Arc The Lad 2 Strategy Guide
Editor's Note: As this is a walkthrough, intended in assisting gamers in finishing the game, translation of the story line unfortunately will not be thoroughly discussed. More information on the "how-to" controls/menu, blacksmith weapon upgrade/item combine shops, and tips/tricks will be updated within the next posted version. -Iwata Shoji
Getting Started: The Controls "START" => Begin the game without using any saved data/stats from Arc the Lad 1. "CONVERT" => Load your saved data/stats from Arc 1 and apply them for later use in the game. However, please note that you won't meet Arc and the rest of the old party until much later in the game.
To save your game during your quest.
To Rest
1. Arc's Room: In The Town Of Parodius Head towards the exit of the room. You will encounter BIBIGA, who will inform you to go to the "Guild" (also known as the bounty hunter's headquarters), regarding a new job. Talk to him again - he will ask you if you are ready to go. Choose the top choice to confirm. Talk to the guy at the front desk window. He will give you instructions for your new job. Your task: At the Aldeia airport, you are to investigate and subdue a suspected villain reported to have unique abilities. Head towards the exit and talk to BIBIGA. Choose the top choice for both questions to confirm your departure.
2. Aldeia Airport Your first battle will take place against the villain. Follow the villain to the air craft.
3. Inside The Aircraft After meeting LEEZA, proceed on through the corridor, and talk to the soldier lying on the ground. Proceed on past the corridor stairs. You will face off against the villain again. Prepare for another battle. A sequence will follow. From the overview land map, head towards the town of Indegos, located to the bottom right area of the map.
4. Town Of Indegos SHU will advise you to find a doctor by the name of LADO, who can heal LEEZA's injuries. Your task: Explore the town and find information leading to the whereabouts of LADO, the doctor. Leave the SHU's apartment, and explore the town. (NOTE: In every town, there will be a town guide who will show you the key areas and shops of the town. In the town of Indegos, the guy standing just left of SHU's building is the town guide.) Go to the "guild", located near the center of the town. Talk to the guy at the window and the guy standing in the corner. Go to the bar/pub, located right above the guild. Talk to the bar tender. He will tell you that LADO just left bar, and headed out to the ghost town, located just to the left of Indegos. Leave the town. From the overview map, go to the ghost town.
5. Ghost Town A battle will promptly take place. Head back to the town of Indegos.
6. Back In Indegos A sequence will follow, as LEEZA and ELK introduce each other. Leave the building. Go to the guild. Talk to the guy at the window - he will offer you a job at the town of Ageto. Choose the top choice to take the job.
7. Incident At Ageto During the following sequence, you will encounter SHIANTE for the first time, who will help ELK and LEEZA escape.
8. Back In Indegos Once you have SHU back in the party, promptly return to the bar. Sit back and enjoy SHIANTE's performance. (very soothing) Go to the guild - talk to the guy at the window. Choose the top choice to sign up for some new jobs. There will be 3 jobs available at this time:
Depending which tasks you take on fist, simply go to the area accordingly, and defeat the enemies at each battle scene. Go ahead and rest, to replenish your characters before battle. (NOTE: In order to follow the jobs, you must have selected them first at the guild.) (Indegos Sewer Problem): Slime! Find them, and eradicate 'em. (Ghost Town): Go to the building with the open entrance. You must fight a lost spirit, who will take on the form of a skeleton warrior. (Jewelry Shop): Go to the jewelry shop, and talk to the lady at the front desk. Choose the top choice to confirm that you are ready. Your task here is to stop the thieves at all costs. Don't let a single robot escape! After stopping the thieves, go to the bar and talk to the bartender. Return to SHU's apartment. Go back to the bar. A sequence will take place. You will encounter a master monk - a battle will promptly take place. After the battle, a long sequence will follow. Finally, ARC will be revealed! Soon after, you will take part as Arc's role. If you converted your game from an old saved game in Arc 1, you will quickly notice that the monsters are of no match to you. Back to ELK, you now must head towards Prodius, to rescue Shiante.
