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Game: Shining Force 1 (FAQ/Walkthrough)
System: Sega Genesis
By: Sephirstein
Version: 1.0
E-Mail: Sephirstein@hotmail.com (Please don't use my old E-Mail address or you 
will most likely not receive an answer.)
Other Ways to Reach Me: Leave me a message on the message board Moogie's 
Ultimate Shining Force 2 Guide, or ICQ me. My ICQ number is 46582842 and my nick 
is Sephirstein.
Date Started: August 2, 1999
Date Completed: April 11, 2000 (Final Version)
Latest Version Available at: www.gamefaqs.com

============================================================================
T A B L E  O F  C O N T E N T S
============================================================================

			 1. Introduction
                   2. Revision update
                   3. Walkthrough
                   3. Battle guide
                   5. Character guide
                   6. Class and promotion guide
                   7. Items and weapons 
                   8. Monster guide
                   9. Boss guide
                  10. Spell guide
                  11. Cheat codes 
                  12. Useless item guide
                  13. Frequently Asked Questions
                  14. Credits
                  15. disclaimer

============================================================================
1. I N T R O D U C T I O N
============================================================================

Some of you may know me as one of those people who posts messages on Zophar's 
Domain (www.zophar.net) and as of late, Moogie's Ultimate Shining Force 2 Guide. 
Shining Force is an excellent game for me to write an FAQ on since I find the 
FAQs on GameFAQs to be incomplete (no offense to the authors as they actually 
did seem to put quite a bit of work into them and I actually took a lot of info 
from one of them. I just felt like they were missing information.) and since 
there is no actual strategy guide on  Moogie and Sir Fil's Shining Force Page. 
Besides, it's an awesome strategy/RPG that I happen to be great at and it 
deserves a good FAQ. Actually though, this is just as much a gathering of 
information as it is an FAQ/walkthrough. If anyone has any suggestions about how 
to make my FAQ better, don't be afraid to E-Mail me, post me a message on 
Moogie's board or ICQ me as this is my first FAQ ever. Hopefully, this FAQ helps 
at least one person who's having trouble with this game. Now let's cut the crap 
and get down to the important stuff.

============================================================================
2. R E V I S I O N  U P D A T E 
============================================================================

Version 0.5b: Everything is complete expect chapters 3-8 of the walkthrough,
chapters 3-8 of the battle guide and a proper strategy on defeating Dark Dragon. 
I will add this as I replay further through the game.  Tell me what else you 
want me to improve or add. You can also help me by telling me how to justify 
(not left, centre or right by justify) text in Notepad or Wordpad or directing 
me to a program that does this so that it looks right in Notepad.

Version 0.51b: Removed some underlines and all the hyphenation because it looked 
horrible in GameFAQS. This should allow you to read this without seeing hyphens 
in the middle of words. I also fixed a couple of spacing problems and mentioned 
in on of my FAQs that Moogie's Ultimate Shining Force Guide also includes info 
on how to get Shining Force 2.

Version 0.8b: Lots of new stuff this version. Finished the walkthrough and 
battle guide up to Chapter 5 and added a difficulty rating out of 10 for each 
battle. Also added an FAQ on how to gain levels quickly ad easily, a guide to 
getting Kokichi to join the force (added to one of my FAQs) and some more info 
about Arthur and Earnest in the character guide. I also explained a very cheap 
way to beat Elliot, Balbazak and Ramladu as well as an FAQ on the best way to 
promote characters. I proceeded to make a couple fixes to the item guides and 
other stuff including spacing, spelling and hyphenation and I added Karl Plouffe 
to my credits list for some of his info regarding Arthur and easy level ups. 
This could be the last update in a while as I start school on September 7th.

Version 0.85b: Greatly improved the format and the readibility of my FAQ thanks 
to tips from Kao Megura's FAQ writing suggestions. Also changed my disclaimer to 
a slightly modified version of one of his disclaimers because it was a lot 
better than the one I had.

Version 1.0: The final version is ready, sorry if it is almost a month late. I 
honestly could have finished it at pretty much anytime, but I just never really 
felt much like it. In this version, I continued to do minor formatting 
improvements (including the much needed Word Wrap), and I dotted a few "Is" and 
crossed a few "Ts" in my disclaimer and credits section. I also corrected a 
couple of grammatical errors.  Now, for the good stuff. I overhauled my 
character section, improved my boss guide, added a couple of FAQs, and, as I'm 
sure you've all been waiting for, I have completed my Walkthrough and my Battle 
Guide. Let me know if there are any information errors or major grammatical 
errors or if there is anything you feel needs to be addded.

============================================================================
3. W A L K T H R O U G H
============================================================================

Don't be afraid to explore everything this game has to offer beyond my 
walkthrough or you'll miss out on a lot of the experience and on some easy-to-
find items that i can't remember where to locate or that I can't be bothered to 
explain as they are so easy to find. You can search chests while in battle as 
well. Also realize that I won't tell you when to change characters. All I'll say 
is that Balbaroy and Amon are the first characters who start in headquarters. 
Note that since Domingo, Hanzou and Musashi have only one class, my recommended 
levels do not apply to them. Train them as you see fit. Also realize that my 
recommended levels are quite high and I finished the game with noticeably lower 
levels than this the first 2 times I played through it. Also remember to look 
for better weapons every time you visit a new town and SAVE OFTEN!!!

Chapter 1                                                                    
---------

Guardiana: You start outside the side door of a chapel. Talk to Varios, enter 
the chapel and talk to Lowe. Afterwards, exit the chapel from the side door 
again and talk to Varios. He'll be sent to the castle by a guard. Now go to the 
castle and listen to the King and Varios. Talk to the King and he'll send you to 
the Shrine of the Ancients. Now exit the castle and Lowe, Ken, Tao, Luke and 
Hans will join the force. Now go to the bar and talk to one of the people there. 
His name is Gort and he'll join you later but you may have to talk to him now to 
get him. Save your game in the chapel and exit town. You'll ride a cart to the 
Shrine of the Ancients.

Shrine of the Ancients: You'll fight your first battle here. When it's your 
leader's turn, (I'll be calling him Max, his default name, from now on.) cast 
Egress to exit the battle. You'll be back in Guardiana. Leave town and walk into 
the house next to the Shrine (notice that you're not going by cart anymore). 
You'll find a monk who serves as a friar.  You can also talk to Gong who joins 
you and to Jogurt so you can get him to join you much later on in the game. Save 
your game and return to the first battle at the shrine and win it. 

Recommended level after Battle 1: 3  

Road to Guardiana: After this battle, you'll leave the shrine and see Guardiana 
being attacked by soldiers. You have to fight another battle to get into 
Guardiana. Egress if anyone died or if you want to save your game at the monk's 
house. 

Recommend level after Battle 2: 4

Guardiana: After you win the battle, return to Guardiana and you'll see that the 
town's been severely crippled by an attack from Runefaust. Go to the bar to get 
Gort (the old dwarf with the axe) to join you and then enter the castle. Explore 
the castle area to get to the treasury and collect the treasure. (You couldn't 
do this earlier because there was a guard stopping you.) Afterwards go to the 
throne and you'll see Kane attacking the King and Varios. Talk to the King and 
his daughter, Mae will join the force. The armoury is now open. Check it out and 
buy any better weapons that you find.  Save your game and leave town.

Road to Alterone: There's another battle here. Win it and enter Alterone. 

Recommended level after Battle 3: 4-5

Alterone: Explore this whole town as there is a lot of treasure. When you're
done, go to the armoury/bar and talk to the people there. One of them will ask 
you if you're from Guardiana. Answer yes to that and to the guy's other question 
so that the guards will let you enter Alterone castle. Enter it, and explore it 
throughly for treasure. Talk to the King and he'll ask you to follow him to meet 
Kane. Talk to Kane and you will be imprisoned in the dungeon. Talk to the 
imprisoned friar to raise dead characters and save your game. Then, search the 
cell door. A young Elven healer named Khris will come to unlock the door and she 
will enter the cell. She'll open up a secret passage to allow you to escape and 
she'll join you. Enter the passage and you'll wind up in headquarters. Go 
through headquarters and exit. You'll find yourself in the final battle of the 
chapter. Win and return to the castle. Explore the castle again as there are a 
few chests which you could not previously access. Afterwards, speak to the King 
and he'll apologize for betraying you. Accept his apology and he'll tell you to 
pull the chain that looks like a dragon's head southwest of the throne. Find it 
near a waterfall and pull it. Enter the passage that appears and go through it. 
When you reach the end, and exit it, Chapter 1 will come to a close.

Recommended level after battle 4: 5-6
         
Chapter 2                                                                    
---------

Rindo: You'll start the chapter just outside of the town of Rindo but the only 
thing you can do is enter town as the ways north and west are both blocked by 
fences. Do so and explore the town. Go to the theatre and watch the play for a 
good laugh. When your down exploring town, head to the armoury. (Didn't I say to 
do that in every town? Oh well this is the last time I'll tell you.) Upgrade 
your weapons and buy Power Staffs. Now your mages will be fighting machines for 
a while. Now go to the mayor's mansion and talk to the mayor. He'll tell you 
can't have his boat. Leave town and the west fence will be gone allowing you to 
exit the area. You'll enter a battle as you head to Manarina.

Recommended level after Battle 5: 6

Manarina: After winning the fight, enter Manarina and go to the chapel to save 
your game. Afterwards, talk to one of the mages not far from where you entered 
the city (I think his name is Onat or something).  He'll tell you to get the Orb 
of Light from the Cave of Darkness. Explore this city of mages and look for Anri 
(she talked to you when you first entered) and she'll join your force.  Also 
find the Domingo egg in a room with a mage and a machine by searching the 
machine. Don't forget to talk to Arthur so he'll join you after the next battle. 
Now, head to the Cave of Darkness.

Cave of Darkness: Fight the battle and win. Search the chests for some nice 
items including the Orb of Light which you need to continue on in the game.

Recommended level after battle 6: 7

Manarina: Go north of the stairs where you entered the cavern to talk to the
Spirit of the Holy Spring. Use the Orb of Light on the big silver thing that
looks like it has an eyeball drawn on it. Now go talk to Arthur again to get him 
to join the force. Afterwards, leave town and return to Rindo.

Rindo: Enter the town and talk to the mayor again. He'll tell you he'll do
whatever you want if you bring his grandson back from the circus. Exit the
mayor's house and head for the circus tent near the docks.  

Circus Tent: Enter the tent and you'll run into Mishaela (who you may have 
talked to in Alterone) and she'll send Marionette after you along with some 
other monsters. Defeat Marionette and you'll rescue the mayor's grandson. Search 
the chest for an iron arrow (thank God) and some other nice stuff. 

Recommended level after battle 7: 8-9.

Rindo: Now talk to the mayor and he'll let use the ship. Now head to the ship 
and Mishaela will burn it.  Return to the mayor and talk to him and his SON (not 
grandson). They'll tell you to head to Shade Abbey. If you want to, you can 
again watch the play at the theatre again for another laugh. Leave town and head 
north (the north fence is now gone) until you reach a small building. Enter this 
building. 

