*********************************************************************
Yu-Gi-Oh! Duel Monsters 6 Expert 2
for Game Boy Advance
English-language FAQ/Walkthrough, ver. 2.0
by Michael Click (gamer012@yahoo.com)
This document Copyright 2002 by Michael Click (sad gamer01)
Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi
Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan
This guide is best viewed with a screen resolution of 800x600 or
1024x768.
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Revision History:ver. 2.0 (7/10/2002): Added Map & Sub-Screen section, added How to
Play the Game section, added Rishid's deck list, updated card
listings through Labyrinth of Nightmare, made a change to the
Introduction, changed the Pack Listings section in preparation of
the tournament packs and magazines, made some corrections to some
card names and effects. Also decided to throw in Pegasus' deck
list and Yugi's Grandfather's deck list at the last minute for good
measure.
ver. 1.7 (6/20/2002): Added all the cards in Pharaoh's Servant and
Curse of Anubis to the card listings. Thousand-Eyes Bible is in R&D
right now, in its final stages. Expect to see the card listings
updated through, at least, Labyrinth of Nightmare in the next update.
ver. 1.6 (6/10/2002): Corrections, added more deck lists, finished
the pack listings, updated the ten symbols section, added
descriptions to the characters list, and made a very slight update to
the card listings. I have more cards to test, so you won't see a huge
update in the card listings section for a while.
ver. 1.3 (5/23/2002): Made some more corrections, added Pandora's
and Rare Hunter's deck lists, updated the pack listings with Spell
of Mask and Labyrinth of Nightmare. Due to high demand because of
the upcoming Yu-Gi-Oh! episode, I'll add the details and codes to
both Toon World and all the toon monsters, but otherwise hold off on
updating the card listings until next week. I personally test each
card code and effect to make sure that they work, and that takes
time. Fortunately, I don't have too many cards to test. See you
next week! (BTW, check the pack listings under Pharaoh's Servant
to find the numbers for the toon monsters.)
ver. 1.2 (5/15/2002): Made some card name corrections, made a serious
update to the card listings section (about 1/3 of the total cards in
the game have been documented), added Seto Kaiba's deck list.
ver. 1.0 (4/20/2002): Just getting started! Added table of contents,
introduction, starting decks, character info, etc. Just the basics.
Started on the booster list and finished up to Thousand-Eyes Bible.
---------------------------------------------------------------------TABLE OF CONTENTS
1.) Introduction
2.) How to Play the Game
3.) Choose Your Deck!
4.) The Map and Sub-screen
5.) The Characters
6.) Tournaments & Events
7.) The Phantom Pyramid
8.) 10 Symbols
9.) Booster Packs
10.) Numerical Card Listings and Codes
11.) Frequently Asked Questions
12.) Credits---------------------------------------------------------------------INTRODUCTIONWelcome to my first official FAQ! The game I will be covering in
this guide is Yu-Gi-Oh! Duel Monsters 6 EX 2. Since the entire
game is in Japanese, this document is aimed at English speakers
(like myself) who aren't gifted with the ability to speak or
read Japanese. Yes, I as I have just stated and have stated on
this game's message board, I DON'T KNOW A SINGLE WORD OF JAPANESE!
Shameful, I admit, but it's true. How am I able to write up
something like this? Well, for one, I've learned to deduce my way
through most of this game just by playing it. Second, I've had
quite some help in translating the cards (and FULL credit is given
in the credits section!!), thanks to friends/penpals of mine
(and the English version anime/CCG ^_^). Third, I will be adding
things that people on the GameFAQs message boards submit to me
(and credit will be given in both the exact spot where their info
goes as well as the credits section) if I find it useful.
Oh, and I only want to see this FAQ/walkthrough on this site
(cheatcc.com and gamefaqs.com) unless I give my express permission! So, no books,
magazines, etc. This FAQ/walkthrough (or any part of it) is not to
be sold or profited off of, period! Information should be free and
available to all. If you want to contact me with questions or
whatnot, just post a message on the Yu-Gi-Oh! DM6 EX2 message board
at gamefaqs.com. You can also email me at gamer012@yahoo.com with
your questions and such. All I ask is that you read the guide first
and see if the answer to your question is there. Also, put something
like "DM6 question" in the subject line so I won't delete it by
mistake.
I wrote this guide from the perspective of the game. I wouldn't
suggest using this guide to play the real-life card game. I also
am writing this as in-depth and as simple as possible so that
begginers can understand the game if they have a hard time. I
would appreciate feedback on this document (as long as it's not
insulting/flaming--use constructive criticism instead, it's much
more polite) so I can give you, the reader, the best guide I can
write. I may not always reply to your emails, but I do read them
all and take your comments under consideration. I also really want to
thank all the readers out there who have offered their praise about
my work. It is a real encouragement for me to keep working and make
sure I keep doing the best that I can. As a fellow gamer, I would
expect no less from any other guide/author. This isn't the best
guide for this game, and it most likely won't make FAQ of the month,
but as long as it's helpful, that's what counts. Alright, enough of
that.... Let's get on with this thing!---------------------------------------------------------------------HOW TO PLAY THE GAMEThis game is basically a sim of the OCG in real-life and follows the
same rules (more or less, anyway). Once you have challenged an
opponent, you will play a quick game of Rock-Paper-Scissors; the
winner of this mini-game gets to decide who goes first. The marker
on the right is your opponent, while the marker on the left is you.
Once the starting player has been established, the actual duel begins.
Here is what the duel field screen roughly looks like: Opponent's Hand ----- ----- ----- ----- ----- ----- -----
| O.D.|| O.M/|| O.M/|| O.M/|| O.M/|| O.M/|| O.F.|
| || T.Z.|| T.Z.|| T.Z.|| T.Z.|| T.Z.|| D. |
----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- -----
| O.G.|| O.M.|| O.M.|| O.M.|| O.M.|| O.M.|| O.F.|
| || Z. || Z. || Z. || Z. || Z. || M.Z.|
----- ----- ----- ----- ----- ----- -----
-----
| O.A.|
| | ---------------- ----------------
----- | Your || Your Opponent's|
| Status || Status |
---------------- ---------------- -----
|Abyss|
| |
-----
----- ----- ----- ----- ----- ----- -----
|Field||Mons.||Mons.||Mons.||Mons.||Mons.||Grave|
|Magic|| Zone|| Zone|| Zone|| Zone|| Zone|| yard|
----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- -----
| Fuse||M./T.||M./T.||M./T.||M./T.||M./T.|| Deck|
| Deck|| Zone|| Zone|| Zone|| Zone|| Zone|| |
----- ----- ----- ----- ----- ----- ----- Your HandKey:
Opponent's Hand: This is the space where your opponent keeps the cards
they have in their hand.
O.D.: Opponent's Deck Zone.
O.M/T.Z.: Opponent's Magic/Trap Zone. There are five slots for magic
and trap cards.
O.F.D.: Opponent's Fusion Deck Zone. If your opponent plays with
fusion monsters, this is where they will go when not in play/destroyed.
O.G.: Opponent's Graveyard. Your opponent's discard pile.
O.M.Z.: Opponent's Monster Zone. There are five slots for monster cards.
O.F.M.Z.: Opponent's Field Magic Zone. If your opponent uses a field
magic card, this is where it will be played to.
O.A.: Opponent's Abyss. Cards removed from the game or temporarily
removed from play go here. F.Y.I.: Because you usually can't recover
cards from this slot, I named this space as the Abyss.
Your Status: Contains your Life Points as well as a display for what
turn phase you are currently in (if it's your turn).
Your Opponent's Status: Exact same thing as above, but for your
opponent.
Abyss: This space is to hold your cards that are removed from the
game (you'll never get them back) or removed from play temporarily.
Field Magic Zone: If you use a field magic card, it is played here.
Monster Zone: This is where you play your monster cards. There are
five slots for monster cards.
Graveyard: Your discard pile. You can recover cards from here by means
of specific effects.
Fusion Deck: This is where your fusion monster cards go. Fusion
monsters are NOT a part of your main deck! Remember that.
Magic/Trap Zone: When you use a magic card or a trap card, it will be
played in this area. There are five slots for magic and trap cards.
Deck Zone: This is where your main deck goes. You draw cards from
it.
Now I'll explain how this game is played.How to win a duel:
Victory is yours if:
a.) Your opponent has zero Life Points.
b.) Your opponent has no cards to draw when they are required to
draw a card.
c.) You possess all five parts of Exodia in your hand.
d.) You complete all five parts of the Ouija Board on the field.Duel Procession:
Both players start with 8000 Life Points and a hand of five cards.
The player who was chosen to go first begins with their Draw Phase.
Here is a rundown of what to do during each phase:
Draw Phase: Press "R" to draw one card. You then go to your Standby
Phase.
Standby Phase: This is where certain card effects will play out. If
you don't have a card on the field or in your graveyard with a Standby
Phase effect, nothing will happen. You then move to Main 1 Phase.
Main 1 Phase: Alright, now you have some options here! You can start
using the cards in your hand and do the following:
a.) Summon a monster.
b.) Place a magic/trap card onto the field.
c.) Look at whatever face-up cards there are on the field (including
looking through graveyards and such). Anything face-up to you is
viewable. To look at a card, move the pointer over the desired card and
push the accept button. The card will move to the center of the screen
and you will at least see an icon below it depicting a magnifying glass.
Push the accept button to go to the view card screen. You can look at
the picture, read the description, etc. To leave the view screen, just
pust the accept button or the cancel button. You can also do this during
your Draw Phase.
d.) Change the modes of the monsters you have on the field. This is
the only phase you can normally do this. Once you change a monster's
mode, you cannot change it again until your next turn. Move the pointer
over the monster you wish to change modes and push the accept button.
The card will move to the center of the screen and a little menu will
appear. The icon that is just to the right of the magnifying glass is
the mode change icon.
e.) Enter your Battle Phase. Keep in mind that no one can enter
this phase during the very first turn of the game and that you can
only choose to enter this phase if you have a monster on the field in
attack mode. Once you do, push the cancel button and a menu with three
options will appear:
1.) Enter Battle Phase
2.) End your turn
3.) Cancel this menu and go back
f.) End your turn if you don't have a monster on the field in attack
mode. Pushing the cancel button brings up a simple Yes or No asking if
you really wish to end your turn.
g.) Surrender. Move the pointer over your deck and push the accept
button. An icon of a white flag will appear. Push accept again and a
yes or no box will appear asking if you are sure you wish to surrender.
Selecting "Yes" and you will surrender, ending the duel. Your Life Points
immediately drop to zero and you lose.
Battle Phase: The player who goes first cannot enter this phase during
their first turn, so keep that in mind. Just move the pointer over the
monster you wish to attack with and push the accept button. Then, you
choose the little sword icon and then move the pointer over the opponent's
monster you want to attack. Push the accept button to launch the assualt.
If your opponent has no monsters on the field, you will be attacking your
opponent directly. In that case, just choose the sword icon on the monster
you want to attack with and that's it. If you want to end this phase, push
the cancel button. A menu of three options will appear:
1.) Enter Main 2 Phase
2.) End your turn
3.) Cancel this menu and go back
You also have the option to surrender during this phase.
Some more things you should know about the Battle Phase:
The exact phase is divided into four steps:
a.) The Start Step--This is the screen where you see the word "Battle"
in the middle of the screen to announce that this phase is taking
place.
b.) The Battle Step--This is where you choose your attacking monster
as well as your target, as explained above. After you choose your
target, you will see some text flash in the middle of the screen.
Trap Cards and Instant Magic Cards can be activated at this time
(you'll see a mini-screen with "Yes" or "No" asking if you want
to activate something, provided you have something to activate).
c.) The Damage Step--This is the screen where the attacking card and
the target card show up. Depending on what mode each monster is in,
you'll get different effects. Damage is also given to a player where
applicable. Here's how damage is figured out:
1.) Attacking monster (let's say, Curse of Dragon (2000 atk))
attacks a Legendary Swordsman Masaki in attack mode (1100 atk).
Since the dragon's attack power is higher than Masaki's,
Masaki will be destroyed and its controller receives damage to
their Life Points equal to the difference between the two
numbers (in this case, 900 damage to Masaki's controller).
2.) Same monsters, but Masaki is in defense mode (def 1100).
The defending monster is destroyed, but its controller doesn't
take damage. Keep in mind that if a target monster is in
defense mode, you use its defensive power during this step
and its attacking power if it is in attack mode.
3.) A Dark Magician (atk 2500) attacks a Blue-Eyes White Dragon in
attack mode (atk 3000). The Dark Magician loses the battle and
is destroyed. The Dark Magician's controller loses 500 Life
Points (the difference between the two numbers). Please do try
to avoid this scenario if you're the attacker, unless you have
a good reason.
4.) A Dark Magician attacks a Millennium Shield in defense mode
(def 3000). The attack fails, but neither monster is destroyed
because the target was in defense mode with a higher defense
than the attacker. The Dark Magician's controller loses 500
Life Points for the attempt.
5.) A Dark Magician attacks a Dark Magician in attack mode. Both
monsters are destroyed, but neither player receives damage
(because the difference is zero). I should note that the
monster you attack with must have an attack power that exceeds
or is equal to the target's attack power to destroy it if it
is in attack mode. If the target is in defense mode, your
monster's attack power must exceed the defender's defense power
to destroy it.
6.) A Blue-Eyes White Dragon attacks a Millennium Shield in defense
mode. Neither monster is destroyed and neither player receives
damage.
*******************
NOTE: If any of this is confusing you, just play the game--it does all of the
complex stuff above for you. Just keep this simple advice to heart: higher is
usually better! Sorry for the confusion. I'll try and keep the rest of this
as short and sweet as possible.
*******************
d.) End Step--This is where you end your Battle Phase, short and simple.
Main 2 Phase: You can only enter this phase from your Battle Phase.
You can do the following:
a.) Summon a monster (if you haven't already).
b.) Place a magic/trap card onto the field.
c.) Look at cards on the field.
d.) End your turn. Pushing the cancel button will bring up a simple
Yes or No asking if you want to end your turn.
e.) Surrender.
End Phase: This is mainly here to announce that your turn is over, but
some card's effects take place here too. Once you reach this phase, it
becomes your opponent's turn.How each of the cards work:
Monster Cards:
These cards are divided up into four monster card types, then further divided
by element and monster type. There are six elements:
Fire
Water
Wind
Earth
Light
Dark
...And 20 monster types:
Dragon
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Besides card effects, deck themes, and organization, these elements and types
don't have much use in the game. Now I should go into what each card type is
and how to use them...
General Monster Card rules--
1.) You are only allowed one normal summon per turn. That includes putting
a monster on the field in face-up attack mode or reverse defense mode
(face-down). On the other side of the coin, you are allowed as many special
summons as you are able (more on that later).
2.) Normal summoned monsters that possess a power level of four or less
can be sent to the field with no problems. If the monster has a power level
of five or six, you need to sacrifice one of your monsters on the field in
order to summon the desired monster. If its level is seven or higher, you
must sacrifice two monsters. You will get a Y/N box asking if you wish to
sacrifice monsters to summon one (where applicable).
3.) If a monster can be summoned, you will see a little face-down card icon
(reverse defense) and a face-up card icon with a thumb over it (attack mode).
If it cannot be summoned, you will just see the magnifying glass icon.
4.) Special summoned monster are almost always sent to the field face-up (with
some exceptions).
5.) If all five of your monster card slots are filled, you cannot summon
any more monsters until at least one slot opens up.Normal Monster Cards:
These cards are yellow in color. The only thing you normally need to pay
attention to is the monster's attack and defense power (unless another card's
effect says you need to pay attention to something else).Effect Monster Cards:
These cards are orange in color. Besides attack and defense, you also
need to pay attention to its effect. Some effect-types I should mention
here are:
Reverse Effect: To use this type of effect, you need to place the monster
onto the field in reverse defense mode. If the monster is turned face-up
either during your opponent's turn or your next turn, its effect will
activate.
Summon Requirement Effect: This effect requires you to fulfill specific
requirements before you can summon the monster with this effect. The
requirements are listed on the card. If the monster is sent to your
graveyard without having been summoned normally (i.e. by its effect),
it will not be allowed to be summoned to the field. Summoning a monster
with this effect counts as a special summon (unless otherwise noted).
Toon Effect: Monsters with this effect require the Toon World card to
summon to the field. Read the descriptions of the toon monsters in the
card listing section for their exact effects. Summoning this type of
monster is a "semi-special" summon. You must follow normal sacrifice
requirements, but you may summon as many toons as you are able to.Fusion Monster Cards:
These cards are purple in color. They are put into a seperate pile
outside your deck and DO NOT count toward the 40 card deck minimum.
Summoning this type of monster requires you to have a Fusion magic
card along with the required component monsters either in your hand
or on the field (just check to see if Fusion is playable to keep
this simple). Just play Fusion, pick the monster you want to summon,
sacrifice the required component monsters and off you go! This counts
as a special summon. You can also special summon fusion monsters
without having to fuse anything (e.g. the case with Devil Franken),
but the monster cannot be revived if it is sent to the graveyard.
You can only revive a fusion monster is it was properly summoned.
Fusion monsters returned to your hand are returned to your fusion
deck instead.Ritual Monster Cards:
These cards are dark-blue in color. You can only summon this type
of monster if you have the required ritual magic card in your
hand or set on the field (as well as have the ritual monster in
your hand). You must sacrifice your monsters on the field or in
your hand that possess power levels that add up to or exceed that
of the monster you wish to summon (don't sacrifice the ritual
monster!). You will see a window with the required stars (the
monster's power level) appear on the screen. The stars will light
up as you sacrifice monsters. Once the bar is full, the monster
can be summoned in the face-up mode of your choice. Ritual monsters
in the graveyard that weren't properly summoned cannot be revived.Magic Cards:
These cards are cyan in color. These cards can usually be played
straight to the field with their effects taking place immediately
(with some exceptions). Magic cards are divided up into these
types by the little symbol that appears on the card:
Normal Magic Card (no symbol) - Once the effect is used up, the
card goes straight to the Graveyard. Nothing special to describe.
Permanent Magic Card (infinity symbol) - These stay on the field
until they are destroyed by an effect.
Instant Magic Card (lightning bolt symbol) - Prepare to be bugged
by a lot of activation windows with these. These are the only type
of magic that can be played outside your turn. To do that, place
it on the field face-down. It will function like a Trap Card
during your opponent's Battle Phase.
Field Magic Card (star/compass symbol) - Only one of this type can
be active on the field at any time. This card type always effects
both players.
Ritual Magic Card (a little flame symbol) - This card can only be
used if you have its corresponding monster in your hand. Once you
play it, you need to sacrifice your monsters on the field and in
your hand to fill up the bar in the window that appears.
Equipment Magic Card (plus symbol) - This card stays on the field
until it or the card its effect currently targets is destroyed.
Trap Cards:
These cards are magenta in color. These cards cannot be played
directly from your hand. You must set it face-down on the field
first and wait until your turn ends before activating it is even
possible. The game will tell you when you may activate the trap
by displaying a "Yes or No" option window. Choosing the yes option
allows you to go to the card and choose to turn it face-up. Like
Magic cards, Trap cards are divided into different types. Look at
the card for any symbol that tells you what kind of trap it is.
Normal Trap Card (no symbol) - Once the effect activates and is
used, this card goes to the Graveyard. Nothing special here.
Counter Trap Card (curved arrow symbol) - Only activated when
specific cards are activated. As the name says, it counters
cards. It's the only card type that possesses a chain speed of
three (the highest speed possible).
Permanent Trap Card (infinity symbol) - Once activated, these
cards stay on the field until destroyed. As long as the card
is in play, its effect remains active.
Equipment Trap Card (plus symbol) - Once activated, this card
stays on the field until it or the card it is currently targeting
is destroyed.Chains:
Sometimes, when you play a magic/trap card, you or your opponent
will be allowed to activate a face-down magic/trap card on the field
in response to it. This is a chain. When an effect normally activates,
you will always see a screen with a blue bar at the top with the card
you are activating in a slot marked "Block 1." Once that goes away,
another screen appears that looks the same with the exception that
the bar at the top is green. These are the chain (blue) and resolve
(green) screens. If a card is played in response to certain cards,
a chain happens. You will recognize it by seeing two cards in the
center of the screen linked by two chains when your opponent causes
a chain to happen. The card played in response to the first appears
in the "Block 2" slot, and any more cards added to the chain appear
in ascending slot numbers. The card's effects take place in decending
slot number order back to Slot 1's card. Again, if this is confusing,
you will see what I mean when you play the game. You can either chain
with your opponent or with yourself. Just watch the chain/resolve
screens and you should figure things out fairly quickly. Different
cards also have different chain speeds (there are three total). The
higher the number, the faster the effect. Also, only certain chain
speeds can be used against others. Here's the chart:Chain Level 1:
Card types in this category: All Magic Cards except Instant Magic.
Can be used against: Nothing.
Chain Level 2:
Card types in this category: All Trap Cards except Counter Traps,
Instant Magic.
Can be used against: Chain levels 1 and 2.
Chain Level 3:
Card types in this category: Counter Trap Cards.
Can be used against: Chain levels 1, 2, and 3.
Suffice to say, only Counter Trap Cards can be used against one
another, so watch out.
Well, those are the basics to playing this game. If I confused
you too much, just play the game. It's fairly easy to understand
anyway because the game does all the complex stuff for you. If
you still need a better explanation, I would suggest going to
http://www.yugioh-dungeon.com and look at the Japanese OCG rules
there. I think they explain things better than I do.---------------------------------------------------------------------CHOOSE YOUR DECK!As soon as you start a new game, you'll be asked to select one of
three decks to begin your dueling adventures. The choices are a
black deck, a red deck, and a green deck. The three decks have the
same total amount of cards each and are pretty much the same, except
for a few cards here and there. Here's a list of what's in each of
them, so choose according to your playing style (check the Card
Listings section to find out each card's specific attributes):
Black Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------
Monster Cards:
#32 Gaia, the Fierce Knight
#98 Elf Swordsman
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#218 Huge Mouse
#218 Huge Mouse
#251 Kuribo
#277 Gazelle, the King of Illusionary Beasts
#320 Cyber Pod
#358 Magnet Warrior Valkyrion
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Dark Magician
#805 Dark Magician
#807 Dark Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#892 Magician of Black Chaos
#1069 Beaver WarriorMagic Cards:
#143 Ritual of the Magician of Black Chaos
#300 Change of Heart
#316 Cyclone
#359 Revive Dead
#419 Fissure
#492 Multiply
#613 Angel's Gift
#730 Hurricane
#803 Black Hole
#917 Remove Magic
#1009 Dark
#1027 FusionTrap Cards:
#120 Pit Trap
#468 Mirror Force/Holy Barrier
#555 Compensation for Blood
#894 Magic JammerFusion Deck:
#1032 Winged Phantom Chimera
Red Deck (40 card deck + 1 fusion-monster card)
-----------------------------------------------Monster Cards:
#32 Gaia, the Fierce Knight
#98 Elf Swordsman
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#218 Huge Mouse
#218 Huge Mouse
#251 Kuribo
#277 Gazelle, the King of Illusionary Beasts
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Dark Magician
#805 Dark Magician
#807 Dark Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#892 Magician of Black Chaos
#1069 Beaver WarriorMagic Cards:
#143 Ritual of the Magician of Black Chaos
#300 Change of Heart
#316 Cyclone
#359 Revive Dead
#419 Fissure
#492 Multiply
#613 Angel's Gift
#730 Hurricane
#803 Black Hole
#917 Remove Magic
#1009 Dark
#1027 FusionTrap Cards:
#120 Pit Trap
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#555 Compensation for Blood
#625 Thief's Swiss-Army Knife and Tools
#891 Magic Silk Hats
#894 Magic Jammer
#895 Magic Cylinder
#1093 Hexagram CurseFusion Deck:
#1032 Winged Phantom Chimera
Green Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------Monster Cards:
#32 Gaia, the Fierce Knight
#98 Elf Swordsman
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#218 Huge Mouse
#218 Huge Mouse
#251 Kuribo
#277 Gazelle, the King of Illusionary Beasts
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Dark Magician
#805 Dark Magician
#807 Dark Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#892 Magician of Black Chaos
#1069 Beaver WarriorMagic Cards:
#143 Ritual Magician of Black Chaos
#291 Jar of Greed
#300 Change of Heart
#316 Cyclone
#359 Revive Dead
#419 Fissure
#492 Multiply
#613 Angel's Gift
#727 Early Burial
#730 Hurricane
#730 Hurricane
#741 Sealing Swords of Light
#803 Black Hole
#907 Messenger of Obliteration
#917 Remove Magic
#1009 Dark
#1027 FusionTrap Cards:
#120 Pit Trap
#468 Mirror Force/Holy Barrier
#555 Compensation for Blood
#894 Magic JammerFusion Deck:
#1032 Winged Phantom Chimera---------------------------------------------------------------------THE MAP AND SUB-SCREENThe Map Screen:
The map screen allows you to move around and find people to duel
so you can increase your card collection and gain duel points.
It also keeps track of your wins and losses as well as showing
where the tournaments are when they come up.
The map screen depicts 14 areas of the city. Below is a VERY rough
map of it (I'm quite new to ASCII art, so please bear with me here): _____
_/ \_
_ _/ \_____
_/ \_ | 6 | \_
_/ \_| _| \________
| |------\ _/ 7 | \
____| 5 | \/ | 8 \
| \_ / 13 |___________| |
| \_ /________| |______ |
|\_ 4 \_/____ | 14 / \_ |
| \_ | \ | _/ 9 \|
| \____| __| |_________|___________/
| 3 _/ / | | |
| _/ \ 12 __| 11 | 10 |
| _/ \ / |_________|___________|
| _/-------\_ \/ | /
|/ \ | 1 |
\ 2 | |_______ \
\___________| \ \
\__\
Keep track of what region has what number. It will be useful to
you later.
You start the game at region 12 and have the option of moving to
adjacent regions (in this case, regions 2, 13, 4, and 11). You will
also notice certain icons inside each region. These are either duels
or just friendly banter with the citizens. You will also have little
windows appearing that show what will happen when you select its
corresponding icon. A little yellow people icon means that no duel
will take place there (with an exception, see The Ghouls at Large!
for more info. A red circle with a white star in it means a duel will
take place there. Look at its corresponding window to see who will be
your opponent. If the window shows green static, that means you haven't
challenged that character yet (you'll find out who you are up against
when you challenge them). Pushing the accept button over the region you
want to explore will bring up a pop-up window with the details of the
icon you move your pointer over. With different opponents, you will see
how many wins and losses you have with them. If you are lucky, you will
see a little card icon appear in a region at times. These are tournaments
(see the Tournaments & Events section for more info). Each action you
take on the map screen (duels, talk, etc.) makes a day go by on the
upper-right corner of the screen. Different events may occur on different
days. Also, if you pick the people icon in certain areas, you might be
lucky enough to find a hidden magazine and get some free cards. And
that's pretty much how the Map Screen works. Moving along now...
The Sub-Menu:
This screen can be accessed by pressing the R button while on the map
screen. The purpose of this screen is to keep track of your cards,
enter passnumbers to get new cards, trade with other players (DM5 &
DM6 only), duel with friends if you have a cable link, see how many
Duel Points (DP) you have, and a locked option allowing you to turn
off the restrictions. The large icon in the bottom-left corner of
the screen that has some Japanese text over it marks the current
status of card restrictions. Right now, it's lit up, meaning that the
restrictions are currently active. To turn them off, you need to complete
a certain event (see Card Limit Tournament section). Looking at icons from
left to right, here is an explanation of each one:Deck & Bag:
------------------------
This icon leads to a screen where you can manage the cards in your Deck
and Side-Deck, as well as look at what cards you have in your Bag. As
soon as you enter this screen, you will be looking at the contents of
your Bag. On the bottom of the screen, you will see a cursor over a
suitcase icon (showing that you are currently looking through your Bag).
Pressing the L & R buttons moves the cursor so you may look through your
Deck and Side-Deck. On the far right, it shows the grand total of all
the cards you own (only viewable while looking through your bag). The
numbers you see near the Bag icon at the bottom of the screen while looking
at your cards is the quantity of the particular card you are viewing. If
you look at your Deck, you can see how many total cards you put into your
Deck as well as how many of each card. On the bottom-right, it shows how
many cards are in your Main Deck (the top number) and the cards you have
in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck,
You will see how many monster cards you have there as well as other cards.
Pressing the accept button will bring up a menu at the top of the screen.
From left to right:
1.) (Magnifying Glass) Get a closer look at a card.
2.) (Suitcase) Move a card to your Bag.
3.) (Deck Box) Move a card to your Deck.
4.) (Pile of Cards) Move a card to your Side-Deck.
5.) (Arrow Circle) Organize cards in the order of your choice.
6.) (Question Mark) Look at how many of each type of card you have, as
well as look at what percentage of the whole it makes up.
7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen.
Here's what the Organize screen says:Look at all Cards
Look at Normal Monsters only Look at Magic Cards only (by Card No.)
Look at Effect Monsters only Look at Trap Cards only (by Card No.)
Look at Fusion Monsters only Look at Ritual Monsters only
Choosing any option other than the Magic/Trap Card option brings up
this:
Column 1:
Organize by Card No.
Organize by Attack Power (high to low)
Organize by Defense Power (high to low)
Column 2:
Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire,
Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior,
Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile)
Organize by Element (in this order: Light, Dark, Water, Fire, Earth,
Wind)
Organize by Power Level (high to low)
NOTE: If you choose all cards, Magic/Trap Cards will be below the
Monster Cards, sorted numerically.As you look at each card, this is what you'll see:
Card No. Name
Card Type Element/Type Attack/Defense Power Level
Icons: Elements:
Light = Yellow icon with Kanji
Dark = Purple icon with Kanji
Water = Blue
Fire = Red
Earth = Brown/Black
Wind = Green
Monster Types:
Dragon = Dragon's head icon
Zombie = Skull icon
Demon = Purple head with red-eyes and horns icon
Fire = Flaming pumpkin icon
Sea Serpent = Blue dragon head without a nose icon
Rock = A rock icon
Machine = Robot's head icon
Fish = A fish icon
Dinosaur = A dinosaur's head icon, facing left
Insect = A beetle icon
Beast = A sabre-toothed tiger icon
Beast-Warrior = A white, fuzzy animal head icon
Plant = Vines
Water = A water drop
Warrior = A sword
Bird = A bird
Angel = An angel
Magician = A wizard's head
Lightning = Bolt of lightning
Reptile = A frog's headDeck Rules:
-You may have no more than three copies of an individual card in either
your Deck/Side Deck.
-You must have a minimum of 40 cards in your Deck to leave the Deck &
Bag screen. You cannot have any more than 60 cards in your Main Deck.
-You may have no more than 20 cards in your Fusion Deck.