9. Prodius Leave the town. Head to the air craft, where BIBIGA will be waiting for you.
10. Air Craft Site Talk to BIBIGA - he will give you a ticket. Leave the airship site, and head to the island located right below the town of Prodius.
11. Statue Island Upon crash landing on the remote village of YUDO, explore the area and become accustomed to the location.
12. Remote Island Return to the village of YUDO and go back to the house where you awoke. The room in the basement will now be accessible, where you will find your air craft. After the sequence, leave the house, and head to the temple.
13. In The Temple
14. Back In The Village Of Yudo Go back to the temple and obtain the robot.
15. In The Temple Find the "power unit", hidden within the depths of the temple maze. Upon giving the power unit to JEEK-BEK, a sequence will follow.
16. Back At The Village Of Yudo Go downstairs - a battle will take place. After the sequence, your air craft will be fully repaired. The inventor (the old man) will also advise you to come back to the island, as he will have the robot fixed and ready to accompany later. From the map, select the land of Aldeia.
17. Aldeia Go to the guild - talk to the guy at the window. Collect whatever money is due to you, and sign on any jobs that appeal to you. Go to SHU's apartment. A sequence will follow. You are to meet SHIANTE at the bar in the morning. Go to the bar/pub. SHIANTE will be waiting. SHIANTE will tell you to come back tomorrow morning - in the mean time, you can take care of a job from the guild. Go to SHU's apartment - a sequence will follow. You will face a battle against JEEN. Go to the bar/pub - SHIANTE will be waiting for you. SHIANTE will tell you that she can only take you to the mafia's layer. She will ask you if you are ready - choose the top choice to confirm. From the overview map, go to GARUANO's mafia headquarters.
18. Garuano: Mafia Layer SHIANTE will lead you to a door - however, it is locked. You must find the key. Search for the key within the 4 rooms of the building. Be prepared - many of the rooms are infested with monsters. The room with the key is located in the far right room. After fighting the enemies in that room, go back to the main door, where SHIANTE was standing. Open the door that was locked. JEEN, the once-friend-of-ELK-now-turned-monster, will appear once again, accompanied by monsters of the sort. A battle sequence will follow. After defeating JEEN, GARUANO, the head of the mafic, will appear. You learn that SHIANTE had no choice but to deceive you, as her brother was under the mafia's control. But moreover, you find out that - surprise, surprise - the villain ELK faced at the air ship from the very beginning of the game, was in fact SHIANTE's brother! A battle sequence will follow. After the battle, you find out that the real GARUANO is not present, but rather an impostor. After the sequence, the scenery will switch over to a sequence with Arc and the old crew.
19. Back In Indegos Leave the town of Indegos. Go to the air craft and fly over to the island of Yudo. By now, the robot will be ready for you to pick up.
20. Island: Village Of Yudo The inventor will also give you several items/parts for JEEK-BEK. Although JEEK-BEK cannot gain levels, he can be "upgraded" with various parts that will boost his power significantly. Go ahead and equip him with the new parts. Leave the island. From the overview map, head to the land of western Aldeia.
21. Western Aldeia
22. Saruba Desert You will eventually get to a path in the desert that will lead you to a resting point. Rest, replenish, and buy whatever necessary items. Proceed through the "forest of no return" (translated)
23. Forest Of No Return After your long journey through the forest, a sequence will follow.
24. The "White House": Underground Passage Go up the ladder to enter a resting/replenishing area. Save your game as well. Make your way through the underground passages. There will be switches/levers to open and close doors. You will come across a room with 3 doors, 2 of which are opened via a switch next to them. You will be given a choice if you want to change your character party selection at this point. (Top being "Yes", Bottom being "No") The door on the right contains the switch to open the middle door. The door on the left contains monsters, but also a treasure chest. Proceed through the middle door. Battle your way through the hordes of monsters. Deep within the corridors, you will eventually come across a room with an enormously GIGANTIC robot. Fight him with everything you've got - you'll need it. After the bridge appears, proceed on past the door. The main lab is just ahead. Yet another battle will follow, as you stopped the monster just in time before the testing. A sequence will follow, as ELK was able to save MIRIREL - who is ELK's childhood girlfriend. Follow MIRIREL - She will lead you to the "children's lair". After the "children" morph into the warriors, prepare for yet another battle. As ELK and MIRIREL fall into the pit, prepare for a battle against each other. Sit back and watch the long sequence of events. (Arc to the rescue!)