Shade Abbey: You're in Shade Abbey. Talk to all the people including the "friar" 
and then head due north from the entrance. Keep going until you reach a large 
chapel. Enter the chapel and all the people will follow you and block your 
escape. (Hopefully you'll be able to figure out that something nasty's goin' on 
by now.) Head towards Balbaroy and the friar will teleport in. He's actually 
someone you know and really don't like. He'll leave and you'll fight another 
battle. When you win, you finish Chapter 2.

Recommended level after battle 8: 9-10

Chapter 3
---------

Bustoke: You start here in this chapter. Explore the town (the armoury and item 
shop have no logo here) and afterwards, speak to the Queen to find out about 
Runefaust and the Quarry and speak to Diane to get her to join you. Also find 
out about Moon Stone,Lunar Dew and how they'll help Zylo. Now go to the Quarry.

Quarry: Fight and win the battle then enter the cave. You'll find a chest with 
the Moon Stone. Return to Bustoke

Recommended level after Battle 9: 10-11.

Bustoke: Talk to the old alchemist and he'll make Lunar Dew to the Moon Stone. 
Now head to the jail cell where Zylo is found and talk to the girl just outside 
of the cell. She'll open it. Now talk to Zylo and use the Moon Dew (from the 
item menu) on him. He'll join you. Now head to one of the houses and find 
Kokichi trying to make a flying machine with machinery. Search the machinery and 
talk to Kokichi. He'll offer to test it for you. Follow him and he'll fly around 
and fall offg Bustoke Mountain. Now, leave Bustoke.

Road to Pao Bridge: Win this easy battle and enter Pao Bridge.

Recommended level after Battle 10: 11

Pao Bridge: Defeat the Laser Eye battle to win the chapter and Pelle will join 
you.

Recommended level after Battke 11: 11


Chapter 4
---------

Pao: Explore the town and talk to Elliot. Afterwards explore the new wagons that 
the guards let you enter and talk to the Princess, the engineer and than the 
Princess again to get Pao to move. Once again, the armoury is unmarked aand 
remember that you must buy new weapons before Pao moves to use them in the next 
battle. Make sure to buy a Power Spear for Pelle because it's easy to forget to 
like I often do. Leave Pao.

Elliot Battle: Get one Heat Axe from one of the Lizardmen and Egress back to 
Pao.

Pao: Talk to Vankar to get him to join and then enter the Chapel and stand left 
of the Friar to see Jogurt fall over. He'll now be in your force. 

Elliot: Leave Pao and defeat Elliot being careful to kill the Heat Axe wielding 
Lizardman again. You'll notice that Pao has moved to a new location. Return to 
Pao's originial location to get Kokichi if you did his subquest in Bustoke. You 
can also get Vankar by talking to him.

Recommended level after Battle 12: 12.

2nd Pao: There's new chests and also a man that will warm your Domingo Egg to 
allow Domingo to hatch and join you. Head to the Pig Pen and Guntz will join the 
Force. Now leave town and it's onward to the Wimpy Fortress of Balbazak.

Fortress of Balbazak: Win the easy battle.

Recommended level after Battle 13: Train to Level 13 or 14, promote your 
characters as explained in the FAQ section and then train to Level 3 Promoted.

Uranbatol (Nice pun...:)): Nothing to do here. Earnest will join you and you 
have to talk to a guard to get him to open the shipyard. Also notice that you'll 
have 2 Heat Axes from the Elliot battle. Equip 'em on Gort and Luke now that 
they are promoted to make them fighting machines.

Shipyard: Kill Balbazak and get the ship to win the chapter.

Recommended level after Battle 14: 4 Promoted.


Chapter 5
---------

Ship: Monsters attack your ship. Beat them and now-damaged ship will drift to 
the town of Waral.

Recommended level after Battle 15: 5 Promoted.

Waral: Uh oh, your ship is damaged and you cannot sail onward. Talk to the King 
and explore the town on foot throughly exploring the armoury before getting on 
the guest boat. Note that you need to use the guest boat to access the chapel. 
Now head to buoys and talk to the Mermaid blocking the opening and she'll move 
out of the way if you answer yes to her question. Go through the opening and 
you'll drift and get knocked out. 

Ring Reef: You'll wake up in a house. Talk to the friar and exit the house and 
you'll be on Ring Reef. Enter this little blue thing in the walled area to go to 
the Shining Path area.

Shining Path Area: Follow the Skeleton and you'll fight a battle to gain access 
to the Shining Path. Win the battle and the Master Mage will sacrifice its life 
to block the Shining Path. If you Egress you'll wind up back in Waral. Just go 
to where you originally got the guest boat and a new one will seemingly 
magically appear and you can return to Ring Reef but you have to head there 
yourself this time instead of getting knocked out.

Recommended level after Battle 16: 7 Promoted.

Waral: Talk to the King to get your ship back and you'll leave Waral. Answer his 
question however the heck you want.

Ship: Another easy sea battle (yawn). Just win to complete the chapter.

Recommended level after Battle 17: 7-8 Promoted

Chapter 6
---------

Rudo: You start Chapter 6 in the town of Rudo, which has been overrun by 
children. The layout of the town may be slightly confusing at first, but you'll 
get the hang of it after exploring thoroughly, which you will have to do anyways 
as you are blocked off from leading the town. Pay special attention to the 
buildings, as Lyle can be found in one of them and he will join the force. When 
you're done doing that, talk to Karen, who will tell you about Bleu, visit Krin 
in the library, and talk to Karen again. You will now be able to leave Rudo. Do 
so, after getting all the chests and upgrading your weapons if necessary.

Road to Dragonia: Win this battle. It's not too bad.

Recommended level after Battle 18: 9 Promoted

Dragonia: (Note, do not enter the city until you are ready, you cannot leave 
until you defeat Kane) Explore the town, getting all the chests and then talk to 
Bleu. Follow him as he runs away and he will eventually be attacked by Kane. 
When the scene is done, talk to Kane, who will announce his intent to fight you 
after giving you time to prepare. Ho to the local Headquarters to resurrect dead 
characters, save your game, and make any necessary changes to your party before 
leaving. Kane will attack you when you exit HQ. Defeat him in battle. 
Afterwards, follow Kane to the gate in the middle of the city where a Hero of 
Light and of Darkness is needed. Proceed through the gate until you see a chest. 
Darksol will appear and take the contents of the chest and then proceed to 
severely injure Kane. After the scene, leave Dragonia and return to Rudo.

Recommended level after Battle 19: 10-11 Promoted

Rudo: Return to the library and talk to Karen and to Krin. They will tell you 
about a castle that appeared somewhere outside of town (I believe it is called 
Skull Castle). Leave town to fight another battle.

Recommended Level after Battle 20: 11 Promoted

Castle of Skulls: Defeat Mishaela. Just be careful not to get the Sword of Light 
until you have gotten all the other treasure chests (It's in the chest closest 
to Mishaela's throne). Defeating Mishaela and retrieving the Sword allows you to 
continue you on to Chapter 7.

Recommended Level after Battle 21: 11-12 Promoted

Note: Do not worry as much about levels any more, just be sure to train any 
character you use to at least Level 20 Promoted before the end of Chapter 7. 
Level 30+ would be nice for Domingo.

Chapter 7
---------

Prompt: You begin the chapter in Prompt. Head to the Castle and talk to the King 
after exploring the city. You will be imprisoned, and some guy named Boken who 
you may have met over the course of your travels will save you. When you are 
freed, talk to King again and he will be forgiven and be requested to talk to 
Kane, who is severely injured in bed. Talk to Kane and then  leave the castle 
and look for a big building in the city with two doors and a white sign. Search 
the sign to get Musashi to join your force. Leave town after checking out the 
weapon shop and go to the Tower of the Ancients.

Road to the Tower: Win the battle and head East.

Tower of the Ancients: Enter the Tower, get the chests, and win the battle. Note 
that there is a chest in the battlefield that I believe can only be gotten 
during the battle. It contains the almighty Valkyrie, the best Spear in the 
game. After winning the battle, you will encounter Alef and Torasu, a wizard and 
a priest from Prompt who will join your force. You must then proceed to a 
certain place in the tower where you will again encounter Darksol trying to get 
an important item for the release of Dark Dragon (cool name...NOT!). Kane will 
appear and Darksol will kill as he tries to save your butt. After your finished 
with the tower, return to Prompt.

Prompt: Return to the King who will tell you about the Shining Path that can be 
reached from the castle. He will also give you the Sword of Darkness. Talk to 
the scholars in the castle library and then go through the Shining Path, which 
and be accessed on the floor just below the Castle, to reach Metapha.  

Metapha: Metapha is not a town. It actually feels like an extension of Prompt 
Castle. Explore the area until you find a pool. Use the Orb of Light to contact 
the Sprit of the Spring as you did in Chapter 2 and she will tell you about the 
Chaos Breaker (CB) (the most powerful sword in the game) and about your quest. 
Leave the area where the spring is located at Adam the Worthless Robot will join 
you. When you head to the area of Metapha where you first entered, Chaos and 
some other monsters will attack you. Defeat Chaos and you be able to progress 
farther into Metapha and into the area where you can create or summon or 
whatever the CB by using the Sword of Light and the Sword of Darkness as 
perscribed by the sign. Unfortunately, you will lose the two swords, but the CB 
looks freakin' cool, sort of like a Lightsabre. When you are finished, return to 
Prompt.

Prompt: Talk to the King and then leave town.

Road to Runefaust: Head South and you will see a gate guarded by enemies. This 
is the gate to the Kingdom of Runefaust. Kill all the enemies to win the 
chapter.

Chapter 8
---------

Runefaust: You will be inside the gate now. Enter the city of Runefaust and 
explore the city, upgrading your weapons if necessary (though I doubt you'll 
need to). Next, look for a bush somewhere in the city with a glowing starry or 
shurikeny shaped thing. Search it and Hanzou the  Ninja will join you. Now head 
West to what looks like an exit out of the city. In reality, it leads to 
Ramaldu's Castle (Not to be confused with Runefaust Castle). 

Ramaldu's Castle: In the first battle and get all the chests in the area. Then, 
head farther up to fight King Ramaladu. When you defeat King Ramaldu, leave the 
castle and you will be back in Runefaust.

Runefaust: Enter Runefaust Castle now (in the North end of the city) and talk to 
Mahone or some guy with a name like that to learn about a secret passage in 
Ramaladu's Castle. Head back there.

Ramaldu's Castle: Head west from the are where you first entered and you should 
find an alcove with stairs. Climb down the stairs and you'll be in wilderness 
west of Runefaust. Now go to the Westernmost point of the coast and use the 
Chaos Breaker as an item to raise the Castle of the Ancients in the middle of 
the sea. 

Castle of the Ancients: Now, enter the Gate of the Ancients (which looks like 
the first one near Guardinana) near Runefaust and head North. You should 
teleport to the Castle of the Ancients and fight Colossus. Defeat Colossus and 
contiue through the Castle of the Ancients to fight Darksol. Defeat Darksol and 
he will resurrect Dark Dragon and you will battle him right away. Defeat Dark 
Dragon to finish the game. Remember, however, that Egressing while fighting Dark 
Dragon will force you to rebattle Darksol.