-If you want to use your Side Deck in tournaments, it must have a
total of exactly 15 cards. You cannot put more than 15 cards into your
Side Deck.Restrictions List
-----------------
Restricted (Only one copy per Deck/Side Deck):
#109 Imperial Decree
#113 Confiscation
#216 Giant Growth
#220 Killer Serpent
#237 Agonizing Choice
#281 Forceful Guardian
#285 Steal
#291 Jar of Greed
#300 Change of Heart
#320 Cyber Pod
#345 Thunderbolt
#359 Revive Dead
#428 Android--Psycho Shocker
#468 Mirror Force/Holy Barrier
#544 Power of Teamwork
#578 Peace Talks
#696 Harpy Feather Duster
#775 Exodia, the Forbidden One
#776 Left Leg of Exodia, the Forbidden One
#777 Left Arm of Exodia, the Forbidden One
#778 Right Leg of Exodia, the Forbidden One
#779 Right Arm of Exodia, the Forbidden One
#803 Black Hole
#895 Magic Cylinder
#1062 Call of the Living Dead
#1064 Safety Release
Semi-Restricted (Only up to two copies per Deck/Side Deck):
#50 Twin Demon Tricksters
#114 Tempest
#146 Chaos Pod
#248 Critter
#261 Black-Forest Witch
#613 Angel's Gift
#708 Ring of Destruction
#741 Sealing Swords of Light
#784 Force
#852 Reserve Troops
#907 Messenger of Obliteration
Duel Assist:
------------------------
This icon is for trading cards and gaining new cards via a passnumber.Trade:
To DM 5: Trade cards with a Duel Monsters 5 player.
To DM 6: Trade cards with another Duel Monsters 6 player.
In either case, a new screen will appear with two choices and a grid-like
screen next to it. The top option takes you to your Deck & Bag screen.
Pick the card you wish to trade (you have access to the organize and
view commands on the top menu) and pick the far right option on the top
menu. The selected card will appear on the previous screen in the grid
screen area. The bottom option is the trade button, used to send the
chosen card to the other player.8 Pass:
Cancel: Moves the highlighted option to "8 Pass."
OK: You can only pick this option if you have at least 500 Duel Points.
You pay 500 Duel Points to enter the passnumber screen once. You will
not get your points back if you enter a bad passnumber or leave the
passnumber screen, so make sure you know what you're doing. Also keep
in mind that you can use a card's passnumber to get only one copy of
that card. If you try entering the same number with the hopes of
getting an extra copy of the card, you will get a "Used" message and
you will be booted out of the passnumber screen. You will have then
foolishly lost 500 precious Duel Points.
Cable Duel:
------------------------
Duel another person via link cable. Entering this option will take
you to the Rock/Paper/Scissors game and then to the game itself. I
have never used this option, so I do not know if you can win or lose
Duel Points through this.
Option:
------------------------
The only thing here is:
Card Limit: You cannot even select this until you complete the Card
Limit Tournament event. See the appropriate info in the Tournaments
and Events section. This option turns off the card restrictions, so
you can have up to three of any of the cards on the Restrictions List.
(You are still not allowed to use cards 1106-1111 as they are just
collectables.)Duel Points (DP):
------------------------
The meter at the bottom of the screen shows how many Duel Points you
currently have. Duel Points are used to gain new cards via the passnumber
screen. You can win and lose DP depending on the outcome of a duel or
match. Here's the DP win/loss table: Win Lose
---------- ----------
Normal Duel + 50 DP - 30 DP
Tournament Match + 300 DP - 50 DP---------------------------------------------------------------------THE CHARACTERSYugi/Yami Yugi
--------------
How to unlock: This character is always available from the start.
Description: The main character of the series. Has red, spiky
hair with vertical lightning bolts running through it. He wears
a blue cape.Deck (43 cards):
Monster Cards:
#320 Cyber Pod
#358 Magnet Warrior Valkyrion
#358 Magnet Warrior Valkyrion
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elves
#551 Gemini Elves
#551 Gemini Elves
#583 Summoned Demon
#583 Summoned Demon
#804 Dark Magician
#804 Dark Magician
#807 Dark Magician Girl
#807 Dark Magician Girl
#807 Dark Magician Girl
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#892 Dark Chaos Magician
#892 Dark Chaos Magician
#892 Dark Chaos MagicianMagic Cards:
#114 Tempest
#114 Tempest
#143 Ritual of the Dark Chaos Magician
#143 Ritual of the Dark Chaos Magician
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#1062 Call of the Living DeadTrap Cards:
#468 Mirror Force/Holy Barrier
#895 Magic CylinderTea (Anzu)
--------------
How to unlock: This character is always available from the start.
Description: Has medium-length brown hair and brown eyes. She
wears a yellow shirt.Deck (40 cards+3 fusion):
Monster Cards:
#104 Ancient Elf
#104 Ancient Elf
#121 Maiden of Sound
#121 Maiden of Sound
#146 Chaos Pod
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#342 Beautiful Executioner
#342 Beautiful Executioner
#342 Beautiful Executioner
#377 Forgiving Nun
#377 Forgiving Nun
#499 Elemental of the Soothing Breeze
#499 Elemental of the Soothing Breeze
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#549 Dancing Fairies
#549 Dancing Fairies
#566 Maiden of the Moon
#566 Maiden of the Moon
#750 Big-Bang Girl
#750 Big-Bang Girl
#856 Lady Flame Assassin
#856 Lady Flame Assassin
#856 Lady Flame Assassin
6x Random Normal Monsters (almost all are low-level)Magic Cards:
#359 Revive Dead
#727 Early Burial
#1028 Fusion
#1028 Fusion
#1028 Fusion
#1030 Fusion Master
#1030 Fusion MasterTrap Cards:
#894 Magic JammerFusion Deck:
#346 Mystical Sand
#463 Saint Joan of Arc
#487 Battlefield ExecutionerJoey (Jounouchi)
--------------
How to unlock: This character is always available from the start.
Description: He wears a blue jacket and has big-looking blonde
hair.Deck:
Monster Cards:Magic Cards:Trap Cards:Bakura/Yami Bakura
--------------
How to unlock: This character is always available from the start.
Description: He wears a horizontal-striped shirt (white with
turquoise stripes) and has purplish-white hair. He also has purple
eyes.Deck (45 cards):
Monster Cards:
#261 Black-Forest Witch
#261 Black-Forest Witch
#273 Wall of Illusion
#273 Wall of Illusion
#273 Wall of Illusion
#472 Saint Magician
#472 Saint Magician
#514 Dark Necrophobia
#583 Summoned Demon
#583 Summoned Demon
#596 Demon Chef
#596 Demon Chef
#679 Newt
#679 Newt
#679 Newt
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the LampMagic Cards:
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revive Dead
#363 Gift for the Dead
#363 Gift for the Dead
#363 Gift for the Dead
#371 Message of Death: E
#372 Message of Death: H
#373 Message of Death: A
#374 Message of Death: T
#582 Demon's Hatchet
#582 Demon's Hatchet
#613 Angel's Gift
#613 Angel's Gift
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#727 Early Burial
#727 Early Burial
#727 Early Burial
#802 Black Pendant
#802 Black Pendant
#803 Black HoleTrap Cards:
#68 Ouija Board
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#895 Magic CylinderSeto Kaiba
--------------
How to unlock: This character is always available from the start.
Description: He has big-looking brown hair that almost covers his
eyes. He also wears a silver/gray coat that has a somewhat visible
KC insignia on his lapel. He has blue eyes.Deck (40 cards+2 fusion):
Monster Cards:
#153 Gadget Soldier
#153 Gadget Soldier
#307 Goblin Strike Force
#307 Goblin Strike Force
#322 Cyborg Wyvern
#322 Cyborg Wyvern
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elves
#551 Gemini Elves
#551 Gemini Elves
#602 Devil Franken
#679 Newt
#679 Newt
#679 Newt
#808 Blood Vols
#808 Blood Vols
#808 Blood Vols
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White DragonMagic Cards:
#114 Tempest
#114 Tempest
#216 Giant Growth
#345 Thunderbolt
#359 Revive Dead
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#803 Black Hole
#1027 FusionTrap Cards:
#282 Prevent Attack
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living DeadFusion Deck:
#815 Blue-Eyes Ultimate Dragon
#815 Blue-Eyes Ultimate DragonIsis Ishtar
--------------
How to unlock: This character is always available from the start.
Description: She has blue eyes and wears a white cloak adorned
with gold jewlery. She is also wearing the Millennium Tauk around
her neck.Deck:
Monster Cards:Magic Cards:Trap Cards:Rex Raptor
--------------
How to unlock: This character is always available from the start.
Description: He wears a red snow-cap and a green jacket over a
gray shirt. He also points either toward you or upward.Deck:
Monster Cards:Magic Cards:Trap Cards:Weevil Underwood (Insector Haga)
--------------
How to unlock: This character is always available from the start.
Description: He wears a green outfit and jumbo glasses.Deck (40 cards):
Monster Cards:Magic Cards:Trap Cards:Yugi's Grandfather
--------------
How to unlock: This character is always available from the start.
Description: An old man with a similar hair style to Yugi's. He
looks like he's in deep thought or something.Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#220 Killer Serpent
#775 Exodia, the Forbidden One
#776 Left Leg of Exodia, the Forbidden One
#777 Left Arm of Exodia, the Forbidden One
#778 Right Leg of Exodia, the Forbidden One
#779 Right Arm of Exodia, the Forbidden One
#812 Prism Man
#817 Blue-Eyes White Dragon
19x Random Normal Monsters (about 13 low-level weak monsters,
about four mid-level monsters (usually weak ones), and a
couple of high-level ones)Magic Cards:
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black HoleTrap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#894 Magic JammerMai
--------------
How to unlock: This character is always available from the start.
Description: She has long blonde hair and a slim face. She wears
a dark-colored vest and earrings.Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#188 Royal Blue-Bird
#188 Royal Blue-Bird
#436 Sky Hunter
#436 Sky Hunter
#471 Saint Bird
#471 Saint Bird
#690 Bird Man
#690 Bird Man
#695 Harpy's Pet Dragon
#695 Harpy's Pet Dragon
#698 Harpy Lady SB
#698 Harpy Lady SB
#698 Harpy Lady SB
#699 Harpy Lady Triplets
#699 Harpy Lady Triplets
#699 Harpy Lady Triplets
1x Random Normal Monster (Low-Level)Magic Cards:
#321 Cyber Bondage
#321 Cyber Bondage
#321 Cyber Bondage
#345 Thunderbolt
#359 Revive Dead
#585 Desert Winds
#585 Desert Winds
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#927 10,000 Mirrors
#927 10,000 Mirrors
#927 10,000 MirrorsTrap Cards:
#11 Aquatic Orchestra
#11 Aquatic Orchestra
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic JammerRoba Esper
--------------
How to unlock: This character is always available from the start.
Description: He has long green hair and can easily be mistaken
for a girl. He wears a reddish shirt with a large, black collar.Deck:
Monster Cards:Magic Cards:Trap Cards:Mako Tsunami
--------------
How to unlock: This character is always available from the start.
Description: He has spiky black hair with streaks of blue in it.
He wears a blue vest and head-band and also looks like he's
thumping his chest. He also has a scar on his cheek.Deck:
Monster Cards:Magic Cards:Trap Cards:Mokuba Kaiba
--------------
How to unlock:
Description: He has long black hair and is crossing his arms,
leaning forward.Deck:
Monster Cards:Magic Cards:Trap Cards:Bandit Keith
--------------
How to unlock:
Description: Somewhat rough-looking, he wears an American flag
bandanna on his head and sunglasses.Deck:
Monster Cards:Magic Cards:Trap Cards:Pegasus
--------------
How to unlock: Acquire the Toon World card (#624)
Description: He has long white hair that covers half of his face.
He is also wearing a red coat.Deck (40 cards):
Monster Cards:
#220 Killer Serpent
#331 Sacrifice
#331 Sacrifice
#331 Sacrifice
#454 Flying Squirrel
#454 Flying Squirrel
#454 Flying Squirrel
#621 Toon Summoned Demon
#621 Toon Summoned Demon
#621 Toon Summoned Demon
#623 Toon Mermaid Archer
#623 Toon Mermaid Archer
#623 Toon Mermaid Archer
#679 Newt
#679 Newt
#816 Toon Blue-Eyes White DragonMagic Cards:
#62 Ritual of Illusions
#62 Ritual of Illusions
#62 Ritual of Illusions
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#624 Toon World
#624 Toon World
#624 Toon World
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black HoleTrap Cards:
#232 Silver Mirror Wall
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#713 Angelic Nurse
#713 Angelic Nurse
#713 Angelic Nurse
#846 Holy Javelin
#846 Holy Javelin
#846 Holy Javelin
#895 Magic CylinderOtogi
--------------
How to unlock:
Description: He has green eyes, black hair and a die earring. He
also wears a red and black headband and a black/dark blue vest
over a white shirt.Deck:
Monster Cards:Magic Cards:Trap Cards:Rare Hunter
--------------
How to unlock: Beat the Phantom Pyramid.
Description: He has short purple hair and wears a dark red cloak.
He looks like someone who belongs in a rock band to me.Deck (40 cards):
Monster Cards:
#206 Cannon Soldier
#206 Cannon Soldier
#221 Killer Tomato
#221 Killer Tomato
#248 Critter
#248 Critter
#261 Black-Forest Witch
#261 Black-Forest Witch
#441 Skeleton Angel
#441 Skeleton Angel
#441 Skeleton Angel
#472 Saint Magician
#472 Saint Magician
#524 Eye King of the Depths
#524 Eye King of the Depths
#775 Exodia, the Forbidden One
#776 Left Leg of Exodia, the Forbidden One
#777 Left Arm of Exodia, the Forbidden One
#778 Right Leg of Exodia, the Forbidden One
#779 Right Arm of Exodia, the Forbidden One
#840 Penguin Soldier
#840 Penguin SoldierMagic Cards:
#291 Jar of Greed
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#613 Angel's Gift
#613 Angel's Gift
#741 Sealing Swords of Light
#803 Black HoleTrap Cards:
#282 Prevent Attack
#282 Prevent Attack
#290 Vase of Greed
#290 Vase of Greed
#290 Vase of Greed
#468 Mirror Force/Holy Barrier
#764 Profit Share
#852 Reserve Troops
#895 Magic Cylinder
#1062 Call of the Living DeadSilent Doll/Pantomime
--------------
How to unlock: Beat the Phantom Pyramid.
Description: He is bald and has an eye on his forehead. He wears
a shirt and suspenders and looks like a zombie.Deck:
Monster Cards:Magic Cards:Trap Cards:Rishid
--------------
How to unlock: Beat the Phantom Pyramid.
Description: He is bald (with the exception of his pony-tail) and
wears ankh earrings. He also has a tattoo covering half of his
face.Deck (43 cards):
Monster Cards:
#320 Cyber Pod
#472 Saint Magician
#679 Newt
#679 Newt
#679 Newt
#973 Morphing Jar
#973 Morphing Jar
#1017 Mask of Darkness
#1017 Mask of Darkness
#1017 Mask of DarknessMagic Cards:
#345 Thunderbolt
#359 Revive Dead
#727 Early Burial
#727 Early Burial
#803 Black HoleTrap Cards:
#120 Pit Trap
#120 Pit Trap
#120 Pit Trap
#166 God's Declaration
#250 Griffen Wings
#272 Tsunami
#272 Tsunami
#272 Tsunami
#282 Prevent Attack
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#625 Thief's Swiss-Army Knife and Tools
#625 Thief's Swiss-Army Knife and Tools
#708 Ring of Destruction
#708 Ring of Destruction
#737 Claymore Land-Mine
#737 Claymore Land-Mine
#737 Claymore Land-Mine
#763 Lightning Rod
#846 Holy Javelin
#846 Holy Javelin
#871 White Hole
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#923 Magical Thorns
#923 Magical Thorns
#1000 Monster BoxLight & Dark Masks
--------------
How to unlock: Beat the Phantom Pyramid.
Description: This is actually two people. They are both wearing
purple cloaks and have masks covering half of their faces. There
is a big-looking guy (Dark Mask) and a small-looking guy (Light
Mask).Deck:
Monster Cards:Magic Cards:Trap Cards:Pandora
--------------
How to unlock: Beat the Phantom Pyramid.
Description: He wears a green mask and a red top hat. He kind of
looks like a magician.Deck (40 cards):
Monster Cards:
#146 Chaos Pod
#206 Cannon Soldier
#206 Cannon Soldier
#806 Dark Magician
#806 Dark Magician
#806 Dark Magician
12x Random Normal MonstersMagic Cards:
#114 Tempest
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#363 Gift for the Dead
#363 Gift for the Dead
#613 Angel's Gift
#613 Angel's Gift
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black HoleTrap Cards:
#120 Pit Trap
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
#1062 Call of the Living DeadMalik Ishtar/Yami Malik
--------------
How to unlock: Beat the Phantom Pyramid.
Description: Has purple eyes and is wearing a purple robe. He
also wears gold earrings and has white hair. His hair is
styled in his typical form and is really spiky in his alter-
ego. His alter-ego has an eye symbol on his forehead and he
has his head leaning toward you with a creepy grin.Deck (45 cards):
Monster Cards:
#146 Chaos Pod
#320 Cyber Pod
#472 Saint Magician
#472 Saint Magician
#472 Saint Magician
#583 Summoned Demon
#583 Summoned Demon
#596 Demon Chef
#596 Demon Chef
#596 Demon Chef
#679 Newt
#679 Newt
#679 Newt
#754 Man-Eating Bug
#754 Man-Eating Bug
#754 Man-Eating Bug
#808 Blood Vols
#808 Blood Vols
#808 Blood Vols
#869 White Thief
#869 White Thief
#973 Morphing Jar
#973 Morphing JarMagic Cards:
#50 Twin Demon Tricksters
#50 Twin Demon Tricksters
#152 Revolution
#285 Steal
#300 Change of Heart
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revive Dead
#604 Destroy Hand
#727 Early Burial
#727 Early Burial
#803 Black HoleTrap Cards:
#356 Bad Karma
#356 Bad Karma
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#923 Magical Thorns
#923 Magical ThornsShadi
--------------
How to unlock: Beat the Phantom Pyramid.
Description: He is wearing a white robe, a white turban, and is also
wearing circular earrings.Deck:
Monster Cards:Magic Cards:Trap Cards:---------------------------------------------------------------------TOURNAMENTS & EVENTSTBA---------------------------------------------------------------------THE PHANTOM PYRAMIDAfter you beat all of the Ghouls members and Rishid at least once,
you are treated to a rather lengthy cut scene involving a possesed
Tea. You are then teleported to a new map screen of a pyramid. The
pyramid is divided into several chambers with one duel in each. You
can only go forward here--once you beat a chamber, you can never go
back.---------------------------------------------------------------------10 SYMBOLSAfter clearing the pyramid, you will undoubtedly notice something
different about your sub-screen: the addition of a horizontal
ten-symbol bar at the top. Each symbol represents a particular task
or challenge for you to pass. Once you have completed a challenge,
the corresponding symbol will light up. Here are the requirements of
each symbol (counting from left to right):
1.) Beat all of the people on the characters list a total of ten times.
Losses don't seem to matter.
2.) Open each and every booster pack at least once.
3.) Get a total of 50,000 Duel Points. After you light this square up,
you don't need to worry about going below 50,000 as this stays lit up.
4.) Beat the Saturday Weekly Tournament at least once in all 14 areas.
5.) Complete the Challenger's Tournament.
6.) Complete the KC Tournament.
7.) Complete all of the following duels at least once:
a.) Challenge Seto Kaiba while Mokuba is in the same area and end up
facing Mokuba.
b.) Challenge Mokuba while Seto Kaiba is in the same area and end up
facing Seto.
c.) Challenge Tea while Mai is in the same area and end up
facing Mai.
d.) Challenge Mai while Tea is in the same area and end up
facing Tea.
e.) Challenge Malik while Bakura is in the same area and end up
facing Bakura.
f.) Challenge Bakura while Malik is in the same area and end up
facing Malik.
g.) Challenge Malik while Rishid is in the same area and end up
facing Rishid.
h.) Challenge Rishid while Malik is in the same area and end up
facing Malik.
i.) Challenge Joey while Mai is in the same area and end up
facing Mai.
j.) Challenge Mai while Joey is in the same area and end up
facing Joey.
8.) Have at least one of every card in the game (1-1111).
9.) Finish the Card Limit Tournament event and unlock the limit release
option.
10.) Complete the Phantom Pyramid event.
Now, what do you get after you light-up all ten symbols, you ask? The
right to give yourself a good pat on the back! ---------------------------------------------------------------------BOOSTER PACKSWhenever you defeat an opponent, you have the chance of updating
your collection with five extra cards from a booster pack (randomly
selected cards from the set). Marked below are the various boosters
that show up on the booster pack screen. I will list how each pack
is unlocked as well as what is in each booster. For detailed
information on each card, please consult the card list (next
section). Also note that when you open a booster and see that the
name of the card is flashing, it means that it is a rare card.Volume 1
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#31 Gaia, the Fierce Knight
#41 Angry Lord of the Sea
#56 Hourglass of the Soul
#89 Candle of Fate
#141 Fire-Breathing Plant
#266 Magical Curtain of the Dark Ones
#306 Eye Armor
#315 Cyclops
#343 Thunder Kid
#354 Shien's Decoy
#360 Hands of the Dead
#418 Silver Fang
#508 Killer Insect
#509 Dark Gray
#581 Demonic Mirror
#584 Demonic Beaver
#590 Demonic Foot
#642 Tomozaurus
#662 Drake
#683 Sleeping Kid
#723 Hani-Wa
#725 Meotoko
#755 Starfish
#769 Fire Devil
#791 Petit Angel
#793 Petit Dragon
#804 Dark Magician
#928 Mammoth Graveyard
#1014 Darkness Bringer
#1052 Furious StormcloudMagic Cards:
#419 Fissure
#615 Legendary Sword
#746 Book of Secret Arts
#756 Arc of Flame
#803 Black Hole
#853 Power of Poseidon
#956 Purple Crystal
#984 Animal Teeth
#1087 Red MedicineTrap Cards:
#120 Pit Trap
Volume 2
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#4 Armail
#38 Zombie Warrior
#131 Curse of Dragon
#142 Wizard of Chaos
#181 Carbonara Warrior
#219 Killer, the Claw
#240 Humanoid Spider
#284 Beautiful Mermaid
#447 Stone Armadillo
#501 Solitude
#513 Dark Napoleon
#532 Taihorn
#664 Doroba
#689 Hard Armor
#700 Harp Spirit
#819 Blue-Eyes Silver Zombie
#843 Holy Elf
#868 Hologra
#884 Magnet Warrior #1
#885 Magnet Warrior #2
#903 Terra Demon
#905 Dragoness, the Wicked Knight
#915 Maburas
#926 Man-Eating Plant
#950 Charismatic Thief
#989 Hidden Warriors
#992 Forest Zombie
#1045 Rarabas
#1101 Wild Raptor
#1105 One-Eyed Shield DragonMagic Cards:
#192 Machine Refitting Factory
#309 Goblin's Cure
#359 Revive Dead
#525 Hot Blooded
#739 Burned at the Stake
#741 Sealing Swords of Light
#882 Magical Germs
#917 Remove Magic
#1010 Energy of Darkness
#1078 Insect Armor with Laser-CannonTrap Cards:
None
Volume 3
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#2 Armored Starfish
#21 Assassin
#42 Blood Drinking Lizard
#96 Eldeen
#132 Reaper of the Cards
#150 Finned Creature from the Deep
#161 Crab Spider
#162 Scyth Killer
#186 Giant Soldier of Stone
#193 Machine Giant
#214 Humanoid Dinosaur
#222 Attack Panda
#286 Iron Demon
#330 Succubus Knight
#339 Restless Dead
#347 Sand Stone Golem
#413 Thunder Beast
#436 Sky Hunter
#441 Skeleton Angel
#452 Spike Seadragon
#586 Death Stalker
#670 Nile
#684 Sleeping Lion
#724 Hane-Hane
#732 Barroks
#754 Man-Eating Bug
#776 Left Leg of Exodia, the Forbidden One
#780 Holy Chains
#809 Flower Wolf
#820 Blue Ninja
#847 Holy Doll
#862 Fire Demon
#878 Demon World Flytrap
#881 Mac-Cannon
#902 The Great Demon of Death, Satan
#977 Metal Dragon
#1004 Fur-Fur
#1065 Gaia, the Dragon Champion
#1069 Beaver Warrior
#1072 Rare Fish
#1082 Lesser Dragon
#1083 Red-Eyes Black DragonMagic Cards:
#231 Silver Bow
#291 Jar of Greed
#404 Seal Defense
#609 Electric Whip
#653 Dragon's Magical Orb
#711 Scavenger Ghoul
#786 Follow Wind
#898 Full MoonTrap Cards:
None
Volume 4
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#3 Armored Lizard
#25 Absoluter
#78 Water Girl
#104 Ancient Elf
#105 Angel Ears
#127 Tao, the Cloaked Magician
#184 Rock Ogre
#203 Caterpillar
#204 Cat Fairy
#253 Great Bill
#259 Black-Shadow Ogre
#303 Ancient Spiked Reptile
#366 The Grim Reaper's Apprentice
#368 Doma, the Angel of Silence and Death
#422 Deep-Sea Dolphin
#424 Cocoon of Evolution
#426 God Fish
#472 Saint Magician
#543 Tongue Fish
#561 Earth-Eating Dragon
#583 Summoned Demon
#593 Iron Scorpion
#607 Electric Lizard
#644 Dracodon
#646 Drago-Human
#659 Winged Dragon, Guardian of the Fortress
#663 Treant
#697 Harpy Lady
#699 Harpy Lady Triplets
#707 Golem of Destruction
#736 Hunter Spider
#778 Right Leg of Exodia, the Forbidden One
#792 Hatchling Moth
#800 Practical
#827 Flame Viper
#883 Magnum Lily
#920 Demon Hunter
#935 Water Dancer
#963 Thunder Ball
#994 Morinfen
#1015 Zombie Assassin
#1017 Mask of Darkness
#1048 Wrath of Zeus
#1057 Hagros, the Flying FighterMagic Cards:
#91 Eternal Drought
#165 Breath of God
#348 Acid Rain
#485 Warrior Assassination
#635 Bug Spray
#927 10,000 MirrorsTrap Cards:
None
Volume 5
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#13 Evil Unknown Warrior
#23 Acid Crawler
#72 Elf's Winged Egg
#158 Cutter Robot
#174 Masked Robot
#176 Raven
#223 Killer Wasp
#257 Feral Imp
#337 Empress of Judgement
#410 Imposter Queen
#429 Cyborg #7
#430 Suga, the Guardian of Water
#451 Snake Palm
#510 Dark Shade
#520 Dark Rabbit
#524 Eye King of the Depths
#546 Dungeon Worm
#577 Disc Machine
#627 Toad Master
#640 Giant Snake of Thunder
#667 Mud Dweller
#702 Bio Plant
#729 Rose-Dwelling Demon
#757 Maiden of Silence
#760 Ice Warrior
#762 Ice Kappa
#782 Hyuga, the Guardian of Wind
#801 Black Demon Dragon
#831 Pale Beast
#869 White Thief
#890 Magical Ghost
#904 Master and Expert
#919 Magic Lamp
#934 Mister Bomber
#1041 Armored Rat
#1043 Dark-Armored Zombie
#1044 Largemouth
#1046 Larva Moth
#1049 Sanga, the Guardian of Thunder
#1071 Rude Kaiser
#1076 Rainbow Flower
#1080 Leogun
#1081 Cutter WormMagic Cards:
#300 Change of Heart
#363 Gift for the Dead
#540 Release of the Soul
#1035 Eager UndertakerTrap Cards:
#676 Fake Trap
#763 Lightning Rod
#1011 Cry from the Darkness
Volume 6
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#34 Dragon of the Black Flame
#67 Imp
#90 Air Eater
#110 Guardian of the Royal Throne
#160 Armored Crab
#188 Royal Blue-Bird
#195 Giga-Tech Wolf
#205 Super Cat Fairy
#206 Cannon Soldier
#211 Bull Demon
#248 Critter
#249 Griffen
#255 Great Moth
#261 Black-Forest Witch
#295 Ice Water
#297 Roach Ball
#299 Koke
#310 Commander
#313 Saiger
#327 Millennium Dragon
#336 Eagle of Judgement
#351 Sea King Serpent
#395 Shadow Ghoul
#399 Shovel Crusher
#434 Super Star
#443 Squall
#445 Star Boy
#478 Zemia God
#530 Dice Armadillo
#570 Dragon Charmer
#573 Giant Scorpion
#619 Tenderness
#687 Burgler
#703 High Priestess
#812 Prism Man
#824 Flame Cerberus
#828 Blade Fly
#835 Baby Dragon
#866 Thunder Snail
#910 Giltia, the Mage-Knight
#943 Apprentice Witch
#946 King of Music
#949 Miris Radiant
#951 Muka-Muka
#957 Warrior of a Higher Realm
#1059 Little Chimera
#1104 Hysteric PlantMagic Cards:
#1028 FusionTrap Cards:
#166 God's Declaration
#406 Rising Horn
#625 Thief's Swiss-Army Knife and Tools
#894 Magic Jammer
Volume 7
--------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#5 Heart of Iron
#29 Alraune
#39 Water Knight
#46 Warrior from Another Dimension
#60 Illusionist with No Face
#88 Undine
#116 Greedy Ghoul
#157 Catapult Turtle
#164 Ancient Wizard of Thunder
#194 Machine Soldier
#196 Giant Machine
#217 Giant Eagle
#225 Killing Machine
#242 Crush Man
#251 Kuribo
#252 Crazy Fish