25. On Board The Silvernoah Airship
26. White House: Arc's Revenge Make your way through the corridors, as you are in search of Lord Andel, the evil dictator well known from Arc 1. Upon finally meeting Lord Andel, a sequence will follow.
27. Toville Now with the controls shifting over to SHU, explore the area of Toville, an area once infested with monsters in Arc 1. After talking with Chopin, the helmsman of the Silvernoah, You must now head back to the temple and talk to KUKURU. KUKURU will ask if you really are determined to leave in search of vengeance against GARUANO. (Top choice = "yes" , Bottom choice = "Think it over") Choose the top choice for both questions. KUKURU will then teleport you to the town of Palencia, in the land of Sumaria.
28. Sumaria: Town Of Palencia Become accustomed with the various sections of the town. Leave the town. From the overview, go to the "downtown", located to the left of Palencia.
29. Downtown bar. PEPE will only help you if you buy him a drink first. Top choice = "Buy him a drink" , Bottom choice = "Don't buy") Choose the top choice. After he sits down for a drink, talk to him again. He will tell you to go to the Kuina fields and obtain 4 "shining stones". He will agree to take you to Romania if you get him the stones. Leave the town. 0 From the overview, head to the Kuina fields, located to the western edge of Sumaria, near all the mountains.
30. Kuina Fields After defeating them, you will obtain 1 "shining stone". Go out and back into the Kuina fields - repeat the process 3 more times until you have all 4 shining stones. Head back to downtown.
31. Downtown He will ask you if you are ready to go. Choose the top choice to confirm. A sequence will follow.
32. On Board Make your way through the maze - use the levers to open/close various doors. Go to the room with many planes. Prepare for a battle. You will be given an option during the sequence. Choose the top choice to pull the right lever. Another sequence will follow. SHIANTE will then meet ELENA and GURUGA.
33. Town Of Kurenia Head to the nearby rocklands, located just right of the town.
34. Rocklands Head back to the town of Kurenia.
35. Town Of Kurenia Talk to the guy at the front desk. Agree to take a rest for the night. Go to the arena, located towards the top of the town. Talk to GURUGA. And so the tournament begins... Return to the building where GURUGA is and rest. Head back to the arena stadium and talk to GURUGA. Sit back and enjoy the final fight. Return to GURUGA's house. Upon finding ELENA missing, leave the town and head to the house located by the far eastern edge of the island.
36. House
37. Back In The Town Of Kurenia A sequence will follow - the scenery will switch over to ELK and LEEZA.
38. Back In Toville With Elk, Leeza, And Kukuru Head to the town of Ramuuru.
39. Town Of Ramuuru Head out to LEEZA's home village, Homun.
40. Entrance To Homun After defeating them, go and search the rock that is blocking your path. You must now go back to the town of Ramuuru, to find someone help you move the rock.
41. Town Of Ramuuru Search near the far eastern edge of the town. A sequence should initiate, as the guards take you away to the underground dungeon. You will encounter an old, old, old alley - GOGEN!!! Once having escaped the dungeon, head back to the entrance to the village of Homun.
42. Village Of Homun Proceed to the house on the very top of the village. After the battle, leave the town. From the overview, head to the secret passage, where the monster fled through. It will be identified on the overview as "???".
43. Kimera Laboratory A sequence will follow - the scenery will switch over to ELK. Prepare for another battle. Go find KUKURU - you must go to the town of Palencia. JEEK-BEK will accompany you. Talk to KUKURU to confirm that you ready to go.
