ARC THE LAD COLLECTION Walkthrough and FAQ
By The Pauliwog (aka Paul Stillman)
_Introduction_
This is an FAQ on the Arc the lad collection for the play station (PSX). This
FAQ does contain spoilers in it so be forewarned. Arc the Lad is an RPG quite
different from many I have seen. This is by no means complete and I can use
all the help I can get. My e-mail is thepauliwog@yahoo.com. If you e-mail me
please make sure that the info is not already in this faq or I will become
annoyed, also, make sure to put your name as you want it to appear when I give
you credit for the info.
Also, I expect that you have read the manual, and I will give some small tips
that might be said in it, but I will not go over things like how to equip stuff
or use items, unless I get a lot of e-mail about it.
_Legal_
This FAQ copyright 2002 Paul Stillman. Everything in this FAQ is mine, so
don’t steal it. Don’t change anything or put it on your site without asking me
first (e-mail me if you want to).
_Version History_
4/18/02- got the game, started playing
Ver 1.0
4/22/02- got the idea to write an FAQ, started. Did intro legal and table of
contents, also a bit with characters.
4/23/02- finished Arc character , started items accessories and walkthrough
(for arc 1).
4/26/02- the weekend finally! got back to my moms, got a lot more of the
walkthrough done.
4/27/02- did a lot of the characters for ATL1 and some more of the walkthrough
4/28/02- Big thunderstorm, don’t want to use the comp. Might add some monster
stuff. Also did some small items and accessories.
Table of contents
1. Arc the lad 1
A. General tips
B. Characters
C. Walkthrough
D. Items/accessories
E. Monster list*
2. Arc the lad 2*
A. General tips*
B. Characters*
C. Walkthrough*
D. Items/accessories*
E. Monster list*
3. Arc the lad monster arena *
4. Arc the lad 3*
A. Story
B. Characters*
C. Walkthrough *
D. Items/accessories*
E. Monster list*
5. Miscellaneous stuff
*Denotes coming soon
1
___ARC THE LAD I___
_General Tips_
Here is where I put some tips that I thought up, these all have exception so
don’t e-mail me saying that one doesn’t work on a specific area and such.
1. Some items are all over the place, herbs are 1 example, you can use these
whenever necessary, don’t bother holding onto them. Items such as revival
tonics are not found in multitude, and Kukuru will get the ability resurrect,
always use this instead of Revival tonics. Thus, only use revival tonics if:
you are out of MP and NEED the character, Kukuru is down and you NEED her back,
You have enough revival tonics to spare.
2. Hp and Mp are always fully healed after a battle is over.
3. Because of the above, if you are in a battle and the only goal of it is to
train, never waste a turn. What I mean is: never chose “end your turn” always
cast a spell or attack or something”. Almost everyone has a spell that they
can cast on themselves or others, anytime, thus getting them more experience.
Do this and you will level up faster.
4. When I mention “training” I am talking about re-entering a battle level
(take sembara marsh for example) for no reason other than leveling up your
characters, and to get items dropped by monsters (or those in treasure chests).
4. Hp= hit points. It’s the amount of damage you can take. It is lowered by
being hit and raised by being healed.
5. MP= Magic points. It’s the stuff you use to cast spells.
6. It’s always better to attack from the side or rear rather than from head on,
but it is always better to attack head on then not at all (unless the guy has a
mean counter attack).
7. Stick together if you don’t think you are strong enough. If you stick
together, you can team up on an enemy and cure everyone with one spell.
8. Treasure chests are opend by hitting them, or by using an offensive spell
against them. Some treasure chests can not reached unless you use either
Chongara’s make floor summon, or a spell with good range. Also, most chest
re-incarnate if you re-enter the level, but some (mostly the ones with rarer
items in them) do not.
9. Sometimes, when you re-enter a battle after the first time, you start out at
a different location, and the enemies are different. Colbo plain is a good
example of this: the first time you go through it, there are ghosts and you get
a power apple and a palo nut, the second time and on, there are just some green
slimes and zombies.