#270 Gate Keeper
#279 Centaur
#344 Thunder Dragon
#493 Two-Headed Thunder Dragon
#506 Dark Elf
#507 Dark Chimera
#571 Sword Queen
#575 TM-1 Launcher Spider
#620 Toon Alligator
#626 East-Man
#686 Evil Possesed Sword
#693 Barbarian 1
#694 Barbarian 2
#719 Beautiful Lonely Girl
#810 Bladed Pendulum Torture Machine
#813 Rat of Prevention
#875 Murder Circus Zombie
#906 Matango
#942 Black Dragon, Ruler of the Secluded Forest
#944 Mino-Centaur
#958 Labyrinth Tank
#962 Mechazaurus
#1013 Sagi, the Dark Clown-Master
#1042 Dark-Armored Zanki
#1063 Revolver Dragon
#1075 Rainbow Fish
#1085 Red One
#1089 Royal GuardMagic Cards:
#140 Hellfire
#283 Seal Attack
#314 Micro-Infection
#378 Paralyzing Potion
#401 Sword of Insistance
#930 Shield & SwordTrap Cards:
#106 Stealing Goblin
#468 Mirror Force/Holy Barrier
Dark Ceremony
-------------How to unlock: It's always available from the start.Cards in this set:Monster Cards:
#144 Soldier of Chaos
#397 Javelin Beetle
#433 Super War Lion
#479 Zera
#556 Chakura
#598 Devil's Mirror
#1036 Fortress Whale
#1090 Law GuardianMagic Cards:
#14 Ritual of the Devil's Mirror
#145 Ritual of the Chaos Soldier
#398 Ritual of the Javelin Beetle
#480 Ritual of Zera
#557 Chakura's Revival
#1037 Whale's Oath
#1047 War Lion's Ritual
#1092 Prayer of the Law GuardianTrap Cards:
None
Legend of Blue-Eyes White Dragon
--------------------------------How to unlock: Obtain a Blue-Eyes White Dragon card (card #817 or
#818) to unlock this pack.Cards in this set:Monster Cards:
#12 Water Mage
#30 Black Fire Dragon
#31 Gaia, the Fierce Knight
#41 Angry Lord of the Sea
#97 Elf Swordsman
#141 Fire-Breathing Plant
#199 Sun and the North Wind
#228 Fog King
#315 Cyclops
#354 Shien's Decoy
#357 Hell Coffin
#400 13th Buried
#418 Silver Fang
#421 Ruler of the Dark World
#446 Fireball
#459 Sleepy
#508 Killer Insect
#509 Dark Gray
#521 Turtle Tiger
#565 Evil Ruler with Two Mouths
#616 Masaki, the Legendary Swordsman
#662 Drake
#683 Sleeping Kid
#791 Petit Angel
#793 Petit Dragon
#795 Fusionist
#804 Dark Magician
#817 Blue-Eyes White Dragon
#825 Ghost of the Flame
#833 Basic Insect
#857 Kira, the Knight of Fire
#859 Flame Swordsman
#863 Fire Controller
#889 Lava Beast
#928 Mammoth Graveyard
#948 Mirage
#996 Monster Egg
#1068 Phantom King of Nature
#1070 Root Water
#1098 WightMagic Cards:
#86 Sea
#287 Wasteland
#345 Thunderbolt
#419 Fissure
#491 Plains/Meadow
#615 Legendary Sword
#746 Book of Secret Arts
#756 Arc of Flame
#770 Fireball
#803 Black Hole
#853 Power of Poseidon
#956 Purple Crystal
#984 Animal Teeth
#991 Forest
#1005 Mountains
#1009 Dark
#1027 Fusion
#1087 Red Medicine
#1102 Remove TrapTrap Cards:
#120 Pit Trap
#650 Dragon-Sealing Jar
#716 Surrounded (Pincer Attack)
Phantom God
-----------How to unlock: Obtain an Exodia card (card #775) to unlock this
pack.Cards in this set:Monster Cards:
#2 Armored Starfish
#4 Armail
#42 Blood Drinking Lizard
#131 Curse of Dragon
#132 Reaper of the Cards
#181 Carbonara Warrior
#186 Giant Soldier of Stone
#222 Attack Panda
#240 Humanoid Spider
#284 Beautiful Mermaid
#286 Iron Demon
#330 Succubus Knight
#347 Sand Stone Golem
#413 Thunder Beast
#436 Sky Hunter
#452 Spike Seadragon
#513 Dark Napoleon
#532 Taihorn
#670 Nile
#689 Hard Armor
#700 Harp Spirit
#724 Hane-Hane
#754 Man-Eating Bug
#775 Exodia, the Forbidden One
#776 Left Leg of Exodia, the Forbidden One
#777 Left Arm of Exodia, the Forbidden One
#778 Right Leg of Exodia, the Forbidden One
#779 Right Arm of Exodia, the Forbidden One
#809 Flower Wolf
#820 Blue Ninja
#843 Holy Elf
#862 Fire Demon
#878 Demon World Flytrap
#884 Magnet Warrior #1
#885 Magnet Warrior #2
#902 The Great Demon of Death, Satan
#903 Terra Demon
#905 Dragoness, the Wicked Knight
#926 Man-Eating Plant
#977 Metal Dragon
#1045 Rarabas
#1065 Gaia, the Dragon Champion
#1069 Beaver Warrior
#1082 Lesser Dragon
#1083 Red-Eyes Black Dragon
#1101 Wild Raptor
#1105 One-Eyed Shield DragonMagic Cards:
#192 Machine Refitting Factory
#231 Silver Bow
#291 Jar of Greed
#309 Goblin's Cure
#359 Revive Dead
#404 Seal Defense
#525 Hot Blooded
#609 Electric Whip
#653 Dragon's Magical Orb
#711 Scavenger Ghoul
#739 Burned at the Stake
#741 Sealing Swords of Light
#786 Follow Wind
#882 Magical Germs
#898 Full Moon
#917 Remove Magic
#1010 Energy of Darkness
#1078 Insect Armor with Laser-CannonTrap Cards:
None
Revival of the Black Demon Dragon
---------------------------------How to unlock: Obtain a Red-Eyes Black Dragon card (#1083)
to unlock this pack. (Thanks to MasterPete for the correction.)Cards in this set:Monster Cards:
#3 Armored Lizard
#104 Ancient Elf
#105 Angel Ears
#174 Masked Robot
#184 Rock Ogre
#223 Killer Wasp
#257 Feral Imp
#303 Ancient Spiked Reptile
#337 Empress of Judgement
#368 Doma, the Angel of Silence and Death
#410 Imposter Queen
#422 Deep-Sea Dolphin
#424 Cocoon of Evolution
#426 God Fish
#429 Cyborg #7
#430 Suga, the Guardian of Water
#472 Saint Magician
#524 Eye King of the Depths
#561 Earth-Eating Dragon
#583 Summoned Demon
#607 Electric Lizard
#640 Giant Snake of Thunder
#659 Winged Dragon, Guardian of the Fortress
#543 Tongue Fish
#577 Disc Machine
#593 Iron Scorpion
#663 Treant
#697 Harpy Lady
#699 Harpy Lady Triplets
#707 Golem of Destruction
#736 Hunter Spider
#757 Maiden of Silence
#762 Ice Kappa
#782 Hyuga, the Guardian of Wind
#792 Hatchling Moth
#801 Black Demon Dragon
#831 Pale Beast
#869 White Thief
#919 Magic Lamp
#920 Demon Hunter
#934 Mister Bomber
#935 Water Dancer
#963 Thunder Ball
#994 Morinfen
#1017 Mask of Darkness
#1043 Dark-Armored Zombie
#1044 Largemouth
#1046 Larva Moth
#1048 Wrath of Zeus
#1049 Sanga, the Guardian of Thunder
#1057 Hagros, the Flying Fighter
#1076 Rainbow Flower
#1080 Leogun
#1081 Cutter WormMagic Cards:
#300 Change of Heart
#363 Gift for the Dead
#540 Release of the Soul
#927 10,000 Mirrors
#1035 Eager UndertakerTrap Cards:
#676 Fake Trap
Metal Raiders
-------------How to unlock: Obtain a Revolver Dragon card (card #1063) to unlock
this pack.Cards in this set:Monster Cards:
#6 Small Swordsman of Aile
#17 Demon Brain
#34 Dragon of the Black Flame
#60 Illusionist with No Face
#110 Guardian of the Royal Throne
#130 Powered Gargoyle
#133 Ganetia Elephantes
#157 Catapult Turtle
#164 Ancient Wizard of Thunder
#188 Royal Blue-Bird
#195 Giga-Tech Wolf
#206 Cannon Soldier
#211 Bull Demon
#241 Sea Moon Jellyfish
#248 Critter
#251 Kuribo
#255 Great Moth
#261 Black-Forest Witch
#277 Gazelle, the King of Illusionary Beasts
#279 Centaur
#294 Pumpking, the King of Ghosts
#299 Koke
#327 Millennium Dragon
#336 Eagle of Judgement
#344 Thunder Dragon
#412 Landmine Spider
#434 Super Star
#437 Skull Bishop
#445 Star Boy
#493 Two-Headed Thunder Dragon
#500 Insect Soldier
#506 Dark Elf
#570 Dragon Charmer
#571 Sword Queen
#575 TM-1 Launcher Spider
#596 Demon Chef
#603 Devil-in-a-Box
#631 Time Wizard
#658 Dream Clown
#693 Barbarian 1
#694 Barbarian 2
#703 High Priestess
#813 Rat of Prevention
#824 Flame Cerberus
#828 Blade Fly
#835 Baby Dragon
#874 Murder Circus
#906 Matango
#908 Magic Sky Elder
#910 Giltia, the Mage-Knight
#944 Mino-Centaur
#946 King of Music
#949 Miris Radiant
#951 Muka-Muka
#957 Warrior of a Higher Realm
#958 Labyrinth Tank
#962 Mechazaurus
#1003 Hermit Crab
#1012 Castle of Darkness
#1013 Sagi, the Dark Clown-Master
#1020 King of the Dark Realm
#1059 Little Chimera
#1063 Revolver Dragon
#1075 Rainbow FishMagic Cards:
#51 Trade Blows
#114 Tempest
#140 Hellfire
#283 Seal Attack
#314 Micro-Infection
#378 Paralyzing Potion
#401 Sword of Insistance
#417 Magnetic Ring
#628 Doping
#930 Shield & SwordTrap Cards:
#106 Stealing Goblin
#166 God's Declaration
#250 Griffen Wings
#406 Rising Horn
#468 Mirror Force/Holy Barrier
#625 Thief's Swiss-Army Knife and Tools
#894 Magic Jammer
Magic Ruler
-----------How to unlock: As long as you keep your Duel Points at, or over,
5000, this booster will be available. If your DP drops below 5000,
you will lose this pack until your points go back up to at least
5000.Cards in this set:Monster Cards:
#18 Demon Scout
#28 Amoeba
#58 Evee
#69 Whiptail Gargoyle
#75 Weather Report
#101 Thunder Serpent
#111 Usurper
#112 Royal Guard
#233 Queen Bird
#236 Peacock
#246 Guri-Guru
#331 Sacrifice
#460 Slot Machine AM-7
#767 Flame Kraken
#772 Valkyrie
#788 Deep Forest Elder
#841 Penguin Knight
#864 Fire-Eating Turtle
#913 Maha-Vairo
#938 Merman of the High Tide
#965 Mechanical Snail
#978 Metal Fish
#1034 Mermaid Archer
#1056 Liquid Beast
#1086 Red DragonMagic Cards:
#15 Demon Kiss
#50 Twin Demon Tricksters
#84 Change of Clothes/Tailor of Whims
#113 Confiscation
#237 Agonizing Choice
#281 Forceful Guardian
#285 Steal
#316 Cyclone
#319 Apocalypse Now!
#381 Evil Ritual
#461 Angel's Song of Calmness
#539 Increase Defense
#564 Highway Toll
#582 Demon's Hatchet
#636 Charge!!
#673 Goblin Profiteer
#712 Graveyard-Keeper's Familiar
#730 Hurricane
#743 Horn of Light
#802 Black Pendant
#922 Magical Manicles
#1016 Cloak of MidnightTrap Cards:
#612 Angel's Mirror
#633 Poison Fangs
#1093 Hexagram Curse
Pharaoh's Servant
-----------------How to unlock: As long as you keep your Duel Points at, or over,
8000, this booster will be available. If your DP drops below 8000,
you will lose this pack until your points go back up to at least
8000.Cards in this set:Monster Cards:
#80 Wall Shadow
#118 Octopus Warrior
#178 Karate Man
#218 Huge Mouse
#221 Killer Tomato
#245 Turtle Crab
#247 Mother Grizzly
#305 Word Spirit
#318 Psychic Kappa
#320 Cyber Pod
#383 Giant Virus
#385 Shining Angel
#449 Stone Giant
#454 Flying Squirrel
#481 Ceremonial Bell
#486 Senju God
#498 Sonic Bird
#511 Dark Zebra
#517 Dark Familiar
#533 Time Bomb
#534 Diamond Dragon
#548 Dancing Soldier
#563 Twin Tails
#621 Toon Summoned Demon
#622 Toon Dragon's Egg
#623 Toon Mermaid Archer
#647 Dragon's Egg
#654 Dragonfly
#735 Hungry Burger
#742 Bringer of Light
#761 Swift Assassin
#816 Toon Blue-Eyes White Dragon
#842 Boar Warrior
#959 Labyrinth Wall
#1031 UFO TurtleMagic Cards:
#53 Horn of the Unicorn
#79 Water World
#122 Dance of Summoning
#134 Power of Gaia
#168 Oath of the Turtle Crab
#216 Giant Growth
#387 Shining Spark
#407 Cleansing
#512 Dark Zone
#585 Desert Winds
#624 Toon World
#692 Volcanic Eruption
#738 Hamburger Recipe
#832 Messenger of Peace
#960 Shifting LabyrinthTrap Cards:
#681 Mousetrap
#685 House of Tape
Curse of Anubis
---------------How to unlock: As long as you keep your Duel Points at, or over,
8000, this booster will be available. If your DP drops below 8000,
you will lose this pack until your points go back up to at least
8000.Cards in this set:Monster Cards:
#146 Chaos Pod
#197 Parasite
#428 Android--Psycho Shocker
#464 Soul Parasite
#594 Iron Golem
#690 Bird Man
#691 Burning Soldier
#717 Buster Blader
#751 Big-Bang Dragon
#798 Flying Mantis
#823 Flame-Shield Warrior
#858 Fire-Sword Fencer
#933 Mister Volcano
#940 Gido, the Three-Headed Creature
#967 Cyber FalconMagic Cards:
#22 Shallow Grave
#229 Forbidding Order
#275 Inspection
#476 Seven Card
#727 Early Burial
#851 Messenger of Destruction
#907 Messenger of ObliterationTrap Cards:
#52 Dynasty Rule
#109 Imperial Decree
#117 Riot
#177 Glass Armor
#212 Forced Withdrawl
#230 Metal Detector
#232 Silver Mirror Wall
#332 Twisting Sand-Storm
#427 Eye of Truth
#465 Fair and Square
#466 Holy Light
#473 Field Suppression
#502 Soloman's Book of Laws
#550 Chain Destruction
#553 Shifting Earth
#574 DNA Alteration
#578 Peace Talks
#630 Spell of Time
#637 Fierce Wind
#704 Grave Robber
#713 Angelic Nurse
#744 Sword of Sealing
#764 Profit Share
#844 Holy Elf's Blessing
#846 Holy Javelin
#852 Reserve Troops
#891 Magic Silk Hats
#918 Magic Stone Slab
#986 Savage Blizzard
#1062 Call of the Living Dead
Thousand-Eyes Bible
-------------------How to unlock: As long as you keep your Duel Points at, or over,
10,000, this booster will be available. If your DP drops below
10,000, you will lose this pack until your points go back up to at
least 10,000.Cards in this set:Monster Cards:
#7 Cursed Red Shoes
#35 Lucifer, the Dark Hypnotist
#124 Goblin's Tank, T-34
#126 Gathering of Demonic Souls
#137 Pirate Ship: Skullblood
#147 Soldier of Science
#159 Gatling Buggy
#226 Guillotine Beetle
#307 Goblin Strike-Team
#326 Thousand-Eyes Sacrifice
#367 Reaper's Boomerang
#375 Deadly Four-Star Ladybug
#380 Island Turtle
#423 Warrior of the Deep Sea
#453 Spike-Head
#474 One-Eyed White Tiger
#483 Evil God of a Thousand Eyes
#484 Burrowing Bug
#496 Sword Hunter
#515 Black Bat
#559 Vic Viper Fighter Jet
#569 Archangel
#589 Death Hamster
#592 Gia Freed, the Iron Knight
#617 Legendary Fisherman
#714 Bomb Bug
#728 Falcon Knight
#773 Little Vampire
#909 Giga Cyber
#985 Blitzing Saber-Horned RhinoMagic Cards:
#376 No-Man's Land
#528 Frozen!
#787 Hatching
#954 Insect Barrier
#970 Rain of Regeneration
#979 Meteor Impact
#988 Burning Land
#997 Monster Recall
#1064 Safety Release
#1097 WormholeTrap Cards:
#167 Grace
#207 Gamble
#244 Gravity Bind
#308 Goblin Strategist
#379 Replacement
#414 Demon's Beckoning
#482 Magic Machine of Destruction
#715 Close Combat
#896 Magic Drain
#939 Misery Loves Company/Shared Fate
#971 Hell's Ant Trap
#1033 Alluring Shadow
Spell of Mask
-------------How to unlock: Complete the KC tournament, the Challenger's
tournament, and one Saturday Weekly Tournament.Cards in this set:Monster Cards:
#26 Amazon Archer
#153 Gadget Soldier
#169 Masked Gyura, the Cursed Shamen
#173 Masked Beast Hellraiser
#258 Guardian of the Flame
#377 Forgiving Nun
#384 Shining Abyss
#411 Mantis Queen
#463 Saint Joan of Arc
#499 Elemental of the Soothing Breeze
#538 Mary, the Fallen Angel
#549 Dancing Fairies
#701 Bio Angel
#734 Beastly Merman
#745 Pixie Guardian
#747 Hysteric Angel
#750 Big-Bang Girl
#758 Humanoid Slime
#759 Humanoid Drake
#768 Fire Sorcerer
#797 Flying Fish
#814 Princess of Mermaids
#817 Blue-Eyes White Dragon
#856 Lady Flame Assassin
#929 Knightess of Betrayal
#972 Dark Goddess Nuvia
#983 The Four-Faced Creature of Mercid
#1053 Landstar Swordsman
#1061 Revival Slime
#1088 Female Panther Warrior
#1096 Worm DrakeMagic Cards:
#54 Lightning Sword
#95 Machine of Choosing
#172 Hellraiser Ritual
#213 Mask of Madness
#280 Scroll of Illusion
#361 Rebirth of the Dead
#362 Funeral Offering to the Dead
#403 Mask of Cursed Souls
#458 Slime Production Factory
#462 Reward of Rebirth
#544 Power of Teamwork
#911 Power of Magicians
#924 Mask of Magical Draining
#952 Limitless HandTrap Cards:
#43 Sacrifice-Sealing Mask
#272 Tsunami
#290 Vase of Greed
#389 Mask of the Weak
#580 Defending Slime
#660 Tornado Wall
#1000 Monster Box
Labyrinth of Nightmare
----------------------How to unlock: Defeat the following characters at least ten times:
Yami Yugi, Tea, Joey, Bakura, Seto Kaiba, Isis, Rex Raptor, Weevil,
Yugi's Grandpa, Mai, Roba Esper, and Mako Tsunami.Cards in this set:Monster Cards:
#1 Pit Spirit
#48 Alien Soldier Omega
#63 Titan, the Earth Elemental
#135 Possesed Painting
#155 Garuda, the Wind Elemental
#163 Electric Eel
#239 Dullahan, the Headless Knight
#274 Spirit of Illusion
#278 Illusionary Fusionist
#405 Gilazarus the Quick
#409 Necromancer Jogen
#416 Duke of Ghosts
#457 Syphilis Lady
#514 Dark Necrophobia
#516 Zombire, the Hero of Darkness
#542 Bazu, the Devourer of Souls
#661 Tornado Bird
#794 Material Supplier
#804 Dark Magician
#826 Flame Dancer
#845 Holy Shining Soul
#850 Bone Seahorse
#861 Efreet, the Fire Elemental
#921 Magic-Absorbing Sphere
#936 Aqualia, the Water Elemental
#955 Nightmare Demon
#1074 Exorcist KaikuMagic Cards:
#33 Dark Hallway
#92 Black Plague Dust
#123 Decoy Doll
#128 Forest of Hesitation
#198 Miraculous Findings
#317 Cyclone Laser
#371 Message of Death: E
#372 Message of Death: H
#373 Message of Death: A
#374 Message of Death: T
#645 Dragon Force
#796 Fusion Gate
#865 Poltergeist
#1029 Diffuse
#1073 Exile of SoulsTrap Cards:
#68 Ouija Board
#108 Royal Command
#138 Counter-Punch
#402 Protective Ward of Spirits
#415 Nest of Ghosts
#554 Power Booster
#562 Malevolent Spirit of Silence
#705 Wrath of the Soul
#718 The Emporer's New Clothes
#785 Force-Field
#953 Chaotic Destruction
Premium Pack 3
--------------How to unlock: Beat the Saturday Weekly Tournament Match once.Cards in this set:Monster Cards:
#94 Serpent Knight Dragon
#269 Gate Guardian
#488 Millennium Cave-Man
#643 Tri-Horned Dragon
#766 Fire-Winged Pegasus
#815 Blue-Eyes Ultimate Dragon
#892 Magician of Black Chaos
#980 Meteor Dragon
#981 Black Meteor DragonMagic Cards:
#143 Ritual of the Magician of Black ChaosTrap Cards:
None
Premium Pack 4
--------------How to unlock: Beat the Saturday Weekly Tournament at least ten
times.Cards in this set:Monster Cards:
#806 Dark Magician
#807 Dark Magician GirlMagic Cards:
#265 Black Magic Curtain
#329 1000 Knives
#370 Magic Box of DeathTrap Cards:
#895 Magic Cylinder
Premium Pack 5
--------------How to unlock: As long as the following packs are unlocked, you will
have access to this booster: Legend of Blue-Eyes White Dragon,
Phantom God, Revival of the Black Demon Dragon, Metal Raiders, Magic
Ruler, Pharaoh's Servant, Curse of Anubis, Thousand-Eyes Bible,
Premium Pack 3, and Labyrinth of Nightmare. If any boosters go away due
to loss of Duel Points, this pack will go away too.Cards in this set:Monster Cards:
#490 Millennium Shield
#1083 Red-Eyes Black Dragon
#1084 Red-Eyes Black Metal DragonMagic Cards:
#696 Harpy Feather DusterTrap Cards:
#235 Chained Boomerang
#369 Deck Destruction Virus
#737 Claymore Land-Mine
#975 Magical Metal Armor
#1067 Acid Pit-Trap
Booster Chronicle
-----------------How to unlock: Win three times in a row. If you lose a duel,
this booster vanishes until you get three straight victories
again.Cards in this set:Monster Cards:
#24 Axe Raider
#40 Statue from Easter Island
#47 Spring Fairy
#61 Illusionary Ram
#71 Wing Eagle
#81 Sacred
#100 Elekids
#119 Oshiro Hero
#121 Maiden of Sound
#136 Kaiser Dragon
#179 Garuza
#191 Machine King
#209 Giant Blood-Sucking Flea
#215 Fish Warrior
#267 Pincer Bug Hercules
#268 Pincer Bug Alpha
#288 Crimson Bird
#289 Queen of the Autumn Leaves
#296 Cockroach Knight
#342 Beautiful Executioner
#352 Super Sea Snake
#355 Scavenger Dragon
#382 Despicable Worm Beast
#393 Hand of Judgement
#425 Goddess of the Truthful Eye
#432 Hagros the Water Fighter
#435 Sky Dragon
#471 Saint Bird
#475 General of a Perfect Defense
#487 Battlefield Executioner
#494 Soul Hunter
#523 Turtle Bird
#526 Tiger Axe
#535 Takuhi
#551 Gemini Elves
#566 Maiden of the Moon
#591 Corroding Shark
#602 Devil Franken
#639 Doppleganger
#648 Dragon Slayer
#651 Dragon Zombie
#674 Needle Star
#675 Needle Worm
#677 Two-Headed King Rex
#680 King of the Swamp Beasts
#706 Vasago, the God of Destruction
#722 Robot Sentry
#733 Parrot Dragon
#740 Bean Soldier
#799 Bracheosaurus
#829 Shining Angel of Friendship
#837 Hercules Beetle
#840 Penguin Soldier
#872 Hawk Bishop
#879 Demonic Machine Soldier from Hell
#937 Water Magician
#966 Machine Hunter
#973 Morphing Jar
#993 Udan, the Warrior of the Forest
#995 Monster Eye
#1026 Hourglass of Courage
#1054 Demon of the Lamp
#1060 Leviathan
#1099 WyvernMagic Cards:
#19 Demonic Exorcism
#99 Elven Light
#152 Revolution
#390 Fire Spear
#610 Angel's Blood
#613 Angel's Gift
#638 Air Fan
#709 Spiked Shell
#821 Blue Medicine
#899 Witch Hunt
#1021 Dark-Piercing Light
#1030 Fusion Master
#1050 Lightning BoltTrap Cards:
#107 Imperial Control
#710 Scream of the Dead
#871 White Hole
#923 Magical Thorns
Konami Selection
----------------How to unlock: This booster only appears once on Sunday every
four weeks.Cards in this set:Monster Cards:
#66 Queen of Insects
#182 Garuma Sword
#208 Perfectly Evolved Ultimate Great Moth
#220 Killer Serpent
#298 Black-Robed Sage
#322 Cyborg Wyvern
#323 Cyber Scout
#334 Electro-Mag Bug
#358 Magnet Warrior Valkyrion
#599 Devil Zoa
#606 Dynamic Valkyrie
#652 Dragon-Riding Wyvern Warrior
#679 Newt
#695 Harpy's Pet Dragon
#749 Giant Shield Protector
#808 Blood Vols
#848 Holy Knight Dragon
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#976 Metal Devil Zoa
#1038 Oberon, the King of the Fairies
#1058 Persistant Reaper
#1084 Red-Eyes Black Metal Dragon
#1109 The God of Obelisk
#1110 The Saint Dragon God of Osiris
#1111 Dragon Ra, the God of the SunMagic Cards:
#93 Exchange
#148 Insect Armor with Plasma Cannon
#183 Oath of the Garuma Sword
#210 Ancient Seal
#321 Cyber Bondage
#325 Hypnotism
#340 Salamandra
#386 Bright Castle
#477 Blessing of Sebek
#611 Angel's Die
#696 Harpy Feather Duster
#784 Force
#1066 Sword of the Dragon-SlayerTrap Cards:
#11 Aquatic Orchestra
#16 Devil's Die
#49 Itaqua's Tempest
#235 Chained Boomerang
#282 Prevent Attack
#369 Deck Destruction Virus
#608 Fan of the Tengu
#708 Ring of Destruction
#737 Claymore Land-Mine
#893 Shield with Magical Arm
#914 Magic-Slowing Incense
#975 Magical Metal Armor
#1067 Acid Pit-Trap
Trap Selection
--------------How to unlock: Once you have over 500 cards total, this
booster becomes available.Cards in this set:
This is a random selection of all the trap cards in the
game. You will receive five random trap cards.
Magic Selection
---------------How to unlock: Once you have over 1000 cards total, this
booster becomes available.Cards in this set:
This is a random selection of all the magic cards in the
game. You will receive five random magic cards.
Rare Selection
--------------How to unlock: Collect at least 70% of the total cards in the
game (about 777-778 individual cards).Cards in this set:Monster Cards:
#66 Queen of Insects
#144 Soldier of Chaos
#157 Catapult Turtle
#173 Masked Beast Hellraiser
#186 Giant Soldier of Stone
#208 Perfectly Evolved Ultimate Great Moth
#326 Thousand-Eyes Sacrifice
#364 Panther Warrior
#365 Gaia, the Swift Knight
#428 Android--Psycho Shocker
#430 Suga, the Guardian of Water
#475 General of a Perfect Defense
#534 Diamond Dragon
#606 Dynamic Valkyrie
#617 Legendary Fisherman
#631 Time Wizard
#699 Harpy Lady Triplets
#717 Buster Blader
#775 Exodia, the Forbidden One
#782 Hyuga, the Guardian of Wind
#801 Black Demon Dragon
#807 Dark Magician Girl
#873 Elven Master Swordsman
#892 Magician of Black Chaos
#976 Metal Devil Zoa
#982 Medusa, the Snake-Haired Gorgon
#1036 Fortress Whale
#1049 Sanga, the Guardian of Thunder
#1063 Revolver Dragon
#1083 Red-Eyes Black Dragon
#1084 Red-Eyes Black Metal Dragon
#1100 Wyvern Warrior
#1101 Wild Raptor
#1109 The God of Obelisk
#1110 The Saint Dragon God of Osiris
#1111 Dragon Ra, the God of the SunMagic Cards:
#582 Demon's Hatchet
#611 Angel's DieTrap Cards:
#16 Devil's Die
#68 Ouija Board
#272 Tsunami
#369 Deck Destruction Virus
#625 Thief's Swiss-Army Knife and Tools
#895 Magic Cylinder
Ultimate Random Pack
--------------------How to unlock: This pack is only available during the Target Week
event. You must defeat the two selected opponents before Target Week
ends to get this. Once you have chosen this booster, it can't be
chosen again until the next Target Week.Cards in this set:
This is a random selection of all the cards in the game. You will
receive five completely random cards.
--------------------
Other Booster Packs:
--------------------
These packs are not available in the normal booster pack screen.
To earn these, you must complete certain tasks. Once you get the
pack, you cannot get it again until you complete the objective
over again. With the exception of the magazines, these packs do
not have a wrapper/container image. Instead, you go straight to
the screen where you see what five cards you get. I'll be using
the English names for the card names I don't recognize. I also
need to play around and find what cards are where.Magazine 1
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
Magazine 2
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
KC Tournament
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
Saturday Weekly Tournament
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
Challenger's Tournament
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
Card Limit Tournament
--------How to find: Cards in this set:Monster Cards:Magic Cards:Trap Cards:
---------------------------------------------------------------------NUMERICAL CARD LISTINGS AND CODESHere, I will list details of all the cards in numerical form. I
will include all the relevant information for every card, as well
as its card code (passnumber) and where it can be found. If you
see the N/A sign where a card code should be, it means that the
card does not have a (working) code in this game. Keep in mind
that cards #1106-1111 are merely collectables and are NOT allowed
to be used in any way in this game.#1
Name: Pit Spirit
Card Code: 67105242
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 500
Defense: 2000
Found in: Labyrinth of Nightmare
-----------------------------
#2
Name: Armored Starfish
Card Code: 17535588
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 850
Defense: 1400
Found in: Volume 3, Phantom God
-----------------------------
#3
Name: Armored Lizard
Card Code: 15480588
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1500
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#4
Name: Armail
Card Code: 53153481
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 700
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#5
Name: Heart of Iron
Card Code: 49587396
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1400
Found in: Volume 7
-----------------------------
#6
Name: Small Swordsman of Aile
Card Code: 25109950
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1300
Effect: You may sacrifice one of your monsters on the field
and boost this monsters attack power by 700 until the end of
your turn.
Found in: Metal Raiders
-----------------------------
#7
Name: Cursed Red Shoes
Card Code: 50122883
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 300
Reverse Effect: Change the mode of any face-up monster.
Found in: Thousand-Eyes Bible
-----------------------------
#8
#9
#10
#11
#12
Name: Water Mage
Card Code: 85639257
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 2000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#13
Name: Evil Unknown Warrior
Card Code: 97360116
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 1000
Defense: 500
Found in: Volume 5
-----------------------------
#14
Name: Ritual of the Devil's Mirror
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: This card is used to summon the Devil's Mirror (#598) from
your hand. Sacrifice monsters from your hand or from the field
whose levels add up to or exceed the power level of the Devil's
Mirror (which is six). If you cannot meet the sacrifice
requirements, the monster cannot be summoned.
Found in: Dark Ceremony
-----------------------------
#15
Name: Demon Kiss
Card Code: 99597615
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 700.
If this card is destroyed while its effect is taking place, you
have the option of sacrificing 500 Life Points in order to have
this card put on top of your deck.
Found in: Magic Ruler
-----------------------------
#16
#17
Name: Demon Brain
Card Code: 28725004
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1250
Defense: 800
Effect: Whenever this monster changes from attack mode to defense
mode, your deck is shuffled.
Found in: Metal Raiders
-----------------------------
#18
Name: Demon Scout
Card Code: 81863068
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 650
Defense: 500
Reverse Effect: Your opponent gets to draw three cards, discarding
any magic cards that they draw.
