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Beach Spikers FAQ and Strategy Guide v0.1
Written by Z-Force (z-force@execpc.com)

Table of Contents

I          Intro and Disclaimer
II        Version History
III      Game Modes
IV      Basic Gameplay
V       World Tour Mode
VI      The Teams
VII     Codes, tricks, and unlockables
VIII    Contributor list

Intro and Disclaimer READ BEFORE SENDING ME EMAIL

This FAQ is designed to be a strategy guide for Beach Spikers on Gamecube.  Mainly, 
it’s designed to cover World Tour mode, but it will cover everything else as well.  The 
latest updates to this FAQ are on www.cheatcc.com and www.gamefaqs.com.  If you 
want to use this FAQ for a site, please let me know, and I will probably give you 
permission, unless your site is a pay site of some sort (coughcoughIGNcoughcough), 
however, don’t expect me to send the latest updates to you, they will ONLY be available 
at www.cheatcc.com and gamefaqs.com.  If you want to email me something to add to 
this FAQ, that’s great and you will receive full credit.  However, do not send me 
questions that are covered in this FAQ, or you WILL be ignored.  Everything I know 
about the game is in this FAQ, I’m not hiding anything from you.

Version History

Version 0.1 (8-27-2002)  First version, everything you see is new

Game Modes

Arcade Mode

This is the same as the game is in the arcades (That’s what the manual says, so I have to 
take its word for it, since the arcades around me don’t have this game and probably never 
will)  You will play in an elimination tournament, and will face off against 3 teams.  
Continues are allowed.  If you beat the first 3 teams, you may have to play against the 
Dural team.  I don’t know if you play them every time yet, or if there is a certain 
condition for unlocking them (If there is, I’m guessing that you beat the first 3 teams 
without continuing).  You play to 15 points in this mode, although by default you start off 
at 10 points each, but you can change this in the options mode if you like.

World Tour

This is IMO, the meat and potatoes of the game.  You get to create your character and 
partner, and play through a series of tournaments.  Your partner starts off terrible, but you 
build her up along the way until she’s a volleyball machine.  Once you’re done with 
World Tour mode, you can play with your created team in the other modes.

Versus Mode

You can play a quick game either against the CPU or with other players.  You can change 
the settings to suit your needs.  There are also Minigames you can play in as follows.

Beach Flags
Beach Countdown
Beach PK

More on these minigames in a future update

Tutorial Mode

This mode shows you how to do the various moves in the game and allows you to 
practice them in a series of drills.

Options

Set the options to your liking

Basic Gameplay

This section will give you insight on the controls, and your various means of whacking 
the ball around.  The first and most important rule is that the X and Y buttons are your 
friends.  Either of these buttons will have the same effect as pressing the A and B buttons 
at the same time, which is how certain moves are executed.  This is important because it’s 
kind of hard to press A+B on the Gamecube controller, making moves done this way 
(mainly the jump serve) more unreliable.  In this FAQ, I will list the X button to press for 
certain moves, you can substitute either the Y button for this (if that button is more 
comfortable for you) or the A+B buttons (if you’re a sadist) 

Serving

Serving of course, is the act of getting the ball to the other side of the court.  You can 
move your character into position with the control stick, and serve with any of the buttons.  
The meter on your left is the power bar, you’ll want to get this as high as you can before 
serving.  If you take too long to serve (there will be a Hurry Up warning) you will miss 
the serve, and forfeit a point and the ball to the other team.  There are 3 different types of 
serves.  While hitting the ball, you can also aim your serve with the control stick

Underhand Serve (B) – This is the weakest serve, but you don’t have to worry about 
making an error while serving.  I don’t recommend using this one.

Overhand Serve (A) – A good mid range serve.  You might make an error if you aim 
wrong or don’t hit it hard enough, but this serve will serve you well most of the time.

Jump Serve (X) – The strongest serve.  I always use this one.  If you want to use it, make 
sure your power is always at least 80%, or you run the risk of a service error.  Against the 
weaker teams, a max power jump serve is often hard to return.