10. It suxs to be you if you are cornerd and can not move. Try to avoid this.
11. Some accessories become useless after a while. The Kaiser glove is one of
these: It gives the wearer level 1 throw, but once all your characters have
level 1 throw it is useless. It does NOT add another level to your throwing
ability.
12. Most items are won in battle, but a few are found by searching your
surroundings. I will try to get every searching item in this guide, but you
never no, I might have missed 1 or 2 items. Always search your surroundings
(by pressing X)
That’s all I have now, when I get more ideas I will put them here.
_Characters_
Note: for most of the spells and character descriptions, I tried to make up
myself, but I did steal a few from the manual. I also stole the MP points from
the Manual.
Arc
Our brave hero, he’s the guy who has been chosen by the guardian to save the
human race from devouring it’s self. He is also the only one who can use the
Ark. He’s the righteous dude who goes around saving people just because it’s
the right thing. He is strong and can use semi-effective curative spells but
his strength main magical strength is in offensive spells. And his range is
also nice!
Spells:
Burn ground - Burns the ground below the enemy (duh)
Level 1: 4 MP Level 2: 8 MP Level 3: 16 MP
Slow foe- Reduces enemies agility
Level 1: 6 MP Level 2: 9 MP level 3: 14 MP
Meteor shower- Hits monster with a big meteorite
Level 1: 9 MP Level 2: 14 MP Level 3: 21 MP
Total healing- Heals most status affects and restores a _little_ Hp
Level 1: 7 MP Level 2: 10 MP Level 3: 15 MP
Gale flash- Transient bursts of light pummel the enemy at high speeds
Level 1: 12 MP Level 2: 16 MP Level 3: 24 MP
Kukuru:
The girl who is accompanying Arc on his quest, she is in the race of protectors
of the flame cion. She goes to extinguish it, and crazy stuff starts to
happen. She is a very good curer, with some offensive spells. Her physical
attacks are quite strong and her range is excellent.
Antidote- Cures poison
Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
Cure- Recovers Hp, gets better as Kukuru levels up
Level 1- 4 MP Level 2- 8 MP Level 3- 12 MP
Silencer- Enemy can’t cast magic
Level 1: 6 MP Level 2: 9 MP Level 3: 14 MP
Refreshment- Cures abnormal statuses
Level 1: 8 MP Level 2: 12 MP Level 3: 18 MP
Judgment day- An angel comes down to kick your enemies butt.
Level 1- 9 MP Level 2: 14 MP Level 3: 21 MP
Resurrect- Brings a party member back from the dead
Level 1: 12 MP Level 2: 18 MP level 3: 27 MP
Divide- Takes Hp from your opponents and gives it your party members
Level 1: 14 MP Level : 21 MP Level 3: 32 MP
Poco
This guy is the guy who strikes fear into the enemy and rage (the good type)
into the his friends… Or so he should be, but most often the enemies frighten
him and his friends get enraged (the bad kind) with him. He is the
instrumental guy, who doesn’t do much fighting under the king. He is always
talking about food, and gets braver as he travels with Arc. He also is
somewhat unrespectful towards Gogen and that turns out to be humorous quite a
few times. Like Arc, he has a curative spell, but unlike Arc, his spell focus
is on helping friends and hurting enemies by lowering or raising their stats
temporarily.
Battle drum- Makes every friend in range temporarily stronger
Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
Healing harp- Cures allies
Level 1: 3 MP Level 2: 5 MP Level 3: 8 MP
Slow bass- Reduces enemies agility
Level 1: 7 MP Level 2: 11 MP Level 3: 17 MP
Speed ocarina- Raises friends agility
Level 1: 4 MP Level 2: 6 MP Level 3: 9 MP
Lion drum- Poco shoots a burst of energy at the enemies in front of him
Level 1: N/A MP Level 2: 12 MP Level 3: 16 MP
Shift flute- causes everyone to face the dame direction as Poco
Level 1: 10 MP Level 2: 14 MP Level 3: 18 MP
Atrophy horn- Causes darkness to enemies
Level 1: 12 MP Level 2: 16 MP Level 3: 24 MP
Cheer trumpet- Attacks enemies using spooks
Level 1: 8 MP Level 2: 12 MP Level 3: 18 MP
Tosh
The noble swordsman, who stuck out for the people and got thrown into jail. He
is one of the remainders of an ancient clan of swordsman and rocks total butt
on the field. He doesn’t take any crap and can rip open steel bars (like the
ones on a jail cell, hint hint). All of his spells are attack oriented and his
range is phenomenal.
