the game.
Whereas for the second method [subtraction method], you just need to 
subtract the larger number - smaller number and compared with the 
difference of affected attributes [in this case, the south attributes 
(dA) and the east attributes (dB) of the defending cards. 

------------------------------------------------------------------------
Name of Rule:  SAME WALL 
What it does:  Changes the cards as long as the attributes are the same.
               E.g. three card with 3s as its north attributes placed on
               the squares 1, 2 and 3. Cards with "As" in the north will
               turn any cards to their side.

Figure 4.6: Explaining SAME WALL

Opponent's Cards                                  Player's Cards
         _______      _______________________      _______
        |       |    |       |       |       |    |       |
        |  [3]  |    |  {3}  |       |  {3}  |    |  [3]  |
     C1 |[6]  7 |    |{6} 7  |   2   | 5  {5}|    | 7  [5]| P1
        |   3   |    |   3   |       |   5   |    |  [2]  |
        |_______|    |_______|_______|_______|    |_______|
        |       |    |       |       |       |    |       |
        |   7   |    |       |       |       |    |  [3]  | P2
     C2 | 1   2 |    |   4   |   5   |   6   |    |[6]  7 |
        |  [2]  |    |       |       |       |    |   3   |
        |_______|    |_______|_______|_______|    |_______|
        |       |    |       |       |       |    |       |
        |   3   |    |   2   |       |   9   |    |   7   |
        | 9   6 |    |{6} 3  |   8   | 9  {5}|    | 4   2 |
        |   A   |    |  {2}  |       |  {2}  |    |   7   |
        |_______|    |_______|_______|_______|    |_______|

{#} - are numbers in corners/wall of the Triple Triad, must be same 
      numbers, so to accomplished of forming a wall.
[#] - are numbers of the attacker, that must be set to the same side
      of the board in order to defeat the defending cards.

   Example taken from above:
      _______   _______________________   _______   _______
     |       | |       |       |       | |       | |       |  
     |  [3]  | |  {3}  |       |  {3}  | |  [3]  | |  [A]  |
  C1 |[6]  7 | |{6} 7  |   2   | 5  {5}| | 7  [5]| | 3  [A]|
     |   3   | |   3   |       |   5   | |  [2]  | |   3   |
     |_______| |_______|_______|_______| |_______| |_______|
                                           P1       Edea's Card
         
Ether C1 or P1 is put into Battle Area 2, both cards that are already
in the Battle Area, will changes color or being defeated by defeated 
by the attacking C1 or P1, as the top area will be comprises of 3 in
as the north attributes hence forming a "wall".

If Edea's card or any card that it upper north number is "A" and that 
card is put into Square No. 2, all cards will change as it overwrites
every other cards, no matter how high its blocking side even 'A'.

------------------------------------------------------------------------
Name of Rule:  SAME/SAME PLUS 
What it does?: This rule is a combination of SAME and PLUS.

The "Combo Rule" this rule is combination of
            both SAME and PLUS rule. But this time is continuous if effect
            this rule is powerful it can even defeat powerful cards

Figure 4.7: Explaing SAME/SAME PLUS

  Opponent's Card                                  Player's Card
          _______      _______________________      _______
         |       |    |       |       |       |    |       |
         |  (1)  |    |   2   |       |   4   |    |   3   |
      C1 |(6) (2)|  A-| 4   9 |   2   | A   4 |-C  |(2) (1)| P1
         |  (1)  |    |   9   |       |   9   |    |   4   |
         |_______|    |_______|_______|_______|    |_______|
         |       |    |       |       |       |    |       |
         |   1   |    |   8   |       |   A   |    |   8   | P2
      C2 |(2) (1)|  B-| 4   4 |   5   | 8   7 |-D  |(8) (4)|
         |  (3)  |    |   A   |       |   2   |    |  (3)  |
         |_______|    |_______|_______|_______|    |_______|
                      |       |       |       |
                      |       |   9   |   3   |-E
                      |   7   | 9   5 | 4   5 |
                      |       |   2   |   4   |
                      |_______|_______|_______|
                                   |
                                   F
                               

For an example,

Let's say if C1 is put into Square 7, all the cards (with a letter on
its edge) B, F, E, D and C change into opponent's side. It is a
simultaneous event after C1 attacks B & F [PLUS rule, focus on Square
4 and 8]. Now here is the COMBO sequence!

F's east attributes "5" is greater than E's west attributes "4" and
hence causing it to change color as the opponent. 

Next E's north attributes "3" is greater than D's south attributes "2",
D will also changes its color too. 

Now for the last SAME, D's north attributes "A" is greater than C's
south attributes "9" and the hence the card will also changes like 
others.

This is an excellent card rule as it enables you to combine cards 
using Combo. 

------------------------------------------------------------------------
Name of Rule:  SUDDEN DEATH 
What it doee?: It will causes the game will continue if the game is tie 
               or Draw until one of the player win. Of course, if no
               SUDDEN DEATH, the game will automatically ends whether 
               it is a DRAW, WIN or LOSE. Note that you will get the
               cards that you have changed to your side during the 
               previous round.

E.g.

After first round...
------------------------------------------------------------------------
Opponent's Card  |  STATUS     | Player's Card  |  STATUS
 (Initial)       |             | (Initial)      |
------------------------------------------------------------------------
Belhelmel        | remains     | Minotaur       | change side.
Chubby Chocobo   | change side | Sacred         | remains
Geezard          | remains     | Bite Bug       | change side
Cockatrice       | remains     | Zell           | remains
Chicobo          | change side | Squall         | remains
------------------------------------------------------------------------

Therefore in the next round, the player will controls Sacred, Zell,
Squall, Chubby Chocobo and Chicobo cards. Minotaur will be under the
opponent's control along with Bite Bug, Belhelmel, Geezard and 
Cockatrice.
 ______
/ 4.3d \________________________________________________________________
------------------------------------------------------------------------
Card Game Trade Rules                                         ffviii_041
------------------------------------------------------------------------
Each time, you played FF8, you will experience different trade rule, 
based on the people are how subjective in guarding their cards. I have
been experiencing a Trade Rule: One, all time... Until, I have started
out with the Card Queen's Quest. The Card Queen's action typically
affects the trade rule.

ONE:    Winner will be allowed to select one card from the defeated 
        card player's five cards

DIRECT: Remember my explaination on the Sudden Death rule? This rule
        works like that. The players will get the cards that he/she
        has changed to his/her side during the card game. Lost cards
        [cards that changed to the opponent's side] will trade to your
        opponent.

E.g.
------------------------------------------------------------------------
Player's Cards                 ||                        Opponent's Card
-------------------------------||---------------------------------------
Cactuar        | Change Side   || Angelo           | Change Side
Jumbo Cactuar  | Change Side   || Ruby Dragon      | Remains
Tonberry       | Change Side   || Blue Dragon      | Remains
Ifrit          | Remains       || Hexdragon        | remains
Thurstaevis    | Remains       || Creeps           | remains
-------------------------------||---------------------------------------

Even though you lose..
You will get Ifrit, Thurstaveis and Angelo
Whereas the opponent will get Cactuar, Jumbo Cactuar, Tonberry, 
Hexdragon, Blue Dragon, Hexdragon and Creeps.

DIFF:   Winner receive defeated cards from the loser
        according to the Card Score.

        Card's Score 
        Win  lose        Choose a card 
         7  - 3   = 2    Winner could choose 2 cards
         6  - 4   = 1    Winner could choose 1 card 
         9  - 1   = 4    Winner could choose 4 cards
         8  - 2   = 3    Winner could choose 3 cards

ALL:    Winner will receive all cards from the defeated player

------------------------------------------------------------------------
Spreading/ Abolishment Rules
------------------------------------------------------------------------
Abolished 
Status: The rule will be removed from the region
Causes: Rule not familiar with region
        Rule is not being used too often.

Spread  
Status: The rule will be added to the region
Causes: Rule is being used too often.
        Player want to add it.

The third method is by paying the Card Queen to add or remove rules.

 _____
/ 4.4 \_________________________________________________________________
------------------------------------------------------------------------
Card Game Tips                                                ffviii_042
------------------------------------------------------------------------

1.  Understand the rules. If not familiar, test it out and practice! 
    Of course, read the Cards Tutorial or the above sections.
2.  Choose your card wisely if random rule is not implemented. That's
    why Random Rule is great sometimes!
3.  If the rules that you currently use are unfamiliar to other player
    that player also can change the rule that you are currently used. 
4.  Rules also changed according to the number of cards that you 
    currently own. The more cards you have, the rules will become more
    unfavourable to you for the most of the time.
5.  Avoid getting greedy just to defeat another card. Don't try to
    defeat a card and then lost a card game! Focus on the weak ends of
    the cards and take note of the additional rules.
6.  Try to take advantage of controlling the game. Force the opponent to 
    follow you that you want him to be doing.
7.  Avoid exposing the weak side of your card if you don't have the 
    advantage or you don't have another card to recover it.
8.  Take advantage of collecting cards early in the game
9.  Take control of the hot spots Area 2,4,5,6 & 8 if you are 
    offensive.
10. Take control of each corner. If you are a player that loves to 
    use the Combo Rule
11. Take advantage of Elemental Rule these is pretty helpful 
    Eg. If Square #2 and 4 are being placed by element of Fire and 
        Water. You can put your card at Square 1 for defensive side.
        as the Elements act as a barrier.
12. If you are winning too much because of the rule that you used
    that player also can prevent you of using the same rule.
13. Sometimes it needs a little luck to win the game. Therefore, good 
    luck in playing.
14. If you are weak in calculations, have a calculator or use the
    subtraction method.
15. If you have forgetten the rule, just press Circle to view the 
    rules again.
16. The Card rules remover trick! You can remove any card rules by 
    having a card game with the man at Balamb Dock. You will be able to
    remove the rule as he will mentions by let's play with Balamb rules
    along with his hometown rules.
 _____
/ 4.5 \_________________________________________________________________
------------------------------------------------------------------------
Card List Bestiary                                            ffviii_043
------------------------------------------------------------------------
Here you will find the list of cards, excluding the methods to gain 
them. I have listed their attributes and the Card Mod-RF exchange rate.
I have also added the elements of the card.

Basically, the cards have been categories into four sections:
------------------------------------------------------------------------
M o n s t e r s                                               Page 1 ~ 5
------------------------------------------------------------------------
Generally, there are the cards of all monsters. However not all 
monsters are included in the game. They are Raldo, Esthar Soldier, 
G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
Pupu's Card is a rare card. Refer to Getting Rare Cards for more
information. All monster's card except for PuPu's card can be gotten
through defeating other players or Card Command

------------------------------------------------------------------------
B O S S                                                       Page 6 ~ 7 
------------------------------------------------------------------------
Cards for all BOSSES found in the game except for Ultimecia and Griever.
Cards of BOSS can be gotten by defeating other players and uses the
Card command, refer to Monster's FAQ or Monster Bestiary for more 
information.

------------------------------------------------------------------------
G u a r d i a n   F o r c es                                  Page 8 ~ 9
------------------------------------------------------------------------
Cards of your GFs. Most of them can be gotten through defeating a GF. 
You may also need to defeat some of best card players found in the game.
GF Cards can be gotten through quests such as Chocobo Forests Quest.
Refers to Rare Cards List for more information.

