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G G U U I D D E
GGGGG UUUUU IIIII DDDD EEEEEF1 2002 DRIVING GUIDE
by
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM
Initial Version Completed: July 24, 2002
Version 3.0 Completed: September 17, 2002
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ACCOLADE: The F1 2002 Driving Guide won the initial FAQ of
the Month contest at GameFAQs (http://www.GameFAQs.com/) for
the month of July 2002 :-)
GUIDE NOTE: Those interested primarily in car set-ups may
instead wish to view/print the F1 2002 Car Set-ups Guide. As
changes are made to car set-ups in the Car Set-ups Guide, the
changes will also be made in this (full) guide accordingly.
The same holds true for the circuit histories, which are
available separately in the F1 2002: Circuit Histories Guide.
JOIN THE FEATHERGUIDES E-MAIL LIST: To be the first to know
when my new and updated guides are released, join the
FeatherGuides E-mail List. Go to
http://www.coollist.com/group.cgi?l=featherguides for
information about the list and to subscribe for free.
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CONTENTS
Spacing and Length
Permissions
Introduction
Assumptions and Conventions
Race Order: 2002 Season
Changes From F1 2001 To F1 2002
Normal Handling vs. Simulation Handling
Quick Race Mode
Challenge Mode
Team Duel Mode
Grand Prix Modes
EA Sports Cards
EA Sports Cards Acquisition Suggestions
Tire Care
Drafting (Slipstreaming)
Flags and Boards
General Tips
F1-speak
A Major Problem: FIA Rules
Completely Subjective Section
Advertisers
A1 (A1-Ring)
ABN-AMRO
Agip
Air Canada
Allianz
Alpine
AMP
Aral
ARCOR
Banco Real
Bridgestone
Canon
Casino (de Montreal)
Casio
Chevrolet
D2/Mannesmann
Daimler-Chrysler
Deutsche Post/Deutsche Post World Net
EuroBusiness
Evenrudee
Firestone
France
Fuji Television/Fuji TV
FujiFilm
GPF1
Honda
HSBC
Ipiranga
Jaguar
Kaimin
Magneti Marelli
Malaysia
Melbourne
MillionCard
Mobil 1
Monaco Grand Prix
Monaco
Monte Carlo Grand Hotel
NGK
Nicos
Nikon
Nokia
Orange
Panasonic
Pastor
Petronas
PIAA
Pioneer
Pony Canyon
Potenza
Qantas
Sao Paulo
SAP
Shell/Helix
Siemens
Spa-Francorchamps
Toenec
United States Grand Prix
Vodafone
Zepeter International
Circuit Histories
Circuit History: Albert Park
Circuit History: Kuala Lampur
Circuit History: Interlagos
Circuit History: Imola
Circuit History: Catalunya
Circuit History: A1-Ring
Circuit History: Monte Carlo
Circuit History: Circuit Gilles Villeneuve
Circuit History: Nurburgring
Circuit History: Silverstone
Circuit History: Nevers Magny-Cours
Circuit History: Hockenheim
Circuit History: Hungaroring
Circuit History: Spa-Francorchamps
Circuit History: Monza
Circuit History: Indianapolis
Circuit History: Suzuka
Parts Used in Car Set-ups
Suggested Set-ups
Suggested set-up for Australia (Albert Park)
Suggested set-up for Malaysia (Sepang)
Suggested set-up for Brazil (Interlagos)
Suggested set-up for San Marino (Imola)
Suggested set-up for Spain (Catalunya)
Suggested set-up for Austria (A1-Ring)
Suggested set-up for Monaco (Monaco)
Suggested set-up for Canada (Circuit Gilles-Villeneuve)
Suggested set-up for Europe (Nurburgring)
Suggested set-up for Great Britain (Silverstone)
Suggested set-up for France (Nevers Magny-Cours)
Suggested set-up for Germany (Hockenheim)
Suggested set-up for Hungary (Hungaroring)
Suggested set-up for Belgium (Spa-Francorchamps)
Suggested set-up for Italy (Monza)
Suggested set-up for the United States (Indianapolis)
Suggested set-up for Japan (Suzuka)
Grand Prix Of Australia: Albert Park
Grand Prix Of Malaysia: Kuala Lampur
Grand Prix Of Brazil: Interlagos
Grand Prix Of San Marino: Imola
Grand Prix Of Spain: Catalunya
Grand Prix Of Austria: A1-Ring
Grand Prix Of Monaco: Monte Carlo (Temporary Street Circuit)
Grand Prix Of Canada: Circuit Gilles Villeneuve
Grand Prix Of Europe: Nurburgring
Grand Prix Of Great Britain: Silverstone
Grand Prix Of France: Nevers Magny-Cours
Grand Prix Of Germany: Hockenheim
Grand Prix Of Hungary: Hungaroring
Grand Prix Of Belgium: Spa-Francorchamps
Grand Prix Of Italy: Monza
Grand Prix Of The United States: Indianapolis
Grand Prix Of Japan: Suzuka
Wish List - Mine
Wish List - Others
Wrap-up
Contact Information
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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:
1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
This guide is now approximately *****155 pages long**** in
the Macintosh version of Microsoft Word 98 using single-
spaced Courier 12 font. This means that it is likely NOT a
good idea to print this guide in its entirety.
==============================================
PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.
This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
RobsGaming.com, neoseeker.com, ps2fantasy.com, and
vgstrategies.com. Please contact me for permission to post
elsewhere on the Internet.
Should anyone wish to translate this game guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.
Remember: Plagiarism in ANY form is NOT tolerated!!!!!
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INTRODUCTION
F1 2002 is the latest entry in EA Sports' line of F1-based
games for (originally) the PlayStation and (now) the
PlayStation2. F1 Championship Season 2000, the game
immediately preceding F1 2001, marked EA Sports' first foray
of the series to the PS2, but F1CS2K was actually released in
two 'flavors:' PSX and PS2. F1 2001 was thus the first PS2-
only game of the series, and F1 2002 continues EA Sports'
great tradition with its F1 games.
Most likely, if you play F1 2002, then you are at least a
casual fan of F1 racing, and have at least a basic knowledge
of many or all of the F1 courses currently in use. That
knowledge certainly does help when first playing F1 2002, and
vice versa - as any extensive gameplay greatly helps in
determining where the drivers are on each course when races
are televised.
The final segment of this driving guide provides information
to help you to cleanly drive each course. Even those who
know the courses fairly well and/or play the game regularly
can always use tips.
Please note that much of this information comes from the
driving guide I wrote for F1 Championship Season 2000 and
updated in the guide written for F1 2001, both games also by
EA Sports. Those who have read and/or downloaded the driving
guide for F1CS2K and/or F1 2001 will already have the same
basic information covered in this driving guide. This
driving guide has been modified and expanded to reflect the
many additions in F1 2002, including the minor circuit
alterations included in the game.
Please also note that this guide is written specifically for
the PlayStation2 version of F1 2002. I do not own a PC and
do not have access to a PC on which to play games, nor do I
own any other gaming consoles, so this guide does not address
any of the cross-platform or cross-console differences in the
game.
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ASSUMPTIONS AND CONVENTIONS
Most race circuits outside the United States name most
corners and chicanes, and even some straightaways. Where
these names are known, they will be referenced in the Notes
section of each circuit's suggested set-up. These names have
been gathered from course maps available on the courses'
official Web sites, my memory of how F1 races have been
called by American TV sportscasters (Fox Sports Net and
SpeedVision, in 1999 2001, and Speed Channel in 2002), and/or
from the Training Mode of F1 Championship Season 2000
(corner/segment names are listed at the bottom of the
screen). To the extent possible, these names have been
translated into English.
==============================================
RACE ORDER: 2002 SEASON
F1 2002 presents the courses in the order in which they were
presented for the 2002 Formula 1 season. This driving guide
will follow the same convention.
F1 Race Schedule, 2002 Season:
March 3 Australia Albert Park
March 17 Malaysia Kuala Lampur
March 31 Brazil Interlagos
April 14 San Marino Imola
April 28 Spain Catalunya
May 12 Austria A1-Ring
May 26 Monaco Unnamed (Street Circuit)
June 9 Canada Circuit Gilles Villeneuve
June 23 Europe Nurburgring
July 7 Great Britain Silverstone
July 21 France Nevers Magny-Cours
July 28 Germany Hockenheim
August 18 Hungary Hungaroring
September 1 Belgium Spa-Francorchamps
September 15 Italy Monza
September 29 USA Indianapolis
October 13 Japan Suzuka
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CHANGES FROM F1 2001 TO F1 2002
In many ways F1 2001 and F1 2002 are the same game, simply
updated. Colors and reflections are much more vibrant, it is
MUCH easier to see the flags waved by the corner workers -
and certainly, the teams and drivers have been updated for
the 2002 season.
Each team's cars also sounds and handles slightly differently
from other teams' cars; for example, in Normal Handling, a
Toyota's top speed is about 170MPH, whereas a Ferrari can
climb to nearly 185MPH. This is initially quite noticeable
when completing Challenge Mode. However, whether using
Normal Handling or Simulation Handling, car control seems a
bit twitchier than in F1 2001.
In terms of the race circuits, they are largely the same,
with appreciable enhancement in colors. However, the Monaco
circuit seems to have been narrowed from the entrance to The
Tunnel all the way to the entrance to Swimming Pool Chicane.
In terms of gameplay, the AI has become even MORE aggressive
than in F1 2001. This is especially significant on the
standing starts, where it is fairly common to get speared
from behind and knocked off the circuit.
'Gamebreakers' have been added to F1 2002. Whenever a major
event takes place during a race (i.e., a massive crash), all
action will suddenly stop as multiple cameras show the
incident at regular speed and in slow-motion. Gamebreakers
is an optional feature.
A nice addition is the slipstream effect. On the right side
of the race screen, a set of bars will slowly light up as a
driver gets closer and closer behind another car, thus able
to take advantage of the lead car's slipstream (aerodynamic
vacuum) to suddenly jump out and make a pass. When racing in
very wet weather when cars are launching a tall 'rooster
tail' of spray in their wake, the slipstream meter can be
used to approximate the distance to the car in front as well
as the closing speed.
EA Sports Cards are new to F1 2002. The EA Sports Cards for
the Challenge Mode events are rather easy to obtain, as are
those for Team Duel Mode; the others are gained seemingly 'at
random' as certain tasks are completed in races. At the end
of each race, a status screen will list the EA Sports Cards
earned in the race (if applicable); during the race, if TV
Panels is activated, then an indicator at the bottom of the
screen will show that an EA Sports Card has been awarded
(this notice will be repeated at the end of the race). See
the EA Sports Cards section for more details.
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NORMAL HANDLING VS. SIMULATION HANDLING
Most game modes of F1 2002 allow the player to select which
handling option is preferred. Normal Handling is essentially
arcade-style driving. Here, the only 'tuning' option is
whether to use hard or soft tires as the dry-weather tire
compound (the compound option is only available in one of the
Grand Prix Modes offering a Practice session). There are
extremely few variables affecting car control in Normal
Handling, which makes this driving option quite forgiving
should the player make a mistake. For example, braking late
for a corner does not necessarily mean that the car will
slide off the outside of the turn; in fact, it is often
possible to keep to the pavement in this situation and
continue cornering. In another example, should the car get
speared from behind and start to spin, it is TOO easy to
'catch' the vehicle and point the car back in the correct
direction of travel.
Simulation Handling introduces MANY more variables in the
issue of car control, as well as many more tuning options.
The Suggested Set-ups section is designed with Simulation
Handling in mind; it covers the various tuning elements and
presents car set-ups for all seventeen circuits in current F1
racing as presented in F1 2002. Whereas Normal Handling
might be good for young adolescents and those just learning
to drive in reality, Simulation Handling is best left to the
parents and those with A LOT of gaming experience, as
Simulation Handling is a MUCH more difficult level in terms
of car control. Here, tuning is key, as improper tuning
means horrific car control; since there is no such thing as a
perfectly-tuned car (especially with so many tuning elements
involved), there will always be a compromise somewhere in car
control.
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QUICK RACE MODE
Here, players can simply jump into a car in P22 and get out
on the tracks in four-lap races using Normal Handling.
Initially, only Hockenheim, Monza, and Silverstone are
available for race venues. Winning at these venues opens new
venues. Here is the list, with easiest circuits listed first
and most difficult circuits listed last:
Hockenheim Initially available
Monza Initially available
Silverstone Initially available
Imola Win at Monza
Melbourne (Albert Park) Win at Monza
A1-Ring Win at Monza
Barcelona (Catalunya) Win at Monza
Indianapolis Win at Hockenheim
Nurburgring Win at Hockenheim
Magny-Cours Win at Silverstone
Montreal (Gilles-Villeneuve) Win at Imola
Sepang (Kuala Lampur) Win at Imola
Hungaroring Win at Melbourne
Interlagos Win at A1-Ring
Spa-Francorchamps Win at Barcelona
Suzuka Win at Indianapolis
Monaco Win at Nurburgring
Expect weather conditions to change at least once during a
race in Quick Race Mode. If a race begins in the dry, expect
rain by the end of Lap 3. If a race begins in the wet,
expect the rain to end by the end of Lap 3 (but the road will
still be a little damp at the end of the race).
There are no FIA Rules in effect for Quick Race Mode; this
means that shortcutting, dangerous driving, ignoring yellow
flags, and other unsportsmanlike/unsafe conduct IS permitted.