Jubakuzen- Attacks the enemy with a sword that causes paralysis
Level 1: 5 MP Level 2: 8 MP Level 3: 12 MP
Shinkuzen- Attacks an ememy 2 squares away from him
Level 1: 16 MP Level 2: 18 MP Level 3: 20 MP
Koei-Zen- Attacks with the ferocity of a tiger
Level 1: 20 MP Level 2: 24 MP Level 3: 28 MP
Ouka-Raibaku-Zen - Attacks an enemy very strongly
Level 1: 24 MP Level 2: 32 MP Level 3: 40 MP
Gogen
The 3,000-year-old mage, predominantly black mage. He is sorta like the guy
who you feel knows more than he’s telling you, and the guy who can really get
on your nerves because of it. When you first get him, his Hp, attack, and
range all stink, and he only has 2 spells (only one of which is actually useful
in directly hurting an opponent). But, if you work with him enough, he will
become a key member in you party.
Explosion- A big explosion encircles the enemies (hope your not prone to
seizures)
Level 1: 10 MP Level 2: 16 MP Level 3: 22 MP
Dream knock- Puts enemies to sleep
Level 1: 6 MP Level 2: 10 MP Level 3: 6(?)MP
Diamond dust- Ice attack where shards of ice fall from the sky
Level 1: 14 MP Level 2: 20 MP Level 3: 26 MP
Wind slash- A tornado attacks the enemies
Level 1: 16 MP Level 2: 24 MP Level 3: 32 MP
Fire barrier- Creates a fire barrier
Level 1: 13 MP Level 2: 20 MP Level 3: 30 MP
Thunderstorm- Lightning fries the enemies
Level 1: 18 MP Level 2: 28 MP Level 3: 38 MP
Teleport- Teleports Gogen and those around him
Level 1: 10 MP Level 2: 15 MP Level 3: 23 MP
Chongara
The fat, greedy, stupid, annoying guy that just happens to have exactly what
you need in order to progress in the game. He has bad grammar, and never does
anything other than for personal gain. Like Gogen, he starts out weak, and if
you work with him, he can become strong. Some of his spells work differently
than others, he summons creatures that they have only 1 level.
Mofly- Makes a floor where there was none: 6 MP
Kelack- heals your party and attacks opponents: 12 MP
Search- Adds that monster to Chongara’s private monster manual: 1MP
Odon- transforms to look like a friend or foe: 12 MP
Hemo-Ji- Turns enemies into magic deficient Hemo-Ji’s
Fu-Jin - Use with Rai-Jin for storm: 30 MP
Rai-Jin- Use with Fu-Jin for storm (1 must be one 1 side of the enemy, the
other on the other side): 30 MP
Chocko- Supposedly a mysterious strong girl, I have yet to find her.
Iga
*coming soon*
_Walkthrough_
The first continent
The story opens with Kukuru talking to the mayor about going up to extinguish
the cion flame, which her clan has protected for 3,000 years. Once she
extinguishes the flame (making sure to give the long I hate this god damn thing
speech), she hears a strange voice talking about finally being free. Once she
is down, she gives you the feeling of impending doom, the mayor says not to
worry. However, once she is out of site, he says something about Andel
rewarding him greatly.
That night, the first blizzard in ten years happens. The scene abruptly
switches to arcs house where he is trying to get the chest with his fathers
sword and armor, his mom comes in and opens it for him, then asks him to please
not to go blah blah blah, the whole overprotective mom thing. Arc tells her
that he must find out what happened to his father, who mysteriously disappeared
10 years ago. The mom goes into the other room and has a flashback. When you
have control, check the chest (press X) to get suited up. Now, check the jar
closest to the top of the screen on the left for an herb, and the furnace
looking thing for a stone (refer to the items section for what these do). Then
talk to your mom who gives you: a Kaiser glove, a revival tonic, energy fruit,
and sacred water. Arc then runs up to the mountain.