44. Palencia
45. Palencia Castle Ruins Accompanying POCO, make your way through the depths of the Palencia castle ruins. In the main laboratory, ELK will be confronted by the mystical fire spirit. POCO will give you a warp stone, to which you can use to teleport back to Toville (where KUKURU is). Go ahead and use the warp stone.
46. Back In Toville Talk to KUKURU again, and choose the top choice to confirm that you are ready to go to the Palencia tower. She will also give you a warp stone, so that you can return to Toville any time. A sequence will follow.
47. Palencia
48. Palencia Tower Upon finding POCO and JEEK-BEK, battle your way through the depths of the corridors. Upon falling in the dungeon cell, use the different combination of the levers to open passages. Another battle will promptly take place. You will come across 2 stair cases. The one of the left will lead you to the captives. After freeing the captives, POCO will ask you if you want to rest before proceeding on. To rest, choose the top choice. Before managing to escape, ELK is confronted by some soldiers and Lord ANDEL himself. Prepare yourself for another battle. The scenery will switch over to POCO and the captives. Upon awaking the monsters, protect the captives from the monsters. A sequence will follow, as everyone is teleported back to Toville.
49. Toville Leave the temple and board the Silvernoah airship. The scenery will switch over to SHU in the run-down town of KUZU.
50. Town Of Kuzu He will tell you to find a guy by the name of MORRIS, who will show you the way to Romania. (Before leaving the bar, you will also find TOSH - my favorite character - sitting around, drinking) Leave the bar/pub. A battle will promptly take place. Go to the inn and talk to the woman at the front desk. She will tell you that MORRIS is in the room next door. MORRIS will tell you to find and talk to a red-haired guy at the bar (TOSH). Go back to the bar/pub and talk to TOSH. Prepare for a battle against TOSH - use the debris and rocks to your advantage, as SHU has more range. Follow TOSH to the upper room in the bar. Talk to TOSH once more to confirm that you are ready. He will then join you. Leave the town. Head to the Romania tunnel system - battle will follow. Return to the town of KUZU. Head to the bar/pub - upon finding the entire resistance murdered, you will be confronted by the monsters responsible. A sequence will follow. Back with TOSH and SHU, leave the town. Head to the Romania tunnel once more. Using TOSH, you must buy SHU some time, by battling as much monsters for around 20 turns. NOTE: Use the item SHU gave you at the last moment - use it if you have fought the 20 rounds or if you need to escape. Switching over to SHU, you must set the bombs at the same time as warding off the monsters. Use your turns wisely. Once completed, you will be treated with a CG sequence. A sequence will follow, as all the character party groups begin to head towards the main laboratory in Romania.
51. Inside The Romania Tunnel Switching over to the real LEEZA and GOGEN, make your way through until you encounter SHU and TOSH - However, they are impostors. Prepare to battle the impostors. Switching over to ELK's party, pull the 2nd lever from the right side. Pulling any other lever will attract monsters. ELK will encounter ARC and KUKURU - however they are impostors. Prepare to battle against the impostors. Switching over to SHIANTE and GURUGA, you will encounter ELK, LEEZA, and SHIANTE's brother. They too are impostors. Prepare to battle against them. Switching over to IGA, explore each room. Go to the room on the very right. A battle awaits you. Finally, once all the real character groups gather together, make your way through the stairways. You will come across a room with 6 ELK impostors. You will also come across a room with 6 TOSH impostors. Once ARC reveals himself, prepare for a final battle against GARUANO himself. Upon defeating GARUANO, talk to CHONGARA at the station. Follow CHONGARA to the Silvernoah airship.
52. Greyshina: Town Of Peisus Rest and replenish your characters. Leave the town and head to the Ramada temple.
53. Ramada Temple Head back to the town of Peisus. Go to the library - you will find the temple scripture stolen. SANIA will then use her abilities to identify the thief. You must search and find the person matching the picture of the thief. After finding 11 similar looking guys, none of which is the thief, you must go back to the library, second floor, and talk to the guy. He will tell you that the real thief escaped to the Noyamu fields.