Also, the driver is protected from incurring damage and does
not suffer mechanical failures... unlike some of the
competitors.
Quick Race Mode is VERY forgiving in terms of the technique
of racing. Missing a braking zone is not necessarily
disastrous here, even with Speed Assist deactivated.
Catching a spinning car is fairly easy, even at over 150MPH.
Botching an apex can still result in good cornering, even
passing while cornering.
==============================================
CHALLENGE MODE
Challenge Mode presents 22 challenges total, 11 basic
challenges and 11 advanced challenges; within each category,
the challenges are listed by team, where the player takes the
role of a given driver for that team and must complete the
task at hand.
Before each challenge, the player is presented with a screen
detailing exactly what is about to happen, and what is
required for success. This ranges from simply maintaining
position to passing an inordinate number of cars in VERY
little time to an interactive Pit Stop.
Note that each team's challenges are often similar between
the basic challenge and the advanced challenge, but this is
not always the case. Also, it only takes one pixel for a car
to be considered out of bounds, so high-speed car control is
crucial to success in many of the advanced challenges.
==============================================
TEAM DUEL MODE
This unique race mode works on the concept of intra-team
rivalry: Each driver wants to prove that he is better than
his teammate. In Team Duel Mode, all that matters is that
the player finish better than his teammate in a race of four
or eight laps total, with the player starting at P22.
Note that Team Duel Mode is essentially one of the Grand Prix
Modes (see next section), with the exception that a race win
is not necessary. As long as the player can beat his
teammate, that will suffice.
Team Duel Mode also awards EA Sports Cards. One EA Sports
Card is granted per Team Duel Mode win per team per
difficulty level.
==============================================
GRAND PRIX MODES
Here is where an F1 driver earns his money!!! These modes
present one or more full race weekends - Practice,
Qualifying, Warm-up, and Race - using either Normal Handling
(easiest) or Simulation Handling (hardest). Grand Prix
events are quite customizable: race length, transmission, FIA
Rules, slipstream effects, etc.
Single Grand Prix is a single race weekend, using any driver
at any venue. Full Championship covers the entire 2002
season in order using any driver. Custom Championship allows
the player to create an original championship season using
any number of races and any order of venues with any driver;
the possibilities are endless: all-technical circuits
(Monaco, Suzuka, etc.), all high-speed circuits (Monza,
Hockenheim, etc.), the reverse of the actual 2002 season
(Suzuka, Indianapolis, etc.)...
For the various Grand Prix Modes, points are distributed in
accordance with FIA regulations:
First Place: 10 points
Second Place: 6 points
Third Place: 4 points
Fourth Place: 3 points
Fifth Place: 2 points
Sixth Place: 1 point
Others: 0 points
These points are given to both the cars' drivers AND the
cars' teams (constructors) for the Drivers Championship and
Constructors Championship; in effect, the points do 'double
duty.' Those concerned about winning both championships
should elect to play as a driver from a team with a strong
track record (pardon the pun) for winning: McLaren, Ferrari,
etc.
Grand Prix Modes include the following sessions:
Practice: The first step in a race weekend is to prepare
the car as best as possible for the weekend's
race. There is no such thing as a 'universal
car set-up,' as each venue requires different
things from each car. A total of sixty
minutes is allowed for Practice; a car may
complete any lap already in progress when the
sixty-minute timer expires. Practice is
generally held on Friday of a race weekend.
If FIA Rules is activated, there are no
penalties assessed for any infractions. It
is important to wisely choose a tire compound
before the end of Practice; whatever compound
is on the car at the end of Practice is the
same tire compound which MUST be used
throughout the rest of the grand prix
weekend.
Qualify: The day before a race, all twenty-two cars have
a total of one hour to qualify for the race
and try to begin the race as high up on the
grid as possible. Each driver is permitted a
total of twelve laps - INCLUDING out-laps and
in-laps - to qualify for the race, and only
the fastest lap time is used to place the
driver on the grid. If FIA Rules is
activated, infractions will result in the
loss of the current lap in progress.
Warm-up: The morning of the race, cars are given one
hour in which to further hone car set-up
for the race. This can be very important, as
the best qualifying set-up may not
necessarily be the best race set-up for a
particular circuit.
Race: This is the big event!!! Once the lights go
out, hit the accelerator and try to gain
multiple positions by reacting faster than
any cars before you. If you decided to skip
the Qualify session, you will automatically
be placed in the very last position on the
grid (P22) for the Race session. The slowest
cars are obviously placed at the rear of the
starting grid, so if a player has an
excellent reaction time on the standing
start, up to half the field (and possibly
even more!!!!!) can be passed before reaching
the first corner of the circuit.
==============================================
EA SPORTS CARDS
F1 2002 presents EA Sports Cards, awarded for completing
specific events in the game, or for achieving certain feats
during races. The following is a list of the EA Sports Cards
available per team, and the requirements for earning each of
these cards:
Toyota (Gold)
Duration: Complete an eight-lap race
Racing: Gain a place
Milestone: Score ten Top Six finishes
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Toyota (Silver) Toyota (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Minardi
Duration: Complete a sixteen-lap race
Racing: Overtake a teammate
Milestone: Ten podium finishes
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Minardi (Silver) Minardi (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Arrows
Duration: Complete a race of at least half the
full race distance (i.e., a race of
at least 39 laps at Monaco, which
has a full race distance of 78
laps)
Racing: Finish in a higher position than where
started the race
Milestone: Start P1 twenty times
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Arrows (Silver) Arrows (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Renault
Duration: Complete five 16-lap races
Racing: Take first place
Milestone: Win 20 races
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Renault (Silver) Renault (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Jaguar
Duration: Complete five races of at least half
full race distance (i.e., a race of
at least 39 laps at Monaco, which
has a full race distance of 78
laps)
Racing: Once at P1, keep from being overtaken
for at least one full lap*
Milestone: Score the fastest race lap twenty
times
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Jaguar (Silver) Jaguar (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
BAR
Duration: Complete five full-lap races
Racing: Never leave the track for a single lap
Milestone: Earn 100 points
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
BAR (Silver) BAR (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Jordan
Duration: Complete nine 16-lap races
Racing: Start a race P22 and finish P1
Milestone: Win a season
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Jordan (Silver) Jordan (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Sauber
Duration: Complete nine races of at least half
full race distance (i.e., a race of
at least 39 laps at Monaco, which
has a full race distance of 78
laps)
Racing: Set a fastest lap for a race
Milestone: Earn 150 points
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Sauber (Silver) Sauber (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Williams
Duration: Complete nine full-lap races
Racing: Win two races in a row
Milestone: Win two seasons
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Williams (Silver) Williams (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
McLaren
Duration: Complete 17 races of at least half
full race distance (i.e., a race of
at least 39 laps at Monaco, which
has a full race distance of 78
laps)
Racing: Lap a backmarker
Milestone: Earn 200 points
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
McLaren (Silver) McLaren (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
Ferrari
Duration: Complete 17 full-lap races
Racing: Lead race from start to finish*
Milestone: Earn maximum points in a season
Team Duel: Win Team Duel for the team
Basic Challenge: Complete Basic Challenge for the team
Advanced Challenge: Complete Advanced Challenge for the
team
Ferrari (Silver) Ferrari (Bronze)
Duration Duration
Racing Racing
Milestone Milestone
Team Duel Team Duel
Basic Challenge Basic Challenge
Advanced Challenge Advanced Challenge
*If another driver can put the nose of his car just one pixel
ahead of yours for just one millisecond, your chances of
attaining this EA Sports Card at the current race are
destroyed.
This checklist can be used for strategy purposes. By
studying this checklist carefully, players can determine the
best approach for the game to gain as many of the EA Sports
Cards as possible in the shortest possible time.
==============================================
EA SPORTS CARDS ACQUISITION SUGGESTIONS
Here are some suggestions for acquiring the medals as quickly
as possible. However, A LOT of time will still be spent
trying to collect each of the EA Sports Cards.
General F1 2002 permits players to effectively 'skip'
medals. There is no reason to first earn a
team's Bronze Medal before working on its
Silver Medal. Instead, players can immediately
work toward earning a team's Gold Medal.
Earning a higher medal will still grant access
to those features unlocked with the acquisition
of a lower medal.
F1 2002 also permits players to acquire more than
one EA Sports Card (per team) per event.
'Event' is specifically used here, as even when
working on Challenges or Team Duel, other EA
Sports Cards (such as a team's Racing Card) can
also be earned.
Not surprisingly, the EA Sports Cards requirements
for the 'lesser' teams (Toyota, Minardi, etc.)
are far easier than those for the 'greater'
teams (i.e., Williams, McLaren, and Ferrari).
Acquiring the various EA Sports Cards can be made
a little easier by using Normal Handling with
Tire Wear, Fuel, and FIA Rules deactivated, and
with only dry Weather. Also, using shortcuts
where available can be very handy, especially
for those cards where one must gain first place
and keep from being passed for a specific
period of time. (For information on shortcuts,
see my F1 2002: Illegal Times Guide. I find
that Monza is the best circuit to use when
shortcutting could be an integral part of
attaining one or more EA Sports Cards.)
Toyota The Racing Card can be easily acquired in the hunt
for any of the other Toyota cards.
Ten finishes in the points are required to gain
Toyota's Milestone Card. One of these can be
earned simultaneously by scoring in the points
in an eight-lap race, which itself will grant
the Duration Card.
Minardi The Racing Card requires overtaking a teammate,
which is the entire point of Team Duel. Thus,
winning Team Duel will also grant the Racing
Card.
Arrows Somewhat similar to Minardi, the Arrows Racing
Card requires finishing in a position higher
than where one began an event. Therefore,
since Team Duel always begins with the player
at P22, successfully passing Team Duel will
grant two cards at once: the Team Duel Card and
the Racing Card.
Renault The requirement for Renault's Milestone Card
(winning twenty races) inherently means taking
first place, which is the requirement for the
Racing Card. Since the Duration Card requires
completing five sixteen-lap races, winning a
single sixteen-lap race will grant the Racing
Card. Successfully earning the Duration Card
with ONLY RACE VICTORIES means that five of the
required twenty wins for the Milestone Card
will have been successfully attained.
Jaguar The Jaguar Milestone Card requires scoring twenty
Fastest Laps. This is NOT 'Fastest Lap at
twenty races,' which is the misinterpretation I
included in earlier versions of this guide.
This means that if a player elects to compete
in a race of at least twenty laps, the
Milestone Card could easily be attained at just
that one race. However, such a tactic could
almost certainly never be realized, as a player
will occasionally be slowed by traffic, make a
mistake and run off-course, etc. On the other
hand, a good driver can easily set the required
twenty fastest laps within five races of at
least half the full race distance, which is the
requirement for attaining the Duration Card.
BAR The BAR Milestone Card requires earning 100
points. Fortunately, this is cumulative
across the entire game, so simply playing as
usual in virtually any race or event and
placing consistently within the Top Six will
amass points which will automatically be put
toward the acquisition of this card.
The Racing Card requires never leaving the track
for a single lap. Since the Duration Card
requires completing five full-lap races, even
a novice player should be able to keep to the
track for one full lap in a full-distance race
and not lose so much time that the player
cannot perform well in the race. I personally
tried attaining the Racing Card while working
on the BAR Team Duel (held at A1-Ring), and it
was a major handful trying to keep to the
track for an entire lap AND maintain position.
The BAR Milestone Card is earned by accumulating
100 points. This can be earned quickly by
competing in and winning ten four-lap races.
Jordan Jordan's Racing Card is earned by starting last
and finishing first. Depending on a player's
skill, this can be easily done while working
toward the Duration Card, which requires the
completion of nine sixteen-lap races.
For the Milestone Card, a season can use races as
short as four laps each.
Sauber The Racing Card is earned by setting the Fastest
Lap for a race. The best way to do this is to
choose a four-lap race, and start P22. Those
with excellent skills combined with prime
shortcut knowledge (and FIA Rules turned off)
can quickly catapult themselves from P22 to
P1 in just one lap, inherently resulting in a
Fastest Lap (since F1 2002 awards Fastest Lap
beginning with Lap 1 - this is a programming
error which can be greatly exploited!!!).
From here, a player must simply stay in front;
if challenged seriously, dirty tactics such as
banging wheels or cutting off the challenger
should preserve the Fastest Lap set on Lap 1,
unless the player can better that lap time in
the three laps which remain. Note: Team Duel
is a great place to attain the Racing Card,
although it will be eight laps in length.
As with BAR, the Milestone Card is based upon
points, which are gained cumulatively across
most racing events. Consistent performance in
the Top Six will result in points being
automatically used toward the acquisition of
the Sauber Milestone Card.
Williams The Williams Basic and Advances Challenge Cards
take place at Monza, finishing just beyond the
exit of Ascari (the left-right-left chicane
leading onto the back straightaway). The key
to a Gold Medal time here is to take Ascari at
full acceleration, which requires intimate
familiarity with this portion of the Monza
circuit as well as fast reflexes. This is
actually an important skill to have at Monza,
as the traditional top-running drivers (both
Schumachers, Barrichello, Montoya, Raikkonen,
and Coultard) are all able to fly through
Ascari at top speed, so a player able to do
the same can maintain position in relation to
these CPU-controlled drivers.
Winning two seasons is required to earn the
Milestone Card. It is certainly possible
within a season to win two races in a row,
which just happens to be the requirement for
the Racing Card.
For the Milestone Card, a season can use races as
short as four laps each.