At the mountain Kukuru and Arc talk a little and then Arc runs up to relight
the cion. On the way there Arc runs into the Ark Ghoul, who asks if Arc is the
one who freed him, then he decks him (knocks him over).
Then, a strange light encircles Arc and a “guardian” tells Arc about how 3,000
years ago humankind was threatened to be destroyed because of it’s greed, which
angered the gods. He/she/it tells you that the thing that saved mankind was an
Ark. It then says that humankind is once again on the brink of extinction and
that Arc is the only one that can use the ark. The guardian then bestows upon
you the power of the guardian, which means you can now actually have a
standing chance against the enemies.
!Battle on the mountain!
Enemies:
5 green slimes
1 treasure chest
First thing about green slimes, they deal 8 damage, you have 15 Hp. So, 2 hits
and your dead, but you should only have to take . Another thing about green
slime is that it can split, leaving 2 green slimes instead of 1. Third thing
about green slime, is that it can’t go down cliffs, this can be very tactfully
used to avoid them. Fifth thing about green slime, if you kill 5 of them (and
if your at level one) you level up giving you both burn ground lv. 1, and a few
extra Hp (so you can get 1 extra time after leveling up). Last thing about
green slime: 1 hit of yours kills them. All that out of the way Kill the guys
on the bottom, then make sure that the guys on the next level are in your range
so you ca
n kill em without them hitting you. Also, try to go for the treasure chest
(just hit it and you will get the treasure), because it has an energy fruit in
it.
!
After that, Arc goes up to light the cion, and just as the ark ghoul is about
to kill Kukuru, he vanishes.
After this whole thing, Arc becomes well known and receives an invitation to go
see the king. He leaves after Kukuru says that once she hones her skills, she
will be joining him. At long last your at the main map screen and can save
(yeah!). After that select Palencia castle.
As you enter you will see a bunch of troops marching by, and then someone else
running behind them. This is Poco, who you will learn about later. You go and
meet the king and tell him about how mankind is dying. The minister will say a
few things and you get the feeling that he’s a “jerk” (not the word I would use
but I want to keep this clean). The king talks about his brother having the
same feeling about humanity dying and left the kingdom 20 years ago. The
minister feels he must “test” you in order to see if you are indeed the hero’s
talked about. He sends you to colbo plain.
!Colbo Plain!
3 zombies
3 ghosts
3 green slime
1 fire elemental
When you arrive, you find that all the troops except for Poco are dead, Poco
joins you and battle commences.
Have Poco and Arc stick together for most of this because Poco has healing
abilities, and you want to avoid delving into your item supply, which should be
low at this point. You should start off by using Poco’s battle drum, which
will boost both of your members attack power (if Arc is in range). After that
most enemies fall to 1 or 2 hits of either Poco or Arc and the zombies/ghosts
(which are the guys you have to watch out for) will fall. The fire elemental
is a coward and you might have to split up at the end and corner it by one
person going 1 way and the other person going in the opposite direction. Oddly
enough, you get a power apple and a palo nut for your efforts and these are
awesome items, which you should covet.
Revisited
6 green slime
4 zombies
2 fire elemental
No palo nut or power apple :(
!
When you go back to Palencia the minister doesn’t believe that you could have
defeated the monsters that the finest soldiers could not. He says you are
lying, just then, someone comes in and says that monsters are approaching. Now
the king is watching, and the minister gets his second test.
!Battle at Palencia castle!
3 green slime
3 ghost
1 evil bonze
1 witch doctor
At the start of the battle, you see Kukuru in the middle and ready to fight!