------------------------------------------------------------------------
C h a r a c t e r s                                              Page 10
------------------------------------------------------------------------
Cards of main cast of the game. Including the Dream Party member's
card, along Seifer and Ward's Card. These cards are pretty hard to get 
as they got great attributes. Refer to Rare Cards List for more 
information
------------------------------------------------------------------------
                  
Okay, let's continued with the card list and of course, it will be quite
tiring to type out in full, hence I have made used of abbreviations and
symbols:

------------------------------------------------------------------------
Legend
------------------------------------------------------------------------
E          - card containing elemental        
Numbers    - card attributes 
CM         - Quezacotl's Card-Mod RF for refine cards into items.
: #        - number of cards needed
                       
  ___________________________________________________________
 | Card Page 01                | Card Page 02                |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   7    Card Stat     E-none |
 | 5   4                       | 1   1                       |
 |   1                         |   3                         |
 | Name: Geezard               | Name: Grat                  |
 | CM 1 = 5 Screw              | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   1                       | 3   2                       |
 |   1                         |   2                         |
 | Name: Fungaur               | Name: Buel                  |
 | CM: 1 = 1 M-Stone Piece     | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat     E-none |
 | 5   3                       | 4   3                       |
 |   3                         |   3                         |
 | Name: Bite Bug              | Name: Mesmerize             |
 | CM: 1 = 1 M-Stone Piece     | CM :1 = 1 Mesmerize Blade   |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 2   1                       | 3   1                       |
 |   1                         |   4                         |
 | Name: Red Bat               | Name: Glacial Eye           |
 | CM: 1 = 1 Vampire Fang      | CM :1 = 1 Arctic Wind       |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   3    Card Stat     E-none |
 | 5   3                       | 3   4                       |
 |   1                         |   5                         |
 | Name: Blobra                | Name: Belhelmel             |
 | CM: 4 = 1 Rune Armlet       | CM :1 = 1 Saw Blade         |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-Wind |
 | 4   1                       | 5   3                       |
 |   4                         |   2                         |
 | Name: Gayla                 | Name: Thrustaevis           |
 | CM: 1 = 1 Mystery Fluid     | CM :1 = 1 Shear Feather     |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat   E-Poison |
 | 1   5                       | 5   1                       |
 |   4                         |   3                         |
 | Name: Gesper                | Name: Anacondaur            |
 | CM: 1 = 1 Black Hole        | CM :1 = 1 Venom Fang        |
 |_____________________________|_____________________________|
 |   3    Card Stat    E-Earth |   5    Card Stat  E-Thunder |
 | 1   5                       | 2   2                       |
 |   2                         |   5                         |
 | Name: Fastitocalon-F        | Name: Creeps                |
 | CM: 5 = 1 Water Crystal     | CM: 1 = 1 Coral Fragment    |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   4    Card Stat  E-Thunder |
 | 1   1                       | 2   4                       |
 |   6                         |   5                         |
 | Name: Blood Soul            | Name: Grendel               |
 | CM: 1 = 1 Zombie Powder     | CM:1 = 1 Dragon Fin         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   3    Card Stat     E-none |
 | 3   2                       | 7   2                       |
 |   4                         |   1                         |
 | Name: Caterchipillar        | Name: Jelleye               |
 | CM:  1 = 1 Spider Web       | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-none |
 | 6   1                       | 3   2                       |
 |   2                         |   5                         |
 | Name: Cockatrice            | Name: Grand Mantis          |
 | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | Card Page 03                | Card Page 04                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 2   6                       | 7   3                       |
 |   3                         |   6                         |
 | Name: Forbidden             | Name: Turtapod              |
 | CM: 1 = 1 Betrayal Sword    | CM: 5 = 1 Healing Mail      |
 |_____________________________|_____________________________|
 |   6    Card Stat    E-Earth |   6    Card Stat     E-none |
 | 6   3                       | 5   5                       |
 |   1                         |   4                         |
 | Name: Armadodo              | Name: Vysage                |
 | CM: 1 = 1 Dino Bone         | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   3    Card Stat   E-Poison |   4    Card Stat     E-none |
 | 5   5                       | 7   6                       |
 |   5                         |   2                         |
 | Name: Tri-Face              | Name: T-Rexaur              |
 | CM: 1 = 1 Curse Spike       | CM: 2 = 1 Dino Bone         |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   2    Card Stat     E-Fire |
 | 3   5                       | 3   7                       |
 |   1                         |   6                         |
 | Name: Fastitocalon          | Name: Bomb                  |
 | CM: 1 = 1 Water Crystal     | CM: 1 = 1 Bomb Fragment     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Ice  |   1    Card Stat  E-Thunder |
 | 3   1                       | 7   6                       |
 |   5                         |   4                         |
 | Name: Snow Lion             | Name: Blitz                 |
 | CM: 1 = 1 North Wind        | CM: 1 = 1 Dynamo Stone      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   7    Card Stat     E-none |
 | 3   6                       | 6   3                       |
 |   3                         |   1                         |
 | Name: Ochu                  | Name: Wendigo               |
 | CM: 1 = 1 Ochu Tentacle     | CM: 1 = 1 Steel Orb         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-Fire |   7    Card Stat     E-none |
 | 4   6                       | 4   4                       |
 |   2                         |   4                         |
 | Name: SAM08G                | Name: Torama                |
 | CM: 1 = 1 Running Fire      | CM :5 = 1 Life Ring         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-Fire |   3    Card Stat     E-none |
 | 2   4                       | 6   7                       |
 |   7                         |   3                         |
 | Name: Death Claw            | Name: Imp                   |
 | CM: 1 = 1 Sharp Spike       | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat   E-Poison |
 | 3   2                       | 3   2                       |
 |   6                         |   7                         |
 | Name: Cactuar               | Name: Blue Dragon           |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 1 Fury Fragment     |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   4    Card Stat    E-Earth |
 | 4   6                       | 6   5                       |
 |   4                         |   6                         |
 | Name: Tonberry              | Name: Adamantoise           |
 | CM: 1 = 1 Chef's Knife      | CM: 3 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   7    Card Stat     E-Fire |
 | 5   2                       | 3   5                       |
 |   3                         |   4                         |
 | Name: Abyss Worm            | Name: Hexadragon            |
 | CM: 1 = 1 Windmill          | CM: 3 = 1 Red Fang          |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 05                | CARD PAGE 06                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 5   5                       | 4   8                       |
 |   6                         |   8                         |
 | Name: Iron Giant            | Name: Fujin & Raijin        |
 | CM: 3 = 1 Star Fragment     | CM: 1 = 1 X-Potion          |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-Wind |
 | 7   6                       | 4   8                       |
 |   5                         |   3                         |
 | Name: Behemoth              | Name: Elvoret               |
 | CM: 10 = 1 Barrier          | CM: 1 = 10 Death Stones     |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   4    Card Stat     E-none |
 | 3   6                       | 3   8                       |
 |   5                         |   7                         |
 | Name: Chimera               | Name: X-ATM092              |
 | CM: 10 = 1 Regen Ring       | CM: 2 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-none |
 | 1   A                       | 5   2                       |
 |   2                         |   8                         |
 | Name: PuPu                  | Name: Granaldo              |
 | CM: 1 = 1 Hungry Cookpot    | CM: 1 = 1 G-Returner        |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   1    Card Stat   E-Poison |
 | 7   2                       | 3   8                       |
 |   6                         |   8                         |
 | Name: Elastoid              | Name: Gerogero              |
 | CM: 1 = 1 Steel Pipe        | CM: 10 = 1 Circlet          |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   8    Card Stat     E-none |
 | 4   5                       | 2   2                       |
 |   7                         |   8                         |
 | Name: GIM47N                | Name: Iguion                |
 | CM: 1 = 10 Fast Ammo        | CM: 1 = 1 Cockatrice Pinion |
 |_____________________________|_____________________________|
 |   7    Card Stat   E-Poison |   6    Card Stat     E-none |
 | 2   7                       | 5   8                       |
 |   4                         |   4                         |
 | Name: Malboro               | Name: Abadon                |
 | CM: 4 = 1 Malboro Tentacle  | CM: 1 = 30 Dark Ammo        |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | 4   2                       | 6   8                       |
 |   7                         |   5                         |
 | Name: Ruby Dragon           | Name: Trauma                |
 | CM: 10 = 1 Inferno Fang     | CM: 1 = 30 Demolition Ammo  |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   1    Card Stat     E-none |
 | 6   3                       | 8   8                       |
 |   7                         |   4                         |
 | Name: Elnoyle               | Name: Oilboyle              |
 | CM: 10 = 1 Energy Crystal   | CM: 1 = 30 Fire Ammo        |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   6    Card Stat     E-none |
 | 4   6                       | 4   5                       |
 |   7                         |   8                         |
 | Name: Tonberry King         | Name: Shumi Tribe           |
 | CM: 1 = 1 Chef's Knife      | CM: 5 = 1 Gambler Spirit    |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   7    Card Stat     E-none |
 | 7   6                       | 1   5                       |
 |   2                         |   8                         |
 | Name: Wedge & Biggs         | Name: Krysta                |
 | CM: 1 = 1 X-Potion          | CM: 1 = 10 Holy Stone       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 07                | CARD PAGE 08                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   4    Card Stat     E-none |
 | 8   4                       | 9   4                       |
 |   4                         |   8                         |
 | Name: Propagator            | Name: Chubby Chocobo        |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 LuvLuv G        |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 4   8                       | 3   6                       |
 |   4                         |   7                         |
 | Name: Jumbo Cactuar  E-none | Name: Angelo                |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 100 Elixir          |
 |_____________________________|_____________________________|
 |   8    Card Stat  E-Thunder |   3    Card Stat     E-none |
 | 8   5                       | 6   7                       |
 |   2                         |   9                         |
 | Name: Tri-Point             | Name: Gilgamesh             |
 | CM: 40 = 1 Jet Engine       | CM: 1 = 10 Holy War         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-none |
 | 8   6                       | 2   3                       |
 |   6                         |   9                         |
 | Name: Gargantua             | Name: MiniMog               |
 | CM: 10 = 1 Strength Love    | CM: 1 = 100 Pet House       |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 3   6                       | 4   4                       |
 |   7                         |   8                         |
 | Name: Mobile Type 8         | Name: Chicobo               |
 | CM: 1 = 10 Shell Stone      | CM: 1 = 100 Gysahl Greens   |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   2    Card Stat  E-Thunder |
 | 8   3                       | 4   9                       |
 |   5                         |   9                         |
 | Name: Sphinxuar             | Name: Quezacotl             |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 Dynamo Stone    |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 4   8                       | 9   7                       |
 |   5                         |   4                         |
 | Name: Tiamat                | Name: Shiva                 |
 | CM: 1 = 10 Flare Stone      | CM: 1 = 100 North Wind      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-Fire |
 | 5   7                       | 8   6                       |
 |   8                         |   2                         |
 | Name: BGH251F2              | Name: Ifrit                 |
 | CM: 1 = 10 Protect Stone    | CM: 1 = 3 Elem Atk          |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   8    Card Stat     E-none |
 | 7   8                       | 2   9                       |
 |   4                         |   6                         |
 | Name: Red Giant             | Name: Siren                 |
 | CM: 1 = 5 Meteor Stone      | CM: 1 = 3 Status Atk        |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat    E-Earth |
 | 7   8                       | 9   1                       |
 |   7                         |   9                         |
 | Name: Catoblepas            | Name: Sacred                |
 | CM: 1 = 5 Rename Card       | CM: 1 = 100 Dino Bone       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   9    Card Stat    E-Earth |
 | 8   7                       | 9   5                       |
 |   2                         |   2                         |
 | Name: Ultima Weapon         | Name: Minotaur              |
 | CM: 1 = 1 Ultima Stone      | CM: 1 = 10 Adamantine       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 09                | CARD PAGE 10                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 4   4                       | 8   7                       |
 |   A                         |   2                         |
 | Name: Carbuncle             | Name: Ward                  |
 | CM: 1 = 3 Glow Curtain      | CM: 1 = 3 Gaea's Ring       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   A                       | A   7                       |
 |   8                         |   6                         |
 | Name: Diablos               | Name: Kiros                 |
 | CM: 1 = 100 Black Holes     | CM: 1 = 3 Accelerator       |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   5    Card Stat     E-none |
 | 7   A                       | 9   A                       |
 |   1                         |   3                         |
 | Name: Leviathan             | Name: Laguna                |
 | CM: 1 = 3 Doc's Code        | CM: 1 = 100 Hero            |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 5   A                       | 4   8                       |
 |   3                         |   6                         |
 | Name: Odin                  | Name: Selphie               |
 | CM: 1 = 100 Dead Spirit     | CM: 1 = 3 Elem Guard        |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-Wind |   9    Card Stat     E-none |
 | 7   1                       | 2   6                       |
 |   7                         |   A                         |
 | Name: Pandemona             | Name: Quistis               |
 | CM: 1 = 100 Windmill        | CM: 1 = 3 Samantha Soul     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   2    Card Stat     E-none |
 | A   4                       | A   6                       |
 |   6                         |   9                         |
 | Name: Cerberus              | Name: Irvine                |
 | CM: 1 = 100 Lightweight     | CM: 1 = 3 Rocket Engine     |
 |_____________________________|_____________________________|
 |   9    Card Stat     E-Holy |   8    Card Stat     E-none |
 | 2   A                       | 6   5                       |
 |   4                         |   A                         |
 | Name: Alexander             | Name: Zell                  |
 | CM:1 = 3 Moon Curtain       | CM: 1 = 3 Hyper Wrist       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | A   2                       | A   A                       |
 |   7                         |   2                         |
 | Name: Phoenix               | Name: Rinoa                 |
 | CM: 1 = 3 Phoenix Spirit    | CM: 1 = 3 Magic Armlet      |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-none |   A    Card Stat     E-none |
 | 6   8                       | 3   A                       |
 |   2                         |   3                         |
 | Name: Bahamut               | Name: Edea                  |
 | CM: 1 = 100 Megalixir       | CM: 1 = 3 Royal Crown       |
 |_____________________________|_____________________________|
 |   3     Card Stat  E-Poison |   6    Card Stat     E-none |
 | A    1                      | 4   9                       |
 |   A                         |   A                         |
 | Name: Doomtrain             | Name: Seifer                |
 | CM: 1 = 3 Status Guard      | CM: 1 = 3 Diamond Armor     |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   A    Card Stat     E-none |
 | A   4                       | 9   6                       |
 |   9                         |   4                         |
 | Name: Eden                  | Name: Squall                |
 | CM: 1 = 3 Monk's Code       | CM: 1 = 3 Three Stars       |
 |_____________________________|_____________________________|