McLaren McLaren's Racing Card requires lapping a
backmarker. This can easily be accomplished
in one of the seventeen half-distance races
required for the Duration Card. Depending on
the CPU, this may also occur in Team Duel or
even in a standard four-lap race is Failures
is activated, as cars may have trouble and
go to Pit Lane for repairs - thus giving the
player a chance to lap the backmarker(s).
As with BAR, the Milestone Card is based upon
points, which are gained cumulatively across
most racing events. Consistent performance in
the Top Six will result in points being
automatically used toward the acquisition of
the McLaren Milestone Card.
Ferrari Ferrari's Racing Card requires starting AND
finishing a race P1 WITHOUT EVER BEING PASSED.
This effectively means no Pit Stops without
having a large enough lead to maintain P1 (a
lead of at least thirty seconds should be
adequate for this purpose). This also places
prime importance upon gear ratios and circuit
selection - if a player wishes to attain the
Racing Card at a circuit which requires long
gear ratios (such as Hockenheim), the player
will likely fail at the standing start due to
long ratios' inherent slow acceleration. A
circuit with good shortcutting opportunities,
such as Albert Park or Monza, can work to the
player's advantage.
The Milestone Card requires earning maximum points
in a season - in other words, the player must
win EVERY race in the season. This will be
extremely difficult at circuits where passing
is fairly rare, such as Monaco and
Hungaroring, unless the player can qualify P1
and never be passed during the race. It may
also be a good idea to disengage Autosave, so
that if a player does not win a race within a
season, progress can be reloaded and the loss
wiped clean, allowing the player to make
another attempt; of course, the player should
save game progress after each win!!!!!
==============================================
==============================================
==============================================
TIRE CARE
At the beginning of a race and immediately after a Pit Stop,
the tires are brand new ('stickers') and need to be brought
up to temperature as quickly as possible so that they can
provide the best possible grip. During this period, sharp
turns or extremely-fast cornering will almost certainly cause
the car to slide, and perhaps even spin. However, slides and
spins will bring the tires up to optimum temperature even
faster, so you may wish to purposely induce slides when
entering corners, but only with extreme caution, as the
already-thin line between having control of the car and
losing control of the car will be at least halved until the
tires come up to optimum temperature.
The longer you run on the same set of tires, the more you
need to take better care of your tires. This is especially
important if you have had one or more off-course excursions.
You may experience slides when cornering.
If you have several offs with the same set of tires and find
yourself sliding around the circuit a lot more than usual,
you definitely need to return to Pit Lane for a new set of
tires. Essentially, you are driving on pure ice, and the
only way to 'reliably' get around the circuit is to bounce
off the rails - which is extremely difficult to do
'correctly' to keep yourself pointed forward.
One of the best ways to reduce the durability of the tires is
to corner at high speeds. The manual for Gran Turismo 3
gives an excellent, detailed description of what occurs with
the tires when cornering. In short, cornering at high speeds
causes a high percentage of the tire to be used for speed,
and a low percentage to be used for the actual cornering. To
combat this and thus extend the durability of the tires, try
to brake in a STRAIGHT line before reaching a turn, thus
reducing overall speed and providing a lower percentage of
the tires to be used for speed, and a greater percentage used
for cornering.
Note that if the percentage of the tires used for speed is
too high compared to the percentage used for cornering, the
car will slide and/or spin.
==============================================
DRAFTING (SLIPSTREAMING)
Drafting (also called slipstreaming) can be a very valuable
technique for passing, especially on high-speed circuits with
long straightaways. Drafting entails closely following a
car, and allowing that car's aerodynamic vacuum to draw your
car closer and closer while simultaneously giving your car a
short boost in speed; just before colliding with the other
car, dart out to the side and speed past as the 'extra' speed
gained slowly drains away. This tactic is best used on long
straightaways, and can be a prime passing method when
combined with late braking at the end of a straightaway. If
at all possible, try to draft off multiple cars, making
several passes at once while gaining a TRULY dramatic spike
in top-end speed.
However, QUICK reflexes and good tire grip are very important
to edging your car far enough out of the way to safely make a
pass while drafting, otherwise you will ram or clip the lead
car. Also, in F1 2002, some CPU-controlled cars will
actually slow (sometimes significantly) if you try to use
their aerodynamic wake to pass, adding more necessity to a
player's quick reflexes.
On the right side of the race screen, a set of bars will
slowly light up as a driver gets closer and closer behind
another car, thus able to take advantage of the lead car's
slipstream (aerodynamic vacuum) to suddenly jump out and make
a pass. When racing in very wet weather when cars are
launching a tall 'rooster tail' of spray in their wake, the
slipstream meter can be used to approximate the distance to
the car in front as well as the closing speed.
==============================================
FLAGS AND BOARDS
Auto racing presents a number of flags and boards to quickly
convey information to drivers as they speed around a circuit.
Many of these flags are shown by corner workers, track-side
personnel who display the various flags to warn drivers if
there is potential trouble ahead or behind them. Boards are
generally shown only at the Start/Finish Line. Please note
that not all of these flags and boards are used in F1 2002,
but they are used in real-world F1 racing.
Boards
Safety Car (SC): What is called the Safety Car in many
countries is better known as the Pace Car
in American motorsports. When this board
is displayed at the Start/Finish Line
(the board is painted white with the
letters 'SC' painted in large black
font), there is a significant incident
somewhere on the circuit warranting that
all cars at all areas of the circuit must
slow down and follow the Safety Car. The
main reason a Safety Car may be used is
to allow safety personnel to get to areas
of the track which are otherwise not
easily accessible when cars pass at full
speed; this situation usually means that
there has been a collision or mechanical
problem which has left one or more cars
sitting idle in a vulnerable situation.
The Safety Car board may also be
displayed in the event that the weather
does not permit full-speed racing.
Flags
Black Flag: Generally shown only at the Start/Finish
Line, a driver is shown this flag when
her or his car has suffered severe damage
which the race marshals deem MUST be
repaired immediately, or when a driver
has committed an infraction of the racing
rules. Depending on the form of
motorsport, a Black Flag may also mean
automatic disqualification from the
event, especially if it is being
displayed due to an infraction of the
racing rules.
Blue Flag: The Blue Flag is generally displayed by
the corner workers to indicate that a
slower car must pull aside to allow a
faster car to pass. This generally means
that the slower car is not on the lead
lap, as many forms of auto racing allow
for drivers to fight to remain on the
lead lap, especially in oval-track
racing.
Green Flag: The Green Flag means that full racing
conditions are in effect. If a driver
is coming out of a Yellow Flag area of
a track, this flag indicates that the car
can at least be brought back to full
racing speed.
Red Flag: Generally shown only at the Start/Finish
Line, the Red Flag indicates that a race
has been suspended temporarily. The
rules regarding what can take place
during a Red Flag period vary by the
form of motorsport in question. For
example, NASCAR parks all cars behind the
Safety Car/Pace Car on the track and all
drivers must remain in their cars unless
NASCAR officials (usually at Race
Control) grant drivers permission to
leave the vehicles (this usually only
occurs in inclement weather). In F1
racing, if a race is Red Flagged, the
race essentially begins again once the
condition creating the Red Flag situation
has passed or has been remedied.
White Flag: Shown at the Start/Finish Line, the White
Flag indicates that there is only one
more lap remaining in a race. Not all
forms of motorsport use the White Flag.
In some endurance races, the white flag
is displayed when it is calculated that
the official race duration (in terms of
time) will expire by the time the lead
car completes one more lap of the
circuit.
Yellow Flag: A Yellow Flag means that drivers must
slow due to a potentially-dangerous
situation. On oval tracks, a Yellow Flag
covers the entire circuit, although some
forms of oval-track racing (such as
NASCAR) permit drivers to race back to
the Start/Finish Line to 'take' the
Yellow Flag there. On road courses, the
Yellow Flag usually only applies to a
specific section of the circuit, which
allows for full-speed racing elsewhere;
should a full-course Yellow Flag
situation be warranted, a Safety Car or
Pace Car will be used to collect all the
competitors and lead them slowly around
the race venue.
One of the STRANGEST Yellow Flag
situations took place in 2000 at the F1
Grand Prix of Germany at the high-speed
Hockenheim circuit. A local Yellow Flag
was issued for one of the long,
insanely-fast straightaways (where cars
can easily achieve 180MPH... or more)
because a spectator somehow made his way
out of the grandstands and onto the track
itself. Fortunately, this EXTREMELY
dangerous situation did not result in any
injuries or accidents, and the imbecile
was quickly grabbed, hauled off the
track, and arrested.
==============================================
GENERAL TIPS
A general tip for ALL racing games is to successfully
complete ALL the license tests in any game of the Gran
Turismo series. This is a great way to learn how to handle
cars of all drivetrain formats and horsepower ratings in a
wide variety of situations - starting and stopping, J-turns,
right-angle corners, chicanes, blind turns, wet racing
conditions, etc. This will all be very handy for virtually
ANY racing/driving game you ever play, and the Gran Turismo
games are also extremely good to have in your PSX/PS2
collection (especially GT3).
Another general tip for ALL racing games is to read through
my General Racing/Driving Guide, available EXCLUSIVELY at
FeatherGuides (http://feathersites.angelcities.com/) and at
GameFAQs (http://www.GameFAQs.com). This presents many of
the same information the Gran Turismo license tests present
in practice, plus plenty of other information ranging from
judicious use of rumble strips to typical tuning options to
tire management.
When first playing F1 2002 (irrespective of whether or not
you have played the preceding games in the series), play with
flags, damage, etc., set to off, and with weather set to dry;
also, use Normal Handling. This will give you the best
possible (and most forgiving) conditions for learning how to
handle the cars in F1 2002. As you progress with the game,
add weather, damage, Simulation handling, etc.
F1's standing starts can either give you a great advantage,
or put you at the back of the pack. To reduce or eliminate
wheelspin from a standing start, try to time the use of the
accelerator with the exact millisecond the lights go out. If
you use the accelerator too soon, you WILL have wheelspin,
which can cause flat-spotting in the rear tires and can even
cause your car to go askew so that it points in a trajectory
taking you directly OFF the circuit (or into a barrier).
Also related to the standing starts, if you are deep in the
pack, the car directly in front of you is likely to produce A
LOT of smoke (and spray, if in wet conditions at the
beginning of a race) due to wheelspin. If at all possible,
swing to the edge of the pavement immediately to avoid an
early accident if you can get off the line a lot sooner than
the car in front. Some circuits are set up so that there is
either wide pavement on the Pit Straight or an expanse of
pavement unofficially part of the main circuit itself (such
as the right side of the pavement at Monza and at Suzuka);
making use of these areas can allow you to swing out wide to
avoid incidents, and also get you clear of traffic so that
you can REALLY slam on the accelerator and pass huge numbers
of cars before the initial corners of the circuit.
Braking is always important in racing. However, F1 2002
demands SMOOTH braking (especially if using Simulation
handling), which often means braking rather early. Slamming
on the brakes often results in wheel lock and/or car spin,
which can induce flat-spotting on the tires and tremendously
increases the risk of collision - especially with the Tire
Wear option activated.
Even after the standing starts, the use of the accelerator is
extremely important in F1 2002. By exercising extreme care
with both the brakes and the accelerator, anyone can rapidly
learn to essentially glide through corners at a rather quick
speed. A pristine racing line is also important in these
situations, as the changes in G-force and velocity need to be
constantly kept in check if you want to remain on the
official course.
I personally find it sometimes easier to take tight corners
WITHOUT braking. In these cases, simply let off the
accelerator and coast toward and through the corner until the
appropriate acceleration point, usually at or just beyond the
apex. One very good place to attempt this strategy is at the
initial corners at Kuala Lampur (Malaysia), although this
tactic can have rather dire consequences at the start of a
race with all the cars bunched together.
The AI in F1 2002 produces some interesting challenges in
terms of action on the track. For example, I have several
times seen a group of cars four-wide on the Pit Straight at
Monza (coming off the Curva Parabolica) as they dice for
position. If you are coming up quickly upon a pack of slower
cars involved in a heated battle for position, this can be a
particularly challenging situation, especially if you are
yourself being pursued rather aggressively. Try to analyze
the movements of the cars in front of you and look for an
opening. However, remember that most CPU-controlled cars use
the exact same racing line, so once they fall into line for a
corner or a chicane, dart up past them and try to outbreak
them into the corner/chicane (IF you have confidence in your
brakes and reflexes).
Speed Assist (which automatically handles braking when
cornering) can be great when first learning a course.
However, to be truly effective in these races, Speed Assist
should be turned off. This will allow YOU to handle braking
(if wanted) while cornering, and will generally allow you to
have MUCH more speed in corners. This translates to more
difficult handling, as cars will always handle better when
going slow than when going fast (assuming the car set-up has
not been changed). This also means that passing while
cornering will be much easier - and much more dangerous. For
those who wish to shortcut corners, deactivating Speed Assist
will also help to keep your momentum as you drive through
sand and/or grass. If you REALLY want to achieve fast lap
times and generally be much more competitive in a race, then
Speed Assist simply MUST be deactivated.
Some circuits have distance-to-corner markers in anticipation
of tight and/or (semi-)blind corners. While these markers
are useful, DO NOT completely rely on them, as they may
'disappear' as the race progresses. These markers can be
knocked down by a car which slips or is forced off the
pavement, and the markers are not replaced. Therefore, try
to use permanent objects (such as grandstands or trees) to
judge the braking zone for a corner or chicane.