============================================================================
4. B A T T L E  G U I D E
============================================================================

Read the FAQs for a trick or two about battle that I won't bother mentioning 
here. Remember though, that if Max dies, you'll return to the last town you 
saved in minus half your gold. The names of the battles were invented by me, the 
number of enemies in each battle was taken from Col. G. L. Sicherman's FAQ and 
the strategies, difficulty and recommended levels are all my own work. Please 
note that you should actually play this game a couple of levels below the 
recommended levels unless you have trouble.

Chapter 1
---------                                                                    

Battle 1: The Ancient Shrine

Enemies: Goblin x5, Dark Dwarf x2, Rune Knight x1

Difficulty: 3.5/10

Strategies: This one's not too tough. Follow the directions in the walkthrough 
at the beginning of the battle before you fight. Use everyone to fight but cast 
Blaze with Tao and heal with Lowe and Gong. The Goblins are passive and tend not 
to attack you unless your next to them. Use this to your advantage. Be careful 
when you approach the Rune Knight because the Dark Dwarves will go after you and 
they're pretty strong with high defence. The Rune Knight is very strong with 
decent defence and high HP. Watch out for him. Killing the Rune Knight wins the 
battle. 

Recommended level after Battle 1: 3


Battle 2: The Return to Guardiana

Enemies: Goblin x6, Dark Dwarf x3, Rune Knight x2

Difficulty: 2.5/10

Strategies: This should be an easy battle if you levelled up on the first 
battle. At the beginning, the terrain is bad so there will be a few turns where 
nothing happens. Just approach your enemies keeping your force close together 
with Hans, Tao and maybe Max going ahead of everybody else to slaughter the 
goblins. Hans fights well in the forest and you gotta use that loser for 
something. Tao is also useful as she has Blaze 2 which is good against the 
goblins because they are bunched together. Your leader can protect them but I 
doubt you'll need him to because Goblins are weaklings who'll barely hurt you. 
After taking care of the goblins, move up to the Dark Dwarfs with the whole 
force and take 'em out. The Rune Knights are extremely harmless in this battle 
because of a little trick. Hans and Ken have a range of two so have them stand 
across the river from the Rune knights and bombard them with spears and arrows. 
They won't attack you cause your not next to them and the AI can sometime be 
quite stupid in this game. Killing every enemy or entering Guardiana with Max 
will steal the day.

Recommended level after Battle 2: 4


Battle 3: The Road to Alterone

Enemies: Dark Dwarf x5, Rune Knight x5, Giant Bat x5

Difficulty: 6/10

Strategies: Unfortunately, this battle is quite a bit tougher than the pathetic 
second one. The Giant Bats will attack you from the river area while the Dark 
Dwarves will also mount an attack. Send a few people to take out the bats (watch 
out because though their wimps, they evade a lot of attacks and can put you to 
sleep) and the rest of the force take out the dwarves. Afterwards, move your 
guys up as a whole force and go after the Rune Knights and the other bats that 
cowered to the top of the screen. Watch out for the knights as they are still 
very dangerous and the Fearsome Five, as I call them, like to gang up on a 
single character. Win this battle by killing everyone or entering Alterone with 
Max.

Recommended level after Battle 3: 4-5


Battle 4: The Battle of Alterone

Enemies: Dark Mage I x1, Rune Knight x4, Sniper x2, Dark Dwarf x4, Giant Bat x4 

Difficulty: 4.5/10

Strategies: This battle is still a bit tough but is easier than the last one. 
Early on, the Giant Bats will go after you. Slaughter there wimpy behinds and 
continue on with the fight. Move up a bit, and the Dark Mage and the Snipers 
will taunt you by going into a position where you can attack them with ranged 
attackers but they'll have the advantage.  Remember that Snipers have arrows and 
Dark Mages can cast Blaze 2 four times before running out of MP. Ignore them and 
take them out later. Two Rune Knights will charge you. Kill them but heal if 
you're hurt after defeating them. The other 2 knights guard the bridge you need 
to cross to progress. Take them out with long-range attacks as they won't move 
to attack you and you can kill them without takin' a lickin'. Continue towards 
the remaining enemies who will be all bunched together. Hit them with Blaze 2s 
from Tao and use physical attacks to finish 'em off. Again, watch out for the 
Snipers and especially the mage. Killing all the enemies wins this battle.

Recommended level after Battle 4: 5-6


Chapter 2
---------
                           
Battle 5: The Road to Manarina

Enemies: Dark Mage I x3, Zombie I x4, Giant Bat x4, Dark Dwarf x3, Sniper x2

Difficulty: 7.5/10

Strategies: This outdoor battle can really be a doozey towards the end. Luckily 
the beginning is extremely easy and just consists of bats and dwarves guarding a 
bridge. Take 'em out but be careful to not be put to sleep by the agile bats. 
Move up through the desert (which is excruciatingly slow) and take out the 
Snipers. As you approach Manarina, you'll have 4 Zombies and 3 mages to deal 
with. Zombie's are extremely strong with high defence and the ability to poison. 
I'm sure your all already sick of Dark Mages. Anyways, use a couple Blaze 2s on 
the Zombies as they are weak against fire and take out the mages with physical 
attacks while being careful to protect Max and your weak characters. Win by 
reaching Manarina with Max or by sending your enemies to an early grave.

Recommended level after Battle 5: 6


Battle 6: The Cavern of Darkness
--------------------------------

Enemies: Skeleton x1, Zombie I x3, Dark Mage I x4, Giant Bats x5, Snipers x2

Difficulty: 6.5/10

Strategies: The beginning of the battle consists of a couple zombies guarding a 
passage. Kill them with Blaze and physical attacks from strong characters. 
Afterwards continue and you'll fight some Giant Bats, Snipers and a Dark Mage. 
Take them out with Blaze 2s, attacks and Anri's Freeze 1 or Blaze 2 (if she 
already learned it). Now you'll run into 3 Dark Mages which is very dangerous if 
they get you before you get them. Don't let them and you should be able to kill 
them without much trouble. Now you still have Mr. Bones left to deal with. Use 
Blaze 2 spells (or Blaze 1 if that's all Anri has) because they annihilate him 
but try not to use physical attacks unless it's absolutely necessary. The 
Skeleton is even stronger than those darn Zombies. Killing good ol' Mr. Bones 
wins this fairly challenging battle.

Recommended level after Battle 6: 7


Battle 7: Rumble in the Tent

Enemies: Marionette (boss) x1, Dire Clown x2, Mannequin x3, Evil Puppet x3, 
Giant Bat x3

Difficulty: 9/10

Strategies: Don't let the unimpressive number of enemies fool you. This is 
definitely the hardest battle so far and one of the toughest in the whole game. 
The bats fall easily and give you just about no experience so you can ignore 
them unless they make you feel real sleepy. The puppets look like pushovers but 
they have Freeze 1 and Ominous Incantation. (10-15 damage!!) Get rid of them. 
The Mannequins aren't too bad because all they have is poison which is weak and 
easily treatable. The Dire Clowns are almost as tough as Zombies so be careful. 
Now, after you take out the henchmen, it's time for Marionette. She is HARD. 
Watch out for her Freeze 3 with can hit up to 5 characters for 14-18 damage 
usually killing them in one hit and keep Max FAR, FAR away from her. For more 
tips on how to beat her, read my Boss Strategies section.

Recommended level after Battle 7: 8-9.


Battle 8: Church of the Living Dead

Enemies: Zombie I x2, Skeleton x3, Zombie II x4, Ghoul (boss) x1

Difficulty: 8.5/10

Strategies: Once again, bad things come in small packages. This tough battle 
only has 10 enemies. You'll notice that Max starts away from the rest of your 
force. Move him towards them as soon as you can or he'll perish rather quickly, 
costing you the battle. Since the undead baddies here are extremely strong but 
weak against fire, blaze 'em to death and protect your mages as they are the key 
to victory. Don't worry about the Zombie IIs because they have the same stats as 
Zombie's but give you more gold and much more EXP in this battle. When you take 
out the enemies, go after the Ghoul with a barrage of physical and magical 
attacks. The Ghoul is basically a Skeleton on steroids with the ability to put 
you to sleep. Watch out! Killing the Ghoul gets you out of this evil Chapel and 
into Chapter 3.

Recommend level after Battle 8: 9-10.


Chapter 3

Battle 9: The Rocky Quarry

Enemies: Skeleton x6, Dark Priest x4, Master Mage x1, Lizardman x1, Dark Elf x2, 
Dark Mage II x2

Difficulty: 6.5/10

Strategies: This one is fairly tough but if you won the last two, it shouldn't 
be much of a problem. You'll run into with a couple of skeletons early on which 
are easily dealt with now that you got better weapons. After that you'll fight 
some Dark Priests whicha are pretty weak but can heal and some Dark Elves, a 
more powerful archer. Go after the elves being careful not to stand 2 squares 
from them and take out the priests. Continue down and you'll fight a few more 
wimps before dealing with the powerful Lizardman and the dangerous Master Mage. 
Take 'em out but watch out for the Master Mage because he has 33 attack and can 
cast Freeze 2. Kill this evil wizard and victory is yours.

Recommended Level after the battle, 10-11.


Battle 10: The Road to Pao Bridge

Enemies: Lizardman x2, Pegasus Knight x4, Sniper x2, Dark Mage II x2, Skeleton 
x5 

Difficulty: 3/10

Strategies: This is an easy battle. Just move up and take out the enemies. Watch 
out for the Pegasus Knights who are quick and fairly strong and use Zylo to his 
full potential because the terrain here slows everyone down but gives him a BIG 
advantage. Kill all the enemies or have Max reach the bridge to win.

Recommended level after the battle, 11.


Battle 11: We'll Cross that Bridge When We Come to It...

Difficulty: 6/10

Enemies: Dark Elf x3, Silver Knight x2, Laser Eye, Pegasus Knight x3, Lizarman 
x5, Dark Priest x2

Strategies: This battle isn't as difficult as you'd think. Basically, you should 
just wait about a gazillion turns for the Laser Eye to kill the Dark Priest and 
the 3 Lizardmen. After that, charge the bridge and go after the Laser Eye 
quickly while taking out Pegasus Knights that get in your way. Kill the Laser 
Eye or just go past it and then defeat the boss, the Silver Knight that's the 
farthest from where your characters start the battle. Again, watch your position 
with the Dark Elves. I don't know why the heck the Silver Knight's boss because 
he's actually the wussiest enemy in the battle.  

Recommended level after the battle: 11. 


Chapter 4

Battle 12: General Elliot's Last Stand

Enemies: Elliot (Boss), Artillery I x1, Pegasus Knight x4, Lizard Man x5, Silver 
Knight x4, Dark Priest x3

Difficulty: 5/10

Strategies: This is not that hard a battle at all. Move across the prairie and 
take out the Pegasus Knights and the Lizardmen (one is very strong and will give 
you a Heat Axe. It's recommended that you fight this battle at least twice to 
get 2 Heat Axes for Gort and Luke when they're promoted. It pays off big 
time.)and them take out the Silver Knights and the Dark Priests. You'll be left 
with an Artillery, Elliot and a Dark Priest. Kill the Dark Priest and the 
Artillery (realizing that the Artillery is an archer type and can only attack 
from 2 squares) and then use your range attackers to kill Elliot without getting 
hit.

Recommended level after Battle 12: 12.