54. Noyamu Fields After retrieving the temple scripture/scroll, go to the Ramada hills, located just above the Ramada temple. A sequence will take place. Head off to YAGUN's base, located in the area just below the Silvernoah airship.
55. Yagun's Base After the sequence, leave the town and board the Silvernoah airship.
56. On Board The Silvernoah CHONGARA will then ask if you are ready - choose the top choice to confirm. From the map overview, you will now have the freedom of exploring whichever lands you wish to go. Head to the volcano island of Burakia - go to the town of Luwaga, located near the center of the island.
57. Island Of Burakia: Town Of Luwaga Head into the house located near the center of the town. After talking to the guy, go to the mansion of RAIGARU.
58. In The Mansion Upon reaching the main room, you will be confronted by RAIGARU - who has seemingly manipulated ELENA into opposing GURUGA. A sequence will follow. Leave the building and go back to GURUGA's room. Another sequence will follow. Leave the town and head off to the Banza mountain, located within the area of the volcano.
59. Banza Mountain Upon reaching the top, a sequence will follow. Prepare to face off against RAIGARU. Another sequence will follow. Your task here is done - board the Silvernoah. From the map overview, head to the land of Forres, to the village of HOMUN (LEEZA's home village).
60. Forres: The Village Of Homun Leave the village - go to the town of Ramuuru.
61. Town Of Ramuuru Once you leave the town, go to the Gia temple. A battle will take place.
62. Inside The Gia Temple Follow the priests through the secret passage behind the alter. You will come across several puzzles within the depths of the corridors. A sequence will follow (very emotional scene). Prepare to battle the monsters. From the overview, board the Silvernoah airship. Another sequence will follow. Go to the land of Araratos.
63. Araratos: Chongara's Shop Leave the town and board the Silvernoah. From the map overview, head to the land of Millmana.
64. Millmana: Town Of Ajaaru Leave the town and board the Silvernoah. From the map overview, a new location will be available, located just to the right of Millmana. Click on it - A sequence will follow. Return to Millmana - go back to the town of Ajaaru. Talk to LOAN once more. Leave the town and go to the Nihen forest.
65. Nihen Forest Split your characters into 2 groups. After the sequence, make your way through the corridors. After defeating the soldiers inside, a sequence will follow - seemingly showing YAGUN's well-deserved death and the destruction of his fort. (or is he dead....?) From the overview, head back to the town of Ajaaru and talk to LOAN at the bar. Leave the town and head to the Toyooke forest, located to the farthest extended area of the island.
66. Toyooke Forest Board the Silvernoah airship and from the map overview, go to the sea station.
67. Sea Station Upon going down the elevator, you will encounter YAGUN, whose true identity was masked by the monkey. A battle sequence will promptly follow. You will have 20 minutes to find the submarine and get out of the station! Run! After managing to escape, leave the town and board the Silvernoah airship. You will now have 2 tasks to complete:
From the map overview, go to the land of Barabaraado.
68. Barabaraado Talk to LATA, the guy standing by the window, and then talk to the guy at the front desk. Head towards the exit - after LATA talks to you, follow him to the bar. Talk to LATA once more - he will ask you to fight a raven monster at the KANARA desert. Leave the town and head to the Kanara desert, located just to the right of the town.
69. Kanara Desert During the following sequence, you will be given 3 choices:
Choose the 2nd choice - however, it is not necessary. Return to the town of Muhado.
70. Town Of Muhado Leave the tent/camp and go to the Teyuke cave.
71. Teyuke Cave Upon finding the mother of LATA, return to the Saryu camp.
72. Saryu Tent Camp Leave the camp and head towards the pyramid.
73. Pyramid Inside, if you come across some sphinx, as with the myth, you must answer the riddles correctly to pass - if incorrectly answered.... Upon reaching the final room, prepare for a battle against the general. A sequence will follow, showing the destruction of the pyramid. After leaving the pyramid, board the Silvernoah and head off to the land of Amiigu.