ALWAYS listen attentively to the team radio communications;
this will give you information about your teammate's progress
and the condition of your own car, as well as alert you to
any incidents on the circuit, such as spins, cars with
smoking engines (which often leak oil), etc. Especially when
you hear that another car has a problem, always be on the
lookout for EXTREMELY slow cars in the indicated sector of
the circuit - cars WILL come to a complete stop in the middle
of the pavement, and if you are playing with Flags off, it is
quite easy to miss seeing the slowed/stopped vehicle until it
is too late to take evasive action. If you are assigned a
Stop-Go Penalty, you will also receive radio communications
instructing you when to come to Pit Lane to serve the
penalty.
For those playing with Simulation Handling, it is important
to note that using long gear ratios will produce an automatic
loss of position for the standing starts due to the inherent
decreased acceleration. However, there are times when the
decreased acceleration can be of tremendous benefit, such as
taking a series of tight S-curves quickly without the need
for braking (such as through Bechetts at Silverstone). The
most obvious benefit to long gear ratios is the higher top-
end speed, yet the long gear ratio must be matched with
medium or low downforce settings for the wings to force the
car into seventh gear (in automatic transmission) on long
straightaways (such as Rettilineo Parabolica at Monza).
F1 2002 features CPU-controlled opposition which is FAR more
competitive and relentless than in previous incarnations of
the series. However, this also means the competitors are
absolutely ruthless. Should you have an off or an on-track
accident, do not expect those behind you to give you room to
rejoin the race. Instead, the competitors will often plow
into you at full throttle, knocking your car around like a
snowboarder at Tokyo Megaplex. While this certainly presents
some interesting visuals in Replay mode, this can very
quickly become frustrating... and costly, as you will likely
find yourself at the very tail end of the pack once you can
recover.
==============================================
F1-SPEAK
F1 racing has a somewhat specialized vocabulary. Here are
some of the more common terms:
ARMCO: The type of barriers generally used
at F1 races. Information on these
crash barriers can be found at Hill
and Smith Web site
(http://www.hill-smith.co.uk/).
Blowed up: A car's engine has expired. This is
characterized by a massive plume of
white-grey smoke pouring from the
rear of the car. Also, there is
often oil deposited all over the
race circuit, so if a blowed up
car does not instantly pull off the
pavement, that section of the
circuit will be very dangerous for
the remainder of the race.
Catch: In any form of auto racing, it is
quite common to see a car slide off
the course, often at high speeds.
Generally, this results in a car
either being essentially beached in
a sand trap, stuck in the grass if
the area has recently experienced a
significant rainfall, or a collision
a barrier. Even if the car does not
slide off the course, spins on the
racing circuit itself also occur
with relative frequency.
A 'catch' is when one of the
above incidents occurs, but the
driver is able to either keep the
car from hitting a barrier (or
another car) and/or is able to keep
the car from getting stuck in the
sand or grass before returning to
the circuit.
Lollipop Man: The man holding the Brakes stick in
a Pit Stop. This stick essentially
looks like a long lollipop, with its
long handle and rounded end with
instructions for the driver.
Off: A car has gone off-course. A minor
off means that only one or perhaps
two wheels have slipped off the
pavement, and the driver can
generally recover quickly. However,
a major off involves a trip well
off the pavement, and usually also
occurs at very high speed.
P#: This indicates a driver's race
position. P1 is Pole Position; P6
is the final points-paying position;
P22 is last place.
Points-paying Positions: These are the Top 6 places in a
race. At the end of a race, P1
awards 10 points, P2 awards 6
points, P3 awards 4 points, P4
awards 3 points, P5 awards 2 points,
and P1 awards 1 point. There are NO
points awarded to drivers not
finishing in the Top 6. This also
the reason why the TV Panels at the
bottom of the screen update by six
positions at once; in F1 2002, the
updates are generally ONLY for the
points-paying positions.
Shunt: A collision, generally between cars.
This term could also be used for
cars swapping paint, but that is
EXTREMELY difficult to do in open-
wheel racing (such as F1) without
inducing an accident.
Team Orders: Each F1 team runs two cars at each
race weekend. Team orders involve
one or both drivers purposely
altering driving style or changing
race positions for the betterment of
the team. While team orders are NOT
illegal in F1 competition (they are
illegal in some other forms of
motorsport), many generally have a
strong dislike (and even a nasty
hatred) for team orders, especially
in those situations where team
orders actually change the results
of a race.
The most notable incidence of
team orders - and likely the most
controversial use of team orders in
F1 history past, present, or future
- involved Ferrari's Reubens
Barrichello, who had dominated the
entire race weekend, pulling over in
the final meters of the 2002 Grand
Prix of Austria (at A1-Ring) so that
his teammate Michael Schumacher
could instead take the win, thus
gaining an extra four points over
his strong rival Juan Pablo Montoya
in the Drivers' Championship. This
use of team orders severely angered
F1 fans at the circuit and around
the world, but was justified by
Ferrari by the team's desire to
protect Schumacher's lead in the
Drivers' Championship.
World Feed: Because F1 races are televised
(generally live) worldwide, FIA has
implemented the World Feed system,
in which the images of grand prix
weekends are provided by the FIA-
licensed F1 broadcaster for the
country hosting each grand prix; all
other F1 broadcasters must then use
these images and sounds for their
F1 coverage. There are provisions
for the many F1-licensed
broadcasters worldwide to include
Pit Lane reports, but once a race
begins, FIA prohibits any images
from Pit Lane which are NOT provided
by the World Feed system.
Since each race is essentially
'televised' by a different country's
F1-licensed broadcaster, the World
Feed coverage between races
definitely varies in quality. The
World Feed for races in Malaysia is
generally rather poor, with images
often focusing on action away from
what is most significant for the
race or the overall season
standings, reflecting Malaysia's
F1-licensed broadcaster's lack of
experience and knowledge in
televising live F1 races. Races
held in Western Europe - where many
F1 races are held - generally have a
very high quality World Feed due to
extensive experience and knowledge
in televising F1 races.
==============================================
A MAJOR PROBLEM: FIA RULES
My only MAJOR complaint about F1 2002 (as with F1 2001) is
its implementation of FIA rules, which includes the use of
flags. While I personally WANT to race with flags active,
the implementation of the rules is FAR too oppressive - to
the point that I have thrown the controller in frustration
several times, and will probably need to buy a new one soon.
What makes the FIA Rules option oppressive is how the Yellow
Flag is used, particularly in accident situations. For
example, as a highly aggressive driver, I tend to get into
accidents or at least bump tires with someone fairly often.
When this happens, if the other car has even one pixel ahead
of my car, then ends up spinning or otherwise slipping behind
me while I am able to keep going, the Yellow Flag is often
presented instantly, and a $@#%^#&*!@ Stop-Go Penalty
assigned for supposedly 'Passing Under the Yellow Flag.'
Also oppressive is the Yellow Flag speed limit of 130MPH.
When the Yellow Flag is first displayed, the CPU does not
allow enough time for the player to see the Yellow Flag waved
(or its indicator at the top-right of the screen) and slow
appropriately, resulting in a $@#%^#&*!@ Stop-Go Penalty.
While not necessarily a problem, I personally wish that the
107% rule would actually be enforced (or at least allow the
player to choose to have the 107% rule enforced). The 107%
rule means that anyone qualifying with a time higher than
107% of the race's pole position is deemed to not have
qualified, thus keeping really slow cars (which could
possibly be dangerous to other drivers in the race) out of
the race. Granted, this then makes it possible that the
player may be the only one participating in a race
(especially if shortcutting where 'permitted' during
qualifying), or that a player not qualify well enough to
compete in a race.
I have been unable to check this, but if there is a minimum
speed rule in F1 racing, the game definitely needs to
implement this rule as well. There have been several times
when a super-slow car, or even a car stopped on the track in
an area without a Yellow Flag displayed, has suddenly
'appeared from nowhere' and - due to my closing speed at top
acceleration - caused me to crash. I know NASCAR has a
minimum speed rule (which is even more important on oval-
based tracks), but I would be surprised if a similar rule did
not exist in F1 racing.
==============================================
==============================================
==============================================
COMPLETELY SUBJECTIVE SECTION
My favorite circuits are:
Albert Park
Imola
Monaco (to watch a race, not to actually race - especially
since I was able to visit Monaco in 1991)
Hockenheim
Spa-Francorchamps
Monza (my personal 'test course' for the game)
Suzuka
My least favorite circuits are:
Hungaroring
Interlagos (but NOT because of any falling billboards!!!)
Nurburgring
Monaco (to race)
A1-Ring
Kuala Lampur
My favorite corners/segments:
Albert Park: Turns 11 and 12
Silverstone: Bechetts
Monaco: The Tunnel and the entry to the Swimming Pool
Chicane
Circuit Gilles-Villeneuve: Nurburgring and Turns 12 and 13
Hockenheim: The Stadium
Spa-Francorchamps: La Source, Red Water, and Blanchimont
Monza: Ascari (especially at full speed) and Curva
Parabolica
Indianapolis: Turn 13 (Indy/NASCAR Turn 1)
Suzuka: Degner and 130R
My least favorite corners are:
Monaco: Everything but The Tunnel and the entry to the
Swimming Pool Chicane
Spa-Francorchamps: Bruxelles
Most hairpins (especially at Nurburgring)
My favorite Pit Lanes (based on Pit Entry) are at:
Imola
Spa-Francorchamps
Monza
Indianapolis
My least favorite Pit Lanes (based on Pit Entry) are at:
Albert Park
Interlagos
Monaco
A1-Ring
Hungaroring
Kuala Lampur
My least favorite Pit Lane (based on Pit Exit) is at:
Interlagos
My favorite teams are:
Ferrari
Toyota
Williams
==============================================
==============================================
==============================================
ADVERTISERS
This section is for those who have noticed the billboards and
painted grass at the seventeen race venues and wondered about
the entities (companies, organizations, countries, cities)
indicated. Nothing in this section will help with game
performance, but the information contained here may be
interesting nonetheless. The information here is
alphabetical by entity, with the Grand Prix featuring that
entity's advertisements and some information about the entity
(where such information is available, it is taken directly
from the entity's Web site). I believe I have included every
entity with at least one billboard shown in F1 2002, based
upon F1 2001 (there seems to be little - if any - changes in
advertisers between the two games); please feel free to
contact me to add, update, or correct any information,
especially with the billboards at Suzuka written in Japanese.
This section is now entirely complete with the exception of
Evenrudee, for which information is EXTREMELY difficult to
find online :-(
A1 (A1-Ring)
Locations: Austria
Information: This is the host circuit of the Grand Prix of
Austria.
Web Site: http://www.a1ring.at/
ABN-AMRO
Locations: Brazil
Information: ABN-AMRO Holding N.V. is a universal banking
group offering a wide range of commercial and
investment banking products and services on a global
basis through the Company's network of approximately
3,600 offices and branches in 76 countries.
Web Site: http://www.abnamro.com/
Agip
Locations: San Marino, Spain, Austria, Europe, Great
Britain, Hungary, Italy
Information: Agip Lubricants started its operations in
South Africa in 1973 and has since then operated as a
producer, importer and distributor of high quality
lubricants and special products.
Web Site: http://www.agip.co.za/
Air Canada
Locations: Canada
Information: One of the best-known Canadian airlines.
Web Site: http://www.aircanada.ca/home.htm
Allianz
Locations: Austria, Europe
Information: Allianz' development into one of the world's
leading insurance providers has progressed steadily
since the end of the 19th century.
Web Site: http:/www.allianz.com/
Alpine
Locations: Japan
Information: Alpine Electronics of America, Inc., is the
industry-leading manufacturer of high performance
mobile electronics, founded in 1978. Alpine is the
only manufacturer specializing in mobile multimedia, an
integrated system approach incorporating digital
entertainment, security and navigation products for
your mobile entertainment. As a consolidated
subsidiary of Alps Electric Co., Ltd., one of the
world's premier manufacturers of electronic components
for computer, communications and car electronic
equipment, Alpine is the specialized supplier of
quality mobile electronics systems.
Web Site: http://www.alpine1.com/
AMP
Locations: Australia
Information: AMP is the premiere brand in the connector
and interconnection systems industry. Established in
1941, AMP continues to be recognized for innovative
products of the highest quality including electrical
and electronic connectors, IC sockets, fiber optic
products, premises cabling and application tooling.
Web Site: http://www.amp.com/
Aral
Locations: Japan
Information: Since the foundation of the company, now more
than 100 years ago, we have never tried harder to meet
the growing requirements of our customers on a daily
basis. Top quality, exemplary service and futuristic
innovations are what guarantee our success. Today the
Aral brand stands for different areas of business, for
example our service station business and fuel and
lubricant business, each offering a wide range of
products and services for motorists consumers,
companies and industry.
Web Site: http://www.aral.com/
ARCOR
Locations: Germany
Information: ??? (The site is entirely in German... and
I cannot read German.)
Web Site: http://www.arcor.de/home/
Banco Real
Locations: Brazil
Information: This bank is a subsidiary of ABN-AMRO.
Web Site: http://www.real.com.br/
Bridgestone
Locations: Australia, Malaysia, Brazil, San Marino, Spain,
Austria, Monaco, Europe, Great Britain, Germany,
Hungary, Belgium, Italy, United States, Japan
Information: Bridgestone Corporation, based in Tokyo, is
the world's largest manufacturer of tires and other
rubber products. Bridgestone and its subsidiaries
operate 46 tire plants and 52 plants for diversified
products in 24 nations and market their products in
more than 150 nations. The companies' diversified
business includes automotive components, industrial
products, construction and civil engineering materials,
bicycles, sporting goods, and precision parts for
electronic equipment.