Receiving

This is the first of the 3 hits in most cases, it’s used to set up the next two contacts.  There 
are 3 different ways of doing it

Normal Receive (A) – The basic receive, and the one you will use in most instances

Low Receive (B) – Not sure about this one, never really use it in normal play

Two Attack (X) – Calls for a Two Attack, meaning that the person the ball is hit to will 
do an attack rather than tossing the ball.  This can be useful for catching your opponent 
off guard, if their last hit was a weak one, and the players are out of position

Tossing

This is the second hit, and is used to set up the attack.  For the first two, I’m not really 
sure of the differences yet.

Normal Toss (A)

Quick Toss (B)

Two Return (X) – This will hit the ball back over the net to the enemies, possibly 
catching them off guard, but more often giving them the ball for free.  I would 
recommend not using this.

Attacking

This is the 3rd and final hit, used to send the ball to the enemy’s side and hopefully score 
a point.  You can aim your attack with the control stick, also there is a power meter 
showing how hard your attack will be.  Generally, the better the set up was for the attack 
was, the higher maximum power you will be allowed.  For example, if you got a good hit 
that your partner was in place for, you will probably be allowed full power to hit the ball.  
If it was a crappy toss from out of bounds or something, you won’t be able to put as much 
power into it.

Spike (A) – Smack the ball as hard as you can to the other side of the court.  This is the 
staple attack move, but watch out for blocks if the opponent is close to the net.

Feint Shot (B) – This move is great to use if you are worried about a block (i.e. the 
returning is right at the net and jumping)  You will hit the ball lightly over their heads.  If 
one opponent is set for a block, and the other is out of position, feint the shot to where the 
partner isn’t standing and you’ll almost always get a point.

Spike at Blocker’s Hands (X) – With this shot, you’re hoping that it goes off their hands 
and out of bounds for a one touch.

Blocking

You can block with the A button.  If you time it right, you can counter the enemy’s attack 
and hit it right into their court for a point.  I’m not sure of the timing on this one though, 
if anyone has any advice, let me know, and I’ll add it in.

World Tour Mode

As I’ve stated before, this is the bread and butter of the game.  You get to start by 
creating a character and partner, then you’ll play through 8 tournaments, looking to 
advance in the rankings and be #1 in the World.  Here are different tricks and strategies

Rule #1:  You WILL lose at first.  Your partner will be completely incompetent and inept.  
Even if you are a god at the game, your partner will drag you down.  You will get 
frustrated at first, but as you build up your partner, she will become tougher and better

When creating your team, you get to select a country.  It is a good idea to pick a country 
that fields a powerful team because then you won’t have to play against them.  Brazil is 
the strongest team in the game, so they’re a likely candidate.

Your partner has seven attributes, here is a description of each

Serve – The higher this is, the better your partner will serve.  With a higher level, she will 
serve with greater levels on the power meter.  Once her rating gets to about 10, she’ll do 
full power jump serves, so you don’t need to go any higher than this

Receive – The higher this is, the better your partner will be at receiving strong attacks 
and serves.  At low levels, she’ll often miss these and hit the ball into the sand or do 
something else lame.

Attacking -  The higher this is, the better your partner will be at attacking.  At low levels, 
she may have the potential to do a 100% spike, but she’ll probably hit at like 20% or 
something.  Sometimes she’ll also spike the ball right out of bounds.

Block – Makes your partner better at blocking.  If you build this stat high enough, she can 
block lots of attacks and get you points without any work on your part.

Toss – Affects your partner’s ability to toss you the ball.  At low levels, she might toss 
the ball over the net rather than setting you up for an attack.

Power -  This is basically a blanket attribute that improves all of your other attributes.  
Needless to say it’s important.

Response – The higher this is, the faster your partner will respond to stuff, hustling to get 
to the ball, etc.  The most important attribute IMO, especially early on.

When building up your character, I recommend emphasis on Response, and maybe power 
too.  Once you’ve got these up to a respectable level, you don’t have to focus on them as 
much.  Build your other attributes as you see fit, or feel there’s need for improvement 
depending on your playing style.  I would distribute a point to serve each time you get 
some points until you’re up to 8 or so, at which point, she will be good enough at serving 
that you don’t need to worry about it anymore.