In this section, you will find the entire list of cards along with the
attributes, elemental status and the refinement through Card Mod-RF [It
can be gotten from GF Quezacotl once you have learn Card Command]
 _____
/ 4.7 \_________________________________________________________________
------------------------------------------------------------------------
Rare Cards Location                                           ffviii_044
------------------------------------------------------------------------
A rare card means a card that there is only one of its kind [as for my
assumption for the 2nd rare card, forget about it. I will be discussing
about it later.] But they are extremely tough to get, requires long 
hours of game play. Getting them is really a tough work. BTW, if you
don't want to collect in Disc 1 ~ 3, you can get them all in Disc 4! But
make sure you have challenged the CC Group in Disc 2 or Disc 3 in Balamb
Garden.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Rare Card           Getting It
------------------------------------------------------------------------
PuPu                Refer to UFO Sighting Incident Quest for more
                    information. You must choose to give the PuPu 5x
                    Elixirs. As for getting Elixirs, refer to the Item
                    refinement for more information.
------------------------------------------------------------------------
Chubby Chocobo      Lose the Chicobo's Card to the Card Queen as on her
                    request, next proceed to Balamb Garden. Outside the
                    Library you will find a man sitting there. Defeat 
                    him for the card.
------------------------------------------------------------------------
Angelo              Win from Watts during the train ride to Timber in
                    Disc 1 [remember the place where you first defeat
                    the fake President?]
                    Or win from Watts at the White SeeD in Disc 3.
------------------------------------------------------------------------
Gilgamesh           Defeat 4 CC Suits, Jack and Magician Joker. Next
                    proceed to the Infirmary and defeat Dr. Kadowaki.
                    Head to the Dormitory and choose to rest. During
                    nighttime, Master King will eventually appears and
                    "he" will challenges you. If you loses, you could
                    challenge "him" at the bridge of Balamb Garden.
------------------------------------------------------------------------
MiniMog             Defeat the boy, dressing in blue, running around the 
                    Balamb Garden's Hall. You may need to chase him ^_^;
------------------------------------------------------------------------
Chicobo             Refer to Chocobo Forest: prove your affection for 
                    Chocobos for more details. Just dug out all the
                    Stone [they acts as a proof for your character as
                    affection]. Next proceed to the Chocobo's Holy 
                    Region and watch a Chocobo Dance. Talk to the 
                    Chicobo to get the Card.
------------------------------------------------------------------------
Quezacotl           Defeat Mayor Dobe found in the Windmill of 
                    Fisherman's Horizons [after eliminating Galbadia
                    threat], in a card game.
------------------------------------------------------------------------
Shiva               Give Zone, the naughty magazine, Girl Next Door 
                    under no charges and he will give you Shiva's card 
                    along with a Rename Card. The Girl Next Door is 
                    found next to the counter at Timber Maniacs. You 
                    can get as long as you haven't proceed to Esthar.
------------------------------------------------------------------------
Ifrit               Defeat GF Ifrit at Fire Cavern during your field 
                    test and you will get the card. You need to reclaim
                    the card from Martine in FH while getting Rinoa's
                    Card
------------------------------------------------------------------------
Siren               Win from the Card Master found at Dollet Pub 2F. 
                    You need to answer him correctly and defeat him 
                    once. Next he will take you to his battle arena. 
                    Defeat him for Siren's Card.
------------------------------------------------------------------------
Sacred              Received as a prize for defeating both Sacred and 
                    Minotaur at the Tomb of the Unknown King.
------------------------------------------------------------------------
Minotuar            Received from dead king's soul at the Tomb of the 
                    Unknown King after the combat against the Brothers.
------------------------------------------------------------------------
Carbuncle           Defeat Jack, Club, Diamond and Spade found in Balamb
                    Area. Next proceed to the cockpit and challenge Xu
                    [CC Group Heart] and defeat her in a card game for 
                    the card.
------------------------------------------------------------------------
Diablos             Defeat Diablos by using the Magical Lamp (Cid has
                    given to you) to engage combat. Received the card as
                    a prize
------------------------------------------------------------------------
Leviathan           Win a card game against the CC Group Magician Joker 
                    at Balamb Garden's Training Center. 
------------------------------------------------------------------------
Odin                Defeat Odin at Centra Ruins. Refer to GF Bestiary 
                    for information.
------------------------------------------------------------------------
Pandemona           Win a card game against the Hotel Owner who is found 
                    in front of Balamb Hotel talking to a girl in Disc 2.
------------------------------------------------------------------------
Cerberus            Defeat Cerberus at Disc 2, during the siege at
                    Galbadia Garden. Found in Galbadia Garden's Hall.
------------------------------------------------------------------------
Alexander           Win from Piet at Lunar Base in Disc 3. Or win from
                    him at the crashed Lunar Base at the southern tip
                    of Esthar, found somewhere near Abadon Snowfields.
------------------------------------------------------------------------
Phoenix             Lose Alexander's Card to the Card Queen and she will
                    give you a hint. Refer to Card Queen's Quest for 
                    more information.
------------------------------------------------------------------------
Bahamut             Received card as prize by defeating the Bahamut at 
                    Deep Sea Research Center in Disc 3.
------------------------------------------------------------------------
Doomtrain           Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Eden                Received card as prize by defeating Ultima Weapon at 
                    Deep Sea Deposit in Disc 3.
------------------------------------------------------------------------
Ward                Win a card game against Dr. Odine at Esthar
                    Presidential Palace [before heading to Lunar Gate]
                    and Odine's Laboratory [while Zell is saving Esthar]
------------------------------------------------------------------------
Kiros               Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Laguna              Win a card game against Ellone at Lunar Base at 
                    Disc 3
------------------------------------------------------------------------
Selphie             Win a card game against Selphie's friend at the 
                    Gargoyle [a statue with a fountain] of Trabia 
                    Garden at Disc 2 or 3
------------------------------------------------------------------------
Quistis             Win a card game from any of the Trepe Groupies in
                    Balamb Garden. 2F Classroom will allows you to win
                    the card from Trepe Groupie 2. You can also get the
                    card by winning from Trepe Groupie 1 [found in 
                    Cafeteria]
------------------------------------------------------------------------
Irvine              Refer to the Card Queen's Quest for more details.
------------------------------------------------------------------------
Zell                Win a card game against Ma Dincht [Zell's Mother] 
                    at his house from Disc 2 to 3 onwards.
------------------------------------------------------------------------
Rinoa               Choose to lose Ifrit's card against General Caraway, 
                    and play another card game he will then used Rinoa's
                    card and win it from him. Ifrit's card can be 
                    recovered from Martine in FH.
------------------------------------------------------------------------
Edea                Win a card game against Edea at Edea's House in Disc
                    3.
------------------------------------------------------------------------
Seifer              Win a card game against Cid during the following 
                    sequences:
                    - when Squall is asked to apologize to owner of FH.
                    - while he is at Edea's House.
------------------------------------------------------------------------
Squall              Win a card game from Laguna at Esthar- President's
                    Office or at the Passenger seat in Ragnarok at Disc 
                    3
------------------------------------------------------------------------
* The Quests will be described in detail under Secrets Section.
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Getting Rare Cards for infinite times at the Ragnarok in Disc 4
------------------------------------------------------------------------
Note: In order for this to work, you must defeat the CC Group along with
      Card King in Balamb Garden, aka. complete the card quests.

Summary
Now defeating Great Sorceress of the past, you will be brought to the 
huge chain. The chain leads to the Ultemicia's Castle, the final dungeon
of the game. Next you will find three doors on the left. Just proceed on
to the top-left hand door [press X while facing it from the chain to 
jump onto the ledge.] You will reach the shores of the Great Grandidi
Forests [Actually, it is a world map location name for it.] The entire
forests is the Grandidi Forests. Inside this forest, you will face the
strongest foes of all time ranging from Mesmerize to Malboros! Just 
equip GF Diablos' Enc None to avoid the random battles. Note that the 
Chocobo Holy Region is located northwest from here. Board the Chocobo 
and use to get out of the forests. Proceed eastwards and down the shores
on the right side of Esthar Continent. Note that Chocobos can cross 
shallow waters. Proceed on until you have reached the Centra Continent-
Khashabald Desert. There you will find the Ragnarok there along with the
fourth door to the great chain. Board Ragnarok, press Circle and hold
down Triangle... You should have a sequence where Squall and company 
meets up the CC Group Heart, Xu. Now you will be play the card game with
the CC Group Members. They have all the rare cards. Note that you can 
only complete your collection once. I.e. Once you have the Ifrit's Card, 
the CC Group Members do not use the Ifrit's Card. Refer to Disc 4 
walkthrough for Part I.

 _____
/ 5.0 \_________________________________________________________________
========================================================================
List of Items                                                 ffviii_s05
========================================================================
Wonder why I haven't made a update over the past few weeks? That is
due to this section. It was really pain taking compared to other 
sections, which has took me only a mere few days to complete them. The
Item Bestiary has been messed up with Markweb. Anyway, I have managed
to complete and "repair" a portion of them. Hopefully, that they are
still easy read.

I have managed to break them in to several categories, just to make it
more readable. As one of the readers say that he really experience 
problems in finding information regarding to the items that he want to
know about. Therefore, I have also embedded the searching for the item
list.

Just use the Find option from the toolbar of Wordpad and enter 
"item_xxx" under the Find field. Just replace the xxx with the 3 digit 
code number for that item. Hence, happy searching!