Web Site: http://www.bridgestone.com/
Canon
Locations: San Marino, France, Japan
Information: Canon started out as a company with a handful
of employees and a burning passion. That company soon
became a world-renowned camera maker and is now a
global multimedia corporation. Canon will continue
using its technologies to benefit people as it pursues
its objective of becoming a company that is loved by
people throughout the world.
Web Site: http://www.canon.com/
Casino (de Montreal)
Locations: Canada
Information: Each of the world's great cities has a
memorable attraction, a gathering place that draws
people back time and again. In Montreal, its the Casino
where the pace is fast, the fun is non-stop and the
buzz is all about having a great time.
Web Site: http://www.casinos-quebec.com/francais
montreal/dhtml/index_montreal_NS.htm
Casio
Locations: Japan
Information: Casio Computer Co., Ltd., is one of the
leading consumer electronics companies in the world.
Since its establishment in 1957, Casio has been active
in the development of electronic calculators,
timepieces, musical instruments, LCD TVs, pagers and
other communications devices. Casio's corporate
activities are guided by the motto: 'Creativity and
Contribution.'
Web Site: http://www.casio.com/
Chevrolet
Locations: Brazil
Information: Chevrolet (Chevy) makes a variety of cars,
trucks, and SUVs, from the Camaro to the Corvette to
the Astro to the S-10.
Web Site: http://www.chevrolet.com/
D2/Mannesmann
Locations: Germany, Belgium, Italy
Information: Mannesmann has been taken over by Vodafone
(see below).
Web Site: http://www.mannesmann.com/
Daimler-Chrysler
Locations: United States
Information: This company merged in the late 1990s. The
highly-visible Chrysler side of the company sells the
PT Cruiser and 300M, among other vehicles.
Web Site: http://www.chrysler.com/
Deutsche Post/Deutsche Post World Net
Locations: Europe, France, Germany, Italy
Information: Deutsche Post World Net is one of the largest
logistics groups in the world. We make systematic use
of the opportunities arising from globalization and
digitization by providing top-quality services and
technologies for our customers throughout the world.
Our strategy foresees the intelligent interlinking of
global flows of goods and information and the financial
transactions associated with them. With this goal in
mind, we are expanding our Group with determination and
developing increasingly comprehensive one-stop-shopping
options in keeping with customer wishes.
Web Site: http://www.deutschepost.com/
EuroBusiness
Locations: San Marino, Austria
Information: Magazine covering business in Europe.
Web Site: http://www.eurobusiness.com/ (Web site under
construction as of December 12, 2001)
Evenrudee
Locations: Monaco
Information: ???
Web Site: ???
Firestone
Locations: Australia, Brazil, San Marino, Spain, Austria,
Monaco, Canada, Europe, France, Great Britain, Germany,
Hungary, Belgium, Italy
Information: Bridgestone/Firestone Americas Holding, Inc
is an international manufacturer with 38 production
facilities throughout the Americas. The Nashville,
Tennessee-based company was formed in 1990 when
Bridgestone U.S.A. merged with The Firestone Tire &
Rubber Company. We are a subsidiary of Bridgestone
Corporation.
Web Site: http://www.firestone.com/
France (symbol only in the grass at Magny-Cours)
Locations: France
Information: Come travel in France, the host country of
the Grand Prix of France.
Web Site: http://www.euro-tourisme.com/db/uk/
Fuji Television/Fuji TV
Locations: Japan
Information: Television network in Japan; the title host
of the Grand Prix of Japan.
Web Site: http://www.fujitelevision.com/
FujiFilm
Locations: Japan
Information: Fuji Photo Film U.S.A., Inc., is dedicated to
exploring the furthest reaches of technology and
continuing towards a dynamic imaging and information
future. A leading innovator of imaging and information
products, the company has 44 facilities, offices, and
photo labs throughout the United States.
Web Site: http://www.fujifilm.com/
GPF1
Locations: Canada
Information: The official Web site - in French and in
English - of the Grand Prix of Canada.
Web Site: http://www.grandprix.ca/
Honda
Locations: Canada
Information: Although our name is most often associated
with automobiles, we are much more than that. We
manufacture a wide range of products, including
motorcycles, ATVs, generators, marine engines, lawn and
garden equipment and automobiles. Historically, Honda
has been a leader in fuel-efficiency and low-emission
technology. With all of our products, we work to
balance your desire for fun and performance with
society's need for clean air and water.
Web Site: http://www.honda.com/
HSBC
Locations: Malaysia, Brazil, Monaco, Canada, France,
United States
Information: Headquartered in London, HSBC Holdings plc is
one of the largest banking and financial services
organizations in the world. The HSBC Group's
international network comprises some 6,500 offices in
78 countries and territories in Europe, the Asia
Pacific region, the Americas, the Middle East and
Africa. Through a global network linked by advanced
technology, including a rapidly growing e-commerce
capability, HSBC provides a comprehensive range of
financial services: personal, commercial, corporate,
investment and private banking; trade services; cash
management; treasury and capital markets services;
insurance; consumer and business finance; pension and
investment fund management; trustee services; and
securities and custody services.
Web Site: http://www.hsbc.com/
Ipiranga
Locations: Brazil
Information: Petroleo Ipiranga Companies are present on
many different sectors. From the petrochemical industry
to the production of bitumen, passing through the
refining and distribution of fuel oil, arriving to the
production of special oils. This is the explanation to
the increasing strength of Ipiranga label in the
competitive oil market.
Web Site: http://www.ipiranga.com.br/index.htm
Jaguar
Locations: Great Britain
Information: Jaguar produces a variety of world-renowned
cars, such as the XJR.
Web Site: http://www.jaguar.com/
Kaimin
Locations: Japan
Information: Unsure, as this page is in Japanese, but it
appears to be for a fish-related company.
Web Site: http://www.kaimin.co.jp/
Magneti Marelli
Locations: San Marino, Spain, Austria, Monaco, France,
Germany, Belgium, Italy, Japan
Information: The Fiat owned Magneti Marelli Companies are
international leader in the design and production of
high-tech components and systems for the automotive
industry. They supply the world's major car
manufacturers such as Renault, Citroën, Peugeot, Fiat
Group, Ford, Volkswagen, Audi, Seat, BMW-Rover,
DaimlerChrysler, GM-Opel, Volvo, Saab, Nissan, Toyota
and Daewoo.
Web Site: http://www.magnetimarelli.com/
Malaysia
Locations: Malaysia
Information: The host country of the Grand Prix of
Malaysia.
Web Site: http://www.tourism.gov.my/ (Web site not
responding as of December 13, 2001)
Melbourne
Locations: Australia
Information: Melbourne is the host city of the Grand Prix
of Australia.
Web Site: http://www.melbourne.vic.gov.au/
MillionCard
Locations: Japan
Information: This appears to be a Japanese credit card.
Web Site: http://www.mccard.co.jp/ (Web page available
only in Japanese)
Mobil 1
Locations: Australia, Spain, Monaco, France, Great
Britain, Germany, Hungary, Belgium, United States,
Japan
Information: Mobil produces fuels and lubricants for cars
and other vehicles; Mobil 1 synthetic oil is its best
known product.
Web Site: http://www.mobil.com/
Monaco Grand Prix
Locations: Monaco
Information: The host race of the Grand Prix of Monaco.
Web Site: http://www.acm.mc/ (Web site under construction
as of December 12, 2001)
Monaco
Locations: Monaco
Information: The host country of the Monaco Grand Prix. I
can say from personal experience that virtually every
corner of this tiny country can be explored in a single
day.
Web Site: http://www.monaco.mc/
Monte Carlo Grand Hotel
Locations: Monaco
Information: Splendidly located between the celebrated
Monte-Carlo Casino and the sea, the four-star de luxe
Monte Carlo Grand Hotel offers 619 guestrooms and
suites. Its modern architecture blends perfectly with
the natural beauty of the Principality of Monaco and
the hotel provides an exceptional range of services and
leisure facilities.
Web Site: http://www.montecarlograndhotel.com/
NGK (NGK Insulators, Ltd.)
Locations: Japan
Information: This Japanese company is divided into four
areas: Power Business Group, Ceramic Products Business
Group, Engineering Business Group, and Electronics
Business Group.
Web Site: http://www.ngk.co.jp/
Nicos (Nippon Shinpan Co., Ltd)
Locations: Japan
Information: Nippon Shinpan Co., Ltd. (the 'Company')
engages in business based on a corporate philosophy of
making consumers' lives more affluent and the corporate
slogan 'Dream-Network Company.' By providing consumers
with the convenience of deferred payments while at the
same time providing merchants (member stores) with an
advance payment system, the Company has developed its
businesses while promoting sales growth with merchants.
In addition to its traditional role as a comprehensive
consumer-credit company with a keen understanding of
the retail market, the Company has also established its
role as an information systems provider through
development of electronic credit settlement and other
systems for promoting transactions in e-commerce.
Established in 1951, Nippon Shinpan was Japan's
first consumer-credit company and is now celebrating
its 50th anniversary. By harnessing the unique
strengths of a multisector format that includes credit
card business, finance services and information
systems, Nippon Shinpan pledges to move forward as the
leading player in the consumer credit industry and
realize consumers' dreams.
Web Site: http://www.Nicos.co.jp/
Nikon
Locations: Japan
Information: A multi-billion dollar precision optical
company with worldwide manufacturing, research and
marketing capabilities, Nikon was recently ranked among
America's ten most respected brands. Its cameras,
lenses and accessories are used by more professional
photographers than all other 35mm brands combined. Its
Coolpix cameras have received more awards and top
rankings than any other consumer digital camera. Its
microscopes command the largest share of the US life
science market, both in research and diagnostic
laboratories. ... The majority of Nikon's revenues
worldwide come from the sale of its semiconductor
manufacturing equipment, which dominates chip
fabrication facilities throughout the US, Europe and
Asia. In addition, Nikon offers many other precision
optical systems. For instance, it markets instruments
used by eye care professionals, as well as prescription
eyewear and sunglasses. Nikon construction and
surveying equipment is used to help build and maintain
America's roads, bridges and buildings. Nikon's
binoculars and sport optics are used by outdoor
enthusiasts the world over. Finally, Nikon is deeply
involved in the engineering, production and quality
control of manufactured goods, from plasma displays and
plastics to medical devices and machine tools.
Web Site: http://www.nikon.com/
Nokia
Locations: Brazil
Information: Nokia is the world leader in mobile
communications. Backed by its experience, innovation,
user-friendliness and secure solutions, the company has
become the leading supplier of mobile phones and a
leading supplier of mobile, fixed and IP networks. By
adding mobility to the Internet Nokia creates new
opportunities for companies and further enriches the
daily lives of people. Nokia is a broadly held company
with listings on six major exchanges.
Web Site: http://www.nokia.com/
Orange
Locations: Australia, Brazil, Spain, Canada, United States
Information: Orange is one of the leading providers of
wirefree communications worldwide and one of the first
truly pan-European providers of wirefree communications
services. Orange has interests in wirefree
communications businesses offering a broad range of
voice and data communications services in 20 countries
worldwide, including 13 countries in Europe.
Web Site: http://www.orange.com/
Panasonic
Locations: Japan
Information: Panasonic takes pride in being one of the
world's premier electronics manufacturers. Not only
do we make the DVD players, televisions and dozens of
other consumer electronics products enjoyed by
millions, but we are also a supplier of electronics
components. From tiny semiconductors, to DVD-ROM
drives for PCs, to flat screen plasma TV displays,
Panasonic engineers are always pushing the
technological envelope. In fact, many companies use
our high-volume, high-speed manufacturing expertise and
know-how to create even better products, just one more
way Panasonic enhances lifestyles around the world.
Panasonic is not only a premier maker of electronics
hardware, it is also one of the largest global
manufacturers of DVD entertainment software. The
growing state-of-the-art Panasonic disc replication
plant in Torrance, CA, supplies many of the DVD video
discs Americans bring into their homes every night.
Web Site: http://www.panasonic.com/
Pastor
Locations: Monaco
Information: Since 1880, the Pastors have sculptured out
of stone the story of Monaco and modeled its new
image. The JB Pastor & Fils Company has realized
nearly one million square meters in the Principality.
It has been responsible for the majority of the
buildings (at least 500.000 square meters) along the
sea, the Monaco Yacht Club, the Summer Sporting Club,
and many buildings and prestigious residences in
Monaco.
Web Site: http://www.pastor-immobilier.mc/
Petronas
Locations: Malaysia, Brazil
Information (concerning Petronas Motorsports): In the area
of R&D, the continuous efforts involved in developing
improved lubricant products for the PETRONAS -
sponsored racing teams have also helped to promote
technology transfer and the PETRONAS brand of products.
With the use of these lubricants by the racing teams,
the PETRONAS brandname is further enhanced and promoted
internationally.
Web Site: http://www.petronas.com/ (Web site not
responding as of December 13, 2001)
PIAA
Locations: Japan
Information: The Global leader in halogen lamp systems,
PIAA Corporation was established in 1963 with the
commitment to manufacture world-class products that our
customers could use with pride and confidence. Today
PIAA upholds that commitment by combining market driven
concepts with the latest technology to make night and
inclement weather driving as safe as possible.
