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Clive Barker's Undying
(Last updated April 13, 2001)
Strategy Guide
Cheat Codes
While playing a game, press [Tab], then enter one of the following codes at the chat window to activate the corresponding cheat function:
| RESULT
| CHEAT CODE |
| God mode | eh |
| Infinite health | satan |
| All weapons and spells | addall |
| Set health to 999 [Note] | set aeons.patrick health 999 |
| Set mana to 999 | set aeons.patrick mana 999 |
| Toggle infinite mana | infinitemana [0 or 1] |
| Toggle extra light | becomelight [0 or 1] |
| Toggle third person view | behindview [0 or 1] |
| Set jump height; default is 250 | setjumpz [0-2000] |
| Set game speed | slomo [1-5] |
| Enemies do not attack | invisible [0 or 1] |
| Increase selected spell's level | ampattspell |
| Flight mode | flight |
| Spawn donkey joke | assall |
| Display frame rate | showfps |
| Level select | start [map name] |
Note: Your health must be less than 100 to proceed past the Boss battles.
-Some codes from: patricia2406@sympatico.ca and hharmon@future-present.com
Map names
Use one of the following values with the "start [map name]" code. Note: Maps that start with "CU" are intermission sequences. The "Playground" and "SmokeTest" are test levels.
- Aeons
- Catacombs_Cisterns
- Catacombs_Cliffs
- Catacombs_Entrance
- Catacombs_Exit
- Catacombs_Exit_After
- Catacombs_LairOfLizbeth
- Catacombs_LairOfLizbethPostCU
- Catacombs_LowerLevel
- Catacombs_SaintsHall
- Catacombs_Tunnels
- Catacombs_WellRoom
- Catacombs_WindChamber
- CU_01
- CU_02
- CU_03
- CU_04
- CU_05
- CU_06
- CU_07
- CU_08
- CU_09
- CU_10
- CU_11
- CU_12
- CU_13
- Entry
- EternalAutumn_FinalFight_Arch
- EternalAutumn_FinalFight_Arena
- EternalAutumn_FinalFight_ArenaBattle
- EternalAutumn_FinalFight_Ruins
- EternalAutumn_Ravines_Airie_Interior
- EternalAutumn_Ravines_Bridge
- EternalAutumn_Ravines_Chase
- EternalAutumn_Ravines_Chieftain
- EternalAutumn_Ravines_Forest
- EternalAutumn_Transition
- EternalAutumn_Waterfall_Dwellings_Lower
- EternalAutumn_Waterfall_Dwellings_Upper
- EternalAutumn_Waterfall_Gauntlet
- Grounds_Cottage
- Grounds_Dock_Night
- Grounds_Lighthouse
- Grounds_Mausoleum_Approach
- Grounds_Mausoleum_Entrance
- Grounds_Mausoleum_Tunnels
- Grounds_OldCemetery
- Manor_CentralLower
- Manor_CentralLower_After
- Manor_CentralLower_night
- Manor_CentralLower_storm
- Manor_CentralUpper
- Manor_CentralUpper_After
- Manor_CentralUpper_PostOneiros
- Manor_CentralUpper_storm
- Manor_Chapel
- Manor_Chapel_night
- Manor_Crypt
- Manor_EastWingLower
- Manor_EastWingLower_After
- Manor_EastWingLower_night
- Manor_EastWingUpper
- Manor_EastWingUpper_After
- Manor_EastWingUpper_night
- Manor_EntranceHall
- Manor_EntranceHall_FromKitch
- Manor_EntranceHall_Intro
- Manor_EntranceHall_Night
- Manor_EntranceHall_night_ReturnfromCove
- Manor_EntranceHall_Storm
- Manor_EntranceHall_ToKitch
- Manor_FrontGate
- Manor_FrontGate_night
- Manor_FrontGate_Night_Return
- Manor_Gardens
- Manor_Gardens_night
- Manor_Gardens_storm
- Manor_GreatHall_night
- Manor_GreatHall_Storm
- Manor_InnerCourtyard
- Manor_InnerCourtyard_Storm
- Manor_NorthWingLower
- Manor_NorthWingLower_After
- Manor_NorthWingLower_night
- Manor_NorthWingLower_storm
- Manor_NorthWingUpper
- Manor_NorthWingUpper_night
- Manor_NorthWingUpper_PostOneiros
- Manor_NorthWingUpper_storm
- Manor_PatricksRoom
- Manor_TowerRun_night
- Manor_TowerRun_storm
- Manor_WestWing
- Manor_WestWing_Hall1
- Manor_WestWing_Night
- Manor_WidowsWatch_storm
- Monastery_Past_Church
- Monastery_Past_Exterior
- Monastery_Past_Interior
- Monastery_Past_LivingQuarters
- Monastery_Present_Church
- Monastery_Present_Cove
- Monastery_Present_Entrance
- Monastery_Present_InnerSanctum
- Monastery_Present_Tunnels
- Oneiros_Amphitheater
- Oneiros_City1
- Oneiros_City2
- Oneiros_HowlingWell
- Oneiros_Intro
- Oneiros_Oracle
- Oneiros_RetreatBath
- Oneiros_RetreatExterior
- Oneiros_RetreatSecondFloor
- Oneiros_RetreatStudio
- Oneiros_ZigguratInterior
- Oneiros_ZigguratLower
- Oneiros_ZigguratUpper
- PiratesCove_Barracks
- PiratesCove_Exterior
- PiratesCove_Pier
- PiratesCove_Pool
- PiratesCove_TreasureRoom
- Playground
- SmokeTest
- StandingStones_FirstVisit
- StandingStones_KingFight
- Start


Two lawyers walking through the woods spotted a vicious-looking bear. The first lawyer immediately opened his briefcase, pulled out a pair of sneakers and started putting them on.
The second lawyer looked at him and said, "You're crazy! You'll never be able to outrun that bear!"
"I don't have to," the first lawyer replied. "I only have to outrun you."
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