Battle 13: The Wimpy Fortress of Balbazak

Enemies: Silver Knight x6, Artillery x1, Hell Hound x2, Dark Priest x3, Pegasus 
Knight x3 

Difficulty: 1/10

Strategies: Just annihilate everything and than Egress to do it some more and 
gain a ton of levels. This is and extremely easy battle with enemies that give a 
lot of EXP (except the Dark Priest) and the only threat is that the Hellhounds 
occasionally breathe fire which can hurt you between 9-13. That is why I did not 
give this battle a 0. It is a good idea here to promote your characters when 
they reache level 13 and than train them to Level 3 promoted.

Recommended level after battle: 3 Promoted.


Battle 14: Rumble in the Shipyard

Enemies: Balbazak (Boss), Hellhound x2, Artillery x3, Silver Knight x2, Seabat 
x5, 1 Evil Puppet, 1 Dark Priest

Difficulty: 3/10

Strategies: This guy's even easier than Elliot. Just annihilate the enemies and 
use the same strategy you used to defeat Elliot. Seabats are weak versions of 
Pegasus Knights that give more EXP for some reason.

Recommended level after battle 14: 4 Promoted.


Chapter 5

Battle 15: Lost at Sea

Difficulty Level: 0/10

Enemies: Shellfish x2, Conch x3, Seabat x4, Pegasus Knight x3

Strategies: This battle doesn't need strategy because it's so pathetically easy. 
Just kill everything.

Recommended level after Battle 15: 5 Promoted.


Battle 16: The Reef and the Path

Enemies: Hellhound x5, Skeleton x5, Seabat x4, Worm x3, Master Mage x1

Difficulty: 2.5/10

Strategies: This battle is more challenging than the last but is still a cinch. 
Just divide your characters and slaughter the insanely weak enemies. This Master 
Mage can't heal like the first one but still has Freeze 2. Kill the mage to win.

Recommended level after Battle 16: 7 promoted.


Battle 17: Sailing Away to Prompt

Enemies: Gargoyle x1, Conch x6, Shellfish x4, Seabat x5, Pegasus Knight x2

Difficulty: 0/10

Strategy: See Battle 15 except that wimpy monsters appear during the battle 
(reflected in the enemies section of this battle). Just a warning that the 
enemies are about much stronger next chapter, so don't sit on your rear end and 
expect to breeze through the rest of the game.

Recommended level after Battle 17: 7-8 promoted

Chapter 6
---------

Battle 18: Road to the City of Dragons

Enemies: Durahan (Shouldn't that be Dullahan?) I x1, Artillery II x5, Golem x5, 
Master Mage x3, Worm x4, High Priest I x1, 

Difficulty: 5/10

Strategy: This one is more challenging than it looks, but is still relatively 
easy. Head through to the rough terrain towards the enemies guarding Dragonia, 
but be careful, as enemies will magically appear to block your path. The Worms 
and Artillery II are pathetically weak but the Golems have good defense while 
Master Mages still have deadly spells. Win by defeating the Durahan guarding 
Dragonia or by entering Dragonia with Max.

Recommended Level after Battle 18: 9 Promoted


Battle 19: Am I Kain or am I Cane?

Enemies: Cane/Kain (boss), Gargoyle x3, Golem x4, High Priest I x2, Durahan I 
x2, Master Mage x3

Difficulty: 7.5/10

Strategy: Although Kain himself is deadly, many of the enemies do not pack much 
of a punch. The Gargoyles are harmless, the Golems do not cause much damage 
despite their defense and even Master Mages are showing their wear though their 
Freeze 2 is still brutal. Don't be lulled though, as Kain had 2 Durahans and a 
Master Mage to protect him as well as a High Priest to kill him. When you 
finally get to Kain and his little posse, kill the High Priest first, kill the 
Master Mage, and then kill the Durahans. With his defenses out of the way, Kane 
should be less deadly. But watch out for his high attack power and his Desoul 
magic which he can use through the Dark Sword and for safety reasons, keep Max 
FAR away. Eventually, you will win with 
a coordinated effort from your entire force.

Recommended Level after Battle 19: Level 10-11 Promoted


Battle 20: The Endurance Trek

Enemies: Bowrider x2, Belial x3, Gargoyle x2, Master Mage x4, Golem x4, High 
Priest I x2

Difficulty: 6/10

Strategy: As the lame name suggests, this is one LONG battle! Although many 
enemies present are pretty much cannon fodder, the Bowriders have fairly high 
attack power and the Belials can screw you over with a couple of nasty Bolt 2 
spells. The terrain is also bad, but this makes the battle more long that it is 
hard. Keep it up and you'll eventually reach Skull Castle.

Recommended Level after Battle 20: Level 11 Promoted


Battle 21: Misfortune of the Fortune Teller

Enemies: Mishaela (boss), Gargoyle x3, Master Mage x4,  High Priest x1, Bowrider 
x3, Durahan II x2, Belial x3

Difficulty: 7/10

Strategy: Without Mishaela, this would be one of those relatively easy battles. 
Most of the enemies are weak, although the Belials, the Master Mages (which can 
Freeze 2 you 4 times in a row because of their positioning), and even the 
Bowriders can cause problems if you are not careful. Take out Misahela's 
flunkies quickly and then proceed with caution toards. Mishaela. When you reach 
her, watch out for her Bolt 2, and use the Power Ring on the character attacking 
her as only one character can hit her from one square a way. Obviously, archers 
and mages help a lot as you can hit with more than one character at a time which 
makes her HP recovery far less dangerous. Just remember to get the Sword of 
Light after you've open every other chest, otherwise the chapter will end and 
you will miss out on some nice items.

Recommended Level after Battle 20: Level 11-12 Promoted

Chapter 7
---------

Battle 22: The Trail to the Tower

Enemies: Minotaur x1, Wyvern x2, Torch Eye x2, Jet x2, Durahan II x4, Belial x2

Difficulty: 6.5/10

Strategy: This is another battle in rough terrain that also introduces some 
deadly new enemies. Pretty much enemy here can be dangerous except for the 
Durahan II and Belials. The Torch Eye is especially deadly as it has an attack 
range of 2 and can hit for around 20 HP of damage regardless of your defense. 
The wyvern has lower attack power but features a more powerful version of the 
Hellhound's Flame ability while the Jets are fast and packs some decent attack, 
good defense, and above average magic power. The big, slow, strong Minotaur 
guarding the Tower of the Ancients is the boss here and you should be able to 
come through if you are well-levelled or plan an intelligent strategy.


Battle 23: The Ordealic Climb

Enemies: Demon Master II x1, Ice Worm x5, Wyvern x2, Torch Eye x3, Steel Claw 
x4, Jet x3 

Difficulty: 7.5/10

Strategy: This is the dreaded "climbing the towe" battle found in both this game 
and its sequel. Luckily, although still challenging, it is considerably easier 
here. Despite this, the battle is no creampuff either. Every enemy here has a 
dangerous attack and is a worthy opponent, and unless you have a wide variety of 
fighting styles, you are at a disadvantage. The Demon Master, who is your 
target, is especially bad, as it has Freeze 3, and because of its positioning, 
it can often hit you 1 or 2 turns before you can even attack it. Unless you have 
good fliers and ranged attackers, you will only be able to use one attacker at a 
time. Remember to get the chest containing the Valkyrie, as I believe you will 
be unable to get it after this battle.


Battle 24: The Chaos Theory

Enemies: Chaos (Boss), Minotaur x2, Demon Master II x3, Torch Eye x4, Ice Worm 
x4, Jet x4

Difficulty: 4/10

Strategy: Don't let the enemies fool you, this boss battle is not difficult at 
all for one reason only. Chaos will come charging right at you and attack you. 
Chaos, although fairly strong, is a weakling compared to Kane (which is 
unacceptable for this stage of the game...imho), and he should fall within a 
couple of turns before many of the enemies can even touch you. Just watch out 
for the Torch Eyes and don't get cocky and fight everything unless your levels 
are high, otherwise, you may be overwhelmed.


Battle 25: Ramming the Gate

Enemies: Armed Skeleton x5, Horseman x3, Cerberus x4, Demon Master I x2, 
Minotaur x3, High Priest II x1

Difficulty: 6/10

Strategy: This one is not all that bad. The Cerberuses are like Wyvern's except 
they cannot fly, Minotaurs should not be very intimidating anymore, and the 
Demon Masters and High Priest are placed in positions were they are not all that 
dangerous. The Horsemen are moderately powerful archers with horrendous defense, 
but The Armed Skeleton, however, make this bettle fairly challenging if you're 
not careful. They can attack from up to 2 spaces with a laser-like power that 
hurts for 30 - 35 and they have 62 in attack power with their Great Axes. Just 
be careful and you should have little problems defeating all the enemies to win 
this battle and finish Chapter 7.

Chapter 8
---------

Battle 26: Castle of Horrors

Enemies: Blue Dragon x3, Chimera x5, Armed Skeleton x3, Cerberus x3, Horseman 
x3, 
High Priest II x2

Difficulty: 7.5/10

Strategy: This one's a toughie. The Chimeras have excellent all around stats, 
can fly, and evade frequently. Take them out quickly with powerful before they 
wreck havoc on your ranks. Watch out for their Firebreath as well. Blue Dragons 
are like Chimeras only ice-based and significantly less dangerous. When you take 
them out though, watch out for the Horsemen backing them up. They can reach you 
but you can't reach them unless you have Lyle or a good mage. The Armed 
Skeletons are as dangerous as ever, but the High Priests and the Cerberuses are 
far from worthy opponents. Take out everything cautiously and efficiently and 
you should get to King Ramladu in the next battle.


Battle 27: Ramladus's Technological Trap.

Enemies: Ramladu (Boss), Torch Eye x6, Steel Claw x6

Difficulty: 5.5/10

Strategy: There are two ways to beat this...The easy way, or the fun way. The 
easy way consists of charging up and slaughtering Ramladu and the fun way 
consists of busting up his robo-guards as they chase you. If you go the easy 
way, kill Ramladu quickly as he recovers 24 HP per turn and has 95 attack!!!!! 
If you choose to kill the Robo-guards, Ramladu himself will cause a lot less 
trouble. Use Bolt 3 and powerful attacks to kill the robots, cast Aura 4 to heal 
your party to full power and defeat Ramladu using the infamous Elliot/Balbazak 
cheat (see boss strategies for more info). 


Battle 28: Three Heads Are Better Than One

Enemies: Colossus x3 (Boss), Chimaera x6, Blue Dragon x3, Jet x3, Horseman x2, 
Armed Skeleton x3

Difficulty: 7/10

Strategy: The beginning can be quite difficult, as Jets, Blue Dragons, and 
Chimeras will surround you from the air while Horsemen and Armed Skeletons will 
pepper you with ranged attacks. Once you manage to defeat the Blue Dragons and 
the Chimeras, this battle becomes a lot easier. The Jets are honestly not much 
to worry about anymore, the Horsemen often fall to one blow, and the Armed 
Skeletons are much easier to deal wih if you destroy their back-up. Colossus 
himself isn't too bad either. He consists of three heads which can move 
independently to different sections of the battle fields. One head casts Blaze 
3, the other casts Freeze 3, and the only that cause any real trouble is the 
third which casts Bolt 3. Kill All three heads to proceed to Darksol.