Web Site: http://www.piaa.com/
Pioneer
Locations: Japan
Information: Pioneer is respected for its role in such
innovations as interactive cable TV, the Laser Disc
player, developing the first Compact Disc player for
the car and the first detachable face car stereo, DVD
and DVD recording, plasma display, and organic
electroluminescent display. The Company's strength in
optical disc and display technology is complemented by
its state-of-the-art software products and
manufacturing capabilities. Pioneer also distributes
music and movie titles on VHS and DVD. Offering a wide
variety of titles, with a specialty in anime.
Web Site: http://www.pioneerelectronics.com/
Pony Canyon (symbol only, on some FujiTV banners)
Locations: Japan
Information: This is a familiar symbol/name for avid fans
of anime (Japanese animation); the Pony Canyon symbol
is prominently featured as the main clock in the radio
studio in the anime series Android MAICO 2010.
Web Site: http://www.ponycanyon.co.jp/ (Web site available
in Japanese only)
Potenza
Locations: Malaysia, United States, Japan
Information: Potenza tires for cars and trucks are made by
Bridgestone, the Japanese company which now owns the
storied American tire manufacturer Firestone.
Web Site: http://www.potenza.com/
Qantas
Locations: Australia
Information: Widely regarded as the world's leading long
distance airline and one of the strongest brands in
Australia, Qantas operates an average of 450 domestic
flights a day and around 540 international flights
every week, serving more than 120 destinations in 35
countries.
Web Site: http://www.qantas.com.au/
Sao Paulo
Locations: Brazil
Information: The host state of the Grand Prix of Brazil.
Web Site: http://www.lsi.usp.br/alesp/ (Web site for the
Assembleia Legislativa do Estado de Sao Paulo)
SAP
Locations: Canada, United States
Information: Founded in 1972, SAP is the recognized leader
in providing collaborative e-business solutions for all
types of industries and for every major market.
Headquartered in Walldorf, Germany, SAP is the world's
largest inter-enterprise software company, and the
world's third-largest independent software supplier
overall. SAP employs over 27,800 people in more than
50 countries, and all of them are dedicated to
providing high-level customer support and services.
Web Site: http://www.sap.com/
Shell/Helix
Locations: Australia, Brazil, San Marino, Monaco, Canada,
Europe, Hungary, United States, Japan
Information: This company's core business include oil
exploration and production, chemicals, gas and power,
and oil products.
Web Site: http://www.shell.com/
Siemens
Locations: San Marino, Spain, Germany, Belgium, Japan
Information: Over 150 years of innovation have made
Siemens a world leader in electrical engineering and
electronics. Today, Siemens is on its way to becoming
a worldwide leading e-business company. We will use
the networked know-how of our more than 460,000
employees in over 190 countries to benefit our
customers and win new business - and live up to the
motto: Siemens - global network of innovation.
Web Site: http://www.siemens.com/
Spa-Francorchamps
Locations: Belgium
Information: The host circuit of the Grand Prix of
Belgium.
Web Site: http://www.spa-francorchamps.be/
Toenec
Locations: Japan
Information: About the only English on the company Web
site's homepage is a Flash movie stating 'Energy &
Facilities Solution.'
Web Site: http://www.toenec.co.jp/ (Web site in
Japanese)
United States Grand Prix
Locations: United States
Information: The host race of the Grand Prix of the
United States.
Web Site: http://my.brickyard.com/usgp/
Vodafone
Locations: San Marino, Europe, France, Great Britain
Information: Vodafone is the largest mobile
telecommunications network company in the world. It has
interests in mobile networks in 28 countries across
five continents. Vodafone aims to be the world's
leading wireless telecommunications and information
provider, generating more customers, more services and
more value than any of its competitors.
Web Site: http://www.vodafone.com/
Zepter International
Locations: Brazil, Monaco, Canada
Information: Zepter International is an organization which
produces and sells exclusive high-quality consumer
products around the world, principally by way of direct
sales through a sales force of 120,000 consultants but
also through retail outlets. Since its inception,
Zepter has striven to enhance lifestyles around the
world and to become an essential part of everyday
living. Over the past few decades, Zepter has become a
global enterprise with sales through its companies in
over 50 countries across the world.
Web Site: http://www.zepter.com/
==============================================
==============================================
==============================================
CIRCUIT HISTORIES
This section was created due to a personal inquiry, wishing
to learn more about the history of the race venues currently
used in F1 competition. This is not intended to be a
detailed history of all the race venues, but more of a
general overview of the circuits. As more information is
gained, this section will be modified and expanded
accordingly.
The majority of information for this section comes from
circuits' official Web sites, Formula1.com
(http://www.formula1.com/), and Driver Network
(http://www.drivernetwork.net/). To the extent possible, I
will try to update circuit wins as best as I can, although
that admittedly is not initially a priority in writing this
section.
==============================================
CIRCUIT HISTORY: ALBERT PARK
The Albert Park circuit is a beautiful tree-lined venue using
real Melbourne city streets encircling the serene Albert Park
Lake. The Albert Park circuit has hosted the Grand Prix of
Australia since 1996, taking over from the Adelaide temporary
street circuit. Over 400,000 spectators saw the 1997 Grand
Prix of Australia in person at the Albert Park venue.
The 2002 Grand Prix of Australia was extremely eventful from
the very beginning - to the extent that only eight cars
finished the race!!! Rubens Barrichello began the race from
Pole Position (P1), but on slowing for the first corner of
the circuit, Ralf Schumacher (brother of Michael Schumacher)
rammed the rear of Barrichello's Ferrari and was sent
airborne, landing in the massive sand trap at the end of Pit
Straight with far too much damage to continue. The incident
created a massive chain-reaction melee as the other drivers
scrambled to take evasive action... but many ended up taking
each other out of contention due to massive damage. Seven
other drivers were forced to retire from the race due to
extreme damage. Fortunately, there were no severe injuries -
just a lot of bruised egos and angry tempers. Stupidly,
however, the race marshals made the decision to send out the
Safety Car instead of red-flagging the race; had the race
been stopped instead, FIA rules would have permitted all
those drivers involved in the incident to use their back-up
('T') cars when the race was restarted. Of course, those
drivers whose cars were damaged in the opening-lap melee were
able to take advantage of the Safety Car situation to make
repairs and rejoin the race.
F1 winners at Albert Park include Damon Hill (1996), David
Coulthard (1997), Mika Hakkinen (1998), Eddie Irvine (1999),
and Michael Schumacher (2000-2002).
The official Web site of the Australian Grand Prix
Corporation (http://www.grandprix.com.au/cars/index.asp)
features information on Australian F1 driver Mark Webber.
Interestingly, there is a movement afoot - Save Albert Park
(http://www.save-albert-park.org.au/) - which aims to prevent
the relocation of the Grand Prix of Australia to a permanent
race venue.
==============================================
CIRCUIT HISTORY: KUALA LAMPUR
The Sepang Circuit opened in March 1999 and includes three
circuit formations: Race Track (used for the F1 Grand Prix of
Malaysia), Go-Kart Track (using the first half of Race
Track), and Motocross Track (circuit layout not yet available
on the official Sepang Web site). This is the second-newest
race venue in F1 competition, which began its F1 use at the
end of the 1999 season. Sepang hosts F1, JapanGT, MotoGP,
Merdeka Endurance, Malaysian Super Series, Motocross, and
other track events (including private bookings).
Two features cause the Sepang Circuit to truly stand out
among all other F1 race venues. The first is the incredibly
wide nature of the track itself, which has a 16m minimum
width to provide plenty of side-by-side racing action.
Aesthetically, the Sepang Circuit is literally dominated by
the main grandstand, which is nestled snugly inside the two
longest straightaways and has a roof designed to simulate
Malaysia's national flower (the hibiscus, or Rosa Sinensis -
known locally as the Bunga Raya).
Unfortunately, with the relative newness of the Sepang
Circuit, there is not much historical information to be
found. The winners of the initial four Grands Prix of
Malaysia: Eddie Irvine (1999), Michael Schumacher (2000 and
2001), and Ralf Schumacher (2002).
See the official Web site (http://www.malaysiangp.com.my).
==============================================
CIRCUIT HISTORY: INTERLAGOS
The Autodromo Jose Carlos Pace has hosted the Grand Prix of
Brazil intermittently since 1973, but has held the event
consistently since 1990. As with many race venues, the
circuit was originally longer (7.914 kilometers, or 4.946
miles) than its current configuration (4.267 kilometers, or
2.667 miles). This is also an odd venue in that races are
run counterclockwise.
This is definitely a tricky circuit to master, built upon a
steep hillside. The very end of Pit Straight is the highest
point of the circuit, then the circuit drops away
significantly on a steep downhill S-curve which is one of the
most dangerous areas in all of current F1 racing. The
majority of Sector 2 and the beginning of Sector 3 are a set
of tight, twisty corners connected with VERY brief
straightaways, all tempered with significant elegant changes.
F1 winners at Interlagos: Emerson Fittipaldi (1973 and 1974),
Carlos Pace (1975), Niki Lauda (1976), Carlos Reutemann
(1977), Jacques Laffite (1979), Rene Arnoux (1980), Alain
Prost (1990), Ayrton Senna (1991 and 1993), Nigel Mansell
(1992), Michael Schumacher (1994, 1995, 2000, and 2002),
Damon Hill (1996), Jacques Villeneuve (1997), Mika Hakkinen
(1998 and 1999), and David Coulthard (2001).
Unfortunately, I am currently unable to find any further
online information concerning the Interlagos venue.
==============================================
CIRCUIT HISTORY: IMOLA
Used for F1 racing since 1963, the Autodromo Enzo & Dino
Ferrari is actually located in Italy (20 miles - or 32
kilometers - from Bologna) even though it officially hosts
the Grand Prix of San Marino. Construction of the circuit
began in 1950, and three years later was officially opened
with 125cc & 500cc motorbike events. However, only in 1979
was the entire venue made permanent; before this time, part
of the circuit was comprised of public roads.
The 1963 F1 race was an untitled race, but was indeed part of
the Formula1 series. In 1980, the Imola circuit hosted its
first World F1 race as the Grand Prix of Italy. Beginning in
1981, the race at Imola was named the Grand Prix of San
Marino.
Two notable major incidents occurred at Imola. The first was
in 1989, when Ferrari driver Gerhard Berger crashed and
exploded in flames. Nearly a full fifteen seconds later, the
flames were extinguished and Berger saved to the delight of
the concerned spectators; in fact, Berger re-entered the
race!!!
Five years later, during the qualifier race and the actual
Grand Prix, Roland Ratzenberger and Ayrton Senna lost their
lives. (There has practically been a 'cult' surrounding the
death of Ayrton Senna, and there are several Web sites which
include details as well as video of his tragic death.) Due
to these incidents, the circuit was redesigned.
F1 winners at Imola: Nelson Piquet (1981), Didier Pironi
(1982), Patrick Tambay (1983), Alain Prost (1984, 1984, and
1993), Elio de Angelis (1985), Nigel Mansell (1987 and 1992),
Ayrton Senna (1988, 1989, and 1991), Riccardo Patrese (1990),
Michael Schumacher (1994, 1999, 2000, and 2002), Damon Hill
(1995 and 1996), Heinz-Harald Frentzen (1997), David
Coulthard (1998), and Ralf Schumacher (2001).
Visit the official Web site (http://www.autodromoimola.com/)
for more information.
==============================================
CIRCUIT HISTORY: CATALUNYA
The Circuit de Catalunya near Barcelona has hosted the Grand
Prix of Spain since 1997. The circuit hosts numerous forms
of racing, including FIA Sportscar Championship, Spanish
Formula-1 Grand Prix, 24 HOURS MOTORBIKE ENDURANCE, 24 HOURS
CAR ENDURANCE, Catalunya Motorbike Championship, Spanish GT's
Championship, Truck GP, and certainly F1 Racing; Catalunya
even holds courses for the preparation of racing officials.
Many teams also use the circuit for practice and testing.
The circuit has three configurations: Grand Prix (7.563
kilometers, or 4.727 miles), National (4.907 kilometers, or
3.067 miles), and School (2.725 kilometers, or 1.703 miles).
F1 winners at Catalunya: Jacques Villeneuve (1997), Mika
Hakkinen (1998-2000), and Mika Hakkinen (2001 and 2002).
See the official Web site (http://www.circuitcat.com) for
more information. Unfortunately, it does not have any
historical information on the circuit, nor can I find any
such information online.
==============================================
CIRCUIT HISTORY: A1-RING
The A1-Ring has been the host of F1's Grand Prix of Austria
since 1997, but also hosts Truck Grand Prix, Classic Grand
Prix, Deutsche Tourenwagen Masters, and motorbikes, among
other racing series.
The 2002 Grand Prix of Austria was surrounded by controversy
following an extreme Ferrari public relations faux pas.
Reubens Barrichello had truly dominated the entire race
weekend, and was definitely on his way to his second-ever F1
win. In the closing laps of the race, teammate Michael
Schumacher (P2) began closing in on Barrichello, but the
assumption was that this move was to allow Ferrari's cars to
be close enough for a photo opportunity for its sponsors.
However, since Michael Schumacher and Juan Pablo Montoya
(Schumacher's closest expected competition) were at that
point very close in points in the Drivers' Championship,
Barrichello - who that week had signed a contract extension
as the NUMBER TWO TEAM DRIVER behind Michael Schumacher - was
ordered to pull aside in the final meters of the race to
allow his teammate to gain an extra four points in his lead
over Montoya (P1 awards 10 points; P2 awards 6 points).