Teamwork – This is very important, the higher this is, the better your partner will play 
overall, and the more attribute points she’ll get after a match for stat improvement.  After 
every 10 points, you’ll have 4 different interactions you can do with your partner, which 
may raise or lower teamwork depending on the circumstances.  Here’s some advice for 
each one.  This is a rough guide, and if anyone has more insight here, send it in.

Praise – Best used once your partner is competent and you’re winning by a lot (3 or more 
points)

Encourage – If the game is close, this one might help.  I don’t use it too often though.  
Useful at the middle stages of your partner’s development.

Reprimand – You will use this all the time early in world tour when your partner is 
stinking up the court.  Once she’s built up, you probably won’t need it anymore.

Do Nothing – Best used if the game is tied, or your teamwork is already 100%.  You 
won’t lose or gain more than a couple points for this one, so it’s safe in most instances.

The Teams

For each team, I will list the country, the players, the rating for the team (for use in 
Original mode in the Arcade game and World Tour mode) and any other comments I 
might have.  Ratings range from SS (best) to S, A, and B (worst)  The B ranked teams are 
generally really bad, and are easily defeated.  A ranked teams are a little better, but you 
should still be able to beat them with practice.  S ranked teams are tough, and give you a 
close match.  SS ranked teams (or team, since Brazil is the only SS team) are really 
dangerous and powerful.

USA
Players:  Lisa Mayer and Thelma Garnett
Rating: S

Brazil
Players:  Veronyca Marques and Akasha Costa
Rating: SS

Australia
Players:  Mira Joyce and Nicole Fraser
Rating: S

Spain
Players:  Gloria Sanchez and Elena Garcia
Rating: B

Japan
Players:  Naomi Wakui and Hikaru Sunaga
Rating: A

Italy
Players:  Irene Fano and Loretta Gilardi
Rating: A

France
Players:  Carine Lafont and Sophie Rouch
Rating: A

Cuba
Players:  Debra Gomez and Petra Fleta
Rating: S

Canada
Players:  Jullia Quilico and Luca Olvis
Rating: B

Mexico
Players:  Angela Sandi and Jessica Salinas
Rating: B

Thailand
Players:  Pinjai Tankul and Ratee Savana
Rating: B

Netherlands
Players:  Nel Feilke and Manon Renesse
Rating: A

China
Players:  Xiuhua Lee and Ling Cui
Rating: A

Germany
Players:  Anita Erhart and Hilda Wolff
Rating: A

England
Players:  Mary Clare and Susan Evans
Rating: B

Jamaica
Players:  Lynda Howell and Irie Coxe
Rating: B

Codes, Tricks and Unlockables

Extra Outfits (for World Tour Mode)

Arcade - The first 4 times you beat Arcade mode, you unlock some extra outfits.  You 
also get extra outfits for clearing all the tutorials.

World Tour Mode – The first time you clear it, you get some outfits, as well as extra 
stages.  If you clear it in first place, you also get some bonus outfits.

Passwords – Put these in when selecting your name for your character in World Tour 
Mode.  They each unlock extra faces and outfits.  When they work, you will hear a cheer, 
and the name will disappear

JUSTICE (Virtua Cop uniform)
DAYTONA (Daytona USA uniform)
FVIPERS (Fighting Vipers uniform)
ARAKATA (Space Channel 5 uniform)
PHANTA2 (Phantasy Star 2 uniform)
OHTORII (Sega uniform)

Dural Teams

If you clear World Tour with 100% Teamwork, you play the Gold and Silver Dural Team.  
Beating it with 30% or less Teamwork, you play the Black Dural Team.  Beating either of 
these teams gets you some extra faces for creating a character.

To play Unlocked stages in Arcade mode, hold down R while selecting Arcade mode.

Contributor List

None yet, send me some info and your name will be added here.

jokes



jokes


Several years before the Gulf War, a female journalist did a story on gender roles in Kuwait. She noted that there it was customary for women to walk 10 feet behind their husbands.

After the war, she returned to Kuwait and was pleased to observe that now the men walked 10 feet behind their wives. She approached a woman at the airport and asked, "What enabled Kuwaiti women to achieve this role reversal?"

The Kuwaiti woman replied, "Land mines."




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