Battle 29: Caller of the Dragon

Enemies: Darksol (Boss), Torch Eye x8, Steel Claw x5, Blue Dragon x2, High 
Priest II x2

Difficulty: 8/10

Strategy: This battle is all about strategy if you do not have Archers and 
Fliers to help you. First off, you should wait a couple turns for the Torch Eyes 
to position themselves. Move up towards Darksol with your characters, being 
careful to stop out of range of the Torch Eyes. When you reach Darksol, the 
worst is over, but the battle is still no walk in the park. Darksol has quite a 
few powerful flunkies around him and has a powerful attack of his own, Demon 
Breath, which can hurt a small group of characters for 30 - 35 points of damage. 
Take him out quickly with powerful attackers and be careful not to get anyone 
killed, you will not have an opportinity to heal before you fight Dark Dragon. 
That fact alone makes the battle considerably harder.


Battle 30: The Unsealed Evil

Enemiews: Dark Dragon x3 (Boss), Armed Skeleton x2+

Difficulty: 5/10

Strategy:  Compared to almost all of the last bosses that I have fought in RPGs, 
this guy's not very challenging at all, especially if you fough well against 
Darksol and have all your characters alive. First off, kill the two Armed 
Skeletons and start attacking Dark Dragon's centre head, as it has some fairly 
nasty attacks including a more powerful version of Darksol's Demon Breath 
attack. As soon as you kill the skeletons (which should only take 1 or 2 hits), 
stand on the point where they spawned at the beginning of the battle with your 
healers so that they will not respawn in a few turns. If you have Torasu, using 
Aura 4 if you get weak would give him something to do as he keeps the Armed 
Skeletons at bay. Keep beating on the centre head with physical attacks and 
Level 4 magic spells and use characters that cannot get to the centre head to 
start attacking the two side heads. The centre head will die after you do 200 - 
250 points of damage. After the centre head is dealt with, this battle should be 
a piece of cake. The side heads only have Blaze 2, Freeze 2, and Desoul 1 and 
they are also very vulnerable to magic. I believe that they can also use Bolt 4, 
but it's never happened to me. They too have 200 - 250 HP. After you kill the 
side heads, take a deep breath, relax and give yourself a pat on the back for 
completing the second easiest Strategy-RPG (behind Der Langrisser for SFC) ever 
made.



============================================================================
5. C H A R A C T E R  G U I D E
============================================================================
 
If any one would like to add something or offer a different opinion about these 
characters please E-Mail me and I may put it into the description if I have 
time.

Max (8.5/10): You're main character. He has high attack (among the best attack 
in party when promoted), very high HP and decent agility throughout the game. 
His defence becomes really good when he's promoted but it's only about average 
before promotion. 

Start: SDMN, Promoted: HERO.
                                   
Lowe (6.5/10): Lowe is a good healer with great healing magic and he gets to use 
it a lot. His fighting ability is not that bad either and he has fair HP and 
defence. 

Start: HEAL, Promoted: VICR   

Tao (6/10): A decent mage with great fire magic but poor fighting and defensive 
ability. She has lots of MP. I personally prefer Anri. 

Start: MAGE, promoted: WIZD

Luke (8/10): A good warrior with high attack, high defence and decent HP. He's a 
bit slow though. 

Start: WARR, promoted: GLDT.

Ken (4.5/10): A knight with high HP, decent attack, decent agility but very low 
defence. I tend not to keep him past Chapter 5 because Pelle, Mae and Guntz are 
A LOT better. 

Start: KNTE, promoted: PLDN.
                                        
Hans (2/10): A very crappy archer. He starts off good but all he winds up with 
is a lot of speed because he only gains agility when he goes up levels and 
almost never earns attack or defence. I don't think I've ever kept him long 
enough to promote him. 

Start: ACHR, promoted: BWMS.

Gong (7/10): A decent healer with great fighting ability and defence. Be careful 
not to let him lag in levels and don't promote him too early or at the wrong 
time. Otherwise, he'll suck. 

Start: MONK, promoted: MSMK.
                                                            
Mae (8.5/10): Another knight. Though her attack is only above average and her HP 
are only all right, she has extremely high defence and agility. Her defence is 
so high that most physical attacks only hurt her for 1 point of damage. By the 
time she reaches level 8-9, her attack is higher than Ken's and her attack and 
HP get high once she becomes promoted. 

Start: KNTE, promoted: PLDN.

Gort (6.5/10): Like Luke but better early on yet not quie as good towards the 
end. Start: WARR, promoted: GLDT.

Khris (7.5/10): A lot of people think she sucks but she's a lot like Lowe if you 
keep her levelled up with the rest of the force. She has a bit more attack and 
defence but has less MP. She also has some different (imho better) spells. 

Start: HEAL, promoted: VICR.

Anriv (8/10): She starts off very weak and is similar to Tao but with a better 
balance of attacking spells. Her defence becomes very high when she gets 
promoted but nots high as Mae, Pelle, Guntz, Domingo or Max. Pretty low HP 
though. 

Start: MAGE, promoted: WIZD.

Arthur (1.5/10): Sucks, sucks, sucks. He's a wimpy knight with low attack, 
defence and very crappy agility and HP. His only redeeming quality is the 
ability to kick him out of your fighting force. The instruction manual worships 
him because he learns a few wussy spells at high levels. Someone also said he's 
the best fighting knight in the game at high levels. Ha, ha, ha. He makes Ken 
look like Pelle. Karl Plouffe informed me a couple days ago that Arthur becomes 
an excellent member of the force later on. 

Start: KNTE, promoted: PLDN.

Balbaroy (7.5/10): Don't be fooled. This Birdman starts off weak but that's only 
because he joins at a very low level. His attack gets high and his agility is 
the best in your party. His defence isn't the greatest but he has good HP and 
dodges a lot of attacks. Besides he can fly so he can move over anything and has 
a huge movement range. He's also the only character besides Max who can use the 
Sword of Darkness. I used to never take him because he sucked at first. His Sky 
Warrior attack also looks really cool. 

Start: BDMN, promoted: SKYW.

Amon (1/10): Even worse than Arthur. A very weak version of Balbaroy with whom I 
never bothered. Take her if you want the game to be harder but otherwise, throw 
this ugly birdlady in the trash heap with Arthur and Hans. The saddest part is 
that she's Balbaroy's wife so you'd expect her to be useful. 

Start: BDMN, promoted: SKYW.

Diane (6/10): A big improvement over Hans. Her attack is actually strong enough 
to
damage the bad guys and she won't die in one hit like her pathetic sparring
partner. 

Start: ACHR, promoted: BWMS.

Zylo (7/10): This Wolf dude starts off a lot better than Diane or Balbaroy and 
is much more experienced so you don't have to train him as much. He has high 
attack, high defence, lots of HP and incredible agility and movement range. He 
can move through forest and mountains with no movement range penalty. Be careful 
though, if you promote him too early, he'll fight like he's been a practicin' 
with Arthur and Amon. You might also not wish to take him as you fight many more 
battles indoors where his movement range goes WAY down. 

Start: WRWF, promoted: WFBN.

Pelle (9/10): Forget about Mae cause if you only take one knight, it better be 
him. His attack is very high, his defence is incredible and he's fast until he 
gets promoted when his agility falls behind everyone else and he has high HP. 
Oh, and he was at Level 8 unpromoted when I got him while the rest of my 
frontliners were at 11-12 unpromoted. Mae catches up with him pretty close after 
promotion though and if you train a lot of characters, you may find that there 
are slightly better characters. All in all though, keep him on your team unless 
you have a lot of time to spend training Bleu, Alef, and Torasu.

Start: KNTE, promoted: PLDN.

Vankar (3/10): I never took him and I heard he's horrible. His stats aren't that 
good. If anyone knows more about him, please contact me. 

Start: KNTE, promoted: PLDN.
                                   
Kokichi (4/10): A Winged Knight. In theory, he should a good knight-birdman 
combo but his stats are so crappy that you may as well just take both Pelle and 
Balbaroy. If you like him, contact me and tell me why. 

Start: WKNT, promoted: SKYL.

Jogurt (0/10): Did I say Arthur and Amon suck? God I'm stupid! This is the worst 
character in any RPG that I've ever played. He has 1 in every stat and can get 
no higher than level 1. If by some miracle, he actually kills an enemy, you get 
a Jogurt Ring which makes another character look like Jogurt for one battle if 
it is equipped. Whoopee. If you like him, maybe you should play a loser game 
like Barbie's Dream Vacation. 

Start: YGRT, promoted: N/A.

Guntz (9/10): He is GOOD. His defence gets so ridiculously high that if you 
train him a lot and gain good levels, the only enemy that could hurt him for 
more than 1 damage with physical attacks is Ramladu and possibly Kane. His 
attack is also high. He's slow though and has fairly low HP so be careful around 
magic users. Please give him a darn mobility ring as his movement range is only 
4. 

Start: SKNT, promoted: SBRN

Domingo (8/10): A special magical creature with a screwed up sense of humour 
(really, I prefer Kyle from Lunar: SSSC). His starting stats are a little low 
but he gets incredible magic and his defence gets very high. His attack is below 
average but he is also quick and can last quite a while in battle. He floats 
when he moves and he gains levels quickly which could be why all his stats get 
so freakin' high, although he does become a little weaker by the end of the 
game. 

Start: MGCR, promoted: N/A.

Earnest (4.5/10): A lot of people really like him but I don't take him cause I 
have better characters and I don't need another darn knight. Besides, his stats 
are actually a bit worse overall than Vankar's which is pathetic. A few people 
told me that Earnest is a useful character, so try him if you want.

Start: KNTE, promoted: PLDN

Lyle (9/10): Lyle may start off VERY weak but if you train him, WOW!!!!! You got 
an archer with 65+ plus attack and 40+ defense by the end of the game. 
Definitely worth it for the more patient players.

Starts: ASKT, promoted: SKNT

Bleu (10/10): No, this is not a typo. Bleu may seem completely worthless, but 
please do yourself a favour and take the time to train him up to Level 10 
promoted the first battle you get him by having him kill Gargoyles and then 
stronger enemies as he becomes the Orlandu of this game(do not promote him until 
he reaches Level 20). By the time he reached Level 25 promoted for me, he had 
Attack, Defense and HP of 80+, good enough to beat Darksol in a one-on-one 
battle if he gets at least one critical hit!!!!!!!!! Note that using Bleu in 
this way completely unbalances the game as he can also fly over walls and the 
like. 

Start: DRGN, promoted: GRDR.

Alef (9/10): The best mage in the game, but like Bleu, she takes a lot of 
training. She is a Bolt specialisit who is also competent in Blaze and Freze and 
she has physical stats only slightly below Anri's.

Start: MAGE, promoted: WIZD.

Torasu (9.5/10): Like Alef. he's the best at what he does after he is trained 
for a couple of hours. Torasu becomes an Aura specialist after gaining a few 
levels. For a cost of 18 of his  65+ MP, he can cast Aura 4 and bring all living 
characters back to full HP. Another el cheapo character.

Start: HEAL, Promoted: VICR.

Musashi (9/10): A samurai. His attack and defence are incredible. Take him or 
else but please let him have a mobile ring or a turbo pepper!