item_000
........................................................................
Name              Function                                         Digit
........................................................................
Potion            Restores HP by 200                                001
Potion+           Restores HP by 400                                002
Hi-Potion         Restores HP by 1000                               003
Hi-Potion+        Restores HP by 2000                               004
X-Potion          Fully Restores HP                                 005
Mega Potion       Restores HP by 1000 to all                        006
Phoenix Down      Removes KO Status                                 007
Mega Phoenix      Removes KO Status from all members                008
Elixir            Fully Restores abnormal status and HP             009
Megalixir         Fully Restores abnormal status and HP to all      010
Antidote          Cures Poison                                      011
Soft              Cures Petrify                                     012
Eye Drops         Cures Darkness                                    013
Echo Screen       Cures Silence                                     014
Holy Water        Cures Zombie, Curse                               015
Remedy            Cures abnormal status                             016
Remedy+           Cures abnormal status and magic effects           017
Hero-trial        Makes character invisible sometimes               018
Hero              Makes character invisible                         019
Holy War-trial    Makes all party members invisible sometimes       020
Holy War          Makes all party members invisible                 021
Gysahl Greens     Chocobo related...?                               022
Phoenix Pinion    When used in battle..                             023
Magical Lamp      You should save your game before using it!        024
Solomon's Ring    An old, mysterious ring.                          025
Friendship        When used in battle..                             026
Shell Stone       Same effect as Shell                              027
Protect Stone     Same effect as Protect                            028
Aura Stone        Same effect as Aura                               029
Death Stone       Same effect as Death                              030
Holy Stone        Same effect as Holy                               031
Flare Stone       Same effect as Flare                              032
Meteor Stone      Same effect as Meteor                             033
Ultima Stone      Same effect as Ultima                             034
Tent              Fully restores abnormal status and HP to all      035
Pet House         Restores HP to all GFs                            036
Cottage           Same effect as Tent plus restores all GFs         037
G-Potion          Restores 200 HP to GF                             038 
G-Hi-Potion       Restores 1000 HP to GF                            039 
G-Mega-Potion     Restores 1000 HP to all GFs                       040 
G-Returner        Revives GF from KO                                041 
Rename Card       Changes GF name                                   042 
Pet's Nametag     Changes Pet's name                                043 
Amnesia Greens    Makes GF forget an ability                        044 
Magic Scroll      GF learns Magic Ability                           045
GF Scroll         GF learns GF Ability                              046
Item Scroll       GF learns Item Ability                            047
Draw Scroll       GF learns Draw Ability                            048
Gambler Spirit    GF learns Card Ability                            049
Med Kit           GF learns Treatment Ability                       050
Healing Ring      GF learns Recover Ability                         051
Phoenix Spirit    GF learns Revive Ability                          052
Bomb Spirit       GF learns Kamikaze Ability                        053
Hungry Cookpot    GF learns Devour Ability                          054
Mog's Amulet      GF learns MiniMog Ability                         055
HP-J Scroll       GF learns HP-J Ability                            056
Str-J Scroll      GF learns Str-J Ability                           057
Vit-J Scroll      GF learns Vit-J Ability                           058
Mag-J Scroll      GF learns Mag-J Ability                           059
Spr-J Scroll      GF learns Spr-J Ability                           060
Luck-J Scroll     GF learns Luck-J Ability                          061
Spd-J Scroll      GF learns Spd-J Ability                           062
Aegis Amulet      GF learns Eva-J Ability                           063
Elem Atk          GF learns Elem-Atk-J Ability                      064
Elem Guard        GF learns Elem-Def-J x4 Ability                   065
Status Atk        GF learns ST-Atk-J Ability                        066
Status Guard      GF learns ST-Def-J x4 Ability                     067
Rosetta Stone     GF learns Ability x4 Ability                      068
Steel Pipe        GF learns SumMag +10% Ability                     069
Star Fragment     GF learns SumMag +20% Ability                     070
Energy Crystal    GF learns SumMag +30% Ability                     071
Samantha Soul     GF learns SumMag +40% Ability                     072
Healing Mail      GF learns GF HP +10% Ability                      073
Silver Mail       GF learns GF HP +20% Ability                      074
Gold Armor        GF learns GF HP +30% Ability                      075
Diamond Armor     GF learns GF HP +40% Ability                      076
Regen Ring        GF learns HP +20% Ability                         077
Giant Ring        GF learns HP +40% Ability                         078
Gaea's Ring       GF learns HP +80% Ability                         079
Strength Love     GF learns Str +20% Ability                        080
Power Wrist       GF learns Str +40% Ability                        081
Hyper Wrist       GF learns Str +60% Ability                        082
Turtle Shell      GF learns Vit +20% Ability                        083
Orihalcon         GF learns Vit +40% Ability                        084
Adamantine        GF learns Vit +60% Ability                        085
Circlet           GF learns Mag +20% Ability                        086
Hypno Crown       GF learns Mag +40% Ability                        087
Royal Crown       GF learns Mag +60% Ability                        088
Rune Armlet       GF learns Spr +20% Ability                        089
Force Armlet      GF learns Spr +40% Ability                        090
Magic Armlet      GF learns Spr +60% Ability                        091
Jet Engine        GF learns Spd +20% Ability                        092 
Rocket Engine     GF learns Spd +40% Ability                        093
Moon Curtain      GF learns Auto Shell Ability                      094
Glow Curtain      GF learns Auto Reflect Ability                    095
Steel Curtain     GF learns Auto Protect Ability                    096
Accelerator       GF learns Auto Haste Ability                      097
Monk's Code       GF learns Counter Ability                         098
Knight's Code     GF learns Cover Ability                           099
Doc's Code        GF learns Med Data Ability                        100
Hundred Needles   GF learns Damage Return Ability                   101
Three Stars       GF learns Expend x3-1 Ability                     102
Ribbon            GF learns Ribbon Ability                          103
Normal Ammo       Normal Ammo                                       104
Shotgun Ammo      Ammo that attacks all opponents                   105
Dark Ammo         Ammo with status changing effects                 106
Fire Ammo         Ammo with fire element                            107
Demolition Ammo   Ammo 3 times more powerful than Normal Ammo       108
Fast Ammo         Ammo for rapid fire                               109
AP Ammo           Armor-Piercing Ammo                               110
Pulse Ammo        Ammo that contains powerful energy                111
M-Stone Piece     Stone with little Magic Power                     112
Magic Stone       Stone with Magic Power                            113
Wizard Stone      Stong with strong Magic Power                     114
Ochu Tentacle     Strong, flexible tentacle                         115
Healing Water     Water with life force                             116
Cockatrice Pinion Feather with petrifying power                     117
Zombie Powder     Powder with Zombie                                118
Lightweight       Shoes to make your feet light                     119
Sharp Spike       Long, sharp claw                                  120
Screw             Use to remodel weapons                            121
Saw Blade         Serrated Blade                                    122
Mesmerize Blade   Long, sharp blade                                 123
Vampire Fang      Fang that makes Vampire attack                    124
Fury Fragment     Stone that contains morale                        125
Betrayal Sword    Sword that betrays allies                         126
Sleep Powder      Induce sleep                                      127
Life Ring         Ring with life force                              128
Dragon Fang       Dragon's fang with recovery force                 129
Fuel              Fuel for rental car                               130
Girl Next Door    Naughty Magazine                                  131
Sorceress Letter  Edea's introduction letter                        132
Death Spirit      Contains Death                                    133
Chocobo's Tag     Changes Chocobo's name                            134     
Spider Web        Allows Quistis to learn Blue Magic, Ultra Waves   135
Coral Fragment    Allows Quistis to learn Blue Magic, Electrocute   136
Curse Spike       Allows Quistis to learn Blue Magic, LV? Death     137
Black Hole        Allows Quistis to learn Blue Magic, Degenerator   138
Water Crystal     Allows Quistis to learn Blue Magic, Aqua Breath   139
Missile           Allows Quistis to learn Blue Magic, Micro Missile 140
Mystery Fluid     Allows Quistis to learn Blue Magic, Acid          141
Running Fire      Allows Quistis to learn Blue Magic, Gatling Gun   142
Inferno Fang      Allows Quistis to learn Blue Magic, Fire Breath   143
Laser Cannon      Allows Quistis to learn Blue Magic, Homing Laser  144
Barrier           Allows Quistis to learn Blue Magic, Mighty Guard  145
Whisper           Allows Quistis to learn Blue Magic, Wind Whisper  146
Malboro Tentacle  Allows Quistis to learn Blue Magic, Bad Breath    147
Power Generator   Allows Quistis to learn Blue Magic, Ray-Bomb      148
Dark Matter       Allows Quistis to learn Blue Magic, Shockwave     149
                  Pulsar
Bomb Fragment     Stone with Fire element                           150
Red Fang          Dragon's fang with Fire element                   151
Arctic Wind       Contains Ice element wind                         152 
North Wind        Contains Strong Ice element wind                  153
Dynamo Stone      Stone with Thunder element                        154
Shear Feather     Bird's feather that files on wind                 155
Venom Fang        Poisonous monster fang                            156
Steel Orb         Steel Orb with gravitional power                  157
Moon Stone        Holy moon stone with monsters living inside       158
Dino Bone         Large dinosaur bone                               159
Windmill          Windmill containing wind energy                   160
Dragon Skin       Durable dragon skin                               161
Fish Fin          Fish's fin                                        162
Dragon Fin        Very hard dragon's scale                          163
Silence Powder    Powder contain Silence                            164
Poison Powder     Powder contain Poison                             165
Chef's Knife      Tonberry's knife                                  166
Cactus Thorn      Cactuar's Thorn                                   167
Shaman Stone      Stone with mystical power                         168
LuvLuv G          Raises compatibility with all GFs                 169
HP Up             Raises Hit Points (+10)                           170
Str Up            Raises Strength (+1)                              171
Vit Up            Raises Vitality (+1)                              172
Mag Up            Raises Magic (+1)                                 173
Spr Up            Raises Spirit (+1)                                174
Spd Up            Raises Speed (+1)                                 175
Luck Up           Raises Luck (+1)                                  176
........................................................................
 _____
/ 5.1 \_________________________________________________________________
------------------------------------------------------------------------
Medicine Group                                                ffviii_045
------------------------------------------------------------------------
Items possess a great importance as they allows you to restore HP and
MP for the past FF series. But in FF8, even though, you no longer 
required MP you still need them as they possess great importance, 
regardless of getting items, completing quests and perhaps It aids you 
to past through the game smoothly. 
   _ _
   | |     The icon of this group looks something like this..
  /___\

------------------------------------------------------------------------
Notes about Medicine Group
------------------------------------------------------------------------
Medicine Group can be used from the field or battle [through Item 
command]. They can't be used when the character is under Silence 
status. Most Medicine Group can be gotten through buying from Item 
Shops. You can get rare items such as Mega Potion, Mega Phoenix, Elixir
if you have accquired GF Tonberry's Familiar ability. Items labelled 
with "+" can only be obtained through Pocketstation or Alexander's Med
LV Up. The main refinement abilities that allows you to get these 
items are the following:

: Siren's ST Med-RF (requires 30 AP)
: Alexander's Med LV Up (requires 120 AP and Med Data [200 AP])
: Carbuncle's Recov Med-RF (requires 30 AP)

And of course, you can get most of them through shopping and it will be
your loss with GF Tonberry and the four great menu abilities [Call Item
Shop, Haggle, Sell-High and Familiar]

L i s t  
------------------------------------------------------------------------
Name of Item      What it does?                                     Sell
------------------------------------------------------------------------
Potion            Restores HP by 200                                 75
Potion+           Restores HP by 400                                150
Hi-Potion         Restores HP by 1000                               375
Hi-Potion+        Restores HP by 2000                               750
X-Potion          Fully Restores HP                                3750
Mega Potion       Restores HP by 1000 to all                       7500
Phoenix Down      Removes KO Status                                 375
Mega Phoenix      Removes KO Status from all members               7500
Elixir            Fully Restores abnormal status and HP            3750
Megalixir         Fully Restores abnormal status and HP to all     7500
Antidote          Cures Poison                                       75
Soft              Cures Petrify                                      75
Eye Drops         Cures Darkness                                     75
Echo Screen       Cures Silence                                      75
Holy Water        Cures Zombie, Curse                                75
Remedy            Cures abnormal status                             750
Remedy+           Cures abnormal status and magic effects          1500
------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Medicine Item Besitary
------------------------------------------------------------------------
Notes about medicine items:
- You must give the character at least one GF with Item command. Equip
  Item command to use items.
- Healing items such as Potion and Hi-Potion restores a fixed amount of
  HP unlike healing spells such as Cure/Cura/Curaga. There is no item
  that regenerate HP like Regen.
- You can get items via mugging, item refinement, buying from shops with
  advance abilities such as Familiar, which can be gotten from Tonberry.
- Items can be used as weapons too. For example, since healing items
  reduces HP of undead monsters, it can be used a weapon. Phoenix Downs
  is instant death attack against Undead. 
- Items have no effect on KO'd characters, exceptions are Mega Phoenix
  and Phoenix Downs.

========================================================================
Potion                                                          item_001
========================================================================
Methods in Gaining
Combat:     Mug/Defeat LV 1 ~ 10 G-Solder/ Esthar Soldier 
Refinement: n/a
Function:   Restores HP by 200 
Card Mod:   n/a

* Found at Card Master's Room
* Received it from Forest Fox before leaving for Galbadia Garden
* You can buy this from all Item Shops.
* You start the game with 6x Potions. 
* It will restore HP by 200. If the character is under Zombie status,
  it will reduce HP by 200.

========================================================================
Potion+                                                         item_002
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 3x Potion : 1 Potion+ (Alexander's Med LV Up)
Function:   Restores HP by 400 [support]
Card Mod:   n/a

* You can also get this time from Angelo Search, Pocketstation and
  Gameshark. You can't get any of these via your normal course of the
  game [you did not use refinement.]
* It will restore HP by 400. If the character is under Zombie status,
  it will reduce HP by 400. 

========================================================================
Hi-Potion                                                       item_003
========================================================================
Methods in Gaining
Combat:     Mug/Defeat LV 11 ~ 20 G-Soldier / Esthar Soldier
            Defeat Elite Soldiers during battle at Balamb in Disc 2.
Refinement: 3x Potion+ : 1x Hi-Potion (Alexander's Med LV Up)
            1x Healing Mail : 6x Hi-Potion (Carbuncle's Recov Med-RF)
            1x Healing Water : 2x Hi-Potion (Carbuncle's Recov Med-RF)
Fucntion:   Restores HP by 1000 
Card Mod:   n/a

* You can buy this item from most Item Shops
* It will restore HP by 1000. If the character is under Zombie status,
  it will reduce HP by 1000.

========================================================================
Hi-Potion+                                                      item_004
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 3x Hi-Potion : 1x Hi-Potion+ (Alexander's Med LV Up)
Function:   Restores HP by 2000
Card Mod:   n/a

* You can get this item from Angelo Search, Pocketstation or Gameshark.
* It will restore HP by 2000. If the character is under Zombie status,
  it will reduce HP by 2000.

========================================================================
X-Potion                                                        item_005
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 3x Hi-Potion+ : 1x X-Potion (Alexander's Med LV Up)
Function:   Fully Restores HP
Card Mod:   1x Biggs and Wedge's Card : 1x X-Potion
            1x Fujin and Raijin's Card : 1x X-Potion

* You will get one from a cadet in Balamb Garden's Quad in Disc 2.
* You can buy this from Esthar Shop!!! with Familiar acquired.
* The key difference between X-Potion and Elixir is that X-Potions do 
  not restore negative status like Poison and Zombie.
* It is also an instant dead attack against undead.