Found in: Magic Ruler
-----------------------------
#19
#20
#21
Name: Assassin
Card Code: 48365709
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1700
Defense: 1200
Found in: Volume 3
-----------------------------
#22
Name: Shallow Grave
Card Code: 43434803
Card Type: Magic Card
Effect: You and your opponent choose a monster in your respective
graveyards and special summon the chosen monsters to the field in
reverse defense mode.
Found in: Curse of Anubis
-----------------------------
#23
Name: Acid Crawler
Card Code: 77568553
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 900
Defense: 700
Found in: Volume 5
-----------------------------
#24
#25
Name: Absoluter
Card Code: 68870276
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400
Found in: Volume 4
-----------------------------
#26
Name: Amazon Archer
Card Code: 91869203
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1000
Effect: You may sacrifice two of your monsters on the field
in order to deal 1200 damage to your opponent's Life Points.
Found in: Spell of Mask
-----------------------------
#27
#28
Name: Amoeba
Card Code: 95174353
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 350
Effect: Should your opponent get control of this monster, they
are dealt 2000 damage to their Life Points.
Found in: Magic Ruler
-----------------------------
#29
Name: Alraune
Card Code: 14708569
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 800
Defense: 1000
Found in: Volume 7
-----------------------------
#30
Name: Black Fire Dragon
Card Code: 17881964
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 1250
Fuse: Fire-Breathing Plant (#141)+Petit Dragon (#793)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#31
Name: Gaia, the Fierce Knight
Card Code: 06368038
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#32
Name: Gaia, the Fierce Knight
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#33
Name: Dark Hallway
Card Code: 30606547
Card Type: Magic Card (Permanent)
Effect: Only one monster is allowed to attack during a
player's Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#34
Name: Dragon of the Black Flame
Card Code: 87564352
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#35
Name: Lucifer, the Dark Hypnotist
Card Code: 52675689
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Magician
Attack: 1500
Defense: 1800
Effect: If this monster is normal summoned, choose a monster on
the field. The chosen monster is not allowed to attack.
Found in: Thousand-Eyes Bible
-----------------------------
#36
#37
#38
Name: Zombie Warrior
Card Code: 31339260
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900
Fuse: Wight (#1098)+Ultimate Melee Warrior (#151)
Found in: Volume 2
-----------------------------
#39
Name: Water Knight
Card Code: 36151751
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1200
Found in: Volume 7
-----------------------------
#40
#41
Name: Angry Lord of the Sea
Card Code: 18710707
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 800
Defense: 700
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#42
Name: Blood-Drinking Lizard
Card Code: 16353197
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 900
Defense: 800
Found in: Volume 3, Phantom God
-----------------------------
#43
Name: Sacrifice-Sealing Mask
Card Code: 29549364
Card Type: Trap Card (Permanent)
Effect: Neither player is allowed to sacrifice monsters.
Found in: Spell of Mask
-----------------------------
#44
#45
#46
Name: Warrior from Another Dimension
Card Code: 37043180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1200
Defense: 1000
Effect: Should this monster attack or be attacked by another
monster, both this and the other monster are sent to the
Abyss (removed from the game).
Found in: Volume 7
-----------------------------
#47
#48
Name: Alien Soldier Omega
Card Code: 86099788
Card Type: Monster Card (Fusion/Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2350
Defense: 2300
Fuse: Zombire, the Hero of Darkness (#516)+Magic Absorbing
Sphere (#921)
Effect: All other monsters you currently have on the field
are destroyed. As long as this card remains in play, no
other summons can be made.
Found in: Labyrinth of Nightmare
-----------------------------
#49
#50
Name: Twin Demon Tricksters
Card Code: 44763025
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to have your opponent discard
two cards from their hand: one at random, and one of their choosing.
Found in: Magic Ruler
NOTE: This card is Semi-Restricted.
-----------------------------
#51
Name: Trade Blows
Card Code: 56830749
Card Type: Magic Card
Effect: Both players destroy one monster on the field. This card
can only be used if both players have at least one monster on the
field.
Found in: Metal Raiders
-----------------------------
#52
Name: Dynasty Rule
Card Code: 00296499
Card Type: Trap Card (Permanent)
Effect: A list of monster types will appear; choose one of those types.
Monsters of the selected type are not allowed to attack. You must
sacrifice one monster on the field during each of your Standby Phases
in order to keep this card in play. The menu of monster types are as
follows (press right to go down the list and left to go up):
Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Found in: Curse of Anubis
-----------------------------
#53
Name: Horn of the Unicorn
Card Code: 64047146
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense power is increased
by 700. If this card is destroyed while in play, it is placed on top
of its user's deck instead of being sent to the graveyard.
Found in: Pharaoh's Servant
-----------------------------
#54
Name: Lightning Sword
Card Code: 55226821
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 800
and the attack power of all face-up Water elemental monsters
on the field is reduced by 500. This card can only be equipped
to a Warrior type monster.
Found in: Spell of Mask
-----------------------------
#55
#56
Name: Hourglass of the Soul
Card Code: 08783685
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#57
#58
Name: Evee
Card Code: 32539892
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 850
Defense: 750
Effect: Should your opponent send this card to the graveyard
from your hand, they are dealt 1000 damage to their Life Points.
Found in: Magic Ruler
-----------------------------
#59
#60
Name: Illusionist with No Face
Card Code: 28546905
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Magician
Attack: 1200
Defense: 2200
Found in: Volume 7, Metal Raiders
-----------------------------
#61
#62
#63
Name: Titan, the Earth Elemental
Card Code: 76305638
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1000
Effect: To special summon this monster, one Earth elemental
monster will be sent from your Graveyaard to the Abyss
(removed from the game). This monster's attack power is
increased by 300 during your opponent's Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#64
#65
#66
#67
Name: Imp
Card Code: 69669405
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000
Found in: Volume 6
-----------------------------
#68
Name: Ouija Board
Card Code: 94212438
Card Type: Trap Card (Permanent)
Effect: During your opponent's End Phase, a Message of
Death card (#371, then #373, then #374, then finally #372)
will be played. If all five cards are on the field, you win
the duel. If another card is taking up a magic/trap slot on
the field, the effect is paused until the impeding card is
removed. If any one of these five cards are destroyed while on
the field, then all of the cards affected by the Ouija Board
on the field are destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#69
Name: Whiptail Gargoyle
Card Code: 91996584
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1650
Defense: 1600
Found in: Magic Ruler
-----------------------------
#70
#71
#72
Name: Elf's Winged Egg
Card Code: 98582704
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 500
Defense: 1300
Found in: Volume 5
-----------------------------
#73
#74
#75
Name: Weather Report
Card Code: 72053645
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 950
Defense: 1500
Reverse Effect: If your opponent has a Sealing Swords of Light (#741)
in play, it is immediately destroyed. If that much is successful,
you are permitted to have two Battle Phases in one turn once.
Found in: Magic Ruler
-----------------------------
#76
#77
#78
Name: Water Girl
Card Code: 55014050
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1250
Defense: 1000
Found in: Volume 4
-----------------------------
#79
Name: Water World
Card Code: 82999629
Card Type: Magic Card (Field)
Effect: The attack power of all water elemental monsters is
increased by 500 while their defense power is decreased by
400.
Found in: Pharaoh's Servant
-----------------------------
#80
Name: Wall Shadow
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 1600
Defense: 3000
Effect: You can only special summon this monster from your deck
by sacrificing a Labyrinth Wall (#959) equipped with the Shifting
Labyrinth magic card (#960).
Found in: Pharaoh's Servant
-----------------------------
#81
#82
#83
#84
Name: Change of Clothes/Tailor of Whims
Card Code: N/A
Card Type: Magic Card (Instant)
Effect: You can change the target of one equipment magic card.
Found in: Magic Ruler
-----------------------------
#85
#86
Name: Sea
Card Code: 22702055
Card Type: Magic Card (Field)
Effect: The attack and defense of all Water, Fish, Lightning,
and Sea Serpent type monsters is increased by 200. The attack
and defense of all Fire and Machine type monsters is decreased
by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#87
#88
Name: Undine
Card Code: 66836598
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1100
Defense: 700
Found in: Volume 7
-----------------------------
#89
Name: Candle of Fate
Card Code: 47695416
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#90
Name: Air Eater
Card Code: 08353769
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Demon
Attack: 2100
Defense: 1600
Found in: Volume 6
-----------------------------
#91
Name: Eternal Drought
Card Code: 56606928
Card Type: Magic Card
Effect: All Fish type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#92
Name: Black Plague Dust
Card Code: 69954399
Card Type: Magic Card (Equipment)
Effect: A monster equipped with this monster cannot attack
and is destroyed two turns after it is equipped with this
card. If the monster is destroyed by this card, this card
is returned to your hand.
Found in: Labyrinth of Nightmare
-----------------------------
#93
#94
Name: Serpent Knight Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2350
Defense: 2400
Found in: Premium Pack 3
-----------------------------
#95
Name: Machine of Choosing
Card Code: 21888494
Card Type: Magic Card
Effect: You choose one monster card and two magic/trap cards
in your hand. One of those three cards will be randomly
selected. If the selected card is the monster card, it is
special summoned to the field and the other two cards are
discarded. If the selected card is one of the magic/trap
cards, then all three cards are discarded.
Found in: Spell of Mask
-----------------------------
#96
Name: Eldeen
Card Code: 06367785
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 950
Defense: 1000
Found in: Volume 3
-----------------------------
#97
Name: Elf Swordsman
Card Code: 91152256
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#98
Name: Elf Swordsman
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#99
#100
#101
Name: Thunder Serpent
Card Code: 11324436
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Lightning
Attack: 800
Defense: 900
Effect: If your opponent sends this card to the graveyard from your
hand, you draw two cards.
Found in: Magic Ruler
-----------------------------
#102
#103
#104
Name: Ancient Elf
Card Code: 93221206
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1450
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#105
Name: Angel Ears
Card Code: 86088138
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1550
Defense: 1650
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#106
Name: Stealing Goblin
Card Code: 88279736
Card Type: Trap Card (Permanent)
Effect: When this card is active, your opponent must discard one
card from their hand whenever one of your monsters causes damage
to their Life Points.
Found in: Volume 7, Metal Raiders
-----------------------------
#107
#108
Name: Royal Command
Card Code: 33950246
Card Type: Trap Card (Permanent)
Effect: The effects of all reverse effect monsters are
cancelled.
Found in: Labyrinth of Nightmare
-----------------------------
#109
Name: Imperial Decree
Card Code: 61740673
Card Type: Trap Card (Permanent)
Effect: The effects of all magic cards are cancelled. Sacrifice
700 Life Points during each of your Standby Phases to keep this
card in play.
Found in: Curse of Anubis
NOTE: This card is Restricted.
-----------------------------
#110
Name: Guardian of the Royal Throne
Card Code: 10071456
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 800
Defense: 1500
Found in: Volume 6, Metal Raiders
-----------------------------
#111
Name: Usurper
Card Code: 03056267
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1350
Defense: 1700
Reverse Effect: This monster's effect cannot be activated during
your opponent's Battle Phase. You give up control of this monster
in exchange for gaining control of one of your opponent's monsters.
Found in: Magic Ruler
-----------------------------
#112
Name: Royal Guard
Card Code: 47879985
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1650
Defense: 1600
Found in: Magic Ruler
-----------------------------
#113
Name: Confiscation
Card Code: 17375316
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to look at your opponent's
hand and choose a card there to be destroyed.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#114
Name: Tempest
Card Code: 19613556
Card Type: Magic Card
Effect: All cards in both player's magic/trap zones are
destroyed.
Found in: Metal Raiders
NOTE: This card is Semi-Restricted.
-----------------------------
#115
#116
Name: Greedy Ghoul
Card Code: 95265975
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1200
Found in: Volume 7
-----------------------------
#117
Name: Riot
Card Code: 09074847
Card Type: Trap Card
Effect: You can only activate this card if a monster is returned
to your hand from the field. All monsters on the field are returned
to their respective owner's hands. Both players then set level four
or less monsters on the field in reverse defense mode equal to the
number of monsters returned to their hands.
Found in: Curse of Anubis
-----------------------------
#118
Name: Octopus Warrior
Card Code: 74637266
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1600
Defense: 1400
Found in: Pharaoh's Servant
-----------------------------
#119
#120
Name: Pit Trap
Card Code: 04206964
Card Type: Trap Card
Effect: Activate when your opponent normal summons a monster
with an attack of 1000 or greater. Destroys that monster.
Special-summoned monsters are immune to this trap.
Found in: Black Starting Deck, Red Starting Deck,
Green Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#121
#122
Name: Dance of Summoning
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Allows you to summon a Dancing Soldier (#548). Sacrifice
monsters on the field or in your hand whose power levels add up to or
exceed that of the Dancing Soldier's power level (power level 6).
Found in: Pharaoh's Servant
-----------------------------
#123
Name: Decoy Doll
Card Code: 07165085
Card Type: Magic Card
Effect: Activate a face-down trap card on the field. If the trap
is not supposed to be activated at that point, it is destroyed.
This card is then shuffled into your deck.
Found in: Labyrinth of Nightmare
-----------------------------
#124
Name: Goblin's Tank, T-34
Card Code: 66927994
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1400
Defense: 1700
Found in: Thousand-Eyes Bible
-----------------------------
#125
#126
Name: Gathering of Demonic Souls
Card Code: 04920010
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 200
Found in: Thousand-Eyes Bible
-----------------------------
#127
Name: Tao, the Cloaked Magician
Card Code: 46247516
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Magician
Attack: 1200
Defense: 900
Found in: Volume 4
-----------------------------
#128
Name: Forest of Hesitation
Card Code: 95220856
Card Type: Magic Card (Permanent)
Effect: Monsters are not allowed to attack on the turn they
are summoned.
Found in: Labyrinth of Nightmare
-----------------------------
#129
#130
Name: Powered Gargoyle
Card Code: 24611934
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1600
Defense: 1200
Found in: Metal Raiders
-----------------------------
#131
Name: Curse of Dragon
Card Code: 28279543
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Dragon
Attack: 2000
Defense: 1500
Found in: Volume 2, Phantom God
-----------------------------
#132
Name: Reaper of the Cards
Card Code: 33066139
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1930
Reverse Effect: Destroy one trap card on the field.
Found in: Volume 3, Phantom God
-----------------------------
#133
Name: Ganetia Elephantes
Card Code: 49888191
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Beast-Warrior
Attack: 2400
Defense: 2000
Found in: Metal Raiders
-----------------------------
#134
Name: Power of Gaia
Card Code: 56594520
Card Type: Magic Card (Field)
Effect: The attack power of all earth elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#135
Name: Possessed Painting
Card Code: 32541773
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1200
Defense: 1500
Found in: Labyrinth of Nightmare
-----------------------------
#136
#137
Name: Pirate Ship: Skullblood
Card Code: 05265750
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Warrior
Attack: 1600
Defense: 900
Found in: Thousand-Eyes Bible
-----------------------------
#138
Name: Counter-Punch
Card Code: 05616412
Card Type: Trap Card
Effect: A monster attacking a monster in defense mode that
has a higher defense power than the attacking monster's
attack power is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#139
#140
Name: Hellfire
Card Code: N/A
Card Type: Magic Card
Effect: Your opponent is dealt 1000 damage, but you suffer a
500 point damage kickback.
Found in: Volume 7, Metal Raiders
-----------------------------
#141
Name: Fire-Breathing Plant
Card Code: 53293545
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 700
Defense: 600
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#142
Name: Wizard of Chaos
Card Code: 41544074
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1300
Defense: 1100
Fuse: Holy Elf (#843)+Magical Curtain of the Dark Ones (#266)
Found in: Volume 2
-----------------------------
#143
Name: Ritual of the Magician of Black Chaos
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon the Magician of Black Chaos (#892) from
your hand. Sacrifice monsters on the field or from your hand whose
power levels add up to or exceed that of the monster's power level
(level 8). If you are unable to meet these requirements, you will
not be able to summon the Magician of Black Chaos.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3
-----------------------------
#144
Name: Soldier of Chaos
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Warrior
Attack: 3000
Defense: 2500
Ritual Info: You need the Ritual of the Chaos Soldier card (#145)
to summon this monster. You need to sacrifice monsters from either
your hand or the field whose power levels add up to or exceed
eight. If you are unable to do so, you cannot summon this monster.
Found in: Dark Ceremony
-----------------------------
#145
Name: Ritual of the Chaos Soldier
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon the Soldier of Chaos (#144) from your hand.
You must sacrifice monsters on the field or in your hand whose power
levels add up to or exceed that of the monster (level 8). If you
cannot meet those requirements, then you cannot summon the Soldier of
Chaos.
Found in: Dark Ceremony
-----------------------------
#146
Name: Chaos Pod
Card Code: 79106360
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 700
Reverse Effect: All monster cards on the field are shuffled into
their respective owner's decks. Both players draw cards from their
decks until they draw the number of monster cards that were shuffled
in. If they are level four or less, they are sent to the field in
reverse defense mode. If the cards drawn are magic, trap, or level
five or higher monsters, they are immediately sent to the graveyard.
Found in: Curse of Anubis
NOTE: This card is Semi-Restricted.
-----------------------------
#147
Name: Soldier of Science
Card Code: 67532912
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 800
Defense: 800
Found in: Thousand-Eyes Bible
-----------------------------
#148
#149
#150
Name: Finned Creature from the Deep
Card Code: 36904469
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1700
Defense: 1400
Found in: Volume 3
-----------------------------
#151
#152
#153
Name: Gadget Soldier
Card Code: 86281779
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Machine
Attack: 1800
Defense: 2000
Found in: Spell of Mask
-----------------------------
#154
#155
Name: Garuda, the Wind Elemental
Card Code: 12800777
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200
Effect: To special summon this monster, one Wind elemental
monster will be sent from your Graveyard to your Abyss
(removed from the game). You are allowed to change the mode
of one of your opponent's monsters during your opponent's
End Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#156
#157
Name: Catapult Turtle
Card Code: 95727991
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Water
Attack: 1000
Defense: 2000
Effect: You may sacrifice one monster on the field to do direct
damage to your opponent equal to one-half of the sacrificed
monster's attack power.
Found in: Volume 7, Metal Raiders
-----------------------------
#158
Name: Cutter Robot
Card Code: 10315429
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1000
Defense: 1300
Found in: Volume 5
-----------------------------
#159
Name: Gatling Buggy
Card Code: 02311603
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1600
Defense: 1500
Found in: Thousand-Eyes Bible
-----------------------------
#160
Name: Armored Crab
Card Code: 84103702
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 650
Defense: 900
Found in: Volume 6
-----------------------------
#161
Name: Crab Spider
Card Code: 34536276
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 600
Defense: 800
Found in: Volume 3
-----------------------------
#162
Name: Scyth Killer
Card Code: 68928540
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1150
Defense: 1400
Found in: Volume 3
-----------------------------
#163
Name: Electric Eel
Card Code: 27671321
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Lightning
Attack: 350
Defense: 750
Found in: Labyrinth of Nightmare
-----------------------------
#164
Name: Ancient Wizard of Thunder
Card Code: 84926738
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Lightning
Attack: 1500
Defense: 1300
Reverse Effect: Gain 3000 Life Points. If this effect is
activated and this monster is sent to the graveyard, you will
then lose 5000 Life Points.
Found in: Volume 7, Metal Raiders
-----------------------------
#165
Name: Breath of God
Card Code: 20101223
Card Type: Magic Card
Effect: All Rock type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#166
Name: God's Declaration
Card Code: 41420027
Card Type: Trap Card (Counter)
Effect: Sacrifice half of your Life Points to cancel the
summoning of a monster or the activation of a magic/trap card,
destroying them.
Found in: Volume 6, Metal Raiders
-----------------------------
#167
Name: Grace
Card Code: 35346968
Card Type: Trap Card (Permanent)
Effect: You will receive 500 Life Points whenever you draw
cards (the number of cards drawn is irrelevant).
Found in: Thousand-Eyes Bible
-----------------------------
#168
Name: Oath of the Turtle Crab
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Allows you to summon a Turtle Crab (#245). Sacrifice
monsters on the field or in your hand whose power levels add up
to or exceed that of the Turtle Crab's power level (power level 8).
Found in: Pharaoh's Servant
-----------------------------
#169
Name: Masked Gyura, the Cursed Shamen
Card Code: 13676474
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 800
Found in: Spell of Mask
-----------------------------
#170
#171
#172
Name: Hellraiser Ritual
Card Code: 94377247
Card Type: Magic Card (Ritual)
Effect: Needed to special summon a Masked Beast Hellraiser
(#173) from your hand. Sacrifice your monsters on the field
and in your hand whose power levels add up to or exceed
that of the Masked Beast Hellraiser (level 8).
Found in: Spell of Mask
-----------------------------
#173
Name: Masked Beast Hellraiser
Card Code: 49064413
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 3200
Defense: 1800
Ritual Info: You will require the Hellraiser Ritual card (#172)
to summon this monster. Sacrifice your monsters on the field
and/or in your hand whose power levels add up to or exceed that
of this monster.
Found in: Spell of Mask
-----------------------------
#174
Name: Masked Robot
Card Code: 10189126
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 900
Defense: 1400
Effect: If this monster damages your opponent's Life Points,
draw one card.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#175
#176
Name: Raven
Card Code: 77998771
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1850
Defense: 1600
Found in: Volume 5
-----------------------------
#177
Name: Glass Armor
Card Code: 36868108
Card Type: Trap Card
Effect: Activated when an equipment card is played. The effects
of all equipment cards are cancelled until the end of the active
turn.
Found in: Curse of Anubis
-----------------------------
#178
Name: Karate Man
Card Code: 23289281
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000
Effect: You may increase this monster's attack power by double,
but it is destroyed at the end of the active turn. This effect
resolves before any other power modification effect does.
Found in: Pharaoh's Servant
-----------------------------
#179
#180
#181
Name: Carbonara Warrior
Card Code: 54541900
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200
Fuse: Magnet Warrior #1 (#884)+Magnet Warrior #2 (#885)
Found in: Volume 2, Phantom God
-----------------------------
#182
#183
#184
Name: Rock Ogre
Card Code: 68846917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#185
#186
Name: Giant Soldier of Stone
Card Code: 13039848
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 1300
Defense: 2000
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God
-----------------------------
#187
#188
Name: Royal Blue-Bird
Card Code: 41396436
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200
Found in: Volume 6, Metal Raiders
-----------------------------
#189
#190
#191
#192
Name: Machine Refitting Factory
Card Code: 25769732
Card Type: Magic Card (Equipment)
Effect: Equip on one Machine type monster, boosting its
attack and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#193
Name: Machine Giant
Card Code: 72299832
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1750
Defense: 1900
Found in: Volume 3
-----------------------------
#194
Name: Machine Soldier
Card Code: 44865098
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1700
Found in: Volume 7
-----------------------------
#195
Name: Giga-Tech Wolf
Card Code: 08471389
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Machine
Attack: 1200
Defense: 1400
Found in: Volume 6, Metal Raiders
-----------------------------
#196
Name: Giant Machine
Card Code: 33621868
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1800
Found in: Volume 7
-----------------------------
#197
Name: Parasite
Card Code: 27911549
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 300
Reverse Effect: This card is shuffled into your opponent's deck.
When it is drawn, it is immediately special summoned to the field
in defense mode and your opponent is dealt 1000 damage to their
Life Points. As long as this card is face-up on your opponent's
field, all of their other monsters become insect type monsters.
Found in: Curse of Anubis
-----------------------------
#198
Name: Miraculous Findings
Card Code: 06343408
Card Type: Magic Card
Effect: You can only use this card if there are five or more
monsters in your Abyss. Return up to three of them to your
Graveyard.
Found in: Labyrinth of Nightmare
-----------------------------
#199
Name: Sun and the North Wind
Card Code: 85309439
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#200
#201
#202
#203
Name: Caterpillar
Card Code: 81179446
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 250
Defense: 300
Found in: Volume 4
-----------------------------
#204
Name: Cat Fairy
Card Code: 01761063
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1100
Defense: 900
Found in: Volume 4
-----------------------------
#205
Name: Super Cat Fairy
Card Code: 43352213
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 1900
Defense: 2000
Found in: Volume 6
-----------------------------
#206
Name: Cannon Soldier
Card Code: 11384280
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1300
Effect: Sacrifice one monster on the field to inflict 500 damage
to your opponent's Life Points.
Found in: Volume 6, Metal Raiders
-----------------------------
#207
Name: Gamble
Card Code: 37313786
Card Type: Trap Card
Effect: You can only use this card if your hand contains two cards
or less in your hand and if your opponent has at least six cards
in their hand. Choose a coin face (top option=eye/heads, bottom
option=hexagram/tails). If you win the toss, you draw cards until
you have a hand of five cards. If you lose the coin toss, your
opponent gets to have two consecutive turns (i.e. you lose your
next turn).
Found in: Thousand-Eyes Bible
-----------------------------
#208
#209
#210
#211
Name: Bull Demon
Card Code: 18246479
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1300
Found in: Volume 6, Metal Raiders
-----------------------------
#212
Name: Forced Withdrawl
Card Code: 74923978
Card Type: Trap Card (Permanent)
Effect: Activated when you make a discard from your hand. Your
opponent must discard the same amount of cards from their hand.
Found in: Curse of Anubis
-----------------------------
#213
Name: Mask of Madness
Card Code: 82432018
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by
1000 and its defense power is reduced by 1000. You need to
sacrifice 1000 Life Points during your Standby Phase to
keep this card in play.
Found in: Spell of Mask
-----------------------------
#214
Name: Humanoid Dinosaur
Card Code: 89904598
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1000
Defense: 850
Found in: Volume 3
-----------------------------
#215
#216
Name: Giant Growth
Card Code: 22046459
Card Type: Magic Card (Equipment)
Effect: If you equip this on a monster when your Life Points are equal
to your opponent's Life Points, nothing happens. If your Life Points
are higher than your opponent's, the equipped monster's attack power
is reduced by half. If your Life Points are lower than your opponent's,
the equipped monster's attack strength is doubled.
Found in: Pharaoh's Servant
NOTE: This card is Restricted.
-----------------------------
#217
Name: Giant Eagle
Card Code: 35712107
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Bird
Attack: 2000
Defense: 1900
Found in: Volume 7
-----------------------------
#218
Name: Huge Mouse
Card Code: 97017120
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1400
Defense: 1450
Effect: If this monster is destroyed when it is on the field,
you may special summon an earth elemental monster whose attack
power is 1500 or less. The chosen monster is placed in attack
mode (sacrifice rules apply).
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Pharaoh's Servant
-----------------------------
#219
Name: Killer, the Claw
Card Code: 41218256
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 800
Found in: Volume 2
-----------------------------
#220
#221
Name: Killer Tomato
Card Code: 83011277
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Plant
Attack: 1400
Defense: 1100
Effect: If this monster is destroyed while it is face-up on the
field, you have the option of special summoning a dark elemental
monster whose attack power of 1500 or less to the field in attack
mode (sacrifice rules apply).
Found in: Pharaoh's Servant
-----------------------------
#222
Name: Attack Panda
Card Code: 98818516
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#223
Name: Killer Wasp
Card Code: 88979991
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1200
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#224
#225
Name: Killing Machine
Card Code: 73911410
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1450
Defense: 1500
Found in: Volume 7
-----------------------------
#226
Name: Guillotine Beetle
Card Code: 84620194
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1700
Defense: 1000
Found in: Thousand-Eyes Bible
-----------------------------
#227
#228
Name: Fog King
Card Code: 84686841
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#229
Name: Forbidding Order
Card Code: 43711255
Card Type: Magic Card (Permanent)
Effect: A list of all the playable cards in the game will appear;
choose one of those cards (you have the option of choosing the
sort command to get to the card you want faster). As long as this
card is in play, the selected card is not allowed to be played.
Found in: Curse of Anubis
-----------------------------
#230
Name: Metal Detector
Card Code: 75646520
Card Type: Trap Card
Effect: Activated when a permanent trap card is activated. The
effects of all permanent traps are cancelled until the end of
the active turn.
Found in: Curse of Anubis
-----------------------------
#231
Name: Silver Bow
Card Code: 01557499
Card Type: Magic Card (Equipment)
Effect: Equip on an Angel type monster, boosting its
attack and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#232
Name: Silver Mirror Wall
Card Code: 22359980
Card Type: Trap Card (Permanent)
Effect: When your opponent's monsters attack, their attack power
is reduced by half. Sacrifice 2000 Life Points during your
Standby Phases to keep this card in play.
Found in: Curse of Anubis
-----------------------------
#233
Name: Queen Bird
Card Code: 73081602
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1200
Defense: 2000
Found in: Magic Ruler
-----------------------------
#234
#235
Name: Chained Boomerang
Card Code: 37390589
Card Type: Trap Card (Equipment)
Effect: This trap has two effects: 1.) Activate when your opponent
attacks and cancel the monster's attack, forcing it into defense
mode in the process. 2.) When you can activate this trap during
your turn, equip it on one of your monsters. Its attack power is
increased by 500. It seems that you can only activate one effect
or the other. (Activating effect one also seems to prevent this
trap from being destroyed, keeping it on the field after its trap
effect is used up.)
Found in: Premium Pack 5
-----------------------------
#236
Name: Peacock
Card Code: 20624263
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1700
Defense: 1500
Found in: Magic Ruler
-----------------------------
#237
Name: Agonizing Choice
Card Code: 74191942
Card Type: Magic Card
Effect: Pick out five cards from your deck. Your opponent chooses
one of them to go to your hand while the rest go to your graveyard.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#238
#239
Name: Dullahan, the Headless Knight
Card Code: 05434080
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1450
Defense: 1700
Found in: Labyrinth of Nightmare
-----------------------------
#240
Name: Humanoid Spider
Card Code: 56283725
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 700
Defense: 1400
Found in: Volume 2, Phantom God
-----------------------------
#241
Name: Sea Moon Jellyfish
Card Code: 14851496
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1500
Found in: Metal Raiders
-----------------------------
#242
Name: Crush Man
Card Code: 33878931
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1600
Defense: 1800
Found in: Volume 7
-----------------------------
#243
#244
Name: Gravity Bind
Card Code: 85742772
Card Type: Trap Card (Permanent)
Effect: Any monster with a power level of four or more is not
allowed to attack.
Found in: Thousand-Eyes Bible
-----------------------------
#245
Name: Turtle Crab
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Water
Type: Water
Attack: 2550
Defense: 2500
Ritual Info: You need the Oath of the Turtle Crab card (#168) to
special summon this monster. Sacrifice monsters on the field
and/or in your hand whose power levels add up to or exceed that
of this monster.
Found in: Pharaoh's Servant
-----------------------------
#246
Name: Guri-Guru
Card Code: 95744531
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Plant
Attack: 350
Defense: 300
Effect: If your opponent should ever gain control of this monster,
you gain 3000 Life Points.
Found in: Magic Ruler
-----------------------------
#247
Name: Mother Grizzly
Card Code: 57839750
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Beast-Warrior
Attack: 1400
Defense: 1000
Effect: If this monster is destroyed while it is face-up on the
field, you have the option of searching your deck for a water
elemental monster, whose attack power is 1500 or less, and
special summoning it to the field in attack mode (sacrifice
rules apply).