Start: SMR, promoted: N/A.

Adam (2/10): A robot. He's just as big a loser as Bleu. If you actually take 
him, I
suggest watching Barney, you might actually learn something. 

Start: RBT, promoted: CYBG.

Hanzou (9.5/10): Imagine a Musashi clone who uses magic. Enough said. You gotta 
take him as he'll make your Shining Force a real force. 

Start: NINJ, promoted: come on, it's the end of the game.

============================================================================ 
6. C L A S S  A N D  P R O M O T I O N  G U I D E 
(Taken from Col. G. L. Sicherman's FAQ)
============================================================================


                RANKS - symbols, names, and moves
                                
      unpromoted              promoted               move
                                
       ACHR  archer            BWMS  bowmaster         5
       ASKT  assault knight    SKNT  strike knight     7
       BDMN  birdman           SKYW  sky warrior       7
       DRGN  dragon            GRDR  great dragon      5
       HEAL  healer            VICR  vicar             5
       KNT   knight            PLDN  paladin           7
       MAGE  mage              WIZD  wizard            5
       MGCR  magic creature                            5
       MONK  monk              MSMK  master monk       5
       NINJ  ninja                                     7
       RBT   robot             CYBG  cyborg            4
       SDMN  swordsman         HERO  hero              6
       SKNT  steam knight      SBRN  steam baron       4
       SMR   samurai                                   5
       WARR  warrior           GLDR  gladiator         6
       WKNT  winged knight     SKYL  sky lord          6
       WRWF  warwolf           WFBN  wolf baron        7
       YGRT  yogurt                                    7

============================================================================
7. I T E M S  A N D  W E A P O N S
(Taken from Moogie and Sir Fil's Shining Force Page except for the shop guide 
which was taken from Col. G. L. Sicherman's page. Some small corrections and 
changes were made to Moogie and Sir Fil's info.)
============================================================================

----------------------------------------------------------------------------
                            Weapons
----------------------------------------------------------------------------

                             Swords
                            --------
                                
 Weapon                Equip On                Attack         Notes
 ------                --------                ------         -----
                      
 Short Sword          SDMN, WARR, BDMN          +5              -          

 Middle Sword         SDMN, WARR, BDMN          +8              -

 Long Sword           SDMN, BDMN                +12             -

 Steel Sword          HERO, NINJ, SKYW, SMR     +15             -
                   
 Broad Sword          HERO, NINJ, SKYW, SMR     +20             -
 
 Doom Blade           HERO, NINJ, SKYW, SMR     +25             -

 Katana               HERO, NINJ, SKYW, SMR     +30             -

 Sword of Light       HERO                      +36           Bolt 2

 Sword of Darkness    HERO, SKYW                +40          Desoul 1

 Chaos Breaker        HERO                      +40          Freeze 3

----------------------------------------------------------------------------
                                        
                       Spears and Lances
                       ------------------

 Weapon             Equip on              Attack        Notes
 ------            ----------             ------        -----

 Spear             KNTE, WGKN, SMKN         +6            -

 Bronze Lance      KNTE, WGKN, SMKN         +9            -

 Power Spear       KNTE, WGKN, SMKN         +15           -

 Steel Lance       PLDN, SBRN, SKYL         +18           -
 
 Chrome Lance      PLDN, SBRN, SKYL         +22           -

 Halberd (Lance)   PLDN, SBRN, SKYL         +25         Bolt 1

 Valkyrie (Spear)  PLDN, SBRN, SKYL         +35           -

 Devil Lance       PLDN, SBRN, SKYL         +35         Cursed

----------------------------------------------------------------------------

                              Axes
                              ----
                                
 Weapon       Equip on       Attack      Notes 
 ------      ----------     --------    -------  

 Hand Axe     Warr             +7          -
  
 Middle Axe   WARR             +11         -
 
 Battle Axe   WARR             +16         -

 Heat Axe     GLDT             +22      Blaze 2
 
 Great Axe    GLDT             +26         -

 Atlas Axe    GLDT             +33      Blaze 3

----------------------------------------------------------------------------

                             Staves
                             ------

 Weapon              Equip On        Attack         Notes
 ------              --------        ------         -----

 Wooden Staff        HEAL, MAGE        +4             -

 Power Staff         HEAL, MAGE        +12            -
 
 Holy Staff          VICR              +26            -

 Guardian Staff      VICR, WIZD        +18            -

 Demon Rod           WIZD              +35     Steals MP, Cursed

----------------------------------------------------------------------------

                             Arrows
                             ------
 
 Weapon              Equip on         Attack        Notes
 ------              --------         ------        -----

 Wooden Arrow        ACHR, ASKT         +8            -

 Iron Arrow          ACHR, ASKT         +13           -

 Elven Arrow         ACHR, ASKT         +18           -

 Assault Shell       BWMS, SKNT         +27           -

 Buster Shot         BWMS, SKNT         +35           -

----------------------------------------------------------------------------
                             Items
----------------------------------------------------------------------------

                        Restoring Items                                                                        
                        ---------------
                                
 Item                 Use
 ----                 ---

 Medical Herb         Restore 10 HP

 Healing Seed         Restore 20 HP

 Antidote             Cure poison

 Shower of Cure       Heal all characters

 Angel Wing           Return you to last town you saved in

----------------------------------------------------------------------------
                                
                         Boosting Items
                         --------------

 Item                   Use
 ----                   ---

 Bread of Life          Increase max HP

 Power Potion           Increase attack

 Defense Potion         Increase defence

 Legs of Haste          Increase agility

 Turbo Pepper           Increase movement range

----------------------------------------------------------------------------

                             Rings
                             -----
                                
 Item             Equip      Spell       Location
 ----             -----      -----       --------

 Speed Ring       AGI +4     Egress       Rindo
 
 Power Ring       ATT +4     Boost 1      Cavern of Darkness

 Mobility Ring    MOV +2        -         Waral

 Shield Ring      DEF +4        -         ???

 White Ring       DEF +6     Aura 1       Demon Castle
 
 Black Ring       ATT +6     Blaze 3      Demon Castle
                             Cursed

 Evil Ring        ATT +8     Bolt 3       Demon Castle
                             Cursed

 Yogurt Ring      Figure it     -         Kill monster with Jogurt   
                  Out Yourself

Note: Spells can be used without equipping the rings. Useful when using a    
cursed ring to cast a spell.

----------------------------------------------------------------------------

                           Key Items                                                                              
                           ---------
  
 Item            Use                 Location
 ----            ---                 --------

 Domingo Egg     Hatch it to         In a room with a mage and a machine in                   
		     get Domingo         Manarina. Search the machine to find 
                 
 Orb of Life     To speak to the     In a chest in the Cave of Darkness
                 Spirit of the 
                 Holy Spring

 Moon Stone      To make Lunar dew   The Moonstone Cave in Bustoke Quarry 
                 needed to cure 
                 Zylo

 Lunar Dew       Cures Zylo          Give the Moonstone to the old man in 
                                     Bustoke

-----------------------------------------------------------------------------

                           Shop Guide

                    Guar Alte Rind Bust Pao  Uran Wara Rudo Drag Prom Rune
  
WEAPONS

Short Sword     100  x    x
Middle Sword    250            x    x
Long Sword      750                      x
Steel Sword    2500                                x    x
Broad Sword    4800                                               x    x
Spear           150  x    x    x
Bronze Lance    300            x    x    x
Power Spear     900                 x    x         x
Steel Lance    3000                                x
Chrome Lance   4500                                     x         x    x
Hand Axe        200  x    x
Middle Axe      600                 x    x
Battle Axe     2600                                x    x
Great Axe     10000                                               x    x
Wooden Staff     80  x    x    x
Power Staff     500            x    x    x         x
Guardian Staff 3200                                     x
Holy Staff     8000                                               x    x
Wooden Arrow    320  x    x    x
Steel Arrow    1200                 x    x
Elven Arrow    3200                                x    x
Assault Shell  4500                                               x     
Buster Shot   12400                                                    x

  ITEMS

Medical Herb     10  x    x    x    x    x    x    x    x    x    x    x
Healing Seed    200  x    x    x    x    x    x    x    x    x    x    x
Antidote         20            x    x    x    x    x    x    x    x    x
Angel Wing       40  x    x    x    x    x    x    x    x    x    x    x

============================================================================
8. M O N S T E R  G U I D E    
============================================================================
                                
                 HP  MP  Atk. Def. Move Agl. Cns.
Armed Skeleton   36  --   36   33    5   32 2120
Artillery I      14  --   24   15    4   14  180
Artillery II     14  --   24   15    4   14  450
Balbazak         65  --   16   18    5   20  520
Belial           21  35   26   20    6   22  680  BOLT I; MUDDLE I; demon      
                                                                smile
Blue Dragon      50  --   63   32    5   42 2500  cold breath
Bowrider         18  --   13   11    7   14  900
Cain - see Kane
Cerberus         27  --   42   26    7   38 1700  fire breath
Chaos            65  --   50   35    6   32 2000  laser
Chimaera         56  --   65   30    6   40 2300  fire breath
Colossus         65  ??   50   40    4   37 2500  BLAZE, FREEZE, or BOLT III
Conch            21  --   20   15    6   16  230  poison
Dark Dragon L R 240  ??   65   40    0   60 ----  BLAZE II; FREEZE II; BOLT  
                                                                         IV;
            M   280   "    "    "    "    " ----  DESOUL II; demon blaze
Dark Dwarf       12  --    5    8    4    5   25
Dark Elf         16  --   13    9    6   10  160
Dark Mage I      13  26    6    6    5    9   92  BLAZE II
Dark Mage II     14  26    7    8    5   12  170  BLAZE II
Dark Priest      16  25    9    9    5   10  125  HEAL I
Darksol         150  ??   40   35    6   54 ----  demon blaze
Demon Master I   27  46   17   24    6   45 1520  FREEZE III
Demon Master II  27  46   17   24    6   50 1850  FREEZE III
Dire Clown       15  --   18   11    5    7  130
Durahan I        22  --   19   28    5   13  700  sleep
Durahan II       22  --   19   28    6   13  840  sleep
Elliott          60  --   20   17    5   16  450
Evil Puppet I    14  15   14   10    5    7  100  FREEZE I, ominous incant.
Evil Puppet II   14  15   14   14    5    7  100  HEAL I, ominous incantation
Gargoyle         18  20   26   15    6   20  440  MUDDLE I; sleep
Ghoul            25  --   23   14    6    9  200  sleep
Giant Bat        14  --   11    6    7    9   60  sleep
Goblin           12  --    4    6    5    5   12
Golem            17  --   28   28    4   16  380
Hellhound        19  --   10   13    7   13  200  fire breath
High Priest I    20  33   13   14    6   13  750  HEAL IV
High Priest II   20  33   13   14    6   13 1340  HEAL IV
High Priest III  20  33   13   14    7   13 1340  HEAL IV
Horseman         24  --   18   16    7   17 1550
Ice Worm         30  12   40   25    5   26 1030  cold breath; sleep
Jet              28  --   45   32    7   33 1430
Kane             70  24   25   30    6   29 1200
Laser Eye        30  --   14   19    0   27  350  laser blast
Lizardman        20  --   13   12    6   12  150
Mannequin        16  --   16   10    5    8  125  poison
Marionette       35  ??   25   13    6   13  200  FREEZE III
Master Mage      22  32    7   13    5   26  850  FREEZE II; sleep
Minotaur         31  --   46   30    5   31 1500
Mishaela         65  ??   42   30    6   35 1500  BOLT II
Pegasus Knight   18  --   12   16    7   12  180
Ramladu          99  ??   67   40    6   49 3000  AURA III
Rune Knight      14  --    7    7    7    7   45
Seabat           22  --   20   14    7   14  350
Shellfish        25  --   23   16    6   23  270  poison
Silver Knight    16  --    9   12    7   11   75
Skeleton         15  --   13   16    6    7  140
Sniper           13  --    7    5    5    7   80
Steel Claw       25  --   43   31    5   31 1220  laser
Torch Eye        28  --   42   32    6   27 1350  laser
Worm             17  --   20   16    4   16  400  sleep
Wyvern           32  --   39   30    7   31 1350  fire breath
Zombie I         15  --   18   13    5    7  100  poison
Zombie II        15  --   18   13    5    7  140  poison

Attack does not include weapon. (Don't ask me why, I took this from Col. G. L. 
Sicherman's walkthrough with a couple of very minor changes as he welcomes 
additions and corrections.)