========================================================================
Mega Potion                                                     item_006
========================================================================
Methods in Gaining
Combat:     Defeat Seifer at Disc 2, 3F of Galbadia Garden.
Refinement: 3x X-Potion : 1x Mega Potion (Alexander's Med LV Up)
            4x Tent : 1x Mega Potion (Carbuncle's Recov Med-RF)
            2x Cottage: 1x Mega Potion (Carbuncle's Recov Med-RF)
Function:   Restores 1000 HP to all
Card Mod:   n/a

* You can get it from the Balamb Garden Cadet found in the gate of 
  Balamb Garden.
* You can buy this item from Esthar Shop!!! with Familiar acquired.
* They can be sold for higher prices.

========================================================================
Phoenix Down                                                    item_007
========================================================================
Methods in Gaining
Combat:     Mug low levels [1 ~19] Elite Soldier/ Esthar Soldier/ 
            G-Soldier / Esthar Soldier (cyborg) / Flapper
Refinement: 1x Life Ring : 2x Phoenix Down (Carbuncle's Recov Med-RF)
            1x Regen Ring : 8x Phoenix Down (Carbuncle's Recov Med-RF)
Function:   Removes KO Status
Card Mod:   n/a

* Received one from Forest Fox before heading for Galbadia Garden.
* You can buy this from all Item Shops.
* Great against Undead as a weapon since it isn't costly compared to
  X-Potions. 
* It revives a wounded character and gives him/her a portion of their
  life [about 10%]. Does not effect on characters who are not KO'd.

========================================================================
Mega Phoenix                                                    item_008
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 50x Phoenix Down : 1x Mega Phoenix (Alexander's Med LV Up)
Function:   Removes KO Status to all 
Card Mod:   n/a

* You can get a Mega Phoenix from the ponytail girl found in Balamb
  Garden Library.
* You can get another one from Grease Monkey during quest at FH.
* You can buy this from Esthar Shop!!! with Familiar and Call Shop 
  acquired.
* This item is required to get Phoenix Pinions [which allows you to
  summon GF Phoenix].
* Only work unless one character is still alive. Revives wounded 
  characters and gives him/her a portion of their life [about 10%]. 
  Does no effect on characters who are not KO'd.

========================================================================
Elixir                                                          item_009
========================================================================
Methods in Gaining
Combat:     Defeat Elvoret found in Dollet Communication Towers.
            Mug Edea at Deling City
Refinement: 10x Remedy+ : 1x Elixir (Alexander's Med LV Up)
            20x Mega Potions : 1x Elixir (Doomtrain's Forbid Med-RF)
            1x Elem Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
            1x Elem Guard : 4x Elixir (Doomtrain's Forbid Med-RF) 
            1x Status Atk : 4x Elixir (Doomtrain's Forbid Med-RF)
            1x Status Guard : 4x Elixir (Doomtrain's Forbid Med-RF)
Function:   Fully restores abnormal status and HP
Card Mod:   1x Angelo's Card : 100x Elixir

* Received it from Dr Kadowaki in Balamb Garden-Training Center if you
  choose to help them.
* You need 5x of this item for the UFO Sighting Incident in order to
  get PuPu's Card.
* It is a great item and can be sold for high price. But it is rather
  hard to get. The best way is make use of the Card-Mod RF of Angelo's
  card and get it back from the CC Group Members in Disc 4.

========================================================================
Megalixir                                                       item_010
========================================================================
Methods in Gaining
Combat:     Mug Fujin during BOSS Fights at Balamb [Disc 2] and Lunatic 
            Pandora [Disc 3]
            Defeat Sphinxaur at Ultimecia's Castle grand hall.
            Mug Rinoa during battle against Adel in Lunatic Pandora of
            Disc 4.
Refinement: 10x Elixir : 1x Megalixir (Alexander's Med LV Up)
            1x Doc's Code : 1x Megalixir (Doomtrain's Forbid Med-RF)
            1x Med Kit : 2x Megalixir (Doomtrain's Forbid Med-RF)
Function:   Fully restores abnormal status and HP to all
Card Mod:   1x Bahamut's Card : 100x Megalixir 

* Received one from Master Fisherman through FH Quest.
* For those who do not want to use Hero/Holy Wars/Hero-trial/Holy 
  War-trial, you really need them to battle the Omega Weapon.
* This is even better than Elixir as it does a group effect. 
  Unfortunately, it does not revives dead characters.
 
========================================================================
Antidote                                                        item_011
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 1x Poison Powder : 3x Antidote (Siren's ST Med-RF)
            1x Venom Fang : 10x Antidote (Siren's ST Med-RF)
Function:   Cures Poison
Card Mod:   n/a

* You will get one from Forest Fox on your departure to Galbadia Garden.
* It is only an one-time effect. It does not cause your character to
  immune against Poison. There are few methods to allow immunity 
  against Poison and they are:
  - Equip Ribbon Ability
  - Junction 100x Bio to ST-Def-J /ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.

========================================================================
Soft                                                            item_012
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 1x Cockatrice Pinion : 3x Soft (Siren's ST Med-RF)
Function:   Cures Petrify
Card Mod:   n/a

* You will get one from Forest Fox on your departure to Galbadia Garden.
* One of the most important of all status curing items. This item 
  provides an one-time effect. It does not cause your character to be
  immune against Petrify. There are few methods to allow immunity 
  against Poison and they are:
  - Equip Ribbon Ability
  - Junction 100x Break to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
  The consequences are devastating as once the entire party is 
  petrified, it will be a game over.
* Has no effect on other status and KO'd characters.

========================================================================
Eye Drops                                                       item_013
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 1x Ochu Tentacle : 3x Eye Drops (Siren's ST Med-RF)
Function:   Cures Darkness
Card Mod:   n/a

* Kinda useless for characters with 255% hit rate especially Gunblade
  users and Selphie with her ultimate weapon.
* It provides an one-time effect. It does not cause your character to be
  immune against Darkness. There are few methods to allow immunity 
  against Darkness and they are:
  - Equip Ribbon Ability
  - Junction 100x Blind to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.

========================================================================
Echo Screen                                                     item_014
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 1x Silence Powder : 3x Echo Screen (Siren's ST Med-RF)
Function:   Cures Silence 
Card Mod:   n/a

* Quite an important item if you relies on Magic/GF/Draw/Item command
* It provides an one-time effect. It does not cause your character to be
  immune against Silence. There are few methods to allow immunity
  against Silence and they are:
  - Equip Ribbon Ability
  - Junction 100x Silence to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.

========================================================================
Holy Water                                                      item_015
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 1x Zombie Powder : 3x Holy Water (Siren's ST Med-RF)
Function:   Cures Zombie, Curse
Card Mod:   n/a

* You need to use item if your character is under Undead/Zombie status
  otherwise, your curative magic and healing items does damage. Not
  forgeting Phoenix Down /Mega Phoenix /X-Potion/Elixir/Megalixir 
  causes an INSTANT DEATH ATTACK.
* It provides an one-time effect. It does not cause your character to
  be immune against Undead/Zombie. There are few methods to allow 
  immunity against Undead/Zombie and they are:
  - Equip Ribbon Ability
  - Junction 100x Zombie to ST-Def-J / ST-Def-J x2/ ST-Def-J x4
* Has no effect on other status and KO'd characters.

========================================================================
Remedy                                                          item_016
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 5x Betrayal Sword : 1x Remedy (Siren's ST Med-RF)
            5x Sleep Powder   : 1x Remedy (Siren's ST Med-RF)
            1x Dragon Fang    : 1x Remedy (Siren's ST Med-RF)
            1x Malboro Tentacle : 2x Remedy (Siren's ST Med-RF)
            1x Med Kit : 20x Remedy (Siren's ST Med-RF)
Function:   Cures abnormal status
Card Mod:   n/a

* Received it from Forest Fox leader before heading for Galbadia Garden.
* Received it from Garden female cadet at Balamb Garden- Training Center
  in Disc 2.
* Has no effect on KO'd characters.
* It provides an one-time effect. It does not cause your character to be
  immune against any abnormal status.

========================================================================
Remedy+                                                         item_017
========================================================================
Methods in Gaining
Combat:     n/a
Refinement: 10x Remedy : 1x Remedy+ (Alexander's Med LV Up)
Function:   Cures abnormal status and magical effects.
Card Mod:   n/a

* You can only get this item from Alexander's Med LV Up Menu. [You need
  to master Med Data first, in addition a free slot for Med LV Up. Next 
  master Med LV Up and select it through the Ability menu. Select the 
  item [Remedy] and convert it into Remedy+. Note that you need at least
  Remedy, or else the refinement can't work.
* This item is a better Remedy as it also removes magical status such as
  Vit 0, which caused by Meltdown.
* This item is one of the requirements to summon GF Doomtrain. You need
  at least 6 of them to meet up with the requirements. Refer to 
  Solomon's Ring [code: 025] for more information.

........................................................................
 _____
/ 5.2 \_________________________________________________________________
------------------------------------------------------------------------
Battle Items Group                                            ffviii_046
------------------------------------------------------------------------
Battle Items are typically items that only usable in combat unlike Junk.
They are extremely good as they can does a lot of damage such as Hero,
Holy War, Phoenix Pinion, Gysahl Greens, Holy Stone, etc.
 _
//___    This group's icon should look something like the ASCII Art on
|____|   the left..

------------------------------------------------------------------------
Notes on Battle Items Group
------------------------------------------------------------------------
These are the items that are usable in combat. [it really sucks 
compared to FF7 where you can uses items such as Grenade, Right Arm, 
etc.] These items are rather hard to get as they can't be obtained 
through the battles (except for BOSS fights) and the best method is 
either through the Pocketstation / refinement. Here are some of the 
important refinement abilities:

Alexander's Med LV Up [120 AP, requires Med Data (200 AP)]
Siren's Tool-RF [30 AP]

Except for the Magical Lamp and Solomon's Ring, the remainder can be 
used repetitive [as long you have them stocked in the items inventory]
Magical Lamp allows you to obtain Diablos (refer to GF bestiary)
Solmon's Ring allows you to obtain Doomtrain (refer to GF bestiary)

Hero-trial and Friendship is only obtainable through the Pocketstation. 
The remainding items can be obtained through refinement, completing 
quests, modified your cards into Items, etc.

------------------------------------------------------------------------
Name of Item         What it does                                   Sell
------------------------------------------------------------------------
Hero-trial           Makes character invisible sometimes               7
Hero                 Makes character invisible                      7500
Holy War-trial       Makes all party members invisible sometimes       7
Holy War             Makes all party members invisible             15000
Gysahl Greens        Chocobo related...?                               7
Phoenix Pinion       When used in battle..                             7
Magical Lamp         You should save your game before using it!        7
Solomon's Ring       An old, mysterious ring.                          7
Friendship*          When used in battle..                             7
Shell Stone          Same effect as Shell                              7
Protect Stone        Same effect as Protect                            7
Aura Stone           Same effect as Aura                               7
Death Stone          Same effect as Death                              7
Holy Stone           Same effect as Holy                               7
Flare Stone          Same effect as Flare                              7
Meteor Stone         Same effect as Meteor                             7
Ultima Stone         Same effect as Ultima                             7
------------------------------------------------------------------------
* Obtainable only through Pocketstation

========================================================================
Hero-trial                                                      item_018
========================================================================
Methods in gaining
Combat:     n/a 
Refinement: n/a
Function:   Makes character invisible sometimes
Card Mod:   n/a

* Has only 50% chance rate of being invisible. I guess it is based on
  Luck. 
* Has no effect on KO'd characters.
* You can get this item through Angelo Search.
* Causes one character to be invisible that physical attacks and 
  magicial attacks [attacking, support, status, time Magic except for 
  recovery Magic] will causes a MISS or does zero damage. Recovery magic 
  except for Regen, Life, Full-life will cause a miss. GF Commands such
  as Recovery also works.
* Can get more of this through Pocketstation.

========================================================================
Hero                                                            item_019
========================================================================
Methods in gaining
Combat:     Mug Seifer during your encounter with him at Galbadia 
            Garden [Disc 2] and Lunatic Pandora [Disc 3]
Refinement: 10x Hero-trial : 1x Hero [Alexander's Med LV Up]
Function:   Makes character invisible 
Card Mod:   1x Laguna's Card : 100x Laguna's Card

* Causes one character to be invisible that physical attacks and 
  magicial attacks [attacking, support, status, time Magic except for 
  recovery Magic] will causes a MISS or does zero damage. Recovery magic 
  except for Regen, Life, Full-life will cause a miss. GF Commands such
  as Recovery also works.
* The most preferred method of getting Hero is by modifying the Laguna's 
  Card and get it back in Disc 4 by battling the CC Group in the 
  Ragnarok.