Found in: Pharaoh's Servant
-----------------------------
#248
Name: Critter
Card Code: 26202165
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 600
Effect: Should this monster be sent to the graveyard from
the field, you may search through your deck for a monster
whose attack power is 1500 or less and place it in your
hand. Your deck is shuffled afterward.
Found in: Volume 6, Metal Raiders
NOTE: This card is Semi-Restricted.
-----------------------------
#249
Name: Griffen
Card Code: 53829412
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1500
Found in: Volume 6
-----------------------------
#250
Name: Griffen Wings
Card Code: 55608151
Card Type: Trap Card
Effect: Activated when your opponent plays the Harpy Feather
Duster (#696). All cards in your opponent's magic/trap zones
are destroyed instead of yours. If your opponent has no cards
in their magic/trap zones, this card will just neutralize the
effect of the Harpy Feather Duster.
Found in: Metal Raiders
-----------------------------
#251
Name: Kuribo
Card Code: 40640057
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Demon
Attack: 300
Defense: 200
Effect: If this card is in your hand and your opponent damages
your Life Points by a monster attack, you may sacrifice this
monster to reduce the damage done to you to zero.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders
-----------------------------
#252
Name: Crazy Fish
Card Code: 53713014
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1600
Defense: 1200
Found in: Volume 7
-----------------------------
#253
Name: Great Bill
Card Code: 55691901
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1250
Defense: 1300
Found in: Volume 4
-----------------------------
#254
#255
Name: Great Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2600
Defense: 2500
Effect: You may only summon this monster from your hand if
you sacrifice a Hatchling Moth (#792) that has had the Cocoon
of Evolution (#424) attached to it for four turns.
Found in: Volume 6, Metal Raiders
-----------------------------
#256
#257
Name: Feral Imp
Card Code: 41392891
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1400
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#258
Name: Guardian of the Flame
Card Code: 28358902
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Warrior
Attack: 1500
Defense: 1200
Effect: You may sacrifice this monster while it is face-up
on the field to return one monster in your graveyard to your
deck until the end of the active turn.
Found in: Spell of Mask
-----------------------------
#259
Name: Black-Shadow Ogre
Card Code: 45121025
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1400
Found in: Volume 4
-----------------------------
#260
#261
Name: Black-Forest Witch
Card Code: 78010363
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1100
Defense: 1200
Effect: Should this monster be sent to the graveyard from
the field, you may search through your deck for a monster
whose defense power is 1500 or less and put it into your
hand. Your deck is shuffled afterward.
Found in: Volume 6, Metal Raiders
NOTE: This card is Semi-Restricted.
-----------------------------
#262
#263
#264
#265
Name: Black Magic Curtain
Card Code: 99789342
Card Type: Magic Card
Effect: Sacrifice half of your Life Points to Special Summon
a Dark Magician from your deck.
Found in: Premium Pack 4
-----------------------------
#266
Name: Magical Curtain of the Dark Ones
Card Code: 22026707
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 600
Defense: 500
Found in: Volume 1
-----------------------------
#267
#268
#269
Name: Gate Guardian
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 11
Element: Dark
Type: Warrior
Attack: 3750
Defense: 3400
Effect: Sacrifice the following monsters on the field to Special
Summon this monster: Sanga (#1049), Suga (#430), and Hyuga (#782).
Found in: Premium Pack 3
-----------------------------
#270
Name: Gate Keeper
Card Code: 19737320
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1800
Found in: Volume 7
-----------------------------
#271
#272
Name: Tsunami
Card Code: 53582587
Card Type: Trap Card
Effect: Activated when a summon takes place. All monsters
on the field are destroyed.
Found in: Spell of Mask
-----------------------------
#273
#274
Name: Spirit of Illusion
Card Code: 08687195
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Plant
Attack: 300
Defense: 200
Effect: If you have any other monsters on the field and your
opponent attacks this monster, you can change the target to
another one of your monsters.
Found in: Labyrinth of Nightmare
-----------------------------
#275
Name: Inspection
Card Code: 16227556
Card Type: Magic Card (Permanent)
Effect: As long as this card is in play, you will have the option
to sacrifice 500 Life Points to look at a randomly selected card
from your opponent's hand during their Standby Phase. You may
do this as many times as you wish during your opponent's Standby
Phase.
Found in: Curse of Anubis
-----------------------------
#276
#277
Name: Gazelle, the King of Illusionary Beasts
Card Code: 05818798
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Metal Raiders
-----------------------------
#278
Name: Illusionary Fusionist
Card Code: 14644902
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 800
Defense: 900
Reverse Effect: Sacrifice one of your monsters on the field
other than this one to special summon one fusion monster
from your fusion deck for the remainder of the current turn.
Found in: Labyrinth of Nightmare
-----------------------------
#279
Name: Centaur
Card Code: 68516705
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1550
Found in: Volume 7, Metal Raiders
-----------------------------
#280
Name: Scroll of Illusion
Card Code: 10352095
Card Type: Magic Card (Equipment)
Effect: Choose an element from the list. The equipped monster's
element changes to the new one. Here are your choices (right=down,
left=up):
Light (default)
Dark
Water
Fire
Earth
Wind
Found in: Spell of Mask
-----------------------------
#281
Name: Forceful Guardian
Card Code: 42829885
Card Type: Magic Card
Effect: Choose a card in your opponent's hand to be shuffled into
their deck.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#282
Name: Prevent Attack
Card Code: 14315573
Card Type: Trap Card (Counter)
Effect: Activated when your opponent attacks you with a monster. The
attack is cancelled and the current turn's Battle Phase is immediately
ended.
Found in: Red Starting Deck
-----------------------------
#283
Name: Seal Attack
Card Code: 25880422
Card Type: Magic Card
Effect: Change one monster on the field in attack mode to
defense mode.
Found in: Volume 7, Metal Raiders
-----------------------------
#284
Name: Beautiful Mermaid
Card Code: 75376965
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 1200
Defense: 900
Found in: Volume 2, Phantom God
-----------------------------
#285
Name: Steal
Card Code: 45986603
Card Type: Magic Card (Equipment)
Effect: Equip on one of your opponent's monsters and gain control
of it. Your opponent gains 1000 Life Points during their Standby
Phases.
Found in: Magic Ruler
NOTE: This card is Restricted.
-----------------------------
#286
Name: Iron Demon
Card Code: 29172562
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1400
Defense: 1800
Found in: Volume 3, Phantom God
-----------------------------
#287
Name: Wasteland
Card Code: 23424603
Card Type: Magic Card (Field)
Effect: The attack and defense of all Rock, Dinosaur and
Zombie type monsters is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#288
#289
#290
Name: Vase of Greed
Card Code: 83968380
Card Type: Trap Card
Effect: Draw one card.
Found in: Spell of Mask
-----------------------------
#291
Name: Jar of Greed
Card Code: 55144522
Card Type: Magic Card
Effect: Draw two cards.
Found in: Green Starting Deck, Volume 3, Phantom God
NOTE: This card is Restricted.
-----------------------------
#292
#293
#294
Name: Pumpking, the King of Ghosts
Card Code: 29155212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1800
Defense: 2000
Effect: If the Castle of Darkness is face up on the field, this
monster's attack power is increased by 100 during each of your
Standby Phases for five turns.
Found in: Metal Raiders
-----------------------------
#295
Name: Ice Water
Card Code: 20848593
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1150
Defense: 900
Found in: Volume 6
-----------------------------
#296
#297
Name: Roach Ball
Card Code: 15367030
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1400
Found in: Volume 6
-----------------------------
#298
#299
Name: Koke
Card Code: 07805359
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Bird
Attack: 900
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#300
Name: Change of Heart
Card Code: 04031928
Card Type: Magic Card
Effect: Gain control of one of your opponent's monsters on the
field for the remainder of your turn. Within that time, treat
it as your card.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 5, Revival of the Black Demon Dragon
NOTE: This card is Restricted.
-----------------------------
#301
#302
#303
Name: Ancient Spiked Reptile
Card Code: 43230671
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1100
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#304
#305
Name: Word Spirit
Card Code: 19406822
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Angel
Attack: 0
Defense: 1600
Effect: As long as this card is face-up on the field, all
cards on the field that share the exact same name are
destroyed and cannot be played (regardless of its mode).
Found in: Pharaoh's Servant
-----------------------------
#306
Name: Eye Armor
Card Code: 64511793
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 600
Defense: 500
Found in: Volume 1
-----------------------------
#307
Name: Goblin Strike-Team
Card Code: 78658564
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2300
Defense: 0
Effect: If you decide to attack with this monster, it will change
to defense mode and cannot change modes again until the turn after
your next.
Found in: Thousand-Eyes Bible
-----------------------------
#308
Name: Goblin Strategist
Card Code: 01918087
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points during each of their
Standby Phases. You can only activate this trap when your opponent
has 3000 Life Points or less.
Found in: Thousand-Eyes Bible
-----------------------------
#309
Name: Goblin's Cure
Card Code: 11868825
Card Type: Magic Card
Effect: Restores 600 Life Points.
Found in: Volume 2, Phantom God
-----------------------------
#310
Name: Commander
Card Code: 06400512
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 750
Defense: 700
Found in: Volume 6
-----------------------------
#311
#312
#313
Name: Saiger
Card Code: 80813021
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 600
Found in: Volume 6
-----------------------------
#314
Name: Micro-Infection
Card Code: 24668830
Card Type: Magic Card (Equipment)
Effect: If this card is not equipped on a Machine type monster,
its attack power is reduced by 300 during each of your Standby
Phases (if it is equipped on a Machine type monster, nothing
happens).
Found in: Volume 7, Metal Raiders
-----------------------------
#315
Name: Cyclops
Card Code: 76184692
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1000
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#316
Name: Cyclone
Card Code: 05318639
Card Type: Magic Card (Instant)
Effect: One magic/trap card on the field is destroyed.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler
-----------------------------
#317
Name: Cyclone Laser
Card Code: 05494820
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Vic Viper Fighter
Jet (#559). It's attack power by 300. The monster can then
cause damage to your opponent's Life Points if it attacks
one of their monsters in defense mode that has a lower
defense power than the equipped monster's attack power
(the same as if the target monster was in attack mode).
Found in: Labyrinth of Nightmare
-----------------------------
#318
Name: Psychic Kappa
Card Code: 07892180
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 400
Defense: 1000
Found in: Pharaoh's Servant
-----------------------------
#319
Name: Apocalypse Now!
Card Code: 18591904
Card Type: Magic Card
Effect: Choose five cards from your hand to be discarded. All
cards currently on the field are destroyed.
Found in: Magic Ruler
-----------------------------
#320
Name: Cyber Pod
Card Code: 34124316
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Rock
Attack: 900
Defense: 900
Reverse Effect: All monsters on the field are destroyed. Both
players draw five cards; if any of those drawn cards are monsters
whose power level is four or less, it is special summoned to the
field (in either face-up attack mode, or reverse defense mode).
You get to keep the remaining cards.
Found in: Black Starting Deck, Pharaoh's Servant
NOTE: This card is Restricted.
-----------------------------
#321
#322
#323
#324
#325
#326
Name: Thousand-Eyes Sacrifice
Card Code: 63519819
Card Type: Monster Card (Fusion/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483)
Effect: As long as this monster is on the field, all other monsters
are not allowed to change their modes or attack. You may absorb one
monster at a time (only once per turn) to become an equipment card
to this monster (absorbed monster fills one magic/trap slot). The
absorbed monster's attack and defense power are transferred to the
Thousand-Eyes Sacrifice.
Found in: Thousand-Eyes Bible
-----------------------------
#327
Name: Millennium Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)
Found in: Volume 6, Metal Raiders
-----------------------------
#328
#329
Name: 1000 Knives
Card Code: 63391643
Card Type: Magic Card
Effect: You can only use this card if there is a face-up Dark
Magician on the field. Choose one of your opponent's monsters
on the field and destroy it.
Found in: Premium Pack 4
-----------------------------
#330
Name: Succubus Knight
Card Code: 55291359
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Warrior
Attack: 1650
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#331
Name: Sacrifice
Card Code: 64631466
Card Type: Monster Card (Ritual/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Ritual Info: You need the Ritual of Illusions card (#62) to summon
this monster. Sacrifice monsters on the field or in your hand whose
power levels add up to or exceed that of this monster. If you are
unable to fulfill these requirements, the monster cannot be summoned.
Effect: Choose one of your opponent's monsters to be used as an
equipment card to this monster once per turn. The equipped monster's
attack and defense power is transferred to this monster's attack and
defense power. If you take damage to your Life Points as a result of
an attack on this monster while it has a monster equipped to it, then
both players suffer the same amount of damage.
Found in: Magic Ruler
-----------------------------
#332
Name: Twisting Sand-Storm
Card Code: 60082869
Card Type: Trap Card
Effect: Allows you to destroy one of your opponent's magic/trap cards
and place one face-down magic/trap card on the field.
Found in: Curse of Anubis
-----------------------------
#333
#334
#335
#336
Name: Eagle of Judgement
Card Code: 74703140
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 2100
Defense: 1800
Fuse: Koke (#299)+King Blue-Bird (#188)
Found in: Volume 6, Metal Raiders
-----------------------------
#337
Name: Empress of Judgement
Card Code: 15237615
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2100
Defense: 1700
Fuse: Maiden of Silence (#757)+Imposter Queen (#410)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#338
#339
Name: Restless Dead
Card Code: 93788854
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 800
Defense: 600
Found in: Volume 3
-----------------------------
#340
#341
#342
#343
Name: Thunder Kid
Card Code: 15510988
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#344
Name: Thunder Dragon
Card Code: 31786629
Card Type: Monster Card (Effect)
Power Level: 5
Element: Light
Type: Lightning
Attack: 1600
Defense: 1500
Effect: You can sacrifice this monster either from your hand
or on the field to search your deck for up to two copies of
this monster and put them in your hand.
Found in: Volume 7, Metal Raiders
-----------------------------
#345
Name: Thunderbolt
Card Code: 12580477
Card Type: Magic Card
Effect: Destroy all monsters on your opponent's field.
Found in: Legend of Blue-Eyes White Dragon
NOTE: This card is Restricted.
-----------------------------
#346
#347
Name: Sand Stone Golem
Card Code: 73051941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1300
Defense: 1600
Found in: Volume 3, Phantom God
-----------------------------
#348
Name: Acid Rain
Card Code: 21323861
Card Type: Magic Card
Effect: All Machine type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#349
#350
#351
Name: Sea King Serpent
Card Code: 23659124
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2000
Defense: 1700
Found in: Volume 6, Metal Raiders
-----------------------------
#352
#353
#354
Name: Shien's Decoy
Card Code: 15401633
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 800
Defense: 400
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#355
#356
#357
Name: Hell Coffin
Card Code: 77827521
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#358
Name: Magnet Warrior Valkyrion
Card Code: 75347539
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Rock
Attack: 3500
Defense: 3850
Effect: You cannot summon this monster under normal conditions.
Sacrifice one of each of Magnet Warriors Alpha (#886), Beta
(#888), and Gamma (#887) from either your hand or from the field
to special summon this monster. Once this card is on the field,
you can sacrifice it to special summon Magnet Warriors Alpha,
Beta, and Gamma from your graveyard to the field.
Found in: Black Starting Deck
-----------------------------
#359
Name: Revive Dead
Card Code: 83764718
Card Type: Magic Card
Effect: Choose a monster in either your own or your
opponent's graveyard and place it on the field in the
face-up mode of your choice.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
NOTE: This card is Restricted
-----------------------------
#360
Name: Hands of the Dead
Card Code: 52800428
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#361
Name: Rebirth of the Dead
Card Code: 19827717
Card Type: Magic Card
Effect: Send one monster to the Graveyard from your hand and
then put one monster that was destroyed via battle to your
hand for the rest of the current turn.
Found in: Spell of Mask
-----------------------------
#362
Name: Funeral Offering to the Dead
Card Code: 19230407
Card Type: Magic Card (Instant)
Effect: Give up your next Draw Phase in exchange for destroying
one face-up monster on the field.
Found in: Spell of Mask
-----------------------------
#363
Name: Gift for the Dead
Card Code: 79759861
Card Type: Magic Card
Effect: Discard one card from your hand and then destroy one
monster on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#364
#365
#366
Name: The Grim Reaper's Apprentice
Card Code: 25882881
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 1200
Found in: Volume 4
-----------------------------
#367
Name: Reaper's Boomerang
Card Code: 30325729
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Demon
Attack: 1000
Defense: 400
Found in: Thousand-Eyes Bible
-----------------------------
#368
Name: Doma, the Angel of Silence and Death
Card Code: 16972957
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Angel
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#369
Name: Deck Destruction Virus
Card Code: 57728570
Card Type: Trap Card
Effect: You can only activate this trap is you have a face-up
dark elemental monster on the field with an attack power of 1000
or less. Sacrifice that monster and all of your opponent's
monsters that have an attack power of 1500 or greater that are
either on the field or in your opponent's hand are destroyed. This
effect only lasts for three turns. (You can also use this trap to
see all of the cards your opponent has on the field and in their
hand.)
Found in: Premium Pack 5
-----------------------------
#370
Name: Magic Box of Death
Card Code: 25774450
Card Type: Magic Card
Effect: Choose one of your opponent's monsters to be destroyed
and then choose one of your monsters on the field to give to
your opponent.
Found in: Premium Pack 4
-----------------------------
#371
Name: Message of Death: E
Card Code: 31893528
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#372
Name: Message of Death: H
Card Code: 30170981
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#373
Name: Message of Death: A
Card Code: 67287533
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#374
Name: Message of Death: T
Card Code: 94772232
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).
Found in: Labyrinth of Nightmare
-----------------------------
#375
Name: Deadly Four-Star Ladybug
Card Code: 83994646
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 800
Defense: 1200
Reverse Effect: All of your opponent's face-up level four monsters
are destroyed.
Found in: Thousand-Eyes Bible
-----------------------------
#376
Name: No-Man's Land
Card Code: 90502999
Card Type: Magic Card (Permanent)
Effect: Choose up to two monster slots on the field (either yours or
your opponent's). Monsters are not allowed to be played to those
slots.
Found in: Thousand-Eyes Bible
-----------------------------
#377
Name: Forgiving Nun
Card Code: 84080938
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 850
Defense: 2000
Effect: You may sacrifice this monster while it is face-up on
the field to return one monster from your graveyard to your
hand until the end of the active turn.
Found in: Spell of Mask
-----------------------------
#378
Name: Paralyzing Potion
Card Code: 50152549
Card Type: Magic Card (Equipment)
Effect: This card prevents the equipped monster from attacking
(provided it's not a Machine type monster).
Found in: Volume 7, Metal Raiders
-----------------------------
#379
Name: Replacement
Card Code: 59560625
Card Type: Trap Card
Effect: Activated when one of your monsters is the target of an
attack or magic/trap effect that targets only one monster. Choose
another one of your monsters on the field to take the attack/effect.
Found in: Thousand-Eyes Bible
-----------------------------
#380
Name: Island Turtle
Card Code: 04042268
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1100
Defense: 2000
Found in: Thousand-Eyes Bible
-----------------------------
#381
Name: Evil Ritual
Card Code: 12470447
Card Type: Magic Card
Effect: You can only use this card during a Standby Phase. The
mode of all monsters on the field change.
Found in: Magic Ruler
-----------------------------
#382
#383
Name: Giant Virus
Card Code: 95178994
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up on the field during
a Battle Phase, your opponent is dealt 500 damage to their Life Points.
Then, you can special summon another copy of this card from your deck
to the field in face-up attack mode.
Found in: Pharaoh's Servant
-----------------------------
#384
Name: Shining Abyss
Card Code: 87303357
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1600
Defense: 1800
Found in: Spell of Mask
-----------------------------
#385
Name: Shining Angel
Card Code: 95956346
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 800
Effect: If this monster is destroyed while face-up on the field,
you have the option of special summoning a light elemental monster
to the field in attack mode (sacrifice rules apply).
Found in: Pharaoh's Servant
-----------------------------
#386
#387
Name: Shining Spark
Card Code: 81777047
Card Type: Magic Card (Field)
Effect: The attack power of all light elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#388
#389
Name: Mask of the Weak
Card Code: 57882509
Card Type: Trap Card
Effect: Target a monster to have their attack power reduced
by 700 until the end of the active turn.
Found in: Spell of Mask
-----------------------------
#390
#391
#392
#393
#394
#395
Name: Shadow Ghoul
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1300
Effect: This monster's attack power is increased by 100
points for every monster in your graveyard.
Found in: Volume 6, Metal Raiders
-----------------------------
#396
#397
Name: Javelin Beetle
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2450
Defense: 2550
Ritual Info: You need the Ritual of the Javelin Beetle card (#398)
to summon this monster. Sacrifice monsters on the field or from your
hand whose power levels add up to or exceed the power level of this
monster. If you cannot meet these requirements, you are not allowed
to summon this monster.
Found in: Dark Ceremony
-----------------------------
#398
Name: Ritual of the Javelin Beetle
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon the Javelin Beetle (#397) from your hand.
You must sacrifice monsters on the field or in your hand whose power
levels add up to or exceed that of the Javelin Beetle (level 8). If
you cannot meet these requirements, you are not allowed to summon
the monster.
Found in: Dark Ceremony
-----------------------------
#399
Name: Shovel Crusher
Card Code: 71950093
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 900
Defense: 1200
Found in: Volume 6
-----------------------------
#400
Name: 13th Buried
Card Code: 00032864
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#401
Name: Sword of Insistance
Card Code: 98495314
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense are increased
by 500. If this card is destroyed while it is on the field, it
is placed on top the draw deck instead of the graveyard.
Found in: Volume 7, Metal Raiders
-----------------------------
#402
Name: Protective Ward of Spirits
Card Code: 69122763
Card Type: Trap Card
Effect: One monster's attack power is increased by 100 for
every monster in your Graveyard until the end of the
current turn.
Found in: Labyrinth of Nightmare
-----------------------------
#403
Name: Mask of Cursed Souls
Card Code: 56948373
Card Type: Magic Card (Equipment)
Effect: The target monster is not allowed to attack and its
owner loses 500 Life Points during their Standby Phase.
Found in: Spell of Mask
-----------------------------
#404
Name: Seal Defense
Card Code: 63102017
Card Type: Magic Card
Effect: Change one monster on the field in defense mode to
attack mode.
Found in: Volume 3, Phantom God
-----------------------------
#405
Name: Gilazarus the Quick
Card Code: 45894482
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 400
Effect: You have the option of special summoning this monster
(the icons on the far right when you bring up the card in your
hand are for this effect). If you do use this effect, and your
opponent has a monster in their Graveyard, you will be given
the choice to let your opponent special summon a monster from
their Graveyard.
Found in: Labyrinth of Nightmare
-----------------------------
#406
Name: Rising Horn
Card Code: 98069388
Card Type: Trap Card (Counter)
Effect: Activated when your opponent summons a monster.
Destroy one of your monsters on the field and then
destroy the monster being summoned.
Found in: Volume 6, Metal Raiders
-----------------------------
#407
Name: Cleansing
Card Code: 95051344
Card Type: Magic Card
Effect: Target one monster and destroy all equipment magic cards
attached to it.
Found in: Pharaoh's Servant
-----------------------------
#408
#409
Name: Necromancer Jogen
Card Code: 41855169
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 200
Defense: 1300
Effect: While this card is in play, monsters cannot be special
summoned. You can discard one card from your hand to destroy
all monsters on the field that were special summoned.
Found in: Labyrinth of Nightmare
-----------------------------
#410
Name: Imposter Queen
Card Code: 05901497
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 350
Defense: 300
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#411
Name: Mantis Queen
Card Code: 58818411
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Insect
Attack: 2200
Defense: 1400
Found in: Spell of Mask
-----------------------------
#412
Name: Landmine Spider
Card Code: 94773007
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Insect
Attack: 2200
Defense: 100
Effect: When you attack with this monster, you will be given
two choices: Eye or Hexagram (red text/heads and blue text/tails,
respectively). If you win the coin toss, you can attack normally.
If you lose the coin toss, you pay half of your Life Points, then
attack normally.
Found in: Metal Raiders
-----------------------------
#413
Name: Thunder Beast
Card Code: 45042329
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Lightning
Attack: 1200
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#414
Name: Demon's Beckoning
Card Code: 98139712
Card Type: Trap Card (Permanent)
Effect: Whenever a card goes to the graveyard, its owner loses
300 Life Points for every card that goes to the graveyard.
Found in: Thousand-Eyes Bible
-----------------------------
#415
Name: Nest of Ghosts
Card Code: 06733059
Card Type: Trap Card (Permanent)
Effect: You are allowed to send a number of monsters to the
Abyss (removed from the game) from your Graveyard in order
to destroy one monster on the field whose power level is
equal to the number of monsters sent to the Abyss.
Found in: Labyrinth of Nightmare
-----------------------------
#416
Name: Duke of Ghosts
Card Code: 66989694
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 700
Found in: Labyrinth of Nightmare
-----------------------------
#417
Name: Magnetic Ring
Card Code: 20436034
Card Type: Magic Card (Equipment)
Effect: The monster you equip this card to loses 500 points in
its attack and defense, but your opponent will not be allowed to
attack it.
Found in: Metal Raiders
-----------------------------
#418
Name: Silver Fang
Card Code: 90357090
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 800
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#419
Name: Fissure
Card Code: 66788016
Card Type: Magic Card
Effect: Destroys the monster on your opponent's field
with the lowest attacking power.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#420
#421
Name: Ruler of the Dark World
Card Code: 53375573
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1200
Defense: 800
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#422
Name: Deep-Sea Dolphin
Card Code: 28593363
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 1900
Defense: 1600
Fuse: God Fish (#426)+Tongue Fish (#543)
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#423
Name: Warrior of the Deep Sea
Card Code: 24128274
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1600
Defense: 1800
Effect: This monster is immune to the effects of magic cards
if the Sea card (#86) is on the field.
Found in: Thousand-Eyes Bible
-----------------------------
#424
Name: Cocoon of Evolution
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 0
Defense: 2000
Effect: You may attach this card to a Hatchling Moth (#792)
as if this was an equipment magic card (this card goes in a
magic/trap slot if that's the case). This card's stats then
become the Hatchling Moth's new stats.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#425
#426
Name: God Fish
Card Code: 81386177
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1650
Defense: 1700
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#427
Name: Eye of Truth
Card Code: 34694160
Card Type: Trap Card (Permanent)
Effect: You are allowed to see your opponent's entire hand. If
your opponent possesses any magic cards in their hand during
their Standby Phase, they gain 1000 Life Points.
Found in: Curse of Anubis
-----------------------------
#428
Name: Android--Psycho Shocker
Card Code: 77585513
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Machine
Attack: 2400
Defense: 1500
Effect: The effects of trap cards are cancelled and traps are not
allowed to be activated as long as this card is face-up on the
field.
Found in: Curse of Anubis
NOTE: This card is Restricted.
-----------------------------
#429
Name: Cyborg #7
Card Code: 32809211
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Machine
Attack: 500
Defense: 400
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#430
Name: Suga, the Guardian of Water
Card Code: 98434877
Card Type: Monster Card (Effect)
Power Level: 7
Element: Water
Type: Water
Attack: 2500
Defense: 2400
Effect: Reduces the attack damage to this monster to zero.
This ability can be used only once. (Nothing seems to happen
in this game though. Let me know if you see an actual
nullification. Be specific in your details. If it checks out,
I will fix this text and you will be given credit.)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#431
#432
#433
Name: Super War Lion
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Earth
Type: Beast
Attack: 2300
Defense: 2100
Ritual Info: You need the War Lion's Ritual card (#1047) to
summon this monster. Sacrifice monsters on the field or in your
hand whose power levels add up to or exceed that of this monster.
If you are unable to meet these requirements, you are not allowed
to summon this monster.
Found in: Dark Ceremony
-----------------------------
#434
Name: Super Star
Card Code: 67629977
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 500
Defense: 700
Effect: As long as this card is face-up on the field, the attack
power of all light elemental monsters is increased by 500 and the
attack power of all dark elemental monsters is decreased by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#435
#436
Name: Sky Hunter
Card Code: 10202894
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1550
Defense: 1200
Found in: Volume 3, Phantom God
-----------------------------
#437
Name: Skull Bishop
Card Code: 02504891
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Magician
Attack: 2650
Defense: 2250
Fuse: Demon Brain (#17)+Magic Sky Elder (#908)
Found in: Metal Raiders
-----------------------------
#438
#439
#440
#441
Name: Skeleton Angel
Card Code: 60694662
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 900
Defense: 400
Reverse Effect: Draw one card.
Found in: Volume 3
-----------------------------
#442
#443
Name: Squall
Card Code: 94042337
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1550
Defense: 800
Found in: Volume 6
-----------------------------
#444
#445
Name: Star Boy
Card Code: 08201910
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the
attack power of all water elemental monsters is increased
by 500 points and the attack power of all fire elemental
monsters is decreased by 400 points.
Found in: Volume 6, Metal Raiders
-----------------------------
#446
Name: Fireball
Card Code: 96851799
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 600
Defense: 500
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#447
Name: Stone Armadillo
Card Code: 63432835
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200
Found in: Volume 2
-----------------------------
#448
#449
Name: Stone Giant
Card Code: 15023985
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1600
Defense: 1500
Found in: Pharaoh's Servant
-----------------------------
#450
#451
Name: Snake Palm
Card Code: 29802344
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1000
Defense: 1200
Found in: Volume 5
-----------------------------
#452
Name: Spike Seadragon
Card Code: 85326399
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1600
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#453
Name: Spike-Head
Card Code: 87511987
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1800
Defense: 1700
Found in: Thousand-Eyes Bible
-----------------------------
#454
Name: Flying Squirrel
Card Code: 22567609
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up during a Battle
Phase, you gain 1000 Life Points. You can then special summon
another copy of this monster from your deck to the field in
reverse defense mode.
Found in: Pharaoh's Servant
-----------------------------
#455
#456
#457
Name: Syphilis Lady
Card Code: 52121290
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 400
Defense: 1400
Found in: Labyrinth of Nightmare
-----------------------------
#458
Name: Slime Production Factory
Card Code: 21770260
Card Type: Magic Card (Permanent)
Effect: While this card is in play, you are not allowed to
perform any type of summon. A Slime Token will be Special
Summoned to the field in attack mode during your Standby
Phase with the following stats:
Power Level: 1
Element: Water
Type: Water
Attack: 500
Defense: 500
Found in: Spell of Mask
-----------------------------
#459
Name: Sleepy
Card Code: 83464209
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#460
Name: Slot Machine AM-7
Card Code: 03797883
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Machine
Attack: 2000
Defense: 2300
Found in: Magic Ruler
-----------------------------
#461
Name: Angel's Song of Calmness
Card Code: 81380218
Card Type: Magic Card (Field)
Effect: The defense power of monsters in face-up defense mode is
increased by 500.
Found in: Magic Ruler
-----------------------------
#462
Name: Reward of Rebirth
Card Code: 57953380
Card Type: Magic Card (Permanent)
Effect: Whenever you are successful in Special Summoning a
monster from your Graveyard, you draw a card.