While FIA could not do anything against the team or the
drivers for the team orders, the fans in the stands (and
myself watching live on television at 7AM in Arizona) were
FURIOUS. Michael Schumacher having officially 'won' the race
was to take the top rung on the podium, but instead took the
second rung and pushed the 'true' winner Reubens Barrichello
to the top rung; the FIA took objection to this and
sanctioned the team and the drivers at a special hearing
later in the year.
F1 winners at A1-Ring: Jacques Villeneuve (1997), Mika
Hakkinen (1998 and 2000), Eddie Irvine (1999), David
Coulthard (2001), and Michael Schumacher (the official winner
in 2002 - see the note on the controversy above, as many
consider that Reubens Barrichello won the race).
See the official Web site (http://www.a1ring.at) for more
information. Unfortunately, it does not appear to have any
historical information on the circuit itself, nor can I find
any such information online. Also, the official Web site is
entirely in German, a language I cannot read.
==============================================
CIRCUIT HISTORY: MONTE CARLO
Anthony Noghes presented the concept of an automobile racing
event in the streets of Monte Carlo in the 1920s. With the
support of Prince Louis II, it was realized that the natural
lay of the land provided a natural location for a superb
racetrack. The first Grand Prix of Monaco was help April 14,
1929, with sixteen competitors. Since then, only fourteen
years did the Grand Prix of Monaco not take place.
Many of the most famous F1 drivers have won the Grand Prix of
Monaco: Juan Manuel Fangio in 1950 and 1957; Stirling Moss in
1956, 1960, and 1961; Graham Hill in 1963-1965, 1968 and
1969; Jackie Stewart in 1966, 1971, and 1973; Niki Lauda in
1975 and 1976; Alain Prost in 1984-1986 and 1988; Ayrton
Senna in 1987 and 1989-1993; and Michael Schumacher in 1994,
1995, 1997, 1999, and 2001. Due to the narrowness of the
circuit, the steep elevation changes, and the numerous tight
corners, the Grand Prix of Monte Carlo is one of the most
prestigious events an F1 driver can possibly win.
See the official Web site (http://www.monaco.mc/monaco/gprix)
for more information.
==============================================
CIRCUIT HISTORY: CIRCUIT GILLES VILLENEUVE
Located on the Ile Notre-Dame in Montreal, Quebec, Canada,
the circuit has hosted the Grand Prix of Canada since 1978.
The circuit is named for Gilles Villeneuve, the first
Canadian F1 driver. His first F1 victory was in 1978 at the
Canadian Grand Prix on the Ile Notre-Dame track. However,
following his death during a practice session for the 1982
Grand Prix of Belgium, the City of Montreal Executive
Committee passed a resolution to rename the circuit in honor
of Gilles Villeneuve. Jacques Villeneuve, son of Gilles
Villeneuve, now competes in F1 (for BAR in 2002), so the
Villeneuve name continues on in F1 racing.
Many people attempt to compare F1 cars with CART cars.
Therefore, it is perhaps not so surprising that in 2002, CART
raced at Circuit Gilles Villeneuve for the first time. Based
upon the popularity of this first CART venture to the
circuit, CART will likely keep returning to this great race
venue for many years and decades to come.
F1 winners at Circuit Gilles Villeneuve: Gilles Villeneuve
(1978), Alan Jones (1979 and 1980), Jacques Laffite (1981),
Nelson Piquet (1982, 1984 and 1991), Rene Arnoux (1983),
Michele Alboreto (1985), Ayrton Senna (1988 and 1990),
Thierry Boutsen (1989), Gerhard Berger (1992), Alain Prost
(1993), Michael Schumacher (1994, 1997, 1998, 2000, and
2002), Jean Alesi (1995), Damon Hill (1996), Mika Hakkinen
(1999), and Ralf Schumacher (2001).
The official Web site (http://www.grandprix.ca) has plenty of
good information - including very important circuit access
information, since cars cannot be taken to the island.
==============================================
CIRCUIT HISTORY: NURBURGRING
Originally 22.677 kilometers (14.173 miles) in length, the
Nurburgring first opened in 1927 (following two years of
construction) and is still going strong. The opening events
featured motorcycles (June 18, 1927), with cars featured the
following day. The 1939 German Grand Prix was the final race
at Nurburgring for quite some time due to the beginning of
World War II. The circuit itself was damaged in the closing
months of the war, but racing returned to Nurburgring in
1947. However, there were no races at Nurburgring in 1948,
as the circuit was being brought up to safety standards.
Nurburgring began hosting F1 events in 1951. Estimates show
that 400,000 spectators came to the track for the 1954 F1
race. In 1958, however, the F1 race saw the death of Peter
Collins as his Ferrari went out of control.
The 1968 world motorcycle championship at Nurburgring had a
strange stoppage: a forest fire. The F1 Grand Prix later
that year had nearly impossible visibility due to intense
rain and fog.
In 1970, the Northern Loop of the circuit was called into
question after numerous accidents. Improvements were made
for the following year, when 130,000 spectators witnessed
Jackie Stewart winning the F1 Grand Prix. More improvements
were demanded in 1974 (first by motorcyclists, then by F1
drivers). When Nikki Lauda was seriously injured in 1976,
the Northern Loop was decommissioned as an F1 venue.
A new, shorter circuit was then designed and built, opening
in 1984 at 4.542 kilometers (2.839 miles) in length. Alan
Prost won that year's European Grand Prix. In 1986, however,
the F1 race moved to Hockenheim. 1995 saw the return of F1
to Nurburgring, and the historic race venue has produced
excellent races ever since.
Some of the notable F1 winners at Nurburgring: Alberto Ascari
(1951 and 1952), Juan Manuel Fangio (1954-1956), Stirling
Moss (1961), Jim Clark (1965), Jack Brabham (1966), Jackie
Stewart (1968, 1971, and 1973), Alain Prost (1984), Michael
Schumacher (1995, 2000, and 2001), Jacques Villeneuve (1996
and 1997), Mika Hakkinen (1998), and Rubens Barrichello
(2002).
See the official Web site (http://www.nuerburgring.de) for
plenty more details about the Nurburgring.
==============================================
CIRCUIT HISTORY: SILVERSTONE
The world-famous Silverstone circuit - often spoken of in the
same terms as Indianapolis Motor Speedway and Monza - has
hosted F1 racing since 1950. This 5.110-kilometer (3.194-
mile) circuit is set at an airport site, and contains several
configurations. The Silverstone International circuit (used
for the British TOCA series) shares much of the same pavement
as the Grand Prix circuit used for the annual F1 Grand Prix
of Great Britain; in fact, the pavement for the two circuits
even cross at approximately two-thirds of the way around the
International circuit.
During World War II, the Royal Air Force chose the site now
known as Silverstone for an airfield and a bomber-training
base. Following the war, other circuits such as Donnington
Park and Brooklands could not be used for racing due to
having been converted for wartime uses. Thus, in 1948, the
Silverstone site was used for its first race... with the
circuit marked by hay bales. The circuit was redone in 1949
and assumed a configuration roughly equivalent to that in
current use.
F1 began in 1950, and held its first race at Silverstone.
Guiseppe Farina won the first-ever F1 race ni an Alfa Romeo.
The British Racing Drivers' Club operated Silverstone until
2001, when current owner Octagon Motorsports took control of
the venue; this also ensures that the British Grand Prix will
be held at Silverstone for at least the next fifteen years.
The world's best F1 drivers have all placed themselves into
the Silverstone record books, including Manuel Fangio,
Stirling Moss, Mike Hawthorn, Jack Brabham, John Surtees, Jim
Clark, Graham Hill, Jackie Stewart, James Hunt, John Watson,
Niki Lauda, Alain Prost, Nigel Mansell, Ayrton Senna, Eddie
Irvine, Jacques Villeneuve, Mika Hakkinen, Michael
Schumacher, and David Coulthard. The track record is held by
Michael Schumacher, at 1:24.475 with an average speed of
217.784KPH (136.115MPH).
Silverstone hosts far more than just F1: Grand Prix
motorcycles, SuperBikes, Karts, FIA GTs, European Le Mans,
RallySprint, stages of the Rally of Great Britain, British
Touring Car Championship, and British Formula 3 and GT.
The official Web site is actually the site for Octagon
Motorsports (http://www.octagonmotorsports.com/), which owns
and operates Silverstone, as well as Snetterton, Cadwell
Park, Brands Hatch, and Oulton Park.
==============================================
CIRCUIT HISTORY: NEVERS MAGNY-COURS
Characterized by its three parallel straightaways (which can
be aurally difficult for drivers while on the middle
straightaway), Nevers Magny-Cours has hosted F1 events since
1991. The 4.226-kilometer (2.641-mile) circuit is also used
for Motorbikes Championship, FIA GT Championship, Formula
Renault 2000 Eurocup, FIA Sportcar Championship, Formula
Nissan, historical races, and various endurance races.
F1 winners at Nevers Magny-Cours: Nigel Mansell (1991 and
1992), Alain Prost (1993), Michael Schumacher (1994, 1995,
1997, 1998, 2001, and 2002), Damon Hill (1996), Heinz-Harald
Frentzen (1999), and David Coulthard (2000).
Visit the official Web site (http://www.magnycours.com/) for
more information. Unfortunately, the site does not include
any circuit history in either the French- or English-language
versions of the site.
==============================================
CIRCUIT HISTORY: HOCKENHEIM
The Hockenheim circuit was an EXCELLENT and very high-speed
race venue until 2002, when the circuit was redesigned and
severely shortened while accommodations were added to bring
in even more spectators than before. The former Hockenheim
configuration ran almost entirely through the German forest.
The circuit was designed in 1932, and hosts F1 and many other
forms of motorsport.
Notable F1 winners at Hockenheim: Niki Lauda (1977), Mario
Andretti (1978), (1981, 1986, and 1987), Alain Prost (1984,
1993), Ayrton Senna (1988-1990), Nigel Mansell (1991 and
1992), Michael Schumacher (1995, 2002), and Mika Hakkinen
(1998).
The official Web site (http://www.hockenheimring.de/) is
unfortunately only available in German - which is a language
I cannot read :-(
==============================================
CIRCUIT HISTORY: HUNGARORING
Located 19.2 kilometers (12 miles) northeast of Budapest, the
3.946-kilometer (2.466-mile) Hungaroring circuit has been
used for F1 racing since 1986, and represented the first
foray of F1 racing into the Eastern Block (during the Cold
War era).
F1 winners at Hungaroring include Nelson Piquet (1986 and
1987), Ayrton Senna (1988, 1991, and 1992), Nigel Mansell
(1989), Thierry Boutsen (1990), Damon Hill (1993 and 1995),
Michael Schumacher (1994, 1998, and 2001), Jacques Villeneuve
(1996 and 1997), Mika Hakkinen (1999 and 2000), and Reubens
Barrichello (2002).
The official Web site (http://www.hungaroring.hu/)
unfortunately does not include a circuit history.
==============================================
CIRCUIT HISTORY: SPA-FRANCORCHAMPS
The Spa-Francorchamps circuit is one of the most scenic race
venues in all of F1 racing (especially now that the
Hockenheim circuit in Germany has been practically destroyed
in its new, far shorter configuration); races here are also
as much characterized by the often-changing weather as by the
challenging circuit itself. The Spa-Francorchamps venue has
been as long as 14.038 kilometers (8.774 miles) in length
(from 1950 to 1956), but has been greatly shortened now to
6.928 kilometers (4.330 miles) in length. This is a tricky
circuit, categorized primarily by the tight La Source hairpin
just beyond the Start/Finish Line, and the long, snaking,
steep, uphill climb up Eau Rouge to the tree-lined Kemmel
Straight (the highest area of the circuit).
The Spa-Francorchamps circuit hosts numerous forms of
motorsport, including F1, Karting, and motorbikes. There are
also two driving schools based at Spa-Francorchamps: Peugeot
Driving School EPMA and RACB Driving school.
Conceived in 1920, the circuit was ready for racing in August
1921... but there was no race, as only one competitor had
registered :-( Three years later, Spa-Francorchamps hosted
its first annual 24 Hours of Francorchamps (24 Hours of Spa),
an endurance race begun only one year following the inaugural
24 Hours of Le Mans. Until World War II, the major events
held at the circuit were the motorcycle grand prix races, the
Belgian Grand Prix, and the 24 Hours of Francorchamps.
However, by the 1970s, drivers were sincerely concerned about
safety along the lengthy Spa-Francorchamps circuit. After
numerous propositions, a shorter circuit was created, and the
7-kilomter circuit was inaugurated in 1979. Fortunately, the
new circuit kept the main characteristics of its massive
former self and also sported many safety improvements. With
the shorter, safer circuit, the F1 Grand Prix of Belgium was
able to return to Spa-Francorchamps. The current track
record was set by Michael Schumacher at 1:43.726 (241.837KMH,
or 151.148MPH) in 2002.
In one of the most spectacular passes in recent F1 history,
the 2000 Grand Prix of Belgium hinged upon Mika Salo drafting
behind Michael Schumacher to make a pass for the race lead at
the end of Kemmel Straight, using a third car as a pick on
entering Malmedy-Les Combes at the highest point of the Spa-
Francorchamps circuit.