She is strong, but don’t overdue it with her. Kill a few green slime at the
front, but don’t get into the battle until Arc and Poco arrive, or else you
will probably have a dead Kukuru on your hands. Poco’s battle drum is
effective once again, and Kukuru has cure. Watch out for the evil bonze, his
sword hurts and his Hp is high. Also, the witch doctor will try to put you to
sleep. You get the jump boots and magic card for this battle.
!
After the battle, the king is very impressed, but the minister is annoying once
again. The king tells ANDEL(!!!) to pipe down, he then talks about the ark and
his brother some more. He says that humans almost died of greed and the only
thing that saved them was the ark. The kings brother believed in it and went
on a quest to find the ark. The last place he was seen was entering toyoke
forest in millmana. The king sends you there to find out more.
The minister (aka andel, who was the guy who the mayor mentioned when Kukuru
put out the cion) goes into a back room and talks to a mirror about Arc. The
mirror insults him and talks about general Yagun “putting him to rest”. The
plot thickens.
Go to seirya sky port and head to millmana!
_Millmana_
Since the only place you can go is the HQ, go there. You speak to general
Yagun (doesn’t that name sound familier? [hehe])and you (or at least I did)
get the same feeling as you got with the minister. He too must “test” you (in
case you havn’t noticed, all these tests are attempts to kill you) before
letting you into toyoke forest, so he sends you to kill the monsters in ruvag
woods and sembara marsh. One of the people that you can talk to hints that you
should train a little bit at nicarus forest. When your ready to leave, talk
to the guide at the bottom of the screen, and Kukuru will use a sleep bomb on
him :).
There are 3 places you can go to: Nicarus forest, ruvag woods, and sembara
woods. I advise that you train a little at Nicarus forest, because the other
places are probably to tough for you unless you leveled up at seirya.
!Nicarus forest!
4 skeleton
2 witch doctor
2 evil bonze
1 treasure chest- energy fruit
Everyone in this battle comes to you, so there is little need to move around a
lot, except for exact locations to hit the enemies. The skeletons will be
knocked over paralyzed when you hit them enough and then you will have to hit
them once more in order for them to die (I do not think they ever recover from
this paralysis, but I could be wrong). Unless you have leveled up Arc’s burn
ground technique so it has a respectable range, you can’t get the treasure
chest, so stop trying.
!
!Ruvag woods!
4 wraith
2 warlord
2 bloodweed
1 Treasure chest- small bomb
Initially, you should stick together until all the warlords are killed, after
that, the enemies will probably stay where they are (since blood weeds don’t
move and wraiths are cowards by themselves). The blood weeds are quiet
interesting. There pollen attack does around 25 damage! And they have high Hp
BUT when they do their duplication move the copies Hp is low enough to kill in
one hit. Same deal with the inaccessible treasure chest in this level too.
!
!Sembrara marsh!
4 warlords
3 mighty fly
1 treasure chest- sacred water
If you are confident in your skills, you can send one person (probably Arc) up
the top part from where you start to kill 2 warlords and 1 mighty fly, but I
don’t recommend this if your level is low (basically, if this is your first
trip to the marsh and you have not done extensive leveling up, this is
suicide). The mighty flies range is really good, and so is there defense,
watch out for them. The warlords are the same in this level, but they are also
put where other enemies are, so watch your back!
!
Return to the HQ and talk to Yagun. He says that you have accomplished
nothing, and sends you off saying that it’s your hide. You leave. After that,
you see Yagun and a mysterious figure appears, and Yagun tells him to kill Arc
and his friends.
A train comes and goes. If you talk to the people in the HQ, you find that the
train used to be Romalian, the largest country in the world, but now was used
to carry food to other parts of Millmana. With that, head to toyoke forest.
!Toyoke forest showdown!
2 ninja (guy summoned by Yagun)
3 wraith
2 mighty flies
2 bloodweed (almost always ends up becoming 4-6)
Once you enter, your guide ditches you.
This can be a tough battle if you don’t watch your Hp, because you do NOT want
to use a revival tonic at this point, but herbs are expendable. Make sure
everyone is kept healthy, use Poco’s battle drum for more combat efficiency,
and watch out for the ninjas! The second one is in a spot where probably only
1 person can hit them at a time, so make sure the 1 person has full Hp. I
suggest leaving Poco in the first little clearing where you start in order to
get all the mighty flies out of the way (they will flock to him). By the time
you get to the blood weeds, they have multiplied so many times that they are
weak as anything.