Found in: Spell of Mask
-----------------------------
#463
Name: Saint Joan of Arc
Card Code: 21175632
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Angel
Attack: 2800
Defense: 2000
Fuse: Forgiving Nun (#377)+Mary, the Fallen Angel (#538)
Found in: Spell of Mask
-----------------------------
#464
Name: Soul Parasite
Card Code: 04266839
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 300
Defense: 800
Effect: If this monster is attacked while it is in reverse defense
mode, the attack is cancelled and this card becomes an equipment
card to the attacking monster (this card will be moved to one of your
magic/trap spaces). During each of your opponent's Standby Phases,
you will receive half of the equipped monster's attack power in
Life Points (LP goes up, btw).
Found in: Curse of Anubis
-----------------------------
#465
Name: Fair and Square
Card Code: 08951260
Card Type: Trap Card (Permanent)
Effect: Both players play with their hands visible to their opponent.
Found in: Curse of Anubis
-----------------------------
#466
Name: Holy Light
Card Code: 62867251
Card Type: Trap Card (Permanent)
Effect: Monster cards are not allowed to be set face-down on the
field.
Found in: Curse of Anubis
-----------------------------
#467
#468
Name: Mirror Force/Holy Barrier
Card Code: 44095762
Card Type: Trap Card
Effect: Activated when your opponent attacks you. Destroys all
monsters on your opponent's field in attack mode.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders
NOTE: This card is Restricted.
-----------------------------
#469
#470
#471
#472
Name: Saint Magician
Card Code: 31560081
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 300
Defense: 400
Reverse Effect: Retrieve one magic card from your graveyard
and put it in your hand.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#473
Name: Field Suppression
Card Code: 12253117
Card Type: Trap Card
Effect: Activated when a field magic card is played. The effects
of the field magic card are cancelled until the end of the active
turn.
Found in: Curse of Anubis
-----------------------------
#474
Name: One-Eyed White Tiger
Card Code: 32269855
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Beast
Attack: 1300
Defense: 500
Found in: Thousand-Eyes Bible
-----------------------------
#475
#476
Name: Seven Card
Card Code: 86198326
Card Type: Magic Card (Equipment)
Effect: You may only equip this card to a machine type monster. You
will be given two choices:
Top choice: Increase the selected monster's attack power by 700.
Bottom choice: Increase the selected monster's defense power by 700.
Found in: Curse of Anubis
-----------------------------
#477
#478
Name: Zemia God
Card Code: 81618817
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000
Found in: Volume 6
-----------------------------
#479
Name: Zera
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2800
Defense: 2300
Ritual Info: You need the Ritual of Zera card (#480) to summon
this monster. Sacrifice monsters on the field or in your hand
whose power levels add up to or exceed that of this monster. If
you are unable to meet these requirements, you are not allowed
to summon this monster.
Found in: Dark Ceremony
-----------------------------
#480
Name: Ritual of Zera
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon Zera (#479) from your hand. Sacrifice
monsters on the field or in your hand whose power levels add up
to or exceed that of Zera's (level 8). If you are unable to meet
these requirements, you are not allowed to summon this monster.
Found in: Dark Ceremony
-----------------------------
#481
Name: Ceremonial Bell
Card Code: 20228463
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 0
Defense: 1850
Effect: As long as this card is face-up on the field, both
players play with their hand visible to their opponent.
Found in: Pharaoh's Servant
-----------------------------
#482
Name: Magic Machine of Destruction
Card Code: 21237481
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for every magic card
you discard from your hand.
Found in: Thousand-Eyes Bible
-----------------------------
#483
Name: Evil God of a Thousand Eyes
Card Code: 27125110
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Found in: Thousand-Eyes Bible
-----------------------------
#484
Name: Burrowing Bug
Card Code: 88733579
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 1100
Defense: 200
Effect: If this monster causes damage to your opponent's Life
Points, a Parasite (#197) will be removed from your deck and
placed on top of it.
Found in: Thousand-Eyes Bible
-----------------------------
#485
Name: Warrior Assassination
Card Code: 90873992
Card Type: Magic Card
Effect: All Warrior type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#486
Name: Senju God
Card Code: 23401839
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 1000
Effect: When this monster is normal summoned, you can take a ritual
monster from your deck and put it in your hand.
Found in: Pharaoh's Servant
-----------------------------
#487
#488
Name: Millennium Cave-Man
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Earth
Type: Beast-Warrior
Attack: 2750
Defense: 2500
Found in: Premium Pack 3
-----------------------------
#489
#490
Name: Millennium Shield
Card Code: 32012841
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 0
Defense: 3000
Found in: Premium Pack 5
-----------------------------
#491
Name: Plains/Meadow
Card Code: 86318356
Card Type: Magic Card (Field)
Effect: The attack and defense of all Beast-Warrior and
Warrior type monsters is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#492
Name: Multiply
Card Code: 40703222
Card Type: Magic Card (Instant)
Effect: You can only use this if you have a face-up Kuribo (#251)
on the field. The monster is sacrificed and all of your empty
monster slots are filled with Kuribo tokens in defense mode.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#493
Name: Two-Headed Thunder Dragon
Card Code: 54752875
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2800
Defense: 2100
Fuse: Thunder Dragon (#344)+Thunder Dragon (#344)
Found in: Volume 7, Metal Raiders
-----------------------------
#494
#495
#496
Name: Sword Hunter
Card Code: 51345461
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2450
Defense: 1700
Effect: Each monster this one destroys becomes an equipment card
to this monster (filling one magic/trap slot) and boosts its
attack power by 200.
Found in: Thousand-Eyes Bible
-----------------------------
#497
#498
Name: Sonic Bird
Card Code: 57617178
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1000
Effect: When this monster is normally summoned, you have the
option of going through your deck to put a ritual magic card
from there to your hand.
Found in: Pharaoh's Servant
-----------------------------
#499
Name: Elemental of the Soothing Breeze
Card Code: 53530069
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 0
Defense: 1800
Effect: If this monster is on the field in attack mode, you
will receive 1000 Life Points during your Standby Phase.
Found in: Spell of Mask
-----------------------------
#500
Name: Insect Soldier
Card Code: 07019529
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Insect
Attack: 1000
Defense: 800
Effect: Should this monster attack a wind elemental monster,
its attack power is increased by 1000.
Found in: Metal Raiders
-----------------------------
#501
Name: Solitude
Card Code: 84794011
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 1050
Defense: 1000
Found in: Volume 2
-----------------------------
#502
Name: Soloman's Book of Laws
Card Code: 23471572
Card Type: Trap Card
Effect: Skip your next Standby Phase.
Found in: Curse of Anubis
-----------------------------
#503
#504
#505
#506
Name: Dark Elf
Card Code: 21417692
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 2000
Defense: 800
Effect: You must sacrifice 1000 Life Points to allow this
monster to attack.
Found in: Volume 7, Metal Raiders
-----------------------------
#507
Name: Dark Chimera
Card Code: 32344688
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1610
Defense: 1460
Found in: Volume 7
-----------------------------
#508
Name: Killer Insect
Card Code: 39175982
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 700
Defense: 700
Found in: Volume 1
-----------------------------
#509
Name: Dark Gray
Card Code: 09159938
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#510
Name: Dark Shade
Card Code: 40196604
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Demon
Attack: 1000
Defense: 1000
Found in: Volume 5
-----------------------------
#511
Name: Dark Zebra
Card Code: 59784896
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1800
Defense: 400
Effect: This monster changes to defense mode for the rest
of your turn during your Standby Phase if it is the only
monster you have on the field.
Found in: Pharaoh's Servant
-----------------------------
#512
Name: Dark Zone
Card Code: 18161786
Card Type: Magic Card (Field)
Effect: The attack power of all dark elemental monsters on
the field is increased by 500 while their defense power is
reduced by 400.
Found in: Pharaoh's Servant
-----------------------------
#513
Name: Dark Napoleon
Card Code: 76211194
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 400
Found in: Volume 2, Phantom God
-----------------------------
#514
Name: Dark Necrophobia
Card Code: 31829185
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2200
Defense: 2800
Effect: You must remove three Demon type monsters from your
Graveyard and send them to the Abyss (remove from the game)
to summon this monster (its a special summon, btw). If your
opponent sends this monster to the Graveyard while it is
face-up on the field, this card is turned into an equipment
card that targets the monster that destroyed it. As long as
this card is equipped, the target monster is under your
control.
Found in: Labyrinth of Nightmare
-----------------------------
#515
Name: Black Bat
Card Code: 67049542
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 1000
Defense: 1000
Found in: Thousand-Eyes Bible
-----------------------------
#516
Name: Zombire, the Hero of Darkness
Card Code: 88472456
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Warrior
Attack: 2100
Defense: 500
Effect: This monster's attack power is reduced by 200 for
every monster it destroys. You are not allowed to attack
your opponent directly with this monster.
Found in: Labyrinth of Nightmare
-----------------------------
#517
Name: Dark Familiar
Card Code: 58551308
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 500
Reverse Effect: Both players special summon a monster from their
own graveyards in either face-up attack mode or reverse defense
mode.
Found in: Pharaoh's Servant
-----------------------------
#518
#519
#520
Name: Dark Rabbit
Card Code: 99261403
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Beast
Attack: 1100
Defense: 1500
Found in: Volume 5
-----------------------------
#521
Name: Turtle Tiger
Card Code: 37313348
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1500
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#522
#523
#524
Name: Eye King of the Depths
Card Code: 16768387
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1000
Effect: The top five cards in your deck are displayed. Use the
L/R buttons to rearrange them in any order you want (The far
left card will be the one on top). Push A or B when you are done.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#525
Name: Hot Blooded
Card Code: 51267887
Card Type: Magic Card (Equipment)
Effect: Equip on one Dinosaur type monster, boosting its
attack and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#526
#527
#528
Name: Frozen!
Card Code: 60682203
Card Type: Magic Card
Effect: Magic and trap cards cannot be activated until your next
turn. You may only use this card during your first Main Phase.
Found in: Thousand-Eyes Bible
-----------------------------
#529
#530
Name: Dice Armadillo
Card Code: 69893315
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1650
Defense: 1800
Found in: Volume 6
-----------------------------
#531
#532
Name: Taihorn
Card Code: 72842870
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1200
Defense: 1400
Found in: Volume 2, Phantom God
-----------------------------
#533
Name: Time Bomb
Card Code: 90020065
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Fire
Attack: 200
Defense: 1000
Reverse Effect: When your Standby Phase comes up, you may
sacrifice this monster and destroy all of your monsters on the
field to deal damage to your opponent's Life Points. The amount
of damage done is half of the destroyed monster's attack power
combined.
Found in: Pharaoh's Servant
-----------------------------
#534
Name: Diamond Dragon
Card Code: 62397231
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Dragon
Attack: 2100
Defense: 2800
Found in: Pharaoh's Servant
-----------------------------
#535
#536
#537
#538
Name: Mary, the Fallen Angel
Card Code: 57579381
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1200
Effect: Receive 200 Life Points for each copy of this monster
in your graveyard during your Standby Phase.
Found in: Spell of Mask
-----------------------------
#539
Name: Increase Defense
Card Code: 16430187
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the defense power of
one monster on the field is increased by 700.
Found in: Magic Ruler
-----------------------------
#540
Name: Release of the Soul
Card Code: 05758500
Card Type: Magic Card
Effect: A list of both player's graveyards will show up. Send up
to five cards from that list to the Abyss (removed from the game).
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#541
#542
Name: Bazu, the Devourer of Souls
Card Code: 40133511
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1600
Defense: 900
Effect: Once per turn, you may send up to three monsters
from your Graveyard to the Abyss (removed from the game)
in order to increase this monster's attack power by 300
for each removed monster until the end of the current
turn.
Found in: Labyrinth of Nightmare
-----------------------------
#543
Name: Tongue Fish
Card Code: 69572024
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1350
Defense: 800
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#544
Name: Power of Teamwork
Card Code: 56747793
Card Type: Magic Card (Equipment)
Effect: For every face-up monster under your control on the
field (including the target monster), the equipped monster's
attack and defense power is increased by 800.
Found in: Spell of Mask
NOTE: This card is Restricted.
-----------------------------
#545
#546
Name: Dungeon Worm
Card Code: 51228280
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1800
Defense: 1500
Found in: Volume 5
-----------------------------
#547
#548
Name: Dancing Soldier
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 1950
Defense: 1850
Ritual info: You need the Dance of Summoning card (#122) to
summon this monster. Sacrifice monsters on the field or in your
hand whose power levels add up to or exceed that of this monster.
Found in: Pharaoh's Servant
-----------------------------
#549
Name: Dancing Fairies
Card Code: 90925163
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Angel
Attack: 1700
Defense: 1000
Effect: If this monster is on the field in face-up defense mode
during your Standby Phase, you will receive 1000 Life Points.
Found in: Spell of Mask
-----------------------------
#550
Name: Chain Destruction
Card Code: 01248895
Card Type: Trap Card
Effect: Activated when your opponent normal/special summons a
monster with an attack power of 2000 or less. All copies of that
card in their hand and deck are immediately destroyed.
Found in: Curse of Anubis
-----------------------------
#551
#552
#553
Name: Shifting Earth
Card Code: 60866277
Card Type: Trap Card
Effect: Choose two elements, then choose one of the two. All
monsters on the field of that element are destroyed. The
element list is as follows (right=down the list, left=up the
list):
Light (default)
Dark
Water
Fire
Earth
Wind
Found in: Curse of Anubis
-----------------------------
#554
Name: Power Booster
Card Code: 07565547
Card Type: Trap Card
Effect: All active equipment cards change their target to
only one monster on the field. If the card is not allowed
to target the new monster, it is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#555
Name: Compensation for Blood
Card Code: 80604091
Card Type: Trap Card (Permanent)
Effect: Sacrifice 500 Life Points to be allowed one extra normal
summon, even when it is not your turn.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#556
Name: Chakura
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2450
Defense: 2000
Ritual Info: You need the Chakura's Revival card (#557) to
summon this monster. Sacrifice monster on the field or in your
hand whose power levels add up to or exceed that of this monster.
If you are unable to meet these requirements, you are not allowed
to summon Chakura.
Found in: Dark Ceremony
-----------------------------
#557
Name: Chakura's Revival
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon Chakura (#556) from your hand. Sacrifice
monsters on the field or in your hand whose power levels add up to
or exceed that of Chakura (level 7). If you are unable to meet these
requirements, you are not allowed to summon the monster.
Found in: Dark Ceremony
-----------------------------
#558
#559
Name: Vic Viper Fighter Jet
Card Code: 10992251
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1200
Defense: 800
Found in: Thousand-Eyes Bible
-----------------------------
#560
#561
Name: Earth-Eating Dragon
Card Code: 67494157
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Dragon
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#562
Name: Malevolent Spirit of Silence
Card Code: 93599951
Card Type: Trap Card
Effect: This card can only be activated during your opponent's
Battle Phase. Choose another one of your opponent's monsters
(its mode doesn't matter) to be the attacker.
Found in: Labyrinth of Nightmare
-----------------------------
#563
Name: Twin Tails
Card Code: 29692206
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 700
Found in: Pharaoh's Servant
-----------------------------
#564
Name: Highway Toll
Card Code: 82003859
Card Type: Magic Card (Permanent)
Effect: Both players must sacrifice 500 Life Points to allow one
of their monsters to attack.
Found in: Magic Ruler
-----------------------------
#565
Name: Evil Ruler with Two Mouths
Card Code: 57305373
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 900
Defense: 700
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#566
#567
#568
#569
Name: Archangel
Card Code: 31447217
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Angel
Attack: 2750
Defense: 2400
Found in: Thousand-Eyes Bible
-----------------------------
#570
Name: Dragon Charmer
Card Code: 55763552
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Fire
Attack: 200
Defense: 1800
Reverse Effect: If there are any face-up Dragon-Sealing Jars (#650)
on the field, they are destroyed. Any Dragon type monsters on the
field in defense mode change to attack mode.
Found in: Volume 6, Metal Raiders
-----------------------------
#571
Name: Sword Queen
Card Code: 51371017
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 900
Defense: 700
Reverse Effect: 500 damage is delt to your opponent for every
card in their magic/trap zones.
Found in: Volume 7, Metal Raiders
-----------------------------
#572
#573
Name: Giant Scorpion
Card Code: 41403766
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 1100
Defense: 1000
Found in: Volume 6
-----------------------------
#574
Name: DNA Alteration
Card Code: 74701381
Card Type: Trap Card (Permanent)
Effect: A menu of monster types will appear; choose one of them.
All face-up monsters on the field change to the chosen type.
The menu is as follows (right=down the list, left=up the list):
Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile
Found in: Curse of Anubis
-----------------------------
#575
Name: TM-1 Launcher Spider
Card Code: 87322377
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Machine
Attack: 2200
Defense: 2500
Found in: Volume 7, Metal Raiders
-----------------------------
#576
#577
Name: Disc Machine
Card Code: 76446915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1350
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#578
Name: Peace Talks
Card Code: 36468556
Card Type: Trap Card
Effect: All face-down monster cards are turned face-up (reverse
effects are cancelled). Your opponent is dealt 500 damage to
their Life Points for every effect monster on the field.
Found in: Curse of Anubis
NOTE: This card is Restricted.
-----------------------------
#579
#580
Name: Defending Slime
Card Code: 21558682
Card Type: Trap Card (Permanent)
Effect: Whenever a monster attack targets one of your monsters,
the target is changed to one of your face-up Revival Slimes (#1061)
on the field. This trap effect can only be used if there is a
face-up Revival Slime on the field.
Found in: Spell of Mask
-----------------------------
#581
Name: Demonic Mirror
Card Code: 15150371
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#582
Name: Demon's Hatchet
Card Code: 40619825
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
1000. You have the option of sacrificing a monster in order to
have this card put on top of your deck if it was destroyed while
on the field.
Found in: Magic Ruler
-----------------------------
#583
Name: Summoned Demon
Card Code: 70781052
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 4, Revival of the Black Demon Dragon
-----------------------------
#584
Name: Demonic Beaver
Card Code: 75889523
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 400
Defense: 600
Found in: Volume 1
-----------------------------
#585
Name: Desert Winds
Card Code: 45778932
Card Type: Magic Card (Field)
Effect: The attack power of all wind elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.
Found in: Pharaoh's Servant
-----------------------------
#586
Name: Death Stalker
Card Code: 54844990
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 900
Defense: 800
Found in: Volume 3
-----------------------------
#587
#588
#589
Name: Death Hamster
Card Code: 06104968
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 600
Reverse Effect: Another copy of this monster will be placed in
reverse defense mode from your deck (provided you have another
copy).
Found in: Thousand-Eyes Bible
-----------------------------
#590
Name: Demonic Foot
Card Code: 09844575
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 700
Defense: 800
Found in: Volume 1
-----------------------------
#591
#592
Name: Gia Freed, the Iron Knight
Card Code: 00423705
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Effect: Equipment cards are not allowed on this monster.
Found in: Thousand-Eyes Bible
-----------------------------
#593
Name: Iron Scorpion
Card Code: 13599884
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Machine
Attack: 250
Defense: 300
Effect: If this monster is attacked by anything but a
Machine type monster, it will be destroyed in three turns.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#594
Name: Iron Golem
Card Code: 90908427
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200
Found in: Curse of Anubis
-----------------------------
#595
#596
Name: Demon Chef
Card Code: 71107816
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1800
Defense: 1000
Effect: Should this monster cause damage to your opponent's
Life Points, they draw two cards.
Found in: Metal Raiders
-----------------------------
#597
#598
Name: Devil's Mirror
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2100
Defense: 1800
Ritual Info: You need the Ritual of the Devil's Mirror card
(#14) to summon this monster. Sacrifice monsters on the field
or in your hand whose power levels add up to or exceed that of
this monster. If you are unable to meet these requirements, you
are not allowed to summon this monster.
Found in: Dark Ceremony
-----------------------------
#599
#600
#601
#602
#603
Name: Devil-in-a-Box
Card Code: 25655502
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2300
Defense: 2000
Fuse: Murder Circus (#874)+Dream Clown (#658)
Found in: Metal Raiders
-----------------------------
#604
#605
#606
#607
Name: Electric Lizard
Card Code: 55875323
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Lightning
Attack: 850
Defense: 800
Effect: If anything but a Zombie type monster attacks this
monster, it will not be able to attack for one turn.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#608
#609
Name: Electric Whip
Card Code: 37820550
Card Type: Magic Card (Equipment)
Effect: Equip on a Lightning type monster, boosting its
attack and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#610
#611
#612
Name: Angel's Mirror
Card Code: 17653779
Card Type: Trap Card
Effect: The monster-targeting effect of one magic card is re-directed
to another monster.
Found in: Magic Ruler
-----------------------------
#613
Name: Angel's Gift
Card Code: 79571449
Card Type: Magic Card
Effect: Three cards are drawn. You must then discard two cards
from your hand.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
NOTE: This card is Semi-Restricted.
-----------------------------
#614
#615
Name: Legendary Sword
Card Code: 61854111
Card Type: Magic Card (Equipment)
Effect: Equip on one Warrior type monster, boosting its attack
and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#616
Name: Masaki, the Legendary Swordsman
Card Code: 44287299
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1100
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#617
Name: Legendary Fisherman
Card Code: 03643300
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1850
Defense: 1600
Effect: This monster is immune to attacks and magic as long as
the Sea card (#86) is on the field.
Found in: Thousand-Eyes Bible
-----------------------------
#618
#619
Name: Tenderness
Card Code: 57935140
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 700
Defense: 1400
Found in: Volume 6
-----------------------------
#620
Name: Toon Alligator
Card Code: 59383041
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 800
Defense: 1600
Found in: Volume 7
-----------------------------
#621
Name: Toon Summoned Demon
Card Code: 91842653
Card Type: Monster Card (Effect: Toon)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there. This monster can
only be attacked by other toon monsters.
Found in: Pharaoh's Servant
-----------------------------
#622
Name: Toon Dragon's Egg
Card Code: 38369349
Card Type: Monster Card (Effect: Toon)
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there. This monster can
only be attacked by other toon monsters.
Found in: Pharaoh's Servant
-----------------------------
#623
Name: Toon Mermaid Archer
Card Code: 65458948
Card Type: Monster Card (Effect: Toon)
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there. This monster can
only be attacked by other toon monsters.
Found in: Pharaoh's Servant
-----------------------------
#624
Name: Toon World
Card Code: 15259703
Card Type: Magic Card (Permanent)
Effect: Sacrifice 1000 Life Points to play this card. This card
enables you to summon toon monsters. Should this card be
destroyed, all toon monsters on the field are destroyed as well.
You must sacrifice 500 Life Points during each of your Standby
Phases to keep this card in play. If it is destroyed while in
play, you get back all the Life Points you sacrificed for this
card.
Found in: Pharaoh's Servant
-----------------------------
#625
Name: Thief's Swiss-Army Knife and Tools
Card Code: 03819470
Card Type: Trap Card (Counter)
Effect: Activated when your opponent activates a trap card.
Sacrifice 1000 Life Points and cancel that trap's activation,
destroying it.
Found in: Red Starting Deck, Volume 6, Metal Raiders
-----------------------------
#626
Name: East-Man
Card Code: 89987208
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1000
Found in: Volume 7
-----------------------------
#627
Name: Toad Master
Card Code: 62671448
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1000
Defense: 1000
Found in: Volume 5
-----------------------------
#628
Name: Doping
Card Code: 83225447
Card Type: Magic Card
Effect: The equipped monster's attack increases by 700. During
each of your Standby Phases, the equipped monster's attack is
reduced by 200.
Found in: Metal Raiders
-----------------------------
#629
#630
Name: Spell of Time
Card Code: 35316708
Card Type: Trap Card
Effect: Your opponent skips their next Draw Phase.
Found in: Curse of Anubis
-----------------------------
#631
Name: Time Wizard
Card Code: 71625222
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Magician
Attack: 500
Defense: 400
Effect: You may activate this effect only once per turn during
one of your main phases. Choose a coin face (red text=Eye/Heads,
blue text=Hexagram/Tails). If you win the toss, all of your
opponent's monsters will be destroyed. If you lose the toss, all
of your monsters are destroyed and you suffer damage to your Life
Points equal to half of the destroyed monster's total attack power.
Found in: Metal Raiders
-----------------------------
#632
#633
Name: Poison Fangs
Card Code: 00596051
Card Type: Trap Card
Effect: Choose a monster on the field to have their defense power
reduced by 500 until the end of the current turn.
Found in: Magic Ruler
-----------------------------
#634
#635
Name: Bug Spray
Card Code: 94716515
Card Type: Magic Card
Effect: All Insect type monsters on the field are destroyed.
Found in: Volume 4
-----------------------------
#636
Name: Charge!!
Card Code: 70046172
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the attack power of one
monster on the field is increased by 700.
Found in: Magic Ruler
-----------------------------
#637
Name: Fierce Wind
Card Code: 73079365
Card Type: Trap Card
Effect: Activated when one of your magic cards is destroyed. You
may destroy one magic card on the field.
Found in: Curse of Anubis
-----------------------------
#638
#639
#640
Name: Giant Snake of Thunder
Card Code: 19066538
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Water
Attack: 2100
Defense: 1800
Fuse: Ice Warrior (#760)+Magic Lamp (#919)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#641
#642
Name: Tomozaurus
Card Code: 46457856
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Dinosaur
Attack: 500
Defense: 400
Found in: Volume 1
-----------------------------
#643
Name: Tri-Horned Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Dark
Type: Dragon
Attack: 2850
Defense: 2350
Found in: Premium Pack 3
-----------------------------
#644
Name: Dracodon
Card Code: 42348802
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1300
Defense: 800
Found in: Volume 4
-----------------------------
#645
Name: Dragon Force
Card Code: 32437102
Card Type: Magic Card (Equipment)
Effect: You can only equip this card on a Warrior type
monster. The selected monster becomes a Dragon type monster
and its attack and defense power is increased by 500.
Found in: Labyrinth of Nightmare
-----------------------------
#646
Name: Drago-Human
Card Code: 81057959
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 1100
Found in: Volume 4
-----------------------------
#647
Name: Dragon's Egg
Card Code: 02964201
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600
Found in: Pharaoh's Servant
-----------------------------
#648
#649
#650
Name: Dragon-Sealing Jar
Card Code: 50045299
Card Type: Trap Card
Effect: As long as this card is active, all Dragon type
monsters change to defense mode and stay that way.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#651
#652
#653
Name: Dragon's Magical Orb
Card Code: 01435851
Card Type: Magic Card (Equipment)
Effect: Equip on a Dragon type monster, boosting its
attack and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#654
Name: Dragonfly
Card Code: 84834865
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Insect
Attack: 1400
Defense: 900
Effect: Should this monster be destroyed while face-up on the
field, you will have the option to special summon a wind
elemental monster, whose attack power is 1500 or less, from
your deck in face-up attack mode.
Found in: Pharaoh's Servant
-----------------------------
#655
#656
#657
#658
Name: Dream Clown
Card Code: 13215230
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900
Effect: Whenever you change this monster from attack to defense
mode, you choose one of your opponent's monsters to destroy.
Found in: Metal Raiders
-----------------------------
#659
Name: Winged Dragon, Guardian of the Fortress
Card Code: 87796900
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1400
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#660
Name: Tornado Wall
Card Code: 18605135
Card Type: Trap Card (Permanent)
Effect: This card can only be activated and remain on the
field if the Sea card (#86) is in play. Monster attacks
cannot cause damage to your Life Points.
Found in: Spell of Mask
-----------------------------
#661
Name: Tornado Bird
Card Code: 71283180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1100
Defense: 1000
Reverse Effect: Choose up to two magic/trap cards on the
field and have them sent back to their owner's hand.
Found in: Labyrinth of Nightmare
-----------------------------
#662
Name: Drake
Card Code: 85705804
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 800
Defense: 800
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#663
Name: Treant
Card Code: 78780140
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Plant
Attack: 1500
Defense: 1800
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#664
Name: Doroba
Card Code: 24194033
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800
Found in: Volume 2
-----------------------------
#665
#666
#667
Name: Mud Dweller
Card Code: 18180762
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1200
Defense: 1300
Found in: Volume 5
-----------------------------
#668
#669
#670
Name: Nile
Card Code: 33178416
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1400
Defense: 1600
Found in: Volume 3, Phantom God
-----------------------------
#671
#672
#673
Name: Goblin Profiteer
Card Code: 70368879
Card Type: Magic Card
Effect: You draw a card, but your opponent will gain 1000 Life
Points.
Found in: Magic Ruler
-----------------------------
#674
#675
#676
Name: Fake Trap
Card Code: 03027001
Card Type: Trap Card
Effect: A trap to dupe your opponent. Nothing happens.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#677
#678
#679
#680
#681
Name: Mousetrap
Card Code: 42578427
Card Type: Trap Card
Effect: Activated when your opponent normal summons a monster
with an attack power of 500 or less. The monster is immediately
destroyed.
Found in: Pharaoh's Servant
-----------------------------
#682
#683
Name: Sleeping Kid
Card Code: 90963488
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 700
Found in: Volume 2, Legend of Blue-Eyes White Dragon
-----------------------------
#684
Name: Sleeping Lion
Card Code: 40200834
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 700
Defense: 1700
Found in: Volume 3
-----------------------------
#685
Name: House of Tape
Card Code: 15083728
Card Type: Trap Card
Effect: Activate when your opponent normal summons a monster
whose defense power is 500 or less. The monster is immediately
destroyed.
Found in: Pharaoh's Servant
-----------------------------
#686
Name: Evil Possesed Sword
Card Code: 22855882
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Warrior
Attack: 1400
Defense: 800
Found in: Volume 7
-----------------------------
#687
Name: Burgler
Card Code: 06297941
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 850
Defense: 800
Found in: Volume 6
-----------------------------
#688
#689
Name: Hard Armor
Card Code: 20060230
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 300
Defense: 1200
Found in: Volume 2, Phantom God
-----------------------------
#690
Name: Bird Man
Card Code: 30532390
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1800
Defense: 600
Found in: Curse of Anubis
-----------------------------
#691
Name: Burning Soldier
Card Code: 05388481
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1150
Found in: Curse of Anubis
-----------------------------
#692
Name: Volcanic Eruption
Card Code: 19384334
Card Type: Magic Card (Field)
Effect: The attack power of all fire elemental monsters on the
field is increased by 500 while their defensive power is
reduced by 400.
Found in: Pharaoh's Servant
-----------------------------
#693
Name: Barbarian 1
Card Code: 20394040
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1550
Defense: 1800
Effect: This monster's attack power increases by 500 for every
Barbarian 2 that is on the field (face-up).
Found in: Volume 7, Metal Raiders
-----------------------------
#694
Name: Barbarian 2
Card Code: 40453765
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1500
Effect: This monster's attack power increases by 500 for every
Barbarian 1 that is on the field (face-up).
Found in: Volume 7, Metal Raiders
-----------------------------
#695
#696
Name: Harpy Feather Duster
Card Code: 18144506
Card Type: Magic Card
Effect: All cards in your opponent's magic/trap zones are
destroyed.
Found in: Premium Pack 5
NOTE: This card is Restricted.
-----------------------------
#697
Name: Harpy Lady
Card Code: 76812113
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#698
#699
Name: Harpy Lady Triplets
Card Code: 12206212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Wind
Type: Bird
Attack: 1950
Defense: 2100
Effect: You can only summon this monster by using the 10,000
Mirrors magic card (#927).