========================================================================
Holy War-trial                                                  item_020
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 10x Hero : 1x Holy War Trial [Alexander's Med LV Up]
Function:   Makes party members invisible sometimes
Card Mod:   n/a

* Has only ~50% chance of being invisible for the entire party. Based
  on Luck.
* Causes entire party to be invisible that physical attacks and 
  magicial attacks [attacking, support, status, time Magic except for 
  recovery Magic] will causes a MISS or does zero damage. Recovery magic 
  except for Regen, Life, Full-life will cause a miss. GF Commands such
  as Recovery  also works.
* Same as Hero-trial and the difference is that it affects the entire
  party.

========================================================================
Holy War                                                        item_021
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 10x Holy War-trial : 1x Holy War [Alexander's Med LV Up]
Function:   Makes party members invisible
Card Mod:   1x Gilgamesh's Card : 10x Holy War

* Causes entire party to be invisible that physical attacks and magicial
  attacks [attacking, support, status, time Magic except for recovery 
  Magic] will causes a MISS or does zero damage. Recovery magic except
  for Regen, Life, Full-life will cause a miss. GF Commands Recovery 
  also works.
* If you want an easy battle against Omega, this item would be your best
  bet. 
* The most preferred method of getting Holy War is by modifying the 
  Gilgamesh Card and get it back in Disc 4 by battling the CC Group in
  the Ragnarok.

========================================================================
Gysahl Greens                                                   item_022
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   Chocobo related..? Just summon a Mother Chocobo at any of
            the Chocobo forests and you will be able to summon Chicobo.
            Gets advance through levelling up Boko in Choco World via
            Pocketstation
Card Mod:   1x Chicobo's Card : 100x Gysahl Greens

* Note that you can pay 1x Gysahl Greens from the ChocoBoy in any of the
  Chocobo Forests. Sometimes it is not in a single quantity but you can
  buy: 10x Gysahl Greens for 6000 gil, 5x Gysahl Greens for 3000 gil.
  You can only buy Gysahl Greens from the ChocoBoy, provided that you
  haven't solved the puzzle in that particular Chocobo Forests.
* After completing the Chocobo Forests Quest and obtained Chicobo's 
  card, you can still obtained from the Chicobo in the Chocobo Holy 
  Region each time you entered the forest. But of course, you will have
  600 gil being snatched away ^_^;
* Can get a prize by winning card games against Battle Masters in 
  D-District Prison [Disc 2]
* Gotten it from Balamb Garden female student in Cafeteria.
* The most preferred method of getting Gysahl Greens is by modifying 
  the Chicobo Card and get it back in Disc 4 by battling the CC Group 
  in the Ragnarok.

========================================================================
Phoenix Pinion                                                  item_023
========================================================================
Methods in gaining
Combat:     n/a
Refinement: When used in battle... Allows you to summon GF Phoenix. 
            GF Phoenix does Fire element damage to all enemies and casts
            Life on all party members.
Function:   3x Mega Phoenix : 1x Phoenix Pinion [Siren's Tool-RF]
Card Mod:   n/a

* You can get one by finding all the stones for Laguna's statue at the
  Shumi Village.
* You can get a second one at Missing Vase Pieces in Winhill [not 
  during Laguna's Dream Sequence.]
* Found it at Lunatic Pandora in Disc 3 [refer to Walkthrough (or Part
  I) for more information]
* The Phoenix Pinion has the chances of being used when your party is
  being wiped out by the enemy. Hence, it is quite reasonable to give
  at least one of the members, the item command.
* The best method of getting Phoenix Pinions to refine Mega Phoenix
  [which can be bought from Esthar Shop!!! with Familiar] through 
  Siren's Tool-RF.

========================================================================
Magical Lamp                                                    item_024
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   A cursed lamp.. Transports the current party to the World of
            Darkness and you will battle GF Diablos. Defeat GF Diablos
            to have it as your ally.
Card Mod:   n/a

* You will get this item upon your trip to Balamb Town for your first
  SeeD Mission and it will be forced to be given to you by Cid Kramer.
* A lot of e-mails have regarding about this item.. Is there is another
  alternate way of getting Magical Lamp? Yes! You can get this item
  through the Pocketstation. As for Angelo Search, I am still testing
  for it.
* You can use this item anytime even during Laguna's Dream Sequences.

========================================================================
Solomon's Ring                                                  item_025
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   A mysterious ring. Allows you to summon GF Doomtrain as your
            ally by getting its requirements: 6x Steel Pipe, 6x Remedy+,
            and 6x Malboro Tentacle. Just press X to select it from
            menu.
Card Mod:   n/a

* This item can be gotten from Tear's Point before your trip to Space.
  After returning to space, you will be unable to get the item. However,
  in Disc 4, you will be able to retrieve it. 
* Item not working even with all requirements? I myself haven't 
  encounter that before.. But I assume it will be usable as long as you
  was not in the effected area by Lunar Cry [Esthar City and Great 
  Plains of Esthar] or maybe the Centra Crater [where you find the 
  Centra Ruins]
* You need to have all the requirements met otherwise, you can't summon
  GF Doomtrain. Refer to Remedy+ [code: 000], Steel Pipe [code: 000] and 
  Malboro Tentacles [code: 000] for more information on get these 
  requirements.

========================================================================
Friendship                                                      item_026
========================================================================
Methods in gaining
Combat:     n/a (obtainable through Pocketstation)
Refinement: n/a
Function:   When used in battle.. Allows you to summon Moomba where it
            does it attacks, carrying non-elemental damage to all 
            enemies.
Card Mod:   n/a

* Available via Pocketstation only.
* The Friendship, like Gysahl Greens [code: 022] and Phoenix Pinion [
  code: 023], is an item that produced a one-time effect. That means in 
  order to summon Moomba another time, you need to use another 
  Friendship item. You can only summon Moomba during combat through the
  item menu.

========================================================================
Shell Stone                                                     item_027
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during the space journey in Disc 3.
Refinement: 1x Rune Armlet : 10x Shell Stone (Siren's Tool-RF)
            1x Force Armlet : 30x Shell Stone (Siren's Tool-RF)
Function:   Same effect as Shell. Allows your character to cast Shell
            onto ally or oneself.
Card Mod:   1x Mobile Type 8's Card : 10x Shell Stone

* Shell Stone typically works like Shell except you cast it through the
  Item command instead. I would preferred Shell as it is much easier to 
  obtain and you could enhance it with Triple/Double Magic.
* You can also gotten a couple of these, by solving the puzzles in the
  Chocobo Forests.
* The most preferred method of getting Shell Stone is by modifying the 
  Mobile Type 8's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.


========================================================================
Protect Stone                                                   item_028
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during the space journey in Disc 3.
Refinement: 1x Turtle Shell : 10x Protect Stone (Siren's Tool-RF)
            1x Orihalcon : 30x Protect Stone (Siren's Tool-RF)
Function:   Same effect as Protect. Allows your character to cast 
            Protect onto ally or oneself.
Card Mod:   1x BGH251F2's Card : 10x Protect Stone

* Protect Stone works like Protect, except you cast it through the Item
  command instead. I would preferred Protect as it is much easier to 
  obtain and you could enhance it with Triple/Double Magic.
* You can also gotten a couple of these, through solving puzzles in the
  Chocobo Forests.
* The most preferred method of getting Protect Stone is by modifying the 
  BGH251F2's Card. You can get it by having card games with CC Group or 
  known players such as Cid or Dr. Kadowaki.

========================================================================
Aura Stone                                                      item_029
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during the space journey in Disc 3.
Refinement: 1x Steel Pipe  : 1x Aura Stone (Siren's Tool-RF)
            1x Fury Fragment : 2x Aura Stone (Siren's Tool-RF)
            1x Strength Love : 2x Aura Stone (Siren's Tool-RF)
            1x Circlet : 2x Aura Stone (Siren's Tool-RF)
            1x Power Wrist : 10x Aura Stone (Siren's Tool-RF)
            1x Hypno Crown : 10x Aura Stone (Siren's Tool-RF)
Function:   Same effect as Aura. Allows your character to cast Aura
            onto ally or oneself.
Card Mod:   n/a

* Aura Stone works like Aura, except you cast it through the Item 
  command instead. I would preferred Aura Stone compared to Aura as it
  is much easier to obtained when you have problems in finding Fury 
  Fragments or Draw Points containing Aura.
* You can also gotten a couple of these, through solving puzzles in the
  Chocobo Forests.
* The best method to get more Aura Stones is by refining Steel Pipes
  [which can be mugged from Wendigo] through Siren's Tool-RF.

========================================================================
Death Stone                                                     item_030
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during the space journey in Disc 3
Refinement: 1x Dead Spirit : 2x Death Stone (Siren's Tool-RF)
Function:   Same effect as Death. 
Card Mod:   1x Elvoret's Card : 10x Death Stone

* Death Stone works like Death, except you cast it through the Item 
  Command. I would preferred Death over Death Stone as it is much 
  easier to obtain and would be devastating with Triple/Double Magic.
* You can also gotten a couple of these, through solving the puzzles
  in the Chocobo Forests.
* The most preferred method of getting Death Stone is by modifying the 
  Elvoret's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.

========================================================================
Holy Stone                                                      item_031
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
            during the space journey in Disc 3.
            Defeat the Last Sorceress during Time Compression in Disc 4.
Refinement: 1x Moon Stone : 2x Holy Stone (Siren's Tool-RF)
Function:   Same effect as Holy
Card Mod:   1x Krysta's Card : 10x Holy Stone

* You will get this as a prize by completing the Missing Vase Pieces.
* You can also gotten a couple of these through solving the puzzles in
  the Chocobo Forests.
* The most preferred method of getting Holy Stone is by modifying the 
  Krysta's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.

========================================================================
Flare Stone                                                     item_032
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during space journey in Disc 3.
            Defeat BOSS Abadon in Great Salt Lake of Disc 3.
Refinement: 1x Inferno Fang : 2x Flare Stone (Siren's Tool-RF)
Function:   Same effect as Flare
Card Mod:   1x Tiamat's Card : 10x Flare Stone

* You can also gotten a couple of these through solving the puzzles in
  the Chocobo Forests
* The most preferred method of getting Flare Stone is by modifying the 
  Tiamat's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.


========================================================================
Meteor Stone                                                    item_033
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok 
            during space journey in Disc 3.
            Defeat the last Sorceress during Time Compression in Disc 4.
Refinement: 1x Star Fragment : 2x Meteor Stone (Siren's Tool-RF)
Function:   Same effect as Meteor
Card Mod:   1x Red Giant's Card : 5x Meteor Stone

* You can also gotten a couple of these through solving the puzzles in
  the Chocobo Forests.
* The most preferred method of getting Meteor Stone is by modifying the 
  Red Giant's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.


========================================================================
Ultima Stone                                                    item_034
========================================================================
Methods in gaining
Combat:     Defeat BOSS Propagator during your visit at the Ragnarok
            during space journey in Disc 3.
            Defeat BOSS Ultima Weapon at Deep Sea Deposit
Refinement: 1x Energy Crystal : 2x Ultima Stone (Siren's Tool-RF)
Function:   Same effect as Ultima
Card Mod:   1x Ultima Weapon's Card : 2x Ultima Stone

* You can also gotten a couple of these through solving the puzzles in
  the Chocobo Forests.
* The most preferred method of getting Ultima Stone is by modifying the 
  Ultima Weapon's Card. You can get it by having card games with CC
  Group or known players such as Cid or Dr. Kadowaki.

........................................................................
 _____
/ 5.3 \_________________________________________________________________
------------------------------------------------------------------------
Field Items Group                                             ffviii_047
------------------------------------------------------------------------
Field items are typically items that are only activated once on the 
World Map or at the Save Point. There are three kinds and they all 
provide an entire party effect.
  _
 /|\     The icon of the group looks something like this.
/_|_\

L i s t 
------------------------------------------------------------------------
Name of Item      What it does?                                     Sell
------------------------------------------------------------------------
Tent              Fully restores abnormal status and HP to all       750
Pet House         Restores HP to all GFs                             375
Cottage           Same effect as Tent plus restores all GFs          670
------------------------------------------------------------------------

========================================================================
Tent                                                            item_035
========================================================================
Methods in gaining
Combat:     Mug Level 30 ~40 Elite Soldiers/ Esthar Soldiers [rare]
Refinement: 1x Healing Water : 2x Tent (Siren's Tool-RF)
            1x Regen Ring : 5x Tent (Siren's Tool-RF)
Function:   Fully restores abnormal status and HP to all, usable only
            at World Map or Save Point.
Card Mod:   n/a

* Received from male cadet in the Parking Lot of Balamb Garden at Disc
  2.
* Found in a box in D-District Prison in Disc 2.
* You can buy this from most stores.