74. Amiigu: Town Of Molea Go to the next room inside - you will meet two townspeople once more. Choose the top choice to confirm. Follow the 2 townspeople. Meeting with the village head, choose the top choice to listen to his dilemma. Choose the top choice once more to confirm your mission. Leave the building and exit the town from the BACK, so you can get to the tower. Go to the tower, located to the far eastern area of the island.
75. The Tower You will come across a puzzle where the ground panels are made up of flipping squares and diamonds. NOTE: Should you get stuck, remember that to use the "redo" option, which is the 6th choice from the top of the action menu. Upon encountering the robot boss, you will not be able to attack until the 2 townspeople unknowingly remove the power cell from the machine core. Now, attack! A sequence will follow.
76. Back In The Town Of Molea Your next mission will take place in Sumaria. From the map overview, go to the land of Sumaria.
77. Sumaria Go to the temple - talk to KUKURU. She will advise you to go to the Palencia tower. Talk to her once more and choose the top choice to have her teleport you to the Palencia tower. Leave the town of Palencia and go to the downtown area.
78. Downtown Area A sequence will take place. TOSH will find out that his father is alive, but..... Switching over to ARC, leave the Silvernoah. Go to the temple and talk to KUKURU. She will teleport you to Palencia. Another sequence will follow. Leave the town of Palencia and head off to the Palencia tower.
79. Palencia Tower Battle your way through the tower corridors. After reaching the 99th level, the scenery will switch over to the village of Toville, where KUKURU will be attacked by monsters. Pick from the remaining characters and prepare for a battle. The scenery will switch back to the Palencia tower. Prepare for a 1-to-1 battle between TOSH and his father, MONJI. A sequence will follow - in the next room, you will find ARC's mother held captive by the monsters! But what's this?......ARC's father to the rescue!!! Prepare for a battle. A long sequence will soon follow. (Farewell, father...) You will have to choose one of your characters to travel back in time. Choose your strongest character.
80. Back In Time: Arc 1 Find KUKURU - follow her up through the temple and battle the monsters. She will then teleport both of you to the tower of Palencia. Go to the Palencia castle.
81. Palencia Castle Ruins Go to the underground lab - after you obtain the fire power from the spirit, you must go to the 4 remaining lands to obtain the other powers, accordingly. Head off to the Palencia airport. A sequence will take place. Go to the land of Greyshina.
82. Greyshina
83. Ramada Temple Go to the Ramada hills, located just above the temple.
84. Ramada Hills Upon receiving the earth power, return to the airport and choose the second choice to go to the land of Neederu.
85. Neederu: Town Of Misulo Explore the town and house - you should come across a house with a young girl. Talk to her and she will tell you that the monsters are in the stadium/arena. Go to the stadium/arena - prepare yourself to fight monsters with only KUKURU. After obtaining the wind power, head off the airport. Choose the top choice to confirm for the land of Araratos. Go to Araratos.
86. Araratos After defeating the monsters, you will come across a robot that is blocking your way. Nothing will hurt it, so return to the town of Gazaruna.
87. Town Of Gazaruna Go to the inn - head to the far upper right room. After talking to the old man, leave the building. Talk to the townspeople once more. Go to the building on the lower-right area. Talk to the doctor - he will ask you to give some of the medicine to the old man in the inn. Return to the inn, to the room with the old man. The old man will ask you to find a necklace. Go to the weapon/item shop. Talk to the guy with the green backpack. He will give you the necklace.........for 1000 gps. Choose the top choice to confirm. Now, return to the inn, where the old man was. Leave the town and head off to the Azenta cave once more.
88. Azenta Cave After obtaining the light power, return to the airport. Choose the second choice to confirm in going to the land of Aribacha.
89. Aribacha Leave the town and go to the statue ruins, located far below the town.
90. Statue Ruins You will find a force field surrounding the entrance to the cave. Return to the town of Elzark.
91. Town Of Elzark Leave the town and go to the Saryu ruins, located within the canyons.
92. Saryu Ruins From the overview, head back to the statue ruins.
93. Statue Ruins After obtaining the water power, go to the airport. Choose the second choice to go to the land of Sumaria. Go to Sumaria.