!
You will then go into a clearing and see the forest spirit, who says that both
Arc’s dad, and the crowned prince were there, in fact they are the same person!
And, as every major character has so far, she talks about mankind dying, and
that humanities destiny is in Arc’s hand. She gives Arc the hero crest and
tells him to return to touvil (in seirya).
Unlimited cure-all trick: Re-enter toyoke forest and the spirit will give you
a cure all, this can be done over and over.
TRAIN IN MILLMANA BEFORE LEAVING BACK TO SEIRYA!!!
There is a boss battle coming up which is very difficult, and the only place
that you will be able to train is colbo plain, which gives you very little
experience points (there are 2 other levels that you can fight, but the
monsters there are tougher than the boss).
With that, it’s off to seirya!
Once you get there a messenger comes and tells you to go to Palencia castle, do
so. Do NOT go to quina hill or karagan plain, the monsters there are extremely
difficult and will eat you alive at this point.
At Palencia, you see a man being carried of in chains escorted by many guards.
This is Tosh, and you learn from the guards that he was one of the best
warriors, but was thrown into jail because of his beliefs. You then see Tosh
being thrown into jail, and the guards talk, and they sound quite like the
minister (who shall now be called Andel) and Yagun.
You Talk to Andel who says that the king is sick, and that he would transmit
your message to the king. You don’t get very far when a guard comes in to say
the prisoner was imprisoned, With that, Andel dismisses you. Arc and Kukuru
decide that they should see what is going on in the dungeon, and they
unanimously decide that since Poco knows the way, he should lead them.
Needless to say, Poco had no say in the matter.
The scene changes to the jail cell where the guards say that Tosh is to be put
to death. Tosh has a flashbacks which involves his clan. Back in the real
world, Tosh gets a burst of energy and rips open the bars on his cell
(sweeeeeeeet).
The scene goes back to Arc and friends as they enter a room, and the guards
start talking Seirya falling to Romalia because of corruption, and the guards
wouldn’t have to do a thing. And after that long speech to Tosh about loyalty…
That’s when Tosh runs into the room, and starts bustin up the guards, cept the
problem is… THEY TURN INTO MONSTERS!! The plot thickens…
!Battle of the kings guards!
3 ninja
3 ghoul
2 doll master
Tosh is assisting you in this battle, and his range and offensive power is
great! But, as when you fought with Kukuru, he can die, so don’t overdue it.
What I advise is that you make 2 groups, making sure to split up Arc and Tosh
(I like Tosh-Poco, Arc-Kukuru), and have one take the enemies to the left and
the other group take the enemies to the right. It isn’t to hard if you leveld
up. You get a senior bandana and a fiend statue for winning the battle.
!
After this battle, Tosh walks away and you go to see the king once more. Andel
does not believe that you are the son of the crowned prince so Arc shows him
the hero crest, which proves his lineage. They talk more about humanity, and
Arc leaves. Once again, Andel talks to the mirror about Arc, and once again
the mirror gets POed at him again. What is this mirror? Why are the kings
guards monsters? How does Romalia fit into this? Stay tuned, for the next
excit… oops, lost control, anyways, these will hopefully all be answered soon.
You now should go to Touvil, when you get there, the city is destroyed, and
there is no sign of your mom, but your house is burned to the ground. A
delivery guy comes along with a letter for Arc, it is from his dad. It talks
about the guardians and the Ark, then it tells Arc to go to the ancient
monolith near Touvil. (if you can’t find it on the map, it’s the little yellow
dot above touvil). You will leave Touvil, however re-enter and you can search
the remains of Arc’s house. If you search the Top-right corner, you will find
a romancing stone.. Your next stop is the Monolith and the first real boss!
Ancient monolith
When you get there, you will approach the monolith, and it wants to see your
power too. You are transported into the illusion world where battle commences
!!!!!Illusionary world showdown!!!!!