========================================================================
Pet House                                                       item_036
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 1x Healing Mail : 1x Pet House (Leviathan's GFRecov Med-RF)
            1x Silver Mail : 2x Pet House (Leviathan's GFRecov Med-RF)
            1x Gold Armor : 4x Pet House (Leviathan's GFRecov Med-RF)
            1x Diamond Armor : 16x Pet House (Leviathan's GFRecov 
            Med-RF)
Function:   Restores HP to all GFs
Card Mod:   1x MiniMog's Card : 100x Pet House

* Found in a box in D-District Prison in Disc 2.
* You can buy these from GF Item Shops like the one in Timber.

========================================================================
Cottage                                                         item_037
========================================================================
Methods in gaining
Combat:     Mug Level 50 ~ 60 Elite Soldiers or Esthar Soldiers (cyborg)
            Defeat Elynole at Communication Towers.
Refinement: 1x Whisper : 1x Cottage (Siren's Tool-RF)
            1x Healing Ring : 30x Cottage (Siren's Tool-RF)
            1x Diamond Armor : 50x Cottage (Siren's Tool-RF)
Function:   Same effect as Tent plus restores HP to all GFs.
Card Mod:   n/a

* Found one in a box in D-District Prison in Disc 2.
* The best group item healer! You can buy these from Esthar Shop!!! with
  Familiar Ability learnt.
........................................................................
 _____
/ 5.4 \_________________________________________________________________
------------------------------------------------------------------------
GF Medicine Group                                             ffviii_048
------------------------------------------------------------------------
Like characters, GFs needs items to restores HP and the items are known
as GF recovery items. Although GFs have auto-walk and recover, they 
still requires these items as they provide more effective healing. 
G-Returners are commonly won by defeating most GFs while in Disc 1.

You can get most of these through Leviathan's GFRecov Med-RF [30 AP]. 
G-Mega Potions are generally the best items for GFs, unlike Elixir and
Megalixir for your characters.

L i s t 
------------------------------------------------------------------------
Name of Item      What it does?                                     Sell
------------------------------------------------------------------------
G-Potion          Restores 200 HP to GF                               75
G-Hi-Potion       Restores 1000 HP to GF                             225
G-Mega-Potion     Restores 1000 HP to all GFs                         37
G-Returner        Revives GF from KO                                 187
Rename Card       Changes GF name                                     37
Pet's Nametag     Changes Pet's name                                 187
Amnesia Greens    Makes GF forget an ability                         375
------------------------------------------------------------------------

========================================================================
G-Potion                                                        item_038
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   Restores 200 HP to GF
Card Mod:   n/a

* You can buy this from Item and Pet Shops.
* You can only use this item while not in combat. If you want to heal 
  GFs during combat, you have to use MiniMog Command.

========================================================================
G-Hi-Potion                                                     item_039
========================================================================
Methods in gaining
Combat:     Defeat Sacred in the Tomb of Unknown King in Disc 1.
Refinement: 1x Healing Water : 2x G-Hi-Potion (GFRecov Med-RF)
            1x Mesmerize Blade : 2x G-Hi-Potion (GFRecov Med-RF)
            1x Whisper : 4x G-Hi-Potion (GFRecov Med-RF)
Function:   Restores 1000 HP to GF
Card Mod:   n/a

* Quite easy to get as you can buy it from Pet Shops and Item Shops
* You can only use this item while not in combat. If you want to heal 
  GFs during combat, you have to use MiniMog Command.

========================================================================
G-Mega Potion                                                   item_040
========================================================================
Methods in gaining
Combat:     Defeat GF Odin in Centra Ruins in Disc 2/ Disc 3
Refinement: 1x Healing Ring : 20x G-Mega Potion (GFRecov Med-RF)
Function:   Restores 1000 HP to all GFs
Card Mod:   1x Sphinxuar : 1x G-Mega Potion
            1x Propagator : 1x G-Mega Potion

* Perhaps the hardest GF healing items to get. The recommended way is
  through modifying Sphinxuar's or Propagator's Card.
* You can only use this item while not in combat. If you want to heal 
  GFs during combat, you have to use MiniMog Command.

========================================================================
G-Returner                                                      item_041
========================================================================
Methods in gaining
Combat:     Defeat GF Ifrit, Elvoret, Diablos, Minotaur [both fights] 
            and Cerberus.
Refinement: 1x Pet House : 2x G-Returner (GFRecov Med-RF)
            1x Life Ring : 2x G-Returner (GFRecov Med-RF)
            1x Regen Ring : 6x G-Returner (GFRecov Med-RF)
            1x Phoenix Spirit : 40x G-Returner (GFRecov Med-RF)
Function:   Revives GF from KO
Card Mod:   1x Granaldo's Card : 1x G-Returner

* You can buy most of these from Item Shops and Pet Shops.
* Remember to revive dead GFs before going back to battle.

========================================================================
Rename Card                                                     item_042
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   Changes GF's name
Card Mod:   1x Catoblepas' Card : 5x Rename Card

* You can get one from D-District Prison when you refuse to submit.
* You can get another one by trading the Shiva Card for Girl Next Door.

========================================================================
Pet's Nametag                                                   item_043
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   Changes pet's name
Card Mod:   n/a

* Found this item at the D-District Prison [before rescuing Squall]
* This allows you to change Angelo's Name.

========================================================================
Amnesia Greens                                                  item_044
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   Allows GF to forget an ability
Card Mod:   n/a

* You can buy this from all Pet Shops. Extremely important when you want
  to customize your GFs.
* Notes on Amnesia Greens: Amnesia Greens are used to remove unwanted 
  abilities. For example, you want a GF to learn Str +60% but the GF
  ability slots is being fully occupied. Amnesia Greens allows you to 
  remove BUT BE CAUTION when using it. Once an ability is removed, you
  can't get it back any more. 
* Please wait for the GFs to master all its Ability before you use this
  item. Let's says Alexander has gotten 21 of 22 abilities through the
  initial ability list. The only ability that has not been uncovered is
  the Med LV Up Menu Ability. You need to wait to master its prequisite
  Med Data before you can learn this. If the slot is being replaced by
  another ability let's says Str +60%, Alexander can't have additional 
  space for Med LV Up, hence Alexander can't learn Med LV Up. Therefore,
  it highly recommended that you can all the 22 initial abilities before
  modifying them. If you have made the above mistake, use Amnesia Greens
  to remove any ability except for its prequisite. After doing this, 
  check the menu and Med LV Up should appear on the ability list.

........................................................................
 _____
/ 5.5 \_________________________________________________________________
------------------------------------------------------------------------
GF Ability Items                                              ffviii_049
------------------------------------------------------------------------
GFs can be customized by using these items known as ability items. They
normally are hard to find as you required the Rare Item to get them.
The most powerful ones such as Samnatha Soul can only be obtained 
through refinement known as GFAbl Med-RF from GF Eden. 
 _ _
 | |        It should look like the ASCII Art on the left. It also 
/G F\       applies to GF Medicine Items.

GFs can have only a maximum of 22 Abilities. The first time you got the
GFs, only about 75% of GF Ability screen are filled and the list has 
left out a lot of them. Note that GFs requires additional slots to learn 
advance abilities from its prequisite abilities. Example: GF needs to 
learn SumMag +10% in order to get its prequisite SumMag +20%. There are 
a lot of abilities and also includes the rarely find abilities such as 
Ribbon (via Pocketstation only) and Hundred Needles [allows GFs to 
learn Damage Return]. Mog's Amulet [allows GFs to learn MiniMog] is 
also another item that can be only obtained from Pocketstation.

Once you have gotten the item, it does not mean that you can use that
ability. Instead they must be learnt. You may required to use Amnesia
Greens which can be brought from all Pet Shops to forget abilities. 
Next replace the empty slot with the item that allows GF to learn the
ability. Note that GFs can't have duplicated abilities such as 2x 
SumMag +10%. Once the item is used, the GFs will takes no AP to learn
it as it is automatically learnt.

L i s t
------------------------------------------------------------------------
Name of Item       What it does?                                    Sell
------------------------------------------------------------------------
Magic Scroll       GF learns Magic Ability                          1875
GF Scroll          GF learns GF Ability                             1875
Item Scroll        GF learns Item Ability                           1875
Draw Scroll        GF learns Draw Ability                           1875
Gambler Spirit     GF learns Card Ability                           3750
Med Kit            GF learns Treatment Ability                      3750
Healing Ring       GF learns Recover Ability                        3750
Phoenix Spirit     GF learns Revive Ability                         3750
Bomb Spirit        GF learns Kamikaze Ability                       7500
Hungry Cookpot     GF learns Devour Ability                         7500
Mog's Amulet       GF learns MiniMog Ability                        7500
HP-J Scroll        GF learns HP-J Ability                           3750
Str-J Scroll       GF learns Str-J Ability                          3750
Vit-J Scroll       GF learns Vit-J Ability                          3750
Mag-J Scroll       GF learns Mag-J Ability                          3750
Spr-J Scroll       GF learns Spr-J Ability                          3750
Luck-J Scroll      GF learns Luck-J Ability                         3750
Spd-J Scroll       GF learns Spd-J Ability                         18750
Aegis Amulet       GF learns Eva-J Ability                         18750
Elem Atk           GF learns Elem-Atk-J Ability                    18750
Elem Guard         GF learns Elem-Def-J x4 Ability                 18750
Status Atk         GF learns ST-Atk-J Ability                      18750
Status Guard       GF learns ST-Def-J x4 Ability                   18750
Rosetta Stone      GF learns Ability x4 Ability                    18750
Steel Pipe         GF learns SumMag +10% Ability                     112
Star Fragment      GF learns SumMag +20% Ability                     187
Energy Crystal     GF learns SumMag +30% Ability                     375
Samantha Soul      GF learns SumMag +40% Ability                     750
Healing Mail       GF learns GF HP +10% Ability                      112
Silver Mail        GF learns GF HP +20% Ability                      187
Gold Armor         GF learns GF HP +30% Ability                      375
Diamond Armor      GF learns GF HP +40% Ability                      750
Regen Ring         GF learns HP +20% Ability                         112
Giant Ring         GF learns HP +40% Ability                        1500
Gaea's Ring        GF learns HP +80% Ability                       11250
Strength Love      GF learns Str +20% Ability                        112
Power Wrist        GF learns Str +40% Ability                       1500
Hyper Wrist        GF learns Str +60% Ability                      11250
Turtle Shell       GF learns Vit +20% Ability                        112
Orihalcon          GF learns Vit +40% Ability                       1500
Adamantine         GF learns Vit +60% Ability                      11250
Circlet            GF learns Mag +20% Ability                        112
Hypno Crown        GF learns Mag +40% Ability                       1500
Royal Crown        GF learns Mag +60% Ability                      11250
Rune Armlet        GF learns Spr +20% Ability                        112
Force Armlet       GF learns Spr +40% Ability                       1500
Magic Armlet       GF learns Spr +60% Ability                      11250
Jet Engine         GF learns Spd +20% Ability                       1500 
Rocket Engine      GF learns Spd +40% Ability                      11250
Moon Curtain       GF learns Auto Shell Ability                    15000
Glow Curtain       GF learns Auto Reflect Ability                  15000
Steel Curtain      GF learns Auto Protect Ability                  15000
Accelerator        GF learns Auto Haste Ability                    18750
Monk's Code        GF learns Counter Ability                       18750
Knight's Code      GF learns Cover Ability                         15000
Doc's Code         GF learns Med Data Ability                      15000
Hundred Needles    GF learns Damage Return Ability                 15000
Three Stars        GF learns Expend x3-1 Ability                   18750
Ribbon*            GF learns Ribbon Ability                        37500
------------------------------------------------------------------------
*these items can only be obtained through the Pocketstation.

========================================================================
Magic Scroll                                                    item_045
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns Magic Ability
Card Mod:   n/a
GFs:        All

* You can get this item through buying from Timber Pet Shop. Note that
  all GFs can't use this item, unless you have removed the Magic Ability
* With this item, your equipped character can use the Magic Command.

========================================================================
GF Scroll                                                       item_046
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns GF Ability
Card Mod:   n/a
GFs:        All

* You can get this item through buying from Timber Pet Shop. Note that 
  all GFs can't use this item, unless you have removed the GF Ability.
* With this item, your equipped character can use the GF Command.

========================================================================
Draw Scroll                                                     item_047
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns Draw Ability
Card Mod:   n/a
GFs:        All

* You can get this item through buying from Timber Pet Shop. Note that
  all GFs can't use this item, unless you have removed the Draw Ability.
* With this item, your equipped character can use the Draw Command.

========================================================================
Item Scroll                                                     item_048
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns Item Ability
Card Mod:   n/a
GFs:        All

* You can get this item through buying from Timber Pet Shop. Note that 
  all GFs can't use this, unless you have removed the Item Ability.
* With this item, your equipped character can use the Item Command.