============================================================================
9. B O S S  G U I D E
============================================================================
 
Note: All bosses expect Laser Eye and some of the later ones are extremely 
resistant to magic.
It can still be useful to get an extra couple of damage, however.

(Number in brackets indicates the number of HP recovered by this boss per turn.)

Marionette (7): The first real boss. She's a real **censored** as she can kill 
most of your characters in one hit with her Freeze Level 3 spell. She also 
regains HP and MP. To beat her, kill all the other enemies and surround her. If 
someone dies, replace that character immediately as she doesn't cast Freeze 
Level 3 as often when she is surrounded. This boss is still tough because her 
attack is pretty high. Oh and one more thing, keep Max as far away from her as 
possible.

Laser Eye (0): Though you don't have to kill it to win the battle, it's very 
dangerous because it can wipe out weaker characters in its line of fire. Kill it 
quickly and then do whatever you want to win the battle. You can also use 
Balbaroy to fly around it and kill the wimpy Silver Knight that you must kill in 
order to win the battle. 

Elliot (15): He's easier than Marionette and Laser Eye but still packs a good 
punch if you're not careful. Kill all his wimpy friends first and then surround 
him with strong dudes before proceeding to beat the crap out of him. You can 
also just use range attacks and magic to beat him from a distance as he doesn't 
move and won't be able to hurt you.

Balbazak (15): Fight him the same way as Elliot. He's really easy and I cannot 
understand why he gives so many people trouble.

Kane (15): Now you're in trouble. Thank God his little buddies usually only hurt 
you for 1 point of damage. His attack is extremely high and so is his defence. 
He also has the Sword of Darkness which can cast Desoul possibly killing one of 
your characters automatically. Fight him like Elliot and Balbazak but be very 
careful and don't use your leader on him. In fact make your leader stay far, far 
away. Don't worry if he gives you at least as much trouble as Marionette. He's 
tough. For some reason though, he is called Cain in this battle and Kane 
everywhere else. Hmmm... maybe Sega should have let Working Designs translate 
this game. Oh well, at least the translation's better here than in the sequel, 
right Evil Spilit? 

Mishaela (15): Her attack sucks but watch out, you can only attack her with one 
character at a time and her defence is quite high. Watch out for her Bolt Level 
2 and use the Power Ring if you need it to hurt her. Heck, don't be afraid to 
break the ring if you have too. Like Kane, thank God, this battle has weak 
enemies. I think I'm the only person who actually has trouble with her.

Chaos (15): He has high attack but it's not quite as high as Kane's. Kill him 
fast because the other enemies are a lot stronger than before and can pulverize 
you. Your prizes for beating him, Adam(whoopee) and the Chaos Breaker (Whoo 
Hoo!). 

Ramladu (24): He has the highest attack of any enemy in the game (arrgh! 95 
attack). He also has Aura 3 so he can heal a lot of damage in addition to his 
boss heal ability, although I do not think he has ever used it. Ignore the 
extremely strong enemies and kill him ASAP or you'll definitely die unless 
you're at Level 20+ promoted. Once again though, you can also kill him using the 
same cheap strategy that works on Elliot and Balbazak which makes this battle a 
lot easier to win, but be forewarned, it will take a while as he recover 24 HP 
per round.

Colossus (0): He's actually not too tough but he does have strong enemies with 
him. He splits into three heads. One with Blaze 3, the other with Freeze 3 and 
the greastest with the dreaded Bolt 3 making him a weak version of Dark Dragon. 
Take out the enemies before you take him out than deal with each Colossus one at 
a time. (They're all spread out which makes this quite easy because you won't 
get bombarded with spells from all cylinders.)

Darksol (0): He's pretty much a wimp in terms of physical attacks but watch out 
for his Demon Breath as it can do 30+ damage to a small group of characters. 
There are High Priests here which can fully restore his HP with Heal 4 (although 
they're positioned horribly and never seem to do much besides stand halfway 
across the battle field from Darksol). Defeat Darksol as quickly as possible and 
Be careful not to have any characters die and do not use important items as 
you'll have to fight Dark Dragon without a chance to regroup back in Runefaust 
(although your MP will be restored betweened the two battles). If you do regroup 
during the Dark Dragon battle, you'll have to fight Darksol all over again. I 
think Darksol's the last boss in Shining in the Darkness, but I didn't like the 
game so I'm not sure.

Dark Dragon (0): Compared to some of the last bosses I fought in RPGs, this 
guy's not very challenging at all. First off, kill the two Armed Skeletons and 
start attacking Dark Dragon's centre head as it has some fairly nasty attacks 
including a more powerful version of Darksol's Demon Breath attack. As soon as 
you kill the skeletons (which should only take 1 or 2 hits), stand on the point 
where they spawned at the beginning of the battle with your healers so that they 
will not respawn in a few turns. Keep beating on the centre head with physical 
attacks and Level 4 magic spells and use characters that cannot get to the 
centre head to start attacking the two side heads. The centre head will die 
after you do 200 - 250 points of damage. After the centre head is dealt with, 
this battle should be a piece of cake. The side heads only have Blaze 2, Freeze 
2, and Desoul 1 and they are also very vulnerable to magic. I believe that they 
can also use Bolt 4, but it's never happened to me. They too have 200 - 250 HP. 
After you kill the side heads, take a deep breath, relax and give yourself a pat 
on the back for completing the second easiest Strategy-RPG (behind Der 
Langrisser for SFC) ever made.

============================================================================
10. S P E L L  G U I D E
============================================================================
  
(Taken [again] from Col. G. L. Sicherman's FAQ.)

Note: Promotion preserves advancements of level and adds 1.

Level:    I        II       III      IV


 EGRESS  <>

Alef
 BLAZE   <>        <>
 BOLT    <>        L12      L17      L25
 DESOUL  L21
 FREEZE  <>        <>

Anri
 BLAZE   <>        L8
 BOLT    L19       L26
 FREEZE  L5        L13      L16      L23
 MUDDLE  L10

Arthur
 BLAZE   L15
 BOLT    L25
 FREEZE  L20

Domingo
 BOOST   L20
 DESOUL  L17
 FREEZE  <>        L4       L13      L26
 MUDDLE  L7

Gong
 AURA    L30
 HEAL    <>        L8       L16      L24

Hanzou
 DESOUL  L25
 DISPEL  <>
 SHIELD  L15
 SLEEP   <>

Khris   
 AURA    L20       L28
 HEAL    <>        L5       L16      L21
 QUICK   L12
 SLOW    L8

Lowe
 DETOX   L4 
 HEAL    <>        L7       L16      L22
 QUICK   L13       L25
 SLOW    L10       L19

Tao
 BLAZE   <>        L4       L12      L20
 BOOST   L27
 DISPEL  L16
 SLEEP   L8

Torasu
 AURA    <>        L14      L18      L22
 DETOX   <>
 HEAL    <>        <>
 SHIELD  <>

============================================================================
11. C H E A T  C O D E S
(Taken from Col. G. L. Sicherman's walkthrough and Moogie and Sir Fil's Shining 
Force Page.)
============================================================================
                                        
1. Name all characters:  Start a new game and go to the "Name Your Character" 
screen.  Press and hold Start, A, B, and C on controller 2 and press Start, A, 
and C on controller 1.  Another character appears. Now you can cycle through and 
name every character in the game.

2. Message Test: You can also access a special "Message Test" simply by holding 
the B button at Simone's "Good Luck" message.  Now you can read all of the 
game's dialogue.

3. Whole game access: press Up and Start on the second joypad, then turn on the 
Genesis. Keep the buttons pressed until the Sega Logo comes up. Now press A and 
C (still holding down Up and Start) and press Start on the first joypad to begin 
the game. When Simone appears on the option screen, carry on from where you left 
off and press A, B or C. A will give you Chapter select. Button B gives you a 
Battle select and Button C will take you to the ending of the game.

Note: you can't actually save your game when you use this cheat, unless you 
statesave using an emulator. 

============================================================================
12. U S E L E S S  I T E M  G U I D E
(Taken from G. L. Sicherman's walkthrough with one very minor change.)
============================================================================
                                                       
1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find a chest with 
the Sugoi Mizugi (Awesome Swimsuit). Give it to Tao and she will wear it.

2. Search a corner of the archers' butte near Pao Bridge to find a chest with 
the Kitsui Fuku (Daring Dress). Give it to Anri and she will wear it.

3. A chest hidden in an alley outside Balbazak's Fortress contains the Kenji
(Public Prosecutor), which has no known use.

4. A chest hidden in the port bow of the ship on the second voyage contains the 
Teppou (Rifle), which has no known use.

5. Search a wall in the northwest part of the Colossus Room during Battle 28 to 
find a chest with the Kaku-chan (Papa Doll), which has no known use.

6. There is said to be a pair of sunglasses (forbidden box?) hidden somewhere on 
a battlefield.

============================================================================
13. F R E Q U E N T L Y  A S K E D  Q U E S T I O N S 
============================================================================

1) How do I beat (insert boss here)? 

See my boss section.

2) How do I get these cheat codes to work? 

I don't know. I was never able to get them to work on a real Genesis or on an 
emulator.

3) Where can I find SF1?

Try your local used game store or go to a specialty store dedicated to gaming. I 
think Microplay, a franchise in Canada, may have used copies at some of their 
stores. You can get more info about places to find the game and its sequels and 
spinoffs in the US and UK at Moogie's Ultimate Shining Force 2 Guide.

4) Where can I find the ROM? 

One of the sites I mention, I won't say which one, has copies of all the Shining 
Force ROMS for Genesis and Gamegear. (Hint: it's not GameFAQs) I suggest using 
Genecyst to play it but some people prefer KGEN 98 or DGEN. Gens is also a good 
up-and-coming Genesis emulator for Win 9x (and possibly 2000) that is the fourth 
fastest Genesis emulator behind Genecyst and KGen 98, KGen (If you count it as a 
separate emulator) Go to www.zophar.net for more info on these and other good 
emulators for different systems.
 