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#700
Name: Harp Spirit
Card Code: 80770678
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 800
Defense: 2000
Found in: Volume 2, Phantom God
-----------------------------
#701
Name: Bio Angel
Card Code: 58696829
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1150
Defense: 1000
Found in: Spell of Mask
-----------------------------
#702
Name: Bio Plant
Card Code: 07670542
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1300
Found in: Volume 5
-----------------------------
#703
Name: High Priestess
Card Code: 17358176
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 1100
Defense: 800
Found in: Volume 6, Metal Raiders
-----------------------------
#704
Name: Grave Robber
Card Code: 61705417
Card Type: Trap Card
Effect: Choose a magic card in your opponent's graveyard to be
sent to your hand for the remainder of the active turn. If you
use the chosen magic card, you will receive 2000 damage to your
Life Points.
Found in: Curse of Anubis
-----------------------------
#705
Name: Wrath of the Soul
Card Code: 33737664
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 100 Life Points for each monster
in their Abyss during their Standby Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#706
#707
Name: Golem of Destruction
Card Code: 73481154
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1000
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#708
#709
#710
#711
Name: Scavenger Ghoul
Card Code: 82542267
Card Type: Magic Card
Effect: Remove two monsters from your opponent's graveyard
and place them in the abyss (removed from the game).
Found in: Volume 3, Phantom God
-----------------------------
#712
Name: Graveyard-Keeper's Familiar
Card Code: 16762927
Card Type: Magic Card (Permanent)
Effect: Whenever you are attacked by your opponent's monsters,
the top card of their deck is discarded.
Found in: Magic Ruler
-----------------------------
#713
Name: Angelic Nurse
Card Code: 02130625
Card Type: Trap Card
Effect: Activated when you receive damage to your Life Points.
Gain 1000 Life Points (if there are any other copies of this
card in your graveyard, you gain an extra 500 Life Points for
every copy when this trap resolves).
Found in: Curse of Anubis
-----------------------------
#714
Name: Bomb Bug
Card Code: 57409948
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 400
Defense: 900
Reverse Effect: Destroys one of your opponent's effect monsters
that is in reverse defense mode.
Found in: Thousand-Eyes Bible
-----------------------------
#715
Name: Close Combat
Card Code: 63689843
Card Type: Trap Card
Effect: Activated when you lose Life Points during battle. Your
opponent loses 700 Life Points (if there are any copies of this
trap in your graveyard at the time of activation, your opponent
loses an extra 300 Life Points for every copy).
Found in: Thousand-Eyes Bible
-----------------------------
#716
Name: Surrounded/Pincer Attack
Card Code: 83887306
Card Type: Trap Card
Effect: Destroy two of your monsters on the field and
then destroy one of your opponent's monsters.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#717
Name: Buster Blader
Card Code: 78193831
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2600
Defense: 2300
Effect: The attack power of this monster increases by 500 for every
Dragon type monster your opponent has on the field and in their
graveyard.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Curse of Anubis
-----------------------------
#718
Name: The Emporer's New Clothes
Card Code: 68400115
Card Type: Trap Card (Permanent)
Effect: The effects of all equipment cards on the field are
suspended.
Found in: Labyrinth of Nightmare
-----------------------------
#719
Name: Beautiful Lonely Girl
Card Code: 51275027
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 0
Defense: 100
Effect: If this monster is sent to the graveyard due to a
monster attack, the current Battle Phase ends.
Found in: Volume 7, Metal Raiders
-----------------------------
#720
#721
#722
#723
Name: Hane-Wa
Card Code: 84285623
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Rock
Attack: 500
Defense: 500
Found in: Volume 1
-----------------------------
#724
Name: Hane-Hane
Card Code: 07089711
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 450
Defense: 500
Reverse Effect: Return one monster on the field to its owner's
hand.
Found in: Volume 3, Phantom God
-----------------------------
#725
Name: Meotoko
Card Code: 53832650
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 700
Defense: 600
Found in: Volume 1
-----------------------------
#726
Name: Baffomet
Card Code: 77207191
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1400
Defense: 1800
Effect: When this card is summoned in any way, you can retrieve a
Gazelle (#277) from your deck and have it placed in your hand.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#727
Name: Early Burial
Card Code: 70828912
Card Type: Magic Card (Equipment)
Effect: Special summon one monster from your graveyard and equip
this card to it. If either cards are destroyed while this card is
equipped, then both are destroyed.
Found in: Green Starting Deck, Curse of Anubis
-----------------------------
#728
Name: Falcon Knight
Card Code: 21015833
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 700
Effect: This monster can attack twice.
Found in: Thousand-Eyes Bible
-----------------------------
#729
Name: Rose-Dwelling Demon
Card Code: 32485271
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Plant
Attack: 2000
Defense: 1800
Fuse: Snake Palm (#451)+Feral Imp (#257)
Found in: Volume 5
-----------------------------
#730
Name: Hurricane
Card Code: 42703248
Card Type: Magic Card
Effect: All cards in both player's magic/trap zones are returned
to their respective owner's hands.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler
-----------------------------
#731
#732
Name: Barroks
Card Code: 06840573
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1530
Fuse: Attack Panda (#222)+Gargoyle (#129)
Found in: Volume 3
-----------------------------
#733
#734
Name: Beastly Merman
Card Code: 67371383
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Fish
Attack: 2400
Defense: 2000
Found in: Spell of Mask
-----------------------------
#735
Name: Hungry Burger
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2000
Defense: 1850
Ritual info: You need the Hamburger Recipe card (#738) to
special summon this monster. Sacrifice monsters on the field or
in your hand whose power levels add up to or exceed that of this
monster.
Found in: Pharaoh's Servant
-----------------------------
#736
Name: Hunter Spider
Card Code: 80141480
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1600
Defense: 1400
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#737
Name: Claymore Land-Mine
Card Code: 77754944
Card Type: Trap Card
Effect: Activated when your opponent attacks you. The monster
with the highest attack power on your opponent's field is
destroyed (face-up monsters only). If there are two monsters of
equal attack power, and they are both have the highest attack
value, choose one of them to be destroyed.
Found in: Premium Pack 5
-----------------------------
#738
Name: Hamburger Recipe
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice monsters from your hand or from the field whose
power levels add up to or exceed that of the Hungry Burger (#735)
(power level 6) and special summon a Hungry Burger to the field from
your hand.
Found in: Pharaoh's Servant
-----------------------------
#739
Name: Burned at the Stake
Card Code: 73134081
Card Type: Magic Card
Effect: Inflict 600 damage to your opponent's Life Points.
Found in: Volume 2, Phantom God
-----------------------------
#740
#741
Name: Sealing Swords of Light
Card Code: 72302403
Card Type: Magic Card
Effect: When this card is played, all of your opponent's
face-down monsters are turned face-up (activating any effects
where applicable). Your opponent's monsters cannot attack for
three turns, starting with your opponent's next turn (the three
turns are counted on their turns). As long as this card's effects
are active, this card remains on the field. Just before your last
turn, this card is destroyed during your opponent's end phase.
Found in: Green Starting Deck, Volume 2, Phantom God
NOTE: This card is Semi-Restricted.
-----------------------------
#742
Name: Bringer of Light
Card Code: 61528025
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Angel
Attack: 100
Defense: 2000
Effect: As long as this card is face-up on the field, cards that
are destroyed are sent to the Abyss (removed from the game) instead
of being sent to the graveyard.
Found in: Pharaoh's Servant
-----------------------------
#743
Name: Horn of Light
Card Code: 38552107
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
800. If this card is destroyed while it is in play, you have the
option of sacrificing 500 Life Points to have it placed on the
top of your deck.
Found in: Magic Ruler
-----------------------------
#744
Name: Sword of Sealing
Card Code: 49587034
Card Type: Trap Card
Effect: A random card in your opponent's hand will be placed
face-down in their abyss for three turns (you are not allowed to
see the card). On your opponent's fourth Standby Phase after this
trap is activated, your opponent gets the card back.
Found in: Curse of Anubis
-----------------------------
#745
Name: Pixie Guardian
Card Code: 22419772
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 1000
Defense: 1000
Effect: You may sacrifice this card if it is face-up on the
field to return a magic card from your graveyard to your
deck for the remainder of the active turn.
Found in: Spell of Mask
-----------------------------
#746
Name: Book of Secret Arts
Card Code: 91595718
Card Type: Magic Card (Equipment)
Effect: Equip on one Magician type monster, boosting its
attack and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#747
Name: Hysteric Angel
Card Code: 21297224
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1800
Defense: 500
Effect: You may sacrifice two of your monsters on the field
to receive 1000 Life Points.
Found in: Spell of Mask
-----------------------------
#748
#749
#750
Name: Big-Bang Girl
Card Code: 64752646
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1500
Effect: If you gain Life Points while this monster is face-up
on the field, your opponent receives 500 damage to their Life
Points.
Found in: Spell of Mask
-----------------------------
#751
Name: Big-Bang Dragon
Card Code: 78984772
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2200
Defense: 1700
Found in: Curse of Anubis
-----------------------------
#752
#753
#754
Name: Man-Eating Bug
Card Code: 54652250
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 450
Defense: 600
Reverse Effect: Destroy one monster on the field.
Found in: Volume 3, Phantom God
-----------------------------
#755
Name: Starfish
Card Code: 46718686
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 600
Defense: 700
Found in: Volume 1
-----------------------------
#756
Name: Arc of Flame
Card Code: 76103675
Card Type: Magic Card
Effect: Inflict 200 damage to your opponent's Life Ponts.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#757
Name: Maiden of Silence
Card Code: 64501875
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1450
Defense: 1000
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#758
Name: Humanoid Slime
Card Code: 46821314
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 800
Defense: 2000
Found in: Spell of Mask
-----------------------------
#759
Name: Humanoid Drake
Card Code: 05600127
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Water
Type: Water
Attack: 2200
Defense: 2000
Fuse: Humanoid Slime (#758)+Worm Drake (#1096)
Found in: Spell of Mask
-----------------------------
#760
Name: Ice Warrior
Card Code: 38982356
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1200
Found in: Volume 5
-----------------------------
#761
Name: Swift Assassin
Card Code: 96890582
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 2000
Effect: This monster's attack and defense power is reduced by
400 for every card in your hand.
Found in: Pharaoh's Servant
-----------------------------
#762
Name: Ice Kappa
Card Code: 02118022
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1500
Defense: 900
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#763
Name: Lightning Rod
Card Code: 42364257
Card Type: Trap Card
Effect: Activated when your opponent plays Thunderbolt. All of
your opponent's monsters are destroyed instead of yours. If your
opponent does not have any monsters on the field, then nothing
happens (except for the effect of Thunderbolt being cancelled).
Found in: Volume 5
-----------------------------
#764
Name: Profit Share
Card Code: 48539234
Card Type: Trap Card (Permanent)
Effect: Activated when your opponent draws cards outside their
Draw Phase. You get to draw two cards.
Found in: Curse of Anubis
-----------------------------
#765
#766
Name: Fire-Winged Pegasus
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Beast
Attack: 2250
Defense: 1800
Found in: Premium Pack 3
-----------------------------
#767
Name: Flame Kraken
Card Code: 46534755
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Water
Attack: 1600
Defense: 1500
Found in: Magic Ruler
-----------------------------
#768
Name: Fire Sorcerer
Card Code: 27132350
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Magician
Attack: 1000
Defense: 1500
Reverse Effect: Two random cards will be sent to the Abyss
(removed from the game) from your hand and your opponent will
lose 800 Life Points.
Found in: Spell of Mask
-----------------------------
#769
Name: Fire Devil
Card Code: 53581214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 700
Defense: 500
Found in: Volume 1
-----------------------------
#770
Name: Fireball
Card Code: 46130346
Card Type: Magic Card
Effect: Inflicts 500 damage to your opponent's Life
Points.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#771
#772
Name: Valkyrie
Card Code: 35565537
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1800
Defense: 1700
Found in: Magic Ruler
-----------------------------
#773
Name: Little Vampire
Card Code: 56387350
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 700
Defense: 1000
Effect: Any of your opponent's monsters that are destroyed by
this monster are special summoned to your side of the field in
the face-up mode of your choice.
NOTE: I would advise against using this monster because its effect
tends to glitch up your game in an endless loop.
Found in: Thousand-Eyes Bible
-----------------------------
#774
#775
Name: Exodia, the Forbidden One
Card Code: 33396948
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 1000
Effect: An instant victory can be declared to one who's hand
contains this card along with the Right Leg, Left Leg, Right
Arm, and Left Arm of Exodia, the Forbidden One.
Found in: Phantom God
NOTE: This card is Restricted.
-----------------------------
#776
Name: Left Leg of Exodia, the Forbidden One
Card Code: 44519536
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Volume 3, Phantom God
NOTE: This card is Restricted.
-----------------------------
#777
Name: Left Arm of Exodia, the Forbidden One
Card Code: 07902349
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Phantom God
NOTE: This card is Restricted.
-----------------------------
#778
Name: Right Leg of Exodia, the Forbidden One
Card Code: 08124921
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Volume 4, Phantom God
NOTE: This card is Restricted.
-----------------------------
#779
Name: Right Arm of Exodia, the Forbidden One
Card Code: 70903634
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300
Found in: Phantom God
NOTE: This card is Restricted.
-----------------------------
#780
Name: Holy Chains
Card Code: 08058240
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1100
Found in: Volume 3
-----------------------------
#781
#782
Name: Hyuga, the Guardian of Wind
Card Code: 62340868
Card Type: Monster Card (Effect)
Power Level: 7
Element: Wind
Type: Magician
Attack: 2400
Defense: 2200
Effect: Reduces the attack damage to this monster to zero.
This ability can be used only once. (Nothing seems to happen
in this game though. Let me know if you see an actual
nullification. Be specific in your details. If it checks out,
I will fix this text and you will be given credit.)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#783
#784
#785
Name: Force-Field
Card Code: 70344351
Card Type: Trap Card (Counter)
Effect: When your opponent plays a magic card that targets
one monster, its effect is cancelled and it is destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#786
Name: Follow Wind
Card Code: 98252586
Card Type: Magic Card (Equipment)
Effect: Equip on a Bird type monster, boosting its
attack and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#787
Name: Hatching
Card Code: 96965364
Card Type: Magic Card
Effect: Sacrifice a monster on the field to special summon an
Insect type monster that is one level higher than the sacrificed
monster from your deck.
Found in: Thousand-Eyes Bible
-----------------------------
#788
Name: Deep Forest Elder
Card Code: 14015067
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast
Attack: 1800
Defense: 1900
Found in: Magic Ruler
-----------------------------
#789
#790
#791
Name: Petit Angel
Card Code: 38142739
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 600
Defense: 900
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#792
Name: Hatchling Moth
Card Code: 58192742
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#793
Name: Petit Dragon
Card Code: 75356564
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Dragon
Attack: 600
Defense: 700
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#794
Name: Material Supplier
Card Code: 44072894
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 800
Reverse Effect: If up to two monsters are in your Graveyard
because they were used in a fusion, return them to your hand.
Found in: Labyrinth of Nightmare
-----------------------------
#795
Name: Fusionist
Card Code: 01641882
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 700
Fuse: Petit Angel (#791)+Sleepy (#459)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#796
Name: Fusion Gate
Card Code: 33550694
Card Type: Magic Card (Field)
Effect: The Fusion card (#1027 and #1028) is not required
to summon a fusion monster. Monsters fused by this effect
are sent to the Abyss (removed from the game).
Found in: Labyrinth of Nightmare
-----------------------------
#797
Name: Flying Fish
Card Code: 31987274
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Fish
Attack: 800
Defense: 500
Found in: Spell of Mask
-----------------------------
#798
Name: Flying Mantis
Card Code: 03134241
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1500
Defense: 800
Found in: Curse of Anubis
-----------------------------
#799
#800
Name: Practical
Card Code: 33691040
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Dinosaur
Attack: 1900
Defense: 1500
Fuse: Dracodon (#644)+Flame Viper (#827)
Found in: Volume 4
-----------------------------
#801
Name: Black Demon Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 9
Element: Dark
Type: Dragon
Attack: 3200
Defense: 2600
Fuse: Red-Eyes Black Dragon (#1083)+Summoned Demon (#583)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#802
Name: Black Pendant
Card Code: 65169794
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
500. If this card is destroyed while it is in play, your opponent
is dealt 500 damage to their Life Points.
Found in: Magic Ruler
-----------------------------
#803
Name: Black Hole
Card Code: 53129443
Card Type: Magic Card
Effect: Destroy all monsters on the field (including face-down
monsters).
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon
NOTE: This card is Restricted.
-----------------------------
#804
Name: Dark Magician
Card Code: 46986414
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Volume 1, Legend of Blue-Eyes White Dragon, Labyrinth
of Nightmare
-----------------------------
#805
Name: Dark Magician
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#806
Name: Dark Magician
Card Code: 36996508
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100
Found in: Premium Pack 4
-----------------------------
#807
Name: Dark Magician Girl
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Magician
Attack: 2000
Defense: 1700
Effect: For every Dark Magician (#804, #805, or #806) and Magician
of Black Chaos (#892) in both player's graveyards, increase the
attack power of this monster by 300.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 4
-----------------------------
#808
#809
Name: Flower Wolf
Card Code: 95952802
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Beast
Attack: 1800
Defense: 1400
Fuse: Silver Fang (#418)+Demon World Flytrap (#878)
Found in: Volume 3, Phantom God
-----------------------------
#810
Name: Bladed Pendulum Torture Machine
Card Code: 24433920
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Machine
Attack: 1750
Defense: 2000
Found in: Volume 7
-----------------------------
#811
#812
Name: Prism Man
Card Code: 80234301
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Rock
Attack: 800
Defense: 1000
Found in: Volume 6
-----------------------------
#813
Name: Rat of Prevention
Card Code: 00549481
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 500
Defense: 2000
Found in: Volume 7, Metal Raiders
-----------------------------
#814
Name: Princess of Mermaids
Card Code: 85802526
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 800
Effect: If this monster is on the field during your Standby
Phase, face-up, you will receive 800 Life Points.
Found in: Spell of Mask
-----------------------------
#815
Name: Blue-Eyes Ultimate Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 12
Element: Light
Type: Dragon
Attack: 4500
Defense: 3800
Fuse: Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon
(#817 or 818)+Blue-Eyes White Dragon (#817 or 818)
Found in: Premium Pack 3
-----------------------------
#816
Name: Toon Blue-Eyes White Dragon
Card Code: 53183600
Card Type: Monster Card (Effect: Toon)
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there. This monster can
only be attacked by other toon monsters.
Found in: Pharaoh's Servant
-----------------------------
#817
Name: Blue-Eyes White Dragon
Card Code: 89631139
Card Type: Monster Card
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Found in: Legend of Blue-Eyes White Dragon, Spell of Mask
-----------------------------
#818
#819
Name: Blue-Eyes Silver Zombie
Card Code: 35282433
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 700
Found in: Volume 1
-----------------------------
#820
Name: Blue Ninja
Card Code: 09076207
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 300
Defense: 300
Reverse Effect: Destroy one magic card on the field.
Found in: Volume 3, Phantom God
-----------------------------
#821
#822
#823
Name: Flame-Shield Warrior
Card Code: 42599677
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 1900
Defense: 1300
Found in: Curse of Anubis
-----------------------------
#824
Name: Flame Cerberus
Card Code: 60862676
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2100
Defense: 1800
Found in: Volume 6, Metal Raiders
-----------------------------
#825
Name: Ghost of the Flame
Card Code: 58528964
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 800
Fuse: Wight (#1098)+Lava Beast (#889)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#826
Name: Flame Dancer
Card Code: 12883044
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 550
Defense: 450
Found in: Labyrinth of Nightmare
-----------------------------
#827
Name: Flame Viper
Card Code: 02830619
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Fire
Attack: 400
Defense: 450
Found in: Volume 4
-----------------------------
#828
Name: Blade Fly
Card Code: 28470714
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 600
Defense: 700
Effect: As long as this card is face-up on the field, the
attack power of all wind elemental monsters is increased by
500 while the attack power of all earth elemental monsters
is decreased by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#829
#830
#831
Name: Pale Beast
Card Code: 21263083
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#832
Name: Messenger of Peace
Card Code: 44656491
Card Type: Magic Card (Permanent)
Effect: Monster who possess an attack power of 1500 or more are
not allowed to attack. Pay 100 Life Points during your Standby
Phase to keep this card in play.
Found in: Pharaoh's Servant
-----------------------------
#833
Name: Basic Insect
Card Code: 89091579
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 700
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#834
#835
Name: Baby Dragon
Card Code: 88819587
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 1200
Defense: 700
Found in: Volume 6, Metal Raiders
-----------------------------
#836
#837
#838
#839
#840
Name: Penguin Soldier
Card Code: 93920745
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 750
Defense: 500
Reverse Effect: Return up to two monsters on the field to their
owner's hands.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#841
Name: Penguin Knight
Card Code: 36039163
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800
Effect: If your opponent sends this card to the graveyard from your
deck, then your entire graveyard is shuffled back into your deck.
Found in: Magic Ruler
-----------------------------
#842
Name: Boar Warrior
Card Code: 21340051
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 500
Effect: This monster can only be normal summoned by a reverse
summon or it is immediately destroyed. This monster's attack
power is reduced by 1000 if your opponent only has one monster
on the field.
Found in: Pharaoh's Servant
-----------------------------
#843
Name: Holy Elf
Card Code: 15025844
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 800
Defense: 2000
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#844
Name: Holy Elf's Blessing
Card Code: 98299011
Card Type: Trap Card
Effect: Receive 300 Life Points for every monster card on the
field.
Found in: Curse of Anubis
-----------------------------
#845
Name: Holy Shining Soul
Card Code: 77527210
Card Type: Monster Card (Effect)
Power Level: 6
Element: Light
Type: Angel
Attack: 2000
Defense: 1800
Effect: To special summon this monster, you must have two Light
elemental monsters sent from your Graveyard to your Abyss
(removed from the game). The attack power of all of your
opponent's monsters is reduced by 300 during their Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#846
Name: Holy Javelin
Card Code: 96355986
Card Type: Trap Card
Effect: Activated when your opponent attacks you. You gain Life
Points equal to the attack power of your opponent's strongest
monster.
Found in: Curse of Anubis
-----------------------------
#847
Name: Holy Doll
Card Code: 91939608
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1600
Defense: 1000
Found in: Volume 3
-----------------------------
#848
#849
#850
Name: Bone Seahorse
Card Code: 98456117
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 400
Found in: Labyrinth of Nightmare
-----------------------------
#851
Name: Messenger of Destruction
Card Code: 17449108
Card Type: Magic Card
Effect: You can only use this if there is a face-down magic/trap
card on the field. Choose one face-down magic/trap card to be
sent to the abyss (removed from the game). If the chosen card
turns out to be a trap card, all copies of that trap card are
removed from both player's decks and sent to the abyss.
Found in: Curse of Anubis
-----------------------------
#852
Name: Reserve Troops
Card Code: 36280194
Card Type: Trap Card
Effect: This trap can only be activated when your graveyard has
at least five monsters in it. You can choose up to three normal
monsters with an attack power of 1500 or less and put them in
your hand.
Found in: Curse of Anubis
NOTE: This card is Semi-Restricted.
-----------------------------
#853
Name: Power of Poseidon
Card Code: 77027445
Card Type: Magic Card (Equipment)
Effect: Equip on one Water type monster, boosting its
attack and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#854
#855
#856
Name: Lady Flame Assassin
Card Code: 90147755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1500
Defense: 1000
Reverse Effect: The top three cards of your deck will be
sent to the abyss (removed from the game) and your opponent
will lose 800 Life Points.
Found in: Spell of Mask
-----------------------------
#857
Name: Kira, the Knight of Fire
Card Code: 37421579
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Fire
Type: Fire
Attack: 1100
Defense: 800
Fuse: Monster Egg (#996)+Fireball (#446)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#858
Name: Fire-Sword Fencer
Card Code: 78861134
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1100
Found in: Curse of Anubis
-----------------------------
#859
Name: Flame Swordsman
Card Code: 45231177
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Warrior
Attack: 1800
Defense: 1600
Fuse: Masaki, the Legendary Swordsman (#616)+Fire Controller
(#863)
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#860
#861
Name: Efreet, the Fire Elemental
Card Code: 13522325
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1000
Effect: To special summon this monster, you must send
one fire elemental monster to the Abyss (removed from the
game) from your Graveyard. This monster's attack power
is increased by 300 during your Battle Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#862
Name: Fire Demon
Card Code: 71407486
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#863
Name: Fire Controller
Card Code: 34460851
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Magician
Attack: 900
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#864
Name: Fire-Eating Turtle
Card Code: 96981563
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1400
Defense: 1800
Found in: Magic Ruler
-----------------------------
#865
Name: Poltergeist
Card Code: 15866454
Card Type: Magic Card
Effect: This card's effect cannot be countered or stopped
in any way. Return one magic/trap card on the field to its
owner's hand.
Found in: Labyrinth of Nightmare
-----------------------------
#866
Name: Thunder Snail
Card Code: 12146024
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Lightning
Attack: 1400
Defense: 1500
Found in: Volume 6
-----------------------------
#867
#868
Name: Hologra
Card Code: 10859908
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 1100
Defense: 700
Found in: Volume 2
-----------------------------
#869
Name: White Thief
Card Code: 15150365
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 1000
Defense: 700
Effect: Should this monster cause battle damage to your opponent,
they must discard one card from their hand.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#870
#871
Name: White Hole
Card Code: 43487744
Card Type: Trap Card
Effect: Activated when your opponent plays Black Hole (#803). All of
your monsters are protected (i.e. not destroyed) while all of your
opponent's monsters are destroyed. If there are no monsters on the
field, then this trap will merely cancel the effect of Black Hole.
Found in: Booster Chronicle
-----------------------------
#872
#873
#874
Name: Murder Circus
Card Code: 93889755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1350
Defense: 1400
Effect: Whenever you change this monster from defense mode to attack
mode, you choose one of your opponent's monsters on the field to
return to their hand.
Found in: Metal Raiders
-----------------------------
#875
Name: Murder Circus Zombie
Card Code: 92667214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 1350
Defense: 0
Found in: Volume 7
-----------------------------
#876
#877
#878
Name: Demon World Flytrap
Card Code: 43500484
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1200
Defense: 900
Found in: Volume 3, Phantom God
-----------------------------
#879
#880
#881
Name: Mac-Cannon
Card Code: 98795934
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1400
Found in: Volume 3
-----------------------------
#882
Name: Magical Germs
Card Code: 39774685
Card Type: Magic Card (Equipment)
Effect: Equip on a Plant type monster, boosting its
attack and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#883
Name: Magnum Lily
Card Code: 67841515
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1100
Defense: 600
Found in: Volume 4
-----------------------------
#884
Name: Magnet Warrior #1
Card Code: 56342351
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 500
Found in: Volume 2, Phantom God
-----------------------------
#885
Name: Magnet Warrior #2
Card Code: 92731455
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1000
Found in: Volume 2, Phantom God
-----------------------------
#886
Name: Magnet Warrior Alpha
Card Code: 99785935
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1400
Defense: 1700
Found in: Black Starting Deck
-----------------------------
#887
Name: Magnet Warrior Gamma
Card Code: 11549357
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1800
Found in: Black Starting Deck
-----------------------------
#888
Name: Magnet Warrior Beta
Card Code: 39256679
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1600
Found in: Black Starting Deck
-----------------------------
#889
Name: Lava Beast
Card Code: 40826495
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 900
Defense: 1000
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#890
Name: Magical Ghost
Card Code: 46474915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1300
Defense: 1400
Found in: Volume 5
-----------------------------
#891
Name: Magic Silk Hats
Card Code: 81210420
Card Type: Trap Card
Effect: You can only activate this trap during your opponent's
Battle Phase. Choose two magic/trap cards. The chosen cards and
the selected monster are set in your monster zone in reverse
defense mode as "hat tokens" (atk 0/def 0). If the monster is
revealed, the other two cards are immediately destroyed.
Found in: Red Starting Deck, Curse of Anubis
-----------------------------
#892
Name: Magician of Black Chaos
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Magician
Attack: 2800
Defense: 2600
Ritual Info: You need the Ritual of the Magician of Black Chaos
card (#143) to summon this monster. Sacrifice monsters on the
field or in your hand whose power levels add up to or exceed that
of this monster. If you are unable to fulfill these requirements,
you cannot summon this monster.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3
-----------------------------
#893
#894
Name: Magic Jammer
Card Code: 77414722
Card Type: Trap Card (Counter)
Effect: Activated when your opponent plays a magic card. Sacrifice
one card from your hand and cancel the magic card's activation and
effect.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 6, Metal Raiders
-----------------------------
#895
Name: Magic Cylinder
Card Code: 62279055
Card Type: Trap Card
Effect: Activated when your opponent attacks you with a monster.
The attack is cancelled and your opponent will receive damage
equal to the attack power of the attacking monster.
Found in: Red Starting Deck, Premium Pack 4
NOTE: This card is Restricted.
-----------------------------
#896
Name: Magic Drain
Card Code: 59344077
Card Type: Trap Card (Counter)
Effect: Activated when your opponent uses a magic card. Your
opponent must discard one magic card from their hand or the
magic card's effect will be cancelled.
Found in: Thousand-Eyes Bible
-----------------------------
#897
#898
Name: Full Moon
Card Code: 36607978
Card Type: Magic Card (Equipment)
Effect: Equip on a Beast-Warrior type monster, boosting its
attack and defense by 300.
Found in: Volume 3, Phantom God
-----------------------------
#899
#900
#901
#902
Name: The Great Demon of Death, Satan
Card Code: 36304921
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1400
Defense: 1300
Found in: Volume 3, Phantom God
-----------------------------
#903
Name: Terra Demon
Card Code: 63308047
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#904
Name: Master and Expert
Card Code: 75499502
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000
Found in: Volume 5
-----------------------------
#905
Name: Dragoness, the Wicked Knight
Card Code: 70681994
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 1200
Defense: 900
Fuse: Armail (#4)+One-Eyed Shield Dragon (#1105)
Found in: Volume 2, Phantom God
-----------------------------
#906
Name: Matango
Card Code: 93900406
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1250
Defense: 800
Effect: As long as this card is face-up on the field, it will
do 300 damage to its controller during their Standby Phase.
You can sacrifice 500 Life Points to give this monster to your
opponent. You also have the option to take the monster back and
give 500 damage to your opponent, but then the monster's effect
damages you once again.
Found in: Volume 7, Metal Raiders
-----------------------------
#907
Name: Messenger of Obliteration
Card Code: 71044499
Card Type: Magic Card
Effect: You can only use this card if there is a face-down monster
on the field. The face-down monster is flipped to the face-up
position. If it is an effect monster, it is sent to the Abyss
(removed from the game) and all cards of the same name are removed
from each player's decks and also sent to the Abyss. If it is not
an effect monster, it is sent to the Abyss anyway (but without the
extra removal and search).
Found in: Green Starting Deck, Curse of Anubis
NOTE: This card is Semi-Restricted.