4 illusion flame
1 illusion lord <- boss
This is tough even if you did level up. The illusion lord will cast strong
magical spells, or he will put you to sleep. When you get closer to him, he
will smack you, which does a LOT of damage. In addition to this, there are 4
illusion flames (like fire elemental, but stronger, and these guys are not
cowards) who will annoy you. My strategy requires that Kukuru can not be
killed by 2 smacks of the illusion lord (this is somewhat of a problem if you
are weak). It also requires that she has cure level 2. Kill the 4 illusion
flames (curing when needed) then make your way up to the boss. Situate you
self with Kukuru behind him, Poco to the right, and Arc to the left. You can
switch Arc and Poco, but Kukuru needs to be in the back, like this
K
A B P
Have Arc and Poco hit him every turn (by now you should already have done
Poco’s battle drum move), and have Kukuru cast cure 2 (if she is situated
correctly, it should heal her, Poco and Arc). Just keep hitting him and he
should go down fast.
!!!!!
After this battle, you meet Gogen, who comes off eccentric, but nice. He gives
you a romancing stone and says that you should go to Alatos. Poco observes
that you need an airship to get there, so go ask the king for one. (don’t
forget to save)
The king gives you all-time use of his airship, the silver noah. He also gives
Poco his wild lion drum ability (see characters for more detail). On the map,
select Seirya sky port and it will jump to a scene with Tosh, who talks to the
spirit in his sword. The sword tells him to follow Arc. The camera then goes
to Arc and friends who are about to board the airship, but just as they are
about to board, tosh runs out saying he wants to join you. Gogen says some
creepy stuff and Tosh joins. With that you take off and it’s off for Alatos!
_Alatos and the first guardian_
When you get off the airship, a weird man comes up to you. This is Chongara.
He tells you to visit his shop. Do so.
That’s all I have so far, but I’ll add more really soon (I hope, school is
getting mad difficult towards the end of the year).
_Items_
Most of these I took straight from the game, but I have tweeked with some a
little.
(Alphabetically)
An asterisk (*) Means that you should covet these items*
Atrophy Ball- decreases attack/defense
Attack Tonic- Temporarily increases attack
Big Bomb- Big explosion
Bitter Leaf- Temporary defense increase
Blindness Grass- Causes Blindness
Cure-All- Recovers statuses
Hard Nettle- Cures silence
Herb- Restores 20 Hp
Neba Neba- Temporarily decreases agility
*Nettle- Cures stone
*Palo Nut- Ups agility
Paralysis Apple- Causes paralysis
Poison Apple- Causes poison
*Power Apple- Gain a level
*Power Jelly- Cures hemo-ji status
*Recos Grass- Raises defense
*Revival Tonic- Resurrects dead
Rue Satchel- Cures paralysis
Sacred Water- Cures poison
Sleep Ball- Causes sleep
Small Bomb- Small explosion
Speed Satchel- Temporarily increases agility
Stone- Causes damage when thrown
Summon Pot- let’s Chongara use summons
_Accessories_
Same deal with accessories, I copied most of the stuff, but added a few little
tidbits.
(Alphabetically)
Armor Stone- +10% defensive ability
Counter Bracelet- Counter attack level 2
Deity Fist- Ups strength against certain foes
Fiend Statue- +dodge ability
Hero Crest- Recovers MP every turn (Arc only)
Hit scroll- +attack hit success
Insomnia Card- Prevents against sleep
Jump Boots- Level 1 jump ability
Kaiser Glove- Level 1 throw ability
King’s Image- Get experience of the guardians (Chongara)
Magic Card- +10% magic ability
Romancing Stone (there are 4)- Personally, I haven’t the foggiest
Senior Bandana- +attack hit success
Skill Bracelet- Grab becomes through back.
After weeks of getting the cold shoulder from his wife, an unhappy husband finally confronted her. "Admit it, Linda," he said, "The only reason you married me is because my grandfather left me $10 million." "Don't be ridiculous!" she shot back. "I don't care who left it to you." |
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