5) Do you have a website, Sephirstein? 

I'm sure nobody cares, but no, and I don't think I will in the near future.
 
6) Where is the Forbidden Box? 

No one knows, so don't ask.

7) What about the other useless items? 

See the useless item guide.

8) Where do I find Hanzou, Musashi, Jogurt, Domingo and Kokichi? 

Hanzou: In Runefaust, look in the bushes for something that looks like a 
shuriken. Search it and Hanzou will join.  

Musashi: On one of the buildings in Prompt, there is something that looks like a 
small white piece of paper with black text. Search it AFTER you are imprisoned 
by the King of Prompt, and Musashi will be in HQ. 

Jogurt: He's somewhere around the chapel in the first Pao. Stand to the left of 
the friar and he'll appear just outside of the chapel. He will now be in 
headquarters. I think you can't get him until the town moves.  

Domingo: In the town of Manarina, there's a room with a mage and a strange 
machine. Search it for a Domingo Egg. Keep the egg with you until you get to the 
second Pao and give it to a guy looking for weird eggs. He'll get it to hatch 
and Domingo will emerge from the egg and join your force.

Kokichi: After you beat the Quarry Battle in Bustoke, explore the houses. One of 
the houses will have a guy trying to make a device to fly. Search the machinery 
and he'll ask you to follow him. The man, who is Kokichi, will test the flying 
device and fall into the fields of Pao. Wait until the next Chapter and head 
back to the first Pao after the wagons moves. Kokichi will automatically join 
you. Vankar can also be found upon returning to the first Pao.

9) I want my characters to level up, how do I do this?

Kill everything in a battle except one enemy and cast Egress to leave the 
battle. Keep fighting the battle over and over until you reach the desired 
level.

10) Where is the dragon head with a chain that the King of Alterone talks about?
    
Southwest of the throne not far from a waterfall. Note that it cannot be pulled 
until after you win the battle in the city of Alterone.

11) How many times have you completed this game, Sephirstein? 

Many times on a Genesis but I don't have my Genesis and I have not yet 
commpleted it using emulators.

12) Is there an advantage to giving knights both a spear and a lance?

Though lances are often more powerful than spears, it's also a good idea to give 
a knight a spear as a secondary weapon so that they can equip it and attack 
enemies from a range of two squares if need be.

13) I have a new character and they're not appearing in battle, how do I get 
them to join? 

Egress from the battle and return to the headquarters of the nearest town and 
talk to Nova to be given the option of changing characters. Note that you can 
only take 12 characters at once.

14) There's a chest in Alterone that's on an island surrounded by water. How do 
I get it?

I told you to explore everything. See what happens if you don't isten? There's a 
girl near the water. Push the nearby cart towards her and it will splash mud on 
her. Talk to her and she'll push you in the water. You can swim in the area 
you're in and onto the island. Open the chest (it contains a Power Potion) and 
swim back to the mainland of the town.

15) When and on whom should I use Power Potions and Defence Potions?

Don't use them until you're promoted, otherwise, your stats will be lowered more 
than usual by your promotion. Just use them on whatever character you feel will 
most benefit from it. It's a judgement call really.

16) Why do my stats go down when I promote characters? 

It's part of the game. Don't worry though, because you get massive stat
improvements when you level up. Just wait until at least Chapter 4, Battle 3 to 
start promoting characters.

17) Are there any cheap tricks to make my characters stronger? 

Yes, when using an emulator, save you're state when you're about to gain a 
level. If you're not satisfied with your stat improvements, load your state and 
keep trying till you get a good level since level gains are random. Since this 
is a form of cheating, I advise you to actually beat the game at least once 
before you start doing this.

18) Some enemies have Shield Rings. How do I get one? 

You can't, as far as I know.

19) What are the URLs of all the websites you mention above without giving the 
URL? 

Read the credits.

20) How do I use a special ability of an item or a weapon while in battle? 

Select use from the item menu and select the item you wish to use. Make sure to 
repair the item at a weapon or item shop if you are warned of damage (ie. smoke 
rises from the heat axe or the ring cracks).

21) What do I do to finish the game after I've done everything that I needed to 
in Runefaust and Runefaust Castle?

Leave Runefaust and go to the westernmost point on the outdoor map. Now use the 
Chaos Breaker from the wilderness and a castle will appear in the water. You 
teleport in from Runefaust Castle or some nearby shrine. I can't remember. 

22) What are good areas to make ridiculosly strong characters?

Any battle from the second battle on Chapter 4 to the last battle of Chapter 5 
is good because the enemies are insanely weak and give a good amount of 
experience until your levels are quite high. Another good idea to train 
characters with ranged weapons is too stand two squares from a boss who doesn't 
move and has no ranged attacks or has run out of magical ranged attacks. Since 
the boss will recover HP and won't hurt you, you can do this indefinitely. I got 
Diane to Level 16 unpromoted in the first battle of Chapter 3 by using this 
trick on the Master Mage boss. The battle against Ramladu also works for this 
trick. Keep killing the robots and than Egress. I heard you can get up to Level 
40 Promoted with this trick. Thanks to Karl Plouffe for the Ramladu trick. 

23) When should I promote my characters?

Don't promote them right away when they hit Level 10 or the game will be 
extremely tough. Get them up to Level 13 or 14 and promote them at Battle 2 of 
Chapter 4 (Battle 13). You may also be better off waiting until there is a 
weapon available for a characters that is only usable when he or she is promoted 
(middle of Chapter 5, usually). This does not apply to characters who fight 
unarmed.

24) Why are General Elliot and Balbazak more resistant to magic than Darksol or 
Dark Dragon?

I know it makes know sense but ask the programmers?

25) What's the deal with Cane?

Like they did with much of the Phantasy Star series, Sega of America probably 
butchered a lot of the translation. The error in which Kain was referred to as 
"Cane" when you fought him was particularly glaring. I do not know why Sega did 
this.

26) Sephirstein, what's your A/S/L?

16/Male/Canada. I am proud to call myself the second best Shining Force player 
in my country, behind my cousin. (Sorry, just couldn't resist)

27) Sephirstein, how did you first find Shining Force?

I was bored one day during the summer and rented it at Microplay a year or so 
after completing the sequel.

28) Why isn't the entire FAQ your original work? 

Put it this way, what's the point in going through the game to copy enemy, spell 
and item lists if its already been done? Besides, give ma a break. I did correct 
any errors that were found and I did have permission.

============================================================================
14. Credits
============================================================================

Moogie: For letting me use the information from Moogie and Sir Fil's Shining
Force Page (www.classicgaming.com/Shf1). Her other website, The Ultimate Shining 
Force 2 guide (shining.zophar.net), is actually updated and you can talk to her 
or me at the message board there.   

Sir Fil: For working with Moogie on Moogie and Sir Fil's Shining Force 1 Page.

Col. G. L. Sicherman: For allowing people to make additions or corrections to 
his walkthrough which gave me access to some information that saved me at least 
a few days. His E-Mail addresses are gls@atpsol.cvu.lucent.com and 
gls@hrcms.att.com.

CAmerica: For his excellent Shining Force walkthrough even though I didn't end 
up using it. (Captain-America3@yahoo.com)

GameFAQs: For putting my walkthrough on their webpage. (www.gamefaqs.com)

Sega: For creating the Genesis, publishing SF1 and releasing it in North 
America. Too bad I can't remember the name of the developer. I think it was 
Sonic Team and Climax.

Sardu (Bloodlust Software): For making Genecyst, my Genesis emulator of choice.

Steve Snake: For making another great Genesis emulator that I've used 
occasionally, KGEN 98.

All other emulator authors and emulation website maintainers: For making great 
programs and allowing the emulation community to grow. All emu fans go to 
Zophar's Domain (www.zophar.net) or Emucamp (www.emucamp.com) if you've never 
been there as they are both great sites with links and downloads of the 
aforementioned emulators.

All ROM dumpers: For dumping many ROMs (such as SF1) for many older videogame 
consoles.

Corel: For making Corel WordPerfect 8 which I used to write this FAQ/Walkthrough 
before converting to a -sg.htm file.

Karl Plouffe: For telling me that trick to gain levels in the Ramladu fight and 
for telling that Arthur doesn't suck if you actually promote him. E-Mail him at 
Flame77@hotmail.com

Kao Megura: For writing an FAQ guide that helped me greatly improve the 
appearance, readability, format and disclaimer of my FAQ. Hey Kao, thanks for 
helping me with that darn Gold Chocobo 2 years ago. BTW, his webpage is 
i.am/kao.

For anyone else who has helped me with this game or who has posted my 
FAQ/Walkthrough with permission.

============================================================================
15. Disclaimer
============================================================================

This FAQ and everything included within this file cannot be reproduced in any 
way, shape or form (physical, electronical, or otherwise) aside from being 
placed on a freely-accessible, non-commercial web page in it's original, 
unedited and unaltered format.  This FAQ cannot be used for profitable purposes 
(even if no money would be made from selling it)or promotional purposes.  It 
cannot be used in any sort of commercial transaction.  It cannot be given away 
as some sort of bonus, gift, etc., with a purchase as this creates incentive to 
buy and is herefore prohibited.  Furthermore, this FAQ cannot be used by the 
publishers, editors, employees or associates, etc. of any company, group, 
business, or association, etc., nor can it be used by game sites and the like. 
It cannot be used in magazines, guides, books, etc. or in any other form of 
printed or electronic media (including mediums not specifically mentioned) in 
ANY way, shape, or form (including reprinting, reference or inclusion), without 
the express written permission of the author, myself.  This FAQ was created and 
is owned by me, Joshua Frappier (Sephirstein@hotmail.com). For information by 
Moogie, you must get her or Sir Fil's permission as well as mine if you intend 
to use the modified versions present in this file. Col. G. L. Sicherman has 
given permission for the contents of his walkthrough to be added to or corrected 
so go ahead and use his information however you want as long as you give him 
credit. Just don't copy his walkthrough and try to pass it off as your own. Also 
realize that I am not responsible for any harm that comes to you, your Genesis, 
your PC, your game or your loved ones that is caused by this FAQ/Walkthrough, 
the Shining Force game or the Shining Force ROM including any legal consequences 
that may arise from the illegal use of said ROM. Shining Force is a trademark of 
Sega Enterprises(c) 1993 and all other copyrights and trademarks are 
acknowledged and respected that are not specifically mentioned within the 
contents of this file.

Unpublished Work Copyright Joshua Frappier (Sephirstein) 1999-2000

jokes



jokes


Bill Clinton, Al Gore, and George W. Bush were set to face a firing squad in a small Central American country. Bill Clinton was the first one placed against the wall and just before the order was given he yelled out, "Earthquake!" The firing squad fell into a panic and Bill jumped over the wall and escaped in the confusion.

Al Gore was the second one placed against the wall. The squad was reassembled and Al pondered what he had just witnessed. Again before the order was given Al yelled out, "Tornado!" Again the squad fell apart and Al slipped over the wall.

The last person, George W. Bush, was placed against the wall. He was thinking, "I see the pattern here, just scream out something about a disaster and hop over the wall." He confidently refused the blindfold as the firing squad was reassembled. As the rifles were raised in his direction he grinned from ear to ear and yelled, "Fire!"




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