-----------------------------
#908
Name: Magic Sky Elder
Card Code: 42431843
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 700
Found in: Metal Raiders
-----------------------------
#909
Name: Giga Cyber
Card Code: 66362965
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2200
Defense: 1200
Effect: If your opponent has two or more monsters on the field
more than you, you have the option of summoning this monster
without having to sacrifice any monsters. If you have a monster
on the field, you will see five options instead of the normal
three. The far right two refer to this card's effect.
Found in: Thousand-Eyes Bible
-----------------------------
#910
Name: Giltia, the Mage-Knight
Card Code: 51828629
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Warrior
Attack: 1850
Defense: 1500
Fuse: Warrior of a Higher Realm (#957)+Guardian of the Royal
Throne (#110)
Found in: Volume 6, Metal Raiders
-----------------------------
#911
Name: Power of Magicians
Card Code: 83746708
Card Type: Magic Card (Equipment)
Effect: For every card in your Magic/trap slots (including
itself and excluding the Field Magic Card slot), the equipped
monster's attack and defense power is increased by 500.
Found in: Spell of Mask
-----------------------------
#912
#913
Name: Maha-Vairo
Card Code: 93013676
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Magician
Attack: 1550
Defense: 1400
Effect: For every equipment magic card that is attached to this
monster, its attack power is increased by 500.
Found in: Magic Ruler
-----------------------------
#914
#915
Name: Maburas
Card Code: 59036972
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 900
Fuse: Taihorn (#532)+Fire Wings (#388)
Found in: Volume 2
-----------------------------
#916
#917
Name: Remove Magic
Card Code: 19159413
Card Type: Magic Card
Effect: Destroys one magic card on the field. If the target card
is face down, it can be turned face-up (sans effect activation).
If the face-down card is a magic card, destroy it. If it is not,
it is returned to its face-down position, unaffected. Destroy this
card afterward.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#918
Name: Magic Stone Slab
Card Code: 49251811
Card Type: Trap Card
Effect: Activated when a permanent magic card is played. The effects
of all permanent magic cards are cancelled until the end of the
active turn.
Found in: Curse of Anubis
-----------------------------
#919
Name: Magic Lamp
Card Code: 98049915
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 400
Defense: 300
Effect: This monster can attack your opponent directly,
regerdless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#920
Name: Demon Hunter
Card Code: 01184620
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#921
Name: Magic-Absorbing Sphere
Card Code: 71466592
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 900
Effect: When your opponent plays a magic card during their
turn, you may sacrifice this monster if it is face-up on
the field to cancel the magic card's effect and destroy it.
Found in: Labyrinth of Nightmare
-----------------------------
#922
Name: Magical Manicles
Card Code: 79323590
Card Type: Magic Card (Permanent)
Effect: For every card each player wishes to play, they must first
sacrifice 500 Life Points.
Found in: Magic Ruler
-----------------------------
#923
#924
Name: Mask of Magical Draining
Card Code: 20765952
Card Type: Magic Card (Permanent)
Effect: Choose a face-up magic card on the field to target.
The target card's owner loses 500 Life Points during their
Standby Phase. If the target card leaves play, this card is
destroyed.
Found in: Spell of Mask
-----------------------------
#925
#926
Name: Man-Eating Plant
Card Code: 93553943
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600
Found in: Volume 2, Phantom God
-----------------------------
#927
Name: 10,000 Mirrors
Card Code: 90219263
Card Type: Magic Card
Effect: Can only be used if you have a Harpy Lady on the
field. Special summon a Harpy Lady Triplet or a Harpy Lady
from your deck or from your hand.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#928
Name: Mammoth Graveyard
Card Code: 40374923
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1200
Defense: 800
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#929
Name: Knightess of Betrayal
Card Code: 65475294
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2000
Defense: 1000
Effect: You must sacrifice one of your monsters on the field
during your Standby Phase to keep this monster in play.
Found in: Spell of Mask
-----------------------------
#930
Name: Shield & Sword
Card Code: 52097679
Card Type: Magic Card
Effect: Until the end of your turn, the attack and defense
values of all monsters on the field are reversed.
Found in: Volume 7, Metal Raiders
-----------------------------
#931
#932
#933
Name: Mister Volcano
Card Code: 31477025
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 2100
Defense: 1300
Found in: Curse of Anubis
-----------------------------
#934
Name: Mister Bomber
Card Code: 70138455
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Machine
Attack: 800
Defense: 900
Effect: During your Standby Phase, if this monster is face-up,
you may destroy this card along with two other monsters on the
field with an attack power of 1000 or less.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#935
Name: Water Dancer
Card Code: 02483611
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1200
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#936
Name: Aqualia, the Water Elemental
Card Code: 40916023
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1600
Defense: 1200
Effect: To special summon this monster, you must send one
Water elemental monster to the Abyss (removed from the
game) from your Graveyard. You can change the mode of one
of your opponent's monsters during their Standby Phase.
Found in: Labyrinth of Nightmare
-----------------------------
#937
#938
Name: Merman of the High Tide
Card Code: 54579801
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1650
Defense: 1300
Found in: Magic Ruler
-----------------------------
#939
Name: Misery Loves Company/Shared Fate
Card Code: 37580756
Card Type: Trap Card
Effect: Activated when one of your monsters is destroyed. Choose
one monster on the field to be destroyed.
Found in: Thousand-Eyes Bible
-----------------------------
#940
Name: Gido, the Three-Headed Creature
Card Code: 78423643
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1400
Found in: Curse of Anubis
-----------------------------
#941
#942
Name: Black Dragon Ruler of the Secluded Forest
Card Code: 89832901
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 2100
Defense: 1800
Found in: Volume 7
-----------------------------
#943
Name: Apprentice Witch
Card Code: 80741828
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Magician
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the attack
power of all dark elemental monsters is increased by 500 while
the attack power of all light elemental monsters is decreased by
400.
Found in: Volume 6, Metal Raiders
-----------------------------
#944
Name: Mino-Centaur
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 1700
Fuse: Centaur (#279)+Minotaur (#945)
Found in: Volume 7, Metal Raiders
-----------------------------
#945
#946
Name: King of Music
Card Code: 56907389
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Magician
Attack: 1750
Defense: 1500
Fuse: High Priestess (#703)+Black-Forest Witch (#261)
Found in: Volume 6, Metal Raiders
-----------------------------
#947
#948
Name: Mirage
Card Code: 02863439
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Bird
Attack: 1100
Defense: 1400
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#949
Name: Miris Radiant
Card Code: 07489323
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Beast
Attack: 300
Defense: 250
Effect: As long as this card is face-up on the field, the attack
power of all earth elemental monsters is increased by 500 while
the attack power of all wind elemental monsters is reduced by 400.
Found in: Volume 6, Metal Raiders
-----------------------------
#950
Name: Charismatic Thief
Card Code: 24348204
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 700
Found in: Volume 2
-----------------------------
#951
Name: Muka-Muka
Card Code: 46657337
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Rock
Attack: 600
Defense: 300
Effect: The attack and defense power of this monster is
increased by 300 for every card in your hand.
Found in: Volume 6, Metal Raiders
-----------------------------
#952
Name: Limitless Hand
Card Code: 94163677
Card Type: Magic Card (Permanent)
Effect: Hold as many cards as you wish and be exempt from
the discard penalty at the end of your turn if you hold
more than six cards as long as this card is in play.
Found in: Spell of Mask
-----------------------------
#953
Name: Chaotic Destruction
Card Code: 32015116
Card Type: Trap Card (Permanent)
Effect: During your Standby Phase, one die is rolled.
All monsters on the field whose power level equals the
number rolled is destroyed. If the die rolls a six, then
all monsters on the field with a power level of six or
more are destroyed.
Found in: Labyrinth of Nightmare
-----------------------------
#954
Name: Insect Barrier
Card Code: 23615409
Card Type: Magic Card (Permanent)
Effect: Your opponent's Insect type monsters are not allowed to
attack.
Found in: Thousand-Eyes Bible
-----------------------------
#955
Name: Nightmare Demon
Card Code: 68049471
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1800
Found in: Labyrinth of Nightmare
-----------------------------
#956
Name: Purple Crystal
Card Code: 15052462
Card Type: Magic Card (Equipment)
Effect: Equip on one Zombie type monster, boosting its
attack and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#957
Name: Warrior of a Higher Realm
Card Code: 89272878
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1200
Found in: Volume 6, Metal Raiders
-----------------------------
#958
Name: Labyrinth Tank
Card Code: 99551425
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2400
Defense: 2400
Fuse: Giga-Tech Wolf (#195)+Cannon Soldier (#206)
Found in: Volume 7, Metal Raiders
-----------------------------
#959
Name: Labyrinth Wall
Card Code: N/A
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 0
Defense: 3000
Found in: Pharaoh's Servant
-----------------------------
#960
Name: Shifting Labyrinth
Card Code: 64389297
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Labyrinth Wall (#959).
You have the option of sacrificing a Labyrinth Wall equipped with
this card to special summon a Wall Shadow (#80) from your deck.
Found in: Pharaoh's Servant
-----------------------------
#961
#962
Name: Mechazaurus
Card Code: 89112729
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Machine
Attack: 1800
Defense: 1400
Fuse: Mister Bomber (#934)+Two-Headed King Rex (#677)
Found in: Volume 7, Metal Raiders
-----------------------------
#963
Name: Thunder Ball
Card Code: 21817254
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 750
Defense: 600
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#964
#965
Name: Mechanical Snail
Card Code: 34442949
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Machine
Attack: 800
Defense: 1000
Found in: Magic Ruler
-----------------------------
#966
#967
Name: Cyber Falcon
Card Code: 30655537
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Machine
Attack: 1400
Defense: 1200
Found in: Curse of Anubis
-----------------------------
#968
#969
#970
Name: Rain of Regeneration
Card Code: 66719324
Card Type: Magic Card
Effect: Both players receive 1000 Life Points.
Found in: Thousand-Eyes Bible
-----------------------------
#971
Name: Hell's Ant Trap
Card Code: 54109233
Card Type: Trap Card (Permanent)
Effect: All monsters with a power level of three or less are
destroyed at the end of the turn that they are normal summoned.
Found in: Thousand-Eyes Bible
-----------------------------
#972
Name: Dark Goddess Nuvia
Card Code: 12953226
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 800
Effect: This monster must be reverse summoned or it will
be destroyed immediately when it gets to the field. For
each monster your opponent has on the field, this monster's
attack power is reduced by 200.
Found in: Spell of Mask
-----------------------------
#973
#974
#975
Name: Magical Metal Armor
Card Code: 68540058
Card Type: Trap Card (Equipment)
Effect: The attack and defense power of the equipped monster is
increased by 300. If the equipped monster attacks another monster,
its attack power is increased by one-half the attack power of the
target monster.
Found in: Premium Pack 5
-----------------------------
#976
#977
Name: Metal Dragon
Card Code: 09293977
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Machine
Attack: 1850
Defense: 1700
Fuse: Iron Demon (#286)+Lesser Dragon (#1082)
Found in: Volume 3, Phantom God
-----------------------------
#978
Name: Metal Fish
Card Code: 55998462
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Machine
Attack: 1600
Defense: 1900
Found in: Magic Ruler
-----------------------------
#979
Name: Meteor Impact
Card Code: 97687912
Card Type: Magic Card (Equipment)
Effect: The equipped monster can attack a monster in defense mode
with a defense power that is lower than the attack power of the
equipped monster and cause damage to your opponent's Life Points.
Found in: Thousand-Eyes Bible
-----------------------------
#980
Name: Meteor Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 1800
Defense: 2000
Found in: Premium Pack 3
-----------------------------
#981
Name: Black Meteor Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 8
Element: Fire
Type: Dragon
Attack: 3500
Defense: 2000
Fuse: Red-Eyes Black Dragon (#1083)+Meteor Dragon (#980)
Found in: Premium Pack 3
-----------------------------
#982
#983
Name: The Four-Faced Creature of Mercid
Card Code: 86569121
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 1200
Found in: Spell of Mask
-----------------------------
#984
Name: Animal Teeth
Card Code: 46009906
Card Type: Magic Card (Equipment)
Effect: Equip on one Beast type monster, boosting its
attack and defense by 300.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#985
Name: Blitzing Saber-Horned Rhino
Card Code: 79870141
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 1200
Effect: This monster can attack monsters in defense mode and damage
your opponent's Life Points as if the defending monster were in
attack mode (as long as the target monster's defense power is lower
than this monster's attack power).
Found in: Thousand-Eyes Bible
-----------------------------
#986
Name: Savage Blizzard
Card Code: 00473469
Card Type: Trap Card
Effect: Activated when one of your trap cards is destroyed. You
may destroy one trap card on the field.
Found in: Curse of Anubis
-----------------------------
#987
#988
Name: Burning Land
Card Code: 24294108
Card Type: Magic Card (Permanent)
Effect: As soon as this card is played, any active field magic
card is destroyed. Each player loses 500 Life Points during their
Standby Phase. You are free to use field magic cards after this
card is initially played.
Found in: Thousand-Eyes Bible
-----------------------------
#989
Name: Hidden Warriors
Card Code: 41422426
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000
Found in: Volume 2
-----------------------------
#990
#991
Name: Forest
Card Code: 87430998
Card Type: Magic Card (Field)
Effect: The attack and defense of all Insect, Plant,
Beast-Warrior, and Beast type monsters is increased by
200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#992
Name: Forest Zombie
Card Code: 17733394
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 900
Found in: Volume 2
-----------------------------
#993
#994
Name: Morinfen
Card Code: 55784832
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1550
Defense: 1300
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#995
#996
Name: Monster Egg
Card Code: 36121917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 600
Defense: 900
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#997
Name: Monster Recall
Card Code: 93108433
Card Type: Magic Card (Instant)
Effect: Choose one of your monsters on the field. The chosen
monster will be shuffled back into your deck along with all
of the cards in your hand. You will then draw a number of
cards equal to what was shuffled in.
Found in: Thousand-Eyes Bible
-----------------------------
#998
#999
#1000
Name: Monster Box
Card Code: 21598948
Card Type: Trap Card (Permanent)
Effect: This effect is activated when one of your opponent's
monsters attacks. Choose a coin face (top option=eye/heads,
bottom option=hexagram/tails). If you win the coin flip,
the attacking monster's attack power is reduced to zero. You
must sacrifice 500 Life Points during your Standby Phase to
keep this card in play.
Found in: Spell of Mask
-----------------------------
#1001
#1002
#1003
Name: Hermit Crab
Card Code: 29380133
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 900
Defense: 1700
Effect: Whenever you change this monster's mode from attack to
defense, you can choose any number of cards from your hand to
be placed at the bottom of your deck.
Found in: Metal Raiders
-----------------------------
#1004
Name: Fur-Fur
Card Code: 17238333
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 550
Defense: 400
Found in: Volume 3
-----------------------------
#1005
Name: Mountains
Card Code: 50913601
Card Type: Magic Card (Field)
Effect: The attack and defense of all Bird, Electric, and
Dragon type monsters is increased by 200.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1006
#1007
#1008
#1009
Name: Dark
Card Code: 59197169
Card Type: Magic Card (Field)
Effect: The attack and defense of all Demon and Magician type
monsters is increased by 200. The attack and defense of all
Angel type monsters is decreased by 200.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1010
Name: Energy of Darkness
Card Code: 04614116
Card Type: Magic Card (Equipment)
Effect: Equip on one Demon type monster, boosting its
attack and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#1011
Name: Cry from the Darkness
Card Code: 78637313
Card Type: Trap Card
Effect: As long as this card is in effect, the Raise Dead card
cannot be played. Also, all monsters revived by Raise Dead are
sent back to the graveyard (i.e. destroyed).
Found in: Volume 5
-----------------------------
#1012
Name: Castle of Darkness
Card Code: 00062121
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 920
Defense: 1930
Reverse Effect: The attack and defense of all Zombies on the
field is increased by 200 during each of your Standby Phases.
The increases only happen five times (for five turns).
Found in: Metal Raiders
-----------------------------
#1013
Name: Sagi, the Dark Clown Master
Card Code: 66602787
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 600
Defense: 1500
Found in: Volume 7, Metal Raiders
-----------------------------
#1014
Name: Darkness Bringer
Card Code: 15507080
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 500
Found in: Volume 1
-----------------------------
#1015
Name: Zombie Assassin
Card Code: 41949033
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1200
Defense: 1200
Found in: Volume 4
-----------------------------
#1016
Name: Cloak of Midnight
Card Code: 80168720
Card Type: Magic Card
Effect: Discard two cards from your hand and turn a face-up monster
face-down.
Found in: Magic Ruler
-----------------------------
#1017
Name: Mask of Darkness
Card Code: 28933734
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 400
Reverse Effect: Retrieve one trap card from your graveyard
and put it in your hand.
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1018
#1019
#1020
Name: King of the Dark Realm
Card Code: 69455834
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 1530
Found in: Metal Raiders
-----------------------------
#1021
#1022
#1023
#1024
#1025
#1026
#1027
Name: Fusion
Card Code: 24094653
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1028
Name: Fusion
Card Code: 27847700
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.
Found in: Volume 6
-----------------------------
#1029
Name: Diffuse
Card Code: 95286165
Card Type: Magic Card (Instant)
Effect: One fusion monster on the field is returned to its
owner's fusion deck. If any of that monster's component
monsters are in the Graveyard, they are special summoned
to the field.
Found in: Labyrinth of Nightmare
-----------------------------
#1030
#1031
Name: UFO Turtle
Card Code: 60806437
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Machine
Attack: 1400
Defense: 1200
Effect: Should this monster be destroyed while it is face-up on
the field, you will have the option of special summoning a fire
elemental monster, whose attack power is 1500 or less, to the field
in face-up attack mode from your deck.
Found in: Pharaoh's Servant
-----------------------------
#1032
Name: Winged Phantom Chimera
Card Code: 04796100
Card Type: Monster Card (Fusion/Effect)
Power Level: 6
Element: Wind
Type: Beast
Attack: 2100
Defense: 1800
Fuse: Baffomet (#726)+Gazelle, the King of Illusionary Beasts (#277)
Effect: If this monster is destroyed, you have the option of
special summoning either a Baffomet (#726) or a Gazelle (#277)
from your graveyard.
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#1033
Name: Alluring Shadow
Card Code: 58621589
Card Type: Trap Card
Effect: Activated when a monster is placed on the field in reverse
defense mode. The card is turned to face-up attack mode, and any
reverse effects it might possess are not activated.
Found in: Thousand-Eyes Bible
-----------------------------
#1034
Name: Mermaid Archer
Card Code: 65570596
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500
Found in: Magic Ruler
-----------------------------
#1035
Name: Eager Undertaker
Card Code: 41142615
Card Type: Magic Card
Effect: Discard up to three monsters from your hand.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1036
Name: Fortress Whale
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Water
Type: Fish
Attack: 2350
Defense: 2150
Ritual Info: You need the Whale's Oath card (#1037) to summon
this monster. Sacrifice monsters from the field or from your
hand whose power levels add up to or exceed that of the Fortress
Whale. If you are unable to meet these requirements, you are not
allowed to summon this monster.
Found in: Dark Ceremony
-----------------------------
#1037
Name: Whale's Oath
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon a Fortress Whale (#1036) from your hand.
Sacrifice monsters on the field or from your hand whose levels add
up to or exceed that of the Fortress Whale (level 7). If you are
unable to meet these requirements, you are not allowed to summon
this monster.
Found in: Dark Ceremony
-----------------------------
#1038
#1039
#1040
#1041
Name: Armored Rat
Card Code: 16246527
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 950
Defense: 1100
Found in: Volume 5
-----------------------------
#1042
Name: Dark-Armored Zanki
Card Code: 30090452
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1700
Found in: Volume 7
-----------------------------
#1043
Name: Dark-Armored Zombie
Card Code: 20277860
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1500
Defense: 0
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1044
Name: Largemouth
Card Code: 58861941
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 250
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1045
Name: Rarabas
Card Code: 94675535
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000
Found in: Volume 2, Phantom God
-----------------------------
#1046
Name: Larva Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 400
Effect: You may only summon this monster if you sacrifice a
Hatchling Moth that had the Cocoon of Evolution equiped on it
for two turns.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1047
Name: War Lion's Ritual
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon a Super War Lion (#433) from your hand.
Sacrifice monsters on the field or from your hand whose power
levels add up to or exceed that of the Super War Lion (level 7).
If you are unable to meet these requirements, you are not allowed
to summon this monster.
Found in: Dark Ceremony
-----------------------------
#1048
Name: Wrath of Zeus
Card Code: 09653271
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Wind
Type: Lightning
Attack: 1900
Defense: 1400
Fuse: Thunder Ball (#963)+Angel Ears (#105)
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1049
Name: Sanga, the Guardian of Thunder
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2600
Defense: 2200
Effect: Reduces the attack damage to this monster to zero.
This ability can be used only once. (Nothing seems to happen
in this game though. Let me know if you see an actual
nullification. Be specific in your details. If it checks out,
I will fix this text and you will be given credit.)
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1050
#1051
#1052
Name: Furious Stormcloud
Card Code: 09430387
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 600
Defense: 600
Found in: Volume 1
-----------------------------
#1053
Name: Landstar Swordsman
Card Code: 03573512
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1200
Found in: Spell of Mask
-----------------------------
#1054
#1055
#1056
Name: Liquid Beast
Card Code: 93108297
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 950
Defense: 800
Found in: Magic Ruler
-----------------------------
#1057
Name: Hagros, the Flying Fighter
Card Code: 58314394
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1500
Defense: 1000
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1058
#1059
Name: Little Chimera
Card Code: 68658728
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Beast
Attack: 600
Defense: 550
Effect: As long as this card is face-up on the field, the attack
power of all fire elemental monsters is increased by 500 while
the attack power of all water elemental monsters is reduced by
400.
Found in: Volume 6, Metal Raiders
-----------------------------
#1060
#1061
#1062
Name: Call of the Living Dead
Card Code: 97077563
Card Type: Trap Card (Permanent)
Effect: Choose a monster in your graveyard to be special summoned
to the field in attack mode. If either this card or the selected
monster are destroyed, both are destroyed.
Found in: Curse of Anubis
NOTE: This card is Restricted.
-----------------------------
#1063
Name: Revolver Dragon
Card Code: 81480460
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2600
Defense: 2200
Effect: Three coins are flipped. If at least two of them show
the Eye symbol, then one of your opponent's monsters is destroyed.
You can only use this effect once per turn.
Found in: Volume 7, Metal Raiders
-----------------------------
#1064
Name: Safety Release
Card Code: 23171610
Card Type: Magic Card (Instant)
Effect: The attack power of all your face-up Machine type monsters
is doubled, but they will be destroyed at the end of the active turn.
Found in: Thousand-Eyes Bible
NOTE: This card is Restricted.
-----------------------------
#1065
Name: Gaia, the Dragon Champion
Card Code: 66889139
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2600
Defense: 2100
Fuse: Gaia, the Fierce Knight (#31 or #32)+Curse of Dragon
(#131)
Found in: Volume 3, Phantom God
-----------------------------
#1066
#1067
Name: Acid Pit-Trap
Card Code: 41356845
Card Type: Trap Card
Effect: You can only use this when there is a face-down monster
on the field. The monster is flipped to the face-up position; if
its defense power is 2000 or less, then it is destroyed.
Found in: Premium Pack 5
-----------------------------
#1068
Name: Phantom King of Nature
Card Code: 22910685
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 500
Defense: 1600
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1069
Name: Beaver Warrior
Card Code: 32452818
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1500
Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God
-----------------------------
#1070
Name: Root Water
Card Code: 39004808
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 900
Defense: 800
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1071
Name: Rude Kaiser
Card Code: 26378150
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1600
Found in: Volume 5
-----------------------------
#1072
Name: Rare Fish
Card Code: 80516007
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 1200
Fuse: Fusionist (#795)+Beautiful Mermaid (#284)
Found in: Volume 3
-----------------------------
#1073
Name: Exile of Souls
Card Code: 69832741
Card Type: Magic Card
Effect: You have the option of sending monsters on the field,
rather than in the Graveyard, to the Abyss (removed from the
game) for the rest of the current turn.
Found in: Labyrinth of Nightmare
-----------------------------
#1074
Name: Exorcist Kaiku
Card Code: 88240808
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1800
Defense: 700
Effect: While this card is in play, your opponent is not
allowed to send monsters to the Abyss (remove from the
game) from their Graveyard. If this monster causes your
opponent to lose Life Points, they must remove two
monsters from their Graveyard and send them to the Abyss.
Found in: Labyrinth of Nightmare
-----------------------------
#1075
Name: Rainbow Fish
Card Code: 23771716
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1800
Defense: 800
Found in: Volume 7, Metal Raiders
-----------------------------
#1076
Name: Rainbow Flower
Card Code: 21347810
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Plant
Attack: 400
Defense: 500
Effect: This monster may attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1077
#1078
Name: Insect Armor with Laser-Cannon
Card Code: 77007920
Card Type: Magic Card (Equipment)
Effect: Equip on one Insect type monster, boosting its
attack and defense by 300.
Found in: Volume 2, Phantom God
-----------------------------
#1079
#1080
Name: Leogun
Card Code: 10538007
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1750
Defense: 1550
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1081
Name: Cutter Worm
Card Code: 12472242
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 350
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.
Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1082
Name: Lesser Dragon
Card Code: 55444629
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1200
Defense: 1000
Found in: Volume 3, Phantom God
-----------------------------
#1083
Name: Red-Eyes Black Dragon
Card Code: 74677422
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2400
Defense: 2000
Found in: Volume 3, Phantom God
-----------------------------
#1084
Name: Red-Eyes Black Metal Dragon
Card Code: 64335804
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Machine
Attack: 2800
Defense: 2400
Effect: Sacrifice a Red-Eyes Black Dragon that is equipped with
the Magical Metal Armor to Special Summon this monster from your
deck (and only from your deck).
Found in: Premium Pack 5
-----------------------------
#1085
Name: Red One
Card Code: 38035986
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 800
Found in: Volume 7
-----------------------------
#1086
Name: Red Dragon
Card Code: 56789759
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Dragon
Attack: 1700
Defense: 1900
Found in: Magic Ruler
-----------------------------
#1087
Name: Red Medicine
Card Code: N/A
Card Type: Magic Card
Effect: Restores 500 Life Points.
Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#1088
Name: Female Panther Warrior
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1400
Defense: 1300
Effect: If you sacrifice this monster while it is on the field,
face-up, you may return one monster from the graveyard to your
deck for the remainder of the turn.
Found in: Spell of Mask
-----------------------------
#1089
Name: Royal Guard
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200
Found in: Volume 7
-----------------------------
#1090
Name: Law Guardian
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Light
Type: Warrior
Attack: 2050
Defense: 2500
Ritual Info: You need the Prayer of the Law Guardian card (#1092)
to summon this monster. Sacrifice monsters on the field or in your
hand whose power levels add up to or exceed that of the Law
Guardian's power level. If you are unable to fulfull these
requirements, you cannot summon this monster.
Found in: Dark Ceremony
-----------------------------
#1091
#1092
Name: Prayer of the Law Guardian
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Use this card to summon the Law Guardian (#1090) from
your hand. Sacrifice monsters from your hand whose power levels
add up to or exceed that of the Law Guardian's power level
(level 7). If you are unable to fulfill these requirements, you
are not allowed to summon this monster.
Found in: Dark Ceremony
-----------------------------
#1093
Name: Hexagram Curse
Card Code: N/A
Card Type: Trap Card (Permanent)
Effect: As long as this card and the chosen monster are in play,
the monster cannot attack or change its mode.
Found in: Red Starting Deck, Magic Ruler
-----------------------------
#1094
#1095
#1096
Name: Worm Drake
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1500
Found in: Spell of Mask
-----------------------------
#1097
Name: Wormhole
Card Code: N/A
Card Type: Magic Card
Effect: Choose one of your monsters on the field. That monster will
be removed from the field until your next Standby Phase. The slot
where the monster was is off limits to any new monster and if that
was your only monster on the field, you will be vulnerable to a
direct assualt.
Found in: Thousand-Eyes Bible
-----------------------------
#1098
Name: Wight
Card Code: N/A
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 300
Defense: 200
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1099
#1100
#1101
Name: Wild Raptor
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1500
Defense: 800
Found in: Volume 2, Phantom God
-----------------------------
#1102
Name: Remove Trap
Card Code: N/A
Card Type: Magic Card
Effect: Destroys one face-up trap card on the field.
Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1103
#1104
Name: Hysteric Plant
Card Code: N/A
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 900
Defense: 500
Found in: Volume 6
-----------------------------
#1105
Name: One-Eyed Shield Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 700
Defense: 1300
Found in: Volume 2, Phantom God
-----------------------------
#1106
Name: Ship
Card Code: N/A
Card Type: Special Card
Found in: It doesn't seem to be in this game. I think you have to
trade with Duel Monsters 5 Expert 1 to get this card.
NOTE: This card cannot be used in this game!!
-----------------------------
#1107
Name: Castle of the Duelist Kingdom
Card Code: N/A
Card Type: Special Card
Found in: It doesn't seem to be in this game. I think you have to
trade with Duel Monsters 5 Expert 1 to get this card.
NOTE: This card cannot be used in this game!!
-----------------------------
#1108
Name: Glorious Rewards
Card Code: N/A
Card Type: Special Card
Found in: It doesn't seem to be in this game. I think you have to
trade with Duel Monsters 5 Expert 1 to get this card.
NOTE: This card cannot be used in this game!!
-----------------------------
#1109
Name: The God of Obelisk
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: 4000
Defense: 4000
Found in: Konami Selection
NOTE: This card cannot be used in this game!!
-----------------------------
#1110
Name: The Saint Dragon God of Osiris
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: X000
Defense: X000
Found in: Konami Selection
NOTE: This card cannot be used in this game!!
-----------------------------
#1111
Name: Dragon Ra, the God of the Sun
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: ????
Defense: ????
Found in: Konami Selection
NOTE: This card cannot be used in this game!!---------------------------------------------------------------------FREQUENTLY ASKED QUESTIONSNone so far.---------------------------------------------------------------------CREDITSFirst of all, I must give a lot of credit to Kazuki Takahashi for
creating one fantastic series of anime and manga.
I also want to thank Konami Computer Entertinment Japan (KCEJ) for
making and releasing this game, as well as printing the OCG.
As for giving me most of the card names, codes, and monster effects,
I give a massive thank you to my e-pals S.R. and N.M. (can't spell
their names and they told me not to list their names, odd ones :P).
They are fellow card collectors and duelists from Japan.
I should also give plenty of credit to Card Haus
(http://www.cardhaus.com) because I used some of their card names to
fill in what I couldn't. I should also recommend you take a look at
their selection! They run quite a shop.
Thanks to MasterPete on the GameFAQs Message Boards for the
correction about unlocking the Revival of the Black Demon Dragon
booster pack.
The readers of this guide.
If I left anyone out, let me know and I'll add them!
Mrs. White asked her 4th grade class if they thought they were stupid and, if so, to please stand. Little Jimmy stood up, alone. Mrs. White said, "Jimmy, do you really think you're stupid?" "No," Jimmy said. "But I didn't want you standing up there alone." |
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