94. Sumaria
95. Toville You will then be teleported back into your own time. Leave the temple and board the Silvernoah. You will be split into 2 groups - choose your characters.
96. Ice Caves Upon reaching the 8th floor/level, you will finally confront Lord ANDEL. A sequence will follow. Upon returning to Toville, at KUKURU's temple, leave the temple and board the Silvernoah. From the map overview, go to the land of Romania.
97. Romania Prepare for battle. Head to the bar - yet another battle will take place. Go in the bar - talk to the guy standing. Follow him into the other room. A battle will take place. Leave the town - head to the Romania tunnel system.
98. Romania Tunnel Battle your way through the depths of the corridors. Be prepared, for the monsters are at a fairly high level. After defeating the hordes of monsters in the Romania inner city, you will meet with the Resistance leader. Use this precious opportunity to rest and replenish your characters. Also remember to save.
99. Romania: The Inner City After opening all 5 gates, head to the center core of the tower. You will be confronted by General SALBADO's troops. Prepare for battle. A sequence will follow. Upon meeting CHONGARA, he will ask you if you are ready to board the Silvernoah and face off against General SALBADO. Top Choice: You are ready to go. Bottom Choice: Wait - you have something else you want to do. If you choose the bottom choice and decide to hold off for awhile, you will be given another set of choice: Top Choice: Return to the rural town of Kuzu. Bottom Choice: Board the Silvernoah and visit a different land. !! NOTE: I highly advise you to hold off for now, and gear up your characters with more experience points, level ups, new weapons, and items. Use this final chance to explore the many secret dungeons and areas - particularly the bounty jobs. Once you head into the core of the Romania crystal tower, there is no turning back...
100. Romania: The Final Journey Within... Leave the Silvernoah and battle your way through the depths of the dark tower crystal. You will eventually come across a huge hallway with six separate rooms. 6 of your characters must go into each of these rooms.
Proceed up through the corridors. You will eventually come across a room with 4 separate rooms and a crystal in the middle of the room. Battle through each room. After battling your way through all 4 rooms, search the crystal. A new path will be revealed. You will finally encounter General SARUBADO! NOTE: Be prepared - General SARUBADO will extremely tough. He will have 2,200 hps, and his mechanical/crystal minions will inflict quite a bit of damage as well. Use your healer frequently to stay alive. Try not to group all your characters in a single spot, as General SARUBADO's attacks has a wide range.
101. The Final Confrontation The scenery will switch over to KUKURU. Using KUKURU, prepare to fight the evil spirit boss. Switching back to the character party, prepare to face off against the final boss of the game. NOTE: For the 1st round, the final boss will pack over 4,000 hps and will unleash a few devastating spells here and there. Attack him without spells as best as you can, for you still have another round with him! As with the final round, the final boss will reveal his true form, and will pack 9,999 hps, not to mention unlimited amounts of magic points to unleash his devastating magic spells! Keep your distance and DO NOT have your characters formed in a single group. Have them spread out, and not too close to the boss. Keep your healers handy and alive at all costs, or else you will be dead before you even realize it. And with the power of all 5 elements, ARC strikes the final, fatal blow upon the evil spirit! As the sequence rolls on by, showing the devastation caused by the upbringing of the evil spirit, ARC and KUKURU's spirits bids farewell to the rest of the characters.... ...ending this truly tragic yet dramatic quest of Arc's epic saga... (ending credits rolls by....piano sonata BGM...)
A woman gives birth to a baby, and afterwards, the doctor comes in, and he says, "I have to tell you something about your baby." The woman sits up in bed and says, "What's wrong with my baby, Doctor? What's wrong??" The doctor says, "Well, now, nothing's wrong, exactly, but your baby is a little bit different. Your baby is a hermaphrodite." The woman says, "A hermaphrodite.... what's that???" The doctor says, "Well, it means your baby has the... er... features...of a male and a female." The woman turns pale. She says, "Oh my god! You mean it has a penis AND a brain?" |
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