Notable F1 winners at Spa-Francorchamps: Juan Manuel Fangio
(1950, 1954, and 1955), Alberto Ascari (1952 and 1953), Jack
Brabham (1960), Jim Clark (1962-1965), Emerson Fittipaldi
(1972), Alain Prost (1983 and 1987), Ayrton Senna (1985, and
1988-1991), Nigel Mansell (1986), Michael Schumacher (1992,
1995-1997, and 2001-2002), and Mika Hakkinen (2000).
Please visit the official Web site (http://www.spa-
francorchamps.be/) for a lot of excellent information on the
Spa-Francorchamps circuit and its many events and driving
schools..
==============================================
CIRCUIT HISTORY: MONZA
Originally opened in 1922 to commemorate the twenty-fifth
anniversary of the Milan Automobile Club, the Monza circuit
(Autodromo Nazionale Monza), near Milan, Italy, has been the
site of more F1 grand prix events than any other. The Monza
circuit has seen numerous configurations, including the
famous banked section from 1955 to 1961.
Monza has always been an incredibly fast race venue... and
with this speed comes even greater danger. Phil Hill's 1961
race victory (his second consecutive win at Monza) was
severely overshadowed by a collision between Jim Clark and
Wolfgang von Trips which took the lives of the latter driver
and over one dozen spectators. A 1970 mechanical failure
during Qualifying killed Jochen Rindt, so one may not be
surprised that chicanes, guard rails, and reinforced fencing
were added beginning in 1972 as an attempt to slow the cars
and make Monza's events safer for all involved; however, the
chicanes specifically were really just makeshift safety
measures due to the increasing performance in virtually all
realms of motorsport. In more recent years, the opening lap
of the 2000 Grand Prix of Italy was seriously marred by the
death of a trackside race marshal due to all the flying
debris at the Roggia Chicane (the second chicane of the
circuit). While there were no dangerous incidents at the
2001 Grand Prix of Italy, that particular event happened to
be scheduled for the first weekend following the world-
shocking terrorist attacks on the United States (September
11, 2001) AND the near-fatal accident at a new race venue in
Germany (the previous afternoon) which forced the amputation
of the legs of CART driver Alex Zanardi; these events cast a
dark shadow over the race itself as well as the entire Grand
Prix weekend.
On a far more positive note, Williams driver Juan Pablo
Montoya - truly making his first great impact upon the F1
world following several years of astounding success in CART -
broke Keke Rosberg's twenty-seven-year record for the fastest
ever F1 qualifying lap. Rosberg's then record-setting lap
was 259.005KPH (161.878MPH) set at Silverstone; Montoya's new
record-setting lap was 259.827KPH (162.392MPH). What makes
Montoya's achievement even more impressive is that Michelin-
shod F1 vehicles (led by Williams and McLaren) have generally
not been able to compete with Bridgestone-shod cars (led by
Ferrari).
The Monza circuit has seen all sorts of motorsport events,
including motorcycles and touring cars, and currently is
5.736 kilometers (3.585 miles) in length. A recent Italian
telefilm on the life of Enzzo Ferrari exclusively used the
Monza circuit for its racing shots using time-appropriate
vehicles.
Notable F1 winners at Monza: Alberto Ascari (1951 and 1952),
Juan Manuel Fangio (1953-1955), Stirling Moss (1956 and
1957), Stirling Moss (1959), Jim Clark (1963), Jackie Stewart
(1965 and 1969), Emerson Fittipaldi (1972), Mario Andretti
(1977), Niki Lauda (1978 and 1984), Alain Prost (1981, 1985,
and 1989), Nelson Piquet (1983, 1986, and 1987), Ayrton Senna
(1990 and 1992), Michael Schumacher (1996, 1998, 2000, and
2002), and Juan Pablo Montoya (2001).
The official Web site of Autodromo Nazionale Monza
(http://www.monzanet.it/) has plenty of great information,
including a large track map of Monza's various configurations
and plenty of images of racing action on Monza's banked
turns.
==============================================
CIRCUIT HISTORY: INDIANAPOLIS
Essentially a 'stadium circuit' located at Indianapolis Motor
Speedway, the Indianapolis Grand Prix circuit is the newest
race venue in F1, first used in its current incarnation in
2000. This also marks the return of F1 racing to the United
States, which had been absent since 1991 (using a temporary
street circuit in downtown Phoenix, Arizona). The initial
4.192-kilometer (2.620-mile) US Grand Prix was won by Michael
Schumacher in 2000, followed by Mika Hakkinen (in his final
race win before sabbatical/retirement) in 2001.
Indianapolis Motor Speedway was purchased in 1945 by Tony
Hulman (the namesake of Hulman Blvd., which connects Turn 7
and Turn 8 of the Grand Prix circuit) and restored to use
after the speedway had fallen into disuse because of World
War II. In 1950-1960, the Indianapolis 500 also awarded
points for the F1 World Championship; winners in this era
include Johnnie Parsons, Bill Vukovich, and Jim Rathmann.
Tony George, the President of the Indianapolis Motor
Speedway, was almost single-handedly responsible for bringing
F1 racing back to the United States. The Indianapolis Motor
Speedway had to be brought up to standard in order to host
the United States Grand Prix, including a new Paddock area
which would allow cars to exit from the garage directly onto
Pit Lane. Also, in a MAJOR concession to the traditions of
F1 racing, the 2000 USGP marked the very first time that a
race had been run in REVERSE (clockwise) at Indianapolis
Motor Speedway.
The 2001 Grand Prix of the United States was the first major
auto racing event on American soil following the terrorist
attacks on America just two weeks before. FIA and USGP
organizers truly went out of their way to provide
entertainment, soothing words, and patriotic moments for the
thousands of spectators at a time when the nation and the
world were still in shock, grief, and mourning at the
terrorist events.
Winners of the Indianapolis 500 during its quasi-F1 era
(1950-1960): Johnnie Parsons (1950), Lee Wallard (1951), Troy
Ruttman (1952), Bill Vukovich (81953 and 1954), Bob Sweikert
(1955), Pat Flaherty (1956), Sam Hanks (1957), Jimmy Bryan
(1958), Rodger Ward (1959), and Jim Rathmann (1960).
Winners of the United States Grand Prix at Indianapolis in
the modern era: Michael Schumacher (2000), and Mika Hakkinen
(2001).
Visit the official Web site (http://www.usgpindy.com/).
==============================================
CIRCUIT HISTORY: SUZUKA
In operation since at least 1962 and the host of F1 races
since 1987, Suzuka Circuit is the host of many forms of
motorsport - including F1 and other Formula series, and
motorbikes (including MotoGP) - as well as several racing
schools. Suzuka comprises two different circuits: the 5.821-
kilometer (3.638-mile) International Racing Course (used for
F1 events) and the 1.264-kilometer (0.790-mile) Southern
Course (which itself contains numerous configurations).
F1 winners at Suzuka: Gerhard Berger (1987 and 1991), Ayrton
Senna (1988), Alessandro Nannini (1989), Nelson Piquet
(1990), Riccardo Patrese (1992), Ayrton Senna (1993), Damon
Hill (1994 and 1996), Michael Schumacher (1995, 1997, 2000,
and 2001), and Mika Hakkinen (1998 and 1999).
Unfortunately, the official Web site
(http://www.suzukacircuit.co.jp/) is almost exclusively in
Japanese. Many section titles are also given in English (such
as Event Calendar, Group Enjoy!, and Circuit Queen), but the
only truly-English area is a single page with downloadable
files of information for buying tickets to the next Grand
Prix of Japan.
==============================================
==============================================
==============================================
PARTS USED IN CAR SET-UPS
Many racing games (primarily arcade-heavy games such as CART
Fury) can be played with absolutely no concerns about car
set-ups; other racing games (such as Le Mans 24 Hours) have
so few set-up options that changing anything really does not
have much effect. However, F1 2002 presents a number of set-
up options in Simulation Handling, and the novice can easily
become lost in trying to discern how to change the set-up
options to induce or correct certain handling characteristics
of a given car. While I am certainly NOT a car expert (in a
real car, I can just barely find the accelerator and the
radio buttons), I can present some of the basics of various
parts to help tuning novices.
Note that often, when one part's setting has been changed, at
least one other part's setting will also need to be changed
to maintain some semblance of handling. For example, if the
gearbox is changed to use long gear ratios, the aerodynamics
settings will likely need to be lowered to make use of the
long gear ratios (otherwise, the car will have difficulty
climbing into its highest gear at the appropriate speed).
For another example, if the tire pressure is increased, the
car will likely require soft tires to help to keep the car on
the pavement when cornering (especially at high speeds).
Tires
Type F1 2002 presents both slick tires and
wet tires. Wet tires are obviously
for use in rainy conditions. Slick
tires, however, come in two "flavors:"
soft and hard. The hard tire compound
has excellent durability, requiring
fewer trips to Pit Lane to change
tires, but at the cost of reduced
grip of the pavement. The soft tire
compound occupies the exact opposite
extreme: short lifespan, superior
grip.
Pressure High tire pressures result in more-
rounded tires, meaning that less tire
surface will actually be touching the
pavement, thus inherently reducing the
amount of available pavement grip
(regardless of the type or compound of
tire used) and producing a slightly
faster car due to less friction. Low
tire pressures create 'flattened'
tires, putting more rubber on the
pavement and creating far more
friction to slow the car and assist in
cornering.
Aerodynamics (Wings) The wings are important for downforce,
the use of airflow over the front and
rear of the car to keep the light,
high-speed machines from taking off
like an airplane and doing a backflip
like the Mazda at Le Mans in 2001. A
low downforce/wing setting produces
faster speeds but decreases cornering
ability, while a high setting will
help tremendously with cornering at
the sacrifice of straight-line speed.
Suspension
Ride Height Like aerodynamics, ride height can
help or hinder a car's performance
through airflow. A low ride height
setting allows less air underneath the
vehicle, resulting in less aerodynamic
friction to slow the car. Conversely,
a high ride height setting allows more
air to pass underneath the car, thus
increasing air friction and slowing
the car (which assists in cornering).
However, car performance is NOT the
only consideration when setting ride
height. If ride height is set too
low, the car may bottom out,
especially at the top or bottom of
hills or when rolling over rumble
strips. For short races (4-8 laps),
bottoming out may not be a significant
concern. However, in longer races
(especially at 32+ laps), bottoming
out the car could cause mechanical
problems.
Bump Stop The bump stop indicates the point at
which the suspension will stop its
vertical travel as the car speeds
around the circuit. Rumble strips,
debris, and generally bumpy sections
of pavement will inherently cause the
car's suspension to move as the
vehicle passes across non-even
surfaces and obstructions.
F1 2002 includes two bump stop
settings: high bump stop and low bump
stop. If these numbers are identical,
the car will have no vertical movement
of the suspension, meaning that any
required vertical movement for
different surfaces will cause the
entire car to rise as the tires pass
over the obstruction(s).
Spring Rate A high spring rate setting will make
the springs stiffer, assisting in
cornering; however, if set too high,
the car is likely to jump when running
over rumble strips. A lower setting
will keep the car from jumping, but
the vehicle will have trouble when
cornering.
Anti-roll Bar The anti-roll bar can be stiffened to
keep the car from flipping, but this
will make cornering more difficult.
The setting can be lowered to
accommodate cornering ability, but
the car will then be easier to flip
in an accident.
Brakes
Brake Bias Brake bias controls the percentage of
braking power going toward the front
and rear of the car. In a change from
F1 2001, Brake Bias is now done on a
percentage basis, from -50% (front) to
0% (neutral) to +50% (rear).
Brake Strength Independent of brake bias, brake
strength controls the response of the
brakes relative to the amount of
pressure applied to the brake button.
A low setting produces little (slow)
response, while a high setting
produces great (fast) response.
Therefore, assuming that equal
pressure is always applied to the
brake button, a low setting requires
that braking begin earlier than the
same car and corner using a high
setting in the exact same racing
conditions.
Gearbox F1 2002 allows players to customize
gear settings, but also includes three
preset gear ratios: short, medium, and
long. A short gear ratio provides
impressive acceleration while
sacrificing top-end speed. A long
gear ratio provides excellent top-end
speed (especially in a straight line),
but far slower acceleration. A medium
gear ratio provides the best of both
extremes.
Note that for F1's famous
standing starts, a short gear ratio
will allow a car to get off the line
very quickly, allowing for the player
to immediately gain one or more race
positions. Conversely, a high gear
ratio will almost certainly cause the
player to lose one or more positions
at the start of a race due to the slow
acceleration inherent to long gear
ratios.
For more information on specific car parts used in tuning,
please see Minesweeper's excellent Tuning Guide, available at
GameFAQs (http://www.GameFAQs.com). While this guide is
specifically for Gran Turismo 3 A-spec, GT3 includes many,
many, many more tuning/parts options than F1 2001, and
Minesweeper does a very good job explaining the function of
each part. <<
A blonde and a brunette are sitting in a bar and watching the 11:00 P.M. news. A man is standing on the ledge of a high-rise building, contemplating suicide. The brunette says to the blonde: "I'll bet you $20.00 that the man jumps off that building and commits suicide." The blonde thinks for a moment then replies: "OK, you're on!" They watch for a few minutes and sure enough, the man jumps off the ledge. The blonde sighs and reaches for her wallet, but the brunette stops her, saying: "I can't take your money - I feel too guilty. I have to confess that I watched the 6:00 P.M. news this evening and I knew that the man would jump. The blonde replied: "Oh! I watched the 6:00 P.M. news too, but I didn't think he'd jump off again!" |
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