========================================================================
Gambler Spirit                                                  item_049
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns Card Ability
Card Mod:   3x Shumi Tribe : 1x Gambler Spirit
GFs:        Quezacotl [60 AP]

* This item can be obtained through the above methods or Pocketstation.
* You can use this to allow GF to learn Card Command. Once it is being
  used, you don't need to accquired AP to master this ability.
* The most preferred way to get Gambler Spirit is through card 
  modification where you modify Shumi Tribe's Card.

========================================================================
Med Kit                                                         item_050
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 100x Dragon Fang : 1x Med Kit [GFAbl Med-RF]
Function:   GF learns Treatment Ability
Card Mod:   n/a
GFs:        Siren [100 AP]

* This item can be obtained only through the above methods or via
  Pocketstation. Refer to Command Ability: Med Kit for more information.
* Dragon Fang can be obtained by defeating Blue Dragon that find in 
  Trabia- Winter Island region. Just move close to the mountains and you
  will encounter them. 

========================================================================
Healing Ring                                                    item_051
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 100x Whisper : 1x Healing Ring [GFAbl Med-RF]
Function:   GF learns Recover Ability
Card Mod:   n/a
GFs:        Leviathan [200 AP]

* This item can only be obtained through the above methods or via
  Pocketstation. Refer to Command Ability: Recover for more information.
* Whisper can be obtained by defeating a single Adamantoise. You can 
  also get this by stealing from Adamantoise. However, it practically
  takes ages to get 100x Whispers.

========================================================================
Phoenix Spirit                                                  item_052
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 20x Phoenix Pinion : 1x Phoenix Spirit [GFAbl Med-RF]
Function:   GF learns Revive Ability
Card Mod:   1x Phoenix : 3x Phoenix Spirit
GFs:        Alexander [200 AP]

* This item can only be obtained through the above methods or via
  Pocketstation. Refer to Command Ability: Revive for more information.
* The most preferred method of get Phoenix Spirits is by getting the 
  Phoenix's Card. Modified the card and get it back by defeating CC
  Group members in Disc 4 at the Ragnarok.

========================================================================
Bomb Spirit                                                     item_053
========================================================================
Methods in gaining
Combat:     Mug Level 100 Bombs [rare item equipped]
Refinement: 100x Bomb Fragment : 1x Bomb Spirit [GFAbl Med-RF]
Function:   GF learns Kamikaze Ability
Card Mod:   n/a
GFs:        Cactuar [100 AP]

* This item can only be obtained through the above methods or via
  Pocketstation. Refer to Command Ability: Kamikaze for more 
  information.
* Bomb Fragment can be obtained by defeating/mugging Bombs found at
  the Fire Cavern or forests near the southeastern Chocobo Forests.

========================================================================
Hungry Cookpot                                                  item_054
========================================================================
Methods in gaining
Combat:     Give 5x Elixir to PuPu [during UFO Sighting Incident and
            card-mod the card.]
Refinement: n/a
Function:   GF learns Devour Ability
Card Mod:   1x PuPu : 1x Hungry Cookpot
GFs:        Eden

* This item can only be obtained through the above methods or via
  Pocketstation. Refer to Command Ability: Devour for more information.
* Well, there is only one method and it is get the PuPu's Card.

========================================================================
Mog's Amulet                                                    item_055
========================================================================
Methods in gaining
Combat:     n/a
Refinement: n/a
Function:   GF learns MiniMog Ability
Card Mod:   n/a
GFs:        n/a

* This item can only be obtained through the Choco World of 
  Pocketstation and you must unlock GF MiniMog before you could use the
  item.
* The Mog's Amulet allows you to use the MiniMog Command.

========================================================================
HP-J Scroll                                                     item_056
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 2x HP Up : 1x HP-J Scroll [GFAbl Med-RF]
Function:   GF learns HP-J Ability
Card Mod:   n/a
GFs:        Quezacotl, Ifrit, Brothers, Diablos, Carbuncle [50 AP]

* This item can be brought from Esthar Pet Shop when you have acquired
  GF Tonberry's Familiar Ability.

========================================================================
Str-J Scroll                                                    item_057
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 2x Str Up : 1x Str-J Scroll [GFAbl Med-RF]
Function:   GF learns Str-J Ability
Card Mod:   n/a
GFs:        Shiva, Ifrit, Brothers, Pandemona, Cerberus [50 AP]

* This item can be brought from Esthar Pet Shop when you have acquired
  GF Tonberry's Familiar Ability.

========================================================================
Vit-J Scroll                                                    item_058
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 2x Vit Up : 1x Vit-J Scroll [GFAbl Med-RF]
Function:   GF learns Vit-J Ability
Card Mod:   n/a
GFs:        Quezacotl, Shiva, Carbuncle [50 AP]

* This item can be brought from Esthar Pet Shop when you have acquired
  GF Tonberry's Familiar Ability.

========================================================================
Mag-J Scroll                                                    item_059
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 2x Mag Up : 1x Mag-J Scroll [GFAbl Med-RF]
Function:   GF learns Mag-J Ability
Card Mod:   n/a
GFs:        Quezacotl, Siren, Carbuncle, Diablos, Leviathan, Cerberus 
            [50 AP]

* This item can be brought from Esthar Pet Shop when you have acquired
  GF Tonberry's Familiar Ability.

========================================================================
Spr-J Scroll                                                    item_060
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 2x Spr Up : 1x Spr-J Scroll [GFAbl Med-RF]
Function:   GF learns Spr-J Ability
Card Mod:   n/a
GFs:        Shiva, Brothers, Leviathan, Cerberus, Alexander

* This item can be brought from Esthar Pet Shop when you have acquired
  GF Tonberry's Familiar Ability.

========================================================================
Spd-J Scroll                                                    item_061
========================================================================
Methods in gaining
Combat:     Mug Cerberus at Galbadia Garden in Disc 2.
Refinement: 2x Spd Up : 1x Spd-J Scroll [GFAbl Med-RF]
Function:   GF learns Spd-J Ability
Card Mod:   n/a
GFs:        Pandemona, Cerberus, Eden

* This item can be found in Lunatic Pandora during Zell's quest at
  Disc 3, refer to Part I for more information.

========================================================================
Luck-J Scroll                                                   item_062
========================================================================
Methods in gaining
Combat:     Mug Odin at Centra Ruins
Refinement: 2x Luck Up : 1x Luck-J Scroll [GFAbl Med-RF]
Function:   GF learns Luck-J Ability
Card Mod:   n/a
GFs:        Cactuar [200 AP]

* This item can be found by solving the hint no. 2 for Obel Lake 
  Mystery. 

========================================================================
Aegis Amulet                                                    item_063
========================================================================
Methods in gaining
Combat:     Defeat/Mug UFO? during UFO sighting Incident.
Refinement: 50x Barrier : 1x Aegis Amulet [GFAbl Med-RF]
Function:   GF learns Eva-J Ability
Card Mod:   n/a
GFs:        Eden, Cactuar [200 AP]

* This item can be gotten from the above methods or via the 
  Pocketstation.
* Barrier can be obtained defeat/steal Behemoths found in the Great
  Plains of Esthar after you have gotten Ragnarok.

========================================================================
Elem Atk                                                        item_064
========================================================================
Methods in gaining
Combat:     Defeat Trauma in Art Gallery in Ultimecia's Castle.
Refinement: n/a
Function:   GF learns Elem-Atk-J Ability
Card Mod:   1x Ifrit : 3x Elem Atk 
GFs:        Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona,
            Alexander.

* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Elem Atks is by getting the 
  Ifrit's Card. Modified the card and get it back by defeating CC
  Group members in Disc 4 at the Ragnarok.

========================================================================
Elem Guard                                                      item_065
========================================================================
Methods in gaining
Combat:     Defeat Krysta found in Balcony of Ultimecia's Castle
Refinement: n/a
Function:   GF learns Elem-Def-J x4 Ability
Card Mod:   1x Selphie : 3x Elem Guard
GFs:        Doomtrain, Alexander.

* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Elem Guards is by getting the 
  Selphie's Card. Modified the card and get it back by defeating CC
  Group members in Disc 4 at the Ragnarok.


========================================================================
Status Atk                                                      item_066
========================================================================
Methods in gaining
Combat:     Defeat Catoblepas in Treasure Vault of Ultimecia's Castle.
Refinement: 20x Royal Crown : 1x Status Atk (GFAbl Med-RF)
Function:   GF learns ST-Atk-J Ability
Card Mod:   1x Siren : 3x Status Atk
GFs:        Siren, Carbuncle, Cerberus, Doomtrain

* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Status Atk is by getting the 
  Siren's Card. Modified the card and get it back by defeating CC
  Group members in Disc 4 at the Ragnarok.


========================================================================
Status Guard                                                    item_067
========================================================================
Methods in gaining
Combat:     Defeat Tiamat found in the Clock Tower of Ultimecia's Castle
Refinement: n/a
Function:   GF learns ST-Def-J x4 Ability
Card Mod:   1x Doomtrain : 3x Status Guard
GFs:        Doomtrain, Cerberus

* You can get one by solving the part II quest of the Shumi Village, 
  you must solved Part I Shumi Quest: Finding Ingredients before you
  can proceed on with Part II.
* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Status Guards is by getting the 
  Doomtrain's Card. Modified the card and get it back by defeating CC
  Group members in Disc 4 at the Ragnarok.

========================================================================
Rosetta Stone                                                   item_068
========================================================================
Methods in gaining
Combat:     n/a
Refinement: 1x Shaman Stone : 1x Rosetta Stone [GFAbl Med-RF]
Function:   GF learns Ability x4 Ability
Card Mod:   n/a
GFs:        Bahamut  

* You can get one by solving the Water Gate Quest in the Ultimecia's
  Castle. Refer to Part I for more information.
* You can also get another one from Cheryl's Shop in Esthar Shopping
  Mall. You need to visit it many times and you will get it as a free
  gift. [Works only once]
* This item can be only gotten via the above methods or Pocketstation.
* Shaman Stone can be obtained by changing Dark Matter (1x) through 
  Siren's Tool-RF]. That's the best method you can get Rosetta Stone.
  You can get more of these from the Choco World via Pocketstation.

========================================================================
Steel Pipe                                                      item_069
========================================================================
Methods in gaining
Combat:     Mug LV 20 and above Wendigo
Refinement: n/a
Function:   GF learns SumMag +10% Ability 
Card Mod:   1x Elastoid : 1x Steel Pipe
GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, 
            Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden

* Steel Pipe is required to summon Doomtrain as a requirement for
  the Solomon's Ring. You need 6x of them. You can also get it from
  stealing Elastoid. 
* The most preferred method of get Steel Pipes is by modifying the 
  Elastoid's Card. You can get this card from most card players.

========================================================================
Star Fragment                                                   item_070
========================================================================
Methods in gaining
Combat:     Mug LV 40 Iron Giant or Defeat LV 100 T-Rexaur [with rare
            item equipped]
Refinement: n/a
Function:   GF learns SumMag +20% Ability
Card Mod:   3x Iron Giant : 1x Star Fragment
GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan,
            Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden

* One of hardiest items to get, but it is quite good, in terms being
  refined into rare magic such as Meteor.
* The most prefered method of getting Star Fragment is by stealing 
  from Iron Giants found in Esthar City Area after you have gotten 
  Ragnarok or you can modify 3x Iron Giant's Card to get it.

========================================================================
Energy Crystal                                                  item_071
========================================================================
Methods in gaining
Combat:     Defeat LV 100 Ruby Dragons/Behemoths/Elynoles
Refinement: n/a
Function:   GF learns SumMag +30% Ability
Card Mod:   10x Elynoles : 1x Energy Crystal
GFs:        Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, 
            Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden

* Very difficult to nab as you need to defeat the toughest BOSS. 
* The best method is proceed to the secret area in Esthar [after getting
  Ragnarok, you will find a black man in the city.] Talk to the black 
  man and you will battle the Elynoles. Remember this: DON'T MUG THE
  ELYNOLE or you will get Moon Stones instead. Ruby Dragon and Behemoths
  has a lower rate of giving you this item, therefore Elynoles are your
  best bet.

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Samantha Soul                                                   item_072
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Methods in gaining
Combat:     Mug BOSS Adel at Lunatic Pandora in Disc 4
Refinement: 50x Energy Crystal : 1x Samantha Soul [GFAbl Med-RF]
Function:   GF learns SumMag +40% Ability
Card Mod:   1x Quistis : 3x Samantha Soul
GFs:        Doomtrain, Bahamut, Eden 

* This item can be only gotten via the above methods or Pocketstation.
* The most preferred method of get Samantha Souls is by getting the 
  Quistis' Card. Modified the card and get it back